
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (* (log (E)) (/ -2.0 v)))))))))
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\log \mathsf{E}\left(\right) \cdot \frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
lift-/.f32N/A
*-lft-identityN/A
exp-prodN/A
pow-to-expN/A
lower-exp.f32N/A
lower-*.f32N/A
lower-log.f32N/A
exp-1-eN/A
lower-E.f3299.4
Applied rewrites99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
(FPCore (u v)
:precision binary32
(+
1.0
(*
v
(log
(+
u
(*
(- 1.0 u)
(/
1.0
(- 1.0 (/ (+ -2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v)) v)))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * (1.0f / (1.0f - ((-2.0f + ((-2.0f + (-1.3333333333333333f / v)) / v)) / v)))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * (1.0e0 / (1.0e0 - (((-2.0e0) + (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)) / v)))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)) / v)))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * (single(1.0) / (single(1.0) - ((single(-2.0) + ((single(-2.0) + (single(-1.3333333333333333) / v)) / v)) / v))))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot \frac{1}{1 - \frac{-2 + \frac{-2 + \frac{-1.3333333333333333}{v}}{v}}{v}}\right)
\end{array}
Initial program 99.4%
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.4
Applied rewrites99.4%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
Applied rewrites96.0%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (* u (* u (+ (/ -2.0 v) (/ (- (- (/ -1.0 u) (/ -2.0 v)) -2.0) u))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = u * (u * ((-2.0f / v) + ((((-1.0f / u) - (-2.0f / v)) - -2.0f) / u)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = u * (u * (((-2.0e0) / v) + (((((-1.0e0) / u) - ((-2.0e0) / v)) - (-2.0e0)) / u)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(u * Float32(u * Float32(Float32(Float32(-2.0) / v) + Float32(Float32(Float32(Float32(Float32(-1.0) / u) - Float32(Float32(-2.0) / v)) - Float32(-2.0)) / u)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = u * (u * ((single(-2.0) / v) + ((((single(-1.0) / u) - (single(-2.0) / v)) - single(-2.0)) / u))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(u \cdot \left(\frac{-2}{v} + \frac{\left(\frac{-1}{u} - \frac{-2}{v}\right) - -2}{u}\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites92.6%
if 0.200000003 < v Initial program 90.6%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
Applied rewrites7.9%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f327.3
Applied rewrites7.3%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f327.3
Applied rewrites7.3%
Taylor expanded in u around -inf
unpow2N/A
mul-1-negN/A
+-commutativeN/A
sub-negN/A
associate-*l*N/A
lower-*.f32N/A
lower-*.f32N/A
sub-negN/A
+-commutativeN/A
Applied rewrites72.9%
Final simplification91.4%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (* v (/ (- (- (/ (* -2.0 (* u (+ u -1.0))) v) 2.0) (* u -2.0)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (v * (((((-2.0f * (u * (u + -1.0f))) / v) - 2.0f) - (u * -2.0f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (v * ((((((-2.0e0) * (u * (u + (-1.0e0)))) / v) - 2.0e0) - (u * (-2.0e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(Float32(Float32(Float32(-2.0) * Float32(u * Float32(u + Float32(-1.0)))) / v) - Float32(2.0)) - Float32(u * Float32(-2.0))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + (v * (((((single(-2.0) * (u * (u + single(-1.0)))) / v) - single(2.0)) - (u * single(-2.0))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + v \cdot \frac{\left(\frac{-2 \cdot \left(u \cdot \left(u + -1\right)\right)}{v} - 2\right) - u \cdot -2}{v}\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites92.6%
if 0.200000003 < v Initial program 90.6%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
Applied rewrites7.9%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f327.3
Applied rewrites7.3%
lift--.f32N/A
lift-*.f32N/A
lift-*.f32N/A
lift-/.f32N/A
lift-neg.f32N/A
+-commutativeN/A
associate-+r+N/A
lower-+.f32N/A
Applied rewrites72.4%
Final simplification91.4%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (* v (/ (* (- 1.0 u) -2.0) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (v * (((1.0f - u) * -2.0f) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (v * (((1.0e0 - u) * (-2.0e0)) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + (v * (((single(1.0) - u) * single(-2.0)) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + v \cdot \frac{\left(1 - u\right) \cdot -2}{v}\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites92.6%
if 0.200000003 < v Initial program 90.6%
Taylor expanded in v around inf
sub-negN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f3229.6
Applied rewrites29.6%
Taylor expanded in v around inf
associate-*r/N/A
lower-/.f32N/A
lower-*.f32N/A
lower--.f3261.6
Applied rewrites61.6%
Final simplification90.7%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (* (- 1.0 u) -2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((1.0f - u) * -2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((1.0e0 - u) * (-2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((single(1.0) - u) * single(-2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(1 - u\right) \cdot -2\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites92.6%
if 0.200000003 < v Initial program 90.6%
Taylor expanded in v around inf
sub-negN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f3229.6
Applied rewrites29.6%
Taylor expanded in v around inf
lower-*.f32N/A
lower--.f3261.5
Applied rewrites61.5%
Final simplification90.7%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites92.6%
if 0.200000003 < v Initial program 90.6%
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval90.2
Applied rewrites90.2%
Taylor expanded in v around inf
sub-negN/A
metadata-evalN/A
lower-fma.f3238.7
Applied rewrites6.8%
lift-fma.f32N/A
+-commutativeN/A
lift-fma.f32N/A
associate-+l+N/A
metadata-evalN/A
lower-+.f32N/A
*-commutativeN/A
lower-*.f3261.5
Applied rewrites61.5%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
Taylor expanded in v around 0
Applied rewrites87.3%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0
Applied rewrites5.9%
herbie shell --seed 2024219
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))