
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ x a) y (- (* z (/ t a))))) (t_2 (- (* x y) (* z t)))) (if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 5e+280) (/ t_2 a) t_1))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((x / a), y, -(z * (t / a)));
double t_2 = (x * y) - (z * t);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 5e+280) {
tmp = t_2 / a;
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = fma(Float64(x / a), y, Float64(-Float64(z * Float64(t / a)))) t_2 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 5e+280) tmp = Float64(t_2 / a); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / a), $MachinePrecision] * y + (-N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision])), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 5e+280], N[(t$95$2 / a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{x}{a}, y, -z \cdot \frac{t}{a}\right)\\
t_2 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+280}:\\
\;\;\;\;\frac{t\_2}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 5.0000000000000002e280 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 74.0%
lift-*.f64N/A
lift-*.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lower-/.f6484.1
Applied rewrites84.1%
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
distribute-frac-neg2N/A
lower-*.f64N/A
lower-/.f64N/A
lower-neg.f6494.4
Applied rewrites94.4%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 5.0000000000000002e280Initial program 98.3%
Final simplification97.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* z t)) -1e+308) (fma (/ x a) y (* z (* t (/ -1.0 a)))) (/ 1.0 (* a (/ 1.0 (fma x y (* z (- t))))))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - (z * t)) <= -1e+308) {
tmp = fma((x / a), y, (z * (t * (-1.0 / a))));
} else {
tmp = 1.0 / (a * (1.0 / fma(x, y, (z * -t))));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(z * t)) <= -1e+308) tmp = fma(Float64(x / a), y, Float64(z * Float64(t * Float64(-1.0 / a)))); else tmp = Float64(1.0 / Float64(a * Float64(1.0 / fma(x, y, Float64(z * Float64(-t)))))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision], -1e+308], N[(N[(x / a), $MachinePrecision] * y + N[(z * N[(t * N[(-1.0 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(a * N[(1.0 / N[(x * y + N[(z * (-t)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - z \cdot t \leq -1 \cdot 10^{+308}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y, z \cdot \left(t \cdot \frac{-1}{a}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{a \cdot \frac{1}{\mathsf{fma}\left(x, y, z \cdot \left(-t\right)\right)}}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -1e308Initial program 68.2%
lift-*.f64N/A
lift-*.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lower-/.f6480.1
Applied rewrites80.1%
lift-*.f64N/A
distribute-neg-fracN/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lift-neg.f64N/A
associate-*l/N/A
div-invN/A
lift-/.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift-neg.f64N/A
distribute-rgt-neg-outN/A
lower-neg.f64N/A
lower-*.f6499.7
Applied rewrites99.7%
if -1e308 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 95.6%
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6495.5
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lift-neg.f64N/A
lower-*.f6495.9
Applied rewrites95.9%
Final simplification96.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* z t)) -1e+308) (fma (/ x a) y (- (* z (/ t a)))) (/ 1.0 (* a (/ 1.0 (fma x y (* z (- t))))))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - (z * t)) <= -1e+308) {
tmp = fma((x / a), y, -(z * (t / a)));
} else {
tmp = 1.0 / (a * (1.0 / fma(x, y, (z * -t))));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(z * t)) <= -1e+308) tmp = fma(Float64(x / a), y, Float64(-Float64(z * Float64(t / a)))); else tmp = Float64(1.0 / Float64(a * Float64(1.0 / fma(x, y, Float64(z * Float64(-t)))))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision], -1e+308], N[(N[(x / a), $MachinePrecision] * y + (-N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision])), $MachinePrecision], N[(1.0 / N[(a * N[(1.0 / N[(x * y + N[(z * (-t)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - z \cdot t \leq -1 \cdot 10^{+308}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y, -z \cdot \frac{t}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{a \cdot \frac{1}{\mathsf{fma}\left(x, y, z \cdot \left(-t\right)\right)}}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -1e308Initial program 68.2%
lift-*.f64N/A
lift-*.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lower-/.f6480.1
Applied rewrites80.1%
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
distribute-frac-neg2N/A
lower-*.f64N/A
lower-/.f64N/A
lower-neg.f6499.7
Applied rewrites99.7%
if -1e308 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 95.6%
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6495.5
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lift-neg.f64N/A
lower-*.f6495.9
Applied rewrites95.9%
Final simplification96.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 5.5e+189) (/ (- (* x y) (* z t)) a) (fma (/ x a) y (/ (* z (- t)) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 5.5e+189) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = fma((x / a), y, ((z * -t) / a));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 5.5e+189) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = fma(Float64(x / a), y, Float64(Float64(z * Float64(-t)) / a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 5.5e+189], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y + N[(N[(z * (-t)), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 5.5 \cdot 10^{+189}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y, \frac{z \cdot \left(-t\right)}{a}\right)\\
\end{array}
\end{array}
if a < 5.5e189Initial program 95.3%
if 5.5e189 < a Initial program 68.2%
lift-*.f64N/A
lift-*.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lower-/.f6486.4
Applied rewrites86.4%
Final simplification94.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* z (- t)) a))) (if (<= (* z t) -4e-5) t_1 (if (<= (* z t) 5e-112) (/ (* x y) a) t_1))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * -t) / a;
double tmp;
if ((z * t) <= -4e-5) {
tmp = t_1;
} else if ((z * t) <= 5e-112) {
tmp = (x * y) / a;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * -t) / a
if ((z * t) <= (-4d-5)) then
tmp = t_1
else if ((z * t) <= 5d-112) then
tmp = (x * y) / a
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * -t) / a;
double tmp;
if ((z * t) <= -4e-5) {
tmp = t_1;
} else if ((z * t) <= 5e-112) {
tmp = (x * y) / a;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * -t) / a tmp = 0 if (z * t) <= -4e-5: tmp = t_1 elif (z * t) <= 5e-112: tmp = (x * y) / a else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * Float64(-t)) / a) tmp = 0.0 if (Float64(z * t) <= -4e-5) tmp = t_1; elseif (Float64(z * t) <= 5e-112) tmp = Float64(Float64(x * y) / a); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * -t) / a;
tmp = 0.0;
if ((z * t) <= -4e-5)
tmp = t_1;
elseif ((z * t) <= 5e-112)
tmp = (x * y) / a;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * (-t)), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -4e-5], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 5e-112], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{z \cdot \left(-t\right)}{a}\\
\mathbf{if}\;z \cdot t \leq -4 \cdot 10^{-5}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 5 \cdot 10^{-112}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -4.00000000000000033e-5 or 5.00000000000000044e-112 < (*.f64 z t) Initial program 90.8%
Taylor expanded in x around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6476.5
Applied rewrites76.5%
if -4.00000000000000033e-5 < (*.f64 z t) < 5.00000000000000044e-112Initial program 95.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f6486.4
Applied rewrites86.4%
Final simplification81.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (* t (/ z (- a))))) (if (<= (* z t) -4e-5) t_1 (if (<= (* z t) 5e-112) (/ (* x y) a) t_1))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (z / -a);
double tmp;
if ((z * t) <= -4e-5) {
tmp = t_1;
} else if ((z * t) <= 5e-112) {
tmp = (x * y) / a;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (z / -a)
if ((z * t) <= (-4d-5)) then
tmp = t_1
else if ((z * t) <= 5d-112) then
tmp = (x * y) / a
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (z / -a);
double tmp;
if ((z * t) <= -4e-5) {
tmp = t_1;
} else if ((z * t) <= 5e-112) {
tmp = (x * y) / a;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (z / -a) tmp = 0 if (z * t) <= -4e-5: tmp = t_1 elif (z * t) <= 5e-112: tmp = (x * y) / a else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(z / Float64(-a))) tmp = 0.0 if (Float64(z * t) <= -4e-5) tmp = t_1; elseif (Float64(z * t) <= 5e-112) tmp = Float64(Float64(x * y) / a); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (z / -a);
tmp = 0.0;
if ((z * t) <= -4e-5)
tmp = t_1;
elseif ((z * t) <= 5e-112)
tmp = (x * y) / a;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(z / (-a)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -4e-5], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 5e-112], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \frac{z}{-a}\\
\mathbf{if}\;z \cdot t \leq -4 \cdot 10^{-5}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 5 \cdot 10^{-112}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -4.00000000000000033e-5 or 5.00000000000000044e-112 < (*.f64 z t) Initial program 90.8%
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
div-invN/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6490.8
Applied rewrites90.8%
Taylor expanded in x around 0
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6476.5
Applied rewrites76.5%
lift-/.f64N/A
lift-neg.f64N/A
associate-*r*N/A
lift-neg.f64N/A
neg-mul-1N/A
associate-*r*N/A
lower-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
*-lft-identityN/A
associate-*l/N/A
*-commutativeN/A
neg-mul-1N/A
lower-/.f64N/A
lower-neg.f6473.9
Applied rewrites73.9%
if -4.00000000000000033e-5 < (*.f64 z t) < 5.00000000000000044e-112Initial program 95.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f6486.4
Applied rewrites86.4%
Final simplification79.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (- (* z (/ t a))))) (if (<= (* z t) -2e+37) t_1 (if (<= (* z t) 2e-48) (/ (* x y) a) t_1))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = -(z * (t / a));
double tmp;
if ((z * t) <= -2e+37) {
tmp = t_1;
} else if ((z * t) <= 2e-48) {
tmp = (x * y) / a;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = -(z * (t / a))
if ((z * t) <= (-2d+37)) then
tmp = t_1
else if ((z * t) <= 2d-48) then
tmp = (x * y) / a
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = -(z * (t / a));
double tmp;
if ((z * t) <= -2e+37) {
tmp = t_1;
} else if ((z * t) <= 2e-48) {
tmp = (x * y) / a;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = -(z * (t / a)) tmp = 0 if (z * t) <= -2e+37: tmp = t_1 elif (z * t) <= 2e-48: tmp = (x * y) / a else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(-Float64(z * Float64(t / a))) tmp = 0.0 if (Float64(z * t) <= -2e+37) tmp = t_1; elseif (Float64(z * t) <= 2e-48) tmp = Float64(Float64(x * y) / a); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = -(z * (t / a));
tmp = 0.0;
if ((z * t) <= -2e+37)
tmp = t_1;
elseif ((z * t) <= 2e-48)
tmp = (x * y) / a;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = (-N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision])}, If[LessEqual[N[(z * t), $MachinePrecision], -2e+37], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 2e-48], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := -z \cdot \frac{t}{a}\\
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+37}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 2 \cdot 10^{-48}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -1.99999999999999991e37 or 1.9999999999999999e-48 < (*.f64 z t) Initial program 90.9%
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
div-invN/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6490.9
Applied rewrites90.9%
Taylor expanded in x around 0
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6479.3
Applied rewrites79.3%
lift-neg.f64N/A
lift-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
*-lft-identityN/A
associate-*l/N/A
frac-2negN/A
metadata-evalN/A
associate-*l/N/A
neg-mul-1N/A
lift-neg.f64N/A
remove-double-negN/A
lower-/.f64N/A
lower-neg.f6474.3
Applied rewrites74.3%
if -1.99999999999999991e37 < (*.f64 z t) < 1.9999999999999999e-48Initial program 94.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f6480.0
Applied rewrites80.0%
Final simplification77.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* z t) 5e+290) (/ (- (* x y) (* z t)) a) (* t (* z (/ -1.0 a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= 5e+290) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t * (z * (-1.0 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z * t) <= 5d+290) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t * (z * ((-1.0d0) / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= 5e+290) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t * (z * (-1.0 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (z * t) <= 5e+290: tmp = ((x * y) - (z * t)) / a else: tmp = t * (z * (-1.0 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(z * t) <= 5e+290) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = Float64(t * Float64(z * Float64(-1.0 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((z * t) <= 5e+290)
tmp = ((x * y) - (z * t)) / a;
else
tmp = t * (z * (-1.0 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(z * t), $MachinePrecision], 5e+290], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(t * N[(z * N[(-1.0 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq 5 \cdot 10^{+290}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(z \cdot \frac{-1}{a}\right)\\
\end{array}
\end{array}
if (*.f64 z t) < 4.9999999999999998e290Initial program 95.0%
if 4.9999999999999998e290 < (*.f64 z t) Initial program 58.9%
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
div-invN/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6458.9
Applied rewrites58.9%
Taylor expanded in x around 0
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6466.0
Applied rewrites66.0%
lift-/.f64N/A
lift-neg.f64N/A
associate-*r*N/A
lift-neg.f64N/A
neg-mul-1N/A
associate-*r*N/A
lower-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
*-lft-identityN/A
associate-*l/N/A
*-commutativeN/A
neg-mul-1N/A
lower-/.f64N/A
lower-neg.f6493.6
Applied rewrites93.6%
neg-mul-1N/A
associate-*l/N/A
lift-/.f64N/A
lower-*.f6493.8
Applied rewrites93.8%
Final simplification95.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t 1.3e-24) (/ (* x y) a) (* y (/ x a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 1.3e-24) {
tmp = (x * y) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= 1.3d-24) then
tmp = (x * y) / a
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 1.3e-24) {
tmp = (x * y) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if t <= 1.3e-24: tmp = (x * y) / a else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (t <= 1.3e-24) tmp = Float64(Float64(x * y) / a); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= 1.3e-24)
tmp = (x * y) / a;
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, 1.3e-24], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq 1.3 \cdot 10^{-24}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if t < 1.3e-24Initial program 92.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f6460.0
Applied rewrites60.0%
if 1.3e-24 < t Initial program 93.4%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f6435.2
Applied rewrites35.2%
associate-*l/N/A
lift-/.f64N/A
lower-*.f6439.9
Applied rewrites39.9%
Final simplification54.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= z -2.5e-280) (* x (/ y a)) (* y (/ x a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -2.5e-280) {
tmp = x * (y / a);
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-2.5d-280)) then
tmp = x * (y / a)
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -2.5e-280) {
tmp = x * (y / a);
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if z <= -2.5e-280: tmp = x * (y / a) else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (z <= -2.5e-280) tmp = Float64(x * Float64(y / a)); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (z <= -2.5e-280)
tmp = x * (y / a);
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[z, -2.5e-280], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.5 \cdot 10^{-280}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if z < -2.50000000000000014e-280Initial program 92.8%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f6452.1
Applied rewrites52.1%
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6450.5
Applied rewrites50.5%
if -2.50000000000000014e-280 < z Initial program 93.3%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f6453.3
Applied rewrites53.3%
associate-*l/N/A
lift-/.f64N/A
lower-*.f6455.6
Applied rewrites55.6%
Final simplification53.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* y (/ x a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y * (x / a)
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return y * (x / a)
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(y * Float64(x / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = y * (x / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
y \cdot \frac{x}{a}
\end{array}
Initial program 93.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f6452.7
Applied rewrites52.7%
associate-*l/N/A
lift-/.f64N/A
lower-*.f6453.5
Applied rewrites53.5%
Final simplification53.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024219
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))