Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 70.3% → 76.7%
Time: 20.5s
Alternatives: 9
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 76.7% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\frac{a}{b}}{-3}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (fma 2.0 (* (sqrt x) (cos y)) (/ (/ a b) -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
	return fma(2.0, (sqrt(x) * cos(y)), ((a / b) / -3.0));
}
function code(x, y, z, t, a, b)
	return fma(2.0, Float64(sqrt(x) * cos(y)), Float64(Float64(a / b) / -3.0))
end
code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(N[(a / b), $MachinePrecision] / -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\frac{a}{b}}{-3}\right)
\end{array}
Derivation
  1. Initial program 67.1%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Applied rewrites67.0%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(z, t \cdot 0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right), 0.5, \left(-\sin y\right) \cdot \sin \left(t \cdot \left(z \cdot -0.3333333333333333\right)\right)\right)} - \frac{a}{b \cdot 3} \]
  4. Taylor expanded in z around 0

    \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
  5. Step-by-step derivation
    1. cancel-sign-sub-invN/A

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
    2. metadata-evalN/A

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
    3. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
    4. lower-*.f64N/A

      \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
    5. lower-sqrt.f64N/A

      \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
    6. lower-cos.f64N/A

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
    7. associate-*r/N/A

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
    8. metadata-evalN/A

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \cdot a}{b}\right) \]
    9. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}{b}}\right) \]
    10. distribute-lft-neg-inN/A

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3} \cdot a\right)}}{b}\right) \]
    11. *-commutativeN/A

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\mathsf{neg}\left(\color{blue}{a \cdot \frac{1}{3}}\right)}{b}\right) \]
    12. distribute-rgt-neg-inN/A

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{a \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}}{b}\right) \]
    13. metadata-evalN/A

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a \cdot \color{blue}{\frac{-1}{3}}}{b}\right) \]
    14. lower-*.f6471.9

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{a \cdot -0.3333333333333333}}{b}\right) \]
  6. Applied rewrites71.9%

    \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a \cdot -0.3333333333333333}{b}\right)} \]
  7. Step-by-step derivation
    1. Applied rewrites71.9%

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\frac{a}{b}}{-3}\right) \]
    2. Add Preprocessing

    Alternative 2: 72.5% accurate, 1.0× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ t_2 := \mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right)\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-120}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 10^{-111}:\\ \;\;\;\;\cos y \cdot \left(2 \cdot \sqrt{x}\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
    (FPCore (x y z t a b)
     :precision binary64
     (let* ((t_1 (/ a (* b 3.0)))
            (t_2 (fma 2.0 (sqrt x) (/ (* -0.3333333333333333 a) b))))
       (if (<= t_1 -2e-120)
         t_2
         (if (<= t_1 1e-111) (* (cos y) (* 2.0 (sqrt x))) t_2))))
    double code(double x, double y, double z, double t, double a, double b) {
    	double t_1 = a / (b * 3.0);
    	double t_2 = fma(2.0, sqrt(x), ((-0.3333333333333333 * a) / b));
    	double tmp;
    	if (t_1 <= -2e-120) {
    		tmp = t_2;
    	} else if (t_1 <= 1e-111) {
    		tmp = cos(y) * (2.0 * sqrt(x));
    	} else {
    		tmp = t_2;
    	}
    	return tmp;
    }
    
    function code(x, y, z, t, a, b)
    	t_1 = Float64(a / Float64(b * 3.0))
    	t_2 = fma(2.0, sqrt(x), Float64(Float64(-0.3333333333333333 * a) / b))
    	tmp = 0.0
    	if (t_1 <= -2e-120)
    		tmp = t_2;
    	elseif (t_1 <= 1e-111)
    		tmp = Float64(cos(y) * Float64(2.0 * sqrt(x)));
    	else
    		tmp = t_2;
    	end
    	return tmp
    end
    
    code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(-0.3333333333333333 * a), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-120], t$95$2, If[LessEqual[t$95$1, 1e-111], N[(N[Cos[y], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{a}{b \cdot 3}\\
    t_2 := \mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right)\\
    \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-120}:\\
    \;\;\;\;t\_2\\
    
    \mathbf{elif}\;t\_1 \leq 10^{-111}:\\
    \;\;\;\;\cos y \cdot \left(2 \cdot \sqrt{x}\right)\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_2\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.99999999999999996e-120 or 1.00000000000000009e-111 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

      1. Initial program 76.3%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Applied rewrites75.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(z, t \cdot 0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right), 0.5, \left(-\sin y\right) \cdot \sin \left(t \cdot \left(z \cdot -0.3333333333333333\right)\right)\right)} - \frac{a}{b \cdot 3} \]
      4. Taylor expanded in z around 0

        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
      5. Step-by-step derivation
        1. cancel-sign-sub-invN/A

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
        2. metadata-evalN/A

          \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
        3. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
        4. lower-*.f64N/A

          \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
        5. lower-sqrt.f64N/A

          \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
        6. lower-cos.f64N/A

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
        7. associate-*r/N/A

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
        8. metadata-evalN/A

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \cdot a}{b}\right) \]
        9. lower-/.f64N/A

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}{b}}\right) \]
        10. distribute-lft-neg-inN/A

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3} \cdot a\right)}}{b}\right) \]
        11. *-commutativeN/A

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\mathsf{neg}\left(\color{blue}{a \cdot \frac{1}{3}}\right)}{b}\right) \]
        12. distribute-rgt-neg-inN/A

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{a \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}}{b}\right) \]
        13. metadata-evalN/A

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a \cdot \color{blue}{\frac{-1}{3}}}{b}\right) \]
        14. lower-*.f6482.7

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{a \cdot -0.3333333333333333}}{b}\right) \]
      6. Applied rewrites82.7%

        \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a \cdot -0.3333333333333333}{b}\right)} \]
      7. Taylor expanded in y around 0

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot \frac{-1}{3}}{b}\right) \]
      8. Step-by-step derivation
        1. Applied rewrites80.4%

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right) \]

        if -1.99999999999999996e-120 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1.00000000000000009e-111

        1. Initial program 48.2%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Applied rewrites48.6%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(z, t \cdot 0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right), 0.5, \left(-\sin y\right) \cdot \sin \left(t \cdot \left(z \cdot -0.3333333333333333\right)\right)\right)} - \frac{a}{b \cdot 3} \]
        4. Taylor expanded in z around 0

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
        5. Step-by-step derivation
          1. cancel-sign-sub-invN/A

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
          2. metadata-evalN/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
          3. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
          4. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          5. lower-sqrt.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          6. lower-cos.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          7. associate-*r/N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
          8. metadata-evalN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \cdot a}{b}\right) \]
          9. lower-/.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}{b}}\right) \]
          10. distribute-lft-neg-inN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3} \cdot a\right)}}{b}\right) \]
          11. *-commutativeN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\mathsf{neg}\left(\color{blue}{a \cdot \frac{1}{3}}\right)}{b}\right) \]
          12. distribute-rgt-neg-inN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{a \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}}{b}\right) \]
          13. metadata-evalN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a \cdot \color{blue}{\frac{-1}{3}}}{b}\right) \]
          14. lower-*.f6449.8

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{a \cdot -0.3333333333333333}}{b}\right) \]
        6. Applied rewrites49.8%

          \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a \cdot -0.3333333333333333}{b}\right)} \]
        7. Taylor expanded in x around inf

          \[\leadsto 2 \cdot \color{blue}{\left(\sqrt{x} \cdot \cos y\right)} \]
        8. Step-by-step derivation
          1. Applied rewrites47.7%

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} \]
        9. Recombined 2 regimes into one program.
        10. Final simplification69.7%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{b \cdot 3} \leq -2 \cdot 10^{-120}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right)\\ \mathbf{elif}\;\frac{a}{b \cdot 3} \leq 10^{-111}:\\ \;\;\;\;\cos y \cdot \left(2 \cdot \sqrt{x}\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right)\\ \end{array} \]
        11. Add Preprocessing

        Alternative 3: 76.7% accurate, 1.2× speedup?

        \[\begin{array}{l} \\ \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-0.3333333333333333 \cdot a}{b}\right) \end{array} \]
        (FPCore (x y z t a b)
         :precision binary64
         (fma 2.0 (* (sqrt x) (cos y)) (/ (* -0.3333333333333333 a) b)))
        double code(double x, double y, double z, double t, double a, double b) {
        	return fma(2.0, (sqrt(x) * cos(y)), ((-0.3333333333333333 * a) / b));
        }
        
        function code(x, y, z, t, a, b)
        	return fma(2.0, Float64(sqrt(x) * cos(y)), Float64(Float64(-0.3333333333333333 * a) / b))
        end
        
        code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(N[(-0.3333333333333333 * a), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        
        \\
        \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-0.3333333333333333 \cdot a}{b}\right)
        \end{array}
        
        Derivation
        1. Initial program 67.1%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Applied rewrites67.0%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(z, t \cdot 0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right), 0.5, \left(-\sin y\right) \cdot \sin \left(t \cdot \left(z \cdot -0.3333333333333333\right)\right)\right)} - \frac{a}{b \cdot 3} \]
        4. Taylor expanded in z around 0

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
        5. Step-by-step derivation
          1. cancel-sign-sub-invN/A

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
          2. metadata-evalN/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
          3. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
          4. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          5. lower-sqrt.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          6. lower-cos.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          7. associate-*r/N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
          8. metadata-evalN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \cdot a}{b}\right) \]
          9. lower-/.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}{b}}\right) \]
          10. distribute-lft-neg-inN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3} \cdot a\right)}}{b}\right) \]
          11. *-commutativeN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\mathsf{neg}\left(\color{blue}{a \cdot \frac{1}{3}}\right)}{b}\right) \]
          12. distribute-rgt-neg-inN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{a \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}}{b}\right) \]
          13. metadata-evalN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a \cdot \color{blue}{\frac{-1}{3}}}{b}\right) \]
          14. lower-*.f6471.9

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{a \cdot -0.3333333333333333}}{b}\right) \]
        6. Applied rewrites71.9%

          \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a \cdot -0.3333333333333333}{b}\right)} \]
        7. Final simplification71.9%

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-0.3333333333333333 \cdot a}{b}\right) \]
        8. Add Preprocessing

        Alternative 4: 76.6% accurate, 1.2× speedup?

        \[\begin{array}{l} \\ \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right) \end{array} \]
        (FPCore (x y z t a b)
         :precision binary64
         (fma 2.0 (* (sqrt x) (cos y)) (* -0.3333333333333333 (/ a b))))
        double code(double x, double y, double z, double t, double a, double b) {
        	return fma(2.0, (sqrt(x) * cos(y)), (-0.3333333333333333 * (a / b)));
        }
        
        function code(x, y, z, t, a, b)
        	return fma(2.0, Float64(sqrt(x) * cos(y)), Float64(-0.3333333333333333 * Float64(a / b)))
        end
        
        code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        
        \\
        \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right)
        \end{array}
        
        Derivation
        1. Initial program 67.1%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
        4. Step-by-step derivation
          1. cancel-sign-sub-invN/A

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
          2. metadata-evalN/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
          3. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
          4. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          5. lower-sqrt.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          6. lower-cos.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          7. *-commutativeN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
          8. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
          9. lower-/.f6471.8

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
        5. Applied rewrites71.8%

          \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
        6. Final simplification71.8%

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right) \]
        7. Add Preprocessing

        Alternative 5: 66.0% accurate, 4.8× speedup?

        \[\begin{array}{l} \\ \mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right) \end{array} \]
        (FPCore (x y z t a b)
         :precision binary64
         (fma 2.0 (sqrt x) (/ (* -0.3333333333333333 a) b)))
        double code(double x, double y, double z, double t, double a, double b) {
        	return fma(2.0, sqrt(x), ((-0.3333333333333333 * a) / b));
        }
        
        function code(x, y, z, t, a, b)
        	return fma(2.0, sqrt(x), Float64(Float64(-0.3333333333333333 * a) / b))
        end
        
        code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(-0.3333333333333333 * a), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        
        \\
        \mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right)
        \end{array}
        
        Derivation
        1. Initial program 67.1%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Applied rewrites67.0%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(z, t \cdot 0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right), 0.5, \left(-\sin y\right) \cdot \sin \left(t \cdot \left(z \cdot -0.3333333333333333\right)\right)\right)} - \frac{a}{b \cdot 3} \]
        4. Taylor expanded in z around 0

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
        5. Step-by-step derivation
          1. cancel-sign-sub-invN/A

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
          2. metadata-evalN/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
          3. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
          4. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          5. lower-sqrt.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          6. lower-cos.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          7. associate-*r/N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
          8. metadata-evalN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \cdot a}{b}\right) \]
          9. lower-/.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}{b}}\right) \]
          10. distribute-lft-neg-inN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3} \cdot a\right)}}{b}\right) \]
          11. *-commutativeN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\mathsf{neg}\left(\color{blue}{a \cdot \frac{1}{3}}\right)}{b}\right) \]
          12. distribute-rgt-neg-inN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{a \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}}{b}\right) \]
          13. metadata-evalN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a \cdot \color{blue}{\frac{-1}{3}}}{b}\right) \]
          14. lower-*.f6471.9

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{\color{blue}{a \cdot -0.3333333333333333}}{b}\right) \]
        6. Applied rewrites71.9%

          \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a \cdot -0.3333333333333333}{b}\right)} \]
        7. Taylor expanded in y around 0

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot \frac{-1}{3}}{b}\right) \]
        8. Step-by-step derivation
          1. Applied rewrites62.2%

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right) \]
          2. Final simplification62.2%

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right) \]
          3. Add Preprocessing

          Alternative 6: 50.7% accurate, 6.9× speedup?

          \[\begin{array}{l} \\ \frac{\frac{a}{-3}}{b} \end{array} \]
          (FPCore (x y z t a b) :precision binary64 (/ (/ a -3.0) b))
          double code(double x, double y, double z, double t, double a, double b) {
          	return (a / -3.0) / b;
          }
          
          real(8) function code(x, y, z, t, a, b)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a
              real(8), intent (in) :: b
              code = (a / (-3.0d0)) / b
          end function
          
          public static double code(double x, double y, double z, double t, double a, double b) {
          	return (a / -3.0) / b;
          }
          
          def code(x, y, z, t, a, b):
          	return (a / -3.0) / b
          
          function code(x, y, z, t, a, b)
          	return Float64(Float64(a / -3.0) / b)
          end
          
          function tmp = code(x, y, z, t, a, b)
          	tmp = (a / -3.0) / b;
          end
          
          code[x_, y_, z_, t_, a_, b_] := N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \frac{\frac{a}{-3}}{b}
          \end{array}
          
          Derivation
          1. Initial program 67.1%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in a around inf

            \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
            3. lower-/.f6451.0

              \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
          5. Applied rewrites51.0%

            \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
          6. Step-by-step derivation
            1. Applied rewrites51.0%

              \[\leadsto a \cdot \color{blue}{\frac{-0.3333333333333333}{b}} \]
            2. Step-by-step derivation
              1. Applied rewrites51.0%

                \[\leadsto \frac{\frac{a}{-3}}{\color{blue}{b}} \]
              2. Add Preprocessing

              Alternative 7: 50.7% accurate, 9.4× speedup?

              \[\begin{array}{l} \\ \frac{a}{b \cdot -3} \end{array} \]
              (FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
              double code(double x, double y, double z, double t, double a, double b) {
              	return a / (b * -3.0);
              }
              
              real(8) function code(x, y, z, t, a, b)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8), intent (in) :: b
                  code = a / (b * (-3.0d0))
              end function
              
              public static double code(double x, double y, double z, double t, double a, double b) {
              	return a / (b * -3.0);
              }
              
              def code(x, y, z, t, a, b):
              	return a / (b * -3.0)
              
              function code(x, y, z, t, a, b)
              	return Float64(a / Float64(b * -3.0))
              end
              
              function tmp = code(x, y, z, t, a, b)
              	tmp = a / (b * -3.0);
              end
              
              code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              \frac{a}{b \cdot -3}
              \end{array}
              
              Derivation
              1. Initial program 67.1%

                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
              2. Add Preprocessing
              3. Taylor expanded in a around inf

                \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                3. lower-/.f6451.0

                  \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
              5. Applied rewrites51.0%

                \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
              6. Step-by-step derivation
                1. Applied rewrites51.0%

                  \[\leadsto a \cdot \color{blue}{\frac{-0.3333333333333333}{b}} \]
                2. Step-by-step derivation
                  1. Applied rewrites51.0%

                    \[\leadsto \color{blue}{\frac{a}{b \cdot -3}} \]
                  2. Add Preprocessing

                  Alternative 8: 50.6% accurate, 9.4× speedup?

                  \[\begin{array}{l} \\ -0.3333333333333333 \cdot \frac{a}{b} \end{array} \]
                  (FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
                  double code(double x, double y, double z, double t, double a, double b) {
                  	return -0.3333333333333333 * (a / b);
                  }
                  
                  real(8) function code(x, y, z, t, a, b)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8), intent (in) :: a
                      real(8), intent (in) :: b
                      code = (-0.3333333333333333d0) * (a / b)
                  end function
                  
                  public static double code(double x, double y, double z, double t, double a, double b) {
                  	return -0.3333333333333333 * (a / b);
                  }
                  
                  def code(x, y, z, t, a, b):
                  	return -0.3333333333333333 * (a / b)
                  
                  function code(x, y, z, t, a, b)
                  	return Float64(-0.3333333333333333 * Float64(a / b))
                  end
                  
                  function tmp = code(x, y, z, t, a, b)
                  	tmp = -0.3333333333333333 * (a / b);
                  end
                  
                  code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
                  
                  \begin{array}{l}
                  
                  \\
                  -0.3333333333333333 \cdot \frac{a}{b}
                  \end{array}
                  
                  Derivation
                  1. Initial program 67.1%

                    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                  2. Add Preprocessing
                  3. Taylor expanded in a around inf

                    \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                  4. Step-by-step derivation
                    1. *-commutativeN/A

                      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                    3. lower-/.f6451.0

                      \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                  5. Applied rewrites51.0%

                    \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                  6. Final simplification51.0%

                    \[\leadsto -0.3333333333333333 \cdot \frac{a}{b} \]
                  7. Add Preprocessing

                  Alternative 9: 50.6% accurate, 9.4× speedup?

                  \[\begin{array}{l} \\ a \cdot \frac{-0.3333333333333333}{b} \end{array} \]
                  (FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
                  double code(double x, double y, double z, double t, double a, double b) {
                  	return a * (-0.3333333333333333 / b);
                  }
                  
                  real(8) function code(x, y, z, t, a, b)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8), intent (in) :: a
                      real(8), intent (in) :: b
                      code = a * ((-0.3333333333333333d0) / b)
                  end function
                  
                  public static double code(double x, double y, double z, double t, double a, double b) {
                  	return a * (-0.3333333333333333 / b);
                  }
                  
                  def code(x, y, z, t, a, b):
                  	return a * (-0.3333333333333333 / b)
                  
                  function code(x, y, z, t, a, b)
                  	return Float64(a * Float64(-0.3333333333333333 / b))
                  end
                  
                  function tmp = code(x, y, z, t, a, b)
                  	tmp = a * (-0.3333333333333333 / b);
                  end
                  
                  code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
                  
                  \begin{array}{l}
                  
                  \\
                  a \cdot \frac{-0.3333333333333333}{b}
                  \end{array}
                  
                  Derivation
                  1. Initial program 67.1%

                    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                  2. Add Preprocessing
                  3. Taylor expanded in a around inf

                    \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                  4. Step-by-step derivation
                    1. *-commutativeN/A

                      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                    3. lower-/.f6451.0

                      \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                  5. Applied rewrites51.0%

                    \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                  6. Step-by-step derivation
                    1. Applied rewrites51.0%

                      \[\leadsto a \cdot \color{blue}{\frac{-0.3333333333333333}{b}} \]
                    2. Add Preprocessing

                    Developer Target 1: 74.2% accurate, 0.8× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
                    (FPCore (x y z t a b)
                     :precision binary64
                     (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                            (t_2 (/ (/ a 3.0) b))
                            (t_3 (* 2.0 (sqrt x))))
                       (if (< z -1.3793337487235141e+129)
                         (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
                         (if (< z 3.516290613555987e+106)
                           (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                           (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
                    double code(double x, double y, double z, double t, double a, double b) {
                    	double t_1 = (0.3333333333333333 / z) / t;
                    	double t_2 = (a / 3.0) / b;
                    	double t_3 = 2.0 * sqrt(x);
                    	double tmp;
                    	if (z < -1.3793337487235141e+129) {
                    		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                    	} else if (z < 3.516290613555987e+106) {
                    		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                    	} else {
                    		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z, t, a, b)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8), intent (in) :: a
                        real(8), intent (in) :: b
                        real(8) :: t_1
                        real(8) :: t_2
                        real(8) :: t_3
                        real(8) :: tmp
                        t_1 = (0.3333333333333333d0 / z) / t
                        t_2 = (a / 3.0d0) / b
                        t_3 = 2.0d0 * sqrt(x)
                        if (z < (-1.3793337487235141d+129)) then
                            tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
                        else if (z < 3.516290613555987d+106) then
                            tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
                        else
                            tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z, double t, double a, double b) {
                    	double t_1 = (0.3333333333333333 / z) / t;
                    	double t_2 = (a / 3.0) / b;
                    	double t_3 = 2.0 * Math.sqrt(x);
                    	double tmp;
                    	if (z < -1.3793337487235141e+129) {
                    		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
                    	} else if (z < 3.516290613555987e+106) {
                    		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
                    	} else {
                    		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z, t, a, b):
                    	t_1 = (0.3333333333333333 / z) / t
                    	t_2 = (a / 3.0) / b
                    	t_3 = 2.0 * math.sqrt(x)
                    	tmp = 0
                    	if z < -1.3793337487235141e+129:
                    		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
                    	elif z < 3.516290613555987e+106:
                    		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
                    	else:
                    		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
                    	return tmp
                    
                    function code(x, y, z, t, a, b)
                    	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
                    	t_2 = Float64(Float64(a / 3.0) / b)
                    	t_3 = Float64(2.0 * sqrt(x))
                    	tmp = 0.0
                    	if (z < -1.3793337487235141e+129)
                    		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
                    	elseif (z < 3.516290613555987e+106)
                    		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
                    	else
                    		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z, t, a, b)
                    	t_1 = (0.3333333333333333 / z) / t;
                    	t_2 = (a / 3.0) / b;
                    	t_3 = 2.0 * sqrt(x);
                    	tmp = 0.0;
                    	if (z < -1.3793337487235141e+129)
                    		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                    	elseif (z < 3.516290613555987e+106)
                    		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                    	else
                    		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
                    t_2 := \frac{\frac{a}{3}}{b}\\
                    t_3 := 2 \cdot \sqrt{x}\\
                    \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
                    \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
                    
                    \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
                    \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
                    
                    
                    \end{array}
                    \end{array}
                    

                    Reproduce

                    ?
                    herbie shell --seed 2024220 
                    (FPCore (x y z t a b)
                      :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
                      :precision binary64
                    
                      :alt
                      (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
                    
                      (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))