
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y): return x + ((1.0 - x) * (1.0 - y))
function code(x, y) return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = x + ((1.0 - x) * (1.0 - y)); end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y): return x + ((1.0 - x) * (1.0 - y))
function code(x, y) return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = x + ((1.0 - x) * (1.0 - y)); end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (- (fma y x 1.0) y))
double code(double x, double y) {
return fma(y, x, 1.0) - y;
}
function code(x, y) return Float64(fma(y, x, 1.0) - y) end
code[x_, y_] := N[(N[(y * x + 1.0), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, 1\right) - y
\end{array}
Initial program 79.6%
Taylor expanded in x around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate--r-N/A
metadata-evalN/A
+-lft-identityN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ x (* (- 1.0 x) (- 1.0 y)))) (t_1 (fma y x (- y)))) (if (<= t_0 0.0) t_1 (if (<= t_0 2.0) (- 1.0 y) t_1))))
double code(double x, double y) {
double t_0 = x + ((1.0 - x) * (1.0 - y));
double t_1 = fma(y, x, -y);
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = 1.0 - y;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) t_1 = fma(y, x, Float64(-y)) tmp = 0.0 if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 2.0) tmp = Float64(1.0 - y); else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * x + (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 2.0], N[(1.0 - y), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \left(1 - x\right) \cdot \left(1 - y\right)\\
t_1 := \mathsf{fma}\left(y, x, -y\right)\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < 0.0 or 2 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) Initial program 72.9%
Taylor expanded in y around inf
associate-*r*N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
cancel-sign-sub-invN/A
*-rgt-identityN/A
lower--.f64N/A
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
remove-double-negN/A
lower-*.f6488.4
Applied rewrites88.4%
Applied rewrites88.4%
if 0.0 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < 2Initial program 100.0%
Taylor expanded in x around 0
lower--.f6499.8
Applied rewrites99.8%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ x (* (- 1.0 x) (- 1.0 y)))) (t_1 (- (* x y) y))) (if (<= t_0 0.0) t_1 (if (<= t_0 2.0) (- 1.0 y) t_1))))
double code(double x, double y) {
double t_0 = x + ((1.0 - x) * (1.0 - y));
double t_1 = (x * y) - y;
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = 1.0 - y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x + ((1.0d0 - x) * (1.0d0 - y))
t_1 = (x * y) - y
if (t_0 <= 0.0d0) then
tmp = t_1
else if (t_0 <= 2.0d0) then
tmp = 1.0d0 - y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x + ((1.0 - x) * (1.0 - y));
double t_1 = (x * y) - y;
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = 1.0 - y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = x + ((1.0 - x) * (1.0 - y)) t_1 = (x * y) - y tmp = 0 if t_0 <= 0.0: tmp = t_1 elif t_0 <= 2.0: tmp = 1.0 - y else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) t_1 = Float64(Float64(x * y) - y) tmp = 0.0 if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 2.0) tmp = Float64(1.0 - y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = x + ((1.0 - x) * (1.0 - y)); t_1 = (x * y) - y; tmp = 0.0; if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 2.0) tmp = 1.0 - y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 2.0], N[(1.0 - y), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \left(1 - x\right) \cdot \left(1 - y\right)\\
t_1 := x \cdot y - y\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < 0.0 or 2 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) Initial program 72.9%
Taylor expanded in y around inf
associate-*r*N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
cancel-sign-sub-invN/A
*-rgt-identityN/A
lower--.f64N/A
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
remove-double-negN/A
lower-*.f6488.4
Applied rewrites88.4%
if 0.0 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < 2Initial program 100.0%
Taylor expanded in x around 0
lower--.f6499.8
Applied rewrites99.8%
Final simplification91.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ x (* (- 1.0 x) (- 1.0 y))))) (if (<= t_0 -1000000000.0) (- y) (if (<= t_0 100000000.0) 1.0 (- y)))))
double code(double x, double y) {
double t_0 = x + ((1.0 - x) * (1.0 - y));
double tmp;
if (t_0 <= -1000000000.0) {
tmp = -y;
} else if (t_0 <= 100000000.0) {
tmp = 1.0;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x + ((1.0d0 - x) * (1.0d0 - y))
if (t_0 <= (-1000000000.0d0)) then
tmp = -y
else if (t_0 <= 100000000.0d0) then
tmp = 1.0d0
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x + ((1.0 - x) * (1.0 - y));
double tmp;
if (t_0 <= -1000000000.0) {
tmp = -y;
} else if (t_0 <= 100000000.0) {
tmp = 1.0;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y): t_0 = x + ((1.0 - x) * (1.0 - y)) tmp = 0 if t_0 <= -1000000000.0: tmp = -y elif t_0 <= 100000000.0: tmp = 1.0 else: tmp = -y return tmp
function code(x, y) t_0 = Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) tmp = 0.0 if (t_0 <= -1000000000.0) tmp = Float64(-y); elseif (t_0 <= 100000000.0) tmp = 1.0; else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y) t_0 = x + ((1.0 - x) * (1.0 - y)); tmp = 0.0; if (t_0 <= -1000000000.0) tmp = -y; elseif (t_0 <= 100000000.0) tmp = 1.0; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000.0], (-y), If[LessEqual[t$95$0, 100000000.0], 1.0, (-y)]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \left(1 - x\right) \cdot \left(1 - y\right)\\
\mathbf{if}\;t\_0 \leq -1000000000:\\
\;\;\;\;-y\\
\mathbf{elif}\;t\_0 \leq 100000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < -1e9 or 1e8 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) Initial program 99.8%
Taylor expanded in y around inf
associate-*r*N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
cancel-sign-sub-invN/A
*-rgt-identityN/A
lower--.f64N/A
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
remove-double-negN/A
lower-*.f6499.7
Applied rewrites99.7%
Taylor expanded in x around 0
Applied rewrites48.0%
if -1e9 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < 1e8Initial program 56.0%
Taylor expanded in y around 0
Applied rewrites69.0%
(FPCore (x y) :precision binary64 (if (<= x -280000.0) (* x y) (if (<= x 2700000000.0) (- 1.0 y) (* x y))))
double code(double x, double y) {
double tmp;
if (x <= -280000.0) {
tmp = x * y;
} else if (x <= 2700000000.0) {
tmp = 1.0 - y;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-280000.0d0)) then
tmp = x * y
else if (x <= 2700000000.0d0) then
tmp = 1.0d0 - y
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -280000.0) {
tmp = x * y;
} else if (x <= 2700000000.0) {
tmp = 1.0 - y;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -280000.0: tmp = x * y elif x <= 2700000000.0: tmp = 1.0 - y else: tmp = x * y return tmp
function code(x, y) tmp = 0.0 if (x <= -280000.0) tmp = Float64(x * y); elseif (x <= 2700000000.0) tmp = Float64(1.0 - y); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -280000.0) tmp = x * y; elseif (x <= 2700000000.0) tmp = 1.0 - y; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -280000.0], N[(x * y), $MachinePrecision], If[LessEqual[x, 2700000000.0], N[(1.0 - y), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -280000:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 2700000000:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -2.8e5 or 2.7e9 < x Initial program 59.5%
Taylor expanded in x around inf
*-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate--r-N/A
metadata-evalN/A
+-lft-identityN/A
lower-*.f6481.3
Applied rewrites81.3%
if -2.8e5 < x < 2.7e9Initial program 100.0%
Taylor expanded in x around 0
lower--.f6499.5
Applied rewrites99.5%
Final simplification90.3%
(FPCore (x y) :precision binary64 (- 1.0 y))
double code(double x, double y) {
return 1.0 - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - y
end function
public static double code(double x, double y) {
return 1.0 - y;
}
def code(x, y): return 1.0 - y
function code(x, y) return Float64(1.0 - y) end
function tmp = code(x, y) tmp = 1.0 - y; end
code[x_, y_] := N[(1.0 - y), $MachinePrecision]
\begin{array}{l}
\\
1 - y
\end{array}
Initial program 79.6%
Taylor expanded in x around 0
lower--.f6458.7
Applied rewrites58.7%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 79.6%
Taylor expanded in y around 0
Applied rewrites33.3%
(FPCore (x y) :precision binary64 (- (* y x) (- y 1.0)))
double code(double x, double y) {
return (y * x) - (y - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * x) - (y - 1.0d0)
end function
public static double code(double x, double y) {
return (y * x) - (y - 1.0);
}
def code(x, y): return (y * x) - (y - 1.0)
function code(x, y) return Float64(Float64(y * x) - Float64(y - 1.0)) end
function tmp = code(x, y) tmp = (y * x) - (y - 1.0); end
code[x_, y_] := N[(N[(y * x), $MachinePrecision] - N[(y - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x - \left(y - 1\right)
\end{array}
herbie shell --seed 2024220
(FPCore (x y)
:name "Graphics.Rendering.Chart.Plot.Vectors:renderPlotVectors from Chart-1.5.3"
:precision binary64
:alt
(! :herbie-platform default (- (* y x) (- y 1)))
(+ x (* (- 1.0 x) (- 1.0 y))))