
(FPCore (x y) :precision binary64 (* (/ 1.0 2.0) (+ x y)))
double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 / 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
def code(x, y): return (1.0 / 2.0) * (x + y)
function code(x, y) return Float64(Float64(1.0 / 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (1.0 / 2.0) * (x + y); end
code[x_, y_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (/ 1.0 2.0) (+ x y)))
double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 / 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
def code(x, y): return (1.0 / 2.0) * (x + y)
function code(x, y) return Float64(Float64(1.0 / 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (1.0 / 2.0) * (x + y); end
code[x_, y_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (+ x y) 0.5))
double code(double x, double y) {
return (x + y) * 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * 0.5d0
end function
public static double code(double x, double y) {
return (x + y) * 0.5;
}
def code(x, y): return (x + y) * 0.5
function code(x, y) return Float64(Float64(x + y) * 0.5) end
function tmp = code(x, y) tmp = (x + y) * 0.5; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot 0.5
\end{array}
Initial program 100.0%
lift-/.f64N/A
lift-+.f64N/A
*-commutativeN/A
lower-*.f64100.0
lift-/.f64N/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (<= (+ x y) -1e-249) (* x 0.5) (* y 0.5)))
double code(double x, double y) {
double tmp;
if ((x + y) <= -1e-249) {
tmp = x * 0.5;
} else {
tmp = y * 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x + y) <= (-1d-249)) then
tmp = x * 0.5d0
else
tmp = y * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x + y) <= -1e-249) {
tmp = x * 0.5;
} else {
tmp = y * 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if (x + y) <= -1e-249: tmp = x * 0.5 else: tmp = y * 0.5 return tmp
function code(x, y) tmp = 0.0 if (Float64(x + y) <= -1e-249) tmp = Float64(x * 0.5); else tmp = Float64(y * 0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x + y) <= -1e-249) tmp = x * 0.5; else tmp = y * 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-249], N[(x * 0.5), $MachinePrecision], N[(y * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-249}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot 0.5\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000005e-249Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6457.5
Applied rewrites57.5%
if -1.00000000000000005e-249 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6454.5
Applied rewrites54.5%
Final simplification55.9%
(FPCore (x y) :precision binary64 (* x 0.5))
double code(double x, double y) {
return x * 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 0.5d0
end function
public static double code(double x, double y) {
return x * 0.5;
}
def code(x, y): return x * 0.5
function code(x, y) return Float64(x * 0.5) end
function tmp = code(x, y) tmp = x * 0.5; end
code[x_, y_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6452.0
Applied rewrites52.0%
Final simplification52.0%
(FPCore (x y) :precision binary64 (/ (+ x y) 2.0))
double code(double x, double y) {
return (x + y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 2.0d0
end function
public static double code(double x, double y) {
return (x + y) / 2.0;
}
def code(x, y): return (x + y) / 2.0
function code(x, y) return Float64(Float64(x + y) / 2.0) end
function tmp = code(x, y) tmp = (x + y) / 2.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{2}
\end{array}
herbie shell --seed 2024219
(FPCore (x y)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, G"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x y) 2))
(* (/ 1.0 2.0) (+ x y)))