ab-angle->ABCF C

Time bar (total: 16.1s)

analyze0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 16 computations (30.4% saved)

sample2.6s (16.3%)

Memory
37.5MiB live, 3 385.4MiB allocated
Samples
1.3s3 603×1valid
557.0ms4 653×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.6s
ival-cos: 354.0ms (21.9% of total)
ival-sin: 344.0ms (21.3% of total)
ival-mult: 340.0ms (21.1% of total)
ival-pow2: 250.0ms (15.5% of total)
adjust: 101.0ms (6.3% of total)
ival-div: 97.0ms (6% of total)
ival-add: 58.0ms (3.6% of total)
ival-pi: 56.0ms (3.5% of total)
ival-true: 6.0ms (0.4% of total)
exact: 5.0ms (0.3% of total)
ival-assert: 3.0ms (0.2% of total)
Bogosity

preprocess166.0ms (1%)

Memory
-7.0MiB live, 30.9MiB allocated
Algorithm
egg-herbie
Rules
1 316×unsub-neg
896×distribute-lft-neg-in
874×distribute-rgt-in
856×distribute-lft-in
512×distribute-rgt-neg-in
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
058198
1126192
2356192
31062192
41694192
52309192
63188192
73630192
83960192
94155192
104250192
114328192
124956192
135170192
145220192
155236192
165236192
175236192
185236192
195246192
01521
02521
13321
25921
38121
48221
08221
Stop Event
iter limit
saturated
iter limit
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Symmetry

(abs angle)

(abs b)

(abs a)

explain278.0ms (1.7%)

Memory
-32.8MiB live, 425.5MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1300-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1300-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
00-0-(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-a
00-0-(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1300
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1300
Confusion
Predicted +Predicted -
+590
-71126
Precision
0.45384615384615384
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+5900
-710126
Precision?
0.45384615384615384
Recall?
1.0
Freqs
test
numberfreq
0126
2130
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
89.0ms252×1valid
31.0ms258×0valid
2.0ms2valid
Compiler

Compiled 218 to 64 computations (70.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 93.0ms
ival-sin: 24.0ms (25.7% of total)
ival-cos: 19.0ms (20.4% of total)
ival-pow2: 17.0ms (18.2% of total)
ival-mult: 15.0ms (16.1% of total)
ival-div: 6.0ms (6.4% of total)
adjust: 5.0ms (5.4% of total)
ival-pi: 3.0ms (3.2% of total)
ival-add: 3.0ms (3.2% of total)
exact: 1.0ms (1.1% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

eval0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated
Compiler

Compiled 3 to 3 computations (0% saved)

prune1.0ms (0%)

Memory
1.4MiB live, 1.4MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 24 to 15 computations (37.5% saved)

simplify6.0ms (0%)

Memory
9.5MiB live, 9.5MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Rules
88×lower-*.f32
82×lower-*.f64
32×associate-*r*
32×associate-*l*
28×lower-fma.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
13383
25983
38183
48283
08283
Stop Event
iter limit
saturated
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))

localize82.0ms (0.5%)

Memory
11.0MiB live, 125.7MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy99.6%
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy99.5%
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy55.5%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy54.5%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
47.0ms126×1valid
15.0ms129×0valid
1.0ms2valid
Compiler

Compiled 85 to 17 computations (80% saved)

Precisions
Click to see histograms. Total time spent on operations: 47.0ms
ival-mult: 11.0ms (23.5% of total)
ival-sin: 9.0ms (19.2% of total)
ival-cos: 9.0ms (19.2% of total)
ival-pow2: 7.0ms (14.9% of total)
ival-div: 3.0ms (6.4% of total)
adjust: 2.0ms (4.3% of total)
ival-pi: 2.0ms (4.3% of total)
ival-add: 2.0ms (4.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series23.0ms (0.1%)

Memory
-20.1MiB live, 23.5MiB allocated
Counts
7 → 144
Calls
Call 1
Inputs
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))>
#<alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))>
#<alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt a>
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (* b (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
Calls

36 calls:

TimeVariablePointExpression
5.0ms
a
@0
(* a (cos (* (PI) (/ angle 180))))
2.0ms
a
@0
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
2.0ms
b
@0
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
2.0ms
angle
@0
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
1.0ms
angle
@inf
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))

rewrite278.0ms (1.7%)

Memory
26.7MiB live, 539.8MiB allocated
Algorithm
batch-egg-rewrite
Rules
5 146×lower-fma.f64
5 146×lower-fma.f32
4 560×lower-*.f32
4 554×lower-*.f64
2 322×lower-pow.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01564
02564
18764
247964
3431364
0823264
Stop Event
iter limit
node limit
iter limit
Counts
7 → 217
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 a (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
(fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 b (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
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(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
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(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) #s(literal -1 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1/180 binary64))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(pow.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1/2 binary64))
(pow.f64 (E.f64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))

simplify464.0ms (2.9%)

Memory
16.7MiB live, 607.4MiB allocated
Algorithm
egg-herbie
Rules
15 694×lower-fma.f64
15 694×lower-fma.f32
7 358×lower-*.f64
7 358×lower-*.f32
6 236×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01882006
15891994
222651960
343421960
449651960
553111960
663471960
774231960
877601960
099861892
Stop Event
iter limit
node limit
Counts
144 → 143
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/32400 binary64) #s(literal 1 binary64)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle)))) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(fma.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a #s(literal -1/64800 binary64)))) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* 1/180 (* angle (* b (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(*.f64 angle (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 b (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))) (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(*.f64 angle (fma.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 b (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64)))))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))

eval55.0ms (0.3%)

Memory
-14.8MiB live, 100.3MiB allocated
Compiler

Compiled 15 271 to 1 180 computations (92.3% saved)

prune94.0ms (0.6%)

Memory
8.0MiB live, 165.3MiB allocated
Pruning

44 alts after pruning (44 fresh and 0 done)

PrunedKeptTotal
New38044424
Fresh000
Picked101
Done000
Total38144425
Accuracy
82.6%
Counts
425 → 44
Alt Table
Click to see full alt table
StatusAccuracyProgram
70.4%
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
69.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
69.0%
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
24.7%
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
24.7%
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
37.6%
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))
59.1%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
69.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
77.0%
(fma.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
9.7%
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
12.3%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))
11.1%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
12.3%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))))
69.0%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
63.5%
(+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.4%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64)))
69.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.2%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
55.4%
(+.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/32400 binary64) #s(literal 1 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
11.1%
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))))
30.1%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
56.4%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
57.1%
(*.f64 a a)
67.3%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64)))
Compiler

Compiled 3 266 to 1 820 computations (44.3% saved)

simplify633.0ms (3.9%)

Memory
23.6MiB live, 295.3MiB allocated
Algorithm
egg-herbie
Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
cost-diff0
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
cost-diff128
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff12800
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))))
cost-diff128
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff7040
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
cost-diff12800
(exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
cost-diff0
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
cost-diff0
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(*.f64 a a)
cost-diff128
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Rules
10 688×lower-fma.f32
10 682×lower-fma.f64
3 336×lower-*.f32
3 308×lower-*.f64
1 890×unsub-neg
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
038525
072517
1121465
2234465
3473465
4725464
51060461
61677461
72905461
83754461
94361461
104678461
115051461
125313461
135370461
145515461
155557461
165609461
175691461
185707461
195715461
205727461
215735461
225735461
237029461
247591461
257591461
267611461
277635461
287691461
297731461
307731461
08067443
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 a a)
a
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 a a)
a
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 a a)
a
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
#s(literal 2 binary64)
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
a
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
#s(literal 2 binary64)
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))
(*.f64 b b)
b
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
a
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
#s(literal 2 binary64)
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 a a (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 a a)
a
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 a a)
a
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 a a)
a
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
#s(literal 2 binary64)
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 a b) (+.f64 a b)) (fma.f64 a a (*.f64 b b))))
(exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(log.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
a
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
#s(literal 2 binary64)
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))
(*.f64 b b)
b
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
a
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
#s(literal 2 binary64)

localize404.0ms (2.5%)

Memory
3.9MiB live, 552.3MiB allocated
Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
accuracy81.3%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy80.5%
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
accuracy72.0%
(PI.f64)
accuracy65.1%
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))
accuracy91.6%
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
accuracy80.5%
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
accuracy76.8%
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
accuracy72.0%
(PI.f64)
accuracy80.6%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy80.5%
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
accuracy76.8%
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
accuracy72.0%
(PI.f64)
accuracy100.0%
(*.f64 a a)
accuracy99.7%
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
accuracy99.7%
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy81.3%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy72.0%
(PI.f64)
Samples
121.0ms117×1valid
82.0ms67×1invalid
69.0ms58×2valid
18.0ms4exit
3.0ms3valid
2.0ms0invalid
2.0ms0valid
Compiler

Compiled 530 to 43 computations (91.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 244.0ms
ival-mult: 60.0ms (24.6% of total)
ival-cos: 42.0ms (17.2% of total)
ival-sin: 39.0ms (16% of total)
adjust: 23.0ms (9.4% of total)
ival-log: 21.0ms (8.6% of total)
ival-exp: 20.0ms (8.2% of total)
const: 13.0ms (5.3% of total)
ival-add: 12.0ms (4.9% of total)
ival-pow2: 6.0ms (2.5% of total)
ival-div: 4.0ms (1.6% of total)
ival-sub: 3.0ms (1.2% of total)
ival-pi: 2.0ms (0.8% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series176.0ms (1.1%)

Memory
-31.7MiB live, 134.0MiB allocated
Counts
21 → 420
Calls
Call 1
Inputs
#<alt (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 a a)>
#<alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))>
#<alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))>
#<alt (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))>
#<alt (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))>
#<alt (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))>
#<alt (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))>
#<alt (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))>
#<alt (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))))>
#<alt (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))>
#<alt (PI.f64)>
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))>
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))>
#<alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))>
#<alt (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))>
#<alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (* b (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (pow a 2)>
#<alt (+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
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#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
Calls

105 calls:

TimeVariablePointExpression
82.0ms
angle
@inf
(log (* (sin (* (PI) (* angle 1/180))) (* b b)))
17.0ms
b
@0
(log (* (sin (* (PI) (* angle 1/180))) (* b b)))
15.0ms
angle
@-inf
(log (* (sin (* (PI) (* angle 1/180))) (* b b)))
6.0ms
b
@inf
(log (* (sin (* (PI) (* angle 1/180))) (* b b)))
4.0ms
a
@0
(+ (* (* (cos (* (PI) (* angle 1/180))) (* a a)) (cos (* (PI) (* angle 1/180)))) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))))

rewrite368.0ms (2.3%)

Memory
41.2MiB live, 576.8MiB allocated
Algorithm
batch-egg-rewrite
Rules
5 276×lower-fma.f32
5 270×lower-fma.f64
4 714×lower-*.f32
4 688×lower-*.f64
3 864×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
038263
072256
1237203
21508200
08336199
Stop Event
iter limit
node limit
iter limit
Counts
21 → 885
Calls
Call 1
Inputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 a a)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(PI.f64)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
Outputs
(+.f64 (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))
(+.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 a a (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
(-.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 a a (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (neg.f64 (*.f64 a a)))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (neg.f64 (*.f64 a a)))))
(fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 a a))
(fma.f64 b (pow.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 a a))
(fma.f64 b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 a a))
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a a))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a a))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 a a))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal 1 binary64)) (*.f64 a a))
(fma.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(fma.f64 (*.f64 a (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 a a (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 a a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) b (*.f64 a a))
(fma.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 a a))
(fma.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))
(fma.f64 (pow.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) b (*.f64 a a))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) b (*.f64 a a))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(fma.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) b (*.f64 a a))
(fma.f64 (/.f64 a (+.f64 a (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (*.f64 a (*.f64 a a)) (-.f64 a (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 a a (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
(fma.f64 (/.f64 (*.f64 a a) (+.f64 a (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (*.f64 a a) (-.f64 a (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 a a (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
(fma.f64 (/.f64 (*.f64 a (*.f64 a a)) (+.f64 a (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 a (-.f64 a (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 a a (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
(fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a a))
(fma.f64 (/.f64 (*.f64 b b) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 1/4 binary64)))) (*.f64 a a))
(fma.f64 (/.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 a a))
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 a a))
(fma.f64 (/.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 a a))
(fma.f64 (/.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))
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(*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (/.f64 b (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))
(+.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (log.f64 (*.f64 b b)))
(+.f64 (log.f64 (*.f64 b b)) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 b))
(+.f64 (log.f64 b) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(-.f64 (/.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (/.f64 (pow.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64)) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(fma.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64) (log.f64 b))
(fma.f64 #s(literal 1 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 b))
(fma.f64 (log.f64 b) #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (log.f64 (*.f64 b b))))) (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (*.f64 #s(literal 8 binary64) (pow.f64 (log.f64 b) #s(literal 3 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))) (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (*.f64 #s(literal 8 binary64) (pow.f64 (log.f64 b) #s(literal 3 binary64)))) (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (log.f64 (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64))) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (*.f64 #s(literal 8 binary64) (pow.f64 (log.f64 b) #s(literal 3 binary64))))) (neg.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (log.f64 (*.f64 b b)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64)))) (neg.f64 (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))))
(/.f64 (fma.f64 #s(literal 8 binary64) (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 b b)) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(/.f64 (+.f64 (pow.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) (pow.f64 (log.f64 b) #s(literal 3 binary64))) (fma.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 (*.f64 (log.f64 b) (log.f64 b)) (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 b)))))
(*.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (*.f64 #s(literal 8 binary64) (pow.f64 (log.f64 b) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (log.f64 (*.f64 b b)))))))
(*.f64 (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 b b)) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))

simplify841.0ms (5.2%)

Memory
-138.2MiB live, 813.8MiB allocated
Algorithm
egg-herbie
Rules
16 966×lower-fma.f64
16 966×lower-fma.f32
7 758×lower-*.f64
7 758×lower-*.f32
5 648×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04426863
113966781
251506709
086026301
Stop Event
iter limit
node limit
Counts
420 → 419
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(pow a 2)
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(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
a
(+ a (* -1/32400 (* a (* (pow angle 2) (pow (PI) 2)))))
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(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* a (pow (PI) 4))))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2))
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
1
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
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(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(* 1/180 (* angle (* (pow b 2) (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* 1/32400 (* (pow angle 2) (* b (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* b (pow (PI) 8)))) (* 1/765275040000000 (* b (pow (PI) 6)))))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (log angle) (log (* 1/180 (* (pow b 2) (PI)))))
(+ (log angle) (+ (log (* 1/180 (* (pow b 2) (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* (pow b 2) (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* (pow b 2) (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64)))) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* b (sin (* 1/180 (* angle (PI)))))
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
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(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
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(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
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(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
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(pow a 2)
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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a
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(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64)) a)
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(fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) a)
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(fma.f64 (*.f64 angle angle) (fma.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) a)
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
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(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
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(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(pow a 2)
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(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(fma.f64 angle (*.f64 angle (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) #s(literal 1 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(* 1/180 (* angle (* (pow b 2) (PI))))
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(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))
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(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
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(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))
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(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
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(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
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(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
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(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
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(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
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(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
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(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
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(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
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(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
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(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
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(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
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(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
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(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow a 2)
(*.f64 a a)
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1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* 1/32400 (* (pow angle 2) (* b (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 b (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))))
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 b (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* b (pow (PI) 8)))) (* 1/765275040000000 (* b (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 b (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 angle (*.f64 angle (*.f64 b (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))))))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b #s(literal 1/32400 binary64)))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(+ (log angle) (log (* 1/180 (* (pow b 2) (PI)))))
(+.f64 (log.f64 angle) (log.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(+ (log angle) (+ (log (* 1/180 (* (pow b 2) (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+.f64 (log.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64))) (log.f64 angle)))
(+ (log angle) (+ (log (* 1/180 (* (pow b 2) (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+.f64 (log.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64))) (log.f64 angle)))
(+ (log angle) (+ (log (* 1/180 (* (pow b 2) (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+.f64 (log.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) #s(literal 1/720 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64))) (log.f64 angle)))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))

eval433.0ms (2.7%)

Memory
28.3MiB live, 727.1MiB allocated
Compiler

Compiled 122 288 to 6 288 computations (94.9% saved)

prune476.0ms (3%)

Memory
-33.7MiB live, 842.1MiB allocated
Pruning

100 alts after pruning (99 fresh and 1 done)

PrunedKeptTotal
New2 306832 389
Fresh231639
Picked415
Done000
Total2 3331002 433
Accuracy
83.0%
Counts
2 433 → 100
Alt Table
Click to see full alt table
StatusAccuracyProgram
68.6%
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
68.6%
(fma.f64 (fma.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
62.0%
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 a a))
62.0%
(fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a a))
36.6%
(fma.f64 (/.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
68.6%
(fma.f64 (/.f64 a (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
32.3%
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
81.1%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 a a))
32.3%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
70.9%
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
62.9%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
59.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
63.9%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
63.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
63.9%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
71.7%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b #s(literal 1/32400 binary64))))))
68.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))))))
68.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))))
68.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))))))
68.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))))
69.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
69.2%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))))))
69.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))))))
56.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
71.7%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
67.2%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
69.0%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a))
37.6%
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a))
44.4%
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))) (*.f64 a a))
61.6%
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
61.8%
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
56.1%
(fma.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
78.9%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
54.8%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
59.1%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))))))
59.1%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))))))
59.1%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
59.1%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))))))
59.1%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
59.5%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a #s(literal 1 binary64))))
69.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
32.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
54.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
76.7%
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
25.1%
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
61.7%
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
10.3%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (neg.f64 (*.f64 a a))))
11.1%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
61.5%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
61.9%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
55.4%
(+.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/32400 binary64) #s(literal 1 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
56.5%
(+.f64 (*.f64 a a) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
65.4%
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
80.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)))
76.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
74.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
80.9%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
81.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
76.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
62.0%
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
62.0%
(+.f64 (*.f64 a a) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
61.6%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
61.1%
(*.f64 (/.f64 (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (+.f64 a (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (fma.f64 a a (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (-.f64 a (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
10.3%
(*.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (neg.f64 (*.f64 a a)))))
34.8%
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64))))
23.8%
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
30.1%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
56.4%
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
56.4%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
57.1%
(*.f64 a a)
67.3%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64)))
55.3%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
Compiler

Compiled 7 200 to 4 310 computations (40.1% saved)

simplify314.0ms (1.9%)

Memory
33.7MiB live, 385.1MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff12800
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
cost-diff192
(-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))
cost-diff192
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
cost-diff320
(*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))
cost-diff192
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))
cost-diff320
(*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))
cost-diff320
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))
cost-diff320
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))))
cost-diff0
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))
cost-diff0
(*.f64 b b)
cost-diff0
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
cost-diff0
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
cost-diff0
(*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(*.f64 a a)
cost-diff128
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Rules
10 538×lower-fma.f32
10 528×lower-fma.f64
4 070×lower-*.f32
4 020×lower-*.f64
2 516×lower--.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
065578
0126554
1222512
2468512
31158512
42288511
56174510
08071504
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 a a)
a
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(PI.f64)
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
#s(literal 1/32400 binary64)
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
(*.f64 b b)
b
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))
angle
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(*.f64 a a)
a
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 a a)
a
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))
#s(literal 1 binary64)
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))))
(*.f64 a a)
a
(-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))
#s(literal 1/4 binary64)
(*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
#s(literal 2 binary64)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
(/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
#s(literal 1 binary64)
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
#s(literal -1/2 binary64)
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(*.f64 b b)
b
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(*.f64 #s(literal 2 binary64) (log.f64 a))
#s(literal 2 binary64)
(log.f64 a)
a
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 a a (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(*.f64 a a)
a
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 b (sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))
b
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(PI.f64)
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(fma.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))
#s(literal 1/32400 binary64)
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
(*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))
(*.f64 b b)
b
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))
angle
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(*.f64 a a)
a
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 a a)
a
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))))
#s(literal 0 binary64)
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))
#s(literal 0 binary64)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))
#s(literal 0 binary64)
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))
#s(literal 1/2 binary64)
#s(literal 1 binary64)
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64)))) (/.f64 #s(literal 1/4 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal -1/8 binary64) #s(literal 1/8 binary64)))
(*.f64 a a)
a
(-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal -1/8 binary64) #s(literal 1/8 binary64))
#s(literal 1/4 binary64)
(*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))
#s(literal 2 binary64)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
(/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(/.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(literal 1 binary64)
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
#s(literal -1/2 binary64)
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(*.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(*.f64 b b)
b
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 a (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(*.f64 a a)
(*.f64 #s(literal 2 binary64) (log.f64 a))
#s(literal 2 binary64)
(log.f64 a)
a
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))

localize289.0ms (1.8%)

Memory
-14.0MiB live, 458.2MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy99.6%
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
accuracy99.5%
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
accuracy99.4%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy5.4%
(PI.f64)
accuracy99.6%
(-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))
accuracy99.5%
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
accuracy99.4%
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
accuracy5.4%
(PI.f64)
accuracy100.0%
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
accuracy100.0%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
accuracy99.4%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy5.4%
(PI.f64)
accuracy100.0%
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
accuracy100.0%
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))
accuracy100.0%
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
accuracy5.4%
(PI.f64)
accuracy100.0%
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
accuracy100.0%
(sqrt.f64 (PI.f64))
accuracy99.5%
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))
accuracy5.4%
(PI.f64)
Samples
178.0ms250×1exit
3.0ms0valid
Compiler

Compiled 607 to 72 computations (88.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 125.0ms
ival-mult: 46.0ms (36.9% of total)
adjust: 24.0ms (19.3% of total)
const: 11.0ms (8.8% of total)
ival-cos: 10.0ms (8% of total)
ival-add: 7.0ms (5.6% of total)
ival-sqrt: 6.0ms (4.8% of total)
ival-sub: 4.0ms (3.2% of total)
ival-log: 4.0ms (3.2% of total)
ival-div: 3.0ms (2.4% of total)
ival-exp: 3.0ms (2.4% of total)
ival-pow2: 3.0ms (2.4% of total)
ival-sin: 2.0ms (1.6% of total)
ival-pi: 1.0ms (0.8% of total)
exact: 1.0ms (0.8% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series54.0ms (0.3%)

Memory
-5.6MiB live, 83.7MiB allocated
Counts
31 → 456
Calls
Call 1
Inputs
#<alt (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 a a)>
#<alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))>
#<alt (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))>
#<alt (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))>
#<alt (*.f64 b b)>
#<alt (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))>
#<alt (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))))>
#<alt (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))>
#<alt (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))>
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))>
#<alt (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))>
#<alt (fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))>
#<alt (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))>
#<alt (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))>
#<alt (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))>
#<alt (PI.f64)>
#<alt (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))>
#<alt (sqrt.f64 (PI.f64))>
#<alt (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (PI.f64)))>
#<alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))>
#<alt (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))>
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))>
#<alt (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))>
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
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#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt (* angle (pow (PI) 2))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (pow a 2)>
#<alt (+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/4050 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* 1/98415000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/5978711250000 (* (pow angle 2) (pow (PI) 6))) (* 1/98415000 (pow (PI) 4)))))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
Calls

114 calls:

TimeVariablePointExpression
21.0ms
angle
@-inf
(+ (* 1/32400 (* (* b b) (* angle (* angle (* (PI) (PI)))))) (* a a))
6.0ms
angle
@-inf
(+ (* (* (* a a) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90)))))))) (/ 1 (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))) (* (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) (* b b)))
2.0ms
angle
@0
(+ (* (* (* a a) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90)))))))) (/ 1 (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))) (* (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) (* b b)))
2.0ms
a
@0
(+ (* (* (* a a) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90)))))))) (/ 1 (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))) (* (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) (* b b)))
2.0ms
a
@inf
(+ (* (* (* a a) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90)))))))) (/ 1 (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))) (* (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) (* b b)))

rewrite461.0ms (2.9%)

Memory
17.2MiB live, 760.1MiB allocated
Algorithm
batch-egg-rewrite
Rules
4 560×lower-*.f32
4 512×lower-*.f64
3 290×lower-fma.f32
3 282×lower-fma.f64
2 444×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
064321
0123307
1363217
22431207
08269205
Stop Event
iter limit
node limit
iter limit
Counts
31 → 1 352
Calls
Call 1
Inputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 a a)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
(*.f64 b b)
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))))
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))
(*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))
(*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(PI.f64)
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))
(sqrt.f64 (PI.f64))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
Outputs
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))
(-.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (fma.f64 a a (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 a a (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))
(fma.f64 a a (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 a a))
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(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/16 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (+.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) #s(literal -1/4 binary64)))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/16 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (+.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) #s(literal -1/4 binary64)))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/16 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/16 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (neg.f64 (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64))))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (neg.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (neg.f64 (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/16 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (neg.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) #s(literal -1/4 binary64))))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/16 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (neg.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (neg.f64 (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))))
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(/.f64 (neg.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))) #s(literal -1 binary64))
(*.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))

simplify463.0ms (2.9%)

Memory
3.6MiB live, 726.3MiB allocated
Algorithm
egg-herbie
Rules
13 724×lower-fma.f64
13 724×lower-fma.f32
7 452×lower-*.f64
7 452×lower-*.f32
4 272×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03996883
112166398
244506350
080206040
Stop Event
iter limit
node limit
Counts
456 → 456
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(pow a 2)
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1/4
(+ 1/4 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/787320000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/47829690000000 (* (pow angle 2) (pow (PI) 6))) (* 1/787320000 (pow (PI) 4)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))
(* (pow a 2) (- (+ (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))
(* (pow a 2) (- (+ (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))
(* (pow a 2) (- (+ (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))
(* (pow a 2) (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))
(* (pow a 2) (- (+ (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))
(* (pow a 2) (- (+ (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))
(* (pow a 2) (- (+ (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))
(pow a 2)
(+ (* (pow angle 2) (- (+ (* -1/24300 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (* (pow a 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (- (+ (* -1/24300 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1476225000 (* (pow a 2) (pow (PI) 4)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (* (pow a 2) (pow (PI) 2))) (* -1/97200 (* (pow a 2) (pow (PI) 2)))))) (* 1/23619600000 (* (pow a 2) (pow (PI) 4)))))))) (* -1/97200 (* (pow a 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (- (+ (* -1/24300 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/1476225000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (- (+ (* -1/167403915000000 (* (pow a 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/1476225000 (* (pow a 2) (pow (PI) 4))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (* (pow a 2) (pow (PI) 2))) (* -1/97200 (* (pow a 2) (pow (PI) 2)))))) (* 1/23619600000 (* (pow a 2) (pow (PI) 4))))))) (+ (* -1/10713850560000000 (* (pow a 2) (pow (PI) 6))) (* 1/23619600000 (* (pow (PI) 4) (- (* -1/24300 (* (pow a 2) (pow (PI) 2))) (* -1/97200 (* (pow a 2) (pow (PI) 2)))))))))))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (* (pow a 2) (pow (PI) 2))) (* -1/97200 (* (pow a 2) (pow (PI) 2)))))) (* 1/23619600000 (* (pow a 2) (pow (PI) 4)))))))) (* -1/97200 (* (pow a 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/787320000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/47829690000000 (* (pow angle 2) (pow (PI) 6))) (* 1/787320000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/5423886846000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/47829690000000 (pow (PI) 6)))) (* 1/787320000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(pow a 2)
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/4050 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* 1/98415000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/5978711250000 (* (pow angle 2) (pow (PI) 6))) (* 1/98415000 (pow (PI) 4)))))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* 1/180 (* angle (* b (PI))))
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(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 b #s(literal 1/22674816000000 binary64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 b (*.f64 angle angle))) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 b #s(literal 1/22674816000000 binary64)))))) (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 a a))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 a a))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 a a))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 a a))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 a a))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 a a))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 a a))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 a a))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal 1 binary64)))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
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(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
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(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
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(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
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(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
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(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
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(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
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(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
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(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
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(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
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(* (pow angle 2) (* (pow b 2) (pow (PI) 2)))
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(* (pow a 2) (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))
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(* (pow a 2) (- (+ (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))
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(* (pow a 2) (- (+ (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))
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(* (pow a 2) (- (+ (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))
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(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal -1/8 binary64)))
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))
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(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal -1/8 binary64)))
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal -1/8 binary64)))
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal -1/8 binary64)))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a))))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow a 2)
(*.f64 a a)
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/25194240000 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) (*.f64 a a))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
1
#s(literal 1 binary64)
(+ 1 (* -1/4050 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/4050 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* 1/98415000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/98415000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/4050 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/5978711250000 (* (pow angle 2) (pow (PI) 6))) (* 1/98415000 (pow (PI) 4)))))))
(fma.f64 angle (*.f64 angle (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/4050 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/98415000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/5978711250000 binary64))))))) #s(literal 1 binary64))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1574640000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1574640000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))

eval567.0ms (3.5%)

Memory
37.9MiB live, 990.1MiB allocated
Compiler

Compiled 185 117 to 10 771 computations (94.2% saved)

prune586.0ms (3.6%)

Memory
31.7MiB live, 1 186.6MiB allocated
Pruning

127 alts after pruning (124 fresh and 3 done)

PrunedKeptTotal
New2 923572 980
Fresh276794
Picked325
Done011
Total2 9531273 080
Accuracy
83.1%
Counts
3 080 → 127
Alt Table
Click to see full alt table
StatusAccuracyProgram
68.6%
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
68.6%
(fma.f64 (fma.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
36.6%
(fma.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
62.0%
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 a a))
32.3%
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
32.2%
(fma.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (/.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
32.3%
(fma.f64 (*.f64 (pow.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (exp.f64 #s(literal 2 binary64))) (/.f64 (log.f64 a) #s(literal 2 binary64))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
79.3%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
32.1%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.2%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.2%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.1%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
36.5%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (/.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
36.5%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
31.5%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/16 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.0%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.1%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
31.2%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.0%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.4%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.5%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.3%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.3%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
18.1%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.2%
(fma.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal -1/8 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
31.7%
(fma.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
53.9%
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
50.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
61.1%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
51.7%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
51.1%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
54.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (exp.f64 #s(literal 2 binary64))) (/.f64 (log.f64 a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
54.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
51.1%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
71.7%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b #s(literal 1/32400 binary64))))))
68.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))))))
68.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))))))
68.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))))
69.2%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))))))
69.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))))))
56.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
62.2%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (/.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))))))))
54.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
60.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) #s(literal 1 binary64) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
69.0%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a))
69.0%
(fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 a a))
41.7%
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))
59.1%
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
37.6%
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a))
61.6%
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
49.0%
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
71.9%
(fma.f64 (*.f64 #s(literal 1/32400 binary64) b) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 a a))
56.1%
(fma.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
54.8%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
59.1%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))))))
59.1%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
59.1%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))))))
59.5%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a #s(literal 1 binary64))))
67.6%
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 a) #s(literal 2 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle))))
69.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
32.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
54.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
71.9%
(fma.f64 b (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/32400 binary64)) (*.f64 a a))
76.7%
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
25.1%
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
72.0%
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a))
61.7%
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
10.3%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (neg.f64 (*.f64 a a))))
10.5%
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b)))))) (-.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
11.1%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
61.5%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
61.9%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
79.6%
(+.f64 (pow.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (exp.f64 #s(literal 2 binary64))) (/.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
55.4%
(+.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/32400 binary64) #s(literal 1 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
56.5%
(+.f64 (*.f64 a a) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
65.4%
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
80.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)))
76.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
74.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
80.9%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
81.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
63.8%
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))))))
62.0%
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
62.0%
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
62.0%
(+.f64 (*.f64 a a) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
10.4%
(*.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))))) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
34.8%
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64))))
23.8%
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
42.6%
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
24.3%
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
30.1%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
29.7%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
30.2%
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
39.8%
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
56.4%
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
56.4%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
56.4%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
20.0%
(*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal -1/8 binary64))) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
57.1%
(*.f64 a a)
55.3%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
Compiler

Compiled 9 748 to 5 736 computations (41.2% saved)

simplify340.0ms (2.1%)

Memory
-28.1MiB live, 451.6MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
cost-diff128
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff12800
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
cost-diff320
(*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))
cost-diff704
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a)))
cost-diff0
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
cost-diff0
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff0
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
cost-diff64
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
cost-diff0
(*.f64 (PI.f64) (PI.f64))
cost-diff0
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
cost-diff0
(*.f64 b b)
cost-diff0
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
cost-diff0
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
cost-diff0
(*.f64 a a)
cost-diff128
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
cost-diff1600
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
Rules
7 818×lower-fma.f32
7 810×lower-fma.f64
5 232×lower-*.f32
5 174×lower-*.f64
1 622×lower-+.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
066714
0124714
1226614
2527611
31434611
42573611
56049611
08620599
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(*.f64 a a)
a
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
b
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(sqrt.f64 (PI.f64))
(PI.f64)
#s(literal 2 binary64)
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(*.f64 b b)
b
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
#s(literal 1/32400 binary64)
(*.f64 angle angle)
angle
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 a a)
a
#s(literal 0 binary64)
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a)))
#s(literal 1 binary64)
(/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
#s(literal -1/2 binary64)
#s(literal 1/2 binary64)
(*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a)
(-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))
#s(literal 1/4 binary64)
(*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
#s(literal 2 binary64)
a
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))
(*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(*.f64 b b)
b
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
a
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
#s(literal 2 binary64)
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 a a (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 a a)
a
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(sqrt.f64 (PI.f64))
(PI.f64)
#s(literal 2 binary64)
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))
(*.f64 b b)
b
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))
#s(literal 1/32400 binary64)
(*.f64 angle angle)
angle
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 a a)
a
#s(literal 0 binary64)
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 a (/.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64) #s(literal 1/8 binary64))) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a)))
(/.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64) #s(literal 1/8 binary64))) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
#s(literal 1 binary64)
(/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))
(/.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64) #s(literal 1/8 binary64))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
#s(literal 1/90 binary64)
#s(literal -1/2 binary64)
#s(literal 1/2 binary64)
(*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a)
(*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64) #s(literal 1/8 binary64)))
(-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64) #s(literal 1/8 binary64))
#s(literal 1/4 binary64)
(*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))
#s(literal 2 binary64)
a
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))))))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64))))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))))))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(*.f64 b b)
b
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
a
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
#s(literal 2 binary64)

localize639.0ms (4%)

Memory
17.6MiB live, 1 242.7MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy81.3%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy80.5%
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
accuracy72.0%
(PI.f64)
accuracy65.1%
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))
accuracy76.8%
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
accuracy76.8%
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
accuracy72.0%
(PI.f64)
accuracy70.0%
(/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))
accuracy99.7%
(*.f64 angle #s(literal 1/180 binary64))
accuracy99.7%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
accuracy80.6%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy72.0%
(PI.f64)
accuracy99.8%
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
accuracy99.2%
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
accuracy77.1%
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
accuracy72.0%
(PI.f64)
accuracy99.6%
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
accuracy98.9%
(sqrt.f64 (PI.f64))
accuracy81.3%
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
accuracy72.0%
(PI.f64)
Samples
229.0ms128×1valid
121.0ms68×1invalid
89.0ms49×2valid
17.0ms3exit
3.0ms0valid
3.0ms0invalid
Compiler

Compiled 723 to 72 computations (90% saved)

Precisions
Click to see histograms. Total time spent on operations: 389.0ms
ival-mult: 122.0ms (31.4% of total)
ival-cos: 74.0ms (19% of total)
ival-sin: 47.0ms (12.1% of total)
adjust: 41.0ms (10.5% of total)
const: 25.0ms (6.4% of total)
ival-exp: 23.0ms (5.9% of total)
ival-add: 19.0ms (4.9% of total)
ival-sqrt: 12.0ms (3.1% of total)
ival-log: 8.0ms (2.1% of total)
ival-pow2: 5.0ms (1.3% of total)
ival-sub: 5.0ms (1.3% of total)
ival-div: 5.0ms (1.3% of total)
ival-pi: 2.0ms (0.5% of total)
exact: 1.0ms (0.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series43.0ms (0.3%)

Memory
-3.3MiB live, 34.1MiB allocated
Counts
30 → 468
Calls
Call 1
Inputs
#<alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))>
#<alt (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))>
#<alt (*.f64 a a)>
#<alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))>
#<alt (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))>
#<alt (*.f64 b b)>
#<alt (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))>
#<alt (*.f64 (PI.f64) (PI.f64))>
#<alt (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))>
#<alt (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))>
#<alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))>
#<alt (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a)))>
#<alt (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))))>
#<alt (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))>
#<alt (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))>
#<alt (PI.f64)>
#<alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))>
#<alt (sqrt.f64 (PI.f64))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))>
#<alt (*.f64 angle #s(literal 1/180 binary64))>
#<alt (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))>
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))>
#<alt (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))>
#<alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))>
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))>
#<alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
Outputs
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt a>
#<alt (+ a (* (pow angle 2) (- (* -1/24300 (* a (pow (PI) 2))) (* -1/97200 (* a (pow (PI) 2))))))>
#<alt (+ a (* (pow angle 2) (- (+ (* -1/24300 (* a (pow (PI) 2))) (* (pow angle 2) (- (* 1/1476225000 (* a (pow (PI) 4))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (* a (pow (PI) 2))) (* -1/97200 (* a (pow (PI) 2)))))) (* 1/23619600000 (* a (pow (PI) 4))))))) (* -1/97200 (* a (pow (PI) 2))))))>
#<alt (+ a (* (pow angle 2) (- (+ (* -1/24300 (* a (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1476225000 (* a (pow (PI) 4))) (* (pow angle 2) (- (* -1/167403915000000 (* a (pow (PI) 6))) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/1476225000 (* a (pow (PI) 4))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (* a (pow (PI) 2))) (* -1/97200 (* a (pow (PI) 2)))))) (* 1/23619600000 (* a (pow (PI) 4))))))) (+ (* -1/10713850560000000 (* a (pow (PI) 6))) (* 1/23619600000 (* (pow (PI) 4) (- (* -1/24300 (* a (pow (PI) 2))) (* -1/97200 (* a (pow (PI) 2))))))))))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/24300 (* a (pow (PI) 2))) (* -1/97200 (* a (pow (PI) 2)))))) (* 1/23619600000 (* a (pow (PI) 4))))))) (* -1/97200 (* a (pow (PI) 2))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt 1/4>
#<alt (+ 1/4 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/787320000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/47829690000000 (* (pow angle 2) (pow (PI) 6))) (* 1/787320000 (pow (PI) 4)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))>
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#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
Calls

117 calls:

TimeVariablePointExpression
1.0ms
a
@0
(/ 1 (/ (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) a)))
1.0ms
angle
@0
(/ 1 (/ (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) a)))
1.0ms
angle
@0
(/ (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) a))
1.0ms
angle
@inf
(/ 1 (/ (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) a)))
1.0ms
angle
@-inf
(/ 1 (/ (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) a)))

rewrite355.0ms (2.2%)

Memory
37.0MiB live, 656.6MiB allocated
Algorithm
batch-egg-rewrite
Rules
4 538×lower-fma.f32
4 532×lower-fma.f64
4 308×lower-*.f32
4 256×lower-*.f64
2 666×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
063347
0117326
1357230
22377220
08394218
Stop Event
iter limit
node limit
iter limit
Counts
30 → 970
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(*.f64 a a)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(*.f64 b b)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(*.f64 (PI.f64) (PI.f64))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a)))
(*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(PI.f64)
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(sqrt.f64 (PI.f64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
Outputs
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a))
(-.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a))))
(fma.f64 a a (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 a a))
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a))
(fma.f64 b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1 binary64)) (*.f64 a a))
(fma.f64 b (pow.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 a a))
(fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a a))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a))
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a a))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (*.f64 a a))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a a))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b (*.f64 a a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) b (*.f64 a a))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1 binary64)) b (*.f64 a a))
(fma.f64 (pow.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))
(fma.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 1 binary64)) b (*.f64 a a))
(fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)))) (fma.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)))) (fma.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))))))
(/.f64 (fma.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)))))
(/.f64 (fma.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64)))) (neg.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))))
(/.f64 (neg.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)))
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(/.f64 (-.f64 (*.f64 (neg.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (neg.f64 (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/4 binary64))))) (*.f64 (neg.f64 (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (neg.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))) (*.f64 (neg.f64 (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (neg.f64 (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/4 binary64))))))
(/.f64 (-.f64 (*.f64 (neg.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (neg.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) #s(literal -1/4 binary64))))) (*.f64 (neg.f64 (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))
(/.f64 (-.f64 (*.f64 (neg.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (neg.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (*.f64 (neg.f64 (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (neg.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))))) (*.f64 (neg.f64 (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (neg.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))
(/.f64 (-.f64 (*.f64 (neg.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (neg.f64 (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))) (*.f64 (neg.f64 (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (neg.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))) (*.f64 (neg.f64 (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (neg.f64 (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 4 binary64)))) #s(literal -1 binary64))
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))))
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (-.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 1 binary64)))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64))

simplify666.0ms (4.1%)

Memory
20.5MiB live, 1 049.4MiB allocated
Algorithm
egg-herbie
Rules
21 644×lower-fma.f64
21 644×lower-fma.f32
6 996×lower-*.f64
6 996×lower-*.f32
6 058×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04606721
114016483
251026369
086276046
Stop Event
iter limit
node limit
Counts
468 → 467
Calls
Call 1
Inputs
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
a
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(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(/ (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
1/4
(+ 1/4 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
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(+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/47829690000000 (* (pow angle 2) (pow (PI) 6))) (* 1/787320000 (pow (PI) 4)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/45 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/180 (* angle (* (pow b 2) (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(/ 1 a)
(+ (* (pow angle 2) (- (* -1/97200 (/ (pow (PI) 2) a)) (* -1/24300 (/ (pow (PI) 2) a)))) (/ 1 a))
(+ (* (pow angle 2) (- (+ (* -1/97200 (/ (pow (PI) 2) a)) (* (pow angle 2) (- (* 1/23619600000 (/ (pow (PI) 4) a)) (+ (* -1/24300 (* (pow (PI) 2) (- (* -1/97200 (/ (pow (PI) 2) a)) (* -1/24300 (/ (pow (PI) 2) a))))) (* 1/1476225000 (/ (pow (PI) 4) a)))))) (* -1/24300 (/ (pow (PI) 2) a)))) (/ 1 a))
(+ (* (pow angle 2) (- (+ (* -1/97200 (/ (pow (PI) 2) a)) (* (pow angle 2) (- (+ (* 1/23619600000 (/ (pow (PI) 4) a)) (* (pow angle 2) (- (* -1/10713850560000000 (/ (pow (PI) 6) a)) (+ (* -1/24300 (* (pow (PI) 2) (- (* 1/23619600000 (/ (pow (PI) 4) a)) (+ (* -1/24300 (* (pow (PI) 2) (- (* -1/97200 (/ (pow (PI) 2) a)) (* -1/24300 (/ (pow (PI) 2) a))))) (* 1/1476225000 (/ (pow (PI) 4) a)))))) (+ (* -1/167403915000000 (/ (pow (PI) 6) a)) (* 1/1476225000 (* (pow (PI) 4) (- (* -1/97200 (/ (pow (PI) 2) a)) (* -1/24300 (/ (pow (PI) 2) a)))))))))) (+ (* -1/24300 (* (pow (PI) 2) (- (* -1/97200 (/ (pow (PI) 2) a)) (* -1/24300 (/ (pow (PI) 2) a))))) (* 1/1476225000 (/ (pow (PI) 4) a)))))) (* -1/24300 (/ (pow (PI) 2) a)))) (/ 1 a))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(/ (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (* a (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6)))))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6))))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ (log angle) (log (* 1/180 (* (pow b 2) (PI)))))
(+ (log angle) (+ (log (* 1/180 (* (pow b 2) (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* (pow b 2) (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* (pow b 2) (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(pow b 2)
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(pow b 2)
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(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
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(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
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(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
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(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
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(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
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(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
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(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
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(pow a 2)
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(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow a 2)
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(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64)))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
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(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/64800 binary64))))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(* 1/180 (* angle (* (pow b 2) (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))
(*.f64 angle (*.f64 (*.f64 b b) (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))
(*.f64 angle (fma.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
1
#s(literal 1 binary64)
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(/.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64) #s(literal 1/8 binary64))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6)))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ (log angle) (log (* 1/180 (* (pow b 2) (PI)))))
(+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)))))
(+ (log angle) (+ (log (* 1/180 (* (pow b 2) (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+.f64 (log.f64 angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64))) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b))))))
(+ (log angle) (+ (log (* 1/180 (* (pow b 2) (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)))) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64))) (log.f64 angle)))
(+ (log angle) (+ (log (* 1/180 (* (pow b 2) (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) #s(literal 1/720 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64))) (log.f64 angle)))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log b)))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))

eval848.0ms (5.3%)

Memory
-144.9MiB live, 981.7MiB allocated
Compiler

Compiled 129 446 to 10 382 computations (92% saved)

prune658.0ms (4.1%)

Memory
-25.9MiB live, 1 644.1MiB allocated
Pruning

143 alts after pruning (139 fresh and 4 done)

PrunedKeptTotal
New2 588372 625
Fresh17102119
Picked325
Done123
Total2 6091432 752
Accuracy
83.2%
Counts
2 752 → 143
Alt Table
Click to see full alt table
StatusAccuracyProgram
68.6%
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
36.6%
(fma.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
62.0%
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 a a))
32.0%
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
32.1%
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
26.5%
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1/4 binary64))) a))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
32.1%
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))))) a))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
32.2%
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64)))))))) a))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
32.2%
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))))) a))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
32.0%
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))) a (*.f64 b (*.f64 b (/.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))))))))
32.1%
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (/.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))))))
68.9%
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
32.2%
(fma.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (/.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
32.3%
(fma.f64 (*.f64 (pow.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (exp.f64 #s(literal 2 binary64))) (/.f64 (log.f64 a) #s(literal 2 binary64))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
79.3%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
32.1%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.2%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.2%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.1%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
36.5%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (/.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64))) (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
36.5%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
31.5%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/16 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.0%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.1%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.0%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.4%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.5%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.3%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.3%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
18.1%
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
32.2%
(fma.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal -1/8 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
31.7%
(fma.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
53.9%
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
50.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
61.1%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
53.7%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
51.7%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
54.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (exp.f64 #s(literal 2 binary64))) (/.f64 (log.f64 a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
54.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
53.7%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) #s(literal 0 binary64))
68.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))))))
68.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))))))
68.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))))
69.2%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))))))
69.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))))))
60.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) #s(literal 1 binary64) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
54.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
69.0%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a))
69.0%
(fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 a a))
24.7%
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 a a))
41.7%
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))
59.1%
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
49.0%
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
50.9%
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))) a))
56.1%
(fma.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
49.4%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))
42.9%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))))))))
42.9%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))))))))
55.3%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a #s(literal 1 binary64))))
59.1%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))))))
59.1%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
59.1%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))))))
59.5%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a #s(literal 1 binary64))))
67.6%
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 a) #s(literal 2 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle))))
69.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
32.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
54.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
71.9%
(fma.f64 b (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/32400 binary64)) (*.f64 a a))
76.7%
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
25.1%
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
56.4%
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))
10.4%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)))
10.5%
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b)))))) (-.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
11.1%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
19.9%
(/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
61.9%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
79.6%
(+.f64 (pow.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (exp.f64 #s(literal 2 binary64))) (/.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
56.5%
(+.f64 (*.f64 a a) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
65.4%
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
80.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)))
76.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
74.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
80.9%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
81.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.2%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)))
81.2%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))) #s(literal 2 binary64)))
81.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
63.8%
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))))))
62.0%
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
62.0%
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
62.0%
(+.f64 (*.f64 a a) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
10.4%
(*.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))))) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
34.3%
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle)
30.2%
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 angle angle))
34.3%
(*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)
30.1%
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))
56.4%
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
34.8%
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64))))
23.8%
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
42.6%
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
24.3%
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
30.1%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
29.7%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
30.2%
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
30.1%
(*.f64 (*.f64 b b) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))))
39.8%
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
56.4%
(*.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) a)
38.4%
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
56.4%
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
56.4%
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
56.4%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
56.4%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
57.1%
(*.f64 a a)
55.3%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
Compiler

Compiled 13 585 to 4 370 computations (67.8% saved)

regimes429.0ms (2.7%)

Memory
27.2MiB live, 652.6MiB allocated
Counts
222 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle)
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a))
(fma.f64 b (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/32400 binary64)) (*.f64 a a))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) b) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 a a))
(fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(*.f64 (*.f64 b b) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) a)
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b)))))) (-.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))))) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a))
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))) a))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
(+.f64 (*.f64 a a) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))) (*.f64 a a))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 a a))
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(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
Calls

6 calls:

97.0ms
(/.f64 angle #s(literal 180 binary64))
72.0ms
angle
65.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
62.0ms
b
61.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
81.4%1a
81.4%1b
81.4%1angle
81.4%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.4%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes136.0ms (0.8%)

Memory
-19.3MiB live, 218.1MiB allocated
Counts
76 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle)
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a))
(fma.f64 b (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/32400 binary64)) (*.f64 a a))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) b) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 a a))
(fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(*.f64 (*.f64 b b) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) a)
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b)))))) (-.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))))) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a))
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))) a))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
(+.f64 (*.f64 a a) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))) (*.f64 a a))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 a a))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
(*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))) #s(literal -1/8 binary64))) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/32400 binary64) #s(literal 1 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (fma.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b #s(literal 1/32400 binary64))))))
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

24.0ms
b
22.0ms
a
22.0ms
(/.f64 angle #s(literal 180 binary64))
21.0ms
angle
21.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
81.4%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%1b
81.4%1a
81.4%1angle
81.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.4%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes92.0ms (0.6%)

Memory
4.0MiB live, 121.3MiB allocated
Counts
50 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle)
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a))
(fma.f64 b (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/32400 binary64)) (*.f64 a a))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) b) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 a a))
(fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(*.f64 (*.f64 b b) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) a)
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b)))))) (-.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))))) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a))
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))) a))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
(+.f64 (*.f64 a a) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))) (*.f64 a a))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

19.0ms
b
16.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
16.0ms
a
13.0ms
angle
13.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
81.0%1b
81.0%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.0%1a
81.0%1angle
81.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.0%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes83.0ms (0.5%)

Memory
16.7MiB live, 93.3MiB allocated
Counts
49 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle)
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a))
(fma.f64 b (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/32400 binary64)) (*.f64 a a))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) b) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 a a))
(fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(*.f64 (*.f64 b b) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) a)
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b)))))) (-.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))))) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a))
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))) a))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
(+.f64 (*.f64 a a) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))) (*.f64 a a))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a))
Calls

6 calls:

15.0ms
angle
13.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
13.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
13.0ms
b
13.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
80.3%2b
79.6%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.5%1a
81.0%2angle
81.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.0%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes31.0ms (0.2%)

Memory
15.8MiB live, 54.5MiB allocated
Counts
34 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle)
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a))
(fma.f64 b (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/32400 binary64)) (*.f64 a a))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) b) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 a a))
(fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(*.f64 (*.f64 b b) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) a)
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b)))))) (-.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))))) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a))
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))) a))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
(+.f64 (*.f64 a a) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a))
Calls

3 calls:

10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
(/.f64 angle #s(literal 180 binary64))
9.0ms
angle
Results
AccuracySegmentsBranch
80.9%2angle
80.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
80.9%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes66.0ms (0.4%)

Memory
-33.2MiB live, 55.0MiB allocated
Counts
30 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle)
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a))
(fma.f64 b (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/32400 binary64)) (*.f64 a a))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) b) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 a a))
(fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(*.f64 (*.f64 b b) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) a)
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b)))))) (-.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) (*.f64 angle (*.f64 b b))))) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
Outputs
(*.f64 a a)
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
Calls

4 calls:

29.0ms
b
18.0ms
(/.f64 angle #s(literal 180 binary64))
9.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
8.0ms
angle
Results
AccuracySegmentsBranch
79.9%2b
79.7%2angle
79.7%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.7%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes46.0ms (0.3%)

Memory
17.7MiB live, 56.1MiB allocated
Counts
21 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle)
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a))
(fma.f64 b (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/32400 binary64)) (*.f64 a a))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) b) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 a a))
(fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (*.f64 a a) (*.f64 angle angle))))
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(*.f64 (*.f64 b b) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))
Outputs
(fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 a a))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a))
Calls

6 calls:

13.0ms
angle
6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
6.0ms
(/.f64 angle #s(literal 180 binary64))
6.0ms
b
6.0ms
a
Results
AccuracySegmentsBranch
73.9%2a
75.9%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.7%2angle
75.7%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
75.7%2(/.f64 angle #s(literal 180 binary64))
76.1%2b
Compiler

Compiled 50 to 36 computations (28% saved)

regimes4.0ms (0%)

Memory
9.9MiB live, 9.9MiB allocated
Counts
11 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle)
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a))
(fma.f64 b (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/32400 binary64)) (*.f64 a a))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) b) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 a a))
Outputs
(*.f64 a a)
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a))
Calls

1 calls:

4.0ms
b
Results
AccuracySegmentsBranch
75.9%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes21.0ms (0.1%)

Memory
3.2MiB live, 41.2MiB allocated
Counts
8 → 3
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle)
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
Outputs
(*.f64 a a)
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)
Calls

6 calls:

4.0ms
b
3.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
3.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
3.0ms
angle
3.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
69.0%3a
69.6%3angle
69.6%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.6%3(/.f64 angle #s(literal 180 binary64))
66.1%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
69.7%3b
Compiler

Compiled 50 to 36 computations (28% saved)

regimes48.0ms (0.3%)

Memory
-23.7MiB live, 17.3MiB allocated
Counts
7 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle)
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
Outputs
(*.f64 a a)
(*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)
Calls

5 calls:

36.0ms
(/.f64 angle #s(literal 180 binary64))
3.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
3.0ms
a
3.0ms
b
3.0ms
angle
Results
AccuracySegmentsBranch
65.7%2a
61.2%2angle
61.2%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
61.2%2(/.f64 angle #s(literal 180 binary64))
67.3%2b
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes6.0ms (0%)

Memory
9.0MiB live, 9.0MiB allocated
Counts
3 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))
Outputs
(*.f64 a a)
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
Calls

3 calls:

2.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
2.0ms
a
2.0ms
b
Results
AccuracySegmentsBranch
63.2%2a
57.1%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.4%2b
Compiler

Compiled 32 to 21 computations (34.4% saved)

regimes8.0ms (0.1%)

Memory
16.7MiB live, 16.7MiB allocated
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
(*.f64 a a)
Outputs
(*.f64 a a)
Calls

6 calls:

2.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
a
1.0ms
b
Results
AccuracySegmentsBranch
57.1%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
57.1%1angle
57.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
57.1%1(/.f64 angle #s(literal 180 binary64))
57.1%1a
57.1%1b
Compiler

Compiled 50 to 36 computations (28% saved)

bsearch1.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.0327215451431127e+24
2.133441674167727e+28
Compiler

Compiled 25 to 20 computations (20% saved)

bsearch0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.282545781716808e-5
0.0009084536540750117
Compiler

Compiled 25 to 20 computations (20% saved)

bsearch38.0ms (0.2%)

Memory
-28.8MiB live, 46.4MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
27.0ms
2.1641178345847935e-110
1.4752678686690032e-108
Samples
17.0ms54×1valid
5.0ms58×0valid
Compiler

Compiled 195 to 146 computations (25.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 19.0ms
ival-mult: 5.0ms (26.6% of total)
ival-cos: 4.0ms (21.3% of total)
ival-pow2: 3.0ms (16% of total)
ival-sin: 3.0ms (16% of total)
ival-div: 1.0ms (5.3% of total)
adjust: 1.0ms (5.3% of total)
ival-pi: 1.0ms (5.3% of total)
ival-add: 1.0ms (5.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch24.0ms (0.1%)

Memory
5.9MiB live, 44.4MiB allocated
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
22.0ms
1.1340374400655336e+110
2.450968543172936e+111
Samples
15.0ms45×1valid
3.0ms35×0valid
Compiler

Compiled 227 to 150 computations (33.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 16.0ms
ival-cos: 5.0ms (31.6% of total)
ival-sin: 3.0ms (19% of total)
ival-mult: 2.0ms (12.6% of total)
ival-pow2: 2.0ms (12.6% of total)
ival-div: 1.0ms (6.3% of total)
adjust: 1.0ms (6.3% of total)
ival-pi: 1.0ms (6.3% of total)
ival-add: 1.0ms (6.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.1MiB live, 2.1MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
2.1641178345847935e-110
1.4752678686690032e-108
Compiler

Compiled 216 to 146 computations (32.4% saved)

bsearch38.0ms (0.2%)

Memory
21.7MiB live, 64.0MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
34.0ms
9.804027460125354e+132
1.1113008522534273e+140
1.0ms
2.1641178345847935e-110
1.4752678686690032e-108
Samples
20.0ms58×1valid
8.0ms86×0valid
Compiler

Compiled 549 to 371 computations (32.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 24.0ms
ival-pow2: 7.0ms (29.4% of total)
ival-sin: 5.0ms (21% of total)
ival-mult: 4.0ms (16.8% of total)
ival-cos: 4.0ms (16.8% of total)
ival-div: 2.0ms (8.4% of total)
adjust: 1.0ms (4.2% of total)
ival-pi: 1.0ms (4.2% of total)
ival-add: 1.0ms (4.2% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch35.0ms (0.2%)

Memory
-10.1MiB live, 66.5MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
32.0ms
3.392267308273429e+96
7.643179060849592e+99
Samples
19.0ms61×1valid
8.0ms67×0valid
Compiler

Compiled 219 to 156 computations (28.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 23.0ms
ival-mult: 5.0ms (21.7% of total)
ival-sin: 5.0ms (21.7% of total)
ival-pow2: 4.0ms (17.3% of total)
ival-cos: 4.0ms (17.3% of total)
ival-div: 1.0ms (4.3% of total)
adjust: 1.0ms (4.3% of total)
ival-pi: 1.0ms (4.3% of total)
ival-add: 1.0ms (4.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch29.0ms (0.2%)

Memory
13.1MiB live, 50.7MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
26.0ms
1.0645510392743336e+160
1.5010854030730807e+162
Samples
14.0ms48×1valid
7.0ms64×0valid
Compiler

Compiled 195 to 139 computations (28.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 18.0ms
ival-sin: 4.0ms (21.8% of total)
ival-mult: 3.0ms (16.4% of total)
ival-pow2: 3.0ms (16.4% of total)
ival-cos: 3.0ms (16.4% of total)
ival-pi: 2.0ms (10.9% of total)
adjust: 1.0ms (5.5% of total)
ival-div: 1.0ms (5.5% of total)
ival-add: 1.0ms (5.5% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

simplify13.0ms (0.1%)

Memory
-21.0MiB live, 21.1MiB allocated
Algorithm
egg-herbie
Rules
70×*-commutative_binary64
10×+-commutative_binary64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
099291
1140291
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1999999999999999966445568 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5902958103587057/295147905179352825856 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a)))
(if (<=.f64 b #s(literal 5415370496329717/169230328010303641331690318856389386196071598838855992136870091590247882556495704531248437872567112920983350278405979725889536 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 499999999999999978409886320820907879202552238629189140897698107811441303810555744076971465473716161022374445056 binary64)) (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 a a)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a)))
(if (<=.f64 b #s(literal 5415370496329717/169230328010303641331690318856389386196071598838855992136870091590247882556495704531248437872567112920983350278405979725889536 binary64)) (*.f64 a a) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a)))
(if (<=.f64 b #s(literal 5415370496329717/169230328010303641331690318856389386196071598838855992136870091590247882556495704531248437872567112920983350278405979725889536 binary64)) (*.f64 a a) (if (<=.f64 b #s(literal 109999999999999991713564435588067087554095837709678569595070183531400223635188364570535902465445790541828657611400340657009517519342814625792 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)))
(if (<=.f64 b #s(literal 155000000000000009507122856331055179342641944976407898120335368709097265506460891746136818649661440 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b))
(if (<=.f64 b #s(literal 11200000000000000447727992782683205202463106781932575862494483010779511294277598034656186669559405494551035934228673418596231866335163501452683776003085111918592 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(*.f64 a a)
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1999999999999999966445568 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1999999999999999966445568 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5902958103587057/295147905179352825856 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5902958103587057/295147905179352825856 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a a)))
(if (<=.f64 b #s(literal 5415370496329717/169230328010303641331690318856389386196071598838855992136870091590247882556495704531248437872567112920983350278405979725889536 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 499999999999999978409886320820907879202552238629189140897698107811441303810555744076971465473716161022374445056 binary64)) (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)) (*.f64 a a)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a)))
(if (<=.f64 b #s(literal 499999999999999978409886320820907879202552238629189140897698107811441303810555744076971465473716161022374445056 binary64)) (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 a a)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 angle (PI.f64)))))) (*.f64 a a)))
(if (<=.f64 b #s(literal 5415370496329717/169230328010303641331690318856389386196071598838855992136870091590247882556495704531248437872567112920983350278405979725889536 binary64)) (*.f64 a a) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) b) (*.f64 a a)))
(if (<=.f64 b #s(literal 5415370496329717/169230328010303641331690318856389386196071598838855992136870091590247882556495704531248437872567112920983350278405979725889536 binary64)) (*.f64 a a) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 angle (PI.f64)))))) (*.f64 a a)))
(if (<=.f64 b #s(literal 5415370496329717/169230328010303641331690318856389386196071598838855992136870091590247882556495704531248437872567112920983350278405979725889536 binary64)) (*.f64 a a) (if (<=.f64 b #s(literal 109999999999999991713564435588067087554095837709678569595070183531400223635188364570535902465445790541828657611400340657009517519342814625792 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b)))
(if (<=.f64 b #s(literal 5415370496329717/169230328010303641331690318856389386196071598838855992136870091590247882556495704531248437872567112920983350278405979725889536 binary64)) (*.f64 a a) (if (<=.f64 b #s(literal 109999999999999991713564435588067087554095837709678569595070183531400223635188364570535902465445790541828657611400340657009517519342814625792 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)) (*.f64 b (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))
(if (<=.f64 b #s(literal 155000000000000009507122856331055179342641944976407898120335368709097265506460891746136818649661440 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))) b))
(if (<=.f64 b #s(literal 155000000000000009507122856331055179342641944976407898120335368709097265506460891746136818649661440 binary64)) (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(if (<=.f64 b #s(literal 11200000000000000447727992782683205202463106781932575862494483010779511294277598034656186669559405494551035934228673418596231866335163501452683776003085111918592 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))
(if (<=.f64 b #s(literal 11200000000000000447727992782683205202463106781932575862494483010779511294277598034656186669559405494551035934228673418596231866335163501452683776003085111918592 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 a a)

soundness1.2s (7.4%)

Memory
43.9MiB live, 1 055.5MiB allocated
Rules
16 966×lower-fma.f64
16 966×lower-fma.f32
15 694×lower-fma.f64
15 694×lower-fma.f32
13 724×lower-fma.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
064321
0123307
1363217
22431207
08269205
03996883
112166398
244506350
080206040
063347
0117326
1357230
22377220
08394218
01882006
15891994
222651960
343421960
449651960
553111960
663471960
774231960
877601960
099861892
04426863
113966781
251506709
086026301
038263
072256
1237203
21508200
08336199
Stop Event
fuel
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
Compiler

Compiled 882 to 513 computations (41.8% saved)

preprocess101.0ms (0.6%)

Memory
-16.3MiB live, 213.7MiB allocated
Remove

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 936 to 442 computations (52.8% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

Profiling

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