
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- x y)) z)) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (<= t_1 -40000000000.0)
t_0
(if (<= t_1 20000000.0) (fma (/ -4.0 z) y -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * (x - y)) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -40000000000.0) {
tmp = t_0;
} else if (t_1 <= 20000000.0) {
tmp = fma((-4.0 / z), y, -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(x - y)) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -40000000000.0) tmp = t_0; elseif (t_1 <= 20000000.0) tmp = fma(Float64(-4.0 / z), y, -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -40000000000.0], t$95$0, If[LessEqual[t$95$1, 20000000.0], N[(N[(-4.0 / z), $MachinePrecision] * y + -2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(x - y\right)}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -40000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 20000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -4e10 or 2e7 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in z around 0
metadata-evalN/A
distribute-lft-neg-inN/A
associate-*r/N/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
*-commutativeN/A
distribute-neg-fracN/A
lower-/.f64N/A
Applied rewrites99.7%
if -4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 2e7Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.2%
lift-/.f64N/A
distribute-neg-inN/A
distribute-rgt-neg-inN/A
lift-/.f64N/A
distribute-neg-fracN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
metadata-evalN/A
metadata-eval98.2
Applied rewrites98.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (<= t_0 -50.0)
(/ (* y -4.0) z)
(if (<= t_0 -1.0) -2.0 (/ (* 4.0 x) z)))))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_0 <= -50.0) {
tmp = (y * -4.0) / z;
} else if (t_0 <= -1.0) {
tmp = -2.0;
} else {
tmp = (4.0 * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_0 <= (-50.0d0)) then
tmp = (y * (-4.0d0)) / z
else if (t_0 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = (4.0d0 * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_0 <= -50.0) {
tmp = (y * -4.0) / z;
} else if (t_0 <= -1.0) {
tmp = -2.0;
} else {
tmp = (4.0 * x) / z;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_0 <= -50.0: tmp = (y * -4.0) / z elif t_0 <= -1.0: tmp = -2.0 else: tmp = (4.0 * x) / z return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_0 <= -50.0) tmp = Float64(Float64(y * -4.0) / z); elseif (t_0 <= -1.0) tmp = -2.0; else tmp = Float64(Float64(4.0 * x) / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_0 <= -50.0) tmp = (y * -4.0) / z; elseif (t_0 <= -1.0) tmp = -2.0; else tmp = (4.0 * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$0, -50.0], N[(N[(y * -4.0), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, -1.0], -2.0, N[(N[(4.0 * x), $MachinePrecision] / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -50:\\
\;\;\;\;\frac{y \cdot -4}{z}\\
\mathbf{elif}\;t\_0 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;\frac{4 \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -50Initial program 100.0%
Taylor expanded in y around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f6455.7
Applied rewrites55.7%
if -50 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites95.3%
if -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f6456.3
Applied rewrites56.3%
Final simplification67.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (<= t_0 -50.0)
(/ (* y -4.0) z)
(if (<= t_0 -1.0) -2.0 (* x (/ 4.0 z))))))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_0 <= -50.0) {
tmp = (y * -4.0) / z;
} else if (t_0 <= -1.0) {
tmp = -2.0;
} else {
tmp = x * (4.0 / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_0 <= (-50.0d0)) then
tmp = (y * (-4.0d0)) / z
else if (t_0 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = x * (4.0d0 / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_0 <= -50.0) {
tmp = (y * -4.0) / z;
} else if (t_0 <= -1.0) {
tmp = -2.0;
} else {
tmp = x * (4.0 / z);
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_0 <= -50.0: tmp = (y * -4.0) / z elif t_0 <= -1.0: tmp = -2.0 else: tmp = x * (4.0 / z) return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_0 <= -50.0) tmp = Float64(Float64(y * -4.0) / z); elseif (t_0 <= -1.0) tmp = -2.0; else tmp = Float64(x * Float64(4.0 / z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_0 <= -50.0) tmp = (y * -4.0) / z; elseif (t_0 <= -1.0) tmp = -2.0; else tmp = x * (4.0 / z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$0, -50.0], N[(N[(y * -4.0), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, -1.0], -2.0, N[(x * N[(4.0 / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -50:\\
\;\;\;\;\frac{y \cdot -4}{z}\\
\mathbf{elif}\;t\_0 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{4}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -50Initial program 100.0%
Taylor expanded in y around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f6455.7
Applied rewrites55.7%
if -50 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites95.3%
if -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f6456.3
Applied rewrites56.3%
associate-*l/N/A
lower-*.f64N/A
lower-/.f6456.1
Applied rewrites56.1%
Final simplification67.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (/ 4.0 z))) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (<= t_1 -40000000000.0) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = x * (4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -40000000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (4.0d0 / z)
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_1 <= (-40000000000.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -40000000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (4.0 / z) t_1 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_1 <= -40000000000.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(4.0 / z)) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -40000000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (4.0 / z); t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_1 <= -40000000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(4.0 / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -40000000000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \frac{4}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -40000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -4e10 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f6451.1
Applied rewrites51.1%
associate-*l/N/A
lower-*.f64N/A
lower-/.f6450.9
Applied rewrites50.9%
if -4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites93.2%
Final simplification63.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ -4.0 z) y -2.0))) (if (<= y -8.5e-6) t_0 (if (<= y 1.15e+23) (fma 4.0 (/ x z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((-4.0 / z), y, -2.0);
double tmp;
if (y <= -8.5e-6) {
tmp = t_0;
} else if (y <= 1.15e+23) {
tmp = fma(4.0, (x / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(-4.0 / z), y, -2.0) tmp = 0.0 if (y <= -8.5e-6) tmp = t_0; elseif (y <= 1.15e+23) tmp = fma(4.0, Float64(x / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / z), $MachinePrecision] * y + -2.0), $MachinePrecision]}, If[LessEqual[y, -8.5e-6], t$95$0, If[LessEqual[y, 1.15e+23], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\
\mathbf{if}\;y \leq -8.5 \cdot 10^{-6}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.15 \cdot 10^{+23}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -8.4999999999999999e-6 or 1.15e23 < y Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites85.5%
lift-/.f64N/A
distribute-neg-inN/A
distribute-rgt-neg-inN/A
lift-/.f64N/A
distribute-neg-fracN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
metadata-evalN/A
metadata-eval85.5
Applied rewrites85.5%
if -8.4999999999999999e-6 < y < 1.15e23Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f6493.5
Applied rewrites93.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* y -4.0) z))) (if (<= y -0.49) t_0 (if (<= y 6.8e+48) (fma 4.0 (/ x z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (y * -4.0) / z;
double tmp;
if (y <= -0.49) {
tmp = t_0;
} else if (y <= 6.8e+48) {
tmp = fma(4.0, (x / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(y * -4.0) / z) tmp = 0.0 if (y <= -0.49) tmp = t_0; elseif (y <= 6.8e+48) tmp = fma(4.0, Float64(x / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * -4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -0.49], t$95$0, If[LessEqual[y, 6.8e+48], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot -4}{z}\\
\mathbf{if}\;y \leq -0.49:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 6.8 \cdot 10^{+48}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.48999999999999999 or 6.8000000000000006e48 < y Initial program 100.0%
Taylor expanded in y around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f6473.3
Applied rewrites73.3%
if -0.48999999999999999 < y < 6.8000000000000006e48Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f6491.2
Applied rewrites91.2%
Final simplification83.2%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites30.6%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024219
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))