
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) z x))
double code(double x, double y, double z) {
return fma((y - x), z, x);
}
function code(x, y, z) return fma(Float64(y - x), z, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, z, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- y x) z))) (if (<= z -1.0) t_0 (if (<= z 0.085) (+ x (* y z)) t_0))))
double code(double x, double y, double z) {
double t_0 = (y - x) * z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 0.085) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) * z
if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 0.085d0) then
tmp = x + (y * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) * z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 0.085) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) * z tmp = 0 if z <= -1.0: tmp = t_0 elif z <= 0.085: tmp = x + (y * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) * z) tmp = 0.0 if (z <= -1.0) tmp = t_0; elseif (z <= 0.085) tmp = Float64(x + Float64(y * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) * z; tmp = 0.0; if (z <= -1.0) tmp = t_0; elseif (z <= 0.085) tmp = x + (y * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 0.085], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y - x\right) \cdot z\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 0.085:\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1 or 0.0850000000000000061 < z Initial program 100.0%
Taylor expanded in z around inf
lower-*.f64N/A
lower--.f6499.1
Applied rewrites99.1%
if -1 < z < 0.0850000000000000061Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6498.7
Applied rewrites98.7%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- y x) z))) (if (<= z -6.2e-52) t_0 (if (<= z 4.6e-68) (- x (* x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = (y - x) * z;
double tmp;
if (z <= -6.2e-52) {
tmp = t_0;
} else if (z <= 4.6e-68) {
tmp = x - (x * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) * z
if (z <= (-6.2d-52)) then
tmp = t_0
else if (z <= 4.6d-68) then
tmp = x - (x * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) * z;
double tmp;
if (z <= -6.2e-52) {
tmp = t_0;
} else if (z <= 4.6e-68) {
tmp = x - (x * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) * z tmp = 0 if z <= -6.2e-52: tmp = t_0 elif z <= 4.6e-68: tmp = x - (x * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) * z) tmp = 0.0 if (z <= -6.2e-52) tmp = t_0; elseif (z <= 4.6e-68) tmp = Float64(x - Float64(x * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) * z; tmp = 0.0; if (z <= -6.2e-52) tmp = t_0; elseif (z <= 4.6e-68) tmp = x - (x * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -6.2e-52], t$95$0, If[LessEqual[z, 4.6e-68], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y - x\right) \cdot z\\
\mathbf{if}\;z \leq -6.2 \cdot 10^{-52}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 4.6 \cdot 10^{-68}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -6.1999999999999998e-52 or 4.59999999999999994e-68 < z Initial program 100.0%
Taylor expanded in z around inf
lower-*.f64N/A
lower--.f6494.6
Applied rewrites94.6%
if -6.1999999999999998e-52 < z < 4.59999999999999994e-68Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6477.5
Applied rewrites77.5%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (if (<= y -7e-6) (* y z) (if (<= y 1.9e+46) (* z (- x)) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -7e-6) {
tmp = y * z;
} else if (y <= 1.9e+46) {
tmp = z * -x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7d-6)) then
tmp = y * z
else if (y <= 1.9d+46) then
tmp = z * -x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7e-6) {
tmp = y * z;
} else if (y <= 1.9e+46) {
tmp = z * -x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -7e-6: tmp = y * z elif y <= 1.9e+46: tmp = z * -x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -7e-6) tmp = Float64(y * z); elseif (y <= 1.9e+46) tmp = Float64(z * Float64(-x)); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -7e-6) tmp = y * z; elseif (y <= 1.9e+46) tmp = z * -x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -7e-6], N[(y * z), $MachinePrecision], If[LessEqual[y, 1.9e+46], N[(z * (-x)), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{-6}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 1.9 \cdot 10^{+46}:\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -6.99999999999999989e-6 or 1.9e46 < y Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6469.8
Applied rewrites69.8%
if -6.99999999999999989e-6 < y < 1.9e46Initial program 100.0%
Taylor expanded in z around inf
lower-*.f64N/A
lower--.f6453.9
Applied rewrites53.9%
Taylor expanded in y around 0
Applied rewrites39.9%
(FPCore (x y z) :precision binary64 (* (- y x) z))
double code(double x, double y, double z) {
return (y - x) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y - x) * z
end function
public static double code(double x, double y, double z) {
return (y - x) * z;
}
def code(x, y, z): return (y - x) * z
function code(x, y, z) return Float64(Float64(y - x) * z) end
function tmp = code(x, y, z) tmp = (y - x) * z; end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(y - x\right) \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
lower-*.f64N/A
lower--.f6465.7
Applied rewrites65.7%
Final simplification65.7%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6441.0
Applied rewrites41.0%
herbie shell --seed 2024220
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))