
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
z_m = (fabs.f64 z) (FPCore (x y z_m t) :precision binary64 (if (<= z_m 3.5e+248) (+ (/ (/ x y) (/ y x)) (* (/ 1.0 t) (* z_m (/ z_m t)))) (* z_m (* (/ 1.0 t) (/ z_m t)))))
z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double tmp;
if (z_m <= 3.5e+248) {
tmp = ((x / y) / (y / x)) + ((1.0 / t) * (z_m * (z_m / t)));
} else {
tmp = z_m * ((1.0 / t) * (z_m / t));
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8) :: tmp
if (z_m <= 3.5d+248) then
tmp = ((x / y) / (y / x)) + ((1.0d0 / t) * (z_m * (z_m / t)))
else
tmp = z_m * ((1.0d0 / t) * (z_m / t))
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m, double t) {
double tmp;
if (z_m <= 3.5e+248) {
tmp = ((x / y) / (y / x)) + ((1.0 / t) * (z_m * (z_m / t)));
} else {
tmp = z_m * ((1.0 / t) * (z_m / t));
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m, t): tmp = 0 if z_m <= 3.5e+248: tmp = ((x / y) / (y / x)) + ((1.0 / t) * (z_m * (z_m / t))) else: tmp = z_m * ((1.0 / t) * (z_m / t)) return tmp
z_m = abs(z) function code(x, y, z_m, t) tmp = 0.0 if (z_m <= 3.5e+248) tmp = Float64(Float64(Float64(x / y) / Float64(y / x)) + Float64(Float64(1.0 / t) * Float64(z_m * Float64(z_m / t)))); else tmp = Float64(z_m * Float64(Float64(1.0 / t) * Float64(z_m / t))); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m, t) tmp = 0.0; if (z_m <= 3.5e+248) tmp = ((x / y) / (y / x)) + ((1.0 / t) * (z_m * (z_m / t))); else tmp = z_m * ((1.0 / t) * (z_m / t)); end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_, t_] := If[LessEqual[z$95$m, 3.5e+248], N[(N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / t), $MachinePrecision] * N[(z$95$m * N[(z$95$m / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z$95$m * N[(N[(1.0 / t), $MachinePrecision] * N[(z$95$m / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \leq 3.5 \cdot 10^{+248}:\\
\;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}} + \frac{1}{t} \cdot \left(z\_m \cdot \frac{z\_m}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;z\_m \cdot \left(\frac{1}{t} \cdot \frac{z\_m}{t}\right)\\
\end{array}
\end{array}
if z < 3.50000000000000022e248Initial program 67.2%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
lift-/.f64N/A
*-lft-identityN/A
lift-*.f64N/A
times-fracN/A
lift-*.f64N/A
associate-*l/N/A
lift-/.f64N/A
lift-*.f64N/A
lower-*.f64N/A
lower-/.f6497.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.4
Applied rewrites97.4%
if 3.50000000000000022e248 < z Initial program 42.9%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6472.2
Applied rewrites72.2%
Applied rewrites100.0%
Final simplification97.5%
z_m = (fabs.f64 z)
(FPCore (x y z_m t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 5e-138)
(+ t_1 (/ (/ z_m t) (/ t z_m)))
(if (<= t_1 INFINITY)
(+ (* x (/ x (* y y))) (/ (* z_m (/ z_m t)) t))
(+ (/ (/ x y) (/ y x)) (/ (* z_m z_m) (* t t)))))))z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 5e-138) {
tmp = t_1 + ((z_m / t) / (t / z_m));
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x * (x / (y * y))) + ((z_m * (z_m / t)) / t);
} else {
tmp = ((x / y) / (y / x)) + ((z_m * z_m) / (t * t));
}
return tmp;
}
z_m = Math.abs(z);
public static double code(double x, double y, double z_m, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 5e-138) {
tmp = t_1 + ((z_m / t) / (t / z_m));
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (x * (x / (y * y))) + ((z_m * (z_m / t)) / t);
} else {
tmp = ((x / y) / (y / x)) + ((z_m * z_m) / (t * t));
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 5e-138: tmp = t_1 + ((z_m / t) / (t / z_m)) elif t_1 <= math.inf: tmp = (x * (x / (y * y))) + ((z_m * (z_m / t)) / t) else: tmp = ((x / y) / (y / x)) + ((z_m * z_m) / (t * t)) return tmp
z_m = abs(z) function code(x, y, z_m, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 5e-138) tmp = Float64(t_1 + Float64(Float64(z_m / t) / Float64(t / z_m))); elseif (t_1 <= Inf) tmp = Float64(Float64(x * Float64(x / Float64(y * y))) + Float64(Float64(z_m * Float64(z_m / t)) / t)); else tmp = Float64(Float64(Float64(x / y) / Float64(y / x)) + Float64(Float64(z_m * z_m) / Float64(t * t))); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 5e-138) tmp = t_1 + ((z_m / t) / (t / z_m)); elseif (t_1 <= Inf) tmp = (x * (x / (y * y))) + ((z_m * (z_m / t)) / t); else tmp = ((x / y) / (y / x)) + ((z_m * z_m) / (t * t)); end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-138], N[(t$95$1 + N[(N[(z$95$m / t), $MachinePrecision] / N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(z$95$m * N[(z$95$m / t), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision] + N[(N[(z$95$m * z$95$m), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-138}:\\
\;\;\;\;t\_1 + \frac{\frac{z\_m}{t}}{\frac{t}{z\_m}}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x \cdot \frac{x}{y \cdot y} + \frac{z\_m \cdot \frac{z\_m}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}} + \frac{z\_m \cdot z\_m}{t \cdot t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 4.99999999999999989e-138Initial program 64.1%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f6494.3
Applied rewrites94.3%
if 4.99999999999999989e-138 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 87.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6494.1
Applied rewrites94.1%
lift-/.f64N/A
lift-*.f64N/A
associate-*l/N/A
lift-/.f64N/A
lower-*.f6497.7
Applied rewrites97.7%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f6479.5
Applied rewrites79.5%
Final simplification93.8%
z_m = (fabs.f64 z)
(FPCore (x y z_m t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 5e-138)
(+ t_1 (/ (/ z_m t) (/ t z_m)))
(if (<= t_1 INFINITY)
(+ (* x (/ x (* y y))) (/ (* z_m (/ z_m t)) t))
(fma (/ x y) (/ x y) (/ (* z_m z_m) (* t t)))))))z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 5e-138) {
tmp = t_1 + ((z_m / t) / (t / z_m));
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x * (x / (y * y))) + ((z_m * (z_m / t)) / t);
} else {
tmp = fma((x / y), (x / y), ((z_m * z_m) / (t * t)));
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 5e-138) tmp = Float64(t_1 + Float64(Float64(z_m / t) / Float64(t / z_m))); elseif (t_1 <= Inf) tmp = Float64(Float64(x * Float64(x / Float64(y * y))) + Float64(Float64(z_m * Float64(z_m / t)) / t)); else tmp = fma(Float64(x / y), Float64(x / y), Float64(Float64(z_m * z_m) / Float64(t * t))); end return tmp end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-138], N[(t$95$1 + N[(N[(z$95$m / t), $MachinePrecision] / N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(z$95$m * N[(z$95$m / t), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z$95$m * z$95$m), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-138}:\\
\;\;\;\;t\_1 + \frac{\frac{z\_m}{t}}{\frac{t}{z\_m}}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x \cdot \frac{x}{y \cdot y} + \frac{z\_m \cdot \frac{z\_m}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z\_m \cdot z\_m}{t \cdot t}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 4.99999999999999989e-138Initial program 64.1%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f6494.3
Applied rewrites94.3%
if 4.99999999999999989e-138 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 87.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6494.1
Applied rewrites94.1%
lift-/.f64N/A
lift-*.f64N/A
associate-*l/N/A
lift-/.f64N/A
lower-*.f6497.7
Applied rewrites97.7%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6479.4
Applied rewrites79.4%
Final simplification93.8%
z_m = (fabs.f64 z)
(FPCore (x y z_m t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 5e+48)
(fma (/ z_m t) (/ z_m t) t_1)
(if (<= t_1 INFINITY)
(+ (* x (/ x (* y y))) (/ (* z_m (/ z_m t)) t))
(fma (/ x y) (/ x y) (/ (* z_m z_m) (* t t)))))))z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 5e+48) {
tmp = fma((z_m / t), (z_m / t), t_1);
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x * (x / (y * y))) + ((z_m * (z_m / t)) / t);
} else {
tmp = fma((x / y), (x / y), ((z_m * z_m) / (t * t)));
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 5e+48) tmp = fma(Float64(z_m / t), Float64(z_m / t), t_1); elseif (t_1 <= Inf) tmp = Float64(Float64(x * Float64(x / Float64(y * y))) + Float64(Float64(z_m * Float64(z_m / t)) / t)); else tmp = fma(Float64(x / y), Float64(x / y), Float64(Float64(z_m * z_m) / Float64(t * t))); end return tmp end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+48], N[(N[(z$95$m / t), $MachinePrecision] * N[(z$95$m / t), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(z$95$m * N[(z$95$m / t), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z$95$m * z$95$m), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+48}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z\_m}{t}, \frac{z\_m}{t}, t\_1\right)\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x \cdot \frac{x}{y \cdot y} + \frac{z\_m \cdot \frac{z\_m}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z\_m \cdot z\_m}{t \cdot t}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 4.99999999999999973e48Initial program 70.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6495.3
Applied rewrites95.3%
if 4.99999999999999973e48 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 85.5%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6493.0
Applied rewrites93.0%
lift-/.f64N/A
lift-*.f64N/A
associate-*l/N/A
lift-/.f64N/A
lower-*.f6497.3
Applied rewrites97.3%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6479.4
Applied rewrites79.4%
Final simplification93.7%
z_m = (fabs.f64 z)
(FPCore (x y z_m t)
:precision binary64
(let* ((t_1 (/ (* z_m z_m) (* t t))))
(if (<= t_1 1e-202)
(* (/ x y) (* x (/ 1.0 y)))
(if (<= t_1 2e+190) (fma (/ x (* y y)) x t_1) (* (/ z_m t) (/ z_m t))))))z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double t_1 = (z_m * z_m) / (t * t);
double tmp;
if (t_1 <= 1e-202) {
tmp = (x / y) * (x * (1.0 / y));
} else if (t_1 <= 2e+190) {
tmp = fma((x / (y * y)), x, t_1);
} else {
tmp = (z_m / t) * (z_m / t);
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m, t) t_1 = Float64(Float64(z_m * z_m) / Float64(t * t)) tmp = 0.0 if (t_1 <= 1e-202) tmp = Float64(Float64(x / y) * Float64(x * Float64(1.0 / y))); elseif (t_1 <= 2e+190) tmp = fma(Float64(x / Float64(y * y)), x, t_1); else tmp = Float64(Float64(z_m / t) * Float64(z_m / t)); end return tmp end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(z$95$m * z$95$m), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-202], N[(N[(x / y), $MachinePrecision] * N[(x * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+190], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + t$95$1), $MachinePrecision], N[(N[(z$95$m / t), $MachinePrecision] * N[(z$95$m / t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_1 := \frac{z\_m \cdot z\_m}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 10^{-202}:\\
\;\;\;\;\frac{x}{y} \cdot \left(x \cdot \frac{1}{y}\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+190}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z\_m}{t} \cdot \frac{z\_m}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1e-202Initial program 76.7%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6479.2
Applied rewrites79.2%
Applied rewrites94.2%
Applied rewrites94.3%
if 1e-202 < (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e190Initial program 81.4%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6488.5
Applied rewrites88.5%
if 2.0000000000000001e190 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 52.8%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6470.7
Applied rewrites70.7%
Applied rewrites86.4%
Final simplification89.8%
z_m = (fabs.f64 z)
(FPCore (x y z_m t)
:precision binary64
(let* ((t_1 (/ (* z_m z_m) (* t t))) (t_2 (* x (/ (/ x y) y))))
(if (<= t_1 5e-161)
t_2
(if (<= t_1 INFINITY) (* z_m (/ z_m (* t t))) t_2))))z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double t_1 = (z_m * z_m) / (t * t);
double t_2 = x * ((x / y) / y);
double tmp;
if (t_1 <= 5e-161) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = z_m * (z_m / (t * t));
} else {
tmp = t_2;
}
return tmp;
}
z_m = Math.abs(z);
public static double code(double x, double y, double z_m, double t) {
double t_1 = (z_m * z_m) / (t * t);
double t_2 = x * ((x / y) / y);
double tmp;
if (t_1 <= 5e-161) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = z_m * (z_m / (t * t));
} else {
tmp = t_2;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m, t): t_1 = (z_m * z_m) / (t * t) t_2 = x * ((x / y) / y) tmp = 0 if t_1 <= 5e-161: tmp = t_2 elif t_1 <= math.inf: tmp = z_m * (z_m / (t * t)) else: tmp = t_2 return tmp
z_m = abs(z) function code(x, y, z_m, t) t_1 = Float64(Float64(z_m * z_m) / Float64(t * t)) t_2 = Float64(x * Float64(Float64(x / y) / y)) tmp = 0.0 if (t_1 <= 5e-161) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(z_m * Float64(z_m / Float64(t * t))); else tmp = t_2; end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m, t) t_1 = (z_m * z_m) / (t * t); t_2 = x * ((x / y) / y); tmp = 0.0; if (t_1 <= 5e-161) tmp = t_2; elseif (t_1 <= Inf) tmp = z_m * (z_m / (t * t)); else tmp = t_2; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(z$95$m * z$95$m), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-161], t$95$2, If[LessEqual[t$95$1, Infinity], N[(z$95$m * N[(z$95$m / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_1 := \frac{z\_m \cdot z\_m}{t \cdot t}\\
t_2 := x \cdot \frac{\frac{x}{y}}{y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-161}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;z\_m \cdot \frac{z\_m}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 4.9999999999999999e-161 or +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 57.9%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6467.9
Applied rewrites67.9%
Applied rewrites75.8%
if 4.9999999999999999e-161 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 76.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6489.8
Applied rewrites89.8%
z_m = (fabs.f64 z)
(FPCore (x y z_m t)
:precision binary64
(let* ((t_1 (/ (* z_m z_m) (* t t))))
(if (<= t_1 1e-183)
(* x (/ x (* y y)))
(if (<= t_1 INFINITY)
(* z_m (/ z_m (* t t)))
(* x (* x (/ 1.0 (* y y))))))))z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double t_1 = (z_m * z_m) / (t * t);
double tmp;
if (t_1 <= 1e-183) {
tmp = x * (x / (y * y));
} else if (t_1 <= ((double) INFINITY)) {
tmp = z_m * (z_m / (t * t));
} else {
tmp = x * (x * (1.0 / (y * y)));
}
return tmp;
}
z_m = Math.abs(z);
public static double code(double x, double y, double z_m, double t) {
double t_1 = (z_m * z_m) / (t * t);
double tmp;
if (t_1 <= 1e-183) {
tmp = x * (x / (y * y));
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = z_m * (z_m / (t * t));
} else {
tmp = x * (x * (1.0 / (y * y)));
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m, t): t_1 = (z_m * z_m) / (t * t) tmp = 0 if t_1 <= 1e-183: tmp = x * (x / (y * y)) elif t_1 <= math.inf: tmp = z_m * (z_m / (t * t)) else: tmp = x * (x * (1.0 / (y * y))) return tmp
z_m = abs(z) function code(x, y, z_m, t) t_1 = Float64(Float64(z_m * z_m) / Float64(t * t)) tmp = 0.0 if (t_1 <= 1e-183) tmp = Float64(x * Float64(x / Float64(y * y))); elseif (t_1 <= Inf) tmp = Float64(z_m * Float64(z_m / Float64(t * t))); else tmp = Float64(x * Float64(x * Float64(1.0 / Float64(y * y)))); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m, t) t_1 = (z_m * z_m) / (t * t); tmp = 0.0; if (t_1 <= 1e-183) tmp = x * (x / (y * y)); elseif (t_1 <= Inf) tmp = z_m * (z_m / (t * t)); else tmp = x * (x * (1.0 / (y * y))); end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(z$95$m * z$95$m), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-183], N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(z$95$m * N[(z$95$m / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(x * N[(1.0 / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_1 := \frac{z\_m \cdot z\_m}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 10^{-183}:\\
\;\;\;\;x \cdot \frac{x}{y \cdot y}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;z\_m \cdot \frac{z\_m}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x \cdot \frac{1}{y \cdot y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.00000000000000001e-183Initial program 77.3%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6478.9
Applied rewrites78.9%
if 1.00000000000000001e-183 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 75.3%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6489.0
Applied rewrites89.0%
if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 0.0%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6436.3
Applied rewrites36.3%
Applied rewrites36.3%
Final simplification77.6%
z_m = (fabs.f64 z)
(FPCore (x y z_m t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 INFINITY)
(fma (/ z_m t) (/ z_m t) t_1)
(fma (/ x y) (/ x y) (/ (* z_m z_m) (* t t))))))z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = fma((z_m / t), (z_m / t), t_1);
} else {
tmp = fma((x / y), (x / y), ((z_m * z_m) / (t * t)));
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= Inf) tmp = fma(Float64(z_m / t), Float64(z_m / t), t_1); else tmp = fma(Float64(x / y), Float64(x / y), Float64(Float64(z_m * z_m) / Float64(t * t))); end return tmp end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], N[(N[(z$95$m / t), $MachinePrecision] * N[(z$95$m / t), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z$95$m * z$95$m), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{z\_m}{t}, \frac{z\_m}{t}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z\_m \cdot z\_m}{t \cdot t}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 77.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6494.2
Applied rewrites94.2%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6479.4
Applied rewrites79.4%
z_m = (fabs.f64 z) (FPCore (x y z_m t) :precision binary64 (let* ((t_1 (/ (* z_m z_m) (* t t)))) (if (<= t_1 5e+281) (fma (/ x y) (/ x y) t_1) (* (/ z_m t) (/ z_m t)))))
z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double t_1 = (z_m * z_m) / (t * t);
double tmp;
if (t_1 <= 5e+281) {
tmp = fma((x / y), (x / y), t_1);
} else {
tmp = (z_m / t) * (z_m / t);
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m, t) t_1 = Float64(Float64(z_m * z_m) / Float64(t * t)) tmp = 0.0 if (t_1 <= 5e+281) tmp = fma(Float64(x / y), Float64(x / y), t_1); else tmp = Float64(Float64(z_m / t) * Float64(z_m / t)); end return tmp end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(z$95$m * z$95$m), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+281], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z$95$m / t), $MachinePrecision] * N[(z$95$m / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_1 := \frac{z\_m \cdot z\_m}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+281}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z\_m}{t} \cdot \frac{z\_m}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 5.00000000000000016e281Initial program 78.3%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6495.9
Applied rewrites95.9%
if 5.00000000000000016e281 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 50.4%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6468.7
Applied rewrites68.7%
Applied rewrites85.5%
z_m = (fabs.f64 z)
(FPCore (x y z_m t)
:precision binary64
(let* ((t_1 (/ (* z_m z_m) (* t t))) (t_2 (* x (/ x (* y y)))))
(if (<= t_1 1e-183)
t_2
(if (<= t_1 INFINITY) (* z_m (/ z_m (* t t))) t_2))))z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double t_1 = (z_m * z_m) / (t * t);
double t_2 = x * (x / (y * y));
double tmp;
if (t_1 <= 1e-183) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = z_m * (z_m / (t * t));
} else {
tmp = t_2;
}
return tmp;
}
z_m = Math.abs(z);
public static double code(double x, double y, double z_m, double t) {
double t_1 = (z_m * z_m) / (t * t);
double t_2 = x * (x / (y * y));
double tmp;
if (t_1 <= 1e-183) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = z_m * (z_m / (t * t));
} else {
tmp = t_2;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m, t): t_1 = (z_m * z_m) / (t * t) t_2 = x * (x / (y * y)) tmp = 0 if t_1 <= 1e-183: tmp = t_2 elif t_1 <= math.inf: tmp = z_m * (z_m / (t * t)) else: tmp = t_2 return tmp
z_m = abs(z) function code(x, y, z_m, t) t_1 = Float64(Float64(z_m * z_m) / Float64(t * t)) t_2 = Float64(x * Float64(x / Float64(y * y))) tmp = 0.0 if (t_1 <= 1e-183) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(z_m * Float64(z_m / Float64(t * t))); else tmp = t_2; end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m, t) t_1 = (z_m * z_m) / (t * t); t_2 = x * (x / (y * y)); tmp = 0.0; if (t_1 <= 1e-183) tmp = t_2; elseif (t_1 <= Inf) tmp = z_m * (z_m / (t * t)); else tmp = t_2; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(z$95$m * z$95$m), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-183], t$95$2, If[LessEqual[t$95$1, Infinity], N[(z$95$m * N[(z$95$m / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_1 := \frac{z\_m \cdot z\_m}{t \cdot t}\\
t_2 := x \cdot \frac{x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 10^{-183}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;z\_m \cdot \frac{z\_m}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.00000000000000001e-183 or +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 58.3%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6468.4
Applied rewrites68.4%
if 1.00000000000000001e-183 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 75.3%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6489.0
Applied rewrites89.0%
z_m = (fabs.f64 z) (FPCore (x y z_m t) :precision binary64 (if (<= (/ (* z_m z_m) (* t t)) 5e-161) (* (/ x y) (* x (/ 1.0 y))) (* (/ z_m t) (/ z_m t))))
z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double tmp;
if (((z_m * z_m) / (t * t)) <= 5e-161) {
tmp = (x / y) * (x * (1.0 / y));
} else {
tmp = (z_m / t) * (z_m / t);
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8) :: tmp
if (((z_m * z_m) / (t * t)) <= 5d-161) then
tmp = (x / y) * (x * (1.0d0 / y))
else
tmp = (z_m / t) * (z_m / t)
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m, double t) {
double tmp;
if (((z_m * z_m) / (t * t)) <= 5e-161) {
tmp = (x / y) * (x * (1.0 / y));
} else {
tmp = (z_m / t) * (z_m / t);
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m, t): tmp = 0 if ((z_m * z_m) / (t * t)) <= 5e-161: tmp = (x / y) * (x * (1.0 / y)) else: tmp = (z_m / t) * (z_m / t) return tmp
z_m = abs(z) function code(x, y, z_m, t) tmp = 0.0 if (Float64(Float64(z_m * z_m) / Float64(t * t)) <= 5e-161) tmp = Float64(Float64(x / y) * Float64(x * Float64(1.0 / y))); else tmp = Float64(Float64(z_m / t) * Float64(z_m / t)); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m, t) tmp = 0.0; if (((z_m * z_m) / (t * t)) <= 5e-161) tmp = (x / y) * (x * (1.0 / y)); else tmp = (z_m / t) * (z_m / t); end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_, t_] := If[LessEqual[N[(N[(z$95$m * z$95$m), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 5e-161], N[(N[(x / y), $MachinePrecision] * N[(x * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z$95$m / t), $MachinePrecision] * N[(z$95$m / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{z\_m \cdot z\_m}{t \cdot t} \leq 5 \cdot 10^{-161}:\\
\;\;\;\;\frac{x}{y} \cdot \left(x \cdot \frac{1}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z\_m}{t} \cdot \frac{z\_m}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 4.9999999999999999e-161Initial program 76.6%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6478.2
Applied rewrites78.2%
Applied rewrites93.5%
Applied rewrites93.5%
if 4.9999999999999999e-161 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 58.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6470.6
Applied rewrites70.6%
Applied rewrites83.8%
Final simplification87.9%
z_m = (fabs.f64 z) (FPCore (x y z_m t) :precision binary64 (if (<= (/ (* z_m z_m) (* t t)) 5e-161) (* (/ x y) (/ x y)) (* (/ z_m t) (/ z_m t))))
z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double tmp;
if (((z_m * z_m) / (t * t)) <= 5e-161) {
tmp = (x / y) * (x / y);
} else {
tmp = (z_m / t) * (z_m / t);
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8) :: tmp
if (((z_m * z_m) / (t * t)) <= 5d-161) then
tmp = (x / y) * (x / y)
else
tmp = (z_m / t) * (z_m / t)
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m, double t) {
double tmp;
if (((z_m * z_m) / (t * t)) <= 5e-161) {
tmp = (x / y) * (x / y);
} else {
tmp = (z_m / t) * (z_m / t);
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m, t): tmp = 0 if ((z_m * z_m) / (t * t)) <= 5e-161: tmp = (x / y) * (x / y) else: tmp = (z_m / t) * (z_m / t) return tmp
z_m = abs(z) function code(x, y, z_m, t) tmp = 0.0 if (Float64(Float64(z_m * z_m) / Float64(t * t)) <= 5e-161) tmp = Float64(Float64(x / y) * Float64(x / y)); else tmp = Float64(Float64(z_m / t) * Float64(z_m / t)); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m, t) tmp = 0.0; if (((z_m * z_m) / (t * t)) <= 5e-161) tmp = (x / y) * (x / y); else tmp = (z_m / t) * (z_m / t); end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_, t_] := If[LessEqual[N[(N[(z$95$m * z$95$m), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 5e-161], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z$95$m / t), $MachinePrecision] * N[(z$95$m / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{z\_m \cdot z\_m}{t \cdot t} \leq 5 \cdot 10^{-161}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{z\_m}{t} \cdot \frac{z\_m}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 4.9999999999999999e-161Initial program 76.6%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6478.2
Applied rewrites78.2%
Applied rewrites93.5%
if 4.9999999999999999e-161 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 58.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6470.6
Applied rewrites70.6%
Applied rewrites83.8%
z_m = (fabs.f64 z) (FPCore (x y z_m t) :precision binary64 (if (<= (/ (* z_m z_m) (* t t)) 5e-161) (* (/ x y) (/ x y)) (* z_m (/ (/ z_m t) t))))
z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double tmp;
if (((z_m * z_m) / (t * t)) <= 5e-161) {
tmp = (x / y) * (x / y);
} else {
tmp = z_m * ((z_m / t) / t);
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8) :: tmp
if (((z_m * z_m) / (t * t)) <= 5d-161) then
tmp = (x / y) * (x / y)
else
tmp = z_m * ((z_m / t) / t)
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m, double t) {
double tmp;
if (((z_m * z_m) / (t * t)) <= 5e-161) {
tmp = (x / y) * (x / y);
} else {
tmp = z_m * ((z_m / t) / t);
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m, t): tmp = 0 if ((z_m * z_m) / (t * t)) <= 5e-161: tmp = (x / y) * (x / y) else: tmp = z_m * ((z_m / t) / t) return tmp
z_m = abs(z) function code(x, y, z_m, t) tmp = 0.0 if (Float64(Float64(z_m * z_m) / Float64(t * t)) <= 5e-161) tmp = Float64(Float64(x / y) * Float64(x / y)); else tmp = Float64(z_m * Float64(Float64(z_m / t) / t)); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m, t) tmp = 0.0; if (((z_m * z_m) / (t * t)) <= 5e-161) tmp = (x / y) * (x / y); else tmp = z_m * ((z_m / t) / t); end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_, t_] := If[LessEqual[N[(N[(z$95$m * z$95$m), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 5e-161], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(z$95$m * N[(N[(z$95$m / t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{z\_m \cdot z\_m}{t \cdot t} \leq 5 \cdot 10^{-161}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;z\_m \cdot \frac{\frac{z\_m}{t}}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 4.9999999999999999e-161Initial program 76.6%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6478.2
Applied rewrites78.2%
Applied rewrites93.5%
if 4.9999999999999999e-161 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 58.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6470.6
Applied rewrites70.6%
Applied rewrites81.0%
z_m = (fabs.f64 z) (FPCore (x y z_m t) :precision binary64 (if (<= (/ (* z_m z_m) (* t t)) 5e-161) (* x (/ (/ x y) y)) (* z_m (/ (/ z_m t) t))))
z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double tmp;
if (((z_m * z_m) / (t * t)) <= 5e-161) {
tmp = x * ((x / y) / y);
} else {
tmp = z_m * ((z_m / t) / t);
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8) :: tmp
if (((z_m * z_m) / (t * t)) <= 5d-161) then
tmp = x * ((x / y) / y)
else
tmp = z_m * ((z_m / t) / t)
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m, double t) {
double tmp;
if (((z_m * z_m) / (t * t)) <= 5e-161) {
tmp = x * ((x / y) / y);
} else {
tmp = z_m * ((z_m / t) / t);
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m, t): tmp = 0 if ((z_m * z_m) / (t * t)) <= 5e-161: tmp = x * ((x / y) / y) else: tmp = z_m * ((z_m / t) / t) return tmp
z_m = abs(z) function code(x, y, z_m, t) tmp = 0.0 if (Float64(Float64(z_m * z_m) / Float64(t * t)) <= 5e-161) tmp = Float64(x * Float64(Float64(x / y) / y)); else tmp = Float64(z_m * Float64(Float64(z_m / t) / t)); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m, t) tmp = 0.0; if (((z_m * z_m) / (t * t)) <= 5e-161) tmp = x * ((x / y) / y); else tmp = z_m * ((z_m / t) / t); end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_, t_] := If[LessEqual[N[(N[(z$95$m * z$95$m), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 5e-161], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(z$95$m * N[(N[(z$95$m / t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{z\_m \cdot z\_m}{t \cdot t} \leq 5 \cdot 10^{-161}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
\mathbf{else}:\\
\;\;\;\;z\_m \cdot \frac{\frac{z\_m}{t}}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 4.9999999999999999e-161Initial program 76.6%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6478.2
Applied rewrites78.2%
Applied rewrites84.9%
if 4.9999999999999999e-161 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 58.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6470.6
Applied rewrites70.6%
Applied rewrites81.0%
z_m = (fabs.f64 z) (FPCore (x y z_m t) :precision binary64 (* x (/ x (* y y))))
z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
return x * (x / (y * y));
}
z_m = abs(z)
real(8) function code(x, y, z_m, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
code = x * (x / (y * y))
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m, double t) {
return x * (x / (y * y));
}
z_m = math.fabs(z) def code(x, y, z_m, t): return x * (x / (y * y))
z_m = abs(z) function code(x, y, z_m, t) return Float64(x * Float64(x / Float64(y * y))) end
z_m = abs(z); function tmp = code(x, y, z_m, t) tmp = x * (x / (y * y)); end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_, t_] := N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x \cdot \frac{x}{y \cdot y}
\end{array}
Initial program 65.9%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6452.6
Applied rewrites52.6%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024220
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))