
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- z a)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (z - a)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (z - a)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (z - a)));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (z - a)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(z - a)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (z - a))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{z - a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- z a)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (z - a)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (z - a)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (z - a)));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (z - a)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(z - a)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (z - a))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{z - a}
\end{array}
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- z a)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (z - a)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (z - a)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (z - a)));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (z - a)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(z - a)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (z - a))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{z - a}
\end{array}
Initial program 98.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* y (/ (- z t) (- z a))))))
(if (<= t_1 (- INFINITY))
(* t (/ y a))
(if (<= t_1 5e+304) (+ x y) (/ (* y t) a)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (z - a)));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t * (y / a);
} else if (t_1 <= 5e+304) {
tmp = x + y;
} else {
tmp = (y * t) / a;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (z - a)));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = t * (y / a);
} else if (t_1 <= 5e+304) {
tmp = x + y;
} else {
tmp = (y * t) / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x + (y * ((z - t) / (z - a))) tmp = 0 if t_1 <= -math.inf: tmp = t * (y / a) elif t_1 <= 5e+304: tmp = x + y else: tmp = (y * t) / a return tmp
function code(x, y, z, t, a) t_1 = Float64(x + Float64(y * Float64(Float64(z - t) / Float64(z - a)))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(t * Float64(y / a)); elseif (t_1 <= 5e+304) tmp = Float64(x + y); else tmp = Float64(Float64(y * t) / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x + (y * ((z - t) / (z - a))); tmp = 0.0; if (t_1 <= -Inf) tmp = t * (y / a); elseif (t_1 <= 5e+304) tmp = x + y; else tmp = (y * t) / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(t * N[(y / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+304], N[(x + y), $MachinePrecision], N[(N[(y * t), $MachinePrecision] / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + y \cdot \frac{z - t}{z - a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t \cdot \frac{y}{a}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+304}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot t}{a}\\
\end{array}
\end{array}
if (+.f64 x (*.f64 y (/.f64 (-.f64 z t) (-.f64 z a)))) < -inf.0Initial program 89.4%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6472.6
Applied rewrites72.6%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6472.6
Applied rewrites72.6%
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6472.6
Applied rewrites72.6%
if -inf.0 < (+.f64 x (*.f64 y (/.f64 (-.f64 z t) (-.f64 z a)))) < 4.9999999999999997e304Initial program 99.5%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f6472.6
Applied rewrites72.6%
if 4.9999999999999997e304 < (+.f64 x (*.f64 y (/.f64 (-.f64 z t) (-.f64 z a)))) Initial program 82.8%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6475.0
Applied rewrites75.0%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6475.0
Applied rewrites75.0%
Final simplification72.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* t (/ y a))) (t_2 (+ x (* y (/ (- z t) (- z a)))))) (if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 5e+304) (+ x y) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (y / a);
double t_2 = x + (y * ((z - t) / (z - a)));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 5e+304) {
tmp = x + y;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (y / a);
double t_2 = x + (y * ((z - t) / (z - a)));
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_2 <= 5e+304) {
tmp = x + y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t * (y / a) t_2 = x + (y * ((z - t) / (z - a))) tmp = 0 if t_2 <= -math.inf: tmp = t_1 elif t_2 <= 5e+304: tmp = x + y else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(t * Float64(y / a)) t_2 = Float64(x + Float64(y * Float64(Float64(z - t) / Float64(z - a)))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 5e+304) tmp = Float64(x + y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t * (y / a); t_2 = x + (y * ((z - t) / (z - a))); tmp = 0.0; if (t_2 <= -Inf) tmp = t_1; elseif (t_2 <= 5e+304) tmp = x + y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(y / a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 5e+304], N[(x + y), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot \frac{y}{a}\\
t_2 := x + y \cdot \frac{z - t}{z - a}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+304}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (+.f64 x (*.f64 y (/.f64 (-.f64 z t) (-.f64 z a)))) < -inf.0 or 4.9999999999999997e304 < (+.f64 x (*.f64 y (/.f64 (-.f64 z t) (-.f64 z a)))) Initial program 86.9%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6473.5
Applied rewrites73.5%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6473.5
Applied rewrites73.5%
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6470.8
Applied rewrites70.8%
if -inf.0 < (+.f64 x (*.f64 y (/.f64 (-.f64 z t) (-.f64 z a)))) < 4.9999999999999997e304Initial program 99.5%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f6472.6
Applied rewrites72.6%
Final simplification72.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- z a))))
(if (<= t_1 1e-8)
(fma t (/ y a) x)
(if (<= t_1 1e+134) (+ x y) (* y (/ t (- a z)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (z - a);
double tmp;
if (t_1 <= 1e-8) {
tmp = fma(t, (y / a), x);
} else if (t_1 <= 1e+134) {
tmp = x + y;
} else {
tmp = y * (t / (a - z));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(z - a)) tmp = 0.0 if (t_1 <= 1e-8) tmp = fma(t, Float64(y / a), x); elseif (t_1 <= 1e+134) tmp = Float64(x + y); else tmp = Float64(y * Float64(t / Float64(a - z))); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-8], N[(t * N[(y / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+134], N[(x + y), $MachinePrecision], N[(y * N[(t / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{z - a}\\
\mathbf{if}\;t\_1 \leq 10^{-8}:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{y}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+134}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{t}{a - z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 z a)) < 1e-8Initial program 97.5%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6478.3
Applied rewrites78.3%
lift-*.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6478.4
Applied rewrites78.4%
if 1e-8 < (/.f64 (-.f64 z t) (-.f64 z a)) < 9.99999999999999921e133Initial program 100.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f6492.5
Applied rewrites92.5%
if 9.99999999999999921e133 < (/.f64 (-.f64 z t) (-.f64 z a)) Initial program 89.4%
Taylor expanded in t around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
neg-mul-1N/A
lower-+.f64N/A
neg-mul-1N/A
lower-neg.f6474.4
Applied rewrites74.4%
lift-neg.f64N/A
lift-+.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.8
lift-+.f64N/A
lift-neg.f64N/A
unsub-negN/A
lower--.f6473.8
Applied rewrites73.8%
Final simplification84.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- z a))))
(if (<= t_1 1e-8)
(fma t (/ y a) x)
(if (<= t_1 1e+46) (+ x y) (fma y (/ t a) x)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (z - a);
double tmp;
if (t_1 <= 1e-8) {
tmp = fma(t, (y / a), x);
} else if (t_1 <= 1e+46) {
tmp = x + y;
} else {
tmp = fma(y, (t / a), x);
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(z - a)) tmp = 0.0 if (t_1 <= 1e-8) tmp = fma(t, Float64(y / a), x); elseif (t_1 <= 1e+46) tmp = Float64(x + y); else tmp = fma(y, Float64(t / a), x); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-8], N[(t * N[(y / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+46], N[(x + y), $MachinePrecision], N[(y * N[(t / a), $MachinePrecision] + x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{z - a}\\
\mathbf{if}\;t\_1 \leq 10^{-8}:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{y}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+46}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{t}{a}, x\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 z a)) < 1e-8Initial program 97.5%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6478.3
Applied rewrites78.3%
lift-*.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6478.4
Applied rewrites78.4%
if 1e-8 < (/.f64 (-.f64 z t) (-.f64 z a)) < 9.9999999999999999e45Initial program 100.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f6497.5
Applied rewrites97.5%
if 9.9999999999999999e45 < (/.f64 (-.f64 z t) (-.f64 z a)) Initial program 94.5%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6464.4
Applied rewrites64.4%
Final simplification83.8%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- z t) (- z a))) (t_2 (fma t (/ y a) x))) (if (<= t_1 1e-8) t_2 (if (<= t_1 5e+135) (+ x y) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (z - a);
double t_2 = fma(t, (y / a), x);
double tmp;
if (t_1 <= 1e-8) {
tmp = t_2;
} else if (t_1 <= 5e+135) {
tmp = x + y;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(z - a)) t_2 = fma(t, Float64(y / a), x) tmp = 0.0 if (t_1 <= 1e-8) tmp = t_2; elseif (t_1 <= 5e+135) tmp = Float64(x + y); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(y / a), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-8], t$95$2, If[LessEqual[t$95$1, 5e+135], N[(x + y), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{z - a}\\
t_2 := \mathsf{fma}\left(t, \frac{y}{a}, x\right)\\
\mathbf{if}\;t\_1 \leq 10^{-8}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+135}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 z a)) < 1e-8 or 5.00000000000000029e135 < (/.f64 (-.f64 z t) (-.f64 z a)) Initial program 96.5%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6476.3
Applied rewrites76.3%
lift-*.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6476.3
Applied rewrites76.3%
if 1e-8 < (/.f64 (-.f64 z t) (-.f64 z a)) < 5.00000000000000029e135Initial program 100.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f6491.8
Applied rewrites91.8%
Final simplification83.3%
(FPCore (x y z t a) :precision binary64 (if (<= z -9.2e-38) (fma y (/ z (- z a)) x) (if (<= z 6e-32) (fma y (/ (- t z) a) x) (fma y (- 1.0 (/ t z)) x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9.2e-38) {
tmp = fma(y, (z / (z - a)), x);
} else if (z <= 6e-32) {
tmp = fma(y, ((t - z) / a), x);
} else {
tmp = fma(y, (1.0 - (t / z)), x);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -9.2e-38) tmp = fma(y, Float64(z / Float64(z - a)), x); elseif (z <= 6e-32) tmp = fma(y, Float64(Float64(t - z) / a), x); else tmp = fma(y, Float64(1.0 - Float64(t / z)), x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -9.2e-38], N[(y * N[(z / N[(z - a), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[z, 6e-32], N[(y * N[(N[(t - z), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision], N[(y * N[(1.0 - N[(t / z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.2 \cdot 10^{-38}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{z - a}, x\right)\\
\mathbf{elif}\;z \leq 6 \cdot 10^{-32}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{t - z}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - \frac{t}{z}, x\right)\\
\end{array}
\end{array}
if z < -9.20000000000000007e-38Initial program 100.0%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6487.8
Applied rewrites87.8%
if -9.20000000000000007e-38 < z < 6.0000000000000001e-32Initial program 96.1%
Taylor expanded in a around inf
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
lower--.f6487.2
Applied rewrites87.2%
if 6.0000000000000001e-32 < z Initial program 100.0%
Taylor expanded in a around 0
+-commutativeN/A
associate-/l*N/A
div-subN/A
sub-negN/A
*-inversesN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6494.3
Applied rewrites94.3%
(FPCore (x y z t a) :precision binary64 (if (<= z -3.4e-195) (fma y (/ z (- z a)) x) (if (<= z 2.5e-79) (+ x (/ (* y t) a)) (fma y (- 1.0 (/ t z)) x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.4e-195) {
tmp = fma(y, (z / (z - a)), x);
} else if (z <= 2.5e-79) {
tmp = x + ((y * t) / a);
} else {
tmp = fma(y, (1.0 - (t / z)), x);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -3.4e-195) tmp = fma(y, Float64(z / Float64(z - a)), x); elseif (z <= 2.5e-79) tmp = Float64(x + Float64(Float64(y * t) / a)); else tmp = fma(y, Float64(1.0 - Float64(t / z)), x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -3.4e-195], N[(y * N[(z / N[(z - a), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[z, 2.5e-79], N[(x + N[(N[(y * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - N[(t / z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.4 \cdot 10^{-195}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{z - a}, x\right)\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{-79}:\\
\;\;\;\;x + \frac{y \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - \frac{t}{z}, x\right)\\
\end{array}
\end{array}
if z < -3.40000000000000001e-195Initial program 98.9%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6483.7
Applied rewrites83.7%
if -3.40000000000000001e-195 < z < 2.5e-79Initial program 95.4%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6490.1
Applied rewrites90.1%
if 2.5e-79 < z Initial program 100.0%
Taylor expanded in a around 0
+-commutativeN/A
associate-/l*N/A
div-subN/A
sub-negN/A
*-inversesN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6488.4
Applied rewrites88.4%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma y (- 1.0 (/ t z)) x))) (if (<= z -1.05e-35) t_1 (if (<= z 2.5e-79) (+ x (/ (* y t) a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(y, (1.0 - (t / z)), x);
double tmp;
if (z <= -1.05e-35) {
tmp = t_1;
} else if (z <= 2.5e-79) {
tmp = x + ((y * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(y, Float64(1.0 - Float64(t / z)), x) tmp = 0.0 if (z <= -1.05e-35) tmp = t_1; elseif (z <= 2.5e-79) tmp = Float64(x + Float64(Float64(y * t) / a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(1.0 - N[(t / z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[z, -1.05e-35], t$95$1, If[LessEqual[z, 2.5e-79], N[(x + N[(N[(y * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(y, 1 - \frac{t}{z}, x\right)\\
\mathbf{if}\;z \leq -1.05 \cdot 10^{-35}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{-79}:\\
\;\;\;\;x + \frac{y \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.05e-35 or 2.5e-79 < z Initial program 100.0%
Taylor expanded in a around 0
+-commutativeN/A
associate-/l*N/A
div-subN/A
sub-negN/A
*-inversesN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6486.9
Applied rewrites86.9%
if -1.05e-35 < z < 2.5e-79Initial program 95.8%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6484.5
Applied rewrites84.5%
(FPCore (x y z t a) :precision binary64 (fma (/ y (- z a)) (- z t) x))
double code(double x, double y, double z, double t, double a) {
return fma((y / (z - a)), (z - t), x);
}
function code(x, y, z, t, a) return fma(Float64(y / Float64(z - a)), Float64(z - t), x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / N[(z - a), $MachinePrecision]), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{z - a}, z - t, x\right)
\end{array}
Initial program 98.1%
lift--.f64N/A
lift--.f64N/A
frac-2negN/A
frac-2negN/A
lift-/.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
div-invN/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6495.7
Applied rewrites95.7%
(FPCore (x y z t a) :precision binary64 (+ x y))
double code(double x, double y, double z, double t, double a) {
return x + y;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + y
end function
public static double code(double x, double y, double z, double t, double a) {
return x + y;
}
def code(x, y, z, t, a): return x + y
function code(x, y, z, t, a) return Float64(x + y) end
function tmp = code(x, y, z, t, a) tmp = x + y; end
code[x_, y_, z_, t_, a_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 98.1%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f6465.1
Applied rewrites65.1%
Final simplification65.1%
(FPCore (x y z t a) :precision binary64 y)
double code(double x, double y, double z, double t, double a) {
return y;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y
end function
public static double code(double x, double y, double z, double t, double a) {
return y;
}
def code(x, y, z, t, a): return y
function code(x, y, z, t, a) return y end
function tmp = code(x, y, z, t, a) tmp = y; end
code[x_, y_, z_, t_, a_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.1%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6474.5
Applied rewrites74.5%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6426.6
Applied rewrites26.6%
Taylor expanded in z around inf
Applied rewrites22.2%
*-rgt-identity22.2
Applied rewrites22.2%
(FPCore (x y z t a) :precision binary64 (+ x (/ y (/ (- z a) (- z t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y / ((z - a) / (z - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y / ((z - a) / (z - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y / ((z - a) / (z - t)));
}
def code(x, y, z, t, a): return x + (y / ((z - a) / (z - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y / Float64(Float64(z - a) / Float64(z - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y / ((z - a) / (z - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y / N[(N[(z - a), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{\frac{z - a}{z - t}}
\end{array}
herbie shell --seed 2024219
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:alt
(! :herbie-platform default (+ x (/ y (/ (- z a) (- z t)))))
(+ x (* y (/ (- z t) (- z a)))))