
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* x y)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (x * y)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (x * y)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (x * y)) + z;
}
def code(x, y, z): return ((x / 2.0) + (x * y)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(x * y)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (x * y)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + x \cdot y\right) + z
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= y -0.5) (fma y x z) (if (<= y 4.4e-25) (fma x 0.5 z) (fma y x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.5) {
tmp = fma(y, x, z);
} else if (y <= 4.4e-25) {
tmp = fma(x, 0.5, z);
} else {
tmp = fma(y, x, z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -0.5) tmp = fma(y, x, z); elseif (y <= 4.4e-25) tmp = fma(x, 0.5, z); else tmp = fma(y, x, z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -0.5], N[(y * x + z), $MachinePrecision], If[LessEqual[y, 4.4e-25], N[(x * 0.5 + z), $MachinePrecision], N[(y * x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.5:\\
\;\;\;\;\mathsf{fma}\left(y, x, z\right)\\
\mathbf{elif}\;y \leq 4.4 \cdot 10^{-25}:\\
\;\;\;\;\mathsf{fma}\left(x, 0.5, z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x, z\right)\\
\end{array}
\end{array}
if y < -0.5 or 4.4000000000000004e-25 < y Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6498.9
Applied rewrites98.9%
*-commutativeN/A
lower-fma.f6498.9
Applied rewrites98.9%
if -0.5 < y < 4.4000000000000004e-25Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (<= y -3.5e+15) (* x y) (if (<= y 7.8e+19) (fma x 0.5 z) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.5e+15) {
tmp = x * y;
} else if (y <= 7.8e+19) {
tmp = fma(x, 0.5, z);
} else {
tmp = x * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -3.5e+15) tmp = Float64(x * y); elseif (y <= 7.8e+19) tmp = fma(x, 0.5, z); else tmp = Float64(x * y); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -3.5e+15], N[(x * y), $MachinePrecision], If[LessEqual[y, 7.8e+19], N[(x * 0.5 + z), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+15}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 7.8 \cdot 10^{+19}:\\
\;\;\;\;\mathsf{fma}\left(x, 0.5, z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -3.5e15 or 7.8e19 < y Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6471.5
Applied rewrites71.5%
if -3.5e15 < y < 7.8e19Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6498.6
Applied rewrites98.6%
(FPCore (x y z) :precision binary64 (if (<= y -0.5) (* x y) (if (<= y 4.2e-7) (* x 0.5) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.5) {
tmp = x * y;
} else if (y <= 4.2e-7) {
tmp = x * 0.5;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.5d0)) then
tmp = x * y
else if (y <= 4.2d-7) then
tmp = x * 0.5d0
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.5) {
tmp = x * y;
} else if (y <= 4.2e-7) {
tmp = x * 0.5;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.5: tmp = x * y elif y <= 4.2e-7: tmp = x * 0.5 else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.5) tmp = Float64(x * y); elseif (y <= 4.2e-7) tmp = Float64(x * 0.5); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.5) tmp = x * y; elseif (y <= 4.2e-7) tmp = x * 0.5; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.5], N[(x * y), $MachinePrecision], If[LessEqual[y, 4.2e-7], N[(x * 0.5), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.5:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 4.2 \cdot 10^{-7}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -0.5 or 4.2e-7 < y Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6468.7
Applied rewrites68.7%
if -0.5 < y < 4.2e-7Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6447.9
Applied rewrites47.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6447.9
Applied rewrites47.9%
(FPCore (x y z) :precision binary64 (* x 0.5))
double code(double x, double y, double z) {
return x * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 0.5d0
end function
public static double code(double x, double y, double z) {
return x * 0.5;
}
def code(x, y, z): return x * 0.5
function code(x, y, z) return Float64(x * 0.5) end
function tmp = code(x, y, z) tmp = x * 0.5; end
code[x_, y_, z_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6458.8
Applied rewrites58.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6425.5
Applied rewrites25.5%
herbie shell --seed 2024219
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2.0) (* y x)) z))