
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (fma (+ x z) (/ (- x z) y) y)))
double code(double x, double y, double z) {
return 0.5 * fma((x + z), ((x - z) / y), y);
}
function code(x, y, z) return Float64(0.5 * fma(Float64(x + z), Float64(Float64(x - z) / y), y)) end
code[x_, y_, z_] := N[(0.5 * N[(N[(x + z), $MachinePrecision] * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(x + z, \frac{x - z}{y}, y\right)
\end{array}
Initial program 67.0%
Taylor expanded in x around 0
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (/ (* z -0.5) y)))
(t_1 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 -2e-117)
t_0
(if (<= t_1 2e+153)
(* y 0.5)
(if (<= t_1 INFINITY) (* 0.5 (* x (/ x y))) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * ((z * -0.5) / y);
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -2e-117) {
tmp = t_0;
} else if (t_1 <= 2e+153) {
tmp = y * 0.5;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * (x * (x / y));
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = z * ((z * -0.5) / y);
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -2e-117) {
tmp = t_0;
} else if (t_1 <= 2e+153) {
tmp = y * 0.5;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = 0.5 * (x * (x / y));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * ((z * -0.5) / y) t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_1 <= -2e-117: tmp = t_0 elif t_1 <= 2e+153: tmp = y * 0.5 elif t_1 <= math.inf: tmp = 0.5 * (x * (x / y)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(Float64(z * -0.5) / y)) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= -2e-117) tmp = t_0; elseif (t_1 <= 2e+153) tmp = Float64(y * 0.5); elseif (t_1 <= Inf) tmp = Float64(0.5 * Float64(x * Float64(x / y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * ((z * -0.5) / y); t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_1 <= -2e-117) tmp = t_0; elseif (t_1 <= 2e+153) tmp = y * 0.5; elseif (t_1 <= Inf) tmp = 0.5 * (x * (x / y)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(N[(z * -0.5), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-117], t$95$0, If[LessEqual[t$95$1, 2e+153], N[(y * 0.5), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(0.5 * N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \frac{z \cdot -0.5}{y}\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-117}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+153}:\\
\;\;\;\;y \cdot 0.5\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -2.00000000000000006e-117 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 57.5%
Taylor expanded in z around inf
associate-*r/N/A
metadata-evalN/A
associate-*r*N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6436.1
Applied rewrites36.1%
Applied rewrites38.9%
if -2.00000000000000006e-117 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 2e153Initial program 86.3%
Taylor expanded in y around inf
lower-*.f6459.7
Applied rewrites59.7%
if 2e153 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 77.9%
Taylor expanded in x around 0
Applied rewrites99.9%
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites44.6%
Final simplification42.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_0 0.0)
(* 0.5 (- y (* z (/ z y))))
(if (<= t_0 INFINITY)
(* 0.5 (fma x (/ x y) y))
(* 0.5 (* (- x z) (/ (+ x z) y)))))))
double code(double x, double y, double z) {
double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_0 <= 0.0) {
tmp = 0.5 * (y - (z * (z / y)));
} else if (t_0 <= ((double) INFINITY)) {
tmp = 0.5 * fma(x, (x / y), y);
} else {
tmp = 0.5 * ((x - z) * ((x + z) / y));
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(0.5 * Float64(y - Float64(z * Float64(z / y)))); elseif (t_0 <= Inf) tmp = Float64(0.5 * fma(x, Float64(x / y), y)); else tmp = Float64(0.5 * Float64(Float64(x - z) * Float64(Float64(x + z) / y))); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(0.5 * N[(y - N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, Infinity], N[(0.5 * N[(x * N[(x / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[(x - z), $MachinePrecision] * N[(N[(x + z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;0.5 \cdot \left(y - z \cdot \frac{z}{y}\right)\\
\mathbf{elif}\;t\_0 \leq \infty:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x, \frac{x}{y}, y\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(\left(x - z\right) \cdot \frac{x + z}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0Initial program 72.9%
Taylor expanded in x around 0
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6469.4
Applied rewrites69.4%
Applied rewrites71.0%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 82.9%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites65.6%
if +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 0.0%
Taylor expanded in x around 0
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites75.9%
Final simplification69.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* 0.5 (- y (* z (/ z y)))))
(t_1 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 0.0) t_0 (if (<= t_1 INFINITY) (* 0.5 (fma x (/ x y) y)) t_0))))
double code(double x, double y, double z) {
double t_0 = 0.5 * (y - (z * (z / y)));
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * fma(x, (x / y), y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(0.5 * Float64(y - Float64(z * Float64(z / y)))) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(0.5 * fma(x, Float64(x / y), y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(0.5 * N[(y - N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, Infinity], N[(0.5 * N[(x * N[(x / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \left(y - z \cdot \frac{z}{y}\right)\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x, \frac{x}{y}, y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 56.1%
Taylor expanded in x around 0
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6463.5
Applied rewrites63.5%
Applied rewrites72.0%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 82.9%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites65.6%
Final simplification69.4%
(FPCore (x y z) :precision binary64 (if (<= (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)) -2e-117) (* z (/ (* z -0.5) y)) (* 0.5 (fma x (/ x y) y))))
double code(double x, double y, double z) {
double tmp;
if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= -2e-117) {
tmp = z * ((z * -0.5) / y);
} else {
tmp = 0.5 * fma(x, (x / y), y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= -2e-117) tmp = Float64(z * Float64(Float64(z * -0.5) / y)); else tmp = Float64(0.5 * fma(x, Float64(x / y), y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], -2e-117], N[(z * N[(N[(z * -0.5), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(x * N[(x / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq -2 \cdot 10^{-117}:\\
\;\;\;\;z \cdot \frac{z \cdot -0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x, \frac{x}{y}, y\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -2.00000000000000006e-117Initial program 75.3%
Taylor expanded in z around inf
associate-*r/N/A
metadata-evalN/A
associate-*r*N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6433.8
Applied rewrites33.8%
Applied rewrites34.6%
if -2.00000000000000006e-117 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 60.4%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites61.0%
(FPCore (x y z) :precision binary64 (if (<= (* x x) 5e+129) (* y 0.5) (* 0.5 (* x (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if ((x * x) <= 5e+129) {
tmp = y * 0.5;
} else {
tmp = 0.5 * (x * (x / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x * x) <= 5d+129) then
tmp = y * 0.5d0
else
tmp = 0.5d0 * (x * (x / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x * x) <= 5e+129) {
tmp = y * 0.5;
} else {
tmp = 0.5 * (x * (x / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x * x) <= 5e+129: tmp = y * 0.5 else: tmp = 0.5 * (x * (x / y)) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x * x) <= 5e+129) tmp = Float64(y * 0.5); else tmp = Float64(0.5 * Float64(x * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x * x) <= 5e+129) tmp = y * 0.5; else tmp = 0.5 * (x * (x / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x * x), $MachinePrecision], 5e+129], N[(y * 0.5), $MachinePrecision], N[(0.5 * N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{+129}:\\
\;\;\;\;y \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{x}{y}\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 5.0000000000000003e129Initial program 72.4%
Taylor expanded in y around inf
lower-*.f6441.7
Applied rewrites41.7%
if 5.0000000000000003e129 < (*.f64 x x) Initial program 59.5%
Taylor expanded in x around 0
Applied rewrites99.9%
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites67.3%
Final simplification52.4%
(FPCore (x y z) :precision binary64 (* y 0.5))
double code(double x, double y, double z) {
return y * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * 0.5d0
end function
public static double code(double x, double y, double z) {
return y * 0.5;
}
def code(x, y, z): return y * 0.5
function code(x, y, z) return Float64(y * 0.5) end
function tmp = code(x, y, z) tmp = y * 0.5; end
code[x_, y_, z_] := N[(y * 0.5), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5
\end{array}
Initial program 67.0%
Taylor expanded in y around inf
lower-*.f6432.4
Applied rewrites32.4%
Final simplification32.4%
(FPCore (x y z) :precision binary64 (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
end function
public static double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
def code(x, y, z): return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
function code(x, y, z) return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x))) end
function tmp = code(x, y, z) tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x)); end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
\end{array}
herbie shell --seed 2024220
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
:precision binary64
:alt
(! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
(/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))