
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- x (* y z)) (- x (* z t)))) (+ x 1.0))))
(if (<= t_1 -5e+232)
(/ y (* t (+ x 1.0)))
(if (<= t_1 4e+250)
t_1
(+ (/ y (fma t x t)) (- (/ x (+ x 1.0)) (/ x (* t (fma x z z)))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0);
double tmp;
if (t_1 <= -5e+232) {
tmp = y / (t * (x + 1.0));
} else if (t_1 <= 4e+250) {
tmp = t_1;
} else {
tmp = (y / fma(t, x, t)) + ((x / (x + 1.0)) - (x / (t * fma(x, z, z))));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(x - Float64(y * z)) / Float64(x - Float64(z * t)))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -5e+232) tmp = Float64(y / Float64(t * Float64(x + 1.0))); elseif (t_1 <= 4e+250) tmp = t_1; else tmp = Float64(Float64(y / fma(t, x, t)) + Float64(Float64(x / Float64(x + 1.0)) - Float64(x / Float64(t * fma(x, z, z))))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+232], N[(y / N[(t * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+250], t$95$1, N[(N[(y / N[(t * x + t), $MachinePrecision]), $MachinePrecision] + N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(x / N[(t * N[(x * z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{x - y \cdot z}{x - z \cdot t}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+232}:\\
\;\;\;\;\frac{y}{t \cdot \left(x + 1\right)}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+250}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(t, x, t\right)} + \left(\frac{x}{x + 1} - \frac{x}{t \cdot \mathsf{fma}\left(x, z, z\right)}\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.99999999999999987e232Initial program 59.3%
Taylor expanded in x around inf
Applied rewrites7.9%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6459.3
Applied rewrites59.3%
Taylor expanded in z around inf
Applied rewrites92.9%
if -4.99999999999999987e232 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 3.9999999999999997e250Initial program 99.4%
if 3.9999999999999997e250 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 11.7%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower--.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower-*.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6495.0
Applied rewrites95.0%
Final simplification98.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (/ z (* (- (* z t) x) (+ x 1.0)))))
(t_2 (- x (* z t)))
(t_3 (/ (+ x (/ (- x (* y z)) t_2)) (+ x 1.0))))
(if (<= t_3 -1e+17)
t_1
(if (<= t_3 5e-10)
(/ (+ x (/ (- y (/ x z)) t)) (+ x 1.0))
(if (<= t_3 2.0)
(/ (+ x (/ x t_2)) (+ x 1.0))
(if (<= t_3 4e+250) t_1 (/ (+ x (/ y t)) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / (((z * t) - x) * (x + 1.0)));
double t_2 = x - (z * t);
double t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= -1e+17) {
tmp = t_1;
} else if (t_3 <= 5e-10) {
tmp = (x + ((y - (x / z)) / t)) / (x + 1.0);
} else if (t_3 <= 2.0) {
tmp = (x + (x / t_2)) / (x + 1.0);
} else if (t_3 <= 4e+250) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = y * (z / (((z * t) - x) * (x + 1.0d0)))
t_2 = x - (z * t)
t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0d0)
if (t_3 <= (-1d+17)) then
tmp = t_1
else if (t_3 <= 5d-10) then
tmp = (x + ((y - (x / z)) / t)) / (x + 1.0d0)
else if (t_3 <= 2.0d0) then
tmp = (x + (x / t_2)) / (x + 1.0d0)
else if (t_3 <= 4d+250) then
tmp = t_1
else
tmp = (x + (y / t)) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / (((z * t) - x) * (x + 1.0)));
double t_2 = x - (z * t);
double t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= -1e+17) {
tmp = t_1;
} else if (t_3 <= 5e-10) {
tmp = (x + ((y - (x / z)) / t)) / (x + 1.0);
} else if (t_3 <= 2.0) {
tmp = (x + (x / t_2)) / (x + 1.0);
} else if (t_3 <= 4e+250) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / (((z * t) - x) * (x + 1.0))) t_2 = x - (z * t) t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0) tmp = 0 if t_3 <= -1e+17: tmp = t_1 elif t_3 <= 5e-10: tmp = (x + ((y - (x / z)) / t)) / (x + 1.0) elif t_3 <= 2.0: tmp = (x + (x / t_2)) / (x + 1.0) elif t_3 <= 4e+250: tmp = t_1 else: tmp = (x + (y / t)) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / Float64(Float64(Float64(z * t) - x) * Float64(x + 1.0)))) t_2 = Float64(x - Float64(z * t)) t_3 = Float64(Float64(x + Float64(Float64(x - Float64(y * z)) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= -1e+17) tmp = t_1; elseif (t_3 <= 5e-10) tmp = Float64(Float64(x + Float64(Float64(y - Float64(x / z)) / t)) / Float64(x + 1.0)); elseif (t_3 <= 2.0) tmp = Float64(Float64(x + Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_3 <= 4e+250) tmp = t_1; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / (((z * t) - x) * (x + 1.0))); t_2 = x - (z * t); t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0); tmp = 0.0; if (t_3 <= -1e+17) tmp = t_1; elseif (t_3 <= 5e-10) tmp = (x + ((y - (x / z)) / t)) / (x + 1.0); elseif (t_3 <= 2.0) tmp = (x + (x / t_2)) / (x + 1.0); elseif (t_3 <= 4e+250) tmp = t_1; else tmp = (x + (y / t)) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / N[(N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision] * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+17], t$95$1, If[LessEqual[t$95$3, 5e-10], N[(N[(x + N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x + N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 4e+250], t$95$1, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{\left(z \cdot t - x\right) \cdot \left(x + 1\right)}\\
t_2 := x - z \cdot t\\
t_3 := \frac{x + \frac{x - y \cdot z}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{x + \frac{y - \frac{x}{z}}{t}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{+250}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e17 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 3.9999999999999997e250Initial program 87.2%
Taylor expanded in x around inf
Applied rewrites5.5%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6483.6
Applied rewrites83.6%
Applied rewrites93.9%
if -1e17 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e-10Initial program 98.1%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if 5.00000000000000031e-10 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
if 3.9999999999999997e250 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 11.7%
Taylor expanded in z around inf
lower-/.f6490.0
Applied rewrites90.0%
Final simplification97.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (/ z (* (- (* z t) x) (+ x 1.0)))))
(t_2 (- x (* z t)))
(t_3 (/ (+ x (/ (- x (* y z)) t_2)) (+ x 1.0))))
(if (<= t_3 -1e+17)
t_1
(if (<= t_3 5e-10)
(/ (+ x (/ (- (* y z) x) (* z t))) (+ x 1.0))
(if (<= t_3 2.0)
(/ (+ x (/ x t_2)) (+ x 1.0))
(if (<= t_3 4e+250) t_1 (/ (+ x (/ y t)) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / (((z * t) - x) * (x + 1.0)));
double t_2 = x - (z * t);
double t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= -1e+17) {
tmp = t_1;
} else if (t_3 <= 5e-10) {
tmp = (x + (((y * z) - x) / (z * t))) / (x + 1.0);
} else if (t_3 <= 2.0) {
tmp = (x + (x / t_2)) / (x + 1.0);
} else if (t_3 <= 4e+250) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = y * (z / (((z * t) - x) * (x + 1.0d0)))
t_2 = x - (z * t)
t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0d0)
if (t_3 <= (-1d+17)) then
tmp = t_1
else if (t_3 <= 5d-10) then
tmp = (x + (((y * z) - x) / (z * t))) / (x + 1.0d0)
else if (t_3 <= 2.0d0) then
tmp = (x + (x / t_2)) / (x + 1.0d0)
else if (t_3 <= 4d+250) then
tmp = t_1
else
tmp = (x + (y / t)) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / (((z * t) - x) * (x + 1.0)));
double t_2 = x - (z * t);
double t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= -1e+17) {
tmp = t_1;
} else if (t_3 <= 5e-10) {
tmp = (x + (((y * z) - x) / (z * t))) / (x + 1.0);
} else if (t_3 <= 2.0) {
tmp = (x + (x / t_2)) / (x + 1.0);
} else if (t_3 <= 4e+250) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / (((z * t) - x) * (x + 1.0))) t_2 = x - (z * t) t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0) tmp = 0 if t_3 <= -1e+17: tmp = t_1 elif t_3 <= 5e-10: tmp = (x + (((y * z) - x) / (z * t))) / (x + 1.0) elif t_3 <= 2.0: tmp = (x + (x / t_2)) / (x + 1.0) elif t_3 <= 4e+250: tmp = t_1 else: tmp = (x + (y / t)) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / Float64(Float64(Float64(z * t) - x) * Float64(x + 1.0)))) t_2 = Float64(x - Float64(z * t)) t_3 = Float64(Float64(x + Float64(Float64(x - Float64(y * z)) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= -1e+17) tmp = t_1; elseif (t_3 <= 5e-10) tmp = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(z * t))) / Float64(x + 1.0)); elseif (t_3 <= 2.0) tmp = Float64(Float64(x + Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_3 <= 4e+250) tmp = t_1; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / (((z * t) - x) * (x + 1.0))); t_2 = x - (z * t); t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0); tmp = 0.0; if (t_3 <= -1e+17) tmp = t_1; elseif (t_3 <= 5e-10) tmp = (x + (((y * z) - x) / (z * t))) / (x + 1.0); elseif (t_3 <= 2.0) tmp = (x + (x / t_2)) / (x + 1.0); elseif (t_3 <= 4e+250) tmp = t_1; else tmp = (x + (y / t)) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / N[(N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision] * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+17], t$95$1, If[LessEqual[t$95$3, 5e-10], N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x + N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 4e+250], t$95$1, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{\left(z \cdot t - x\right) \cdot \left(x + 1\right)}\\
t_2 := x - z \cdot t\\
t_3 := \frac{x + \frac{x - y \cdot z}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{x + \frac{y \cdot z - x}{z \cdot t}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{+250}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e17 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 3.9999999999999997e250Initial program 87.2%
Taylor expanded in x around inf
Applied rewrites5.5%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6483.6
Applied rewrites83.6%
Applied rewrites93.9%
if -1e17 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e-10Initial program 98.1%
Taylor expanded in t around inf
lower-*.f6498.1
Applied rewrites98.1%
if 5.00000000000000031e-10 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
if 3.9999999999999997e250 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 11.7%
Taylor expanded in z around inf
lower-/.f6490.0
Applied rewrites90.0%
Final simplification97.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (/ z (* (- (* z t) x) (+ x 1.0)))))
(t_2 (- x (* z t)))
(t_3 (/ (+ x (/ (- x (* y z)) t_2)) (+ x 1.0))))
(if (<= t_3 -1e+17)
t_1
(if (<= t_3 5e-10)
(/ (+ x (/ (- y (/ x z)) t)) 1.0)
(if (<= t_3 2.0)
(/ (+ x (/ x t_2)) (+ x 1.0))
(if (<= t_3 4e+250) t_1 (/ (+ x (/ y t)) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / (((z * t) - x) * (x + 1.0)));
double t_2 = x - (z * t);
double t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= -1e+17) {
tmp = t_1;
} else if (t_3 <= 5e-10) {
tmp = (x + ((y - (x / z)) / t)) / 1.0;
} else if (t_3 <= 2.0) {
tmp = (x + (x / t_2)) / (x + 1.0);
} else if (t_3 <= 4e+250) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = y * (z / (((z * t) - x) * (x + 1.0d0)))
t_2 = x - (z * t)
t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0d0)
if (t_3 <= (-1d+17)) then
tmp = t_1
else if (t_3 <= 5d-10) then
tmp = (x + ((y - (x / z)) / t)) / 1.0d0
else if (t_3 <= 2.0d0) then
tmp = (x + (x / t_2)) / (x + 1.0d0)
else if (t_3 <= 4d+250) then
tmp = t_1
else
tmp = (x + (y / t)) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / (((z * t) - x) * (x + 1.0)));
double t_2 = x - (z * t);
double t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= -1e+17) {
tmp = t_1;
} else if (t_3 <= 5e-10) {
tmp = (x + ((y - (x / z)) / t)) / 1.0;
} else if (t_3 <= 2.0) {
tmp = (x + (x / t_2)) / (x + 1.0);
} else if (t_3 <= 4e+250) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / (((z * t) - x) * (x + 1.0))) t_2 = x - (z * t) t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0) tmp = 0 if t_3 <= -1e+17: tmp = t_1 elif t_3 <= 5e-10: tmp = (x + ((y - (x / z)) / t)) / 1.0 elif t_3 <= 2.0: tmp = (x + (x / t_2)) / (x + 1.0) elif t_3 <= 4e+250: tmp = t_1 else: tmp = (x + (y / t)) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / Float64(Float64(Float64(z * t) - x) * Float64(x + 1.0)))) t_2 = Float64(x - Float64(z * t)) t_3 = Float64(Float64(x + Float64(Float64(x - Float64(y * z)) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= -1e+17) tmp = t_1; elseif (t_3 <= 5e-10) tmp = Float64(Float64(x + Float64(Float64(y - Float64(x / z)) / t)) / 1.0); elseif (t_3 <= 2.0) tmp = Float64(Float64(x + Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_3 <= 4e+250) tmp = t_1; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / (((z * t) - x) * (x + 1.0))); t_2 = x - (z * t); t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0); tmp = 0.0; if (t_3 <= -1e+17) tmp = t_1; elseif (t_3 <= 5e-10) tmp = (x + ((y - (x / z)) / t)) / 1.0; elseif (t_3 <= 2.0) tmp = (x + (x / t_2)) / (x + 1.0); elseif (t_3 <= 4e+250) tmp = t_1; else tmp = (x + (y / t)) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / N[(N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision] * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+17], t$95$1, If[LessEqual[t$95$3, 5e-10], N[(N[(x + N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x + N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 4e+250], t$95$1, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{\left(z \cdot t - x\right) \cdot \left(x + 1\right)}\\
t_2 := x - z \cdot t\\
t_3 := \frac{x + \frac{x - y \cdot z}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{x + \frac{y - \frac{x}{z}}{t}}{1}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{+250}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e17 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 3.9999999999999997e250Initial program 87.2%
Taylor expanded in x around inf
Applied rewrites5.5%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6483.6
Applied rewrites83.6%
Applied rewrites93.9%
if -1e17 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e-10Initial program 98.1%
Taylor expanded in z around inf
lower-/.f6486.3
Applied rewrites86.3%
Taylor expanded in x around 0
Applied rewrites84.0%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-+.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6497.7
Applied rewrites97.7%
if 5.00000000000000031e-10 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
if 3.9999999999999997e250 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 11.7%
Taylor expanded in z around inf
lower-/.f6490.0
Applied rewrites90.0%
Final simplification97.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (/ z (* (- (* z t) x) (+ x 1.0)))))
(t_2 (- x (* z t)))
(t_3 (/ (+ x (/ (- x (* y z)) t_2)) (+ x 1.0))))
(if (<= t_3 -1e+17)
t_1
(if (<= t_3 5e-10)
(/ (+ x (/ (- (* y z) x) (* z t))) 1.0)
(if (<= t_3 2.0)
(/ (+ x (/ x t_2)) (+ x 1.0))
(if (<= t_3 4e+250) t_1 (/ (+ x (/ y t)) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / (((z * t) - x) * (x + 1.0)));
double t_2 = x - (z * t);
double t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= -1e+17) {
tmp = t_1;
} else if (t_3 <= 5e-10) {
tmp = (x + (((y * z) - x) / (z * t))) / 1.0;
} else if (t_3 <= 2.0) {
tmp = (x + (x / t_2)) / (x + 1.0);
} else if (t_3 <= 4e+250) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = y * (z / (((z * t) - x) * (x + 1.0d0)))
t_2 = x - (z * t)
t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0d0)
if (t_3 <= (-1d+17)) then
tmp = t_1
else if (t_3 <= 5d-10) then
tmp = (x + (((y * z) - x) / (z * t))) / 1.0d0
else if (t_3 <= 2.0d0) then
tmp = (x + (x / t_2)) / (x + 1.0d0)
else if (t_3 <= 4d+250) then
tmp = t_1
else
tmp = (x + (y / t)) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / (((z * t) - x) * (x + 1.0)));
double t_2 = x - (z * t);
double t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= -1e+17) {
tmp = t_1;
} else if (t_3 <= 5e-10) {
tmp = (x + (((y * z) - x) / (z * t))) / 1.0;
} else if (t_3 <= 2.0) {
tmp = (x + (x / t_2)) / (x + 1.0);
} else if (t_3 <= 4e+250) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / (((z * t) - x) * (x + 1.0))) t_2 = x - (z * t) t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0) tmp = 0 if t_3 <= -1e+17: tmp = t_1 elif t_3 <= 5e-10: tmp = (x + (((y * z) - x) / (z * t))) / 1.0 elif t_3 <= 2.0: tmp = (x + (x / t_2)) / (x + 1.0) elif t_3 <= 4e+250: tmp = t_1 else: tmp = (x + (y / t)) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / Float64(Float64(Float64(z * t) - x) * Float64(x + 1.0)))) t_2 = Float64(x - Float64(z * t)) t_3 = Float64(Float64(x + Float64(Float64(x - Float64(y * z)) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= -1e+17) tmp = t_1; elseif (t_3 <= 5e-10) tmp = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(z * t))) / 1.0); elseif (t_3 <= 2.0) tmp = Float64(Float64(x + Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_3 <= 4e+250) tmp = t_1; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / (((z * t) - x) * (x + 1.0))); t_2 = x - (z * t); t_3 = (x + ((x - (y * z)) / t_2)) / (x + 1.0); tmp = 0.0; if (t_3 <= -1e+17) tmp = t_1; elseif (t_3 <= 5e-10) tmp = (x + (((y * z) - x) / (z * t))) / 1.0; elseif (t_3 <= 2.0) tmp = (x + (x / t_2)) / (x + 1.0); elseif (t_3 <= 4e+250) tmp = t_1; else tmp = (x + (y / t)) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / N[(N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision] * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+17], t$95$1, If[LessEqual[t$95$3, 5e-10], N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x + N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 4e+250], t$95$1, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{\left(z \cdot t - x\right) \cdot \left(x + 1\right)}\\
t_2 := x - z \cdot t\\
t_3 := \frac{x + \frac{x - y \cdot z}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{x + \frac{y \cdot z - x}{z \cdot t}}{1}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{+250}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e17 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 3.9999999999999997e250Initial program 87.2%
Taylor expanded in x around inf
Applied rewrites5.5%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6483.6
Applied rewrites83.6%
Applied rewrites93.9%
if -1e17 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e-10Initial program 98.1%
Taylor expanded in z around inf
lower-/.f6486.3
Applied rewrites86.3%
Taylor expanded in x around 0
Applied rewrites84.0%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-*.f6495.9
Applied rewrites95.9%
if 5.00000000000000031e-10 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
if 3.9999999999999997e250 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 11.7%
Taylor expanded in z around inf
lower-/.f6490.0
Applied rewrites90.0%
Final simplification97.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (/ z (* (- (* z t) x) (+ x 1.0)))))
(t_2 (/ (+ x (/ y t)) (+ x 1.0)))
(t_3 (- x (* z t)))
(t_4 (/ (+ x (/ (- x (* y z)) t_3)) (+ x 1.0))))
(if (<= t_4 -1e+17)
t_1
(if (<= t_4 5e-10)
t_2
(if (<= t_4 2.0)
(/ (+ x (/ x t_3)) (+ x 1.0))
(if (<= t_4 4e+250) t_1 t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / (((z * t) - x) * (x + 1.0)));
double t_2 = (x + (y / t)) / (x + 1.0);
double t_3 = x - (z * t);
double t_4 = (x + ((x - (y * z)) / t_3)) / (x + 1.0);
double tmp;
if (t_4 <= -1e+17) {
tmp = t_1;
} else if (t_4 <= 5e-10) {
tmp = t_2;
} else if (t_4 <= 2.0) {
tmp = (x + (x / t_3)) / (x + 1.0);
} else if (t_4 <= 4e+250) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = y * (z / (((z * t) - x) * (x + 1.0d0)))
t_2 = (x + (y / t)) / (x + 1.0d0)
t_3 = x - (z * t)
t_4 = (x + ((x - (y * z)) / t_3)) / (x + 1.0d0)
if (t_4 <= (-1d+17)) then
tmp = t_1
else if (t_4 <= 5d-10) then
tmp = t_2
else if (t_4 <= 2.0d0) then
tmp = (x + (x / t_3)) / (x + 1.0d0)
else if (t_4 <= 4d+250) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / (((z * t) - x) * (x + 1.0)));
double t_2 = (x + (y / t)) / (x + 1.0);
double t_3 = x - (z * t);
double t_4 = (x + ((x - (y * z)) / t_3)) / (x + 1.0);
double tmp;
if (t_4 <= -1e+17) {
tmp = t_1;
} else if (t_4 <= 5e-10) {
tmp = t_2;
} else if (t_4 <= 2.0) {
tmp = (x + (x / t_3)) / (x + 1.0);
} else if (t_4 <= 4e+250) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / (((z * t) - x) * (x + 1.0))) t_2 = (x + (y / t)) / (x + 1.0) t_3 = x - (z * t) t_4 = (x + ((x - (y * z)) / t_3)) / (x + 1.0) tmp = 0 if t_4 <= -1e+17: tmp = t_1 elif t_4 <= 5e-10: tmp = t_2 elif t_4 <= 2.0: tmp = (x + (x / t_3)) / (x + 1.0) elif t_4 <= 4e+250: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / Float64(Float64(Float64(z * t) - x) * Float64(x + 1.0)))) t_2 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_3 = Float64(x - Float64(z * t)) t_4 = Float64(Float64(x + Float64(Float64(x - Float64(y * z)) / t_3)) / Float64(x + 1.0)) tmp = 0.0 if (t_4 <= -1e+17) tmp = t_1; elseif (t_4 <= 5e-10) tmp = t_2; elseif (t_4 <= 2.0) tmp = Float64(Float64(x + Float64(x / t_3)) / Float64(x + 1.0)); elseif (t_4 <= 4e+250) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / (((z * t) - x) * (x + 1.0))); t_2 = (x + (y / t)) / (x + 1.0); t_3 = x - (z * t); t_4 = (x + ((x - (y * z)) / t_3)) / (x + 1.0); tmp = 0.0; if (t_4 <= -1e+17) tmp = t_1; elseif (t_4 <= 5e-10) tmp = t_2; elseif (t_4 <= 2.0) tmp = (x + (x / t_3)) / (x + 1.0); elseif (t_4 <= 4e+250) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / N[(N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision] * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -1e+17], t$95$1, If[LessEqual[t$95$4, 5e-10], t$95$2, If[LessEqual[t$95$4, 2.0], N[(N[(x + N[(x / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 4e+250], t$95$1, t$95$2]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{\left(z \cdot t - x\right) \cdot \left(x + 1\right)}\\
t_2 := \frac{x + \frac{y}{t}}{x + 1}\\
t_3 := x - z \cdot t\\
t_4 := \frac{x + \frac{x - y \cdot z}{t\_3}}{x + 1}\\
\mathbf{if}\;t\_4 \leq -1 \cdot 10^{+17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{t\_3}}{x + 1}\\
\mathbf{elif}\;t\_4 \leq 4 \cdot 10^{+250}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e17 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 3.9999999999999997e250Initial program 87.2%
Taylor expanded in x around inf
Applied rewrites5.5%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6483.6
Applied rewrites83.6%
Applied rewrites93.9%
if -1e17 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e-10 or 3.9999999999999997e250 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 76.2%
Taylor expanded in z around inf
lower-/.f6487.2
Applied rewrites87.2%
if 5.00000000000000031e-10 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
Final simplification94.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (/ z (* (- (* z t) x) (+ x 1.0)))))
(t_2 (/ (+ x (/ (- x (* y z)) (- x (* z t)))) (+ x 1.0)))
(t_3 (/ (+ x (/ y t)) (+ x 1.0))))
(if (<= t_2 -1e+17)
t_1
(if (<= t_2 0.002)
t_3
(if (<= t_2 2.0) 1.0 (if (<= t_2 4e+250) t_1 t_3))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / (((z * t) - x) * (x + 1.0)));
double t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0);
double t_3 = (x + (y / t)) / (x + 1.0);
double tmp;
if (t_2 <= -1e+17) {
tmp = t_1;
} else if (t_2 <= 0.002) {
tmp = t_3;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 4e+250) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = y * (z / (((z * t) - x) * (x + 1.0d0)))
t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0d0)
t_3 = (x + (y / t)) / (x + 1.0d0)
if (t_2 <= (-1d+17)) then
tmp = t_1
else if (t_2 <= 0.002d0) then
tmp = t_3
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else if (t_2 <= 4d+250) then
tmp = t_1
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / (((z * t) - x) * (x + 1.0)));
double t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0);
double t_3 = (x + (y / t)) / (x + 1.0);
double tmp;
if (t_2 <= -1e+17) {
tmp = t_1;
} else if (t_2 <= 0.002) {
tmp = t_3;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 4e+250) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / (((z * t) - x) * (x + 1.0))) t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0) t_3 = (x + (y / t)) / (x + 1.0) tmp = 0 if t_2 <= -1e+17: tmp = t_1 elif t_2 <= 0.002: tmp = t_3 elif t_2 <= 2.0: tmp = 1.0 elif t_2 <= 4e+250: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / Float64(Float64(Float64(z * t) - x) * Float64(x + 1.0)))) t_2 = Float64(Float64(x + Float64(Float64(x - Float64(y * z)) / Float64(x - Float64(z * t)))) / Float64(x + 1.0)) t_3 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -1e+17) tmp = t_1; elseif (t_2 <= 0.002) tmp = t_3; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 4e+250) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / (((z * t) - x) * (x + 1.0))); t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0); t_3 = (x + (y / t)) / (x + 1.0); tmp = 0.0; if (t_2 <= -1e+17) tmp = t_1; elseif (t_2 <= 0.002) tmp = t_3; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 4e+250) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / N[(N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision] * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+17], t$95$1, If[LessEqual[t$95$2, 0.002], t$95$3, If[LessEqual[t$95$2, 2.0], 1.0, If[LessEqual[t$95$2, 4e+250], t$95$1, t$95$3]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{\left(z \cdot t - x\right) \cdot \left(x + 1\right)}\\
t_2 := \frac{x + \frac{x - y \cdot z}{x - z \cdot t}}{x + 1}\\
t_3 := \frac{x + \frac{y}{t}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.002:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+250}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e17 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 3.9999999999999997e250Initial program 87.2%
Taylor expanded in x around inf
Applied rewrites5.5%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6483.6
Applied rewrites83.6%
Applied rewrites93.9%
if -1e17 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-3 or 3.9999999999999997e250 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 76.8%
Taylor expanded in z around inf
lower-/.f6486.3
Applied rewrites86.3%
if 2e-3 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.9%
Final simplification94.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- x (* y z)) (- x (* z t)))) (+ x 1.0))))
(if (<= t_1 -5e+232)
(/ y (* t (+ x 1.0)))
(if (<= t_1 4e+250) t_1 (/ (+ x (/ y t)) (+ x 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0);
double tmp;
if (t_1 <= -5e+232) {
tmp = y / (t * (x + 1.0));
} else if (t_1 <= 4e+250) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0d0)
if (t_1 <= (-5d+232)) then
tmp = y / (t * (x + 1.0d0))
else if (t_1 <= 4d+250) then
tmp = t_1
else
tmp = (x + (y / t)) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0);
double tmp;
if (t_1 <= -5e+232) {
tmp = y / (t * (x + 1.0));
} else if (t_1 <= 4e+250) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0) tmp = 0 if t_1 <= -5e+232: tmp = y / (t * (x + 1.0)) elif t_1 <= 4e+250: tmp = t_1 else: tmp = (x + (y / t)) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(x - Float64(y * z)) / Float64(x - Float64(z * t)))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -5e+232) tmp = Float64(y / Float64(t * Float64(x + 1.0))); elseif (t_1 <= 4e+250) tmp = t_1; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0); tmp = 0.0; if (t_1 <= -5e+232) tmp = y / (t * (x + 1.0)); elseif (t_1 <= 4e+250) tmp = t_1; else tmp = (x + (y / t)) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+232], N[(y / N[(t * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+250], t$95$1, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{x - y \cdot z}{x - z \cdot t}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+232}:\\
\;\;\;\;\frac{y}{t \cdot \left(x + 1\right)}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+250}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.99999999999999987e232Initial program 59.3%
Taylor expanded in x around inf
Applied rewrites7.9%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6459.3
Applied rewrites59.3%
Taylor expanded in z around inf
Applied rewrites92.9%
if -4.99999999999999987e232 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 3.9999999999999997e250Initial program 99.4%
if 3.9999999999999997e250 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 11.7%
Taylor expanded in z around inf
lower-/.f6490.0
Applied rewrites90.0%
Final simplification98.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
(t_2 (/ (+ x (/ (- x (* y z)) (- x (* z t)))) (+ x 1.0))))
(if (<= t_2 0.002) t_1 (if (<= t_2 1.002) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0);
double tmp;
if (t_2 <= 0.002) {
tmp = t_1;
} else if (t_2 <= 1.002) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x + (y / t)) / (x + 1.0d0)
t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0d0)
if (t_2 <= 0.002d0) then
tmp = t_1
else if (t_2 <= 1.002d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0);
double tmp;
if (t_2 <= 0.002) {
tmp = t_1;
} else if (t_2 <= 1.002) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (y / t)) / (x + 1.0) t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0) tmp = 0 if t_2 <= 0.002: tmp = t_1 elif t_2 <= 1.002: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_2 = Float64(Float64(x + Float64(Float64(x - Float64(y * z)) / Float64(x - Float64(z * t)))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= 0.002) tmp = t_1; elseif (t_2 <= 1.002) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (y / t)) / (x + 1.0); t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0); tmp = 0.0; if (t_2 <= 0.002) tmp = t_1; elseif (t_2 <= 1.002) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.002], t$95$1, If[LessEqual[t$95$2, 1.002], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
t_2 := \frac{x + \frac{x - y \cdot z}{x - z \cdot t}}{x + 1}\\
\mathbf{if}\;t\_2 \leq 0.002:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 1.002:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-3 or 1.002 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 80.9%
Taylor expanded in z around inf
lower-/.f6476.6
Applied rewrites76.6%
if 2e-3 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.002Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites99.4%
Final simplification88.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- x (* y z)) (- x (* z t)))) (+ x 1.0))))
(if (<= t_1 0.002)
(/ (+ x (/ y t)) 1.0)
(if (<= t_1 1e+43) 1.0 (/ y (* t (+ x 1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0);
double tmp;
if (t_1 <= 0.002) {
tmp = (x + (y / t)) / 1.0;
} else if (t_1 <= 1e+43) {
tmp = 1.0;
} else {
tmp = y / (t * (x + 1.0));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0d0)
if (t_1 <= 0.002d0) then
tmp = (x + (y / t)) / 1.0d0
else if (t_1 <= 1d+43) then
tmp = 1.0d0
else
tmp = y / (t * (x + 1.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0);
double tmp;
if (t_1 <= 0.002) {
tmp = (x + (y / t)) / 1.0;
} else if (t_1 <= 1e+43) {
tmp = 1.0;
} else {
tmp = y / (t * (x + 1.0));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0) tmp = 0 if t_1 <= 0.002: tmp = (x + (y / t)) / 1.0 elif t_1 <= 1e+43: tmp = 1.0 else: tmp = y / (t * (x + 1.0)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(x - Float64(y * z)) / Float64(x - Float64(z * t)))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= 0.002) tmp = Float64(Float64(x + Float64(y / t)) / 1.0); elseif (t_1 <= 1e+43) tmp = 1.0; else tmp = Float64(y / Float64(t * Float64(x + 1.0))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0); tmp = 0.0; if (t_1 <= 0.002) tmp = (x + (y / t)) / 1.0; elseif (t_1 <= 1e+43) tmp = 1.0; else tmp = y / (t * (x + 1.0)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.002], N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+43], 1.0, N[(y / N[(t * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{x - y \cdot z}{x - z \cdot t}}{x + 1}\\
\mathbf{if}\;t\_1 \leq 0.002:\\
\;\;\;\;\frac{x + \frac{y}{t}}{1}\\
\mathbf{elif}\;t\_1 \leq 10^{+43}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t \cdot \left(x + 1\right)}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-3Initial program 92.1%
Taylor expanded in z around inf
lower-/.f6479.8
Applied rewrites79.8%
Taylor expanded in x around 0
Applied rewrites73.2%
if 2e-3 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000000000000001e43Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites95.7%
if 1.00000000000000001e43 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 47.2%
Taylor expanded in x around inf
Applied rewrites19.7%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6447.0
Applied rewrites47.0%
Taylor expanded in z around inf
Applied rewrites65.6%
Final simplification84.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ y (* t (+ x 1.0))))
(t_2 (/ (+ x (/ (- x (* y z)) (- x (* z t)))) (+ x 1.0))))
(if (<= t_2 5e-10) t_1 (if (<= t_2 1e+43) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y / (t * (x + 1.0));
double t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0);
double tmp;
if (t_2 <= 5e-10) {
tmp = t_1;
} else if (t_2 <= 1e+43) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = y / (t * (x + 1.0d0))
t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0d0)
if (t_2 <= 5d-10) then
tmp = t_1
else if (t_2 <= 1d+43) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y / (t * (x + 1.0));
double t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0);
double tmp;
if (t_2 <= 5e-10) {
tmp = t_1;
} else if (t_2 <= 1e+43) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y / (t * (x + 1.0)) t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0) tmp = 0 if t_2 <= 5e-10: tmp = t_1 elif t_2 <= 1e+43: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y / Float64(t * Float64(x + 1.0))) t_2 = Float64(Float64(x + Float64(Float64(x - Float64(y * z)) / Float64(x - Float64(z * t)))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= 5e-10) tmp = t_1; elseif (t_2 <= 1e+43) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y / (t * (x + 1.0)); t_2 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0); tmp = 0.0; if (t_2 <= 5e-10) tmp = t_1; elseif (t_2 <= 1e+43) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(t * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 5e-10], t$95$1, If[LessEqual[t$95$2, 1e+43], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{t \cdot \left(x + 1\right)}\\
t_2 := \frac{x + \frac{x - y \cdot z}{x - z \cdot t}}{x + 1}\\
\mathbf{if}\;t\_2 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+43}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e-10 or 1.00000000000000001e43 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 79.6%
Taylor expanded in x around inf
Applied rewrites8.6%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6452.8
Applied rewrites52.8%
Taylor expanded in z around inf
Applied rewrites56.3%
if 5.00000000000000031e-10 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000000000000001e43Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites94.5%
Final simplification77.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (+ x (/ (- x (* y z)) (- x (* z t)))) (+ x 1.0)))) (if (<= t_1 5e-10) (/ y t) (if (<= t_1 1e+43) 1.0 (/ y t)))))
double code(double x, double y, double z, double t) {
double t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0);
double tmp;
if (t_1 <= 5e-10) {
tmp = y / t;
} else if (t_1 <= 1e+43) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0d0)
if (t_1 <= 5d-10) then
tmp = y / t
else if (t_1 <= 1d+43) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0);
double tmp;
if (t_1 <= 5e-10) {
tmp = y / t;
} else if (t_1 <= 1e+43) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0) tmp = 0 if t_1 <= 5e-10: tmp = y / t elif t_1 <= 1e+43: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(x - Float64(y * z)) / Float64(x - Float64(z * t)))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= 5e-10) tmp = Float64(y / t); elseif (t_1 <= 1e+43) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0); tmp = 0.0; if (t_1 <= 5e-10) tmp = y / t; elseif (t_1 <= 1e+43) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-10], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 1e+43], 1.0, N[(y / t), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{x - y \cdot z}{x - z \cdot t}}{x + 1}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 10^{+43}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e-10 or 1.00000000000000001e43 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 79.6%
Taylor expanded in x around 0
lower-/.f6450.0
Applied rewrites50.0%
if 5.00000000000000031e-10 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000000000000001e43Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites94.5%
Final simplification74.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ x (/ (- x (* y z)) (- x (* z t)))) (+ x 1.0)) 0.002) (* x (- 1.0 x)) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if (((x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0)) <= 0.002) {
tmp = x * (1.0 - x);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0d0)) <= 0.002d0) then
tmp = x * (1.0d0 - x)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0)) <= 0.002) {
tmp = x * (1.0 - x);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0)) <= 0.002: tmp = x * (1.0 - x) else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(x - Float64(y * z)) / Float64(x - Float64(z * t)))) / Float64(x + 1.0)) <= 0.002) tmp = Float64(x * Float64(1.0 - x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x + ((x - (y * z)) / (x - (z * t)))) / (x + 1.0)) <= 0.002) tmp = x * (1.0 - x); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x + N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 0.002], N[(x * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{x - y \cdot z}{x - z \cdot t}}{x + 1} \leq 0.002:\\
\;\;\;\;x \cdot \left(1 - x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-3Initial program 92.1%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6430.9
Applied rewrites30.9%
Taylor expanded in x around 0
Applied rewrites28.6%
if 2e-3 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 90.0%
Taylor expanded in x around inf
Applied rewrites81.4%
Final simplification63.7%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 90.7%
Taylor expanded in x around inf
Applied rewrites55.6%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024220
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))