
(FPCore (c0 A V l) :precision binary64 (* c0 (sqrt (/ A (* V l)))))
double code(double c0, double A, double V, double l) {
return c0 * sqrt((A / (V * l)));
}
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = c0 * sqrt((a / (v * l)))
end function
public static double code(double c0, double A, double V, double l) {
return c0 * Math.sqrt((A / (V * l)));
}
def code(c0, A, V, l): return c0 * math.sqrt((A / (V * l)))
function code(c0, A, V, l) return Float64(c0 * sqrt(Float64(A / Float64(V * l)))) end
function tmp = code(c0, A, V, l) tmp = c0 * sqrt((A / (V * l))); end
code[c0_, A_, V_, l_] := N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 A V l) :precision binary64 (* c0 (sqrt (/ A (* V l)))))
double code(double c0, double A, double V, double l) {
return c0 * sqrt((A / (V * l)));
}
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = c0 * sqrt((a / (v * l)))
end function
public static double code(double c0, double A, double V, double l) {
return c0 * Math.sqrt((A / (V * l)));
}
def code(c0, A, V, l): return c0 * math.sqrt((A / (V * l)))
function code(c0, A, V, l) return Float64(c0 * sqrt(Float64(A / Float64(V * l)))) end
function tmp = code(c0, A, V, l) tmp = c0 * sqrt((A / (V * l))); end
code[c0_, A_, V_, l_] := N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}
\end{array}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* V l) 0.0)
(/ (* (sqrt (- A)) c0) (* (sqrt (- V)) (sqrt l)))
(if (<= (* V l) 2e+301)
(* c0 (/ (sqrt A) (sqrt (* V l))))
(* c0 (sqrt (/ (* A (/ 1.0 l)) V))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= 0.0) {
tmp = (sqrt(-A) * c0) / (sqrt(-V) * sqrt(l));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
} else {
tmp = c0 * sqrt(((A * (1.0 / l)) / V));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((v * l) <= 0.0d0) then
tmp = (sqrt(-a) * c0) / (sqrt(-v) * sqrt(l))
else if ((v * l) <= 2d+301) then
tmp = c0 * (sqrt(a) / sqrt((v * l)))
else
tmp = c0 * sqrt(((a * (1.0d0 / l)) / v))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= 0.0) {
tmp = (Math.sqrt(-A) * c0) / (Math.sqrt(-V) * Math.sqrt(l));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
} else {
tmp = c0 * Math.sqrt(((A * (1.0 / l)) / V));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (V * l) <= 0.0: tmp = (math.sqrt(-A) * c0) / (math.sqrt(-V) * math.sqrt(l)) elif (V * l) <= 2e+301: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) else: tmp = c0 * math.sqrt(((A * (1.0 / l)) / V)) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(V * l) <= 0.0) tmp = Float64(Float64(sqrt(Float64(-A)) * c0) / Float64(sqrt(Float64(-V)) * sqrt(l))); elseif (Float64(V * l) <= 2e+301) tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); else tmp = Float64(c0 * sqrt(Float64(Float64(A * Float64(1.0 / l)) / V))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((V * l) <= 0.0)
tmp = (sqrt(-A) * c0) / (sqrt(-V) * sqrt(l));
elseif ((V * l) <= 2e+301)
tmp = c0 * (sqrt(A) / sqrt((V * l)));
else
tmp = c0 * sqrt(((A * (1.0 / l)) / V));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(V * l), $MachinePrecision], 0.0], N[(N[(N[Sqrt[(-A)], $MachinePrecision] * c0), $MachinePrecision] / N[(N[Sqrt[(-V)], $MachinePrecision] * N[Sqrt[l], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 2e+301], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[Sqrt[N[(N[(A * N[(1.0 / l), $MachinePrecision]), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;V \cdot \ell \leq 0:\\
\;\;\;\;\frac{\sqrt{-A} \cdot c0}{\sqrt{-V} \cdot \sqrt{\ell}}\\
\mathbf{elif}\;V \cdot \ell \leq 2 \cdot 10^{+301}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \sqrt{\frac{A \cdot \frac{1}{\ell}}{V}}\\
\end{array}
\end{array}
if (*.f64 V l) < 0.0Initial program 70.6%
lift-*.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6469.7
Applied rewrites69.7%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6468.7
Applied rewrites68.7%
associate-*l/N/A
associate-*r/N/A
lift-/.f64N/A
sqrt-prodN/A
pow1/2N/A
pow1/2N/A
*-commutativeN/A
associate-/r*N/A
pow1/2N/A
lift-/.f64N/A
sqrt-divN/A
lift-sqrt.f64N/A
pow1/2N/A
associate-/r/N/A
lift-/.f64N/A
associate-*r/N/A
pow1/2N/A
pow1/2N/A
sqrt-divN/A
lift-/.f64N/A
lift-sqrt.f64N/A
Applied rewrites49.0%
if 0.0 < (*.f64 V l) < 2.00000000000000011e301Initial program 82.1%
lift-*.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.0
Applied rewrites99.0%
if 2.00000000000000011e301 < (*.f64 V l) Initial program 38.8%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6438.8
Applied rewrites38.8%
lift-*.f64N/A
lift-*.f64N/A
associate-/l/N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6477.7
Applied rewrites77.7%
Final simplification71.0%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(let* ((t_0 (/ A (* V l))))
(if (<= t_0 0.0)
(/ (* A c0) (sqrt (* V (* l A))))
(if (<= t_0 2e+275) (* c0 (sqrt t_0)) (* c0 (sqrt (/ (/ A V) l)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = A / (V * l);
double tmp;
if (t_0 <= 0.0) {
tmp = (A * c0) / sqrt((V * (l * A)));
} else if (t_0 <= 2e+275) {
tmp = c0 * sqrt(t_0);
} else {
tmp = c0 * sqrt(((A / V) / l));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: t_0
real(8) :: tmp
t_0 = a / (v * l)
if (t_0 <= 0.0d0) then
tmp = (a * c0) / sqrt((v * (l * a)))
else if (t_0 <= 2d+275) then
tmp = c0 * sqrt(t_0)
else
tmp = c0 * sqrt(((a / v) / l))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = A / (V * l);
double tmp;
if (t_0 <= 0.0) {
tmp = (A * c0) / Math.sqrt((V * (l * A)));
} else if (t_0 <= 2e+275) {
tmp = c0 * Math.sqrt(t_0);
} else {
tmp = c0 * Math.sqrt(((A / V) / l));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = A / (V * l) tmp = 0 if t_0 <= 0.0: tmp = (A * c0) / math.sqrt((V * (l * A))) elif t_0 <= 2e+275: tmp = c0 * math.sqrt(t_0) else: tmp = c0 * math.sqrt(((A / V) / l)) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(A / Float64(V * l)) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(Float64(A * c0) / sqrt(Float64(V * Float64(l * A)))); elseif (t_0 <= 2e+275) tmp = Float64(c0 * sqrt(t_0)); else tmp = Float64(c0 * sqrt(Float64(Float64(A / V) / l))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = A / (V * l);
tmp = 0.0;
if (t_0 <= 0.0)
tmp = (A * c0) / sqrt((V * (l * A)));
elseif (t_0 <= 2e+275)
tmp = c0 * sqrt(t_0);
else
tmp = c0 * sqrt(((A / V) / l));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(N[(A * c0), $MachinePrecision] / N[Sqrt[N[(V * N[(l * A), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2e+275], N[(c0 * N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision], N[(c0 * N[Sqrt[N[(N[(A / V), $MachinePrecision] / l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := \frac{A}{V \cdot \ell}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;\frac{A \cdot c0}{\sqrt{V \cdot \left(\ell \cdot A\right)}}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+275}:\\
\;\;\;\;c0 \cdot \sqrt{t\_0}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \sqrt{\frac{\frac{A}{V}}{\ell}}\\
\end{array}
\end{array}
if (/.f64 A (*.f64 V l)) < 0.0Initial program 28.6%
lift-*.f64N/A
lift-/.f64N/A
pow1/2N/A
sqr-powN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
metadata-evalN/A
metadata-evalN/A
pow-powN/A
pow1/2N/A
lift-sqrt.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
metadata-evalN/A
metadata-evalN/A
pow-powN/A
pow1/2N/A
lift-sqrt.f64N/A
pow1/2N/A
lower-sqrt.f6428.6
Applied rewrites28.6%
lift-*.f64N/A
lift-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
associate-*l*N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
*-commutativeN/A
Applied rewrites50.3%
if 0.0 < (/.f64 A (*.f64 V l)) < 1.99999999999999992e275Initial program 98.8%
if 1.99999999999999992e275 < (/.f64 A (*.f64 V l)) Initial program 30.6%
associate-/r*N/A
lower-/.f64N/A
lower-/.f6441.4
Applied rewrites41.4%
Final simplification79.3%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* V l) -2e-308)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= (* V l) 0.0)
(* c0 (/ (sqrt (- (/ A l))) (sqrt (- V))))
(if (<= (* V l) 2e+301)
(* c0 (/ (sqrt A) (sqrt (* V l))))
(* c0 (sqrt (/ (* A (/ 1.0 l)) V)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -2e-308) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = c0 * (sqrt(-(A / l)) / sqrt(-V));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
} else {
tmp = c0 * sqrt(((A * (1.0 / l)) / V));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((v * l) <= (-2d-308)) then
tmp = c0 * (sqrt(-a) / sqrt((v * -l)))
else if ((v * l) <= 0.0d0) then
tmp = c0 * (sqrt(-(a / l)) / sqrt(-v))
else if ((v * l) <= 2d+301) then
tmp = c0 * (sqrt(a) / sqrt((v * l)))
else
tmp = c0 * sqrt(((a * (1.0d0 / l)) / v))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -2e-308) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = c0 * (Math.sqrt(-(A / l)) / Math.sqrt(-V));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
} else {
tmp = c0 * Math.sqrt(((A * (1.0 / l)) / V));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (V * l) <= -2e-308: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif (V * l) <= 0.0: tmp = c0 * (math.sqrt(-(A / l)) / math.sqrt(-V)) elif (V * l) <= 2e+301: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) else: tmp = c0 * math.sqrt(((A * (1.0 / l)) / V)) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(V * l) <= -2e-308) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (Float64(V * l) <= 0.0) tmp = Float64(c0 * Float64(sqrt(Float64(-Float64(A / l))) / sqrt(Float64(-V)))); elseif (Float64(V * l) <= 2e+301) tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); else tmp = Float64(c0 * sqrt(Float64(Float64(A * Float64(1.0 / l)) / V))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((V * l) <= -2e-308)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif ((V * l) <= 0.0)
tmp = c0 * (sqrt(-(A / l)) / sqrt(-V));
elseif ((V * l) <= 2e+301)
tmp = c0 * (sqrt(A) / sqrt((V * l)));
else
tmp = c0 * sqrt(((A * (1.0 / l)) / V));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(V * l), $MachinePrecision], -2e-308], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], N[(c0 * N[(N[Sqrt[(-N[(A / l), $MachinePrecision])], $MachinePrecision] / N[Sqrt[(-V)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 2e+301], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[Sqrt[N[(N[(A * N[(1.0 / l), $MachinePrecision]), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;V \cdot \ell \leq -2 \cdot 10^{-308}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-\frac{A}{\ell}}}{\sqrt{-V}}\\
\mathbf{elif}\;V \cdot \ell \leq 2 \cdot 10^{+301}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \sqrt{\frac{A \cdot \frac{1}{\ell}}{V}}\\
\end{array}
\end{array}
if (*.f64 V l) < -1.9999999999999998e-308Initial program 80.5%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6480.5
Applied rewrites80.5%
lift-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6493.9
Applied rewrites93.9%
if -1.9999999999999998e-308 < (*.f64 V l) < 0.0Initial program 19.4%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6417.9
Applied rewrites17.9%
associate-/l/N/A
lower-/.f64N/A
lower-/.f6417.9
Applied rewrites17.9%
associate-/l/N/A
lift-*.f64N/A
associate-*l/N/A
lift-*.f64N/A
frac-timesN/A
lift-/.f64N/A
lift-/.f64N/A
*-commutativeN/A
lift-/.f64N/A
un-div-invN/A
frac-2negN/A
neg-mul-1N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
neg-mul-1N/A
lift-/.f64N/A
distribute-frac-neg2N/A
lower-/.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-neg.f6441.4
Applied rewrites41.4%
if 0.0 < (*.f64 V l) < 2.00000000000000011e301Initial program 82.1%
lift-*.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.0
Applied rewrites99.0%
if 2.00000000000000011e301 < (*.f64 V l) Initial program 38.8%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6438.8
Applied rewrites38.8%
lift-*.f64N/A
lift-*.f64N/A
associate-/l/N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6477.7
Applied rewrites77.7%
Final simplification90.3%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* V l) -5e-319)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= (* V l) 0.0)
(* (/ c0 (sqrt l)) (sqrt (/ A V)))
(if (<= (* V l) 2e+301)
(* c0 (/ (sqrt A) (sqrt (* V l))))
(* c0 (sqrt (/ (* A (/ 1.0 l)) V)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -5e-319) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = (c0 / sqrt(l)) * sqrt((A / V));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
} else {
tmp = c0 * sqrt(((A * (1.0 / l)) / V));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((v * l) <= (-5d-319)) then
tmp = c0 * (sqrt(-a) / sqrt((v * -l)))
else if ((v * l) <= 0.0d0) then
tmp = (c0 / sqrt(l)) * sqrt((a / v))
else if ((v * l) <= 2d+301) then
tmp = c0 * (sqrt(a) / sqrt((v * l)))
else
tmp = c0 * sqrt(((a * (1.0d0 / l)) / v))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -5e-319) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = (c0 / Math.sqrt(l)) * Math.sqrt((A / V));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
} else {
tmp = c0 * Math.sqrt(((A * (1.0 / l)) / V));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (V * l) <= -5e-319: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif (V * l) <= 0.0: tmp = (c0 / math.sqrt(l)) * math.sqrt((A / V)) elif (V * l) <= 2e+301: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) else: tmp = c0 * math.sqrt(((A * (1.0 / l)) / V)) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(V * l) <= -5e-319) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (Float64(V * l) <= 0.0) tmp = Float64(Float64(c0 / sqrt(l)) * sqrt(Float64(A / V))); elseif (Float64(V * l) <= 2e+301) tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); else tmp = Float64(c0 * sqrt(Float64(Float64(A * Float64(1.0 / l)) / V))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((V * l) <= -5e-319)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif ((V * l) <= 0.0)
tmp = (c0 / sqrt(l)) * sqrt((A / V));
elseif ((V * l) <= 2e+301)
tmp = c0 * (sqrt(A) / sqrt((V * l)));
else
tmp = c0 * sqrt(((A * (1.0 / l)) / V));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(V * l), $MachinePrecision], -5e-319], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], N[(N[(c0 / N[Sqrt[l], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(A / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 2e+301], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[Sqrt[N[(N[(A * N[(1.0 / l), $MachinePrecision]), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;V \cdot \ell \leq -5 \cdot 10^{-319}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;\frac{c0}{\sqrt{\ell}} \cdot \sqrt{\frac{A}{V}}\\
\mathbf{elif}\;V \cdot \ell \leq 2 \cdot 10^{+301}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \sqrt{\frac{A \cdot \frac{1}{\ell}}{V}}\\
\end{array}
\end{array}
if (*.f64 V l) < -4.9999937e-319Initial program 79.8%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6479.9
Applied rewrites79.9%
lift-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6493.5
Applied rewrites93.5%
if -4.9999937e-319 < (*.f64 V l) < 0.0Initial program 19.9%
associate-/r*N/A
sqrt-divN/A
associate-*r/N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-/.f6439.7
Applied rewrites39.7%
if 0.0 < (*.f64 V l) < 2.00000000000000011e301Initial program 82.1%
lift-*.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.0
Applied rewrites99.0%
if 2.00000000000000011e301 < (*.f64 V l) Initial program 38.8%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6438.8
Applied rewrites38.8%
lift-*.f64N/A
lift-*.f64N/A
associate-/l/N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6477.7
Applied rewrites77.7%
Final simplification90.3%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* V l) -5e-319)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= (* V l) 0.0)
(* c0 (/ (sqrt (/ A V)) (sqrt l)))
(if (<= (* V l) 2e+301)
(* c0 (/ (sqrt A) (sqrt (* V l))))
(* c0 (sqrt (/ (* A (/ 1.0 l)) V)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -5e-319) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = c0 * (sqrt((A / V)) / sqrt(l));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
} else {
tmp = c0 * sqrt(((A * (1.0 / l)) / V));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((v * l) <= (-5d-319)) then
tmp = c0 * (sqrt(-a) / sqrt((v * -l)))
else if ((v * l) <= 0.0d0) then
tmp = c0 * (sqrt((a / v)) / sqrt(l))
else if ((v * l) <= 2d+301) then
tmp = c0 * (sqrt(a) / sqrt((v * l)))
else
tmp = c0 * sqrt(((a * (1.0d0 / l)) / v))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -5e-319) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = c0 * (Math.sqrt((A / V)) / Math.sqrt(l));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
} else {
tmp = c0 * Math.sqrt(((A * (1.0 / l)) / V));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (V * l) <= -5e-319: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif (V * l) <= 0.0: tmp = c0 * (math.sqrt((A / V)) / math.sqrt(l)) elif (V * l) <= 2e+301: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) else: tmp = c0 * math.sqrt(((A * (1.0 / l)) / V)) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(V * l) <= -5e-319) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (Float64(V * l) <= 0.0) tmp = Float64(c0 * Float64(sqrt(Float64(A / V)) / sqrt(l))); elseif (Float64(V * l) <= 2e+301) tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); else tmp = Float64(c0 * sqrt(Float64(Float64(A * Float64(1.0 / l)) / V))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((V * l) <= -5e-319)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif ((V * l) <= 0.0)
tmp = c0 * (sqrt((A / V)) / sqrt(l));
elseif ((V * l) <= 2e+301)
tmp = c0 * (sqrt(A) / sqrt((V * l)));
else
tmp = c0 * sqrt(((A * (1.0 / l)) / V));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(V * l), $MachinePrecision], -5e-319], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], N[(c0 * N[(N[Sqrt[N[(A / V), $MachinePrecision]], $MachinePrecision] / N[Sqrt[l], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 2e+301], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[Sqrt[N[(N[(A * N[(1.0 / l), $MachinePrecision]), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;V \cdot \ell \leq -5 \cdot 10^{-319}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;c0 \cdot \frac{\sqrt{\frac{A}{V}}}{\sqrt{\ell}}\\
\mathbf{elif}\;V \cdot \ell \leq 2 \cdot 10^{+301}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \sqrt{\frac{A \cdot \frac{1}{\ell}}{V}}\\
\end{array}
\end{array}
if (*.f64 V l) < -4.9999937e-319Initial program 79.8%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6479.9
Applied rewrites79.9%
lift-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6493.5
Applied rewrites93.5%
if -4.9999937e-319 < (*.f64 V l) < 0.0Initial program 19.9%
associate-/r*N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f6439.6
Applied rewrites39.6%
if 0.0 < (*.f64 V l) < 2.00000000000000011e301Initial program 82.1%
lift-*.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.0
Applied rewrites99.0%
if 2.00000000000000011e301 < (*.f64 V l) Initial program 38.8%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6438.8
Applied rewrites38.8%
lift-*.f64N/A
lift-*.f64N/A
associate-/l/N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6477.7
Applied rewrites77.7%
Final simplification90.2%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* V l) -5e-319)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= (* V l) 0.0)
(* c0 (sqrt (* (/ A l) (/ 1.0 V))))
(if (<= (* V l) 2e+301)
(* c0 (/ (sqrt A) (sqrt (* V l))))
(* c0 (sqrt (/ (* A (/ 1.0 l)) V)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -5e-319) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = c0 * sqrt(((A / l) * (1.0 / V)));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
} else {
tmp = c0 * sqrt(((A * (1.0 / l)) / V));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((v * l) <= (-5d-319)) then
tmp = c0 * (sqrt(-a) / sqrt((v * -l)))
else if ((v * l) <= 0.0d0) then
tmp = c0 * sqrt(((a / l) * (1.0d0 / v)))
else if ((v * l) <= 2d+301) then
tmp = c0 * (sqrt(a) / sqrt((v * l)))
else
tmp = c0 * sqrt(((a * (1.0d0 / l)) / v))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -5e-319) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = c0 * Math.sqrt(((A / l) * (1.0 / V)));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
} else {
tmp = c0 * Math.sqrt(((A * (1.0 / l)) / V));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (V * l) <= -5e-319: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif (V * l) <= 0.0: tmp = c0 * math.sqrt(((A / l) * (1.0 / V))) elif (V * l) <= 2e+301: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) else: tmp = c0 * math.sqrt(((A * (1.0 / l)) / V)) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(V * l) <= -5e-319) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (Float64(V * l) <= 0.0) tmp = Float64(c0 * sqrt(Float64(Float64(A / l) * Float64(1.0 / V)))); elseif (Float64(V * l) <= 2e+301) tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); else tmp = Float64(c0 * sqrt(Float64(Float64(A * Float64(1.0 / l)) / V))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((V * l) <= -5e-319)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif ((V * l) <= 0.0)
tmp = c0 * sqrt(((A / l) * (1.0 / V)));
elseif ((V * l) <= 2e+301)
tmp = c0 * (sqrt(A) / sqrt((V * l)));
else
tmp = c0 * sqrt(((A * (1.0 / l)) / V));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(V * l), $MachinePrecision], -5e-319], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], N[(c0 * N[Sqrt[N[(N[(A / l), $MachinePrecision] * N[(1.0 / V), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 2e+301], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[Sqrt[N[(N[(A * N[(1.0 / l), $MachinePrecision]), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;V \cdot \ell \leq -5 \cdot 10^{-319}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;c0 \cdot \sqrt{\frac{A}{\ell} \cdot \frac{1}{V}}\\
\mathbf{elif}\;V \cdot \ell \leq 2 \cdot 10^{+301}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \sqrt{\frac{A \cdot \frac{1}{\ell}}{V}}\\
\end{array}
\end{array}
if (*.f64 V l) < -4.9999937e-319Initial program 79.8%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6479.9
Applied rewrites79.9%
lift-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6493.5
Applied rewrites93.5%
if -4.9999937e-319 < (*.f64 V l) < 0.0Initial program 19.9%
associate-/l/N/A
div-invN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6445.7
Applied rewrites45.7%
if 0.0 < (*.f64 V l) < 2.00000000000000011e301Initial program 82.1%
lift-*.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.0
Applied rewrites99.0%
if 2.00000000000000011e301 < (*.f64 V l) Initial program 38.8%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6438.8
Applied rewrites38.8%
lift-*.f64N/A
lift-*.f64N/A
associate-/l/N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6477.7
Applied rewrites77.7%
Final simplification90.7%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* V l) -2e-197)
(* c0 (sqrt (* A (/ 1.0 (* V l)))))
(if (<= (* V l) 0.0)
(* c0 (sqrt (* (/ A l) (/ 1.0 V))))
(if (<= (* V l) 2e+301)
(* c0 (/ (sqrt A) (sqrt (* V l))))
(* c0 (sqrt (/ (* A (/ 1.0 l)) V)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -2e-197) {
tmp = c0 * sqrt((A * (1.0 / (V * l))));
} else if ((V * l) <= 0.0) {
tmp = c0 * sqrt(((A / l) * (1.0 / V)));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
} else {
tmp = c0 * sqrt(((A * (1.0 / l)) / V));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((v * l) <= (-2d-197)) then
tmp = c0 * sqrt((a * (1.0d0 / (v * l))))
else if ((v * l) <= 0.0d0) then
tmp = c0 * sqrt(((a / l) * (1.0d0 / v)))
else if ((v * l) <= 2d+301) then
tmp = c0 * (sqrt(a) / sqrt((v * l)))
else
tmp = c0 * sqrt(((a * (1.0d0 / l)) / v))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -2e-197) {
tmp = c0 * Math.sqrt((A * (1.0 / (V * l))));
} else if ((V * l) <= 0.0) {
tmp = c0 * Math.sqrt(((A / l) * (1.0 / V)));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
} else {
tmp = c0 * Math.sqrt(((A * (1.0 / l)) / V));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (V * l) <= -2e-197: tmp = c0 * math.sqrt((A * (1.0 / (V * l)))) elif (V * l) <= 0.0: tmp = c0 * math.sqrt(((A / l) * (1.0 / V))) elif (V * l) <= 2e+301: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) else: tmp = c0 * math.sqrt(((A * (1.0 / l)) / V)) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(V * l) <= -2e-197) tmp = Float64(c0 * sqrt(Float64(A * Float64(1.0 / Float64(V * l))))); elseif (Float64(V * l) <= 0.0) tmp = Float64(c0 * sqrt(Float64(Float64(A / l) * Float64(1.0 / V)))); elseif (Float64(V * l) <= 2e+301) tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); else tmp = Float64(c0 * sqrt(Float64(Float64(A * Float64(1.0 / l)) / V))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((V * l) <= -2e-197)
tmp = c0 * sqrt((A * (1.0 / (V * l))));
elseif ((V * l) <= 0.0)
tmp = c0 * sqrt(((A / l) * (1.0 / V)));
elseif ((V * l) <= 2e+301)
tmp = c0 * (sqrt(A) / sqrt((V * l)));
else
tmp = c0 * sqrt(((A * (1.0 / l)) / V));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(V * l), $MachinePrecision], -2e-197], N[(c0 * N[Sqrt[N[(A * N[(1.0 / N[(V * l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], N[(c0 * N[Sqrt[N[(N[(A / l), $MachinePrecision] * N[(1.0 / V), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 2e+301], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[Sqrt[N[(N[(A * N[(1.0 / l), $MachinePrecision]), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;V \cdot \ell \leq -2 \cdot 10^{-197}:\\
\;\;\;\;c0 \cdot \sqrt{A \cdot \frac{1}{V \cdot \ell}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;c0 \cdot \sqrt{\frac{A}{\ell} \cdot \frac{1}{V}}\\
\mathbf{elif}\;V \cdot \ell \leq 2 \cdot 10^{+301}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \sqrt{\frac{A \cdot \frac{1}{\ell}}{V}}\\
\end{array}
\end{array}
if (*.f64 V l) < -2e-197Initial program 82.7%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6482.8
Applied rewrites82.8%
if -2e-197 < (*.f64 V l) < 0.0Initial program 42.5%
associate-/l/N/A
div-invN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6455.7
Applied rewrites55.7%
if 0.0 < (*.f64 V l) < 2.00000000000000011e301Initial program 82.1%
lift-*.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.0
Applied rewrites99.0%
if 2.00000000000000011e301 < (*.f64 V l) Initial program 38.8%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6438.8
Applied rewrites38.8%
lift-*.f64N/A
lift-*.f64N/A
associate-/l/N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6477.7
Applied rewrites77.7%
Final simplification84.6%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* V l) -2e-197)
(* c0 (sqrt (* A (/ 1.0 (* V l)))))
(if (<= (* V l) 0.0)
(* c0 (sqrt (* (/ A l) (/ 1.0 V))))
(if (<= (* V l) 2e+301)
(* c0 (/ (sqrt A) (sqrt (* V l))))
(* c0 (sqrt (/ (/ A l) V)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -2e-197) {
tmp = c0 * sqrt((A * (1.0 / (V * l))));
} else if ((V * l) <= 0.0) {
tmp = c0 * sqrt(((A / l) * (1.0 / V)));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
} else {
tmp = c0 * sqrt(((A / l) / V));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((v * l) <= (-2d-197)) then
tmp = c0 * sqrt((a * (1.0d0 / (v * l))))
else if ((v * l) <= 0.0d0) then
tmp = c0 * sqrt(((a / l) * (1.0d0 / v)))
else if ((v * l) <= 2d+301) then
tmp = c0 * (sqrt(a) / sqrt((v * l)))
else
tmp = c0 * sqrt(((a / l) / v))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -2e-197) {
tmp = c0 * Math.sqrt((A * (1.0 / (V * l))));
} else if ((V * l) <= 0.0) {
tmp = c0 * Math.sqrt(((A / l) * (1.0 / V)));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
} else {
tmp = c0 * Math.sqrt(((A / l) / V));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (V * l) <= -2e-197: tmp = c0 * math.sqrt((A * (1.0 / (V * l)))) elif (V * l) <= 0.0: tmp = c0 * math.sqrt(((A / l) * (1.0 / V))) elif (V * l) <= 2e+301: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) else: tmp = c0 * math.sqrt(((A / l) / V)) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(V * l) <= -2e-197) tmp = Float64(c0 * sqrt(Float64(A * Float64(1.0 / Float64(V * l))))); elseif (Float64(V * l) <= 0.0) tmp = Float64(c0 * sqrt(Float64(Float64(A / l) * Float64(1.0 / V)))); elseif (Float64(V * l) <= 2e+301) tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); else tmp = Float64(c0 * sqrt(Float64(Float64(A / l) / V))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((V * l) <= -2e-197)
tmp = c0 * sqrt((A * (1.0 / (V * l))));
elseif ((V * l) <= 0.0)
tmp = c0 * sqrt(((A / l) * (1.0 / V)));
elseif ((V * l) <= 2e+301)
tmp = c0 * (sqrt(A) / sqrt((V * l)));
else
tmp = c0 * sqrt(((A / l) / V));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(V * l), $MachinePrecision], -2e-197], N[(c0 * N[Sqrt[N[(A * N[(1.0 / N[(V * l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], N[(c0 * N[Sqrt[N[(N[(A / l), $MachinePrecision] * N[(1.0 / V), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 2e+301], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[Sqrt[N[(N[(A / l), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;V \cdot \ell \leq -2 \cdot 10^{-197}:\\
\;\;\;\;c0 \cdot \sqrt{A \cdot \frac{1}{V \cdot \ell}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;c0 \cdot \sqrt{\frac{A}{\ell} \cdot \frac{1}{V}}\\
\mathbf{elif}\;V \cdot \ell \leq 2 \cdot 10^{+301}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \sqrt{\frac{\frac{A}{\ell}}{V}}\\
\end{array}
\end{array}
if (*.f64 V l) < -2e-197Initial program 82.7%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6482.8
Applied rewrites82.8%
if -2e-197 < (*.f64 V l) < 0.0Initial program 42.5%
associate-/l/N/A
div-invN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6455.7
Applied rewrites55.7%
if 0.0 < (*.f64 V l) < 2.00000000000000011e301Initial program 82.1%
lift-*.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.0
Applied rewrites99.0%
if 2.00000000000000011e301 < (*.f64 V l) Initial program 38.8%
associate-/l/N/A
lower-/.f64N/A
lower-/.f6477.7
Applied rewrites77.7%
Final simplification84.6%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* V l) -2e-170)
(* c0 (sqrt (* A (/ 1.0 (* V l)))))
(if (<= (* V l) 0.0)
(* c0 (sqrt (/ (/ A V) l)))
(if (<= (* V l) 2e+301)
(* c0 (/ (sqrt A) (sqrt (* V l))))
(* c0 (sqrt (/ (/ A l) V)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -2e-170) {
tmp = c0 * sqrt((A * (1.0 / (V * l))));
} else if ((V * l) <= 0.0) {
tmp = c0 * sqrt(((A / V) / l));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
} else {
tmp = c0 * sqrt(((A / l) / V));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((v * l) <= (-2d-170)) then
tmp = c0 * sqrt((a * (1.0d0 / (v * l))))
else if ((v * l) <= 0.0d0) then
tmp = c0 * sqrt(((a / v) / l))
else if ((v * l) <= 2d+301) then
tmp = c0 * (sqrt(a) / sqrt((v * l)))
else
tmp = c0 * sqrt(((a / l) / v))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -2e-170) {
tmp = c0 * Math.sqrt((A * (1.0 / (V * l))));
} else if ((V * l) <= 0.0) {
tmp = c0 * Math.sqrt(((A / V) / l));
} else if ((V * l) <= 2e+301) {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
} else {
tmp = c0 * Math.sqrt(((A / l) / V));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (V * l) <= -2e-170: tmp = c0 * math.sqrt((A * (1.0 / (V * l)))) elif (V * l) <= 0.0: tmp = c0 * math.sqrt(((A / V) / l)) elif (V * l) <= 2e+301: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) else: tmp = c0 * math.sqrt(((A / l) / V)) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(V * l) <= -2e-170) tmp = Float64(c0 * sqrt(Float64(A * Float64(1.0 / Float64(V * l))))); elseif (Float64(V * l) <= 0.0) tmp = Float64(c0 * sqrt(Float64(Float64(A / V) / l))); elseif (Float64(V * l) <= 2e+301) tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); else tmp = Float64(c0 * sqrt(Float64(Float64(A / l) / V))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((V * l) <= -2e-170)
tmp = c0 * sqrt((A * (1.0 / (V * l))));
elseif ((V * l) <= 0.0)
tmp = c0 * sqrt(((A / V) / l));
elseif ((V * l) <= 2e+301)
tmp = c0 * (sqrt(A) / sqrt((V * l)));
else
tmp = c0 * sqrt(((A / l) / V));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(V * l), $MachinePrecision], -2e-170], N[(c0 * N[Sqrt[N[(A * N[(1.0 / N[(V * l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], N[(c0 * N[Sqrt[N[(N[(A / V), $MachinePrecision] / l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 2e+301], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[Sqrt[N[(N[(A / l), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;V \cdot \ell \leq -2 \cdot 10^{-170}:\\
\;\;\;\;c0 \cdot \sqrt{A \cdot \frac{1}{V \cdot \ell}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;c0 \cdot \sqrt{\frac{\frac{A}{V}}{\ell}}\\
\mathbf{elif}\;V \cdot \ell \leq 2 \cdot 10^{+301}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \sqrt{\frac{\frac{A}{\ell}}{V}}\\
\end{array}
\end{array}
if (*.f64 V l) < -1.99999999999999997e-170Initial program 82.6%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6482.7
Applied rewrites82.7%
if -1.99999999999999997e-170 < (*.f64 V l) < 0.0Initial program 47.8%
associate-/r*N/A
lower-/.f64N/A
lower-/.f6459.3
Applied rewrites59.3%
if 0.0 < (*.f64 V l) < 2.00000000000000011e301Initial program 82.1%
lift-*.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.0
Applied rewrites99.0%
if 2.00000000000000011e301 < (*.f64 V l) Initial program 38.8%
associate-/l/N/A
lower-/.f64N/A
lower-/.f6477.7
Applied rewrites77.7%
Final simplification84.6%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (let* ((t_0 (/ A (* V l)))) (if (<= t_0 0.0) (/ (* A c0) (sqrt (* V (* l A)))) (* c0 (sqrt t_0)))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = A / (V * l);
double tmp;
if (t_0 <= 0.0) {
tmp = (A * c0) / sqrt((V * (l * A)));
} else {
tmp = c0 * sqrt(t_0);
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: t_0
real(8) :: tmp
t_0 = a / (v * l)
if (t_0 <= 0.0d0) then
tmp = (a * c0) / sqrt((v * (l * a)))
else
tmp = c0 * sqrt(t_0)
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = A / (V * l);
double tmp;
if (t_0 <= 0.0) {
tmp = (A * c0) / Math.sqrt((V * (l * A)));
} else {
tmp = c0 * Math.sqrt(t_0);
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = A / (V * l) tmp = 0 if t_0 <= 0.0: tmp = (A * c0) / math.sqrt((V * (l * A))) else: tmp = c0 * math.sqrt(t_0) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(A / Float64(V * l)) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(Float64(A * c0) / sqrt(Float64(V * Float64(l * A)))); else tmp = Float64(c0 * sqrt(t_0)); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = A / (V * l);
tmp = 0.0;
if (t_0 <= 0.0)
tmp = (A * c0) / sqrt((V * (l * A)));
else
tmp = c0 * sqrt(t_0);
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(N[(A * c0), $MachinePrecision] / N[Sqrt[N[(V * N[(l * A), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(c0 * N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := \frac{A}{V \cdot \ell}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;\frac{A \cdot c0}{\sqrt{V \cdot \left(\ell \cdot A\right)}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \sqrt{t\_0}\\
\end{array}
\end{array}
if (/.f64 A (*.f64 V l)) < 0.0Initial program 28.6%
lift-*.f64N/A
lift-/.f64N/A
pow1/2N/A
sqr-powN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
metadata-evalN/A
metadata-evalN/A
pow-powN/A
pow1/2N/A
lift-sqrt.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
metadata-evalN/A
metadata-evalN/A
pow-powN/A
pow1/2N/A
lift-sqrt.f64N/A
pow1/2N/A
lower-sqrt.f6428.6
Applied rewrites28.6%
lift-*.f64N/A
lift-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
associate-*l*N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
*-commutativeN/A
Applied rewrites50.3%
if 0.0 < (/.f64 A (*.f64 V l)) Initial program 84.2%
Final simplification77.4%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (let* ((t_0 (/ A (* V l)))) (if (<= t_0 0.0) (* A (/ c0 (sqrt (* V (* l A))))) (* c0 (sqrt t_0)))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = A / (V * l);
double tmp;
if (t_0 <= 0.0) {
tmp = A * (c0 / sqrt((V * (l * A))));
} else {
tmp = c0 * sqrt(t_0);
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: t_0
real(8) :: tmp
t_0 = a / (v * l)
if (t_0 <= 0.0d0) then
tmp = a * (c0 / sqrt((v * (l * a))))
else
tmp = c0 * sqrt(t_0)
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = A / (V * l);
double tmp;
if (t_0 <= 0.0) {
tmp = A * (c0 / Math.sqrt((V * (l * A))));
} else {
tmp = c0 * Math.sqrt(t_0);
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = A / (V * l) tmp = 0 if t_0 <= 0.0: tmp = A * (c0 / math.sqrt((V * (l * A)))) else: tmp = c0 * math.sqrt(t_0) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(A / Float64(V * l)) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(A * Float64(c0 / sqrt(Float64(V * Float64(l * A))))); else tmp = Float64(c0 * sqrt(t_0)); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = A / (V * l);
tmp = 0.0;
if (t_0 <= 0.0)
tmp = A * (c0 / sqrt((V * (l * A))));
else
tmp = c0 * sqrt(t_0);
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(A * N[(c0 / N[Sqrt[N[(V * N[(l * A), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := \frac{A}{V \cdot \ell}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;A \cdot \frac{c0}{\sqrt{V \cdot \left(\ell \cdot A\right)}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \sqrt{t\_0}\\
\end{array}
\end{array}
if (/.f64 A (*.f64 V l)) < 0.0Initial program 28.6%
lift-*.f64N/A
lift-/.f64N/A
pow1/2N/A
sqr-powN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
metadata-evalN/A
metadata-evalN/A
pow-powN/A
pow1/2N/A
lift-sqrt.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
metadata-evalN/A
metadata-evalN/A
pow-powN/A
pow1/2N/A
lift-sqrt.f64N/A
pow1/2N/A
lower-sqrt.f6428.6
Applied rewrites28.6%
Applied rewrites50.3%
if 0.0 < (/.f64 A (*.f64 V l)) Initial program 84.2%
Final simplification77.4%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (* c0 (sqrt (/ A (* V l)))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
return c0 * sqrt((A / (V * l)));
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = c0 * sqrt((a / (v * l)))
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
return c0 * Math.sqrt((A / (V * l)));
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): return c0 * math.sqrt((A / (V * l)))
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) return Float64(c0 * sqrt(Float64(A / Float64(V * l)))) end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp = code(c0, A, V, l)
tmp = c0 * sqrt((A / (V * l)));
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}
\end{array}
Initial program 73.1%
herbie shell --seed 2024219
(FPCore (c0 A V l)
:name "Henrywood and Agarwal, Equation (3)"
:precision binary64
(* c0 (sqrt (/ A (* V l)))))