
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 23 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 z)))
(t_2 (- t_1 (sqrt z)))
(t_3 (sqrt (+ 1.0 t)))
(t_4 (- t_3 (sqrt t)))
(t_5 (- (- (sqrt (+ 1.0 y)) (sqrt y)) (- (sqrt x) (sqrt (+ x 1.0)))))
(t_6 (+ t_2 t_5)))
(if (<= t_6 0.0)
(+ t_4 (+ t_2 (* 0.5 (+ (sqrt (/ 1.0 y)) (sqrt (/ 1.0 x))))))
(if (<= t_6 2.005)
(+ t_4 (+ t_5 (* 0.5 (sqrt (/ 1.0 z)))))
(+
(/ (- (+ 1.0 t) t) (+ (sqrt t) t_3))
(+ 2.0 (- t_1 (+ (sqrt x) (+ (sqrt z) (sqrt y))))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + z));
double t_2 = t_1 - sqrt(z);
double t_3 = sqrt((1.0 + t));
double t_4 = t_3 - sqrt(t);
double t_5 = (sqrt((1.0 + y)) - sqrt(y)) - (sqrt(x) - sqrt((x + 1.0)));
double t_6 = t_2 + t_5;
double tmp;
if (t_6 <= 0.0) {
tmp = t_4 + (t_2 + (0.5 * (sqrt((1.0 / y)) + sqrt((1.0 / x)))));
} else if (t_6 <= 2.005) {
tmp = t_4 + (t_5 + (0.5 * sqrt((1.0 / z))));
} else {
tmp = (((1.0 + t) - t) / (sqrt(t) + t_3)) + (2.0 + (t_1 - (sqrt(x) + (sqrt(z) + sqrt(y)))));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: t_6
real(8) :: tmp
t_1 = sqrt((1.0d0 + z))
t_2 = t_1 - sqrt(z)
t_3 = sqrt((1.0d0 + t))
t_4 = t_3 - sqrt(t)
t_5 = (sqrt((1.0d0 + y)) - sqrt(y)) - (sqrt(x) - sqrt((x + 1.0d0)))
t_6 = t_2 + t_5
if (t_6 <= 0.0d0) then
tmp = t_4 + (t_2 + (0.5d0 * (sqrt((1.0d0 / y)) + sqrt((1.0d0 / x)))))
else if (t_6 <= 2.005d0) then
tmp = t_4 + (t_5 + (0.5d0 * sqrt((1.0d0 / z))))
else
tmp = (((1.0d0 + t) - t) / (sqrt(t) + t_3)) + (2.0d0 + (t_1 - (sqrt(x) + (sqrt(z) + sqrt(y)))))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + z));
double t_2 = t_1 - Math.sqrt(z);
double t_3 = Math.sqrt((1.0 + t));
double t_4 = t_3 - Math.sqrt(t);
double t_5 = (Math.sqrt((1.0 + y)) - Math.sqrt(y)) - (Math.sqrt(x) - Math.sqrt((x + 1.0)));
double t_6 = t_2 + t_5;
double tmp;
if (t_6 <= 0.0) {
tmp = t_4 + (t_2 + (0.5 * (Math.sqrt((1.0 / y)) + Math.sqrt((1.0 / x)))));
} else if (t_6 <= 2.005) {
tmp = t_4 + (t_5 + (0.5 * Math.sqrt((1.0 / z))));
} else {
tmp = (((1.0 + t) - t) / (Math.sqrt(t) + t_3)) + (2.0 + (t_1 - (Math.sqrt(x) + (Math.sqrt(z) + Math.sqrt(y)))));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + z)) t_2 = t_1 - math.sqrt(z) t_3 = math.sqrt((1.0 + t)) t_4 = t_3 - math.sqrt(t) t_5 = (math.sqrt((1.0 + y)) - math.sqrt(y)) - (math.sqrt(x) - math.sqrt((x + 1.0))) t_6 = t_2 + t_5 tmp = 0 if t_6 <= 0.0: tmp = t_4 + (t_2 + (0.5 * (math.sqrt((1.0 / y)) + math.sqrt((1.0 / x))))) elif t_6 <= 2.005: tmp = t_4 + (t_5 + (0.5 * math.sqrt((1.0 / z)))) else: tmp = (((1.0 + t) - t) / (math.sqrt(t) + t_3)) + (2.0 + (t_1 - (math.sqrt(x) + (math.sqrt(z) + math.sqrt(y))))) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + z)) t_2 = Float64(t_1 - sqrt(z)) t_3 = sqrt(Float64(1.0 + t)) t_4 = Float64(t_3 - sqrt(t)) t_5 = Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(y)) - Float64(sqrt(x) - sqrt(Float64(x + 1.0)))) t_6 = Float64(t_2 + t_5) tmp = 0.0 if (t_6 <= 0.0) tmp = Float64(t_4 + Float64(t_2 + Float64(0.5 * Float64(sqrt(Float64(1.0 / y)) + sqrt(Float64(1.0 / x)))))); elseif (t_6 <= 2.005) tmp = Float64(t_4 + Float64(t_5 + Float64(0.5 * sqrt(Float64(1.0 / z))))); else tmp = Float64(Float64(Float64(Float64(1.0 + t) - t) / Float64(sqrt(t) + t_3)) + Float64(2.0 + Float64(t_1 - Float64(sqrt(x) + Float64(sqrt(z) + sqrt(y)))))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + z));
t_2 = t_1 - sqrt(z);
t_3 = sqrt((1.0 + t));
t_4 = t_3 - sqrt(t);
t_5 = (sqrt((1.0 + y)) - sqrt(y)) - (sqrt(x) - sqrt((x + 1.0)));
t_6 = t_2 + t_5;
tmp = 0.0;
if (t_6 <= 0.0)
tmp = t_4 + (t_2 + (0.5 * (sqrt((1.0 / y)) + sqrt((1.0 / x)))));
elseif (t_6 <= 2.005)
tmp = t_4 + (t_5 + (0.5 * sqrt((1.0 / z))));
else
tmp = (((1.0 + t) - t) / (sqrt(t) + t_3)) + (2.0 + (t_1 - (sqrt(x) + (sqrt(z) + sqrt(y)))));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(t$95$3 - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] - N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$6 = N[(t$95$2 + t$95$5), $MachinePrecision]}, If[LessEqual[t$95$6, 0.0], N[(t$95$4 + N[(t$95$2 + N[(0.5 * N[(N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$6, 2.005], N[(t$95$4 + N[(t$95$5 + N[(0.5 * N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(1.0 + t), $MachinePrecision] - t), $MachinePrecision] / N[(N[Sqrt[t], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision] + N[(2.0 + N[(t$95$1 - N[(N[Sqrt[x], $MachinePrecision] + N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + z}\\
t_2 := t\_1 - \sqrt{z}\\
t_3 := \sqrt{1 + t}\\
t_4 := t\_3 - \sqrt{t}\\
t_5 := \left(\sqrt{1 + y} - \sqrt{y}\right) - \left(\sqrt{x} - \sqrt{x + 1}\right)\\
t_6 := t\_2 + t\_5\\
\mathbf{if}\;t\_6 \leq 0:\\
\;\;\;\;t\_4 + \left(t\_2 + 0.5 \cdot \left(\sqrt{\frac{1}{y}} + \sqrt{\frac{1}{x}}\right)\right)\\
\mathbf{elif}\;t\_6 \leq 2.005:\\
\;\;\;\;t\_4 + \left(t\_5 + 0.5 \cdot \sqrt{\frac{1}{z}}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(1 + t\right) - t}{\sqrt{t} + t\_3} + \left(2 + \left(t\_1 - \left(\sqrt{x} + \left(\sqrt{z} + \sqrt{y}\right)\right)\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.0Initial program 3.5%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f649.2
Applied rewrites9.2%
Taylor expanded in x around inf
Applied rewrites94.9%
if 0.0 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.0049999999999999Initial program 97.2%
Taylor expanded in z around inf
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6498.7
Applied rewrites98.7%
if 2.0049999999999999 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.5%
Taylor expanded in y around 0
associate-+r+N/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6498.4
Applied rewrites98.4%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-+.f6499.3
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.3
Applied rewrites99.3%
Taylor expanded in x around 0
Applied rewrites99.3%
Final simplification98.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ 1.0 t)) (sqrt t)))
(t_2 (sqrt (+ x 1.0)))
(t_3 (sqrt (+ 1.0 z))))
(if (<= (- t_2 (sqrt x)) 0.004)
(+
(+
(fma
0.5
(sqrt (/ 1.0 y))
(/
(fma
-0.125
(sqrt (/ 1.0 x))
(fma
(sqrt (/ 1.0 (pow x 5.0)))
-0.0390625
(fma 0.0625 (sqrt (/ 1.0 (* x (* x x)))) (* (sqrt x) 0.5))))
x))
(- t_3 (sqrt z)))
t_1)
(+
t_1
(+
(- (- (sqrt (+ 1.0 y)) (sqrt y)) (- (sqrt x) t_2))
(/ (- (+ 1.0 z) z) (+ (sqrt z) t_3)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + t)) - sqrt(t);
double t_2 = sqrt((x + 1.0));
double t_3 = sqrt((1.0 + z));
double tmp;
if ((t_2 - sqrt(x)) <= 0.004) {
tmp = (fma(0.5, sqrt((1.0 / y)), (fma(-0.125, sqrt((1.0 / x)), fma(sqrt((1.0 / pow(x, 5.0))), -0.0390625, fma(0.0625, sqrt((1.0 / (x * (x * x)))), (sqrt(x) * 0.5)))) / x)) + (t_3 - sqrt(z))) + t_1;
} else {
tmp = t_1 + (((sqrt((1.0 + y)) - sqrt(y)) - (sqrt(x) - t_2)) + (((1.0 + z) - z) / (sqrt(z) + t_3)));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) t_2 = sqrt(Float64(x + 1.0)) t_3 = sqrt(Float64(1.0 + z)) tmp = 0.0 if (Float64(t_2 - sqrt(x)) <= 0.004) tmp = Float64(Float64(fma(0.5, sqrt(Float64(1.0 / y)), Float64(fma(-0.125, sqrt(Float64(1.0 / x)), fma(sqrt(Float64(1.0 / (x ^ 5.0))), -0.0390625, fma(0.0625, sqrt(Float64(1.0 / Float64(x * Float64(x * x)))), Float64(sqrt(x) * 0.5)))) / x)) + Float64(t_3 - sqrt(z))) + t_1); else tmp = Float64(t_1 + Float64(Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(y)) - Float64(sqrt(x) - t_2)) + Float64(Float64(Float64(1.0 + z) - z) / Float64(sqrt(z) + t_3)))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t$95$2 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], 0.004], N[(N[(N[(0.5 * N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] + N[(N[(-0.125 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] + N[(N[Sqrt[N[(1.0 / N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * -0.0390625 + N[(0.0625 * N[Sqrt[N[(1.0 / N[(x * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + N[(N[Sqrt[x], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision] + N[(t$95$3 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(t$95$1 + N[(N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] - t$95$2), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 + z), $MachinePrecision] - z), $MachinePrecision] / N[(N[Sqrt[z], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + t} - \sqrt{t}\\
t_2 := \sqrt{x + 1}\\
t_3 := \sqrt{1 + z}\\
\mathbf{if}\;t\_2 - \sqrt{x} \leq 0.004:\\
\;\;\;\;\left(\mathsf{fma}\left(0.5, \sqrt{\frac{1}{y}}, \frac{\mathsf{fma}\left(-0.125, \sqrt{\frac{1}{x}}, \mathsf{fma}\left(\sqrt{\frac{1}{{x}^{5}}}, -0.0390625, \mathsf{fma}\left(0.0625, \sqrt{\frac{1}{x \cdot \left(x \cdot x\right)}}, \sqrt{x} \cdot 0.5\right)\right)\right)}{x}\right) + \left(t\_3 - \sqrt{z}\right)\right) + t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 + \left(\left(\left(\sqrt{1 + y} - \sqrt{y}\right) - \left(\sqrt{x} - t\_2\right)\right) + \frac{\left(1 + z\right) - z}{\sqrt{z} + t\_3}\right)\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 0.0040000000000000001Initial program 9.9%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6415.2
Applied rewrites15.2%
Taylor expanded in x around inf
Applied rewrites97.5%
if 0.0040000000000000001 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 96.9%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-+.f6497.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6497.5
Applied rewrites97.5%
Final simplification97.5%
(FPCore (x y z t)
:precision binary64
(+
(+
(+
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(/ 1.0 (+ (sqrt (+ y 1.0)) (sqrt y))))
(/ 1.0 (+ (sqrt (+ z 1.0)) (sqrt z))))
(- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))) + (1.0d0 / (sqrt((y + 1.0d0)) + sqrt(y)))) + (1.0d0 / (sqrt((z + 1.0d0)) + sqrt(z)))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x))) + (1.0 / (Math.sqrt((y + 1.0)) + Math.sqrt(y)))) + (1.0 / (Math.sqrt((z + 1.0)) + Math.sqrt(z)))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))) + (1.0 / (math.sqrt((y + 1.0)) + math.sqrt(y)))) + (1.0 / (math.sqrt((z + 1.0)) + math.sqrt(z)))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) + Float64(1.0 / Float64(sqrt(Float64(y + 1.0)) + sqrt(y)))) + Float64(1.0 / Float64(sqrt(Float64(z + 1.0)) + sqrt(z)))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\frac{1}{\sqrt{x + 1} + \sqrt{x}} + \frac{1}{\sqrt{y + 1} + \sqrt{y}}\right) + \frac{1}{\sqrt{z + 1} + \sqrt{z}}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
herbie shell --seed 2024219
(FPCore (x y z t)
:name "Main:z from "
:precision binary64
:alt
(! :herbie-platform default (+ (+ (+ (/ 1 (+ (sqrt (+ x 1)) (sqrt x))) (/ 1 (+ (sqrt (+ y 1)) (sqrt y)))) (/ 1 (+ (sqrt (+ z 1)) (sqrt z)))) (- (sqrt (+ t 1)) (sqrt t))))
(+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))