
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (/ (- y x) (/ t z))))
double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
def code(x, y, z, t): return x + ((y - x) / (t / z))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) / (t / z)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{\frac{t}{z}}
\end{array}
Initial program 98.4%
lift--.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.5
Applied rewrites98.5%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -1000000000000.0) (* z (/ (- y x) t)) (if (<= (/ z t) 0.04) (fma (/ z t) y x) (/ (* (- y x) z) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1000000000000.0) {
tmp = z * ((y - x) / t);
} else if ((z / t) <= 0.04) {
tmp = fma((z / t), y, x);
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -1000000000000.0) tmp = Float64(z * Float64(Float64(y - x) / t)); elseif (Float64(z / t) <= 0.04) tmp = fma(Float64(z / t), y, x); else tmp = Float64(Float64(Float64(y - x) * z) / t); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1000000000000.0], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 0.04], N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1000000000000:\\
\;\;\;\;z \cdot \frac{y - x}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 0.04:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -1e12Initial program 98.5%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6497.0
Applied rewrites97.0%
if -1e12 < (/.f64 z t) < 0.0400000000000000008Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f6497.6
Applied rewrites97.6%
lift-*.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lift-/.f64N/A
*-commutativeN/A
lower-fma.f6499.0
Applied rewrites99.0%
if 0.0400000000000000008 < (/.f64 z t) Initial program 95.2%
lift--.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6495.7
Applied rewrites95.7%
Taylor expanded in t around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f6495.2
Applied rewrites95.2%
Final simplification97.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -1000000000000.0)
t_1
(if (<= (/ z t) 1e+37) (fma (/ z t) y x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -1000000000000.0) {
tmp = t_1;
} else if ((z / t) <= 1e+37) {
tmp = fma((z / t), y, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -1000000000000.0) tmp = t_1; elseif (Float64(z / t) <= 1e+37) tmp = fma(Float64(z / t), y, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1000000000000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1e+37], N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1000000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 10^{+37}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e12 or 9.99999999999999954e36 < (/.f64 z t) Initial program 96.8%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6496.0
Applied rewrites96.0%
if -1e12 < (/.f64 z t) < 9.99999999999999954e36Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f6496.2
Applied rewrites96.2%
lift-*.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lift-/.f64N/A
*-commutativeN/A
lower-fma.f6497.6
Applied rewrites97.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (/ y t) z x))) (if (<= t -1.15e-111) t_1 (if (<= t 1.05e-102) (* y (/ z t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma((y / t), z, x);
double tmp;
if (t <= -1.15e-111) {
tmp = t_1;
} else if (t <= 1.05e-102) {
tmp = y * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(y / t), z, x) tmp = 0.0 if (t <= -1.15e-111) tmp = t_1; elseif (t <= 1.05e-102) tmp = Float64(y * Float64(z / t)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[t, -1.15e-111], t$95$1, If[LessEqual[t, 1.05e-102], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{if}\;t \leq -1.15 \cdot 10^{-111}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.05 \cdot 10^{-102}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -1.15e-111 or 1.05e-102 < t Initial program 99.3%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f6484.6
Applied rewrites84.6%
lift-*.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
lift-/.f64N/A
div-invN/A
lift-/.f64N/A
associate-/r/N/A
lower-fma.f64N/A
lower-/.f6486.3
Applied rewrites86.3%
if -1.15e-111 < t < 1.05e-102Initial program 96.6%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6466.0
Applied rewrites66.0%
associate-/l*N/A
lift-/.f64N/A
*-commutativeN/A
lower-*.f6467.0
Applied rewrites67.0%
Final simplification79.9%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 98.4%
lift--.f64N/A
lift-/.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.4
Applied rewrites98.4%
(FPCore (x y z t) :precision binary64 (fma (/ z t) y x))
double code(double x, double y, double z, double t) {
return fma((z / t), y, x);
}
function code(x, y, z, t) return fma(Float64(z / t), y, x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y, x\right)
\end{array}
Initial program 98.4%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f6479.7
Applied rewrites79.7%
lift-*.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lift-/.f64N/A
*-commutativeN/A
lower-fma.f6481.5
Applied rewrites81.5%
(FPCore (x y z t) :precision binary64 (* y (/ z t)))
double code(double x, double y, double z, double t) {
return y * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return y * (z / t);
}
def code(x, y, z, t): return y * (z / t)
function code(x, y, z, t) return Float64(y * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = y * (z / t); end
code[x_, y_, z_, t_] := N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \frac{z}{t}
\end{array}
Initial program 98.4%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6440.5
Applied rewrites40.5%
associate-/l*N/A
lift-/.f64N/A
*-commutativeN/A
lower-*.f6442.2
Applied rewrites42.2%
Final simplification42.2%
(FPCore (x y z t) :precision binary64 (* z (/ y t)))
double code(double x, double y, double z, double t) {
return z * (y / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * (y / t)
end function
public static double code(double x, double y, double z, double t) {
return z * (y / t);
}
def code(x, y, z, t): return z * (y / t)
function code(x, y, z, t) return Float64(z * Float64(y / t)) end
function tmp = code(x, y, z, t) tmp = z * (y / t); end
code[x_, y_, z_, t_] := N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \frac{y}{t}
\end{array}
Initial program 98.4%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6440.5
Applied rewrites40.5%
associate-/l*N/A
clear-numN/A
lift-/.f64N/A
div-invN/A
lift-/.f64N/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6437.4
Applied rewrites37.4%
Final simplification37.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024219
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))