
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
x_m = (fabs.f64 x)
(FPCore (x_m y)
:precision binary64
(let* ((t_0 (pow (* x_m 0.5) -0.5)) (t_1 (/ x_m (* y 2.0))))
(if (<= (/ (tan t_1) (sin t_1)) 2.0)
(/ 1.0 (cos (/ (/ 1.0 y) (* t_0 t_0))))
1.0)))x_m = fabs(x);
double code(double x_m, double y) {
double t_0 = pow((x_m * 0.5), -0.5);
double t_1 = x_m / (y * 2.0);
double tmp;
if ((tan(t_1) / sin(t_1)) <= 2.0) {
tmp = 1.0 / cos(((1.0 / y) / (t_0 * t_0)));
} else {
tmp = 1.0;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x_m * 0.5d0) ** (-0.5d0)
t_1 = x_m / (y * 2.0d0)
if ((tan(t_1) / sin(t_1)) <= 2.0d0) then
tmp = 1.0d0 / cos(((1.0d0 / y) / (t_0 * t_0)))
else
tmp = 1.0d0
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y) {
double t_0 = Math.pow((x_m * 0.5), -0.5);
double t_1 = x_m / (y * 2.0);
double tmp;
if ((Math.tan(t_1) / Math.sin(t_1)) <= 2.0) {
tmp = 1.0 / Math.cos(((1.0 / y) / (t_0 * t_0)));
} else {
tmp = 1.0;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y): t_0 = math.pow((x_m * 0.5), -0.5) t_1 = x_m / (y * 2.0) tmp = 0 if (math.tan(t_1) / math.sin(t_1)) <= 2.0: tmp = 1.0 / math.cos(((1.0 / y) / (t_0 * t_0))) else: tmp = 1.0 return tmp
x_m = abs(x) function code(x_m, y) t_0 = Float64(x_m * 0.5) ^ -0.5 t_1 = Float64(x_m / Float64(y * 2.0)) tmp = 0.0 if (Float64(tan(t_1) / sin(t_1)) <= 2.0) tmp = Float64(1.0 / cos(Float64(Float64(1.0 / y) / Float64(t_0 * t_0)))); else tmp = 1.0; end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y) t_0 = (x_m * 0.5) ^ -0.5; t_1 = x_m / (y * 2.0); tmp = 0.0; if ((tan(t_1) / sin(t_1)) <= 2.0) tmp = 1.0 / cos(((1.0 / y) / (t_0 * t_0))); else tmp = 1.0; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_] := Block[{t$95$0 = N[Power[N[(x$95$m * 0.5), $MachinePrecision], -0.5], $MachinePrecision]}, Block[{t$95$1 = N[(x$95$m / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Tan[t$95$1], $MachinePrecision] / N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], N[(1.0 / N[Cos[N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1.0]]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := {\left(x\_m \cdot 0.5\right)}^{-0.5}\\
t_1 := \frac{x\_m}{y \cdot 2}\\
\mathbf{if}\;\frac{\tan t\_1}{\sin t\_1} \leq 2:\\
\;\;\;\;\frac{1}{\cos \left(\frac{\frac{1}{y}}{t\_0 \cdot t\_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (tan.f64 (/.f64 x (*.f64 y #s(literal 2 binary64)))) (sin.f64 (/.f64 x (*.f64 y #s(literal 2 binary64))))) < 2Initial program 64.9%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lift-tan.f64N/A
tan-quotN/A
lift-sin.f64N/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
lower-cos.f6464.9
Applied rewrites64.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
div-invN/A
metadata-evalN/A
lift-*.f64N/A
clear-numN/A
lift-/.f64N/A
inv-powN/A
exp-to-powN/A
lift-log.f64N/A
*-commutativeN/A
exp-prodN/A
lift-log.f64N/A
lift-/.f64N/A
log-divN/A
pow-subN/A
pow-expN/A
*-commutativeN/A
pow-to-expN/A
inv-powN/A
lift-/.f64N/A
lower-/.f64N/A
pow-expN/A
neg-mul-1N/A
lower-exp.f64N/A
Applied rewrites26.6%
lift-exp.f64N/A
lift-neg.f64N/A
lift-log.f64N/A
neg-logN/A
rem-exp-logN/A
inv-powN/A
sqr-powN/A
lower-*.f64N/A
metadata-evalN/A
metadata-evalN/A
lower-pow.f64N/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-pow.f64N/A
metadata-eval28.0
Applied rewrites28.0%
if 2 < (/.f64 (tan.f64 (/.f64 x (*.f64 y #s(literal 2 binary64)))) (sin.f64 (/.f64 x (*.f64 y #s(literal 2 binary64))))) Initial program 2.6%
Taylor expanded in x around 0
Applied rewrites48.4%
x_m = (fabs.f64 x)
(FPCore (x_m y)
:precision binary64
(let* ((t_0 (/ x_m (* y 2.0))))
(if (<= (/ (tan t_0) (sin t_0)) 1.48)
(/ 1.0 (cos (/ 1.0 (/ 2.0 (/ x_m y)))))
1.0)))x_m = fabs(x);
double code(double x_m, double y) {
double t_0 = x_m / (y * 2.0);
double tmp;
if ((tan(t_0) / sin(t_0)) <= 1.48) {
tmp = 1.0 / cos((1.0 / (2.0 / (x_m / y))));
} else {
tmp = 1.0;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x_m / (y * 2.0d0)
if ((tan(t_0) / sin(t_0)) <= 1.48d0) then
tmp = 1.0d0 / cos((1.0d0 / (2.0d0 / (x_m / y))))
else
tmp = 1.0d0
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y) {
double t_0 = x_m / (y * 2.0);
double tmp;
if ((Math.tan(t_0) / Math.sin(t_0)) <= 1.48) {
tmp = 1.0 / Math.cos((1.0 / (2.0 / (x_m / y))));
} else {
tmp = 1.0;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y): t_0 = x_m / (y * 2.0) tmp = 0 if (math.tan(t_0) / math.sin(t_0)) <= 1.48: tmp = 1.0 / math.cos((1.0 / (2.0 / (x_m / y)))) else: tmp = 1.0 return tmp
x_m = abs(x) function code(x_m, y) t_0 = Float64(x_m / Float64(y * 2.0)) tmp = 0.0 if (Float64(tan(t_0) / sin(t_0)) <= 1.48) tmp = Float64(1.0 / cos(Float64(1.0 / Float64(2.0 / Float64(x_m / y))))); else tmp = 1.0; end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y) t_0 = x_m / (y * 2.0); tmp = 0.0; if ((tan(t_0) / sin(t_0)) <= 1.48) tmp = 1.0 / cos((1.0 / (2.0 / (x_m / y)))); else tmp = 1.0; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_] := Block[{t$95$0 = N[(x$95$m / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 1.48], N[(1.0 / N[Cos[N[(1.0 / N[(2.0 / N[(x$95$m / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \frac{x\_m}{y \cdot 2}\\
\mathbf{if}\;\frac{\tan t\_0}{\sin t\_0} \leq 1.48:\\
\;\;\;\;\frac{1}{\cos \left(\frac{1}{\frac{2}{\frac{x\_m}{y}}}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (tan.f64 (/.f64 x (*.f64 y #s(literal 2 binary64)))) (sin.f64 (/.f64 x (*.f64 y #s(literal 2 binary64))))) < 1.48Initial program 67.6%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lift-tan.f64N/A
tan-quotN/A
lift-sin.f64N/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
lower-cos.f6467.6
Applied rewrites67.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
div-invN/A
metadata-evalN/A
lift-*.f64N/A
clear-numN/A
lift-/.f64N/A
inv-powN/A
exp-to-powN/A
lift-log.f64N/A
*-commutativeN/A
exp-prodN/A
lift-log.f64N/A
lift-/.f64N/A
log-divN/A
pow-subN/A
clear-numN/A
lower-/.f64N/A
pow-expN/A
*-commutativeN/A
pow-to-expN/A
inv-powN/A
lift-/.f64N/A
Applied rewrites28.5%
lift-/.f64N/A
lift-exp.f64N/A
lift-neg.f64N/A
lift-log.f64N/A
neg-logN/A
rem-exp-logN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
associate-/r*N/A
lift-/.f64N/A
div-invN/A
lower-/.f64N/A
lower-/.f6467.9
Applied rewrites67.9%
if 1.48 < (/.f64 (tan.f64 (/.f64 x (*.f64 y #s(literal 2 binary64)))) (sin.f64 (/.f64 x (*.f64 y #s(literal 2 binary64))))) Initial program 2.9%
Taylor expanded in x around 0
Applied rewrites44.5%
x_m = (fabs.f64 x) (FPCore (x_m y) :precision binary64 1.0)
x_m = fabs(x);
double code(double x_m, double y) {
return 1.0;
}
x_m = abs(x)
real(8) function code(x_m, y)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
code = 1.0d0
end function
x_m = Math.abs(x);
public static double code(double x_m, double y) {
return 1.0;
}
x_m = math.fabs(x) def code(x_m, y): return 1.0
x_m = abs(x) function code(x_m, y) return 1.0 end
x_m = abs(x); function tmp = code(x_m, y) tmp = 1.0; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_] := 1.0
\begin{array}{l}
x_m = \left|x\right|
\\
1
\end{array}
Initial program 46.6%
Taylor expanded in x around 0
Applied rewrites58.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))) (t_1 (sin t_0)))
(if (< y -1.2303690911306994e+114)
1.0
(if (< y -9.102852406811914e-222)
(/ t_1 (* t_1 (log (exp (cos t_0)))))
1.0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * log(exp(cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = sin(t_0)
if (y < (-1.2303690911306994d+114)) then
tmp = 1.0d0
else if (y < (-9.102852406811914d-222)) then
tmp = t_1 / (t_1 * log(exp(cos(t_0))))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * Math.log(Math.exp(Math.cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.sin(t_0) tmp = 0 if y < -1.2303690911306994e+114: tmp = 1.0 elif y < -9.102852406811914e-222: tmp = t_1 / (t_1 * math.log(math.exp(math.cos(t_0)))) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = sin(t_0) tmp = 0.0 if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = Float64(t_1 / Float64(t_1 * log(exp(cos(t_0))))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = sin(t_0); tmp = 0.0; if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = t_1 / (t_1 * log(exp(cos(t_0)))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, If[Less[y, -1.2303690911306994e+114], 1.0, If[Less[y, -9.102852406811914e-222], N[(t$95$1 / N[(t$95$1 * N[Log[N[Exp[N[Cos[t$95$0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \sin t\_0\\
\mathbf{if}\;y < -1.2303690911306994 \cdot 10^{+114}:\\
\;\;\;\;1\\
\mathbf{elif}\;y < -9.102852406811914 \cdot 10^{-222}:\\
\;\;\;\;\frac{t\_1}{t\_1 \cdot \log \left(e^{\cos t\_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
herbie shell --seed 2024220
(FPCore (x y)
:name "Diagrams.TwoD.Layout.CirclePacking:approxRadius from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< y -1230369091130699400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) 1 (if (< y -4551426203405957/500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (sin (/ x (* y 2))) (* (sin (/ x (* y 2))) (log (exp (cos (/ x (* y 2))))))) 1)))
(/ (tan (/ x (* y 2.0))) (sin (/ x (* y 2.0)))))