Octave 3.8, oct_fill_randg

Percentage Accurate: 99.7% → 99.8%
Time: 12.2s
Alternatives: 10
Speedup: 2.4×

Specification

?
\[\begin{array}{l} \\ \begin{array}{l} t_0 := a - \frac{1}{3}\\ t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right) \end{array} \end{array} \]
(FPCore (a rand)
 :precision binary64
 (let* ((t_0 (- a (/ 1.0 3.0))))
   (* t_0 (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 t_0))) rand)))))
double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
}
real(8) function code(a, rand)
    real(8), intent (in) :: a
    real(8), intent (in) :: rand
    real(8) :: t_0
    t_0 = a - (1.0d0 / 3.0d0)
    code = t_0 * (1.0d0 + ((1.0d0 / sqrt((9.0d0 * t_0))) * rand))
end function
public static double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / Math.sqrt((9.0 * t_0))) * rand));
}
def code(a, rand):
	t_0 = a - (1.0 / 3.0)
	return t_0 * (1.0 + ((1.0 / math.sqrt((9.0 * t_0))) * rand))
function code(a, rand)
	t_0 = Float64(a - Float64(1.0 / 3.0))
	return Float64(t_0 * Float64(1.0 + Float64(Float64(1.0 / sqrt(Float64(9.0 * t_0))) * rand)))
end
function tmp = code(a, rand)
	t_0 = a - (1.0 / 3.0);
	tmp = t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
end
code[a_, rand_] := Block[{t$95$0 = N[(a - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 * N[(1.0 + N[(N[(1.0 / N[Sqrt[N[(9.0 * t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * rand), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := a - \frac{1}{3}\\
t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right)
\end{array}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := a - \frac{1}{3}\\ t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right) \end{array} \end{array} \]
(FPCore (a rand)
 :precision binary64
 (let* ((t_0 (- a (/ 1.0 3.0))))
   (* t_0 (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 t_0))) rand)))))
double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
}
real(8) function code(a, rand)
    real(8), intent (in) :: a
    real(8), intent (in) :: rand
    real(8) :: t_0
    t_0 = a - (1.0d0 / 3.0d0)
    code = t_0 * (1.0d0 + ((1.0d0 / sqrt((9.0d0 * t_0))) * rand))
end function
public static double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / Math.sqrt((9.0 * t_0))) * rand));
}
def code(a, rand):
	t_0 = a - (1.0 / 3.0)
	return t_0 * (1.0 + ((1.0 / math.sqrt((9.0 * t_0))) * rand))
function code(a, rand)
	t_0 = Float64(a - Float64(1.0 / 3.0))
	return Float64(t_0 * Float64(1.0 + Float64(Float64(1.0 / sqrt(Float64(9.0 * t_0))) * rand)))
end
function tmp = code(a, rand)
	t_0 = a - (1.0 / 3.0);
	tmp = t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
end
code[a_, rand_] := Block[{t$95$0 = N[(a - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 * N[(1.0 + N[(N[(1.0 / N[Sqrt[N[(9.0 * t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * rand), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := a - \frac{1}{3}\\
t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right)
\end{array}
\end{array}

Alternative 1: 99.8% accurate, 1.7× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{a + -0.3333333333333333}{\sqrt{\mathsf{fma}\left(9, a, -3\right)}}, rand, a + -0.3333333333333333\right) \end{array} \]
(FPCore (a rand)
 :precision binary64
 (fma
  (/ (+ a -0.3333333333333333) (sqrt (fma 9.0 a -3.0)))
  rand
  (+ a -0.3333333333333333)))
double code(double a, double rand) {
	return fma(((a + -0.3333333333333333) / sqrt(fma(9.0, a, -3.0))), rand, (a + -0.3333333333333333));
}
function code(a, rand)
	return fma(Float64(Float64(a + -0.3333333333333333) / sqrt(fma(9.0, a, -3.0))), rand, Float64(a + -0.3333333333333333))
end
code[a_, rand_] := N[(N[(N[(a + -0.3333333333333333), $MachinePrecision] / N[Sqrt[N[(9.0 * a + -3.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * rand + N[(a + -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{a + -0.3333333333333333}{\sqrt{\mathsf{fma}\left(9, a, -3\right)}}, rand, a + -0.3333333333333333\right)
\end{array}
Derivation
  1. Initial program 99.8%

    \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-*.f64N/A

      \[\leadsto \color{blue}{\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)} \]
    2. lift-+.f64N/A

      \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{\left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)} \]
    3. +-commutativeN/A

      \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand + 1\right)} \]
    4. distribute-lft-inN/A

      \[\leadsto \color{blue}{\left(a - \frac{1}{3}\right) \cdot \left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) + \left(a - \frac{1}{3}\right) \cdot 1} \]
    5. *-lft-identityN/A

      \[\leadsto \left(a - \frac{1}{3}\right) \cdot \left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot \color{blue}{\left(1 \cdot rand\right)}\right) + \left(a - \frac{1}{3}\right) \cdot 1 \]
    6. lower-*.f64N/A

      \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot \left(1 \cdot rand\right)\right)} + \left(a - \frac{1}{3}\right) \cdot 1 \]
    7. associate-*r*N/A

      \[\leadsto \color{blue}{\left(\left(a - \frac{1}{3}\right) \cdot \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}\right) \cdot \left(1 \cdot rand\right)} + \left(a - \frac{1}{3}\right) \cdot 1 \]
    8. *-rgt-identityN/A

      \[\leadsto \left(\left(a - \frac{1}{3}\right) \cdot \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}\right) \cdot \left(1 \cdot rand\right) + \color{blue}{\left(a - \frac{1}{3}\right)} \]
    9. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\left(a - \frac{1}{3}\right) \cdot \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}, 1 \cdot rand, a - \frac{1}{3}\right)} \]
  4. Applied rewrites99.8%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a + -0.3333333333333333}{\sqrt{\mathsf{fma}\left(9, a, -3\right)}}, rand, a + -0.3333333333333333\right)} \]
  5. Add Preprocessing

Alternative 2: 99.7% accurate, 1.7× speedup?

\[\begin{array}{l} \\ \left(a + -0.3333333333333333\right) \cdot \left(1 + \frac{rand}{\sqrt{\mathsf{fma}\left(9, a, -3\right)}}\right) \end{array} \]
(FPCore (a rand)
 :precision binary64
 (* (+ a -0.3333333333333333) (+ 1.0 (/ rand (sqrt (fma 9.0 a -3.0))))))
double code(double a, double rand) {
	return (a + -0.3333333333333333) * (1.0 + (rand / sqrt(fma(9.0, a, -3.0))));
}
function code(a, rand)
	return Float64(Float64(a + -0.3333333333333333) * Float64(1.0 + Float64(rand / sqrt(fma(9.0, a, -3.0)))))
end
code[a_, rand_] := N[(N[(a + -0.3333333333333333), $MachinePrecision] * N[(1.0 + N[(rand / N[Sqrt[N[(9.0 * a + -3.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(a + -0.3333333333333333\right) \cdot \left(1 + \frac{rand}{\sqrt{\mathsf{fma}\left(9, a, -3\right)}}\right)
\end{array}
Derivation
  1. Initial program 99.7%

    \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift--.f64N/A

      \[\leadsto \color{blue}{\left(a - \frac{1}{3}\right)} \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    2. sub-negN/A

      \[\leadsto \color{blue}{\left(a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)\right)} \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    3. lower-+.f64N/A

      \[\leadsto \color{blue}{\left(a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)\right)} \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    4. lift-/.f64N/A

      \[\leadsto \left(a + \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3}}\right)\right)\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    5. metadata-evalN/A

      \[\leadsto \left(a + \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3}}\right)\right)\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    6. metadata-eval99.7

      \[\leadsto \left(a + \color{blue}{-0.3333333333333333}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    7. lift-*.f64N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \color{blue}{\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand}\right) \]
    8. lift-/.f64N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \color{blue}{\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}} \cdot rand\right) \]
    9. associate-*l/N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \color{blue}{\frac{1 \cdot rand}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}}\right) \]
    10. lower-/.f64N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \color{blue}{\frac{1 \cdot rand}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}}\right) \]
    11. *-lft-identity99.7

      \[\leadsto \left(a + -0.3333333333333333\right) \cdot \left(1 + \frac{\color{blue}{rand}}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}\right) \]
    12. lift-*.f64N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{\color{blue}{9 \cdot \left(a - \frac{1}{3}\right)}}}\right) \]
    13. lift--.f64N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{9 \cdot \color{blue}{\left(a - \frac{1}{3}\right)}}}\right) \]
    14. sub-negN/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{9 \cdot \color{blue}{\left(a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)\right)}}}\right) \]
    15. distribute-lft-inN/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{\color{blue}{9 \cdot a + 9 \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}}}\right) \]
    16. lift-/.f64N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{9 \cdot a + 9 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3}}\right)\right)}}\right) \]
    17. metadata-evalN/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{9 \cdot a + 9 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3}}\right)\right)}}\right) \]
    18. metadata-evalN/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{9 \cdot a + 9 \cdot \color{blue}{\frac{-1}{3}}}}\right) \]
    19. metadata-evalN/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{9 \cdot a + \color{blue}{-3}}}\right) \]
    20. metadata-evalN/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{9 \cdot a + \color{blue}{\left(\mathsf{neg}\left(3\right)\right)}}}\right) \]
    21. lower-fma.f64N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{\color{blue}{\mathsf{fma}\left(9, a, \mathsf{neg}\left(3\right)\right)}}}\right) \]
    22. metadata-eval99.7

      \[\leadsto \left(a + -0.3333333333333333\right) \cdot \left(1 + \frac{rand}{\sqrt{\mathsf{fma}\left(9, a, \color{blue}{-3}\right)}}\right) \]
  4. Applied rewrites99.7%

    \[\leadsto \color{blue}{\left(a + -0.3333333333333333\right) \cdot \left(1 + \frac{rand}{\sqrt{\mathsf{fma}\left(9, a, -3\right)}}\right)} \]
  5. Add Preprocessing

Reproduce

?
herbie shell --seed 2024219 
(FPCore (a rand)
  :name "Octave 3.8, oct_fill_randg"
  :precision binary64
  (* (- a (/ 1.0 3.0)) (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 (- a (/ 1.0 3.0))))) rand))))