
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* (* 2.0 (* PI (log E))) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf(((2.0f * (((float) M_PI) * logf(((float) M_E)))) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(Float32(pi) * log(Float32(exp(1))))) * u2))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(\left(2 \cdot \left(\pi \cdot \log e\right)\right) \cdot u2\right)
\end{array}
Initial program 55.5%
lift-log.f32N/A
lift--.f32N/A
sub-negN/A
lower-log1p.f32N/A
lower-neg.f3298.9
Applied rewrites98.9%
lift-PI.f32N/A
add-log-expN/A
*-un-lft-identityN/A
lift-PI.f32N/A
exp-prodN/A
log-powN/A
lower-*.f32N/A
lower-log.f32N/A
exp-1-eN/A
lower-E.f3299.0
Applied rewrites99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 (* 2.0 PI)))))
(if (<= t_0 0.9999499917030334)
(* t_0 (sqrt u1))
(sqrt (- (log1p u1) (* u1 (* u1 (fma u1 (* u1 -0.5) -1.0))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * (2.0f * ((float) M_PI))));
float tmp;
if (t_0 <= 0.9999499917030334f) {
tmp = t_0 * sqrtf(u1);
} else {
tmp = sqrtf((log1pf(u1) - (u1 * (u1 * fmaf(u1, (u1 * -0.5f), -1.0f)))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) tmp = Float32(0.0) if (t_0 <= Float32(0.9999499917030334)) tmp = Float32(t_0 * sqrt(u1)); else tmp = sqrt(Float32(log1p(u1) - Float32(u1 * Float32(u1 * fma(u1, Float32(u1 * Float32(-0.5)), Float32(-1.0)))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot \left(2 \cdot \pi\right)\right)\\
\mathbf{if}\;t\_0 \leq 0.9999499917030334:\\
\;\;\;\;t\_0 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\mathsf{log1p}\left(u1\right) - u1 \cdot \left(u1 \cdot \mathsf{fma}\left(u1, u1 \cdot -0.5, -1\right)\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) < 0.999949992Initial program 56.4%
Applied rewrites74.0%
Taylor expanded in u1 around 0
lower-sqrt.f3277.1
Applied rewrites77.1%
if 0.999949992 < (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) Initial program 58.1%
Applied rewrites90.9%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower--.f32N/A
lower-log1p.f32N/A
sub-negN/A
lower-log1p.f32N/A
unpow2N/A
distribute-rgt-neg-inN/A
lower-*.f32N/A
lower-neg.f3296.5
Applied rewrites96.5%
Taylor expanded in u1 around 0
Applied rewrites92.2%
Final simplification87.7%
herbie shell --seed 2024219
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))