
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= y 7.5e+65) (/ (fma 0.5 (/ y x) 0.5) y) (/ 0.5 x)))
assert(x < y);
double code(double x, double y) {
double tmp;
if (y <= 7.5e+65) {
tmp = fma(0.5, (y / x), 0.5) / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (y <= 7.5e+65) tmp = Float64(fma(0.5, Float64(y / x), 0.5) / y); else tmp = Float64(0.5 / x); end return tmp end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[y, 7.5e+65], N[(N[(0.5 * N[(y / x), $MachinePrecision] + 0.5), $MachinePrecision] / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 7.5 \cdot 10^{+65}:\\
\;\;\;\;\frac{\mathsf{fma}\left(0.5, \frac{y}{x}, 0.5\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 7.50000000000000006e65Initial program 76.6%
Taylor expanded in y around 0
lower-/.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-/.f6494.6
Applied rewrites94.6%
if 7.50000000000000006e65 < y Initial program 63.4%
Taylor expanded in x around 0
lower-/.f6485.9
Applied rewrites85.9%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= y 8.5e-181) (/ 0.5 y) (if (<= y 3.8e+122) (/ (+ y x) (* y (* x 2.0))) (/ 0.5 x))))
assert(x < y);
double code(double x, double y) {
double tmp;
if (y <= 8.5e-181) {
tmp = 0.5 / y;
} else if (y <= 3.8e+122) {
tmp = (y + x) / (y * (x * 2.0));
} else {
tmp = 0.5 / x;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 8.5d-181) then
tmp = 0.5d0 / y
else if (y <= 3.8d+122) then
tmp = (y + x) / (y * (x * 2.0d0))
else
tmp = 0.5d0 / x
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (y <= 8.5e-181) {
tmp = 0.5 / y;
} else if (y <= 3.8e+122) {
tmp = (y + x) / (y * (x * 2.0));
} else {
tmp = 0.5 / x;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if y <= 8.5e-181: tmp = 0.5 / y elif y <= 3.8e+122: tmp = (y + x) / (y * (x * 2.0)) else: tmp = 0.5 / x return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (y <= 8.5e-181) tmp = Float64(0.5 / y); elseif (y <= 3.8e+122) tmp = Float64(Float64(y + x) / Float64(y * Float64(x * 2.0))); else tmp = Float64(0.5 / x); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (y <= 8.5e-181)
tmp = 0.5 / y;
elseif (y <= 3.8e+122)
tmp = (y + x) / (y * (x * 2.0));
else
tmp = 0.5 / x;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[y, 8.5e-181], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 3.8e+122], N[(N[(y + x), $MachinePrecision] / N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8.5 \cdot 10^{-181}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{+122}:\\
\;\;\;\;\frac{y + x}{y \cdot \left(x \cdot 2\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 8.49999999999999953e-181Initial program 73.8%
Taylor expanded in x around inf
lower-/.f6457.9
Applied rewrites57.9%
if 8.49999999999999953e-181 < y < 3.7999999999999998e122Initial program 86.0%
if 3.7999999999999998e122 < y Initial program 55.7%
Taylor expanded in x around 0
lower-/.f6489.7
Applied rewrites89.7%
Final simplification70.3%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= y 5.2e-68) (/ 0.5 y) (/ 0.5 x)))
assert(x < y);
double code(double x, double y) {
double tmp;
if (y <= 5.2e-68) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5.2d-68) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (y <= 5.2e-68) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if y <= 5.2e-68: tmp = 0.5 / y else: tmp = 0.5 / x return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (y <= 5.2e-68) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (y <= 5.2e-68)
tmp = 0.5 / y;
else
tmp = 0.5 / x;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[y, 5.2e-68], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.2 \cdot 10^{-68}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 5.1999999999999996e-68Initial program 75.2%
Taylor expanded in x around inf
lower-/.f6460.2
Applied rewrites60.2%
if 5.1999999999999996e-68 < y Initial program 69.8%
Taylor expanded in x around 0
lower-/.f6478.3
Applied rewrites78.3%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (/ 0.5 x))
assert(x < y);
double code(double x, double y) {
return 0.5 / x;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 / x
end function
assert x < y;
public static double code(double x, double y) {
return 0.5 / x;
}
[x, y] = sort([x, y]) def code(x, y): return 0.5 / x
x, y = sort([x, y]) function code(x, y) return Float64(0.5 / x) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = 0.5 / x;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(0.5 / x), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\frac{0.5}{x}
\end{array}
Initial program 73.5%
Taylor expanded in x around 0
lower-/.f6451.8
Applied rewrites51.8%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024220
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 1/2 x) (/ 1/2 y)))
(/ (+ x y) (* (* x 2.0) y)))