
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (- (* y x) x)))) (if (<= z -1.32e+19) t_0 (if (<= z 1.0) (fma (* y z) x x) t_0))))
double code(double x, double y, double z) {
double t_0 = z * ((y * x) - x);
double tmp;
if (z <= -1.32e+19) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = fma((y * z), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * Float64(Float64(y * x) - x)) tmp = 0.0 if (z <= -1.32e+19) tmp = t_0; elseif (z <= 1.0) tmp = fma(Float64(y * z), x, x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(N[(y * x), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.32e+19], t$95$0, If[LessEqual[z, 1.0], N[(N[(y * z), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y \cdot x - x\right)\\
\mathbf{if}\;z \leq -1.32 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y \cdot z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.32e19 or 1 < z Initial program 92.6%
Taylor expanded in z around inf
associate-*r*N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
cancel-sign-subN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-out--N/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
distribute-rgt-out--N/A
*-lft-identityN/A
unsub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
unsub-negN/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
if -1.32e19 < z < 1Initial program 99.9%
Applied rewrites94.7%
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-rgt-inN/A
neg-mul-1N/A
lower-fma.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6498.6
Applied rewrites98.6%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (* z x) y x))) (if (<= (- 1.0 y) -4e+15) t_0 (if (<= (- 1.0 y) 2.0) (* x (- 1.0 z)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((z * x), y, x);
double tmp;
if ((1.0 - y) <= -4e+15) {
tmp = t_0;
} else if ((1.0 - y) <= 2.0) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(z * x), y, x) tmp = 0.0 if (Float64(1.0 - y) <= -4e+15) tmp = t_0; elseif (Float64(1.0 - y) <= 2.0) tmp = Float64(x * Float64(1.0 - z)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z * x), $MachinePrecision] * y + x), $MachinePrecision]}, If[LessEqual[N[(1.0 - y), $MachinePrecision], -4e+15], t$95$0, If[LessEqual[N[(1.0 - y), $MachinePrecision], 2.0], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(z \cdot x, y, x\right)\\
\mathbf{if}\;1 - y \leq -4 \cdot 10^{+15}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - y \leq 2:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) y) < -4e15 or 2 < (-.f64 #s(literal 1 binary64) y) Initial program 92.4%
Applied rewrites94.6%
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-rgt-inN/A
neg-mul-1N/A
lower-fma.f64N/A
lower-neg.f6492.4
Applied rewrites92.4%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6492.2
Applied rewrites92.2%
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lift-*.f64N/A
lower-fma.f6494.4
Applied rewrites94.4%
if -4e15 < (-.f64 #s(literal 1 binary64) y) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f6499.6
Applied rewrites99.6%
(FPCore (x y z) :precision binary64 (if (<= (- 1.0 y) -5e+45) (* y (* z x)) (if (<= (- 1.0 y) 1e+86) (* x (- 1.0 z)) (* z (* y x)))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 - y) <= -5e+45) {
tmp = y * (z * x);
} else if ((1.0 - y) <= 1e+86) {
tmp = x * (1.0 - z);
} else {
tmp = z * (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 - y) <= (-5d+45)) then
tmp = y * (z * x)
else if ((1.0d0 - y) <= 1d+86) then
tmp = x * (1.0d0 - z)
else
tmp = z * (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 - y) <= -5e+45) {
tmp = y * (z * x);
} else if ((1.0 - y) <= 1e+86) {
tmp = x * (1.0 - z);
} else {
tmp = z * (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 - y) <= -5e+45: tmp = y * (z * x) elif (1.0 - y) <= 1e+86: tmp = x * (1.0 - z) else: tmp = z * (y * x) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 - y) <= -5e+45) tmp = Float64(y * Float64(z * x)); elseif (Float64(1.0 - y) <= 1e+86) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(z * Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 - y) <= -5e+45) tmp = y * (z * x); elseif ((1.0 - y) <= 1e+86) tmp = x * (1.0 - z); else tmp = z * (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - y), $MachinePrecision], -5e+45], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(1.0 - y), $MachinePrecision], 1e+86], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - y \leq -5 \cdot 10^{+45}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{elif}\;1 - y \leq 10^{+86}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) y) < -5e45Initial program 90.3%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6473.8
Applied rewrites73.8%
associate-*r*N/A
*-commutativeN/A
lift-*.f64N/A
lower-*.f6478.4
Applied rewrites78.4%
if -5e45 < (-.f64 #s(literal 1 binary64) y) < 1e86Initial program 100.0%
Taylor expanded in y around 0
lower--.f6494.9
Applied rewrites94.9%
if 1e86 < (-.f64 #s(literal 1 binary64) y) Initial program 91.2%
Taylor expanded in y around inf
*-commutativeN/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6476.6
Applied rewrites76.6%
Final simplification87.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (* y x))))
(if (<= (- 1.0 y) -5e+45)
t_0
(if (<= (- 1.0 y) 1e+86) (* x (- 1.0 z)) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y * x);
double tmp;
if ((1.0 - y) <= -5e+45) {
tmp = t_0;
} else if ((1.0 - y) <= 1e+86) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y * x)
if ((1.0d0 - y) <= (-5d+45)) then
tmp = t_0
else if ((1.0d0 - y) <= 1d+86) then
tmp = x * (1.0d0 - z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y * x);
double tmp;
if ((1.0 - y) <= -5e+45) {
tmp = t_0;
} else if ((1.0 - y) <= 1e+86) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y * x) tmp = 0 if (1.0 - y) <= -5e+45: tmp = t_0 elif (1.0 - y) <= 1e+86: tmp = x * (1.0 - z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y * x)) tmp = 0.0 if (Float64(1.0 - y) <= -5e+45) tmp = t_0; elseif (Float64(1.0 - y) <= 1e+86) tmp = Float64(x * Float64(1.0 - z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y * x); tmp = 0.0; if ((1.0 - y) <= -5e+45) tmp = t_0; elseif ((1.0 - y) <= 1e+86) tmp = x * (1.0 - z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(1.0 - y), $MachinePrecision], -5e+45], t$95$0, If[LessEqual[N[(1.0 - y), $MachinePrecision], 1e+86], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y \cdot x\right)\\
\mathbf{if}\;1 - y \leq -5 \cdot 10^{+45}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - y \leq 10^{+86}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) y) < -5e45 or 1e86 < (-.f64 #s(literal 1 binary64) y) Initial program 90.7%
Taylor expanded in y around inf
*-commutativeN/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6476.1
Applied rewrites76.1%
if -5e45 < (-.f64 #s(literal 1 binary64) y) < 1e86Initial program 100.0%
Taylor expanded in y around 0
lower--.f6494.9
Applied rewrites94.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (* y z))))
(if (<= (- 1.0 y) -5e+45)
t_0
(if (<= (- 1.0 y) 1e+133) (* x (- 1.0 z)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if ((1.0 - y) <= -5e+45) {
tmp = t_0;
} else if ((1.0 - y) <= 1e+133) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y * z)
if ((1.0d0 - y) <= (-5d+45)) then
tmp = t_0
else if ((1.0d0 - y) <= 1d+133) then
tmp = x * (1.0d0 - z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if ((1.0 - y) <= -5e+45) {
tmp = t_0;
} else if ((1.0 - y) <= 1e+133) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y * z) tmp = 0 if (1.0 - y) <= -5e+45: tmp = t_0 elif (1.0 - y) <= 1e+133: tmp = x * (1.0 - z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y * z)) tmp = 0.0 if (Float64(1.0 - y) <= -5e+45) tmp = t_0; elseif (Float64(1.0 - y) <= 1e+133) tmp = Float64(x * Float64(1.0 - z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y * z); tmp = 0.0; if ((1.0 - y) <= -5e+45) tmp = t_0; elseif ((1.0 - y) <= 1e+133) tmp = x * (1.0 - z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(1.0 - y), $MachinePrecision], -5e+45], t$95$0, If[LessEqual[N[(1.0 - y), $MachinePrecision], 1e+133], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;1 - y \leq -5 \cdot 10^{+45}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - y \leq 10^{+133}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) y) < -5e45 or 1e133 < (-.f64 #s(literal 1 binary64) y) Initial program 90.8%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6473.7
Applied rewrites73.7%
if -5e45 < (-.f64 #s(literal 1 binary64) y) < 1e133Initial program 99.4%
Taylor expanded in y around 0
lower--.f6492.8
Applied rewrites92.8%
Final simplification85.8%
(FPCore (x y z) :precision binary64 (if (<= (* (- 1.0 y) z) 700000000.0) (fma (+ y -1.0) (* z x) x) (* z (- (* y x) x))))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= 700000000.0) {
tmp = fma((y + -1.0), (z * x), x);
} else {
tmp = z * ((y * x) - x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(Float64(1.0 - y) * z) <= 700000000.0) tmp = fma(Float64(y + -1.0), Float64(z * x), x); else tmp = Float64(z * Float64(Float64(y * x) - x)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision], 700000000.0], N[(N[(y + -1.0), $MachinePrecision] * N[(z * x), $MachinePrecision] + x), $MachinePrecision], N[(z * N[(N[(y * x), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - y\right) \cdot z \leq 700000000:\\
\;\;\;\;\mathsf{fma}\left(y + -1, z \cdot x, x\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot x - x\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 7e8Initial program 96.7%
Applied rewrites98.8%
if 7e8 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 95.2%
Taylor expanded in z around inf
associate-*r*N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
cancel-sign-subN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-out--N/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
distribute-rgt-out--N/A
*-lft-identityN/A
unsub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
unsub-negN/A
lower--.f64N/A
lower-*.f6499.2
Applied rewrites99.2%
(FPCore (x y z) :precision binary64 (if (<= (* (- 1.0 y) z) -2e+273) (* z (- (* y x) x)) (fma (* z (+ y -1.0)) x x)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= -2e+273) {
tmp = z * ((y * x) - x);
} else {
tmp = fma((z * (y + -1.0)), x, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(Float64(1.0 - y) * z) <= -2e+273) tmp = Float64(z * Float64(Float64(y * x) - x)); else tmp = fma(Float64(z * Float64(y + -1.0)), x, x); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision], -2e+273], N[(z * N[(N[(y * x), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], N[(N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision] * x + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - y\right) \cdot z \leq -2 \cdot 10^{+273}:\\
\;\;\;\;z \cdot \left(y \cdot x - x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot \left(y + -1\right), x, x\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -1.99999999999999989e273Initial program 78.9%
Taylor expanded in z around inf
associate-*r*N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
cancel-sign-subN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-out--N/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
distribute-rgt-out--N/A
*-lft-identityN/A
unsub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
unsub-negN/A
lower--.f64N/A
lower-*.f6499.9
Applied rewrites99.9%
if -1.99999999999999989e273 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 98.3%
Applied rewrites98.3%
(FPCore (x y z) :precision binary64 (if (<= (+ 1.0 (* z (+ y -1.0))) -500000000.0) (* z x) x))
double code(double x, double y, double z) {
double tmp;
if ((1.0 + (z * (y + -1.0))) <= -500000000.0) {
tmp = z * x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 + (z * (y + (-1.0d0)))) <= (-500000000.0d0)) then
tmp = z * x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 + (z * (y + -1.0))) <= -500000000.0) {
tmp = z * x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 + (z * (y + -1.0))) <= -500000000.0: tmp = z * x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 + Float64(z * Float64(y + -1.0))) <= -500000000.0) tmp = Float64(z * x); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 + (z * (y + -1.0))) <= -500000000.0) tmp = z * x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -500000000.0], N[(z * x), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 + z \cdot \left(y + -1\right) \leq -500000000:\\
\;\;\;\;z \cdot x\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1 binary64) y) z)) < -5e8Initial program 95.3%
Taylor expanded in y around 0
lower--.f6451.6
Applied rewrites51.6%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6451.8
Applied rewrites51.8%
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
neg-sub0N/A
flip3--N/A
metadata-evalN/A
neg-sub0N/A
distribute-neg-fracN/A
sqr-powN/A
pow-prod-downN/A
sqr-negN/A
lift-neg.f64N/A
lift-neg.f64N/A
pow-prod-downN/A
sqr-powN/A
lift-neg.f64N/A
cube-negN/A
neg-sub0N/A
metadata-evalN/A
flip3--N/A
neg-sub0N/A
remove-double-negN/A
Applied rewrites9.1%
if -5e8 < (-.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1 binary64) y) z)) Initial program 96.7%
Taylor expanded in z around 0
Applied rewrites53.0%
*-rgt-identity53.0
Applied rewrites53.0%
Final simplification38.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (* z x)))) (if (<= z -0.0023) t_0 (if (<= z 1.0) x t_0))))
double code(double x, double y, double z) {
double t_0 = -(z * x);
double tmp;
if (z <= -0.0023) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -(z * x)
if (z <= (-0.0023d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(z * x);
double tmp;
if (z <= -0.0023) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -(z * x) tmp = 0 if z <= -0.0023: tmp = t_0 elif z <= 1.0: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-Float64(z * x)) tmp = 0.0 if (z <= -0.0023) tmp = t_0; elseif (z <= 1.0) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(z * x); tmp = 0.0; if (z <= -0.0023) tmp = t_0; elseif (z <= 1.0) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(z * x), $MachinePrecision])}, If[LessEqual[z, -0.0023], t$95$0, If[LessEqual[z, 1.0], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -z \cdot x\\
\mathbf{if}\;z \leq -0.0023:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -0.0023 or 1 < z Initial program 92.7%
Taylor expanded in y around 0
lower--.f6460.0
Applied rewrites60.0%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6459.6
Applied rewrites59.6%
if -0.0023 < z < 1Initial program 99.9%
Taylor expanded in z around 0
Applied rewrites71.6%
*-rgt-identity71.6
Applied rewrites71.6%
Final simplification65.5%
(FPCore (x y z) :precision binary64 (if (<= (- 1.0 y) -3400.0) (* x (+ 1.0 z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 - y) <= -3400.0) {
tmp = x * (1.0 + z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 - y) <= (-3400.0d0)) then
tmp = x * (1.0d0 + z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 - y) <= -3400.0) {
tmp = x * (1.0 + z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 - y) <= -3400.0: tmp = x * (1.0 + z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 - y) <= -3400.0) tmp = Float64(x * Float64(1.0 + z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 - y) <= -3400.0) tmp = x * (1.0 + z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - y), $MachinePrecision], -3400.0], N[(x * N[(1.0 + z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - y \leq -3400:\\
\;\;\;\;x \cdot \left(1 + z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) y) < -3400Initial program 91.5%
Taylor expanded in y around 0
lower--.f6425.5
Applied rewrites25.5%
Applied rewrites41.6%
if -3400 < (-.f64 #s(literal 1 binary64) y) Initial program 97.9%
Taylor expanded in y around 0
lower--.f6480.9
Applied rewrites80.9%
Final simplification70.4%
(FPCore (x y z) :precision binary64 (* x (- 1.0 z)))
double code(double x, double y, double z) {
return x * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return x * (1.0 - z);
}
def code(x, y, z): return x * (1.0 - z)
function code(x, y, z) return Float64(x * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = x * (1.0 - z); end
code[x_, y_, z_] := N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - z\right)
\end{array}
Initial program 96.2%
Taylor expanded in y around 0
lower--.f6466.2
Applied rewrites66.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 96.2%
Taylor expanded in z around 0
Applied rewrites36.5%
*-rgt-identity36.5
Applied rewrites36.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024219
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
(* x (- 1.0 (* (- 1.0 y) z))))