
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ 1.0 x)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((1.0 + x)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((1.0d0 + x)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((1.0 + x)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((1.0 + x)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(1.0 + x)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((1.0 + x)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{1 + x} + \sqrt{x}}
\end{array}
Initial program 6.0%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-+.f64N/A
associate--l+N/A
metadata-evalN/A
*-rgt-identityN/A
lower-+.f64N/A
metadata-evalN/A
*-rgt-identityN/A
lower--.f64N/A
lower-+.f648.0
Applied rewrites8.0%
associate-+r-N/A
+-commutativeN/A
associate--l+N/A
+-inversesN/A
metadata-eval99.6
Applied rewrites99.6%
Final simplification99.6%
(FPCore (x) :precision binary64 (* 0.5 (sqrt (/ 1.0 x))))
double code(double x) {
return 0.5 * sqrt((1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * sqrt((1.0d0 / x))
end function
public static double code(double x) {
return 0.5 * Math.sqrt((1.0 / x));
}
def code(x): return 0.5 * math.sqrt((1.0 / x))
function code(x) return Float64(0.5 * sqrt(Float64(1.0 / x))) end
function tmp = code(x) tmp = 0.5 * sqrt((1.0 / x)); end
code[x_] := N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \sqrt{\frac{1}{x}}
\end{array}
Initial program 6.0%
Taylor expanded in x around inf
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6498.6
Applied rewrites98.6%
(FPCore (x) :precision binary64 (/ 0.5 (sqrt x)))
double code(double x) {
return 0.5 / sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 / sqrt(x)
end function
public static double code(double x) {
return 0.5 / Math.sqrt(x);
}
def code(x): return 0.5 / math.sqrt(x)
function code(x) return Float64(0.5 / sqrt(x)) end
function tmp = code(x) tmp = 0.5 / sqrt(x); end
code[x_] := N[(0.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{\sqrt{x}}
\end{array}
Initial program 6.0%
Taylor expanded in x around inf
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6498.6
Applied rewrites98.6%
sqrt-divN/A
metadata-evalN/A
lift-sqrt.f64N/A
un-div-invN/A
lower-/.f6498.4
Applied rewrites98.4%
(FPCore (x) :precision binary64 (sqrt x))
double code(double x) {
return sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(x)
end function
public static double code(double x) {
return Math.sqrt(x);
}
def code(x): return math.sqrt(x)
function code(x) return sqrt(x) end
function tmp = code(x) tmp = sqrt(x); end
code[x_] := N[Sqrt[x], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x}
\end{array}
Initial program 6.0%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f644.3
Applied rewrites4.3%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f644.3
Applied rewrites4.3%
lift-sqrt.f64N/A
neg-sub0N/A
flip3--N/A
metadata-evalN/A
neg-sub0N/A
neg-mul-1N/A
*-commutativeN/A
lift-sqrt.f64N/A
sqrt-pow2N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
sqr-negN/A
lift-neg.f64N/A
lift-neg.f64N/A
pow-prod-downN/A
sqr-powN/A
Applied rewrites4.3%
Taylor expanded in x around 0
lower-sqrt.f645.2
Applied rewrites5.2%
(FPCore (x) :precision binary64 0.0)
double code(double x) {
return 0.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.0d0
end function
public static double code(double x) {
return 0.0;
}
def code(x): return 0.0
function code(x) return 0.0 end
function tmp = code(x) tmp = 0.0; end
code[x_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 6.0%
Taylor expanded in x around inf
lower-sqrt.f643.8
Applied rewrites3.8%
lift-sqrt.f64N/A
lift-sqrt.f64N/A
+-inverses3.8
Applied rewrites3.8%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* 0.5 (pow x -0.5)))
double code(double x) {
return 0.5 * pow(x, -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * (x ** (-0.5d0))
end function
public static double code(double x) {
return 0.5 * Math.pow(x, -0.5);
}
def code(x): return 0.5 * math.pow(x, -0.5)
function code(x) return Float64(0.5 * (x ^ -0.5)) end
function tmp = code(x) tmp = 0.5 * (x ^ -0.5); end
code[x_] := N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot {x}^{-0.5}
\end{array}
herbie shell --seed 2024219
(FPCore (x)
:name "2sqrt (example 3.1)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (/ 1 (+ (sqrt (+ x 1)) (sqrt x))))
:alt
(! :herbie-platform default (* 1/2 (pow x -1/2)))
(- (sqrt (+ x 1.0)) (sqrt x)))