
(FPCore (m v) :precision binary64 (* (- (/ (* m (- 1.0 m)) v) 1.0) m))
double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (((m * (1.0d0 - m)) / v) - 1.0d0) * m
end function
public static double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
def code(m, v): return (((m * (1.0 - m)) / v) - 1.0) * m
function code(m, v) return Float64(Float64(Float64(Float64(m * Float64(1.0 - m)) / v) - 1.0) * m) end
function tmp = code(m, v) tmp = (((m * (1.0 - m)) / v) - 1.0) * m; end
code[m_, v_] := N[(N[(N[(N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision] - 1.0), $MachinePrecision] * m), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{m \cdot \left(1 - m\right)}{v} - 1\right) \cdot m
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (m v) :precision binary64 (* (- (/ (* m (- 1.0 m)) v) 1.0) m))
double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (((m * (1.0d0 - m)) / v) - 1.0d0) * m
end function
public static double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
def code(m, v): return (((m * (1.0 - m)) / v) - 1.0) * m
function code(m, v) return Float64(Float64(Float64(Float64(m * Float64(1.0 - m)) / v) - 1.0) * m) end
function tmp = code(m, v) tmp = (((m * (1.0 - m)) / v) - 1.0) * m; end
code[m_, v_] := N[(N[(N[(N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision] - 1.0), $MachinePrecision] * m), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{m \cdot \left(1 - m\right)}{v} - 1\right) \cdot m
\end{array}
(FPCore (m v) :precision binary64 (* m (+ (/ (* m (- 1.0 m)) v) -1.0)))
double code(double m, double v) {
return m * (((m * (1.0 - m)) / v) + -1.0);
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = m * (((m * (1.0d0 - m)) / v) + (-1.0d0))
end function
public static double code(double m, double v) {
return m * (((m * (1.0 - m)) / v) + -1.0);
}
def code(m, v): return m * (((m * (1.0 - m)) / v) + -1.0)
function code(m, v) return Float64(m * Float64(Float64(Float64(m * Float64(1.0 - m)) / v) + -1.0)) end
function tmp = code(m, v) tmp = m * (((m * (1.0 - m)) / v) + -1.0); end
code[m_, v_] := N[(m * N[(N[(N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
m \cdot \left(\frac{m \cdot \left(1 - m\right)}{v} + -1\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (m v)
:precision binary64
(let* ((t_0 (* m (+ (/ (* m (- 1.0 m)) v) -1.0))))
(if (<= t_0 (- INFINITY))
(- (/ (* m m) m))
(if (<= t_0 -2e-308) (- m) (/ (* m m) v)))))
double code(double m, double v) {
double t_0 = m * (((m * (1.0 - m)) / v) + -1.0);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = -((m * m) / m);
} else if (t_0 <= -2e-308) {
tmp = -m;
} else {
tmp = (m * m) / v;
}
return tmp;
}
public static double code(double m, double v) {
double t_0 = m * (((m * (1.0 - m)) / v) + -1.0);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = -((m * m) / m);
} else if (t_0 <= -2e-308) {
tmp = -m;
} else {
tmp = (m * m) / v;
}
return tmp;
}
def code(m, v): t_0 = m * (((m * (1.0 - m)) / v) + -1.0) tmp = 0 if t_0 <= -math.inf: tmp = -((m * m) / m) elif t_0 <= -2e-308: tmp = -m else: tmp = (m * m) / v return tmp
function code(m, v) t_0 = Float64(m * Float64(Float64(Float64(m * Float64(1.0 - m)) / v) + -1.0)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(-Float64(Float64(m * m) / m)); elseif (t_0 <= -2e-308) tmp = Float64(-m); else tmp = Float64(Float64(m * m) / v); end return tmp end
function tmp_2 = code(m, v) t_0 = m * (((m * (1.0 - m)) / v) + -1.0); tmp = 0.0; if (t_0 <= -Inf) tmp = -((m * m) / m); elseif (t_0 <= -2e-308) tmp = -m; else tmp = (m * m) / v; end tmp_2 = tmp; end
code[m_, v_] := Block[{t$95$0 = N[(m * N[(N[(N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], (-N[(N[(m * m), $MachinePrecision] / m), $MachinePrecision]), If[LessEqual[t$95$0, -2e-308], (-m), N[(N[(m * m), $MachinePrecision] / v), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := m \cdot \left(\frac{m \cdot \left(1 - m\right)}{v} + -1\right)\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;-\frac{m \cdot m}{m}\\
\mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-308}:\\
\;\;\;\;-m\\
\mathbf{else}:\\
\;\;\;\;\frac{m \cdot m}{v}\\
\end{array}
\end{array}
if (*.f64 (-.f64 (/.f64 (*.f64 m (-.f64 #s(literal 1 binary64) m)) v) #s(literal 1 binary64)) m) < -inf.0Initial program 100.0%
Taylor expanded in m around 0
mul-1-negN/A
lower-neg.f645.7
Applied rewrites5.7%
Applied rewrites60.2%
if -inf.0 < (*.f64 (-.f64 (/.f64 (*.f64 m (-.f64 #s(literal 1 binary64) m)) v) #s(literal 1 binary64)) m) < -1.9999999999999998e-308Initial program 99.8%
Taylor expanded in m around 0
mul-1-negN/A
lower-neg.f6473.8
Applied rewrites73.8%
if -1.9999999999999998e-308 < (*.f64 (-.f64 (/.f64 (*.f64 m (-.f64 #s(literal 1 binary64) m)) v) #s(literal 1 binary64)) m) Initial program 99.6%
Taylor expanded in m around inf
distribute-rgt-out--N/A
*-commutativeN/A
cube-multN/A
unpow2N/A
associate-*l*N/A
associate-/r*N/A
associate-*r/N/A
unpow2N/A
associate-*l*N/A
rgt-mult-inverseN/A
*-rgt-identityN/A
*-commutativeN/A
cube-multN/A
unpow2N/A
associate-*r*N/A
associate-*l/N/A
*-lft-identityN/A
Applied rewrites74.1%
Taylor expanded in m around 0
Applied rewrites70.3%
Final simplification67.3%
herbie shell --seed 2024219
(FPCore (m v)
:name "a parameter of renormalized beta distribution"
:precision binary64
:pre (and (and (< 0.0 m) (< 0.0 v)) (< v 0.25))
(* (- (/ (* m (- 1.0 m)) v) 1.0) m))