
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
(FPCore (a b) :precision binary64 (/ 1.0 (+ 1.0 (exp (- b a)))))
double code(double a, double b) {
return 1.0 / (1.0 + exp((b - a)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 / (1.0d0 + exp((b - a)))
end function
public static double code(double a, double b) {
return 1.0 / (1.0 + Math.exp((b - a)));
}
def code(a, b): return 1.0 / (1.0 + math.exp((b - a)))
function code(a, b) return Float64(1.0 / Float64(1.0 + exp(Float64(b - a)))) end
function tmp = code(a, b) tmp = 1.0 / (1.0 + exp((b - a))); end
code[a_, b_] := N[(1.0 / N[(1.0 + N[Exp[N[(b - a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + e^{b - a}}
\end{array}
Initial program 99.2%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
lift-exp.f64N/A
rec-expN/A
lower-exp.f64N/A
lower-neg.f6499.2
Applied rewrites99.2%
Taylor expanded in a around inf
distribute-lft-inN/A
exp-negN/A
lft-mult-inverseN/A
lower-+.f64N/A
*-commutativeN/A
neg-mul-1N/A
prod-expN/A
lower-exp.f64N/A
neg-mul-1N/A
unsub-negN/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.9999) (/ 1.0 (+ 1.0 (exp (- a)))) (/ 1.0 (+ 1.0 (exp b)))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.9999) {
tmp = 1.0 / (1.0 + exp(-a));
} else {
tmp = 1.0 / (1.0 + exp(b));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.9999d0) then
tmp = 1.0d0 / (1.0d0 + exp(-a))
else
tmp = 1.0d0 / (1.0d0 + exp(b))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.9999) {
tmp = 1.0 / (1.0 + Math.exp(-a));
} else {
tmp = 1.0 / (1.0 + Math.exp(b));
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.9999: tmp = 1.0 / (1.0 + math.exp(-a)) else: tmp = 1.0 / (1.0 + math.exp(b)) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.9999) tmp = Float64(1.0 / Float64(1.0 + exp(Float64(-a)))); else tmp = Float64(1.0 / Float64(1.0 + exp(b))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.9999) tmp = 1.0 / (1.0 + exp(-a)); else tmp = 1.0 / (1.0 + exp(b)); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.9999], N[(1.0 / N[(1.0 + N[Exp[(-a)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(1.0 + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0.9999:\\
\;\;\;\;\frac{1}{1 + e^{-a}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{1 + e^{b}}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.99990000000000001Initial program 98.6%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
lift-exp.f64N/A
rec-expN/A
lower-exp.f64N/A
lower-neg.f6498.6
Applied rewrites98.6%
Taylor expanded in b around 0
+-commutativeN/A
distribute-lft-inN/A
exp-negN/A
lft-mult-inverseN/A
*-rgt-identityN/A
lower-+.f64N/A
neg-mul-1N/A
lower-exp.f64N/A
neg-mul-1N/A
lower-neg.f6498.1
Applied rewrites98.1%
if 0.99990000000000001 < (exp.f64 a) Initial program 98.8%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6498.6
Applied rewrites98.6%
(FPCore (a b) :precision binary64 (/ 1.0 (+ 1.0 (exp (- b a)))))
double code(double a, double b) {
return 1.0 / (1.0 + exp((b - a)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 / (1.0d0 + exp((b - a)))
end function
public static double code(double a, double b) {
return 1.0 / (1.0 + Math.exp((b - a)));
}
def code(a, b): return 1.0 / (1.0 + math.exp((b - a)))
function code(a, b) return Float64(1.0 / Float64(1.0 + exp(Float64(b - a)))) end
function tmp = code(a, b) tmp = 1.0 / (1.0 + exp((b - a))); end
code[a_, b_] := N[(1.0 / N[(1.0 + N[Exp[N[(b - a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + e^{b - a}}
\end{array}
herbie shell --seed 2024219
(FPCore (a b)
:name "Quotient of sum of exps"
:precision binary64
:alt
(! :herbie-platform default (/ 1 (+ 1 (exp (- b a)))))
(/ (exp a) (+ (exp a) (exp b))))