ab-angle->ABCF B

Time bar (total: 16.5s)

analyze0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 18 computations (28% saved)

sample2.5s (15.5%)

Memory
-70.5MiB live, 3 563.1MiB allocated
Samples
1.0s3 541×1valid
778.0ms4 629×0valid
178.0ms54×3valid
32.0ms32×2valid
Precisions
Click to see histograms. Total time spent on operations: 1.7s
ival-mult: 566.0ms (32.8% of total)
ival-sin: 405.0ms (23.5% of total)
ival-pow2: 243.0ms (14.1% of total)
ival-cos: 187.0ms (10.9% of total)
ival-div: 122.0ms (7.1% of total)
adjust: 84.0ms (4.9% of total)
ival-sub: 55.0ms (3.2% of total)
ival-pi: 44.0ms (2.6% of total)
exact: 9.0ms (0.5% of total)
ival-true: 6.0ms (0.3% of total)
ival-assert: 3.0ms (0.2% of total)
Bogosity

preprocess320.0ms (1.9%)

Memory
-3.6MiB live, 354.0MiB allocated
Algorithm
egg-herbie
Rules
8 338×lower-fma.f64
8 338×lower-fma.f32
4 908×lower-*.f32
4 900×lower-*.f64
1 806×lower--.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
057218
1150207
2484207
31686207
44780207
57707207
01623
02723
14123
28323
322723
477823
5257723
6381023
7554823
0804423
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))
Symmetry

(abs b)

(abs a)

(negabs angle)

explain258.0ms (1.6%)

Memory
-32.4MiB live, 440.3MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1300-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1300-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
350-0-(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
110-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1300
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1300
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))n*o350
-.f64(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))nan-rescue110
(pow.f64 b #s(literal 2 binary64))overflow73
(pow.f64 a #s(literal 2 binary64))overflow67
Confusion
Predicted +Predicted -
+1260
-4288
Precision
0.75
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+12600
-42088
Precision?
0.75
Recall?
1.0
Freqs
test
numberfreq
088
134
2130
34
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
72.0ms252×1valid
33.0ms256×0valid
4.0ms2valid
Compiler

Compiled 230 to 68 computations (70.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 77.0ms
ival-mult: 20.0ms (26.1% of total)
ival-sin: 14.0ms (18.3% of total)
ival-cos: 12.0ms (15.7% of total)
ival-pow2: 10.0ms (13.1% of total)
ival-div: 8.0ms (10.4% of total)
adjust: 6.0ms (7.8% of total)
ival-pi: 3.0ms (3.9% of total)
ival-sub: 3.0ms (3.9% of total)
exact: 1.0ms (1.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

eval0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated
Compiler

Compiled 3 to 3 computations (0% saved)

prune1.0ms (0%)

Memory
1.5MiB live, 1.5MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 26 to 16 computations (38.5% saved)

simplify276.0ms (1.7%)

Memory
-11.1MiB live, 339.2MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff128
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff6144
(pow.f64 a #s(literal 2 binary64))
cost-diff6144
(pow.f64 b #s(literal 2 binary64))
Rules
8 338×lower-fma.f64
8 338×lower-fma.f32
4 908×lower-*.f32
4 900×lower-*.f64
1 806×lower--.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01687
02787
14187
28387
322787
477887
5257787
6381087
7554887
0804487
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (-.f64 b a))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))

localize76.0ms (0.5%)

Memory
22.6MiB live, 140.3MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy96.3%
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy87.1%
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy55.5%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy54.5%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
39.0ms126×1valid
15.0ms128×0valid
2.0ms2valid
Compiler

Compiled 89 to 18 computations (79.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 42.0ms
ival-mult: 9.0ms (21.5% of total)
ival-sin: 7.0ms (16.7% of total)
ival-cos: 6.0ms (14.3% of total)
ival-pow2: 6.0ms (14.3% of total)
ival-div: 5.0ms (11.9% of total)
ival-sub: 4.0ms (9.6% of total)
adjust: 3.0ms (7.2% of total)
ival-pi: 1.0ms (2.4% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series24.0ms (0.1%)

Memory
-18.9MiB live, 56.8MiB allocated
Counts
7 → 144
Calls
Call 1
Inputs
#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
Outputs
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (* -1 (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor -inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor -inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
Calls

36 calls:

TimeVariablePointExpression
4.0ms
angle
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
2.0ms
angle
@inf
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
2.0ms
b
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
1.0ms
a
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
1.0ms
b
@inf
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))

simplify415.0ms (2.5%)

Memory
32.7MiB live, 622.7MiB allocated
Algorithm
egg-herbie
Rules
16 026×lower-fma.f64
16 026×lower-fma.f32
7 016×lower-+.f64
7 016×lower-+.f32
6 690×lower-*.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01882667
16052489
225382441
081252375
Stop Event
iter limit
node limit
Counts
144 → 144
Calls
Call 1
Inputs
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
Outputs
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* -1 (pow a 2))
(neg.f64 (*.f64 a a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* -1 (pow a 2))
(neg.f64 (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* -1 (pow a 2))
(neg.f64 (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64)))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(* 1/180 (* angle (PI)))
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (fma.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))

rewrite283.0ms (1.7%)

Memory
7.8MiB live, 445.3MiB allocated
Algorithm
batch-egg-rewrite
Rules
4 636×lower-fma.f64
4 636×lower-fma.f32
3 632×lower-*.f32
3 624×lower-*.f64
1 818×lower-pow.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01664
02764
18964
245655
3410055
0835355
Stop Event
iter limit
node limit
iter limit
Counts
7 → 201
Calls
Call 1
Inputs
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 b)))
(exp.f64 (*.f64 (*.f64 (log.f64 b) #s(literal 1/2 binary64)) #s(literal 4 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/2 binary64))
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b)))
(pow.f64 (sqrt.f64 b) #s(literal 4 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 b))
(*.f64 b b)
(*.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b)))
(*.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 a)))
(exp.f64 (*.f64 (*.f64 (log.f64 a) #s(literal 1/2 binary64)) #s(literal 4 binary64)))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/2 binary64))
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 a))
(*.f64 a a)
(*.f64 (sqrt.f64 a) (*.f64 a (sqrt.f64 a)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(+.f64 (*.f64 b b) (neg.f64 (*.f64 a a)))
(+.f64 (neg.f64 (*.f64 a a)) (*.f64 b b))
(+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))))
(+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))
(-.f64 (*.f64 b b) (*.f64 a a))
(-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))
(-.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))
(-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 a a))
(fma.f64 b b (neg.f64 (*.f64 a a)))
(fma.f64 b (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 (*.f64 a a) #s(literal -1 binary64) (*.f64 b b))
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(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 a a))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (neg.f64 (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(fma.f64 (neg.f64 (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 a a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 a a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (neg.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (neg.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) #s(literal 2 binary64)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a))

eval45.0ms (0.3%)

Memory
-18.0MiB live, 92.8MiB allocated
Compiler

Compiled 13 213 to 1 050 computations (92.1% saved)

prune99.0ms (0.6%)

Memory
18.2MiB live, 223.8MiB allocated
Pruning

41 alts after pruning (41 fresh and 0 done)

PrunedKeptTotal
New30441345
Fresh000
Picked101
Done000
Total30541346
Accuracy
81.9%
Counts
346 → 41
Alt Table
Click to see full alt table
StatusAccuracyProgram
6.4%
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
11.4%
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
11.4%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
55.8%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
68.4%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
6.7%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
55.8%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
68.4%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
6.5%
(*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
10.6%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
55.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
10.6%
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
11.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
5.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
48.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
51.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
4.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
25.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
29.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
39.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.5%
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (-.f64 b a)))
37.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
29.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
49.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
24.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
29.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 2 748 to 1 540 computations (44% saved)

simplify243.0ms (1.5%)

Memory
13.6MiB live, 438.8MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
cost-diff128
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff6144
(pow.f64 a #s(literal 2 binary64))
cost-diff6144
(pow.f64 b #s(literal 2 binary64))
cost-diff0
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff0
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))))
cost-diff2432
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
cost-diff0
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
cost-diff0
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
cost-diff0
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
cost-diff0
(*.f64 angle (PI.f64))
cost-diff0
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
cost-diff0
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
cost-diff0
(-.f64 b a)
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Rules
6 054×lower-*.f32
6 008×lower-*.f64
5 312×lower-fma.f32
5 310×lower-fma.f64
2 456×lower-+.f32
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
061496
0101496
1189496
2528484
32924482
44057482
57167482
08327482
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/90 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(literal 2 binary64)
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b b)
b
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(fma.f64 a a (*.f64 b b))
(*.f64 b b)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
#s(literal -180 binary64)
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/90 binary64)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
#s(literal 2 binary64)
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 b b)
b
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 b b (*.f64 a a)))))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 b b (*.f64 a a)))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(fma.f64 a a (*.f64 b b))
(fma.f64 b b (*.f64 a a))
(*.f64 b b)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (-.f64 b a))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
#s(literal -180 binary64)

localize388.0ms (2.4%)

Memory
-6.8MiB live, 596.2MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy96.3%
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy87.1%
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy55.5%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy54.5%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
accuracy95.8%
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))
accuracy55.5%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy54.5%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy30.1%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
accuracy90.0%
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
accuracy55.5%
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy54.5%
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy53.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
accuracy99.6%
(*.f64 angle (PI.f64))
accuracy99.2%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
accuracy84.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
accuracy59.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
accuracy99.6%
(*.f64 (PI.f64) angle)
accuracy99.5%
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
accuracy99.2%
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
accuracy54.8%
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
Samples
211.0ms126×1valid
50.0ms128×0valid
21.0ms3valid
Compiler

Compiled 470 to 53 computations (88.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 243.0ms
const: 82.0ms (33.8% of total)
ival-mult: 59.0ms (24.3% of total)
ival-sin: 50.0ms (20.6% of total)
ival-cos: 23.0ms (9.5% of total)
adjust: 9.0ms (3.7% of total)
ival-div: 8.0ms (3.3% of total)
ival-pow2: 5.0ms (2.1% of total)
ival-sub: 3.0ms (1.2% of total)
ival-add: 3.0ms (1.2% of total)
ival-pi: 2.0ms (0.8% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series90.0ms (0.5%)

Memory
22.8MiB live, 136.9MiB allocated
Counts
30 → 672
Calls
Call 1
Inputs
#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())
#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())
#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())
#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (patch (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())
#s(alt (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())
#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (patch (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())
#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (patch (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())
#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
Outputs
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt b (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
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#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
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#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
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#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
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#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
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#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #<representation binary64>) () ())) ())
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#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
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#s(alt (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (pow a 2))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) (pow a 3))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -1 (/ (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt 2 (taylor 0 angle) (#s(alt (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (patch (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4)))))) (taylor 0 angle) (#s(alt (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (patch (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (patch (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (+ (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (sin (* 1/180 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2))))) (taylor inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2)) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3)))))) (taylor inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (sin (* 1/180 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor -inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) b)) b))) b)))) (taylor -inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (sin (* 1/180 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) (* (pow b 4) (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* a (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2)) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3)))))) (taylor inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt 1 (taylor 0 angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) (taylor 0 angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (taylor 0 angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
Calls

168 calls:

TimeVariablePointExpression
6.0ms
a
@inf
(/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b)))
4.0ms
b
@0
(* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b)))))
4.0ms
angle
@inf
(* (* 1/90 (* angle (PI))) (* (+ b a) (- b a)))
3.0ms
b
@inf
(* (- b a) (sin (* (* (PI) angle) 1/90)))
2.0ms
angle
@0
(/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b)))

simplify370.0ms (2.2%)

Memory
7.5MiB live, 478.2MiB allocated
Algorithm
egg-herbie
Rules
9 690×lower-fma.f64
9 690×lower-fma.f32
6 628×lower-*.f64
6 628×lower-*.f32
5 976×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
090514584
1324113231
0878812883
Stop Event
iter limit
node limit
Counts
672 → 663
Calls
Call 1
Inputs
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
a
(+ a b)
(+ a b)
(+ a b)
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
b
(+ a b)
(+ a b)
(+ a b)
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* -1 a)
(- b a)
(- b a)
(- b a)
b
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
b
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
b
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
(* -1 a)
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* -1 a)
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 1/180 (* angle (* (pow b 2) (PI))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))))
(+ (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))))))
(+ (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))))))))))
(* 2 (* (pow b 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 4) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 4) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (pow b 2))))))
(* (pow b 4) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (pow b 2))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))) (pow b 3)))))))
(* 2 (* (pow b 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 4) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 4) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 4) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))) b))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))))) (* 2 (* (pow b 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))))))
(+ (* 2 (* (pow b 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* a (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))))))))))
(* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (pow a 2))))))
(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (pow a 2))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) (pow a 3)))))))
(* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -1 (/ (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
2
(+ 2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4))))))
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4)))))))
(* 2 (cos (* 1/180 (* angle (PI)))))
(* 2 (cos (* 1/180 (* angle (PI)))))
(* 2 (cos (* 1/180 (* angle (PI)))))
(* 2 (cos (* 1/180 (* angle (PI)))))
(* 2 (cos (* 1/180 (* angle (PI)))))
(* 2 (cos (* 1/180 (* angle (PI)))))
(* 2 (cos (* 1/180 (* angle (PI)))))
(* 2 (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* (pow b 2) (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (* 1/180 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI))))))
(+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))
(+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))))
(+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (+ (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))))
(* (pow b 4) (sin (* 1/180 (* angle (PI)))))
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2)))))
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2)) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3))))))
(* (pow b 4) (sin (* 1/180 (* angle (PI)))))
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) b)) b))))
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) b)) b))) b))))
(* (pow b 4) (sin (* 1/180 (* angle (PI)))))
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) (* (pow b 4) (sin (* 1/180 (* angle (PI))))))
(+ (* a (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/180 (* angle (PI))))))
(+ (* a (+ (* a (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/180 (* angle (PI))))))
(* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI))))))
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2)))))
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2)) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3))))))
(* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI))))))
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
Outputs
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(fma.f64 (*.f64 a a) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(*.f64 (*.f64 b b) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 b b) (fma.f64 (neg.f64 (*.f64 a a)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 b b) (fma.f64 (neg.f64 (*.f64 a a)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(*.f64 (*.f64 b b) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) b))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) b))) b)))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal 0 binary64) (neg.f64 a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal 0 binary64) (neg.f64 a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 #s(literal 0 binary64) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 #s(literal 0 binary64) a)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 #s(literal 0 binary64) a)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 #s(literal 0 binary64) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 b (*.f64 (PI.f64) #s(literal 0 binary64)))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))
(* 1/90 (* angle (* (pow b 2) (PI))))
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(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
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(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
(*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 1/180 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))
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(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
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(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
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(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
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(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
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(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
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(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
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(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
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(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
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(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
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1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
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(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))))))
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(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (pow a 2))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) (pow a 3)))))))
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(* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -1 (/ (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
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2
#s(literal 2 binary64)
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1
#s(literal 1 binary64)
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(cos (* 1/180 (* angle (PI))))
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(pow b 2)
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(pow a 2)
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(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* -1 (pow a 2))
(neg.f64 (*.f64 a a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 a b) (-.f64 b a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 a b) (-.f64 b a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 a b) (-.f64 b a))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 a b) (-.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 a b) (-.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 a b) (-.f64 b a))
(* -1 (pow a 2))
(neg.f64 (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* -1 (pow a 2))
(neg.f64 (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 a a))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 a a))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 a a))))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 a a))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 a a))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 a a))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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1
#s(literal 1 binary64)
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(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))

rewrite535.0ms (3.2%)

Memory
-19.8MiB live, 648.3MiB allocated
Algorithm
batch-egg-rewrite
Rules
5 734×lower-*.f32
5 690×lower-*.f64
5 206×lower-fma.f32
5 204×lower-fma.f64
4 380×lower-/.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
061375
0101361
1281347
21473298
09342298
Stop Event
iter limit
node limit
iter limit
Counts
30 → 1 096
Calls
Call 1
Inputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 b a)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b))
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(+.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a))))
(+.f64 (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 (*.f64 (+.f64 b a) a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 (*.f64 a (+.f64 b a)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (-.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (neg.f64 a)))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (neg.f64 a)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b))
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a))))
(fma.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b b)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 (*.f64 (+.f64 b a) a))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) a)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) b)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 (*.f64 a (+.f64 b a)))))
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(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a))))
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(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (-.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (+.f64 b a)) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 a (neg.f64 a)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a (neg.f64 a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a (neg.f64 a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 (+.f64 b a) a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b (-.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 a (neg.f64 a)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a (neg.f64 a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 (+.f64 b a) a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 (*.f64 a (+.f64 b a)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a (-.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b (-.f64 b a))))
(/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))

eval327.0ms (2%)

Memory
31.1MiB live, 642.5MiB allocated
Compiler

Compiled 87 791 to 5 600 computations (93.6% saved)

prune568.0ms (3.4%)

Memory
45.0MiB live, 1 145.5MiB allocated
Pruning

92 alts after pruning (92 fresh and 0 done)

PrunedKeptTotal
New2 240772 317
Fresh211536
Picked505
Done000
Total2 266922 358
Accuracy
82.2%
Counts
2 358 → 92
Alt Table
Click to see full alt table
StatusAccuracyProgram
68.1%
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
11.4%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b)))
52.4%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a))
11.4%
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
11.7%
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
8.2%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (pow.f64 a #s(literal 4 binary64)))))) (fma.f64 a a (*.f64 b b)))
55.5%
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
8.1%
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (fma.f64 a a (*.f64 b b)))
55.8%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
68.4%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
68.4%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
6.6%
(*.f64 (/.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b)))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
5.3%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (+.f64 b a)) (fma.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (/.f64 (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))))))
68.1%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
31.7%
(*.f64 (+.f64 b a) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)))))))
68.1%
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
68.1%
(*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))
68.4%
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
14.3%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
67.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
65.4%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
67.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
64.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
59.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
7.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
6.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
15.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
11.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
65.8%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (fma.f64 b (/.f64 a (neg.f64 b)) b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
41.6%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
59.3%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
39.5%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
16.8%
(*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (/.f64 (+.f64 b a) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
55.8%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
55.8%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
52.4%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
55.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
10.6%
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal -180 binary64))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))))
51.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (/ (* (PI) angle) -180)) #s(literal 1 binary64)))
51.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
11.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
11.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 b a)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (-.f64 b a) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
4.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
55.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
7.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 b b (*.f64 a (+.f64 b a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
25.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
29.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
64.4%
(*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
53.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
37.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
37.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
29.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
27.4%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal -1 binary64)))
49.3%
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
41.6%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) b))) b))))
29.1%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
38.0%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
52.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)))
59.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
46.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
59.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
49.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
13.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))
49.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
38.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
49.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
49.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (-.f64 b a))))
49.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
49.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
37.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
29.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
29.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
30.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))))
30.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))))
29.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64)) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
14.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))))
27.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) b)))))))
27.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
27.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))))))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
Compiler

Compiled 5 426 to 3 182 computations (41.4% saved)

simplify599.0ms (3.6%)

Memory
-166.6MiB live, 539.8MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff320
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64))
cost-diff384
(/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))
cost-diff1088
(/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))
cost-diff5376
(*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))))
cost-diff0
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b))))
cost-diff0
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
cost-diff2432
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b)))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
cost-diff0
(neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
cost-diff0
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
cost-diff0
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))
cost-diff0
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
cost-diff0
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
cost-diff0
(*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
cost-diff1600
(fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b)
Rules
7 984×lower-fma.f32
7 974×lower-fma.f64
5 900×lower-*.f32
5 846×lower-*.f64
2 808×lower-+.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
081819
0134760
1271715
2787715
34185619
47443619
08041614
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 b a)
b
a
(*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b)
(sqrt.f64 a)
(neg.f64 (sqrt.f64 a))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
#s(literal -1/90 binary64)
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))
(*.f64 (*.f64 a a) angle)
(*.f64 a a)
a
angle
(PI.f64)
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a a)
a
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/90 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b))))
(-.f64 b a)
b
a
(*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))
(+.f64 b a)
(fma.f64 a a (*.f64 b b))
(*.f64 b b)
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(literal 2 binary64)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 b a)
b
a
(*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))))
(/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))))
(*.f64 (+.f64 b a) (-.f64 b a))
(-.f64 b a)
(fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))
(*.f64 a (*.f64 a a))
(*.f64 a a)
(*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))
(*.f64 b (+.f64 b a))
(*.f64 b (-.f64 b a))
#s(literal 1 binary64)
(fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))
(*.f64 b (*.f64 b b))
(*.f64 b b)
(/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(fma.f64 a (-.f64 a b) (*.f64 b b))
(-.f64 a b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
Outputs
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 b a)))
(+.f64 b a)
b
a
(*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 b a))
(fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b)
(-.f64 b a)
(sqrt.f64 a)
(neg.f64 (sqrt.f64 a))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (PI.f64) (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (PI.f64) (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))
#s(literal -1/90 binary64)
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 a a) angle)
(*.f64 a (*.f64 a angle))
(*.f64 a a)
a
angle
(PI.f64)
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a a))))
(neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a a))
(*.f64 a a)
a
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
#s(literal 1/90 binary64)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))))
(-.f64 b a)
b
a
(*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))
(+.f64 b a)
(fma.f64 a a (*.f64 b b))
(*.f64 b b)
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
#s(literal 2 binary64)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a (-.f64 a b))))) (/.f64 (+.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))))
(+.f64 b a)
b
a
(*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a (-.f64 a b)))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))
(*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a (-.f64 a b))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))
(/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 b (*.f64 (+.f64 b a) (*.f64 b (-.f64 b a))) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 (+.f64 b a) (*.f64 b (-.f64 b a))) (*.f64 a (*.f64 a (*.f64 a a)))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 (+.f64 b a) (*.f64 b (-.f64 b a))) (*.f64 a (*.f64 a (*.f64 a a)))))
(*.f64 (+.f64 b a) (-.f64 b a))
(-.f64 b a)
(fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))
(fma.f64 b (*.f64 (+.f64 b a) (*.f64 b (-.f64 b a))) (*.f64 a (*.f64 a (*.f64 a a))))
(*.f64 a (*.f64 a a))
(*.f64 a a)
(*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 b (*.f64 b (-.f64 b a))))
(*.f64 b (+.f64 b a))
(*.f64 b (-.f64 b a))
#s(literal 1 binary64)
(fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))
(fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))
(*.f64 b (*.f64 b b))
(*.f64 b b)
(/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(*.f64 (fma.f64 b (*.f64 (+.f64 b a) (*.f64 b (-.f64 b a))) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 b b (*.f64 a (-.f64 a b))))
(/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b))))
(fma.f64 a (-.f64 a b) (*.f64 b b))
(fma.f64 b b (*.f64 a (-.f64 a b)))
(-.f64 a b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)

localize399.0ms (2.4%)

Memory
40.2MiB live, 785.7MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy90.4%
(fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))
accuracy54.8%
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
accuracy23.8%
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))))
accuracy16.2%
(*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))))
accuracy99.2%
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
accuracy95.9%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
accuracy54.8%
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
accuracy30.1%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b)))
accuracy99.2%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
accuracy94.6%
(*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
accuracy57.8%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
accuracy54.8%
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
accuracy99.8%
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
accuracy91.1%
(*.f64 (*.f64 a a) angle)
accuracy59.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
accuracy56.1%
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))
accuracy99.6%
(*.f64 (PI.f64) angle)
accuracy99.5%
(*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
accuracy99.2%
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
accuracy54.8%
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
Samples
200.0ms127×1valid
66.0ms127×0valid
20.0ms3valid
Compiler

Compiled 806 to 74 computations (90.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 239.0ms
ival-mult: 75.0ms (31.4% of total)
const: 42.0ms (17.6% of total)
ival-sin: 42.0ms (17.6% of total)
adjust: 31.0ms (13% of total)
ival-div: 13.0ms (5.4% of total)
ival-add: 11.0ms (4.6% of total)
ival-cos: 8.0ms (3.3% of total)
ival-sub: 5.0ms (2.1% of total)
ival-pow2: 5.0ms (2.1% of total)
ival-sqrt: 3.0ms (1.3% of total)
ival-neg: 3.0ms (1.3% of total)
ival-pi: 1.0ms (0.4% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series144.0ms (0.9%)

Memory
-15.0MiB live, 177.2MiB allocated
Counts
30 → 696
Calls
Call 1
Inputs
#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())
#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())
#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())
#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (patch (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #<representation binary64>) () ())
#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())
#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (patch (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #<representation binary64>) () ())
#s(alt (*.f64 a a) (patch (*.f64 a a) #<representation binary64>) () ())
#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())
#s(alt (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (patch (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) #<representation binary64>) () ())
#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())
#s(alt (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (patch (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) #<representation binary64>) () ())
#s(alt (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (patch (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 a a) angle) (patch (*.f64 (*.f64 a a) angle) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (patch (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #<representation binary64>) () ())
#s(alt (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) (patch (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #<representation binary64>) () ())
#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())
Outputs
#s(alt b (taylor 0 a) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (+ b (* -1 a)) (taylor 0 a) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (+ b (* -1 a)) (taylor 0 a) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (+ b (* -1 a)) (taylor 0 a) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* -1 a) (taylor inf a) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* a (- (/ b a) 1)) (taylor inf a) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* a (- (/ b a) 1)) (taylor inf a) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* a (- (/ b a) 1)) (taylor inf a) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* a (pow (sqrt -1) 2)) (taylor -inf a) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (/ b a)) (* -1 (pow (sqrt -1) 2))))) (taylor -inf a) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (/ b a)) (* -1 (pow (sqrt -1) 2))))) (taylor -inf a) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (/ b a)) (* -1 (pow (sqrt -1) 2))))) (taylor -inf a) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* -1 a) (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (+ b (* -1 a)) (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (+ b (* -1 a)) (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (+ b (* -1 a)) (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt b (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (* -1 (/ a b)))) (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (* -1 (/ a b)))) (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (* -1 (/ a b)))) (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt b (taylor -inf b) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (- (/ a b) 1))) (taylor -inf b) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (- (/ a b) 1))) (taylor -inf b) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (- (/ a b) 1))) (taylor -inf b) (#s(alt (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (patch (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* a (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (+ b (* -1 a))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 a))))) (* 1/90 (* (PI) (+ b (* -1 a)))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (+ b (* -1 a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ b (* -1 a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ b (* -1 a))))))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (+ b (* -1 a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ b (* -1 a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ b (* -1 a))))) (* 1/708588000000 (* (pow (PI) 5) (+ b (* -1 a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
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#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (- (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* (pow a 2) (PI))))) (taylor 0 angle) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (- (* (pow angle 2) (- (* -1/708588000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* -1/4374000 (* (pow a 2) (pow (PI) 3))))) (* 1/90 (* (pow a 2) (PI))))) (taylor 0 angle) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/241061637600000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))) (* 1/708588000000 (* (pow a 2) (pow (PI) 5))))) (* -1/4374000 (* (pow a 2) (pow (PI) 3))))) (* 1/90 (* (pow a 2) (PI))))) (taylor 0 angle) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (patch (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
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#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
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#s(alt (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (+ (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor inf b) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2)) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3)))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) b)) b))) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* a (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2)) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -2 (/ (pow b 3) (pow a 3))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (+ (* 2 (/ (pow b 2) (pow a 2))) (/ (pow b 3) (pow a 3))))))) (+ 1 (* -1 (/ (pow b 3) (pow a 3)))))) (taylor inf a) (#s(alt (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (patch (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* -1 a) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (patch (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ 1 (+ (* -2 (/ b a)) (/ b a))))) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (patch (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) #<representation binary64>) () ())) ())
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#s(alt (* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (* -1 (/ (+ (* -1 (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2)))) (* -1 (/ (- (* -1 (+ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3))) (* -1 (pow b 3))) a))) a))) a))))) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (patch (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (pow b 6) (taylor 0 a) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (pow b 5)) (* (pow b 4) (+ b (* -1 b))))) (pow b 6)) (taylor 0 a) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (pow b 5)) (+ (* a (+ (* -1 (* (pow b 3) (+ b (* -1 b)))) (+ (* -1 (pow b 4)) (pow b 4)))) (* (pow b 4) (+ b (* -1 b)))))) (pow b 6)) (taylor 0 a) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (pow b 5)) (+ (* a (+ (* -1 (* (pow b 3) (+ b (* -1 b)))) (+ (* -1 (pow b 4)) (+ (* a (+ (* (pow b 2) (+ b (* -1 b))) (pow b 3))) (pow b 4))))) (* (pow b 4) (+ b (* -1 b)))))) (pow b 6)) (taylor 0 a) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (pow a 6) (taylor inf a) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 6) (+ 1 (* -1 (/ b a)))) (taylor inf a) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 6) (+ 1 (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (/ (pow b 2) (pow a 2)))))) (taylor inf a) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 6) (+ 1 (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3)) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3)))))))) (taylor inf a) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (pow a 6) (taylor -inf a) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 6) (+ 1 (* -1 (/ b a)))) (taylor -inf a) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 6) (+ 1 (* -1 (/ (+ b (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) a))) a)))) (taylor -inf a) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 6) (+ 1 (* -1 (/ (+ b (* -1 (/ (+ (* -1 (/ (+ (* -1 (pow b 3)) (* (pow b 2) (+ b (* -1 b)))) a)) (+ (* -1 (pow b 2)) (pow b 2))) a))) a)))) (taylor -inf a) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (pow a 6) (taylor 0 b) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 5) b)) (pow a 6)) (taylor 0 b) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* b (+ (* -1 (pow a 5)) (* b (+ (* -1 (pow a 4)) (pow a 4))))) (pow a 6)) (taylor 0 b) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* b (+ (* -1 (pow a 5)) (* b (+ (* -1 (pow a 4)) (+ (* b (+ (* (pow a 2) (+ a (* -1 a))) (pow a 3))) (pow a 4)))))) (pow a 6)) (taylor 0 b) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (pow b 6) (taylor inf b) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 6) (+ 1 (+ (* -2 (/ a b)) (/ a b)))) (taylor inf b) (#s(alt (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (patch (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #<representation binary64>) () ())) ())
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#s(alt (+ (* -1 (/ (pow a 4) (pow b 6))) (/ 1 (pow b 2))) (taylor 0 a) (#s(alt (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (patch (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 4) (- (/ (* a (+ b (* -1 b))) (pow b 8)) (/ 1 (pow b 6)))) (/ 1 (pow b 2))) (taylor 0 a) (#s(alt (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (patch (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) #<representation binary64>) () ())) ())
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#s(alt (/ -1 (pow a 2)) (taylor inf a) (#s(alt (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (patch (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2)) (taylor inf a) (#s(alt (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (patch (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (* -1 (/ b a)) (+ (* 2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))) (/ b a))) 1) (pow a 2)) (taylor inf a) (#s(alt (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (patch (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (* -1 (/ b a)) (+ (* -1 (/ (+ (* -1 (pow b 4)) (* (pow b 2) (pow (+ b (* -1 b)) 2))) (pow a 4))) (/ b a))) (+ 1 (* -2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))))) (pow a 2)) (taylor inf a) (#s(alt (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (patch (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) #<representation binary64>) () ())) ())
#s(alt (/ -1 (pow a 2)) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (patch (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) #<representation binary64>) () ())) ())
#s(alt (/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (patch (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) #<representation binary64>) () ())) ())
#s(alt (/ (- (* -1 (/ (+ b (+ (* -1 b) (* 2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 2))))) a)) 1) (pow a 2)) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (patch (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) #<representation binary64>) () ())) ())
#s(alt (/ (- (* -1 (/ (- (+ b (+ (* -1 b) (+ (* -1 (/ (pow b 4) (pow a 3))) (/ (* (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 3))))) (* -2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 2)))) a)) 1) (pow a 2)) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (patch (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
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#s(alt (+ (* (pow a 4) (- (/ (* a (+ b (* -1 b))) (pow b 8)) (/ 1 (pow b 6)))) (/ 1 (pow b 2))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) (patch (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #<representation binary64>) () ())) ())
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#s(alt (/ -1 (pow a 2)) (taylor inf a) (#s(alt (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) (patch (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2)) (taylor inf a) (#s(alt (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) (patch (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (* -1 (/ b a)) (+ (* 2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))) (/ b a))) 1) (pow a 2)) (taylor inf a) (#s(alt (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) (patch (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (* -1 (/ b a)) (+ (* -1 (/ (+ (* -1 (pow b 4)) (* (pow b 2) (pow (+ b (* -1 b)) 2))) (pow a 4))) (/ b a))) (+ 1 (* -2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))))) (pow a 2)) (taylor inf a) (#s(alt (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) (patch (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (/ -1 (pow a 2)) (taylor -inf a) (#s(alt (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) (patch (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) (taylor -inf a) (#s(alt (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) (patch (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (/ (- (* -1 (/ (+ b (+ (* -1 b) (* 2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 2))))) a)) 1) (pow a 2)) (taylor -inf a) (#s(alt (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) (patch (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (/ (- (* -1 (/ (- (+ b (+ (* -1 b) (+ (* -1 (/ (pow b 4) (pow a 3))) (/ (* (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 3))))) (* -2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 2)))) a)) 1) (pow a 2)) (taylor -inf a) (#s(alt (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) (patch (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (pow b 4) (taylor 0 a) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (* (pow b 2) (+ b (* -1 b)))) (pow b 4)) (taylor 0 a) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (pow b 2))) (* (pow b 2) (+ b (* -1 b))))) (pow b 4)) (taylor 0 a) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* a (+ (* -1 (pow b 2)) (pow a 2))) (* (pow b 2) (+ b (* -1 b))))) (pow b 4)) (taylor 0 a) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (pow a 4) (taylor inf a) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ 1 (* -1 (/ (pow b 2) (pow a 2))))) (taylor inf a) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ 1 (+ (* -1 (/ (pow b 2) (pow a 2))) (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))))) (taylor inf a) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ 1 (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3)) (/ (pow b 4) (pow a 4)))))) (taylor inf a) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (pow a 4) (taylor -inf a) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ 1 (* -1 (/ (pow b 2) (pow a 2))))) (taylor -inf a) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ 1 (+ (* -1 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))) (* -1 (/ (pow b 2) (pow a 2)))))) (taylor -inf a) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ 1 (+ (* -1 (/ (+ (* -1 (/ (pow b 4) a)) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (* -1 (/ (pow b 2) (pow a 2)))))) (taylor -inf a) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (pow a 4) (taylor 0 b) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (pow b 2))) (pow a 4)) (taylor 0 b) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow b 2) (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))) (pow a 4)) (taylor 0 b) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow b 2) (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))) (pow a 4)) (taylor 0 b) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (pow b 4) (taylor inf b) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) (taylor inf b) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) (taylor inf b) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (/ a b) (/ (pow a 4) (pow b 4))))))) (taylor inf b) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (pow b 4) (taylor -inf b) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) (taylor -inf b) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) (taylor -inf b) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (pow a 2)) (/ (pow a 4) (pow b 2))) b))) b)))) (taylor -inf b) (#s(alt (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (patch (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) #<representation binary64>) () ())) ())
Calls

174 calls:

TimeVariablePointExpression
13.0ms
b
@-inf
(/ (* (/ (* (+ b a) (- b a)) (+ (* a (* a (* a a))) (* (* b (+ b a)) (* b (- b a))))) 1) (+ (* a (* a a)) (* b (* b b))))
4.0ms
angle
@0
(* (+ b a) (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))))
3.0ms
b
@0
(* (/ (* (/ (* (+ b a) (- b a)) (+ (* a (* a (* a a))) (* (* b (+ b a)) (* b (- b a))))) 1) (+ (* a (* a a)) (* b (* b b)))) (/ (+ (* a (* a (* a a))) (* (* b (+ b a)) (* b (- b a)))) (/ 1 (+ (* a (- a b)) (* b b)))))
2.0ms
b
@inf
(* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180))))
1.0ms
a
@0
(* (/ (* (/ (* (+ b a) (- b a)) (+ (* a (* a (* a a))) (* (* b (+ b a)) (* b (- b a))))) 1) (+ (* a (* a a)) (* b (* b b)))) (/ (+ (* a (* a (* a a))) (* (* b (+ b a)) (* b (- b a)))) (/ 1 (+ (* a (- a b)) (* b b)))))

simplify387.0ms (2.3%)

Memory
9.1MiB live, 753.9MiB allocated
Algorithm
egg-herbie
Rules
11 752×lower-fma.f64
11 752×lower-fma.f32
5 894×lower-+.f64
5 894×lower-+.f32
4 030×lower-*.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0125512049
1438910225
0972810001
Stop Event
iter limit
node limit
Counts
696 → 684
Calls
Call 1
Inputs
b
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
(* -1 a)
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* a (pow (sqrt -1) 2))
(* -1 (* a (+ (* -1 (/ b a)) (* -1 (pow (sqrt -1) 2)))))
(* -1 (* a (+ (* -1 (/ b a)) (* -1 (pow (sqrt -1) 2)))))
(* -1 (* a (+ (* -1 (/ b a)) (* -1 (pow (sqrt -1) 2)))))
(* -1 a)
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
b
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
b
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))
(* (pow a 2) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 b) (* -1 (* b (pow (sqrt -1) 2))))) a)) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 b) (* -1 (* b (pow (sqrt -1) 2)))))) a)) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 b) (* -1 (* b (pow (sqrt -1) 2)))))) a)) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(* 1/90 (* angle (* (PI) (* (+ a b) (+ b (* -1 a))))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (+ b (* -1 a)))))) (* 1/90 (* (PI) (* (+ a b) (+ b (* -1 a)))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (+ b (* -1 a))))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (+ b (* -1 a))))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (+ b (* -1 a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (+ b (* -1 a))))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (+ b (* -1 a))))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (+ b (* -1 a)))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (+ b (* -1 a)))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
a
(+ a b)
(+ a b)
(+ a b)
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
b
(+ a b)
(+ a b)
(+ a b)
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))
(* -1 (* a (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* 1/90 (* angle (* (PI) (+ b (* -1 a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 a))))) (* 1/90 (* (PI) (+ b (* -1 a))))))
(* angle (+ (* 1/90 (* (PI) (+ b (* -1 a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ b (* -1 a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ b (* -1 a)))))))))
(* angle (+ (* 1/90 (* (PI) (+ b (* -1 a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ b (* -1 a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ b (* -1 a))))) (* 1/708588000000 (* (pow (PI) 5) (+ b (* -1 a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a)))
(* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a)))
(* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a)))
(* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a)))
(* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a)))
(* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a)))
(* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a)))
(* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 a)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
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(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
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(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
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(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
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(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (- (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* (pow a 2) (PI)))))
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(* angle (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/241061637600000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))) (* 1/708588000000 (* (pow a 2) (pow (PI) 5))))) (* -1/4374000 (* (pow a 2) (pow (PI) 3))))) (* 1/90 (* (pow a 2) (PI)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* 1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* (pow a 2) (PI)))))
(* angle (+ (* 1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/4374000 (* (pow a 2) (pow (PI) 3))) (* 1/708588000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/4374000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))) (* 1/708588000000 (* (pow a 2) (pow (PI) 5)))))))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
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(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
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(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))
(+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))))
(+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (+ (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))))
(* (pow b 4) (sin (* 1/90 (* angle (PI)))))
(* (pow b 4) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 4) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2)))))
(* (pow b 4) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2)) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3))))))
(* (pow b 4) (sin (* 1/90 (* angle (PI)))))
(* (pow b 4) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 4) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) b)) b))))
(* (pow b 4) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) b)) b))) b))))
(* (pow b 4) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) (* (pow b 4) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* a (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI))))))
(* (pow a 4) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 4) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2)))))
(* (pow a 4) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2)) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3))))))
(* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI))))))
(* (pow a 4) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 4) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 4) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* -1 (pow a 4))
(+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (pow a 3))))
(+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (+ (* b (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3)))))
(+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (+ (* b (+ (* -1 (pow a 2)) (+ (* b (+ a (* -1 a))) (pow a 2)))) (pow a 3)))))
(pow b 4)
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (/ a b) (/ (pow a 2) (pow b 2)))))))
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (/ a b) (+ (/ (pow a 2) (pow b 2)) (/ (pow a 3) (pow b 3)))))))))
(pow b 4)
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (+ (* -1 (/ (pow a 2) b)) (/ (pow a 2) b))) b))))
(* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (+ (* -1 (pow a 2)) (pow a 2))) (+ (* -1 (/ (pow a 3) b)) (/ (pow a 3) b))) b))) b))))
(pow b 4)
(+ (* a (+ (* -1 (pow b 3)) (pow b 3))) (pow b 4))
(+ (* a (+ (* -1 (pow b 3)) (+ (* a (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3)))) (pow b 4))
(+ (* a (+ (* -1 (pow b 3)) (+ (* a (+ (* -1 (pow b 2)) (+ (* a (+ b (* -1 b))) (pow b 2)))) (pow b 3)))) (pow b 4))
(* -1 (pow a 4))
(* (pow a 4) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(* (pow a 4) (- (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (/ b a) (/ (pow b 2) (pow a 2))))) 1))
(* (pow a 4) (- (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (* -1 (/ (pow b 3) (pow a 3))) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))))) 1))
(* -1 (pow a 4))
(* (pow a 4) (- (* -1 (/ (+ b (* -1 b)) a)) 1))
(* (pow a 4) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) a)))) a)) 1))
(* (pow a 4) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (+ (* -1 (/ (+ (* -1 (pow b 3)) (pow b 3)) a)) (+ (* -1 (pow b 2)) (pow b 2))) a)))) a)) 1))
(* -1 a)
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
b
(* b (+ 1 (+ (* -2 (/ a b)) (/ a b))))
(* b (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 2) (pow b 2))) (/ a b))))))
(* b (- (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (* 2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 3) (pow b 3))) (/ a b))))))) (/ (pow a 3) (pow b 3))))
b
(* -1 (* b (- (* -1 (/ (+ a (* -2 a)) b)) 1)))
(* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2))) b)))) b)) 1)))
(* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (- (+ (* -1 (/ (+ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3)) b)) (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2)))) (* -1 (/ (pow a 3) b))) b)))) b)) 1)))
b
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
(* -1 a)
(* a (- (+ (* -1 (/ b a)) (* 2 (/ b a))) 1))
(* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (* 2 (/ (pow b 2) (pow a 2)))))) 1))
(* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -2 (/ (pow b 3) (pow a 3))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (+ (* 2 (/ (pow b 2) (pow a 2))) (/ (pow b 3) (pow a 3))))))) (+ 1 (* -1 (/ (pow b 3) (pow a 3))))))
(* -1 a)
(* -1 (* a (+ 1 (+ (* -2 (/ b a)) (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (+ (* -1 (/ (pow b 2) a)) (+ (/ (* b (+ b (* -1 b))) a) (/ (pow b 2) a)))) a)))))
(* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (* -1 (/ (+ (* -1 (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2)))) (* -1 (/ (- (* -1 (+ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3))) (* -1 (pow b 3))) a))) a))) a)))))
(pow b 6)
(+ (* a (+ (* -1 (pow b 5)) (* (pow b 4) (+ b (* -1 b))))) (pow b 6))
(+ (* a (+ (* -1 (pow b 5)) (+ (* a (+ (* -1 (* (pow b 3) (+ b (* -1 b)))) (+ (* -1 (pow b 4)) (pow b 4)))) (* (pow b 4) (+ b (* -1 b)))))) (pow b 6))
(+ (* a (+ (* -1 (pow b 5)) (+ (* a (+ (* -1 (* (pow b 3) (+ b (* -1 b)))) (+ (* -1 (pow b 4)) (+ (* a (+ (* (pow b 2) (+ b (* -1 b))) (pow b 3))) (pow b 4))))) (* (pow b 4) (+ b (* -1 b)))))) (pow b 6))
(pow a 6)
(* (pow a 6) (+ 1 (* -1 (/ b a))))
(* (pow a 6) (+ 1 (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (/ (pow b 2) (pow a 2))))))
(* (pow a 6) (+ 1 (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3)) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))))))
(pow a 6)
(* (pow a 6) (+ 1 (* -1 (/ b a))))
(* (pow a 6) (+ 1 (* -1 (/ (+ b (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) a))) a))))
(* (pow a 6) (+ 1 (* -1 (/ (+ b (* -1 (/ (+ (* -1 (/ (+ (* -1 (pow b 3)) (* (pow b 2) (+ b (* -1 b)))) a)) (+ (* -1 (pow b 2)) (pow b 2))) a))) a))))
(pow a 6)
(+ (* -1 (* (pow a 5) b)) (pow a 6))
(+ (* b (+ (* -1 (pow a 5)) (* b (+ (* -1 (pow a 4)) (pow a 4))))) (pow a 6))
(+ (* b (+ (* -1 (pow a 5)) (* b (+ (* -1 (pow a 4)) (+ (* b (+ (* (pow a 2) (+ a (* -1 a))) (pow a 3))) (pow a 4)))))) (pow a 6))
(pow b 6)
(* (pow b 6) (+ 1 (+ (* -2 (/ a b)) (/ a b))))
(* (pow b 6) (+ 1 (+ (* -2 (/ a b)) (+ (* -1 (/ (* a (+ a (* -1 a))) (pow b 2))) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (/ a b) (/ (pow a 2) (pow b 2))))))))
(* (pow b 6) (+ 1 (+ (* -2 (/ a b)) (+ (* -1 (/ (* a (+ a (* -1 a))) (pow b 2))) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (/ a b) (+ (/ (* (pow a 2) (+ a (* -1 a))) (pow b 3)) (+ (/ (pow a 2) (pow b 2)) (/ (pow a 3) (pow b 3))))))))))
(pow b 6)
(* (pow b 6) (+ 1 (* -1 (/ (+ a (* -1 (+ a (* -1 a)))) b))))
(* (pow b 6) (+ 1 (* -1 (/ (+ a (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (* a (+ a (* -1 a)))) (+ (* -1 (pow a 2)) (pow a 2))) b)))) b))))
(* (pow b 6) (+ 1 (* -1 (/ (+ a (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (* a (+ a (* -1 a)))) (+ (* -1 (/ (+ (* -1 (* (pow a 2) (+ a (* -1 a)))) (* -1 (pow a 3))) b)) (+ (* -1 (pow a 2)) (pow a 2)))) b)))) b))))
(/ -1 (pow a 5))
(- (/ (* (pow b 3) (+ (* (pow a 3) (+ a (* -1 a))) (pow a 4))) (pow a 12)) (/ 1 (pow a 5)))
(- (* (pow b 3) (- (/ b (pow a 9)) (* -1 (/ (+ (* (pow a 3) (+ a (* -1 a))) (pow a 4)) (pow a 12))))) (/ 1 (pow a 5)))
(- (* (pow b 3) (- (* b (+ (* -1 (* b (+ (* -1 (/ (+ (* (pow a 3) (+ a (* -1 a))) (pow a 4)) (pow a 14))) (/ 1 (pow a 10))))) (/ 1 (pow a 9)))) (* -1 (/ (+ (* (pow a 3) (+ a (* -1 a))) (pow a 4)) (pow a 12))))) (/ 1 (pow a 5)))
(/ 1 (pow b 5))
(/ (+ 1 (* -1 (/ (pow a 3) (pow b 3)))) (pow b 5))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* (pow a 3) (+ a (* -1 a)))) (+ (* (pow a 3) (+ a (* -1 a))) (pow a 4))) (pow b 4)))) (/ (pow a 3) (pow b 3))) (pow b 5))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (* (pow a 3) (+ a (* -1 a)))) (+ (* (pow a 3) (+ a (* -1 a))) (pow a 4))))) (+ (* -1 (pow a 5)) (pow a 5))) (pow b 5)))) (+ (* -1 (/ (* (pow a 3) (+ a (* -1 a))) (pow b 4))) (+ (/ (* (pow a 3) (+ a (* -1 a))) (pow b 4)) (+ (/ (pow a 3) (pow b 3)) (/ (pow a 4) (pow b 4)))))) (pow b 5))
(/ 1 (pow b 5))
(* -1 (/ (- (/ (pow a 3) (pow b 3)) 1) (pow b 5)))
(* -1 (/ (- (* -1 (/ (+ (* -1 (/ (+ (* -1 (* (pow a 3) (+ a (* -1 a)))) (* -1 (+ (* -1 (* (pow a 3) (+ a (* -1 a)))) (* -1 (pow a 4))))) b)) (* -1 (pow a 3))) (pow b 3))) 1) (pow b 5)))
(* -1 (/ (- (* -1 (/ (+ (* -1 (/ (+ (* -1 (* (pow a 3) (+ a (* -1 a)))) (+ (* -1 (+ (* -1 (* (pow a 3) (+ a (* -1 a)))) (* -1 (pow a 4)))) (* -1 (/ (+ (* -1 (pow a 5)) (+ (* (+ a (* -1 a)) (+ (* -1 (* (pow a 3) (+ a (* -1 a)))) (* -1 (+ (* -1 (* (pow a 3) (+ a (* -1 a)))) (* -1 (pow a 4)))))) (pow a 5))) b)))) b)) (* -1 (pow a 3))) (pow b 3))) 1) (pow b 5)))
(/ 1 (pow b 5))
(+ (* -1 (/ (pow a 3) (pow b 8))) (/ 1 (pow b 5)))
(+ (* (pow a 3) (- (* -1 (* a (+ (* -1 (/ (+ b (* -1 b)) (pow b 10))) (/ 1 (pow b 9))))) (/ 1 (pow b 8)))) (/ 1 (pow b 5)))
(+ (* (pow a 3) (- (* a (- (/ (* a (* (+ b (* -1 b)) (+ (* -1 (/ (+ b (* -1 b)) (pow b 10))) (/ 1 (pow b 9))))) (pow b 2)) (+ (* -1 (/ (+ b (* -1 b)) (pow b 10))) (/ 1 (pow b 9))))) (/ 1 (pow b 8)))) (/ 1 (pow b 5)))
(/ -1 (pow a 5))
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 5))
(/ (- (+ (* -1 (/ b a)) (+ (* -1 (/ (+ (* -1 (* (pow b 2) (+ b (* -1 b)))) (* -1 (+ (* (pow b 2) (+ b (* -1 b))) (pow b 3)))) (pow a 3))) (/ b a))) 1) (pow a 5))
(/ (- (+ (* -1 (/ b a)) (+ (* -1 (/ (+ (* -1 (pow b 4)) (* (+ b (* -1 b)) (+ (* (pow b 2) (+ b (* -1 b))) (pow b 3)))) (pow a 4))) (/ b a))) (+ 1 (+ (* -1 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))) (* -1 (/ (+ (* (pow b 2) (+ b (* -1 b))) (pow b 3)) (pow a 3)))))) (pow a 5))
(/ -1 (pow a 5))
(* -1 (/ (+ 1 (+ (* -1 (/ b a)) (/ b a))) (pow a 5)))
(* -1 (/ (+ 1 (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1 (+ (* -1 (* (pow b 2) (+ b (* -1 b)))) (pow b 3))) (* (pow b 2) (+ b (* -1 b)))) (pow a 2)))) a))) (pow a 5)))
(* -1 (/ (+ 1 (* -1 (/ (- (+ (* -1 (+ b (* -1 b))) (+ (/ (* (+ b (* -1 b)) (+ (* -1 (* (pow b 2) (+ b (* -1 b)))) (pow b 3))) (pow a 3)) (/ (pow b 4) (pow a 3)))) (+ (* -1 (/ (+ (* -1 (* (pow b 2) (+ b (* -1 b)))) (pow b 3)) (pow a 2))) (/ (* (pow b 2) (+ b (* -1 b))) (pow a 2)))) a))) (pow a 5)))
(/ -1 (pow a 2))
(- (/ (* (pow b 3) (+ a (* -1 a))) (pow a 6)) (/ 1 (pow a 2)))
(- (* (pow b 3) (- (/ b (pow a 6)) (* -1 (/ (+ a (* -1 a)) (pow a 6))))) (/ 1 (pow a 2)))
(- (* (pow b 3) (- (* b (+ (/ 1 (pow a 6)) (/ (* b (+ a (* -1 a))) (pow a 8)))) (* -1 (/ (+ a (* -1 a)) (pow a 6))))) (/ 1 (pow a 2)))
(/ 1 (pow b 2))
(/ (+ 1 (* -1 (/ (pow a 4) (pow b 4)))) (pow b 2))
(/ (- (+ 1 (/ (* (pow a 4) (+ a (* -1 a))) (pow b 5))) (/ (pow a 4) (pow b 4))) (pow b 2))
(/ (- (+ 1 (* -1 (/ (+ (* (pow a 4) (pow (+ a (* -1 a)) 2)) (pow a 6)) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (+ a (* -1 a))) (pow b 5))) (/ (pow a 4) (pow b 4)))) (pow b 2))
(/ 1 (pow b 2))
(/ (+ 1 (* -1 (/ (pow a 4) (pow b 4)))) (pow b 2))
(/ (+ 1 (+ (* -1 (/ (pow a 4) (pow b 4))) (/ (* (pow a 4) (+ a (* -1 a))) (pow b 5)))) (pow b 2))
(/ (+ 1 (+ (* -1 (/ (+ (* -1 (* (pow a 4) (+ a (* -1 a)))) (* -1 (/ (+ (* -1 (* (pow a 4) (pow (+ a (* -1 a)) 2))) (* -1 (pow a 6))) b))) (pow b 5))) (* -1 (/ (pow a 4) (pow b 4))))) (pow b 2))
(/ 1 (pow b 2))
(+ (* -1 (/ (pow a 4) (pow b 6))) (/ 1 (pow b 2)))
(+ (* (pow a 4) (- (/ (* a (+ b (* -1 b))) (pow b 8)) (/ 1 (pow b 6)))) (/ 1 (pow b 2)))
(+ (* (pow a 4) (- (* a (- (* -1 (* a (+ (/ 1 (pow b 8)) (/ (pow (+ b (* -1 b)) 2) (pow b 10))))) (* -1 (/ (+ b (* -1 b)) (pow b 8))))) (/ 1 (pow b 6)))) (/ 1 (pow b 2)))
(/ -1 (pow a 2))
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2))
(/ (- (+ (* -1 (/ b a)) (+ (* 2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))) (/ b a))) 1) (pow a 2))
(/ (- (+ (* -1 (/ b a)) (+ (* -1 (/ (+ (* -1 (pow b 4)) (* (pow b 2) (pow (+ b (* -1 b)) 2))) (pow a 4))) (/ b a))) (+ 1 (* -2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))))) (pow a 2))
(/ -1 (pow a 2))
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2))
(/ (- (* -1 (/ (+ b (+ (* -1 b) (* 2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 2))))) a)) 1) (pow a 2))
(/ (- (* -1 (/ (- (+ b (+ (* -1 b) (+ (* -1 (/ (pow b 4) (pow a 3))) (/ (* (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 3))))) (* -2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 2)))) a)) 1) (pow a 2))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(/ -1 (pow a 2))
(- (/ (* (pow b 3) (+ a (* -1 a))) (pow a 6)) (/ 1 (pow a 2)))
(- (* (pow b 3) (- (/ b (pow a 6)) (* -1 (/ (+ a (* -1 a)) (pow a 6))))) (/ 1 (pow a 2)))
(- (* (pow b 3) (- (* b (+ (/ 1 (pow a 6)) (/ (* b (+ a (* -1 a))) (pow a 8)))) (* -1 (/ (+ a (* -1 a)) (pow a 6))))) (/ 1 (pow a 2)))
(/ 1 (pow b 2))
(/ (+ 1 (* -1 (/ (pow a 4) (pow b 4)))) (pow b 2))
(/ (- (+ 1 (/ (* (pow a 4) (+ a (* -1 a))) (pow b 5))) (/ (pow a 4) (pow b 4))) (pow b 2))
(/ (- (+ 1 (* -1 (/ (+ (* (pow a 4) (pow (+ a (* -1 a)) 2)) (pow a 6)) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (+ a (* -1 a))) (pow b 5))) (/ (pow a 4) (pow b 4)))) (pow b 2))
(/ 1 (pow b 2))
(/ (+ 1 (* -1 (/ (pow a 4) (pow b 4)))) (pow b 2))
(/ (+ 1 (+ (* -1 (/ (pow a 4) (pow b 4))) (/ (* (pow a 4) (+ a (* -1 a))) (pow b 5)))) (pow b 2))
(/ (+ 1 (+ (* -1 (/ (+ (* -1 (* (pow a 4) (+ a (* -1 a)))) (* -1 (/ (+ (* -1 (* (pow a 4) (pow (+ a (* -1 a)) 2))) (* -1 (pow a 6))) b))) (pow b 5))) (* -1 (/ (pow a 4) (pow b 4))))) (pow b 2))
(/ 1 (pow b 2))
(+ (* -1 (/ (pow a 4) (pow b 6))) (/ 1 (pow b 2)))
(+ (* (pow a 4) (- (/ (* a (+ b (* -1 b))) (pow b 8)) (/ 1 (pow b 6)))) (/ 1 (pow b 2)))
(+ (* (pow a 4) (- (* a (- (* -1 (* a (+ (/ 1 (pow b 8)) (/ (pow (+ b (* -1 b)) 2) (pow b 10))))) (* -1 (/ (+ b (* -1 b)) (pow b 8))))) (/ 1 (pow b 6)))) (/ 1 (pow b 2)))
(/ -1 (pow a 2))
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2))
(/ (- (+ (* -1 (/ b a)) (+ (* 2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))) (/ b a))) 1) (pow a 2))
(/ (- (+ (* -1 (/ b a)) (+ (* -1 (/ (+ (* -1 (pow b 4)) (* (pow b 2) (pow (+ b (* -1 b)) 2))) (pow a 4))) (/ b a))) (+ 1 (* -2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))))) (pow a 2))
(/ -1 (pow a 2))
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2))
(/ (- (* -1 (/ (+ b (+ (* -1 b) (* 2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 2))))) a)) 1) (pow a 2))
(/ (- (* -1 (/ (- (+ b (+ (* -1 b) (+ (* -1 (/ (pow b 4) (pow a 3))) (/ (* (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 3))))) (* -2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 2)))) a)) 1) (pow a 2))
(pow b 4)
(+ (* a (* (pow b 2) (+ b (* -1 b)))) (pow b 4))
(+ (* a (+ (* -1 (* a (pow b 2))) (* (pow b 2) (+ b (* -1 b))))) (pow b 4))
(+ (* a (+ (* a (+ (* -1 (pow b 2)) (pow a 2))) (* (pow b 2) (+ b (* -1 b))))) (pow b 4))
(pow a 4)
(* (pow a 4) (+ 1 (* -1 (/ (pow b 2) (pow a 2)))))
(* (pow a 4) (+ 1 (+ (* -1 (/ (pow b 2) (pow a 2))) (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3)))))
(* (pow a 4) (+ 1 (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3)) (/ (pow b 4) (pow a 4))))))
(pow a 4)
(* (pow a 4) (+ 1 (* -1 (/ (pow b 2) (pow a 2)))))
(* (pow a 4) (+ 1 (+ (* -1 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))) (* -1 (/ (pow b 2) (pow a 2))))))
(* (pow a 4) (+ 1 (+ (* -1 (/ (+ (* -1 (/ (pow b 4) a)) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (* -1 (/ (pow b 2) (pow a 2))))))
(pow a 4)
(+ (* -1 (* (pow a 2) (pow b 2))) (pow a 4))
(+ (* (pow b 2) (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))) (pow a 4))
(+ (* (pow b 2) (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))) (pow a 4))
(pow b 4)
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (/ a b) (/ (pow a 4) (pow b 4)))))))
(pow b 4)
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (pow a 2)) (/ (pow a 4) (pow b 2))) b))) b))))
Outputs
b
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(* -1 a)
(neg.f64 a)
(* a (- (/ b a) 1))
(*.f64 a (+.f64 (/.f64 b a) #s(literal -1 binary64)))
(* a (- (/ b a) 1))
(*.f64 a (+.f64 (/.f64 b a) #s(literal -1 binary64)))
(* a (- (/ b a) 1))
(*.f64 a (+.f64 (/.f64 b a) #s(literal -1 binary64)))
(* a (pow (sqrt -1) 2))
(neg.f64 a)
(* -1 (* a (+ (* -1 (/ b a)) (* -1 (pow (sqrt -1) 2)))))
(*.f64 (neg.f64 a) (-.f64 #s(literal 1 binary64) (/.f64 b a)))
(* -1 (* a (+ (* -1 (/ b a)) (* -1 (pow (sqrt -1) 2)))))
(*.f64 (neg.f64 a) (-.f64 #s(literal 1 binary64) (/.f64 b a)))
(* -1 (* a (+ (* -1 (/ b a)) (* -1 (pow (sqrt -1) 2)))))
(*.f64 (neg.f64 a) (-.f64 #s(literal 1 binary64) (/.f64 b a)))
(* -1 a)
(neg.f64 a)
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
b
(* b (+ 1 (* -1 (/ a b))))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
(* b (+ 1 (* -1 (/ a b))))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
(* b (+ 1 (* -1 (/ a b))))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
b
(* -1 (* b (- (/ a b) 1)))
(neg.f64 (*.f64 b (+.f64 (/.f64 a b) #s(literal -1 binary64))))
(* -1 (* b (- (/ a b) 1)))
(neg.f64 (*.f64 b (+.f64 (/.f64 a b) #s(literal -1 binary64))))
(* -1 (* b (- (/ a b) 1)))
(neg.f64 (*.f64 b (+.f64 (/.f64 a b) #s(literal -1 binary64))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (neg.f64 a)))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(*.f64 (*.f64 b b) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 b b) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) b)))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal 0 binary64) (neg.f64 a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal 0 binary64) (neg.f64 a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (neg.f64 a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
(* (pow a 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (neg.f64 a)))
(* (pow a 2) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 b) (* -1 (* b (pow (sqrt -1) 2))))) a)) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 b) (* -1 (* b (pow (sqrt -1) 2)))))) a)) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(*.f64 (*.f64 a a) (-.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) a)) a)))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 b) (* -1 (* b (pow (sqrt -1) 2)))))) a)) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(*.f64 (*.f64 a a) (-.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) a)) a)))
(* 1/90 (* angle (* (PI) (* (+ a b) (+ b (* -1 a))))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (+ b (* -1 a)))))) (* 1/90 (* (PI) (* (+ a b) (+ b (* -1 a)))))))
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (+ b (* -1 a))))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (+ b (* -1 a))))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (+ b (* -1 a))))))))))
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (+ b (* -1 a))))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (+ b (* -1 a))))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (+ b (* -1 a)))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (+ b (* -1 a)))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ b (* -1 a))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))
a
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
b
(* b (+ 1 (/ a b)))
(+.f64 b (*.f64 b (/.f64 a b)))
(* b (+ 1 (/ a b)))
(+.f64 b (*.f64 b (/.f64 a b)))
(* b (+ 1 (/ a b)))
(+.f64 b (*.f64 b (/.f64 a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(neg.f64 (*.f64 b (+.f64 (/.f64 a (neg.f64 b)) #s(literal -1 binary64))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(neg.f64 (*.f64 b (+.f64 (/.f64 a (neg.f64 b)) #s(literal -1 binary64))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(neg.f64 (*.f64 b (+.f64 (/.f64 a (neg.f64 b)) #s(literal -1 binary64))))
b
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
a
(* a (+ 1 (/ b a)))
(+.f64 a (*.f64 a (/.f64 b a)))
(* a (+ 1 (/ b a)))
(+.f64 a (*.f64 a (/.f64 b a)))
(* a (+ 1 (/ b a)))
(+.f64 a (*.f64 a (/.f64 b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(neg.f64 (*.f64 a (+.f64 (/.f64 b (neg.f64 a)) #s(literal -1 binary64))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(neg.f64 (*.f64 a (+.f64 (/.f64 b (neg.f64 a)) #s(literal -1 binary64))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(neg.f64 (*.f64 a (+.f64 (/.f64 b (neg.f64 a)) #s(literal -1 binary64))))
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* (pow b 4) (sin (* 1/90 (* angle (PI)))))
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(* (pow b 4) (sin (* 1/90 (* angle (PI)))))
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(* (pow b 4) (sin (* 1/90 (* angle (PI)))))
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(* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI))))))
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(* (pow a 4) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 (*.f64 a (*.f64 a a)) a))
(* (pow a 4) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))))
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(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(/ -1 (pow a 2))
(/.f64 #s(literal -1 binary64) (*.f64 a a))
(- (/ (* (pow b 3) (+ a (* -1 a))) (pow a 6)) (/ 1 (pow a 2)))
(+.f64 (/.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 6 binary64))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))
(- (* (pow b 3) (- (/ b (pow a 6)) (* -1 (/ (+ a (* -1 a)) (pow a 6))))) (/ 1 (pow a 2)))
(fma.f64 (*.f64 b (*.f64 b b)) (+.f64 (/.f64 b (pow.f64 a #s(literal 6 binary64))) (/.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 6 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))
(- (* (pow b 3) (- (* b (+ (/ 1 (pow a 6)) (/ (* b (+ a (* -1 a))) (pow a 8)))) (* -1 (/ (+ a (* -1 a)) (pow a 6))))) (/ 1 (pow a 2)))
(fma.f64 (*.f64 b (*.f64 b b)) (+.f64 (fma.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64))) (/.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 8 binary64)))) (/.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 6 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))
(/ 1 (pow b 2))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(/ (+ 1 (* -1 (/ (pow a 4) (pow b 4)))) (pow b 2))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (*.f64 (*.f64 b (*.f64 b b)) b))) (*.f64 b b))
(/ (- (+ 1 (/ (* (pow a 4) (+ a (* -1 a))) (pow b 5))) (/ (pow a 4) (pow b 4))) (pow b 2))
(/.f64 (+.f64 #s(literal 1 binary64) (-.f64 (/.f64 #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) b) b)) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (*.f64 (*.f64 b (*.f64 b b)) b)))) (*.f64 b b))
(/ (- (+ 1 (* -1 (/ (+ (* (pow a 4) (pow (+ a (* -1 a)) 2)) (pow a 6)) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (+ a (* -1 a))) (pow b 5))) (/ (pow a 4) (pow b 4)))) (pow b 2))
(/.f64 (+.f64 (/.f64 (neg.f64 (pow.f64 a #s(literal 6 binary64))) (pow.f64 b #s(literal 6 binary64))) (+.f64 #s(literal 1 binary64) (-.f64 (/.f64 #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) b) b)) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (*.f64 (*.f64 b (*.f64 b b)) b))))) (*.f64 b b))
(/ 1 (pow b 2))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(/ (+ 1 (* -1 (/ (pow a 4) (pow b 4)))) (pow b 2))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (*.f64 (*.f64 b (*.f64 b b)) b))) (*.f64 b b))
(/ (+ 1 (+ (* -1 (/ (pow a 4) (pow b 4))) (/ (* (pow a 4) (+ a (* -1 a))) (pow b 5)))) (pow b 2))
(/.f64 (+.f64 #s(literal 1 binary64) (-.f64 (/.f64 #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) b) b)) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (*.f64 (*.f64 b (*.f64 b b)) b)))) (*.f64 b b))
(/ (+ 1 (+ (* -1 (/ (+ (* -1 (* (pow a 4) (+ a (* -1 a)))) (* -1 (/ (+ (* -1 (* (pow a 4) (pow (+ a (* -1 a)) 2))) (* -1 (pow a 6))) b))) (pow b 5))) (* -1 (/ (pow a 4) (pow b 4))))) (pow b 2))
(/.f64 (-.f64 (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 (neg.f64 (pow.f64 a #s(literal 6 binary64))) (neg.f64 b)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) b) b))) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (*.f64 (*.f64 b (*.f64 b b)) b))) (*.f64 b b))
(/ 1 (pow b 2))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(+ (* -1 (/ (pow a 4) (pow b 6))) (/ 1 (pow b 2)))
(-.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (pow.f64 b #s(literal 6 binary64))))
(+ (* (pow a 4) (- (/ (* a (+ b (* -1 b))) (pow b 8)) (/ 1 (pow b 6)))) (/ 1 (pow b 2)))
(fma.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (+.f64 (/.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 8 binary64))) (/.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 6 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
(+ (* (pow a 4) (- (* a (- (* -1 (* a (+ (/ 1 (pow b 8)) (/ (pow (+ b (* -1 b)) 2) (pow b 10))))) (* -1 (/ (+ b (* -1 b)) (pow b 8))))) (/ 1 (pow b 6)))) (/ 1 (pow b 2)))
(fma.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (fma.f64 a (fma.f64 (neg.f64 a) (+.f64 (/.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 10 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 8 binary64)))) (/.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 8 binary64)))) (/.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 6 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
(/ -1 (pow a 2))
(/.f64 #s(literal -1 binary64) (*.f64 a a))
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2))
(/.f64 #s(literal -1 binary64) (*.f64 a a))
(/ (- (+ (* -1 (/ b a)) (+ (* 2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))) (/ b a))) 1) (pow a 2))
(/.f64 (+.f64 (+.f64 (/.f64 #s(literal 0 binary64) (*.f64 a (*.f64 a a))) #s(literal 0 binary64)) #s(literal -1 binary64)) (*.f64 a a))
(/ (- (+ (* -1 (/ b a)) (+ (* -1 (/ (+ (* -1 (pow b 4)) (* (pow b 2) (pow (+ b (* -1 b)) 2))) (pow a 4))) (/ b a))) (+ 1 (* -2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))))) (pow a 2))
(/.f64 (+.f64 (+.f64 (neg.f64 (/.f64 (neg.f64 (*.f64 (*.f64 b (*.f64 b b)) b)) (*.f64 (*.f64 a (*.f64 a a)) a))) #s(literal 0 binary64)) (+.f64 #s(literal -1 binary64) (/.f64 #s(literal 0 binary64) (*.f64 a (*.f64 a a))))) (*.f64 a a))
(/ -1 (pow a 2))
(/.f64 #s(literal -1 binary64) (*.f64 a a))
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2))
(/.f64 (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (*.f64 a a))
(/ (- (* -1 (/ (+ b (+ (* -1 b) (* 2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 2))))) a)) 1) (pow a 2))
(/.f64 (+.f64 (/.f64 (+.f64 (/.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64)) (neg.f64 a)) #s(literal -1 binary64)) (*.f64 a a))
(/ (- (* -1 (/ (- (+ b (+ (* -1 b) (+ (* -1 (/ (pow b 4) (pow a 3))) (/ (* (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 3))))) (* -2 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 2)))) a)) 1) (pow a 2))
(/.f64 (+.f64 (/.f64 (+.f64 (+.f64 (-.f64 (/.f64 #s(literal 0 binary64) (*.f64 a (*.f64 a a))) (/.f64 (*.f64 (*.f64 b (*.f64 b b)) b) (*.f64 a (*.f64 a a)))) #s(literal 0 binary64)) (/.f64 #s(literal 0 binary64) (*.f64 a a))) (neg.f64 a)) #s(literal -1 binary64)) (*.f64 a a))
(pow b 4)
(*.f64 (*.f64 b (*.f64 b b)) b)
(+ (* a (* (pow b 2) (+ b (* -1 b)))) (pow b 4))
(*.f64 (*.f64 b (*.f64 b b)) b)
(+ (* a (+ (* -1 (* a (pow b 2))) (* (pow b 2) (+ b (* -1 b))))) (pow b 4))
(fma.f64 a (neg.f64 (*.f64 a (*.f64 b b))) (*.f64 (*.f64 b (*.f64 b b)) b))
(+ (* a (+ (* a (+ (* -1 (pow b 2)) (pow a 2))) (* (pow b 2) (+ b (* -1 b))))) (pow b 4))
(fma.f64 a (*.f64 a (fma.f64 b (neg.f64 b) (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) b))
(pow a 4)
(*.f64 (*.f64 a (*.f64 a a)) a)
(* (pow a 4) (+ 1 (* -1 (/ (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 4) (+ 1 (+ (* -1 (/ (pow b 2) (pow a 2))) (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3)))))
(*.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (-.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 4) (+ 1 (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3)) (/ (pow b 4) (pow a 4))))))
(*.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (+.f64 (-.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 (*.f64 b (*.f64 b b)) b) (*.f64 (*.f64 a (*.f64 a a)) a))))
(pow a 4)
(*.f64 (*.f64 a (*.f64 a a)) a)
(* (pow a 4) (+ 1 (* -1 (/ (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 4) (+ 1 (+ (* -1 (/ (* (pow b 2) (+ b (* -1 b))) (pow a 3))) (* -1 (/ (pow b 2) (pow a 2))))))
(*.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (-.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 4) (+ 1 (+ (* -1 (/ (+ (* -1 (/ (pow b 4) a)) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (* -1 (/ (pow b 2) (pow a 2))))))
(*.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (-.f64 (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b (*.f64 b b)) b) (neg.f64 a)) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 b b) (*.f64 a a))))
(pow a 4)
(*.f64 (*.f64 a (*.f64 a a)) a)
(+ (* -1 (* (pow a 2) (pow b 2))) (pow a 4))
(fma.f64 (*.f64 a a) (*.f64 b (neg.f64 b)) (*.f64 (*.f64 a (*.f64 a a)) a))
(+ (* (pow b 2) (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))) (pow a 4))
(fma.f64 (*.f64 a a) (*.f64 b (neg.f64 b)) (*.f64 (*.f64 a (*.f64 a a)) a))
(+ (* (pow b 2) (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))) (pow a 4))
(fma.f64 (*.f64 b b) (fma.f64 a (neg.f64 a) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (*.f64 a (*.f64 a a)) a))
(pow b 4)
(*.f64 (*.f64 b (*.f64 b b)) b)
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(*.f64 (*.f64 b (*.f64 b b)) b)
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(*.f64 (*.f64 (*.f64 b (*.f64 b b)) b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b (neg.f64 b)))))
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (/ a b) (/ (pow a 4) (pow b 4)))))))
(*.f64 (*.f64 (*.f64 b (*.f64 b b)) b) (+.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b (neg.f64 b)))) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (*.f64 (*.f64 b (*.f64 b b)) b))))
(pow b 4)
(*.f64 (*.f64 b (*.f64 b b)) b)
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(*.f64 (*.f64 b (*.f64 b b)) b)
(* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(*.f64 (*.f64 (*.f64 b (*.f64 b b)) b) (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 a (neg.f64 a)) b) b)))
(* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (pow a 2)) (/ (pow a 4) (pow b 2))) b))) b))))
(*.f64 (*.f64 (*.f64 b (*.f64 b b)) b) (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) a) (*.f64 b b)) (*.f64 a a)) (neg.f64 b)) b)))

rewrite445.0ms (2.7%)

Memory
34.9MiB live, 900.6MiB allocated
Algorithm
batch-egg-rewrite
Rules
5 144×lower-fma.f32
5 134×lower-fma.f64
4 158×lower-*.f32
4 108×lower-*.f64
3 766×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
079504
0130415
1419357
23049357
08804352
Stop Event
iter limit
node limit
iter limit
Counts
30 → 1 020
Calls
Call 1
Inputs
(fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b)
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 b a)
(*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a a)
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b))))
(*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))))
(/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 a a) angle)
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))))
(fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))
Outputs
(+.f64 b (neg.f64 a))
(+.f64 (neg.f64 a) b)
(-.f64 b a)
(-.f64 (/.f64 (*.f64 b b) (+.f64 a b)) (/.f64 (*.f64 a a) (+.f64 a b)))
(-.f64 (/.f64 (*.f64 a a) (-.f64 (neg.f64 a) b)) (/.f64 (*.f64 b b) (-.f64 (neg.f64 a) b)))
(-.f64 (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 b (+.f64 a b) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a a)) (fma.f64 b (+.f64 a b) (*.f64 a a))))
(-.f64 (/.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))) (*.f64 (/.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))))) (/.f64 (/.f64 (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))) (*.f64 (/.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))))))
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(/.f64 (neg.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) #s(literal -1 binary64))
(/.f64 (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (-.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))))
(/.f64 (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 (*.f64 (+.f64 a b) (*.f64 b (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) (-.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))))))
(/.f64 (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (-.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))))
(/.f64 (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))))
(/.f64 (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (neg.f64 (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (-.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (neg.f64 (fma.f64 b (*.f64 (*.f64 (+.f64 a b) (*.f64 b (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) (-.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (neg.f64 (*.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (-.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))))))
(/.f64 (neg.f64 (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))))) (neg.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))))
(/.f64 (neg.f64 (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))))) (neg.f64 (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))))))
(/.f64 (neg.f64 (neg.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))))) #s(literal 1 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (-.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 a (*.f64 a (*.f64 a a)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))))
(/.f64 (neg.f64 (neg.f64 (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))))) (neg.f64 (neg.f64 (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (-.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))))))
(/.f64 (neg.f64 (neg.f64 (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))))) (neg.f64 (neg.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (neg.f64 (-.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 a (*.f64 a (*.f64 a a))))))
(pow.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) #s(literal -1 binary64))
(pow.f64 (/.f64 (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (-.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) #s(literal -1 binary64))
(pow.f64 (/.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))))) #s(literal -1 binary64))
(*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) #s(literal 1 binary64))
(*.f64 (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (-.f64 (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))))
(*.f64 (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))))

eval404.0ms (2.5%)

Memory
47.9MiB live, 849.3MiB allocated
Compiler

Compiled 144 399 to 7 360 computations (94.9% saved)

prune913.0ms (5.5%)

Memory
-57.6MiB live, 1 100.4MiB allocated
Pruning

110 alts after pruning (108 fresh and 2 done)

PrunedKeptTotal
New2 424432 467
Fresh226587
Picked325
Done000
Total2 4491102 559
Accuracy
82.3%
Counts
2 559 → 110
Alt Table
Click to see full alt table
StatusAccuracyProgram
68.1%
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
10.9%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (fma.f64 a a (*.f64 b b)))
11.4%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b)))
52.4%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a))
11.7%
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
55.5%
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
7.5%
(/.f64 #s(approx (* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b (*.f64 b b)) b))) (fma.f64 a a (*.f64 b b)))
8.1%
(/.f64 #s(approx (* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 (*.f64 a (*.f64 a a)) a)))) (fma.f64 a a (*.f64 b b)))
55.8%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
68.4%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
68.3%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
68.4%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
3.2%
(*.f64 (/.f64 (fma.f64 a (*.f64 a (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (-.f64 b a) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
8.4%
(*.f64 (/.f64 (*.f64 (fma.f64 b (+.f64 a b) (*.f64 a a)) (-.f64 a b)) (neg.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
6.6%
(*.f64 (/.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b)))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
31.7%
(*.f64 (+.f64 b a) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b))))))
7.8%
(*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 b (+.f64 a b) (*.f64 a a))))
68.1%
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
68.1%
(*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))
68.2%
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))))
68.4%
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
59.3%
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
8.4%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (fma.f64 b (+.f64 a b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
14.3%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
6.1%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 (fma.f64 b (+.f64 a b) (*.f64 a a)) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
67.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
65.4%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
67.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
64.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
8.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
6.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (+.f64 a b)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
6.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
6.6%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (neg.f64 (sqrt.f64 a)))) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
6.1%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) (fma.f64 a (-.f64 a b) (*.f64 b b))))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
15.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
7.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b))) (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b (+.f64 a b) (*.f64 a a)) (-.f64 a b)))) (*.f64 (fma.f64 b (+.f64 a b) (*.f64 a a)) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
11.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
65.8%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (fma.f64 b (/.f64 a (neg.f64 b)) b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
41.6%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
33.1%
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (/ (* (/ (* (+ b a) (- b a)) (+ (* a (* a (* a a))) (* (* b (+ b a)) (* b (- b a))))) 1) (+ (* a (* a a)) (* b (* b b)))) (/ (+ (* a (* a (* a a))) (* (* b (+ b a)) (* b (- b a)))) (/ 1 (+ (* a (- a b)) (* b b))))) (*.f64 a (+.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) (/.f64 b a)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
39.5%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
59.3%
(*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))
7.3%
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (fma.f64 b (+.f64 a b) (*.f64 a a))) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
55.8%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
55.8%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
13.7%
(*.f64 (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))))
52.4%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
55.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
6.5%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
10.6%
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal -180 binary64))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))))
51.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (/ (* (PI) angle) -180)) #s(literal 1 binary64)))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
11.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
4.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
55.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
7.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 b b (*.f64 a (+.f64 b a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
25.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
29.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
64.4%
(*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
53.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
37.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
37.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
29.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
28.1%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) #s(literal -1 binary64)))
41.8%
#s(approx (/ (* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180)))) (+ (* a a) (* b b))) (*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) b))))
29.1%
#s(approx (/ (* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180)))) (+ (* a a) (* b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
42.6%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (neg.f64 a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
37.0%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
37.9%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (neg.f64 (sqrt.f64 a))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
37.0%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
38.0%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
36.1%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
37.0%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
35.4%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
24.6%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/708588000000 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
59.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
46.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
59.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
49.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
49.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
49.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (-.f64 b a))))
49.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
49.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
37.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
29.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
29.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
30.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))))
30.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))))
29.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64)) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
14.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))))
27.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) b)))))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
27.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
27.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))))))))
27.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
34.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) angle) (PI.f64)))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
34.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) angle) (PI.f64)))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
Compiler

Compiled 6 688 to 3 821 computations (42.9% saved)

simplify390.0ms (2.4%)

Memory
30.1MiB live, 345.8MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
cost-diff1728
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))
cost-diff0
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
cost-diff320
(*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))))
cost-diff0
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)
cost-diff0
#s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
cost-diff0
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))
cost-diff0
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
cost-diff0
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
cost-diff0
(sqrt.f64 b)
cost-diff0
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
cost-diff1472
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a)
Rules
6 328×lower-*.f32
6 280×lower-*.f64
5 218×lower-fma.f32
5 212×lower-fma.f64
1 582×lower-/.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
073533
0118523
1210507
2571467
32975467
45734467
08215467
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a)
(sqrt.f64 b)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
#s(literal -1/90 binary64)
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))
a
(*.f64 a (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
(+.f64 b a)
b
a
#s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/90 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 b a)
b
a
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))))
(fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))
(*.f64 a a)
(*.f64 b (*.f64 b b))
(*.f64 b b)
(/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))
#s(literal 1 binary64)
(fma.f64 b (+.f64 a b) (*.f64 a a))
(+.f64 a b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(literal 2 binary64)
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))
(/.f64 #s(literal 1 binary64) (-.f64 b a))
#s(literal 1 binary64)
(-.f64 b a)
b
a
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
#s(literal -180 binary64)
Outputs
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (+.f64 b a)))
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a)
(+.f64 b a)
(sqrt.f64 b)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 a (*.f64 (PI.f64) (*.f64 (*.f64 a angle) #s(literal -1/90 binary64))))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 a (*.f64 (PI.f64) (*.f64 (*.f64 a angle) #s(literal -1/90 binary64)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 a (*.f64 (PI.f64) (*.f64 (*.f64 a angle) #s(literal -1/90 binary64))))
#s(literal -1/90 binary64)
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 a (*.f64 a angle)))
a
(*.f64 a (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(+.f64 b a)
b
a
#s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))
#s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
#s(literal 1/90 binary64)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (fma.f64 b b (*.f64 a (+.f64 b a))))
(+.f64 b a)
b
a
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (fma.f64 b b (*.f64 a (+.f64 b a))))
(*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))))
(/.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a (+.f64 b a))))
(fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))
(*.f64 a a)
(*.f64 b (*.f64 b b))
(*.f64 b b)
(/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))
#s(literal 1 binary64)
(fma.f64 b (+.f64 a b) (*.f64 a a))
(fma.f64 b b (*.f64 a (+.f64 b a)))
(+.f64 a b)
(+.f64 b a)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (+.f64 b a)))
#s(literal 2 binary64)
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))
(*.f64 (-.f64 b a) (+.f64 b a))
(/.f64 #s(literal 1 binary64) (-.f64 b a))
#s(literal 1 binary64)
(-.f64 b a)
b
a
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))
(*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 b a))
(+.f64 b a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
#s(literal -180 binary64)

localize336.0ms (2%)

Memory
-17.5MiB live, 576.4MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy87.1%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy86.4%
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))
accuracy55.5%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy54.5%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
accuracy99.2%
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
accuracy99.1%
(/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))
accuracy54.8%
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
accuracy32.7%
(*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))))
accuracy99.6%
(*.f64 angle (PI.f64))
accuracy99.2%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
accuracy54.8%
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
accuracy49.4%
#s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))
accuracy99.7%
(*.f64 a (*.f64 (PI.f64) angle))
accuracy99.6%
(*.f64 (PI.f64) angle)
accuracy59.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
accuracy56.1%
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
accuracy99.6%
(*.f64 (PI.f64) angle)
accuracy99.5%
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
accuracy99.2%
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
accuracy54.8%
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
Samples
147.0ms127×1valid
63.0ms127×0valid
5.0ms2valid
Compiler

Compiled 494 to 62 computations (87.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 170.0ms
ival-mult: 77.0ms (45.3% of total)
ival-sin: 22.0ms (13% of total)
ival-div: 19.0ms (11.2% of total)
ival-cos: 11.0ms (6.5% of total)
const: 10.0ms (5.9% of total)
adjust: 10.0ms (5.9% of total)
ival-add: 8.0ms (4.7% of total)
ival-pow2: 6.0ms (3.5% of total)
ival-sub: 3.0ms (1.8% of total)
ival-sqrt: 3.0ms (1.8% of total)
ival-pi: 1.0ms (0.6% of total)
exact: 1.0ms (0.6% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series77.0ms (0.5%)

Memory
-6.7MiB live, 154.7MiB allocated
Counts
29 → 708
Calls
Call 1
Inputs
#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())
#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())
#s(alt (sqrt.f64 b) (patch (sqrt.f64 b) #<representation binary64>) () ())
#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())
#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())
#s(alt (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) (patch (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())
#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())
#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())
#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())
#s(alt (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (patch (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())
#s(alt (*.f64 a (*.f64 (PI.f64) angle)) (patch (*.f64 a (*.f64 (PI.f64) angle)) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (patch (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())
#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())
#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
Outputs
#s(alt a (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt b (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (pow (sqrt -1) 2))) (taylor -inf b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (+ (* -1 (/ a b)) (pow (sqrt -1) 2)))) (taylor -inf b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (+ (* -1 (/ a b)) (pow (sqrt -1) 2)))) (taylor -inf b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (+ (* -1 (/ a b)) (pow (sqrt -1) 2)))) (taylor -inf b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt b (taylor 0 a) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 a) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 a) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 a) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt a (taylor inf a) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt a (taylor -inf a) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow b 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) b))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2))))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2))))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (patch (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) #<representation binary64>) () ())) ())
#s(alt a (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt b (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt b (taylor -inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt b (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt a (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt a (taylor -inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor -inf b) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor -inf b) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor -inf b) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) (taylor inf a) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) (taylor inf a) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) (taylor inf a) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- b a)))) (taylor 0 angle) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) (taylor 0 angle) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) (taylor 0 angle) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor inf angle) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor inf angle) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor inf angle) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor inf angle) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (patch #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor 0 angle) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) (taylor 0 angle) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* b (PI))) (* (pow angle 2) (+ (* -1/4374000 (* b (pow (PI) 3))) (* 1/708588000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* b (PI))) (* (pow angle 2) (+ (* -1/4374000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/708588000000 (* b (pow (PI) 5))))))))) (taylor 0 angle) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (pow b 3))) (+ (* -1 (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (pow b 3))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (- (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (pow b 3)) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4)))) (+ (* -1 (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (pow b 3))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (+ (/ (* a (- (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (* -1 (* (pow a 3) (sin (* 1/90 (* angle (PI)))))))) (pow b 4)) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (- (* -1 (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) (pow b 3)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (- (+ (* -1 (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) (* -1 (/ (- (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (+ (* -1 (* a (- (* -1 (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) (* (pow a 3) (sin (* 1/90 (* angle (PI)))))))) (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))))) b))) (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) (pow b 3)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (- (* a (- (/ (sin (* 1/90 (* angle (PI)))) b) (* -1 (/ (sin (* 1/90 (* angle (PI)))) b)))) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (- (* a (- (+ (* (pow a 2) (- (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 3))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 3)))) (/ (sin (* 1/90 (* angle (PI)))) b)) (* -1 (/ (sin (* 1/90 (* angle (PI)))) b)))) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3))) (+ (* -1 (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (- (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3)) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4)))) (+ (* -1 (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (+ (/ (* b (- (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (* -1 (* (pow b 3) (sin (* 1/90 (* angle (PI)))))))) (pow a 4)) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (- (* -1 (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) (pow a 3)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (- (+ (* -1 (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) (* -1 (/ (- (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (+ (* -1 (* b (- (* -1 (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) (* (pow b 3) (sin (* 1/90 (* angle (PI)))))))) (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))))) a))) (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) (pow a 3)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (+ a b) (+ (pow a 3) (pow b 3))))) (+ (* b (+ a b)) (pow a 2)))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (+ (pow a 3) (pow b 3))))) (+ (* b (+ a b)) (pow a 2)))) (* 1/90 (/ (* (PI) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* 1/708588000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (+ (pow a 3) (pow b 3))))) (+ (* b (+ a b)) (pow a 2)))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (+ (pow a 3) (pow b 3))))) (+ (* b (+ a b)) (pow a 2)))) (* 1/708588000000 (/ (* (pow (PI) 5) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (- (* -1 (* a (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) b)) (/ (sin (* 1/90 (* angle (PI)))) b)))) (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (- (* a (- (* a (- (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))) (* -1 (/ (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) b)) (/ (sin (* 1/90 (* angle (PI)))) b)) b))))) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) b)) (/ (sin (* 1/90 (* angle (PI)))) b)))) (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* a (sin (* 1/90 (* angle (PI))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))) (taylor inf a) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* a (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (pow a 2)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) (taylor inf a) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* a (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3))) (+ (* -1 (/ (* b (+ (* -1 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))) (pow a 3))) (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (+ (* -1 (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3))) (+ (/ (* b (sin (* 1/90 (* angle (PI))))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* a (sin (* 1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (- (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* b (sin (* 1/90 (* angle (PI)))))) a))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (- (* -1 (/ (- (* -1 (/ (- (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (+ (* -1 (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* -1 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))))) a)) (+ (* -1 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))) a)) (* b (sin (* 1/90 (* angle (PI)))))) a))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* a (sin (* 1/90 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* b (sin (* 1/90 (* angle (PI)))))) (* a (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (- (* -1 (* b (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) a)) (/ (sin (* 1/90 (* angle (PI)))) a)))) (sin (* 1/90 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (- (* b (- (* b (- (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))) (* -1 (/ (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) a)) (/ (sin (* 1/90 (* angle (PI)))) a)) a))))) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) a)) (/ (sin (* 1/90 (* angle (PI)))) a)))) (sin (* 1/90 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* b (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (pow b 2)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) (taylor inf b) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
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#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
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#s(alt (* 1/90 (/ (* angle (* (PI) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
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#s(alt (* angle (+ (* 1/90 (/ (* (PI) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))) (* 1/708588000000 (/ (* (pow angle 2) (* (pow (PI) 5) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (/ (* (PI) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (* (pow (PI) 7) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* 1/708588000000 (/ (* (pow (PI) 5) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (pow a 2)) (taylor 0 b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) #<representation binary64>) () ())) ())
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#s(alt (pow b 2) (taylor inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) (taylor inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) (taylor inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ b (* -1 b))) (pow b 2)) (taylor 0 a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) #<representation binary64>) () ())) ())
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#s(alt (/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (/ (pow a 2) b)) (* -1 a)) b))) (pow b 2)) (taylor -inf b) (#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (/ (* a (+ (* -1 (pow a 2)) (pow a 2))) b) (/ (pow a 3) b)) (+ (* -1 (pow a 2)) (pow a 2))) b)) (* -1 a)) b))) (pow b 2)) (taylor -inf b) (#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (/ 1 (pow b 2)) (taylor 0 a) (#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (/ a (pow b 3))) (/ 1 (pow b 2))) (taylor 0 a) (#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (- (/ (pow a 2) (pow b 5)) (/ 1 (pow b 3)))) (/ 1 (pow b 2))) (taylor 0 a) (#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (- (* (pow a 2) (+ (* -1 (/ a (pow b 6))) (/ 1 (pow b 5)))) (/ 1 (pow b 3)))) (/ 1 (pow b 2))) (taylor 0 a) (#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (/ 1 (pow a 2)) (taylor inf a) (#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (/ (+ 1 (* -1 (/ b a))) (pow a 2)) (taylor inf a) (#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ 1 (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) (pow a 2)))) (/ b a)) (pow a 2)) (taylor inf a) (#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ 1 (* -1 (/ (+ (* -1 (* b (+ (* -1 (pow b 2)) (pow b 2)))) (* -1 (pow b 3))) (pow a 3)))) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (/ b a) (/ (pow b 2) (pow a 2))))) (pow a 2)) (taylor inf a) (#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (/ 1 (pow a 2)) (taylor -inf a) (#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (/ (+ 1 (* -1 (/ b a))) (pow a 2)) (taylor -inf a) (#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow b 2) a)) (/ (pow b 2) a)) (* -1 b)) a))) (pow a 2)) (taylor -inf a) (#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (/ (* b (+ (* -1 (pow b 2)) (pow b 2))) a) (/ (pow b 3) a)) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* -1 b)) a))) (pow a 2)) (taylor -inf a) (#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt 1 (taylor 0 angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) (taylor 0 angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (taylor 0 angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
Calls

177 calls:

TimeVariablePointExpression
5.0ms
angle
@inf
(* (+ b a) (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))))
3.0ms
a
@0
(* (+ b a) (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))))
2.0ms
angle
@-inf
(* (* (* 2 (* (/ 1 (- b a)) (* (* (+ b a) (- b a)) (- b a)))) (sin (* (PI) (/ angle 180)))) (cos (/ (* (PI) angle) -180)))
1.0ms
angle
@0
(* (+ b a) (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))))
1.0ms
angle
@0
(* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90)))

simplify365.0ms (2.2%)

Memory
1.2MiB live, 725.5MiB allocated
Algorithm
egg-herbie
Rules
8 574×lower-fma.f64
8 574×lower-fma.f32
6 842×lower-*.f64
6 842×lower-*.f32
4 986×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0121913740
1423212732
0939212399
Stop Event
iter limit
node limit
Counts
708 → 691
Calls
Call 1
Inputs
a
(+ a b)
(+ a b)
(+ a b)
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* -1 (* b (pow (sqrt -1) 2)))
(* -1 (* b (+ (* -1 (/ a b)) (pow (sqrt -1) 2))))
(* -1 (* b (+ (* -1 (/ a b)) (pow (sqrt -1) 2))))
(* -1 (* b (+ (* -1 (/ a b)) (pow (sqrt -1) 2))))
b
(+ a b)
(+ a b)
(+ a b)
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* -1 (* (pow b 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) b)))
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2))))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2))))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(sqrt b)
(sqrt b)
(sqrt b)
(sqrt b)
(sqrt b)
(sqrt b)
(sqrt b)
(sqrt b)
(* -1 (* (sqrt b) (pow (sqrt -1) 2)))
(* -1 (* (sqrt b) (pow (sqrt -1) 2)))
(* -1 (* (sqrt b) (pow (sqrt -1) 2)))
(* -1 (* (sqrt b) (pow (sqrt -1) 2)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
a
(+ a b)
(+ a b)
(+ a b)
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
b
(+ a b)
(+ a b)
(+ a b)
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* 1/90 (* angle (* b (PI))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))
(* angle (+ (* 1/90 (* b (PI))) (* (pow angle 2) (+ (* -1/4374000 (* b (pow (PI) 3))) (* 1/708588000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/90 (* b (PI))) (* (pow angle 2) (+ (* -1/4374000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/708588000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (sin (* 1/90 (* angle (PI)))))
b
(+ b (* -1 a))
(+ b (* a (- (* 2 (/ (pow a 2) (pow b 2))) 1)))
(+ b (* a (- (* (pow a 2) (+ (* -2 (/ a (pow b 3))) (* 2 (/ 1 (pow b 2))))) 1)))
a
(* a (+ 1 (* -1 (/ b a))))
(* a (- (+ 1 (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) (pow a 2)))) (/ b a)))
(* a (- (+ 1 (/ (pow b 3) (pow a 3))) (+ (* -1 (/ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow a 3))) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (* -1 (/ (pow b 3) (pow a 3))) (+ (/ b a) (/ (pow b 2) (pow a 2))))))))
a
(* -1 (* a (- (/ b a) 1)))
(* -1 (* a (- (* -1 (/ (- (+ (* -1 (/ (pow b 2) a)) (/ (pow b 2) a)) b) a)) 1)))
(* -1 (* a (- (* -1 (/ (- (* -1 (/ (- (* -1 (/ (- (pow b 3) (+ (* -1 (pow b 3)) (* b (+ (* -1 (pow b 2)) (pow b 2))))) a)) (+ (* -1 (pow b 2)) (pow b 2))) a)) b) a)) 1)))
a
(+ a (* -1 b))
(+ a (* b (- (* 2 (/ (pow b 2) (pow a 2))) 1)))
(+ a (* b (- (* (pow b 2) (+ (* -2 (/ b (pow a 3))) (* 2 (/ 1 (pow a 2))))) 1)))
b
(* b (+ 1 (* -1 (/ a b))))
(* b (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (pow a 2)) (pow b 2)))) (/ a b)))
(* b (- (+ 1 (/ (pow a 3) (pow b 3))) (+ (* -1 (/ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow b 3))) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (/ a b) (/ (pow a 2) (pow b 2))))))))
b
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (/ (pow a 2) b)) a) b)) 1)))
(* -1 (* b (- (* -1 (/ (- (* -1 (/ (- (* -1 (/ (- (pow a 3) (+ (* -1 (pow a 3)) (* a (+ (* -1 (pow a 2)) (pow a 2))))) b)) (+ (* -1 (pow a 2)) (pow a 2))) b)) a) b)) 1)))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (* (pow b 2) (- (* b (- (/ (sin (* 1/90 (* angle (PI)))) a) (* -1 (/ (sin (* 1/90 (* angle (PI)))) a)))) (sin (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (* (pow b 2) (- (* b (- (+ (* (pow b 2) (- (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 3))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 3)))) (/ (sin (* 1/90 (* angle (PI)))) a)) (* -1 (/ (sin (* 1/90 (* angle (PI)))) a)))) (sin (* 1/90 (* angle (PI)))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (pow b 3))) (+ (* -1 (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (pow b 3))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (- (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (pow b 3)) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4)))) (+ (* -1 (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (pow b 3))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (+ (/ (* a (- (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (* -1 (* (pow a 3) (sin (* 1/90 (* angle (PI)))))))) (pow b 4)) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (- (* -1 (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) (pow b 3)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))
(* (pow b 2) (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (- (+ (* -1 (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) (* -1 (/ (- (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (+ (* -1 (* a (- (* -1 (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) (* (pow a 3) (sin (* 1/90 (* angle (PI)))))))) (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))))) b))) (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) (pow b 3)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (- (* a (- (/ (sin (* 1/90 (* angle (PI)))) b) (* -1 (/ (sin (* 1/90 (* angle (PI)))) b)))) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (- (* a (- (+ (* (pow a 2) (- (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 3))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 3)))) (/ (sin (* 1/90 (* angle (PI)))) b)) (* -1 (/ (sin (* 1/90 (* angle (PI)))) b)))) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3))) (+ (* -1 (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (- (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3)) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4)))) (+ (* -1 (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (+ (/ (* b (- (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (* -1 (* (pow b 3) (sin (* 1/90 (* angle (PI)))))))) (pow a 4)) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (- (* -1 (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) (pow a 3)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))
(* (pow a 2) (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (- (+ (* -1 (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) (* -1 (/ (- (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (+ (* -1 (* b (- (* -1 (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) (* (pow b 3) (sin (* 1/90 (* angle (PI)))))))) (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))))) a))) (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) (pow a 3)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))
(* 1/90 (/ (* angle (* (PI) (* (+ a b) (+ (pow a 3) (pow b 3))))) (+ (* b (+ a b)) (pow a 2))))
(* angle (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (+ (pow a 3) (pow b 3))))) (+ (* b (+ a b)) (pow a 2)))) (* 1/90 (/ (* (PI) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* 1/708588000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (+ (pow a 3) (pow b 3))))) (+ (* b (+ a b)) (pow a 2))))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (+ (pow a 3) (pow b 3))))) (+ (* b (+ a b)) (pow a 2)))) (* 1/708588000000 (/ (* (pow (PI) 5) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2))))))))))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (- (* -1 (* a (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) b)) (/ (sin (* 1/90 (* angle (PI)))) b)))) (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (- (* a (- (* a (- (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))) (* -1 (/ (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) b)) (/ (sin (* 1/90 (* angle (PI)))) b)) b))))) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) b)) (/ (sin (* 1/90 (* angle (PI)))) b)))) (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* a (sin (* 1/90 (* angle (PI)))))
(* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))
(* a (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (pow a 2)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3))) (+ (* -1 (/ (* b (+ (* -1 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))) (pow a 3))) (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (+ (* -1 (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3))) (+ (/ (* b (sin (* 1/90 (* angle (PI))))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))))))
(* a (sin (* 1/90 (* angle (PI)))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (- (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* b (sin (* 1/90 (* angle (PI)))))) a)))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (- (* -1 (/ (- (* -1 (/ (- (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (+ (* -1 (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* -1 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))))) a)) (+ (* -1 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))) a)) (* b (sin (* 1/90 (* angle (PI)))))) a)))))
(* a (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* b (sin (* 1/90 (* angle (PI)))))) (* a (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (- (* -1 (* b (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) a)) (/ (sin (* 1/90 (* angle (PI)))) a)))) (sin (* 1/90 (* angle (PI)))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (- (* b (- (* b (- (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))) (* -1 (/ (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) a)) (/ (sin (* 1/90 (* angle (PI)))) a)) a))))) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) a)) (/ (sin (* 1/90 (* angle (PI)))) a)))) (sin (* 1/90 (* angle (PI)))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (pow b 2)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
(* b (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (pow b 3))) (+ (* -1 (/ (* a (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow a 2) (sin (* 1/90 (* angle (PI))))))) (pow b 3))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* -1 (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (pow b 3))) (+ (/ (* a (sin (* 1/90 (* angle (PI))))) b) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (- (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) (* a (sin (* 1/90 (* angle (PI)))))) b)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (- (* -1 (/ (- (* -1 (/ (- (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (+ (* -1 (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) (* a (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow a 2) (sin (* 1/90 (* angle (PI))))))))) b)) (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow a 2) (sin (* 1/90 (* angle (PI))))))) b)) (* a (sin (* 1/90 (* angle (PI)))))) b)))))
(* 1/90 (/ (* angle (* (PI) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2))))
(* angle (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* 1/90 (/ (* (PI) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2))))))
(* angle (+ (* 1/90 (/ (* (PI) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))) (* 1/708588000000 (/ (* (pow angle 2) (* (pow (PI) 5) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2))))))))
(* angle (+ (* 1/90 (/ (* (PI) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (* (pow (PI) 7) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* 1/708588000000 (/ (* (pow (PI) 5) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2))))))))))
(/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))
(/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))
(/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))
(/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))
(/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))
(/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))
(/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))
(/ (* (sin (* 1/90 (* angle (PI)))) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))
(* -1 (pow a 2))
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))
(pow b 2)
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(pow b 2)
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(pow b 2)
(+ (* a (+ b (* -1 b))) (pow b 2))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* -2 (pow a 2))
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))
(* 2 (pow b 2))
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))
(* 2 (pow b 2))
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))
(* 2 (pow b 2))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))
(* -2 (pow a 2))
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(/ 1 (pow a 2))
(+ (* -1 (/ b (pow a 3))) (/ 1 (pow a 2)))
(+ (* b (- (/ (pow b 2) (pow a 5)) (/ 1 (pow a 3)))) (/ 1 (pow a 2)))
(+ (* b (- (* (pow b 2) (+ (* -1 (/ b (pow a 6))) (/ 1 (pow a 5)))) (/ 1 (pow a 3)))) (/ 1 (pow a 2)))
(/ 1 (pow b 2))
(/ (+ 1 (* -1 (/ a b))) (pow b 2))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (pow a 2)) (pow b 2)))) (/ a b)) (pow b 2))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* a (+ (* -1 (pow a 2)) (pow a 2)))) (* -1 (pow a 3))) (pow b 3)))) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (/ a b) (/ (pow a 2) (pow b 2))))) (pow b 2))
(/ 1 (pow b 2))
(/ (+ 1 (* -1 (/ a b))) (pow b 2))
(/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (/ (pow a 2) b)) (* -1 a)) b))) (pow b 2))
(/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (/ (* a (+ (* -1 (pow a 2)) (pow a 2))) b) (/ (pow a 3) b)) (+ (* -1 (pow a 2)) (pow a 2))) b)) (* -1 a)) b))) (pow b 2))
(/ 1 (pow b 2))
(+ (* -1 (/ a (pow b 3))) (/ 1 (pow b 2)))
(+ (* a (- (/ (pow a 2) (pow b 5)) (/ 1 (pow b 3)))) (/ 1 (pow b 2)))
(+ (* a (- (* (pow a 2) (+ (* -1 (/ a (pow b 6))) (/ 1 (pow b 5)))) (/ 1 (pow b 3)))) (/ 1 (pow b 2)))
(/ 1 (pow a 2))
(/ (+ 1 (* -1 (/ b a))) (pow a 2))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) (pow a 2)))) (/ b a)) (pow a 2))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* b (+ (* -1 (pow b 2)) (pow b 2)))) (* -1 (pow b 3))) (pow a 3)))) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (/ b a) (/ (pow b 2) (pow a 2))))) (pow a 2))
(/ 1 (pow a 2))
(/ (+ 1 (* -1 (/ b a))) (pow a 2))
(/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow b 2) a)) (/ (pow b 2) a)) (* -1 b)) a))) (pow a 2))
(/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (/ (* b (+ (* -1 (pow b 2)) (pow b 2))) a) (/ (pow b 3) a)) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* -1 b)) a))) (pow a 2))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
a
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
b
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
(* -1 (* b (pow (sqrt -1) 2)))
b
(* -1 (* b (+ (* -1 (/ a b)) (pow (sqrt -1) 2))))
(fma.f64 (/.f64 a (neg.f64 b)) (neg.f64 b) b)
(* -1 (* b (+ (* -1 (/ a b)) (pow (sqrt -1) 2))))
(fma.f64 (/.f64 a (neg.f64 b)) (neg.f64 b) b)
(* -1 (* b (+ (* -1 (/ a b)) (pow (sqrt -1) 2))))
(fma.f64 (/.f64 a (neg.f64 b)) (neg.f64 b) b)
b
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
a
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(fma.f64 (/.f64 b (neg.f64 a)) (neg.f64 a) a)
(* -1 (* a (- (* -1 (/ b a)) 1)))
(fma.f64 (/.f64 b (neg.f64 a)) (neg.f64 a) a)
(* -1 (* a (- (* -1 (/ b a)) 1)))
(fma.f64 (/.f64 b (neg.f64 a)) (neg.f64 a) a)
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (neg.f64 a)))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (neg.f64 a))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(fma.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (neg.f64 a))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(fma.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (neg.f64 a))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(*.f64 (*.f64 b b) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 b b) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (neg.f64 b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) b)))))
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(* (sin (* 1/90 (* angle (PI)))) (- b a))
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(* (sin (* 1/90 (* angle (PI)))) (- b a))
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(* (sin (* 1/90 (* angle (PI)))) (- b a))
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(* (sin (* 1/90 (* angle (PI)))) (- b a))
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(* (sin (* 1/90 (* angle (PI)))) (- b a))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1511654400000 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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a
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b
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b
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(* (pow a 2) (- (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3)) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4)))) (+ (* -1 (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (+ (/ (* b (- (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (* -1 (* (pow b 3) (sin (* 1/90 (* angle (PI)))))))) (pow a 4)) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))))
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(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* 1/708588000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (+ (pow a 3) (pow b 3))))) (+ (* b (+ a b)) (pow a 2))))))))
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(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (+ (pow a 3) (pow b 3))))) (+ (* b (+ a b)) (pow a 2)))) (* 1/708588000000 (/ (* (pow (PI) 5) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2))))))))))
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(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))
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(* angle (+ (* 1/90 (/ (* (PI) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (* (pow (PI) 7) (+ (pow a 3) (pow b 3)))) (+ (* b (+ a b)) (pow a 2)))) (* 1/708588000000 (/ (* (pow (PI) 5) (+ (pow a 3) (pow b 3))) (+ (* b (+ a b)) (pow a 2))))))))))
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(+ (* 2 (* a (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
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(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
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(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
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(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1511654400000 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/881596846080000000 binary64) (fma.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/3856986201600000000 binary64) (*.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (fma.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1511654400000 binary64))))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
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(fma.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
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(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(fma.f64 b (*.f64 #s(literal 2 binary64) (fma.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* a (* angle (PI)))
(*.f64 a (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(/ 1 (pow a 2))
(/.f64 #s(literal 1 binary64) (*.f64 a a))
(+ (* -1 (/ b (pow a 3))) (/ 1 (pow a 2)))
(-.f64 (/.f64 #s(literal 1 binary64) (*.f64 a a)) (/.f64 b (*.f64 a (*.f64 a a))))
(+ (* b (- (/ (pow b 2) (pow a 5)) (/ 1 (pow a 3)))) (/ 1 (pow a 2)))
(fma.f64 b (+.f64 (/.f64 (*.f64 b b) (pow.f64 a #s(literal 5 binary64))) (/.f64 #s(literal -1 binary64) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (*.f64 a a)))
(+ (* b (- (* (pow b 2) (+ (* -1 (/ b (pow a 6))) (/ 1 (pow a 5)))) (/ 1 (pow a 3)))) (/ 1 (pow a 2)))
(fma.f64 b (fma.f64 (*.f64 b b) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 5 binary64))) (/.f64 b (pow.f64 a #s(literal 6 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (*.f64 a a)))
(/ 1 (pow b 2))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(/ (+ 1 (* -1 (/ a b))) (pow b 2))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b b))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (pow a 2)) (pow b 2)))) (/ a b)) (pow b 2))
(/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (*.f64 b b))) (/.f64 a b)) (*.f64 b b))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* a (+ (* -1 (pow a 2)) (pow a 2)))) (* -1 (pow a 3))) (pow b 3)))) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (/ a b) (/ (pow a 2) (pow b 2))))) (pow b 2))
(/.f64 (-.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a (*.f64 a a)) (neg.f64 (*.f64 b (*.f64 b b))))) (+.f64 (-.f64 (/.f64 a b) (/.f64 (*.f64 a a) (*.f64 b b))) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b))
(/ 1 (pow b 2))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(/ (+ 1 (* -1 (/ a b))) (pow b 2))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b b))
(/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (/ (pow a 2) b)) (* -1 a)) b))) (pow b 2))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b b))
(/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (/ (* a (+ (* -1 (pow a 2)) (pow a 2))) b) (/ (pow a 3) b)) (+ (* -1 (pow a 2)) (pow a 2))) b)) (* -1 a)) b))) (pow b 2))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (/.f64 (+.f64 (/.f64 #s(literal 0 binary64) b) (+.f64 (/.f64 (*.f64 a (*.f64 a a)) b) #s(literal 0 binary64))) (neg.f64 b)) a) b)) (*.f64 b b))
(/ 1 (pow b 2))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(+ (* -1 (/ a (pow b 3))) (/ 1 (pow b 2)))
(-.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (/.f64 a (*.f64 b (*.f64 b b))))
(+ (* a (- (/ (pow a 2) (pow b 5)) (/ 1 (pow b 3)))) (/ 1 (pow b 2)))
(fma.f64 a (+.f64 (/.f64 (*.f64 a a) (pow.f64 b #s(literal 5 binary64))) (/.f64 #s(literal -1 binary64) (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
(+ (* a (- (* (pow a 2) (+ (* -1 (/ a (pow b 6))) (/ 1 (pow b 5)))) (/ 1 (pow b 3)))) (/ 1 (pow b 2)))
(fma.f64 a (fma.f64 (*.f64 a a) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 5 binary64))) (/.f64 a (pow.f64 b #s(literal 6 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
(/ 1 (pow a 2))
(/.f64 #s(literal 1 binary64) (*.f64 a a))
(/ (+ 1 (* -1 (/ b a))) (pow a 2))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (*.f64 a a))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) (pow a 2)))) (/ b a)) (pow a 2))
(/.f64 (+.f64 #s(literal 1 binary64) (-.f64 (/.f64 #s(literal 0 binary64) (*.f64 a a)) (/.f64 b a))) (*.f64 a a))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* b (+ (* -1 (pow b 2)) (pow b 2)))) (* -1 (pow b 3))) (pow a 3)))) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (/ b a) (/ (pow b 2) (pow a 2))))) (pow a 2))
(/.f64 (-.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 b b)) (neg.f64 (*.f64 a (*.f64 a a))))) (-.f64 (+.f64 (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a))) (/.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 a a))
(/ 1 (pow a 2))
(/.f64 #s(literal 1 binary64) (*.f64 a a))
(/ (+ 1 (* -1 (/ b a))) (pow a 2))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (*.f64 a a))
(/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow b 2) a)) (/ (pow b 2) a)) (* -1 b)) a))) (pow a 2))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (*.f64 a a))
(/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (/ (* b (+ (* -1 (pow b 2)) (pow b 2))) a) (/ (pow b 3) a)) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* -1 b)) a))) (pow a 2))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (/.f64 (+.f64 (/.f64 #s(literal 0 binary64) a) (+.f64 (/.f64 (*.f64 b (*.f64 b b)) a) #s(literal 0 binary64))) (neg.f64 a)) b) a)) (*.f64 a a))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))

rewrite310.0ms (1.9%)

Memory
8.3MiB live, 682.2MiB allocated
Algorithm
batch-egg-rewrite
Rules
4 242×lower-fma.f32
4 236×lower-fma.f64
3 846×lower-/.f32
3 838×lower-/.f64
3 556×lower-*.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
073405
0118374
1322344
21959330
08243330
Stop Event
iter limit
node limit
iter limit
Counts
29 → 801
Calls
Call 1
Inputs
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a)
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(sqrt.f64 b)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
(+.f64 b a)
#s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)
(*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(*.f64 a (*.f64 (PI.f64) angle))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(+.f64 b a)
(+.f64 a b)
(+.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (-.f64 b a))))
(+.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (neg.f64 (/.f64 (*.f64 b b) (-.f64 a b))))
(-.f64 b (neg.f64 a))
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)))
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b)))
(-.f64 (/.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (-.f64 b a)) (/.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (-.f64 b a)))
(-.f64 (/.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (-.f64 b a)) (/.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (fma.f64 a a (*.f64 b b))) (-.f64 b a)))
(-.f64 (/.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(-.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (-.f64 b a) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (-.f64 b a) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))))
(-.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b)))))
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))
(fma.f64 b #s(literal 1 binary64) a)
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a)
(fma.f64 a #s(literal 1 binary64) b)
(fma.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (-.f64 a b)) (neg.f64 (/.f64 (*.f64 b b) (-.f64 a b))))
(fma.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (-.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (-.f64 b a))))
(fma.f64 #s(literal -1 binary64) (neg.f64 a) b)
(fma.f64 (sqrt.f64 (sqrt.f64 b)) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) a)
(fma.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (*.f64 b (sqrt.f64 b))) a)
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)
(fma.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (sqrt.f64 (sqrt.f64 b)) a)
(fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) b)
(fma.f64 (sqrt.f64 (*.f64 b (sqrt.f64 b))) (sqrt.f64 (sqrt.f64 b)) a)
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(/.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))))) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(/.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a))))
(/.f64 (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) (neg.f64 (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)))))))
(/.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b)))) (neg.f64 (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b)))))
(/.f64 (neg.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (neg.f64 (*.f64 (-.f64 b a) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))))
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 b a)))) (neg.f64 (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 (neg.f64 b) a))
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (-.f64 a b)))
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(/.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 a b)) (*.f64 (-.f64 a b) (*.f64 b b))) (*.f64 (-.f64 a b) (-.f64 a b)))
(/.f64 (neg.f64 (neg.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (neg.f64 (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))))
(/.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 b a))
(/.f64 (neg.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b)))) (neg.f64 (neg.f64 (-.f64 a b))))
(/.f64 (-.f64 (*.f64 b (*.f64 b b)) (neg.f64 (*.f64 a (*.f64 a a)))) (fma.f64 b b (fma.f64 a a (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 b b) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 a a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 b b) (-.f64 b a)) (fma.f64 (/.f64 (*.f64 a a) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)) (*.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))))))
(/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 a a) (-.f64 a b)) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 b b) (-.f64 a b)) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 a a) (-.f64 a b)) (fma.f64 (/.f64 (*.f64 b b) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b)) (*.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b))))))
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 b b) (-.f64 b a))) (*.f64 (/.f64 (*.f64 a a) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)))) (+.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))))
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 a a) (-.f64 a b))) (*.f64 (/.f64 (*.f64 b b) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b)))) (+.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b))))
(pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal -1 binary64))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(*.f64 #s(literal 1 binary64) (+.f64 b a))
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)))))))
(*.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b)))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b)))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))
(*.f64 (neg.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))))
(*.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
(*.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (neg.f64 (-.f64 a b))))
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (+.f64 b a)) (-.f64 b a))
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b))
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a))
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b))
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (-.f64 b a) (+.f64 b a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 b a))
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
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(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 b (*.f64 b (+.f64 b a)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (pow.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b (+.f64 b a))) (*.f64 (+.f64 b a) (*.f64 b (*.f64 b (+.f64 b a)))))) #s(literal -1 binary64)))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 (*.f64 b (+.f64 b a)) (*.f64 a a)))) (-.f64 (*.f64 b (+.f64 b a)) (*.f64 a a)))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 (*.f64 b (+.f64 b a)) (*.f64 a a)))) (pow.f64 (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b (+.f64 b a)) (*.f64 a a))) #s(literal -1 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))

eval249.0ms (1.5%)

Memory
37.5MiB live, 542.8MiB allocated
Compiler

Compiled 64 699 to 4 520 computations (93% saved)

prune572.0ms (3.5%)

Memory
2.4MiB live, 1 204.7MiB allocated
Pruning

117 alts after pruning (114 fresh and 3 done)

PrunedKeptTotal
New1 759471 806
Fresh3667103
Picked415
Done022
Total1 7991171 916
Accuracy
82.5%
Counts
1 916 → 117
Alt Table
Click to see full alt table
StatusAccuracyProgram
68.1%
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
52.4%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 b a))
11.4%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b)))
11.7%
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
55.5%
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
38.2%
(/.f64 #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
7.5%
(/.f64 #s(approx (* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b (*.f64 b b)) b))) (fma.f64 a a (*.f64 b b)))
8.1%
(/.f64 #s(approx (* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 (*.f64 a (*.f64 a a)) a)))) (fma.f64 a a (*.f64 b b)))
55.8%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
68.0%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (sqrt.f64 b)) (sqrt.f64 b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a))))
59.3%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
8.3%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
68.0%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
39.4%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
67.2%
(*.f64 (fma.f64 (sqrt.f64 b) (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 b))) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
68.3%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
68.4%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
8.3%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
7.4%
(*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (+.f64 b a)))
6.6%
(*.f64 (/.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b)))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
48.8%
(*.f64 (/.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
2.2%
(*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (fma.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))))))
8.2%
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))))
68.1%
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
68.1%
(*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))
68.4%
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
59.3%
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
8.3%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (/.f64 (*.f64 a (*.f64 a a)) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (*.f64 a a)) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
14.3%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
2.6%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) (fma.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
6.1%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 (fma.f64 b (+.f64 a b) (*.f64 a a)) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
7.8%
(*.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
67.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
8.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
8.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
8.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (exp.f64 (*.f64 (log.f64 (fma.f64 b b (*.f64 a (+.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
12.6%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) #s(approx (/ 1 (+ (* b (+ a b)) (* a a))) (/.f64 #s(literal 1 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
6.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a)))))) (+.f64 a b)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
15.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
7.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b))) (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b (+.f64 a b) (*.f64 a a)) (-.f64 a b)))) (*.f64 (fma.f64 b (+.f64 a b) (*.f64 a a)) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
11.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
65.8%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (fma.f64 b (/.f64 a (neg.f64 b)) b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
41.6%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
33.1%
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (/ (* (/ (* (+ b a) (- b a)) (+ (* a (* a (* a a))) (* (* b (+ b a)) (* b (- b a))))) 1) (+ (* a (* a a)) (* b (* b b)))) (/ (+ (* a (* a (* a a))) (* (* b (+ b a)) (* b (- b a)))) (/ 1 (+ (* a (- a b)) (* b b))))) (*.f64 a (+.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) (/.f64 b a)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
21.6%
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (fma.f64 (/.f64 b a) (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
21.7%
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
39.5%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) b)))
39.5%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) b)))
39.4%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) b)))
39.5%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
38.6%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))
36.5%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
38.6%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 b (PI.f64))))))))
36.4%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
6.8%
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))))) (fma.f64 b (+.f64 a b) (*.f64 a a)))))
22.2%
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (*.f64 a (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
12.3%
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (/.f64 #s(literal 0 binary64) (*.f64 a a)) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))))
19.1%
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
57.0%
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
32.6%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
55.8%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
55.8%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
55.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
10.6%
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))))
51.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (/ (* (PI) angle) -180)) #s(literal 1 binary64)))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
11.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
4.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal -180 binary64))))
51.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))))
47.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (/ (* (PI) angle) -180)) #s(literal 1 binary64)))
55.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
7.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 b b (*.f64 a (+.f64 b a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
25.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.4%
(*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
37.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
37.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
29.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
28.1%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) #s(literal -1 binary64)))
41.8%
#s(approx (/ (* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180)))) (+ (* a a) (* b b))) (*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) b))))
29.1%
#s(approx (/ (* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180)))) (+ (* a a) (* b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
42.6%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (neg.f64 a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
37.0%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
37.9%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (neg.f64 (sqrt.f64 a))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
37.0%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
38.0%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
36.1%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
37.0%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
35.4%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
17.7%
#s(approx (* (+ b a) (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
59.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
46.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
59.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
49.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
49.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
37.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
29.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
29.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
30.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))))
30.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))))
29.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64)) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
14.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
27.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
36.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
27.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
36.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
Compiler

Compiled 9 379 to 2 826 computations (69.9% saved)

regimes607.0ms (3.7%)

Memory
-14.2MiB live, 1 131.7MiB allocated
Counts
209 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
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(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) #s(approx (/ 1 (+ (* b (+ a b)) (* a a))) (/.f64 #s(literal 1 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (/ (* (PI) angle) -180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (fma.f64 b (+.f64 a b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 b (+.f64 a b) (*.f64 a a))))
(*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (+.f64 b a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/708588000000 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 (fma.f64 b (+.f64 a b) (*.f64 a a)) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (/ (* (/ (* (+ b a) (- b a)) (+ (* a (* a (* a a))) (* (* b (+ b a)) (* b (- b a))))) 1) (+ (* a (* a a)) (* b (* b b)))) (/ (+ (* a (* a (* a a))) (* (* b (+ b a)) (* b (- b a)))) (/ 1 (+ (* a (- a b)) (* b b))))) (*.f64 a (+.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) (/.f64 b a)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (/.f64 (*.f64 (fma.f64 b (+.f64 a b) (*.f64 a a)) (-.f64 a b)) (neg.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 a b) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (fma.f64 b (+.f64 a b) (*.f64 a a))) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (/.f64 (+.f64 b a) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) angle) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b)))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b))) (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b (+.f64 a b) (*.f64 a a)) (-.f64 a b)))) (*.f64 (fma.f64 b (+.f64 a b) (*.f64 a a)) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (*.f64 a (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (fma.f64 a (*.f64 a (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (-.f64 b a) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (/.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (+.f64 b a)) (fma.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (/.f64 (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))))))
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (/.f64 #s(literal 0 binary64) (*.f64 a a)) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (sqrt.f64 b)) (sqrt.f64 b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a))))
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(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (fma.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) (fma.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) angle) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (neg.f64 (sqrt.f64 a)))) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) b)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (/ (* (PI) angle) -180)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 b b (*.f64 a (+.f64 b a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 b b (*.f64 a (+.f64 b a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (fma.f64 (sqrt.f64 b) (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 b))) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 b a)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (-.f64 b a) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (pow.f64 a #s(literal 4 binary64)))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (exp.f64 (*.f64 (log.f64 (fma.f64 b b (*.f64 a (+.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) b))) b))))
#s(approx (/ (* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180)))) (+ (* a a) (* b b))) (*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) b))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a))))) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (+.f64 a b) (*.f64 b (*.f64 b (-.f64 b a))))) (fma.f64 a (-.f64 a b) (*.f64 b b))))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal -180 binary64))))
(*.f64 (+.f64 b a) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)))))))
(*.f64 (+.f64 b a) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))
Calls

10 calls:

63.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
62.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.0ms
angle
61.0ms
b
61.0ms
a
Results
AccuracySegmentsBranch
70.1%2a
71.0%2b
72.6%3angle
72.8%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
71.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
71.0%2(pow.f64 b #s(literal 2 binary64))
70.1%2(pow.f64 a #s(literal 2 binary64))
72.6%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
72.6%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes141.0ms (0.9%)

Memory
24.9MiB live, 296.3MiB allocated
Counts
78 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 b (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))))) (fma.f64 b (+.f64 a b) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))
#s(approx (* (+ b a) (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (/ (* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180)))) (+ (* a a) (* b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (neg.f64 a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64)) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
(*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (fma.f64 (/.f64 b a) (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (fma.f64 b (/.f64 a (neg.f64 b)) b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) b)))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 b a))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (neg.f64 (sqrt.f64 a))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
Calls

6 calls:

27.0ms
(/.f64 angle #s(literal 180 binary64))
23.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
23.0ms
angle
22.0ms
b
21.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
70.2%2angle
70.2%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.2%2(/.f64 angle #s(literal 180 binary64))
71.0%2b
71.0%2(pow.f64 b #s(literal 2 binary64))
72.4%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 54 to 39 computations (27.8% saved)

regimes65.0ms (0.4%)

Memory
-15.5MiB live, 140.6MiB allocated
Counts
54 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 b (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))))) (fma.f64 b (+.f64 a b) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))
#s(approx (* (+ b a) (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (/ (* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180)))) (+ (* a a) (* b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (neg.f64 a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
Calls

4 calls:

17.0ms
b
15.0ms
(pow.f64 b #s(literal 2 binary64))
15.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
15.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
70.5%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
70.5%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
70.9%2b
70.9%2(pow.f64 b #s(literal 2 binary64))
Compiler

Compiled 32 to 23 computations (28.1% saved)

regimes79.0ms (0.5%)

Memory
27.5MiB live, 146.7MiB allocated
Counts
53 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 b (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))))) (fma.f64 b (+.f64 a b) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))
#s(approx (* (+ b a) (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (/ (* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180)))) (+ (* a a) (* b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (neg.f64 a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Outputs
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (neg.f64 a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
Calls

5 calls:

17.0ms
b
16.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
15.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
14.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
14.0ms
(pow.f64 b #s(literal 2 binary64))
Results
AccuracySegmentsBranch
70.2%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
70.2%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
72.0%4(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.3%2b
70.3%2(pow.f64 b #s(literal 2 binary64))
Compiler

Compiled 58 to 39 computations (32.8% saved)

regimes145.0ms (0.9%)

Memory
-4.8MiB live, 275.0MiB allocated
Counts
47 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 b (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))))) (fma.f64 b (+.f64 a b) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))
#s(approx (* (+ b a) (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (/ (* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180)))) (+ (* a a) (* b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
Outputs
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
Calls

10 calls:

16.0ms
(pow.f64 a #s(literal 2 binary64))
15.0ms
b
14.0ms
angle
14.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
70.7%4(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.9%2a
66.9%2(pow.f64 a #s(literal 2 binary64))
64.8%1angle
64.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.8%1(/.f64 angle #s(literal 180 binary64))
70.1%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
70.1%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.8%2b
68.4%2(pow.f64 b #s(literal 2 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes56.0ms (0.3%)

Memory
-7.4MiB live, 112.4MiB allocated
Counts
46 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 b (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))))) (fma.f64 b (+.f64 a b) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))
#s(approx (* (+ b a) (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (/ (* (* (- b a) (* (+ b a) (+ (* a a) (* b b)))) (sin (* 2 (* (* (PI) angle) 1/180)))) (+ (* a a) (* b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 b (PI.f64))))))))
Calls

4 calls:

15.0ms
b
13.0ms
(pow.f64 b #s(literal 2 binary64))
13.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
12.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
64.8%1(pow.f64 b #s(literal 2 binary64))
69.5%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.5%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.8%2b
Compiler

Compiled 32 to 23 computations (28.1% saved)

regimes39.0ms (0.2%)

Memory
2.3MiB live, 80.5MiB allocated
Counts
44 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 b (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))))) (fma.f64 b (+.f64 a b) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))
#s(approx (* (+ b a) (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (+ b a) (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))
Calls

3 calls:

12.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
12.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
12.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
70.2%4(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.9%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.9%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 48 to 31 computations (35.4% saved)

regimes27.0ms (0.2%)

Memory
15.7MiB live, 54.7MiB allocated
Counts
43 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 b (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) #s(approx (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90))) (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))))) (fma.f64 b (+.f64 a b) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))
Calls

2 calls:

12.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
11.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
68.8%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.8%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 22 to 15 computations (31.8% saved)

regimes113.0ms (0.7%)

Memory
-16.5MiB live, 223.2MiB allocated
Counts
36 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
Outputs
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))
Calls

10 calls:

13.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
12.0ms
a
11.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
11.0ms
b
11.0ms
angle
Results
AccuracySegmentsBranch
62.5%2(pow.f64 b #s(literal 2 binary64))
62.9%2angle
62.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
62.9%2(/.f64 angle #s(literal 180 binary64))
63.2%2b
59.3%1(pow.f64 a #s(literal 2 binary64))
59.3%1a
64.1%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.9%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.9%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes73.0ms (0.4%)

Memory
-1.1MiB live, 121.4MiB allocated
Counts
31 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Calls

6 calls:

23.0ms
angle
10.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
b
9.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
62.9%2angle
62.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
62.9%2(/.f64 angle #s(literal 180 binary64))
59.3%1b
62.6%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
62.6%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 44 to 33 computations (25% saved)

regimes31.0ms (0.2%)

Memory
20.2MiB live, 59.4MiB allocated
Counts
30 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
(*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (-.f64 b a))))
Outputs
(*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Calls

3 calls:

10.0ms
(/.f64 angle #s(literal 180 binary64))
9.0ms
angle
9.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
62.9%2angle
62.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
62.9%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes31.0ms (0.2%)

Memory
-2.7MiB live, 36.7MiB allocated
Counts
18 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Calls

3 calls:

6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
6.0ms
(/.f64 angle #s(literal 180 binary64))
6.0ms
angle
Results
AccuracySegmentsBranch
62.9%2angle
62.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
62.9%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes88.0ms (0.5%)

Memory
-26.9MiB live, 130.7MiB allocated
Counts
16 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
Calls

10 calls:

35.0ms
(/.f64 angle #s(literal 180 binary64))
7.0ms
a
6.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
6.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
51.4%2a
51.3%2(pow.f64 a #s(literal 2 binary64))
58.2%2b
60.7%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
60.7%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
58.2%2(pow.f64 b #s(literal 2 binary64))
61.4%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.7%4angle
55.7%4(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
55.7%4(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes5.0ms (0%)

Memory
13.6MiB live, 13.6MiB allocated
Counts
12 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))
Calls

1 calls:

4.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
61.4%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 26 to 16 computations (38.5% saved)

regimes42.0ms (0.3%)

Memory
18.8MiB live, 98.4MiB allocated
Counts
11 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (PI.f64))) angle)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (neg (* (* a a) (sin (* 1/90 (* angle (PI)))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
Calls

9 calls:

7.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
4.0ms
angle
4.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
4.0ms
a
Results
AccuracySegmentsBranch
48.2%2a
39.6%2angle
39.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
39.6%2(/.f64 angle #s(literal 180 binary64))
45.0%2b
45.0%2(pow.f64 b #s(literal 2 binary64))
51.4%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
51.4%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
50.8%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 80 to 57 computations (28.8% saved)

regimes6.0ms (0%)

Memory
-22.3MiB live, 17.0MiB allocated
Counts
6 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))))
Calls

2 calls:

3.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
3.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
51.3%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
51.3%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 22 to 15 computations (31.8% saved)

regimes5.0ms (0%)

Memory
15.5MiB live, 15.5MiB allocated
Counts
5 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
Calls

2 calls:

2.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
2.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
51.3%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
51.3%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 22 to 15 computations (31.8% saved)

regimes25.0ms (0.1%)

Memory
-10.4MiB live, 67.3MiB allocated
Counts
4 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
Calls

10 calls:

4.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
2.0ms
angle
Results
AccuracySegmentsBranch
38.6%2angle
38.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
38.6%2(/.f64 angle #s(literal 180 binary64))
36.4%1(pow.f64 b #s(literal 2 binary64))
36.4%1b
38.6%2a
38.3%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.6%2(pow.f64 a #s(literal 2 binary64))
38.3%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
38.3%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes17.0ms (0.1%)

Memory
7.2MiB live, 45.8MiB allocated
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
2 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (*.f64 a angle) (PI.f64))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
Calls

8 calls:

5.0ms
a
2.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
angle
2.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
36.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
36.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
36.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.4%1a
36.4%1(pow.f64 a #s(literal 2 binary64))
36.4%1angle
36.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
36.4%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 76 to 54 computations (28.9% saved)

bsearch2.0ms (0%)

Memory
4.8MiB live, 4.8MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
2.4882536527282288e+263
+inf
Compiler

Compiled 29 to 22 computations (24.1% saved)

bsearch1.0ms (0%)

Memory
1.3MiB live, 1.3MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
2.139385334644901e+41
4.0236524065464585e+42
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
1.0MiB live, 1.0MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.0541838425334373e+81
9.157489425915298e+82
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
1.3MiB live, 1.3MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
2.1152205474370135e-116
1.9791123402960466e-110
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch33.0ms (0.2%)

Memory
-4.9MiB live, 70.7MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
31.0ms
6.524571860332059e-172
7.037825496600785e-168
Samples
15.0ms46×1valid
10.0ms81×0valid
1.0ms2valid
Compiler

Compiled 389 to 262 computations (32.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 19.0ms
ival-sin: 6.0ms (31.3% of total)
ival-mult: 4.0ms (20.9% of total)
ival-pow2: 3.0ms (15.7% of total)
ival-cos: 2.0ms (10.4% of total)
ival-div: 1.0ms (5.2% of total)
adjust: 1.0ms (5.2% of total)
ival-pi: 1.0ms (5.2% of total)
ival-sub: 1.0ms (5.2% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.7MiB live, 1.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
2.107353158526422e+216
4.912112206101055e+216
0.0ms
-1.0984841107398432e-264
-3.468554218929472e-277
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch1.0ms (0%)

Memory
1.5MiB live, 1.5MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
4.683406001967976e-220
2.5085376460788423e-197
0.0ms
-1.0984841107398432e-264
-3.468554218929472e-277
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
1.4MiB live, 1.4MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.0115723502702671e-50
2.01308208660146e-49
0.0ms
-1.2454250823259133e+264
-4.381711624851643e+251
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch1.0ms (0%)

Memory
1.4MiB live, 1.4MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.0115723502702671e-50
2.01308208660146e-49
0.0ms
-1.2454250823259133e+264
-4.381711624851643e+251
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
8.84094042421948e+52
1.97948822385546e+53
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch0.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.052568446123638e+122
1.3613819223480386e+122
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch0.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.052568446123638e+122
1.3613819223480386e+122
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch0.0ms (0%)

Memory
1.2MiB live, 1.2MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
8.075273468075143e+120
9.063266342931647e+127
0.0ms
-1.0785245191599506e-304
-4.141544715288025e-308
Compiler

Compiled 29 to 22 computations (24.1% saved)

bsearch0.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
8.075273468075143e+120
9.063266342931647e+127
0.0ms
-1.0785245191599506e-304
-4.141544715288025e-308
Compiler

Compiled 29 to 22 computations (24.1% saved)

bsearch0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.0984841107398432e-264
-3.468554218929472e-277
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.0984841107398432e-264
-3.468554218929472e-277
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.0984841107398432e-264
-3.468554218929472e-277
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.0689691466407022e-20
1.747201801329997e-20
Compiler

Compiled 27 to 22 computations (18.5% saved)

simplify38.0ms (0.2%)

Memory
-23.9MiB live, 60.8MiB allocated
Algorithm
egg-herbie
Rules
156×*-commutative_binary64
26×+-commutative_binary64
24×sub-neg_binary64
20×neg-sub0_binary64
20×neg-mul-1_binary64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02311942
13221942
23521942
33741942
43831942
53861942
63871942
Stop Event
saturated
Calls
Call 1
Inputs
(if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 400000000000000006469135718003833391238469084861298724387023105184216614120143153744534089985762145715276213213273585260465286898699716695812966160101825903377373963942584103823237569299719955228356542508282658750414459788440732545744217501434760617786665211002880 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal +inf.0 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) (*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))))
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 400000000000000002480034580163113277980672 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1999999999999999842563759791331565483871006498118367703619996448246128296859795456 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 3549017208474643/88725430211866075506509253892578678509965986412026130405455346579667881849780019937279180995332466499116518750764914298527173050368 binary64)) #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (neg.f64 a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
(if (<=.f64 b #s(literal 2018324372703715/531137992816767098689588206552468627329593117727031923199444138200403559860852242739162502265229285668889329486246501015346579337652707239409519978766587351943831270835393219031728128 binary64)) #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 4000000000000000085686187832167829769972538986979797176706836381369166962333321477619524117388509799451829117273323728363315801915479773686378416593341920293871368971769760807295495523222591465250610815824919848288256 binary64)) #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 b (PI.f64))))))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 794889263257963/1589778526515925949592554996185602616583051281527497329806389286938676175550849931602819490640533993421299436233862218963119697965173569936838950169642169486545361895445350303283471652486756807501069311174365664000914275178307643244544 binary64)) #s(approx (* (+ b a) (* (* (+ (* a (* a a)) (* b (* b b))) (/ 1 (+ (* b (+ a b)) (* a a)))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1000000000000000044140518902895287779286391397382581274563006173283444396083023609274483667691850832398819698877547611031397112968428705874685599733334034192471780653571870045215197739635249206690814463183771858052833032509915549602573975010166573043840478561173504 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 8424983333484575/421249166674228746791672110734681729275580381602196445017243910144 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1000000000000000044140518902895287779286391397382581274563006173283444396083023609274483667691850832398819698877547611031397112968428705874685599733334034192471780653571870045215197739635249206690814463183771858052833032509915549602573975010166573043840478561173504 binary64)) #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 8424983333484575/421249166674228746791672110734681729275580381602196445017243910144 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) b)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 99999999999999999322094867436162797646170844194406400 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 120000000000000009067909281637661699854361099658075726165462743261098308443235643990389112634023133120665894572357677219840 binary64)) (*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 120000000000000009067909281637661699854361099658075726165462743261098308443235643990389112634023133120665894572357677219840 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal -4941461262385513/49414612623855131433714684257548170666395666446323759364477870612165610246092613987295015552108672972457782681717971658054152523775828485563235693344906862773807964911271084317496803647971976645810490155877135026504396358257981615873560389562783094809768080203212590222737650052546509407272052614415528872877858335227904 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a))) (if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 10000000000000000373409337471459889719393275754491820381027730410378005080671497101378613371421126415052399029342192009216 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))))) (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))))
(if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal -4941461262385513/49414612623855131433714684257548170666395666446323759364477870612165610246092613987295015552108672972457782681717971658054152523775828485563235693344906862773807964911271084317496803647971976645810490155877135026504396358257981615873560389562783094809768080203212590222737650052546509407272052614415528872877858335227904 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a))) (if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 10000000000000000373409337471459889719393275754491820381027730410378005080671497101378613371421126415052399029342192009216 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))))) (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4984604984193435/332306998946228968225951765070086144 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
Outputs
(if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 400000000000000006469135718003833391238469084861298724387023105184216614120143153744534089985762145715276213213273585260465286898699716695812966160101825903377373963942584103823237569299719955228356542508282658750414459788440732545744217501434760617786665211002880 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal +inf.0 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) (*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))))
(if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 400000000000000006469135718003833391238469084861298724387023105184216614120143153744534089985762145715276213213273585260465286898699716695812966160101825903377373963942584103823237569299719955228356542508282658750414459788440732545744217501434760617786665211002880 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))))))) (if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal +inf.0 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 (+.f64 b a) #s(approx (* (+ (* (sqrt a) (neg (sqrt a))) b) (sin (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))))
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 400000000000000002480034580163113277980672 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 400000000000000002480034580163113277980672 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))))
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1999999999999999842563759791331565483871006498118367703619996448246128296859795456 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1999999999999999842563759791331565483871006498118367703619996448246128296859795456 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))))
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 3549017208474643/88725430211866075506509253892578678509965986412026130405455346579667881849780019937279180995332466499116518750764914298527173050368 binary64)) #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (neg.f64 a) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 3549017208474643/88725430211866075506509253892578678509965986412026130405455346579667881849780019937279180995332466499116518750764914298527173050368 binary64)) #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))))
(if (<=.f64 b #s(literal 2018324372703715/531137992816767098689588206552468627329593117727031923199444138200403559860852242739162502265229285668889329486246501015346579337652707239409519978766587351943831270835393219031728128 binary64)) #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (neg.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
(if (<=.f64 b #s(literal 2018324372703715/531137992816767098689588206552468627329593117727031923199444138200403559860852242739162502265229285668889329486246501015346579337652707239409519978766587351943831270835393219031728128 binary64)) #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 a a)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))))
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(if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal -4941461262385513/49414612623855131433714684257548170666395666446323759364477870612165610246092613987295015552108672972457782681717971658054152523775828485563235693344906862773807964911271084317496803647971976645810490155877135026504396358257981615873560389562783094809768080203212590222737650052546509407272052614415528872877858335227904 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a))) (if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 10000000000000000373409337471459889719393275754491820381027730410378005080671497101378613371421126415052399029342192009216 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))))) (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))))
(if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal -4941461262385513/49414612623855131433714684257548170666395666446323759364477870612165610246092613987295015552108672972457782681717971658054152523775828485563235693344906862773807964911271084317496803647971976645810490155877135026504396358257981615873560389562783094809768080203212590222737650052546509407272052614415528872877858335227904 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle)))))) (if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 10000000000000000373409337471459889719393275754491820381027730410378005080671497101378613371421126415052399029342192009216 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 b b)))))) (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) #s(approx (* (sin (* 1/90 (* angle (PI)))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 b b)))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 b b)))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4984604984193435/332306998946228968225951765070086144 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4984604984193435/332306998946228968225951765070086144 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 a a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))

soundness2.2s (13.1%)

Memory
-49.6MiB live, 2 114.6MiB allocated
Rules
16 026×lower-fma.f64
16 026×lower-fma.f32
11 752×lower-fma.f64
11 752×lower-fma.f32
9 690×lower-fma.f64
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
0121913740
1423212732
0939212399
090514584
1324113231
0878812883
073405
0118374
1322344
21959330
08243330
0125512049
1438910225
0972810001
079504
0130415
1419357
23049357
08804352
061375
0101361
1281347
21473298
09342298
01882667
16052489
225382441
081252375
01664
02764
18964
245655
3410055
0835355
Stop Event
fuel
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
Compiler

Compiled 2 931 to 1 390 computations (52.6% saved)

preprocess189.0ms (1.1%)

Memory
7.5MiB live, 513.2MiB allocated
Remove

(abs a)

Compiler

Compiled 3 238 to 802 computations (75.2% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

Profiling

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