
(FPCore (x) :precision binary64 (sqrt (* 2.0 (pow x 2.0))))
double code(double x) {
return sqrt((2.0 * pow(x, 2.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((2.0d0 * (x ** 2.0d0)))
end function
public static double code(double x) {
return Math.sqrt((2.0 * Math.pow(x, 2.0)));
}
def code(x): return math.sqrt((2.0 * math.pow(x, 2.0)))
function code(x) return sqrt(Float64(2.0 * (x ^ 2.0))) end
function tmp = code(x) tmp = sqrt((2.0 * (x ^ 2.0))); end
code[x_] := N[Sqrt[N[(2.0 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2 \cdot {x}^{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (sqrt (* 2.0 (pow x 2.0))))
double code(double x) {
return sqrt((2.0 * pow(x, 2.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((2.0d0 * (x ** 2.0d0)))
end function
public static double code(double x) {
return Math.sqrt((2.0 * Math.pow(x, 2.0)));
}
def code(x): return math.sqrt((2.0 * math.pow(x, 2.0)))
function code(x) return sqrt(Float64(2.0 * (x ^ 2.0))) end
function tmp = code(x) tmp = sqrt((2.0 * (x ^ 2.0))); end
code[x_] := N[Sqrt[N[(2.0 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2 \cdot {x}^{2}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x -2e-310) (* (sqrt (* x -2.0)) (sqrt (- x))) (* (sqrt (* x 2.0)) (sqrt x))))
double code(double x) {
double tmp;
if (x <= -2e-310) {
tmp = sqrt((x * -2.0)) * sqrt(-x);
} else {
tmp = sqrt((x * 2.0)) * sqrt(x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-2d-310)) then
tmp = sqrt((x * (-2.0d0))) * sqrt(-x)
else
tmp = sqrt((x * 2.0d0)) * sqrt(x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -2e-310) {
tmp = Math.sqrt((x * -2.0)) * Math.sqrt(-x);
} else {
tmp = Math.sqrt((x * 2.0)) * Math.sqrt(x);
}
return tmp;
}
def code(x): tmp = 0 if x <= -2e-310: tmp = math.sqrt((x * -2.0)) * math.sqrt(-x) else: tmp = math.sqrt((x * 2.0)) * math.sqrt(x) return tmp
function code(x) tmp = 0.0 if (x <= -2e-310) tmp = Float64(sqrt(Float64(x * -2.0)) * sqrt(Float64(-x))); else tmp = Float64(sqrt(Float64(x * 2.0)) * sqrt(x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -2e-310) tmp = sqrt((x * -2.0)) * sqrt(-x); else tmp = sqrt((x * 2.0)) * sqrt(x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -2e-310], N[(N[Sqrt[N[(x * -2.0), $MachinePrecision]], $MachinePrecision] * N[Sqrt[(-x)], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(x * 2.0), $MachinePrecision]], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{-310}:\\
\;\;\;\;\sqrt{x \cdot -2} \cdot \sqrt{-x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2} \cdot \sqrt{x}\\
\end{array}
\end{array}
if x < -1.999999999999994e-310Initial program 58.7%
Taylor expanded in x around -inf
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.3
Applied rewrites99.3%
Applied rewrites99.3%
Applied rewrites99.5%
if -1.999999999999994e-310 < x Initial program 53.5%
Taylor expanded in x around -inf
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower-sqrt.f642.4
Applied rewrites2.4%
Applied rewrites99.5%
Final simplification99.5%
(FPCore (x) :precision binary64 (if (<= x -2e-310) (/ (* x -2.0) (sqrt 2.0)) (* (sqrt (* x 2.0)) (sqrt x))))
double code(double x) {
double tmp;
if (x <= -2e-310) {
tmp = (x * -2.0) / sqrt(2.0);
} else {
tmp = sqrt((x * 2.0)) * sqrt(x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-2d-310)) then
tmp = (x * (-2.0d0)) / sqrt(2.0d0)
else
tmp = sqrt((x * 2.0d0)) * sqrt(x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -2e-310) {
tmp = (x * -2.0) / Math.sqrt(2.0);
} else {
tmp = Math.sqrt((x * 2.0)) * Math.sqrt(x);
}
return tmp;
}
def code(x): tmp = 0 if x <= -2e-310: tmp = (x * -2.0) / math.sqrt(2.0) else: tmp = math.sqrt((x * 2.0)) * math.sqrt(x) return tmp
function code(x) tmp = 0.0 if (x <= -2e-310) tmp = Float64(Float64(x * -2.0) / sqrt(2.0)); else tmp = Float64(sqrt(Float64(x * 2.0)) * sqrt(x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -2e-310) tmp = (x * -2.0) / sqrt(2.0); else tmp = sqrt((x * 2.0)) * sqrt(x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -2e-310], N[(N[(x * -2.0), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(x * 2.0), $MachinePrecision]], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{-310}:\\
\;\;\;\;\frac{x \cdot -2}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2} \cdot \sqrt{x}\\
\end{array}
\end{array}
if x < -1.999999999999994e-310Initial program 53.2%
Taylor expanded in x around -inf
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.3
Applied rewrites99.3%
Applied rewrites99.3%
if -1.999999999999994e-310 < x Initial program 54.0%
Taylor expanded in x around -inf
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower-sqrt.f642.3
Applied rewrites2.3%
Applied rewrites99.4%
Final simplification99.4%
herbie shell --seed 2024219
(FPCore (x)
:name "sqrt D (should all be same)"
:precision binary64
(sqrt (* 2.0 (pow x 2.0))))