
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 97.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -50000000.0)
t_1
(if (<= (/ z t) 0.5) (+ x (/ (* y z) t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -50000000.0) {
tmp = t_1;
} else if ((z / t) <= 0.5) {
tmp = x + ((y * z) / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * ((y - x) / t)
if ((z / t) <= (-50000000.0d0)) then
tmp = t_1
else if ((z / t) <= 0.5d0) then
tmp = x + ((y * z) / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -50000000.0) {
tmp = t_1;
} else if ((z / t) <= 0.5) {
tmp = x + ((y * z) / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * ((y - x) / t) tmp = 0 if (z / t) <= -50000000.0: tmp = t_1 elif (z / t) <= 0.5: tmp = x + ((y * z) / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -50000000.0) tmp = t_1; elseif (Float64(z / t) <= 0.5) tmp = Float64(x + Float64(Float64(y * z) / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * ((y - x) / t); tmp = 0.0; if ((z / t) <= -50000000.0) tmp = t_1; elseif ((z / t) <= 0.5) tmp = x + ((y * z) / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -50000000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 0.5], N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -50000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 0.5:\\
\;\;\;\;x + \frac{y \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -5e7 or 0.5 < (/.f64 z t) Initial program 98.3%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6492.3
Applied rewrites92.3%
if -5e7 < (/.f64 z t) < 0.5Initial program 96.3%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f6492.8
Applied rewrites92.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -2.0) (/ (* (- y x) z) t) (if (<= (/ z t) 0.5) (fma (/ y t) z x) (* z (/ (- y x) t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -2.0) {
tmp = ((y - x) * z) / t;
} else if ((z / t) <= 0.5) {
tmp = fma((y / t), z, x);
} else {
tmp = z * ((y - x) / t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -2.0) tmp = Float64(Float64(Float64(y - x) * z) / t); elseif (Float64(z / t) <= 0.5) tmp = fma(Float64(y / t), z, x); else tmp = Float64(z * Float64(Float64(y - x) / t)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -2.0], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 0.5], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -2:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 0.5:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y - x}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -2Initial program 98.3%
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.3
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f6490.9
Applied rewrites90.9%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6489.2
Applied rewrites89.2%
if -2 < (/.f64 z t) < 0.5Initial program 96.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6491.9
Applied rewrites91.9%
Taylor expanded in y around inf
lower-/.f6493.1
Applied rewrites93.1%
if 0.5 < (/.f64 z t) Initial program 98.4%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6493.2
Applied rewrites93.2%
Final simplification92.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* z (/ (- y x) t)))) (if (<= (/ z t) -2.0) t_1 (if (<= (/ z t) 0.5) (fma (/ y t) z x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -2.0) {
tmp = t_1;
} else if ((z / t) <= 0.5) {
tmp = fma((y / t), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -2.0) tmp = t_1; elseif (Float64(z / t) <= 0.5) tmp = fma(Float64(y / t), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 0.5], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 0.5:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2 or 0.5 < (/.f64 z t) Initial program 98.4%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6491.0
Applied rewrites91.0%
if -2 < (/.f64 z t) < 0.5Initial program 96.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6491.9
Applied rewrites91.9%
Taylor expanded in y around inf
lower-/.f6493.1
Applied rewrites93.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (fma (/ y t) z x)))
(if (<= t -6e-76)
t_1
(if (<= t 8e-173)
(* y (/ z t))
(if (<= t 6.3e-22) (- (* x (/ z t))) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = fma((y / t), z, x);
double tmp;
if (t <= -6e-76) {
tmp = t_1;
} else if (t <= 8e-173) {
tmp = y * (z / t);
} else if (t <= 6.3e-22) {
tmp = -(x * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(y / t), z, x) tmp = 0.0 if (t <= -6e-76) tmp = t_1; elseif (t <= 8e-173) tmp = Float64(y * Float64(z / t)); elseif (t <= 6.3e-22) tmp = Float64(-Float64(x * Float64(z / t))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[t, -6e-76], t$95$1, If[LessEqual[t, 8e-173], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 6.3e-22], (-N[(x * N[(z / t), $MachinePrecision]), $MachinePrecision]), t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{if}\;t \leq -6 \cdot 10^{-76}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 8 \cdot 10^{-173}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{elif}\;t \leq 6.3 \cdot 10^{-22}:\\
\;\;\;\;-x \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -6.00000000000000048e-76 or 6.3e-22 < t Initial program 96.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
lower-/.f6484.4
Applied rewrites84.4%
if -6.00000000000000048e-76 < t < 8.0000000000000003e-173Initial program 98.6%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6468.7
Applied rewrites68.7%
Applied rewrites74.1%
if 8.0000000000000003e-173 < t < 6.3e-22Initial program 99.8%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6475.3
Applied rewrites75.3%
Taylor expanded in z around inf
Applied rewrites62.1%
Applied rewrites68.3%
Final simplification79.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (fma (/ y t) z x)))
(if (<= t -6e-76)
t_1
(if (<= t 3.1e-151)
(* y (/ z t))
(if (<= t 6.3e-22) (- (* z (/ x t))) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = fma((y / t), z, x);
double tmp;
if (t <= -6e-76) {
tmp = t_1;
} else if (t <= 3.1e-151) {
tmp = y * (z / t);
} else if (t <= 6.3e-22) {
tmp = -(z * (x / t));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(y / t), z, x) tmp = 0.0 if (t <= -6e-76) tmp = t_1; elseif (t <= 3.1e-151) tmp = Float64(y * Float64(z / t)); elseif (t <= 6.3e-22) tmp = Float64(-Float64(z * Float64(x / t))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[t, -6e-76], t$95$1, If[LessEqual[t, 3.1e-151], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 6.3e-22], (-N[(z * N[(x / t), $MachinePrecision]), $MachinePrecision]), t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{if}\;t \leq -6 \cdot 10^{-76}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 3.1 \cdot 10^{-151}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{elif}\;t \leq 6.3 \cdot 10^{-22}:\\
\;\;\;\;-z \cdot \frac{x}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -6.00000000000000048e-76 or 6.3e-22 < t Initial program 96.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
lower-/.f6484.4
Applied rewrites84.4%
if -6.00000000000000048e-76 < t < 3.09999999999999984e-151Initial program 98.7%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6466.1
Applied rewrites66.1%
Applied rewrites70.9%
if 3.09999999999999984e-151 < t < 6.3e-22Initial program 99.8%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6478.0
Applied rewrites78.0%
Taylor expanded in z around inf
Applied rewrites68.8%
Applied rewrites68.8%
Final simplification78.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (/ y t) z x))) (if (<= t -6e-76) t_1 (if (<= t 5.3e-104) (* y (/ z t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma((y / t), z, x);
double tmp;
if (t <= -6e-76) {
tmp = t_1;
} else if (t <= 5.3e-104) {
tmp = y * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(y / t), z, x) tmp = 0.0 if (t <= -6e-76) tmp = t_1; elseif (t <= 5.3e-104) tmp = Float64(y * Float64(z / t)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[t, -6e-76], t$95$1, If[LessEqual[t, 5.3e-104], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{if}\;t \leq -6 \cdot 10^{-76}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 5.3 \cdot 10^{-104}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -6.00000000000000048e-76 or 5.30000000000000018e-104 < t Initial program 96.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
lower-/.f6481.4
Applied rewrites81.4%
if -6.00000000000000048e-76 < t < 5.30000000000000018e-104Initial program 98.8%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6461.2
Applied rewrites61.2%
Applied rewrites66.5%
Final simplification76.2%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 97.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6497.2
Applied rewrites97.2%
(FPCore (x y z t) :precision binary64 (* y (/ z t)))
double code(double x, double y, double z, double t) {
return y * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return y * (z / t);
}
def code(x, y, z, t): return y * (z / t)
function code(x, y, z, t) return Float64(y * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = y * (z / t); end
code[x_, y_, z_, t_] := N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \frac{z}{t}
\end{array}
Initial program 97.2%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6436.9
Applied rewrites36.9%
Applied rewrites40.4%
Final simplification40.4%
(FPCore (x y z t) :precision binary64 (* z (/ y t)))
double code(double x, double y, double z, double t) {
return z * (y / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * (y / t)
end function
public static double code(double x, double y, double z, double t) {
return z * (y / t);
}
def code(x, y, z, t): return z * (y / t)
function code(x, y, z, t) return Float64(z * Float64(y / t)) end
function tmp = code(x, y, z, t) tmp = z * (y / t); end
code[x_, y_, z_, t_] := N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \frac{y}{t}
\end{array}
Initial program 97.2%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6436.9
Applied rewrites36.9%
Applied rewrites35.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024220
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))