
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (<= (* y z) 5e+181) (* x (- 1.0 (* y z))) (/ y (/ -1.0 (* z x)))))
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= 5e+181) {
tmp = x * (1.0 - (y * z));
} else {
tmp = y / (-1.0 / (z * x));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= 5d+181) then
tmp = x * (1.0d0 - (y * z))
else
tmp = y / ((-1.0d0) / (z * x))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= 5e+181) {
tmp = x * (1.0 - (y * z));
} else {
tmp = y / (-1.0 / (z * x));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y * z) <= 5e+181: tmp = x * (1.0 - (y * z)) else: tmp = y / (-1.0 / (z * x)) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= 5e+181) tmp = Float64(x * Float64(1.0 - Float64(y * z))); else tmp = Float64(y / Float64(-1.0 / Float64(z * x))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y * z) <= 5e+181) tmp = x * (1.0 - (y * z)); else tmp = y / (-1.0 / (z * x)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], 5e+181], N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / N[(-1.0 / N[(z * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq 5 \cdot 10^{+181}:\\
\;\;\;\;x \cdot \left(1 - y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{-1}{z \cdot x}}\\
\end{array}
\end{array}
if (*.f64 y z) < 5.0000000000000003e181Initial program 98.3%
if 5.0000000000000003e181 < (*.f64 y z) Initial program 80.3%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6480.3
Applied rewrites80.3%
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
lift-neg.f64N/A
associate-*l*N/A
lift-*.f64N/A
lower-*.f6499.8
lift-*.f64N/A
*-commutativeN/A
lift-neg.f64N/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
lift-neg.f64N/A
lower-*.f6499.8
Applied rewrites99.8%
distribute-rgt-neg-outN/A
*-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-outN/A
neg-mul-1N/A
*-commutativeN/A
metadata-evalN/A
*-inversesN/A
distribute-frac-negN/A
associate-/l*N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lift-*.f64N/A
lift-neg.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lift-neg.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
associate-/r*N/A
*-inversesN/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
neg-mul-1N/A
Applied rewrites99.8%
Applied rewrites99.9%
Final simplification98.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (* (* y z) x))))
(if (<= (* y z) -2.0)
t_0
(if (<= (* y z) 1e-7) x (if (<= (* y z) 5e+131) t_0 (- (* y (* z x))))))))
double code(double x, double y, double z) {
double t_0 = -((y * z) * x);
double tmp;
if ((y * z) <= -2.0) {
tmp = t_0;
} else if ((y * z) <= 1e-7) {
tmp = x;
} else if ((y * z) <= 5e+131) {
tmp = t_0;
} else {
tmp = -(y * (z * x));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -((y * z) * x)
if ((y * z) <= (-2.0d0)) then
tmp = t_0
else if ((y * z) <= 1d-7) then
tmp = x
else if ((y * z) <= 5d+131) then
tmp = t_0
else
tmp = -(y * (z * x))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -((y * z) * x);
double tmp;
if ((y * z) <= -2.0) {
tmp = t_0;
} else if ((y * z) <= 1e-7) {
tmp = x;
} else if ((y * z) <= 5e+131) {
tmp = t_0;
} else {
tmp = -(y * (z * x));
}
return tmp;
}
def code(x, y, z): t_0 = -((y * z) * x) tmp = 0 if (y * z) <= -2.0: tmp = t_0 elif (y * z) <= 1e-7: tmp = x elif (y * z) <= 5e+131: tmp = t_0 else: tmp = -(y * (z * x)) return tmp
function code(x, y, z) t_0 = Float64(-Float64(Float64(y * z) * x)) tmp = 0.0 if (Float64(y * z) <= -2.0) tmp = t_0; elseif (Float64(y * z) <= 1e-7) tmp = x; elseif (Float64(y * z) <= 5e+131) tmp = t_0; else tmp = Float64(-Float64(y * Float64(z * x))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = -((y * z) * x); tmp = 0.0; if ((y * z) <= -2.0) tmp = t_0; elseif ((y * z) <= 1e-7) tmp = x; elseif ((y * z) <= 5e+131) tmp = t_0; else tmp = -(y * (z * x)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(N[(y * z), $MachinePrecision] * x), $MachinePrecision])}, If[LessEqual[N[(y * z), $MachinePrecision], -2.0], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 1e-7], x, If[LessEqual[N[(y * z), $MachinePrecision], 5e+131], t$95$0, (-N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision])]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -\left(y \cdot z\right) \cdot x\\
\mathbf{if}\;y \cdot z \leq -2:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq 10^{-7}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \cdot z \leq 5 \cdot 10^{+131}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;-y \cdot \left(z \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -2 or 9.9999999999999995e-8 < (*.f64 y z) < 4.99999999999999995e131Initial program 95.4%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6492.3
Applied rewrites92.3%
if -2 < (*.f64 y z) < 9.9999999999999995e-8Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites97.3%
*-rgt-identity97.3
Applied rewrites97.3%
if 4.99999999999999995e131 < (*.f64 y z) Initial program 84.5%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.8
Applied rewrites99.8%
Final simplification96.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- 1.0 (* y z))) (t_1 (- (* (* y z) x)))) (if (<= t_0 -0.5) t_1 (if (<= t_0 2.0) x t_1))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (y * z);
double t_1 = -((y * z) * x);
double tmp;
if (t_0 <= -0.5) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 - (y * z)
t_1 = -((y * z) * x)
if (t_0 <= (-0.5d0)) then
tmp = t_1
else if (t_0 <= 2.0d0) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (y * z);
double t_1 = -((y * z) * x);
double tmp;
if (t_0 <= -0.5) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (y * z) t_1 = -((y * z) * x) tmp = 0 if t_0 <= -0.5: tmp = t_1 elif t_0 <= 2.0: tmp = x else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(y * z)) t_1 = Float64(-Float64(Float64(y * z) * x)) tmp = 0.0 if (t_0 <= -0.5) tmp = t_1; elseif (t_0 <= 2.0) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (y * z); t_1 = -((y * z) * x); tmp = 0.0; if (t_0 <= -0.5) tmp = t_1; elseif (t_0 <= 2.0) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = (-N[(N[(y * z), $MachinePrecision] * x), $MachinePrecision])}, If[LessEqual[t$95$0, -0.5], t$95$1, If[LessEqual[t$95$0, 2.0], x, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - y \cdot z\\
t_1 := -\left(y \cdot z\right) \cdot x\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (*.f64 y z)) < -0.5 or 2 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) Initial program 92.1%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6489.9
Applied rewrites89.9%
if -0.5 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) < 2Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites97.3%
*-rgt-identity97.3
Applied rewrites97.3%
Final simplification93.8%
(FPCore (x y z) :precision binary64 (if (<= (* y z) 5e+131) (* x (- 1.0 (* y z))) (- (* y (* z x)))))
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= 5e+131) {
tmp = x * (1.0 - (y * z));
} else {
tmp = -(y * (z * x));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= 5d+131) then
tmp = x * (1.0d0 - (y * z))
else
tmp = -(y * (z * x))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= 5e+131) {
tmp = x * (1.0 - (y * z));
} else {
tmp = -(y * (z * x));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y * z) <= 5e+131: tmp = x * (1.0 - (y * z)) else: tmp = -(y * (z * x)) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= 5e+131) tmp = Float64(x * Float64(1.0 - Float64(y * z))); else tmp = Float64(-Float64(y * Float64(z * x))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y * z) <= 5e+131) tmp = x * (1.0 - (y * z)); else tmp = -(y * (z * x)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], 5e+131], N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], (-N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq 5 \cdot 10^{+131}:\\
\;\;\;\;x \cdot \left(1 - y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;-y \cdot \left(z \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 y z) < 4.99999999999999995e131Initial program 98.2%
if 4.99999999999999995e131 < (*.f64 y z) Initial program 84.5%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.8
Applied rewrites99.8%
Final simplification98.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 96.2%
Taylor expanded in y around 0
Applied rewrites52.6%
*-rgt-identity52.6
Applied rewrites52.6%
herbie shell --seed 2024219
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))