Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1

Percentage Accurate: 100.0% → 100.0%
Time: 10.5s
Alternatives: 9
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}
Derivation
  1. Initial program 100.0%

    \[\frac{x - y}{z - y} \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 68.7% accurate, 0.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+69}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq -4 \cdot 10^{-29}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-314}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 0.005:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (- x y) (- z y))))
   (if (<= t_0 -2e+69)
     (/ x (- y))
     (if (<= t_0 -4e-29)
       (/ x z)
       (if (<= t_0 2e-314)
         (/ (- y) z)
         (if (<= t_0 0.005) (/ x z) (if (<= t_0 2.0) 1.0 (/ x z))))))))
double code(double x, double y, double z) {
	double t_0 = (x - y) / (z - y);
	double tmp;
	if (t_0 <= -2e+69) {
		tmp = x / -y;
	} else if (t_0 <= -4e-29) {
		tmp = x / z;
	} else if (t_0 <= 2e-314) {
		tmp = -y / z;
	} else if (t_0 <= 0.005) {
		tmp = x / z;
	} else if (t_0 <= 2.0) {
		tmp = 1.0;
	} else {
		tmp = x / z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (x - y) / (z - y)
    if (t_0 <= (-2d+69)) then
        tmp = x / -y
    else if (t_0 <= (-4d-29)) then
        tmp = x / z
    else if (t_0 <= 2d-314) then
        tmp = -y / z
    else if (t_0 <= 0.005d0) then
        tmp = x / z
    else if (t_0 <= 2.0d0) then
        tmp = 1.0d0
    else
        tmp = x / z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x - y) / (z - y);
	double tmp;
	if (t_0 <= -2e+69) {
		tmp = x / -y;
	} else if (t_0 <= -4e-29) {
		tmp = x / z;
	} else if (t_0 <= 2e-314) {
		tmp = -y / z;
	} else if (t_0 <= 0.005) {
		tmp = x / z;
	} else if (t_0 <= 2.0) {
		tmp = 1.0;
	} else {
		tmp = x / z;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x - y) / (z - y)
	tmp = 0
	if t_0 <= -2e+69:
		tmp = x / -y
	elif t_0 <= -4e-29:
		tmp = x / z
	elif t_0 <= 2e-314:
		tmp = -y / z
	elif t_0 <= 0.005:
		tmp = x / z
	elif t_0 <= 2.0:
		tmp = 1.0
	else:
		tmp = x / z
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x - y) / Float64(z - y))
	tmp = 0.0
	if (t_0 <= -2e+69)
		tmp = Float64(x / Float64(-y));
	elseif (t_0 <= -4e-29)
		tmp = Float64(x / z);
	elseif (t_0 <= 2e-314)
		tmp = Float64(Float64(-y) / z);
	elseif (t_0 <= 0.005)
		tmp = Float64(x / z);
	elseif (t_0 <= 2.0)
		tmp = 1.0;
	else
		tmp = Float64(x / z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x - y) / (z - y);
	tmp = 0.0;
	if (t_0 <= -2e+69)
		tmp = x / -y;
	elseif (t_0 <= -4e-29)
		tmp = x / z;
	elseif (t_0 <= 2e-314)
		tmp = -y / z;
	elseif (t_0 <= 0.005)
		tmp = x / z;
	elseif (t_0 <= 2.0)
		tmp = 1.0;
	else
		tmp = x / z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+69], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, -4e-29], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2e-314], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 0.005], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / z), $MachinePrecision]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+69}:\\
\;\;\;\;\frac{x}{-y}\\

\mathbf{elif}\;t\_0 \leq -4 \cdot 10^{-29}:\\
\;\;\;\;\frac{x}{z}\\

\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-314}:\\
\;\;\;\;\frac{-y}{z}\\

\mathbf{elif}\;t\_0 \leq 0.005:\\
\;\;\;\;\frac{x}{z}\\

\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e69

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
      2. lower--.f64100.0

        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    6. Taylor expanded in z around 0

      \[\leadsto \frac{x}{-1 \cdot \color{blue}{y}} \]
    7. Step-by-step derivation
      1. Applied rewrites65.7%

        \[\leadsto \frac{x}{-y} \]

      if -2.0000000000000001e69 < (/.f64 (-.f64 x y) (-.f64 z y)) < -3.99999999999999977e-29 or 1.9999999999e-314 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{\frac{x}{z}} \]
      4. Step-by-step derivation
        1. lower-/.f6465.2

          \[\leadsto \color{blue}{\frac{x}{z}} \]
      5. Applied rewrites65.2%

        \[\leadsto \color{blue}{\frac{x}{z}} \]

      if -3.99999999999999977e-29 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.9999999999e-314

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x - y}{z}} \]
        2. lower--.f64100.0

          \[\leadsto \frac{\color{blue}{x - y}}{z} \]
      5. Applied rewrites100.0%

        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
      6. Taylor expanded in x around 0

        \[\leadsto \frac{-1 \cdot y}{z} \]
      7. Step-by-step derivation
        1. Applied rewrites75.4%

          \[\leadsto \frac{-y}{z} \]

        if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites93.9%

            \[\leadsto \color{blue}{1} \]
        5. Recombined 4 regimes into one program.
        6. Add Preprocessing

        Alternative 3: 84.5% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -4 \cdot 10^{-29}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-314}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-86}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
           (if (<= t_0 -4e-29)
             t_1
             (if (<= t_0 2e-314)
               (/ (- y) z)
               (if (<= t_0 5e-86) t_1 (if (<= t_0 2.0) (/ y (- y z)) t_1))))))
        double code(double x, double y, double z) {
        	double t_0 = (x - y) / (z - y);
        	double t_1 = x / (z - y);
        	double tmp;
        	if (t_0 <= -4e-29) {
        		tmp = t_1;
        	} else if (t_0 <= 2e-314) {
        		tmp = -y / z;
        	} else if (t_0 <= 5e-86) {
        		tmp = t_1;
        	} else if (t_0 <= 2.0) {
        		tmp = y / (y - z);
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: t_1
            real(8) :: tmp
            t_0 = (x - y) / (z - y)
            t_1 = x / (z - y)
            if (t_0 <= (-4d-29)) then
                tmp = t_1
            else if (t_0 <= 2d-314) then
                tmp = -y / z
            else if (t_0 <= 5d-86) then
                tmp = t_1
            else if (t_0 <= 2.0d0) then
                tmp = y / (y - z)
            else
                tmp = t_1
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (x - y) / (z - y);
        	double t_1 = x / (z - y);
        	double tmp;
        	if (t_0 <= -4e-29) {
        		tmp = t_1;
        	} else if (t_0 <= 2e-314) {
        		tmp = -y / z;
        	} else if (t_0 <= 5e-86) {
        		tmp = t_1;
        	} else if (t_0 <= 2.0) {
        		tmp = y / (y - z);
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (x - y) / (z - y)
        	t_1 = x / (z - y)
        	tmp = 0
        	if t_0 <= -4e-29:
        		tmp = t_1
        	elif t_0 <= 2e-314:
        		tmp = -y / z
        	elif t_0 <= 5e-86:
        		tmp = t_1
        	elif t_0 <= 2.0:
        		tmp = y / (y - z)
        	else:
        		tmp = t_1
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(x - y) / Float64(z - y))
        	t_1 = Float64(x / Float64(z - y))
        	tmp = 0.0
        	if (t_0 <= -4e-29)
        		tmp = t_1;
        	elseif (t_0 <= 2e-314)
        		tmp = Float64(Float64(-y) / z);
        	elseif (t_0 <= 5e-86)
        		tmp = t_1;
        	elseif (t_0 <= 2.0)
        		tmp = Float64(y / Float64(y - z));
        	else
        		tmp = t_1;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (x - y) / (z - y);
        	t_1 = x / (z - y);
        	tmp = 0.0;
        	if (t_0 <= -4e-29)
        		tmp = t_1;
        	elseif (t_0 <= 2e-314)
        		tmp = -y / z;
        	elseif (t_0 <= 5e-86)
        		tmp = t_1;
        	elseif (t_0 <= 2.0)
        		tmp = y / (y - z);
        	else
        		tmp = t_1;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4e-29], t$95$1, If[LessEqual[t$95$0, 2e-314], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 5e-86], t$95$1, If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{x - y}{z - y}\\
        t_1 := \frac{x}{z - y}\\
        \mathbf{if}\;t\_0 \leq -4 \cdot 10^{-29}:\\
        \;\;\;\;t\_1\\
        
        \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-314}:\\
        \;\;\;\;\frac{-y}{z}\\
        
        \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-86}:\\
        \;\;\;\;t\_1\\
        
        \mathbf{elif}\;t\_0 \leq 2:\\
        \;\;\;\;\frac{y}{y - z}\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -3.99999999999999977e-29 or 1.9999999999e-314 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999999e-86 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{z - y}} \]
            2. lower--.f6496.2

              \[\leadsto \frac{x}{\color{blue}{z - y}} \]
          5. Applied rewrites96.2%

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]

          if -3.99999999999999977e-29 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.9999999999e-314

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{\frac{x - y}{z}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z}} \]
            2. lower--.f64100.0

              \[\leadsto \frac{\color{blue}{x - y}}{z} \]
          5. Applied rewrites100.0%

            \[\leadsto \color{blue}{\frac{x - y}{z}} \]
          6. Taylor expanded in x around 0

            \[\leadsto \frac{-1 \cdot y}{z} \]
          7. Step-by-step derivation
            1. Applied rewrites75.4%

              \[\leadsto \frac{-y}{z} \]

            if 4.9999999999999999e-86 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{-1 \cdot \frac{y}{z - y}} \]
            4. Step-by-step derivation
              1. mul-1-negN/A

                \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{z - y}\right)} \]
              2. distribute-neg-frac2N/A

                \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
              4. sub-negN/A

                \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
              5. +-commutativeN/A

                \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}\right)} \]
              6. distribute-neg-inN/A

                \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(z\right)\right)}} \]
              7. remove-double-negN/A

                \[\leadsto \frac{y}{\color{blue}{y} + \left(\mathsf{neg}\left(z\right)\right)} \]
              8. sub-negN/A

                \[\leadsto \frac{y}{\color{blue}{y - z}} \]
              9. lower--.f6490.3

                \[\leadsto \frac{y}{\color{blue}{y - z}} \]
            5. Applied rewrites90.3%

              \[\leadsto \color{blue}{\frac{y}{y - z}} \]
          8. Recombined 3 regimes into one program.
          9. Add Preprocessing

          Alternative 4: 84.6% accurate, 0.2× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -4 \cdot 10^{-29}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-314}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 0.005:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{y - x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
             (if (<= t_0 -4e-29)
               t_1
               (if (<= t_0 2e-314)
                 (/ (- y) z)
                 (if (<= t_0 0.005) t_1 (if (<= t_0 2.0) (/ (- y x) y) t_1))))))
          double code(double x, double y, double z) {
          	double t_0 = (x - y) / (z - y);
          	double t_1 = x / (z - y);
          	double tmp;
          	if (t_0 <= -4e-29) {
          		tmp = t_1;
          	} else if (t_0 <= 2e-314) {
          		tmp = -y / z;
          	} else if (t_0 <= 0.005) {
          		tmp = t_1;
          	} else if (t_0 <= 2.0) {
          		tmp = (y - x) / y;
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: t_0
              real(8) :: t_1
              real(8) :: tmp
              t_0 = (x - y) / (z - y)
              t_1 = x / (z - y)
              if (t_0 <= (-4d-29)) then
                  tmp = t_1
              else if (t_0 <= 2d-314) then
                  tmp = -y / z
              else if (t_0 <= 0.005d0) then
                  tmp = t_1
              else if (t_0 <= 2.0d0) then
                  tmp = (y - x) / y
              else
                  tmp = t_1
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double t_0 = (x - y) / (z - y);
          	double t_1 = x / (z - y);
          	double tmp;
          	if (t_0 <= -4e-29) {
          		tmp = t_1;
          	} else if (t_0 <= 2e-314) {
          		tmp = -y / z;
          	} else if (t_0 <= 0.005) {
          		tmp = t_1;
          	} else if (t_0 <= 2.0) {
          		tmp = (y - x) / y;
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	t_0 = (x - y) / (z - y)
          	t_1 = x / (z - y)
          	tmp = 0
          	if t_0 <= -4e-29:
          		tmp = t_1
          	elif t_0 <= 2e-314:
          		tmp = -y / z
          	elif t_0 <= 0.005:
          		tmp = t_1
          	elif t_0 <= 2.0:
          		tmp = (y - x) / y
          	else:
          		tmp = t_1
          	return tmp
          
          function code(x, y, z)
          	t_0 = Float64(Float64(x - y) / Float64(z - y))
          	t_1 = Float64(x / Float64(z - y))
          	tmp = 0.0
          	if (t_0 <= -4e-29)
          		tmp = t_1;
          	elseif (t_0 <= 2e-314)
          		tmp = Float64(Float64(-y) / z);
          	elseif (t_0 <= 0.005)
          		tmp = t_1;
          	elseif (t_0 <= 2.0)
          		tmp = Float64(Float64(y - x) / y);
          	else
          		tmp = t_1;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	t_0 = (x - y) / (z - y);
          	t_1 = x / (z - y);
          	tmp = 0.0;
          	if (t_0 <= -4e-29)
          		tmp = t_1;
          	elseif (t_0 <= 2e-314)
          		tmp = -y / z;
          	elseif (t_0 <= 0.005)
          		tmp = t_1;
          	elseif (t_0 <= 2.0)
          		tmp = (y - x) / y;
          	else
          		tmp = t_1;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4e-29], t$95$1, If[LessEqual[t$95$0, 2e-314], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 0.005], t$95$1, If[LessEqual[t$95$0, 2.0], N[(N[(y - x), $MachinePrecision] / y), $MachinePrecision], t$95$1]]]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \frac{x - y}{z - y}\\
          t_1 := \frac{x}{z - y}\\
          \mathbf{if}\;t\_0 \leq -4 \cdot 10^{-29}:\\
          \;\;\;\;t\_1\\
          
          \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-314}:\\
          \;\;\;\;\frac{-y}{z}\\
          
          \mathbf{elif}\;t\_0 \leq 0.005:\\
          \;\;\;\;t\_1\\
          
          \mathbf{elif}\;t\_0 \leq 2:\\
          \;\;\;\;\frac{y - x}{y}\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_1\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 3 regimes
          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -3.99999999999999977e-29 or 1.9999999999e-314 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{x}{z - y}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x}{z - y}} \]
              2. lower--.f6490.1

                \[\leadsto \frac{x}{\color{blue}{z - y}} \]
            5. Applied rewrites90.1%

              \[\leadsto \color{blue}{\frac{x}{z - y}} \]

            if -3.99999999999999977e-29 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.9999999999e-314

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{\frac{x - y}{z}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z}} \]
              2. lower--.f64100.0

                \[\leadsto \frac{\color{blue}{x - y}}{z} \]
            5. Applied rewrites100.0%

              \[\leadsto \color{blue}{\frac{x - y}{z}} \]
            6. Taylor expanded in x around 0

              \[\leadsto \frac{-1 \cdot y}{z} \]
            7. Step-by-step derivation
              1. Applied rewrites75.4%

                \[\leadsto \frac{-y}{z} \]

              if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{\frac{x}{z - y}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                2. lower--.f643.9

                  \[\leadsto \frac{x}{\color{blue}{z - y}} \]
              5. Applied rewrites3.9%

                \[\leadsto \color{blue}{\frac{x}{z - y}} \]
              6. Taylor expanded in y around inf

                \[\leadsto \color{blue}{\left(1 + \left(-1 \cdot \frac{x}{y} + \frac{z \cdot \left(-1 \cdot x - -1 \cdot z\right)}{{y}^{2}}\right)\right) - -1 \cdot \frac{z}{y}} \]
              7. Step-by-step derivation
                1. associate--l+N/A

                  \[\leadsto \color{blue}{1 + \left(\left(-1 \cdot \frac{x}{y} + \frac{z \cdot \left(-1 \cdot x - -1 \cdot z\right)}{{y}^{2}}\right) - -1 \cdot \frac{z}{y}\right)} \]
                2. +-commutativeN/A

                  \[\leadsto \color{blue}{\left(\left(-1 \cdot \frac{x}{y} + \frac{z \cdot \left(-1 \cdot x - -1 \cdot z\right)}{{y}^{2}}\right) - -1 \cdot \frac{z}{y}\right) + 1} \]
                3. +-commutativeN/A

                  \[\leadsto \left(\color{blue}{\left(\frac{z \cdot \left(-1 \cdot x - -1 \cdot z\right)}{{y}^{2}} + -1 \cdot \frac{x}{y}\right)} - -1 \cdot \frac{z}{y}\right) + 1 \]
                4. associate--l+N/A

                  \[\leadsto \color{blue}{\left(\frac{z \cdot \left(-1 \cdot x - -1 \cdot z\right)}{{y}^{2}} + \left(-1 \cdot \frac{x}{y} - -1 \cdot \frac{z}{y}\right)\right)} + 1 \]
                5. unpow2N/A

                  \[\leadsto \left(\frac{z \cdot \left(-1 \cdot x - -1 \cdot z\right)}{\color{blue}{y \cdot y}} + \left(-1 \cdot \frac{x}{y} - -1 \cdot \frac{z}{y}\right)\right) + 1 \]
                6. times-fracN/A

                  \[\leadsto \left(\color{blue}{\frac{z}{y} \cdot \frac{-1 \cdot x - -1 \cdot z}{y}} + \left(-1 \cdot \frac{x}{y} - -1 \cdot \frac{z}{y}\right)\right) + 1 \]
                7. distribute-lft-out--N/A

                  \[\leadsto \left(\frac{z}{y} \cdot \frac{\color{blue}{-1 \cdot \left(x - z\right)}}{y} + \left(-1 \cdot \frac{x}{y} - -1 \cdot \frac{z}{y}\right)\right) + 1 \]
                8. associate-*r/N/A

                  \[\leadsto \left(\frac{z}{y} \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + \left(-1 \cdot \frac{x}{y} - -1 \cdot \frac{z}{y}\right)\right) + 1 \]
                9. distribute-lft-out--N/A

                  \[\leadsto \left(\frac{z}{y} \cdot \left(-1 \cdot \frac{x - z}{y}\right) + \color{blue}{-1 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)}\right) + 1 \]
                10. div-subN/A

                  \[\leadsto \left(\frac{z}{y} \cdot \left(-1 \cdot \frac{x - z}{y}\right) + -1 \cdot \color{blue}{\frac{x - z}{y}}\right) + 1 \]
                11. distribute-lft1-inN/A

                  \[\leadsto \color{blue}{\left(\frac{z}{y} + 1\right) \cdot \left(-1 \cdot \frac{x - z}{y}\right)} + 1 \]
              8. Applied rewrites97.8%

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{y} + 1, \frac{z - x}{y}, 1\right)} \]
              9. Taylor expanded in z around 0

                \[\leadsto 1 + \color{blue}{-1 \cdot \frac{x}{y}} \]
              10. Step-by-step derivation
                1. Applied rewrites95.5%

                  \[\leadsto \frac{y - x}{\color{blue}{y}} \]
              11. Recombined 3 regimes into one program.
              12. Add Preprocessing

              Alternative 5: 69.2% accurate, 0.2× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+69}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq -4 \cdot 10^{-29}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-314}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 0.005:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;\frac{y - x}{y}\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (/ (- x y) (- z y))))
                 (if (<= t_0 -2e+69)
                   (/ x (- y))
                   (if (<= t_0 -4e-29)
                     (/ x z)
                     (if (<= t_0 2e-314)
                       (/ (- y) z)
                       (if (<= t_0 0.005) (/ x z) (/ (- y x) y)))))))
              double code(double x, double y, double z) {
              	double t_0 = (x - y) / (z - y);
              	double tmp;
              	if (t_0 <= -2e+69) {
              		tmp = x / -y;
              	} else if (t_0 <= -4e-29) {
              		tmp = x / z;
              	} else if (t_0 <= 2e-314) {
              		tmp = -y / z;
              	} else if (t_0 <= 0.005) {
              		tmp = x / z;
              	} else {
              		tmp = (y - x) / y;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: t_0
                  real(8) :: tmp
                  t_0 = (x - y) / (z - y)
                  if (t_0 <= (-2d+69)) then
                      tmp = x / -y
                  else if (t_0 <= (-4d-29)) then
                      tmp = x / z
                  else if (t_0 <= 2d-314) then
                      tmp = -y / z
                  else if (t_0 <= 0.005d0) then
                      tmp = x / z
                  else
                      tmp = (y - x) / y
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double t_0 = (x - y) / (z - y);
              	double tmp;
              	if (t_0 <= -2e+69) {
              		tmp = x / -y;
              	} else if (t_0 <= -4e-29) {
              		tmp = x / z;
              	} else if (t_0 <= 2e-314) {
              		tmp = -y / z;
              	} else if (t_0 <= 0.005) {
              		tmp = x / z;
              	} else {
              		tmp = (y - x) / y;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	t_0 = (x - y) / (z - y)
              	tmp = 0
              	if t_0 <= -2e+69:
              		tmp = x / -y
              	elif t_0 <= -4e-29:
              		tmp = x / z
              	elif t_0 <= 2e-314:
              		tmp = -y / z
              	elif t_0 <= 0.005:
              		tmp = x / z
              	else:
              		tmp = (y - x) / y
              	return tmp
              
              function code(x, y, z)
              	t_0 = Float64(Float64(x - y) / Float64(z - y))
              	tmp = 0.0
              	if (t_0 <= -2e+69)
              		tmp = Float64(x / Float64(-y));
              	elseif (t_0 <= -4e-29)
              		tmp = Float64(x / z);
              	elseif (t_0 <= 2e-314)
              		tmp = Float64(Float64(-y) / z);
              	elseif (t_0 <= 0.005)
              		tmp = Float64(x / z);
              	else
              		tmp = Float64(Float64(y - x) / y);
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	t_0 = (x - y) / (z - y);
              	tmp = 0.0;
              	if (t_0 <= -2e+69)
              		tmp = x / -y;
              	elseif (t_0 <= -4e-29)
              		tmp = x / z;
              	elseif (t_0 <= 2e-314)
              		tmp = -y / z;
              	elseif (t_0 <= 0.005)
              		tmp = x / z;
              	else
              		tmp = (y - x) / y;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+69], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, -4e-29], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2e-314], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 0.005], N[(x / z), $MachinePrecision], N[(N[(y - x), $MachinePrecision] / y), $MachinePrecision]]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{x - y}{z - y}\\
              \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+69}:\\
              \;\;\;\;\frac{x}{-y}\\
              
              \mathbf{elif}\;t\_0 \leq -4 \cdot 10^{-29}:\\
              \;\;\;\;\frac{x}{z}\\
              
              \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-314}:\\
              \;\;\;\;\frac{-y}{z}\\
              
              \mathbf{elif}\;t\_0 \leq 0.005:\\
              \;\;\;\;\frac{x}{z}\\
              
              \mathbf{else}:\\
              \;\;\;\;\frac{y - x}{y}\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 4 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e69

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                  2. lower--.f64100.0

                    \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                5. Applied rewrites100.0%

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                6. Taylor expanded in z around 0

                  \[\leadsto \frac{x}{-1 \cdot \color{blue}{y}} \]
                7. Step-by-step derivation
                  1. Applied rewrites65.7%

                    \[\leadsto \frac{x}{-y} \]

                  if -2.0000000000000001e69 < (/.f64 (-.f64 x y) (-.f64 z y)) < -3.99999999999999977e-29 or 1.9999999999e-314 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around 0

                    \[\leadsto \color{blue}{\frac{x}{z}} \]
                  4. Step-by-step derivation
                    1. lower-/.f6471.2

                      \[\leadsto \color{blue}{\frac{x}{z}} \]
                  5. Applied rewrites71.2%

                    \[\leadsto \color{blue}{\frac{x}{z}} \]

                  if -3.99999999999999977e-29 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.9999999999e-314

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                    2. lower--.f64100.0

                      \[\leadsto \frac{\color{blue}{x - y}}{z} \]
                  5. Applied rewrites100.0%

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                  6. Taylor expanded in x around 0

                    \[\leadsto \frac{-1 \cdot y}{z} \]
                  7. Step-by-step derivation
                    1. Applied rewrites75.4%

                      \[\leadsto \frac{-y}{z} \]

                    if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y))

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                      2. lower--.f6432.8

                        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                    5. Applied rewrites32.8%

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                    6. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{\left(1 + \left(-1 \cdot \frac{x}{y} + \frac{z \cdot \left(-1 \cdot x - -1 \cdot z\right)}{{y}^{2}}\right)\right) - -1 \cdot \frac{z}{y}} \]
                    7. Step-by-step derivation
                      1. associate--l+N/A

                        \[\leadsto \color{blue}{1 + \left(\left(-1 \cdot \frac{x}{y} + \frac{z \cdot \left(-1 \cdot x - -1 \cdot z\right)}{{y}^{2}}\right) - -1 \cdot \frac{z}{y}\right)} \]
                      2. +-commutativeN/A

                        \[\leadsto \color{blue}{\left(\left(-1 \cdot \frac{x}{y} + \frac{z \cdot \left(-1 \cdot x - -1 \cdot z\right)}{{y}^{2}}\right) - -1 \cdot \frac{z}{y}\right) + 1} \]
                      3. +-commutativeN/A

                        \[\leadsto \left(\color{blue}{\left(\frac{z \cdot \left(-1 \cdot x - -1 \cdot z\right)}{{y}^{2}} + -1 \cdot \frac{x}{y}\right)} - -1 \cdot \frac{z}{y}\right) + 1 \]
                      4. associate--l+N/A

                        \[\leadsto \color{blue}{\left(\frac{z \cdot \left(-1 \cdot x - -1 \cdot z\right)}{{y}^{2}} + \left(-1 \cdot \frac{x}{y} - -1 \cdot \frac{z}{y}\right)\right)} + 1 \]
                      5. unpow2N/A

                        \[\leadsto \left(\frac{z \cdot \left(-1 \cdot x - -1 \cdot z\right)}{\color{blue}{y \cdot y}} + \left(-1 \cdot \frac{x}{y} - -1 \cdot \frac{z}{y}\right)\right) + 1 \]
                      6. times-fracN/A

                        \[\leadsto \left(\color{blue}{\frac{z}{y} \cdot \frac{-1 \cdot x - -1 \cdot z}{y}} + \left(-1 \cdot \frac{x}{y} - -1 \cdot \frac{z}{y}\right)\right) + 1 \]
                      7. distribute-lft-out--N/A

                        \[\leadsto \left(\frac{z}{y} \cdot \frac{\color{blue}{-1 \cdot \left(x - z\right)}}{y} + \left(-1 \cdot \frac{x}{y} - -1 \cdot \frac{z}{y}\right)\right) + 1 \]
                      8. associate-*r/N/A

                        \[\leadsto \left(\frac{z}{y} \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + \left(-1 \cdot \frac{x}{y} - -1 \cdot \frac{z}{y}\right)\right) + 1 \]
                      9. distribute-lft-out--N/A

                        \[\leadsto \left(\frac{z}{y} \cdot \left(-1 \cdot \frac{x - z}{y}\right) + \color{blue}{-1 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)}\right) + 1 \]
                      10. div-subN/A

                        \[\leadsto \left(\frac{z}{y} \cdot \left(-1 \cdot \frac{x - z}{y}\right) + -1 \cdot \color{blue}{\frac{x - z}{y}}\right) + 1 \]
                      11. distribute-lft1-inN/A

                        \[\leadsto \color{blue}{\left(\frac{z}{y} + 1\right) \cdot \left(-1 \cdot \frac{x - z}{y}\right)} + 1 \]
                    8. Applied rewrites82.4%

                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{y} + 1, \frac{z - x}{y}, 1\right)} \]
                    9. Taylor expanded in z around 0

                      \[\leadsto 1 + \color{blue}{-1 \cdot \frac{x}{y}} \]
                    10. Step-by-step derivation
                      1. Applied rewrites82.7%

                        \[\leadsto \frac{y - x}{\color{blue}{y}} \]
                    11. Recombined 4 regimes into one program.
                    12. Add Preprocessing

                    Alternative 6: 98.4% accurate, 0.2× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -500000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 0.005:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                    (FPCore (x y z)
                     :precision binary64
                     (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
                       (if (<= t_0 -500000.0)
                         t_1
                         (if (<= t_0 0.005) (/ (- x y) z) (if (<= t_0 2.0) (/ y (- y z)) t_1)))))
                    double code(double x, double y, double z) {
                    	double t_0 = (x - y) / (z - y);
                    	double t_1 = x / (z - y);
                    	double tmp;
                    	if (t_0 <= -500000.0) {
                    		tmp = t_1;
                    	} else if (t_0 <= 0.005) {
                    		tmp = (x - y) / z;
                    	} else if (t_0 <= 2.0) {
                    		tmp = y / (y - z);
                    	} else {
                    		tmp = t_1;
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8) :: t_0
                        real(8) :: t_1
                        real(8) :: tmp
                        t_0 = (x - y) / (z - y)
                        t_1 = x / (z - y)
                        if (t_0 <= (-500000.0d0)) then
                            tmp = t_1
                        else if (t_0 <= 0.005d0) then
                            tmp = (x - y) / z
                        else if (t_0 <= 2.0d0) then
                            tmp = y / (y - z)
                        else
                            tmp = t_1
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	double t_0 = (x - y) / (z - y);
                    	double t_1 = x / (z - y);
                    	double tmp;
                    	if (t_0 <= -500000.0) {
                    		tmp = t_1;
                    	} else if (t_0 <= 0.005) {
                    		tmp = (x - y) / z;
                    	} else if (t_0 <= 2.0) {
                    		tmp = y / (y - z);
                    	} else {
                    		tmp = t_1;
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z):
                    	t_0 = (x - y) / (z - y)
                    	t_1 = x / (z - y)
                    	tmp = 0
                    	if t_0 <= -500000.0:
                    		tmp = t_1
                    	elif t_0 <= 0.005:
                    		tmp = (x - y) / z
                    	elif t_0 <= 2.0:
                    		tmp = y / (y - z)
                    	else:
                    		tmp = t_1
                    	return tmp
                    
                    function code(x, y, z)
                    	t_0 = Float64(Float64(x - y) / Float64(z - y))
                    	t_1 = Float64(x / Float64(z - y))
                    	tmp = 0.0
                    	if (t_0 <= -500000.0)
                    		tmp = t_1;
                    	elseif (t_0 <= 0.005)
                    		tmp = Float64(Float64(x - y) / z);
                    	elseif (t_0 <= 2.0)
                    		tmp = Float64(y / Float64(y - z));
                    	else
                    		tmp = t_1;
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z)
                    	t_0 = (x - y) / (z - y);
                    	t_1 = x / (z - y);
                    	tmp = 0.0;
                    	if (t_0 <= -500000.0)
                    		tmp = t_1;
                    	elseif (t_0 <= 0.005)
                    		tmp = (x - y) / z;
                    	elseif (t_0 <= 2.0)
                    		tmp = y / (y - z);
                    	else
                    		tmp = t_1;
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -500000.0], t$95$1, If[LessEqual[t$95$0, 0.005], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_0 := \frac{x - y}{z - y}\\
                    t_1 := \frac{x}{z - y}\\
                    \mathbf{if}\;t\_0 \leq -500000:\\
                    \;\;\;\;t\_1\\
                    
                    \mathbf{elif}\;t\_0 \leq 0.005:\\
                    \;\;\;\;\frac{x - y}{z}\\
                    
                    \mathbf{elif}\;t\_0 \leq 2:\\
                    \;\;\;\;\frac{y}{y - z}\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;t\_1\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 3 regimes
                    2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                      1. Initial program 100.0%

                        \[\frac{x - y}{z - y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                      4. Step-by-step derivation
                        1. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                        2. lower--.f6499.4

                          \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                      5. Applied rewrites99.4%

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                      if -5e5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001

                      1. Initial program 100.0%

                        \[\frac{x - y}{z - y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around inf

                        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                      4. Step-by-step derivation
                        1. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                        2. lower--.f6499.8

                          \[\leadsto \frac{\color{blue}{x - y}}{z} \]
                      5. Applied rewrites99.8%

                        \[\leadsto \color{blue}{\frac{x - y}{z}} \]

                      if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                      1. Initial program 100.0%

                        \[\frac{x - y}{z - y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around 0

                        \[\leadsto \color{blue}{-1 \cdot \frac{y}{z - y}} \]
                      4. Step-by-step derivation
                        1. mul-1-negN/A

                          \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{z - y}\right)} \]
                        2. distribute-neg-frac2N/A

                          \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                        3. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                        4. sub-negN/A

                          \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
                        5. +-commutativeN/A

                          \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}\right)} \]
                        6. distribute-neg-inN/A

                          \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(z\right)\right)}} \]
                        7. remove-double-negN/A

                          \[\leadsto \frac{y}{\color{blue}{y} + \left(\mathsf{neg}\left(z\right)\right)} \]
                        8. sub-negN/A

                          \[\leadsto \frac{y}{\color{blue}{y - z}} \]
                        9. lower--.f6498.4

                          \[\leadsto \frac{y}{\color{blue}{y - z}} \]
                      5. Applied rewrites98.4%

                        \[\leadsto \color{blue}{\frac{y}{y - z}} \]
                    3. Recombined 3 regimes into one program.
                    4. Add Preprocessing

                    Alternative 7: 69.3% accurate, 0.2× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+69}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq 0.005:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
                    (FPCore (x y z)
                     :precision binary64
                     (let* ((t_0 (/ (- x y) (- z y))))
                       (if (<= t_0 -2e+69)
                         (/ x (- y))
                         (if (<= t_0 0.005) (/ x z) (if (<= t_0 2.0) 1.0 (/ x z))))))
                    double code(double x, double y, double z) {
                    	double t_0 = (x - y) / (z - y);
                    	double tmp;
                    	if (t_0 <= -2e+69) {
                    		tmp = x / -y;
                    	} else if (t_0 <= 0.005) {
                    		tmp = x / z;
                    	} else if (t_0 <= 2.0) {
                    		tmp = 1.0;
                    	} else {
                    		tmp = x / z;
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8) :: t_0
                        real(8) :: tmp
                        t_0 = (x - y) / (z - y)
                        if (t_0 <= (-2d+69)) then
                            tmp = x / -y
                        else if (t_0 <= 0.005d0) then
                            tmp = x / z
                        else if (t_0 <= 2.0d0) then
                            tmp = 1.0d0
                        else
                            tmp = x / z
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	double t_0 = (x - y) / (z - y);
                    	double tmp;
                    	if (t_0 <= -2e+69) {
                    		tmp = x / -y;
                    	} else if (t_0 <= 0.005) {
                    		tmp = x / z;
                    	} else if (t_0 <= 2.0) {
                    		tmp = 1.0;
                    	} else {
                    		tmp = x / z;
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z):
                    	t_0 = (x - y) / (z - y)
                    	tmp = 0
                    	if t_0 <= -2e+69:
                    		tmp = x / -y
                    	elif t_0 <= 0.005:
                    		tmp = x / z
                    	elif t_0 <= 2.0:
                    		tmp = 1.0
                    	else:
                    		tmp = x / z
                    	return tmp
                    
                    function code(x, y, z)
                    	t_0 = Float64(Float64(x - y) / Float64(z - y))
                    	tmp = 0.0
                    	if (t_0 <= -2e+69)
                    		tmp = Float64(x / Float64(-y));
                    	elseif (t_0 <= 0.005)
                    		tmp = Float64(x / z);
                    	elseif (t_0 <= 2.0)
                    		tmp = 1.0;
                    	else
                    		tmp = Float64(x / z);
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z)
                    	t_0 = (x - y) / (z - y);
                    	tmp = 0.0;
                    	if (t_0 <= -2e+69)
                    		tmp = x / -y;
                    	elseif (t_0 <= 0.005)
                    		tmp = x / z;
                    	elseif (t_0 <= 2.0)
                    		tmp = 1.0;
                    	else
                    		tmp = x / z;
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+69], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 0.005], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / z), $MachinePrecision]]]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_0 := \frac{x - y}{z - y}\\
                    \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+69}:\\
                    \;\;\;\;\frac{x}{-y}\\
                    
                    \mathbf{elif}\;t\_0 \leq 0.005:\\
                    \;\;\;\;\frac{x}{z}\\
                    
                    \mathbf{elif}\;t\_0 \leq 2:\\
                    \;\;\;\;1\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\frac{x}{z}\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 3 regimes
                    2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e69

                      1. Initial program 100.0%

                        \[\frac{x - y}{z - y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                      4. Step-by-step derivation
                        1. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                        2. lower--.f64100.0

                          \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                      5. Applied rewrites100.0%

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                      6. Taylor expanded in z around 0

                        \[\leadsto \frac{x}{-1 \cdot \color{blue}{y}} \]
                      7. Step-by-step derivation
                        1. Applied rewrites65.7%

                          \[\leadsto \frac{x}{-y} \]

                        if -2.0000000000000001e69 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around 0

                          \[\leadsto \color{blue}{\frac{x}{z}} \]
                        4. Step-by-step derivation
                          1. lower-/.f6460.8

                            \[\leadsto \color{blue}{\frac{x}{z}} \]
                        5. Applied rewrites60.8%

                          \[\leadsto \color{blue}{\frac{x}{z}} \]

                        if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \color{blue}{1} \]
                        4. Step-by-step derivation
                          1. Applied rewrites93.9%

                            \[\leadsto \color{blue}{1} \]
                        5. Recombined 3 regimes into one program.
                        6. Add Preprocessing

                        Alternative 8: 69.9% accurate, 0.3× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq 0.005:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
                        (FPCore (x y z)
                         :precision binary64
                         (let* ((t_0 (/ (- x y) (- z y))))
                           (if (<= t_0 0.005) (/ x z) (if (<= t_0 2.0) 1.0 (/ x z)))))
                        double code(double x, double y, double z) {
                        	double t_0 = (x - y) / (z - y);
                        	double tmp;
                        	if (t_0 <= 0.005) {
                        		tmp = x / z;
                        	} else if (t_0 <= 2.0) {
                        		tmp = 1.0;
                        	} else {
                        		tmp = x / z;
                        	}
                        	return tmp;
                        }
                        
                        real(8) function code(x, y, z)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8) :: t_0
                            real(8) :: tmp
                            t_0 = (x - y) / (z - y)
                            if (t_0 <= 0.005d0) then
                                tmp = x / z
                            else if (t_0 <= 2.0d0) then
                                tmp = 1.0d0
                            else
                                tmp = x / z
                            end if
                            code = tmp
                        end function
                        
                        public static double code(double x, double y, double z) {
                        	double t_0 = (x - y) / (z - y);
                        	double tmp;
                        	if (t_0 <= 0.005) {
                        		tmp = x / z;
                        	} else if (t_0 <= 2.0) {
                        		tmp = 1.0;
                        	} else {
                        		tmp = x / z;
                        	}
                        	return tmp;
                        }
                        
                        def code(x, y, z):
                        	t_0 = (x - y) / (z - y)
                        	tmp = 0
                        	if t_0 <= 0.005:
                        		tmp = x / z
                        	elif t_0 <= 2.0:
                        		tmp = 1.0
                        	else:
                        		tmp = x / z
                        	return tmp
                        
                        function code(x, y, z)
                        	t_0 = Float64(Float64(x - y) / Float64(z - y))
                        	tmp = 0.0
                        	if (t_0 <= 0.005)
                        		tmp = Float64(x / z);
                        	elseif (t_0 <= 2.0)
                        		tmp = 1.0;
                        	else
                        		tmp = Float64(x / z);
                        	end
                        	return tmp
                        end
                        
                        function tmp_2 = code(x, y, z)
                        	t_0 = (x - y) / (z - y);
                        	tmp = 0.0;
                        	if (t_0 <= 0.005)
                        		tmp = x / z;
                        	elseif (t_0 <= 2.0)
                        		tmp = 1.0;
                        	else
                        		tmp = x / z;
                        	end
                        	tmp_2 = tmp;
                        end
                        
                        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.005], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / z), $MachinePrecision]]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_0 := \frac{x - y}{z - y}\\
                        \mathbf{if}\;t\_0 \leq 0.005:\\
                        \;\;\;\;\frac{x}{z}\\
                        
                        \mathbf{elif}\;t\_0 \leq 2:\\
                        \;\;\;\;1\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;\frac{x}{z}\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                          1. Initial program 100.0%

                            \[\frac{x - y}{z - y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around 0

                            \[\leadsto \color{blue}{\frac{x}{z}} \]
                          4. Step-by-step derivation
                            1. lower-/.f6458.4

                              \[\leadsto \color{blue}{\frac{x}{z}} \]
                          5. Applied rewrites58.4%

                            \[\leadsto \color{blue}{\frac{x}{z}} \]

                          if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                          1. Initial program 100.0%

                            \[\frac{x - y}{z - y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{1} \]
                          4. Step-by-step derivation
                            1. Applied rewrites93.9%

                              \[\leadsto \color{blue}{1} \]
                          5. Recombined 2 regimes into one program.
                          6. Add Preprocessing

                          Alternative 9: 35.4% accurate, 18.0× speedup?

                          \[\begin{array}{l} \\ 1 \end{array} \]
                          (FPCore (x y z) :precision binary64 1.0)
                          double code(double x, double y, double z) {
                          	return 1.0;
                          }
                          
                          real(8) function code(x, y, z)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              code = 1.0d0
                          end function
                          
                          public static double code(double x, double y, double z) {
                          	return 1.0;
                          }
                          
                          def code(x, y, z):
                          	return 1.0
                          
                          function code(x, y, z)
                          	return 1.0
                          end
                          
                          function tmp = code(x, y, z)
                          	tmp = 1.0;
                          end
                          
                          code[x_, y_, z_] := 1.0
                          
                          \begin{array}{l}
                          
                          \\
                          1
                          \end{array}
                          
                          Derivation
                          1. Initial program 100.0%

                            \[\frac{x - y}{z - y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{1} \]
                          4. Step-by-step derivation
                            1. Applied rewrites34.0%

                              \[\leadsto \color{blue}{1} \]
                            2. Add Preprocessing

                            Developer Target 1: 100.0% accurate, 0.6× speedup?

                            \[\begin{array}{l} \\ \frac{x}{z - y} - \frac{y}{z - y} \end{array} \]
                            (FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
                            double code(double x, double y, double z) {
                            	return (x / (z - y)) - (y / (z - y));
                            }
                            
                            real(8) function code(x, y, z)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                code = (x / (z - y)) - (y / (z - y))
                            end function
                            
                            public static double code(double x, double y, double z) {
                            	return (x / (z - y)) - (y / (z - y));
                            }
                            
                            def code(x, y, z):
                            	return (x / (z - y)) - (y / (z - y))
                            
                            function code(x, y, z)
                            	return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y)))
                            end
                            
                            function tmp = code(x, y, z)
                            	tmp = (x / (z - y)) - (y / (z - y));
                            end
                            
                            code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                            
                            \begin{array}{l}
                            
                            \\
                            \frac{x}{z - y} - \frac{y}{z - y}
                            \end{array}
                            

                            Reproduce

                            ?
                            herbie shell --seed 2024220 
                            (FPCore (x y z)
                              :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
                              :precision binary64
                            
                              :alt
                              (! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
                            
                              (/ (- x y) (- z y)))