
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Initial program 100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
(if (<= t_0 -5e-7)
(/ x (- 2.0 x))
(if (<= t_0 0.001) (* (- x y) 0.5) (/ y (+ y -2.0))))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -5e-7) {
tmp = x / (2.0 - x);
} else if (t_0 <= 0.001) {
tmp = (x - y) * 0.5;
} else {
tmp = y / (y + -2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (x + y))
if (t_0 <= (-5d-7)) then
tmp = x / (2.0d0 - x)
else if (t_0 <= 0.001d0) then
tmp = (x - y) * 0.5d0
else
tmp = y / (y + (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -5e-7) {
tmp = x / (2.0 - x);
} else if (t_0 <= 0.001) {
tmp = (x - y) * 0.5;
} else {
tmp = y / (y + -2.0);
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (x + y)) tmp = 0 if t_0 <= -5e-7: tmp = x / (2.0 - x) elif t_0 <= 0.001: tmp = (x - y) * 0.5 else: tmp = y / (y + -2.0) return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -5e-7) tmp = Float64(x / Float64(2.0 - x)); elseif (t_0 <= 0.001) tmp = Float64(Float64(x - y) * 0.5); else tmp = Float64(y / Float64(y + -2.0)); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (x + y)); tmp = 0.0; if (t_0 <= -5e-7) tmp = x / (2.0 - x); elseif (t_0 <= 0.001) tmp = (x - y) * 0.5; else tmp = y / (y + -2.0); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-7], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.001], N[(N[(x - y), $MachinePrecision] * 0.5), $MachinePrecision], N[(y / N[(y + -2.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-7}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{elif}\;t\_0 \leq 0.001:\\
\;\;\;\;\left(x - y\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{y + -2}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -4.99999999999999977e-7Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6497.0
Applied rewrites97.0%
if -4.99999999999999977e-7 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1e-3Initial program 100.0%
Taylor expanded in y around 0
lower--.f6498.9
Applied rewrites98.9%
Taylor expanded in x around 0
Applied rewrites96.4%
lift--.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6496.4
Applied rewrites96.4%
if 1e-3 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval99.6
Applied rewrites99.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
(if (<= t_0 -5e-7)
(/ x (- 2.0 x))
(if (<= t_0 0.001) (* (- x y) 0.5) 1.0))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -5e-7) {
tmp = x / (2.0 - x);
} else if (t_0 <= 0.001) {
tmp = (x - y) * 0.5;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (x + y))
if (t_0 <= (-5d-7)) then
tmp = x / (2.0d0 - x)
else if (t_0 <= 0.001d0) then
tmp = (x - y) * 0.5d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -5e-7) {
tmp = x / (2.0 - x);
} else if (t_0 <= 0.001) {
tmp = (x - y) * 0.5;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (x + y)) tmp = 0 if t_0 <= -5e-7: tmp = x / (2.0 - x) elif t_0 <= 0.001: tmp = (x - y) * 0.5 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -5e-7) tmp = Float64(x / Float64(2.0 - x)); elseif (t_0 <= 0.001) tmp = Float64(Float64(x - y) * 0.5); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (x + y)); tmp = 0.0; if (t_0 <= -5e-7) tmp = x / (2.0 - x); elseif (t_0 <= 0.001) tmp = (x - y) * 0.5; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-7], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.001], N[(N[(x - y), $MachinePrecision] * 0.5), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-7}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{elif}\;t\_0 \leq 0.001:\\
\;\;\;\;\left(x - y\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -4.99999999999999977e-7Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6497.0
Applied rewrites97.0%
if -4.99999999999999977e-7 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1e-3Initial program 100.0%
Taylor expanded in y around 0
lower--.f6498.9
Applied rewrites98.9%
Taylor expanded in x around 0
Applied rewrites96.4%
lift--.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6496.4
Applied rewrites96.4%
if 1e-3 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
(if (<= t_0 -0.5)
(+ (/ y x) -1.0)
(if (<= t_0 0.001) (* (- x y) 0.5) 1.0))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.5) {
tmp = (y / x) + -1.0;
} else if (t_0 <= 0.001) {
tmp = (x - y) * 0.5;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (x + y))
if (t_0 <= (-0.5d0)) then
tmp = (y / x) + (-1.0d0)
else if (t_0 <= 0.001d0) then
tmp = (x - y) * 0.5d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.5) {
tmp = (y / x) + -1.0;
} else if (t_0 <= 0.001) {
tmp = (x - y) * 0.5;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (x + y)) tmp = 0 if t_0 <= -0.5: tmp = (y / x) + -1.0 elif t_0 <= 0.001: tmp = (x - y) * 0.5 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -0.5) tmp = Float64(Float64(y / x) + -1.0); elseif (t_0 <= 0.001) tmp = Float64(Float64(x - y) * 0.5); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (x + y)); tmp = 0.0; if (t_0 <= -0.5) tmp = (y / x) + -1.0; elseif (t_0 <= 0.001) tmp = (x - y) * 0.5; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], N[(N[(y / x), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[t$95$0, 0.001], N[(N[(x - y), $MachinePrecision] * 0.5), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;\frac{y}{x} + -1\\
\mathbf{elif}\;t\_0 \leq 0.001:\\
\;\;\;\;\left(x - y\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f6495.4
Applied rewrites95.4%
lift--.f64N/A
lift-neg.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
div-invN/A
lift-neg.f64N/A
distribute-frac-neg2N/A
*-inversesN/A
metadata-evalN/A
distribute-lft-neg-inN/A
div-invN/A
lift-neg.f64N/A
distribute-frac-neg2N/A
remove-double-negN/A
lower-+.f64N/A
lower-/.f6495.4
Applied rewrites95.4%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1e-3Initial program 100.0%
Taylor expanded in y around 0
lower--.f6498.2
Applied rewrites98.2%
Taylor expanded in x around 0
Applied rewrites94.8%
lift--.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6494.8
Applied rewrites94.8%
if 1e-3 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- x y) (- 2.0 (+ x y))))) (if (<= t_0 -0.5) -1.0 (if (<= t_0 0.001) (* (- x y) 0.5) 1.0))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 0.001) {
tmp = (x - y) * 0.5;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (x + y))
if (t_0 <= (-0.5d0)) then
tmp = -1.0d0
else if (t_0 <= 0.001d0) then
tmp = (x - y) * 0.5d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 0.001) {
tmp = (x - y) * 0.5;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (x + y)) tmp = 0 if t_0 <= -0.5: tmp = -1.0 elif t_0 <= 0.001: tmp = (x - y) * 0.5 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 0.001) tmp = Float64(Float64(x - y) * 0.5); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (x + y)); tmp = 0.0; if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 0.001) tmp = (x - y) * 0.5; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, 0.001], N[(N[(x - y), $MachinePrecision] * 0.5), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 0.001:\\
\;\;\;\;\left(x - y\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites95.3%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1e-3Initial program 100.0%
Taylor expanded in y around 0
lower--.f6498.2
Applied rewrites98.2%
Taylor expanded in x around 0
Applied rewrites94.8%
lift--.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6494.8
Applied rewrites94.8%
if 1e-3 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- x y) (- 2.0 (+ x y))))) (if (<= t_0 -0.5) -1.0 (if (<= t_0 0.001) (* x 0.5) 1.0))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 0.001) {
tmp = x * 0.5;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (x + y))
if (t_0 <= (-0.5d0)) then
tmp = -1.0d0
else if (t_0 <= 0.001d0) then
tmp = x * 0.5d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 0.001) {
tmp = x * 0.5;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (x + y)) tmp = 0 if t_0 <= -0.5: tmp = -1.0 elif t_0 <= 0.001: tmp = x * 0.5 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 0.001) tmp = Float64(x * 0.5); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (x + y)); tmp = 0.0; if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 0.001) tmp = x * 0.5; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, 0.001], N[(x * 0.5), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 0.001:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites95.3%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1e-3Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6451.5
Applied rewrites51.5%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6448.3
Applied rewrites48.3%
if 1e-3 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.9%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ x y))) 0.001) (/ (- x y) (- 2.0 x)) (/ y (+ y -2.0))))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= 0.001) {
tmp = (x - y) / (2.0 - x);
} else {
tmp = y / (y + -2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (x + y))) <= 0.001d0) then
tmp = (x - y) / (2.0d0 - x)
else
tmp = y / (y + (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= 0.001) {
tmp = (x - y) / (2.0 - x);
} else {
tmp = y / (y + -2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (x + y))) <= 0.001: tmp = (x - y) / (2.0 - x) else: tmp = y / (y + -2.0) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= 0.001) tmp = Float64(Float64(x - y) / Float64(2.0 - x)); else tmp = Float64(y / Float64(y + -2.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (x + y))) <= 0.001) tmp = (x - y) / (2.0 - x); else tmp = y / (y + -2.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.001], N[(N[(x - y), $MachinePrecision] / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(y / N[(y + -2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq 0.001:\\
\;\;\;\;\frac{x - y}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{y + -2}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1e-3Initial program 100.0%
Taylor expanded in y around 0
lower--.f6497.9
Applied rewrites97.9%
if 1e-3 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval99.6
Applied rewrites99.6%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ x y))) -1e-310) -1.0 1.0))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -1e-310) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (x + y))) <= (-1d-310)) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -1e-310) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (x + y))) <= -1e-310: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= -1e-310) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (x + y))) <= -1e-310) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1e-310], -1.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -1 \cdot 10^{-310}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -9.999999999999969e-311Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites67.6%
if -9.999999999999969e-311 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites75.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites38.8%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 2.0 (+ x y)))) (- (/ x t_0) (/ y t_0))))
double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = 2.0d0 - (x + y)
code = (x / t_0) - (y / t_0)
end function
public static double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
def code(x, y): t_0 = 2.0 - (x + y) return (x / t_0) - (y / t_0)
function code(x, y) t_0 = Float64(2.0 - Float64(x + y)) return Float64(Float64(x / t_0) - Float64(y / t_0)) end
function tmp = code(x, y) t_0 = 2.0 - (x + y); tmp = (x / t_0) - (y / t_0); end
code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 - \left(x + y\right)\\
\frac{x}{t\_0} - \frac{y}{t\_0}
\end{array}
\end{array}
herbie shell --seed 2024219
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- 2 (+ x y))) (/ y (- 2 (+ x y)))))
(/ (- x y) (- 2.0 (+ x y))))