
Time bar (total: 16.0s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 18 computations (28% saved)
| 1.1s | 3 541× | 1 | valid |
| 539.0ms | 4 629× | 0 | valid |
| 152.0ms | 54× | 3 | valid |
| 32.0ms | 32× | 2 | valid |
ival-sin: 338.0ms (22% of total)ival-mult: 321.0ms (20.9% of total)ival-div: 237.0ms (15.4% of total)ival-pow2: 228.0ms (14.9% of total)ival-cos: 203.0ms (13.2% of total)adjust: 83.0ms (5.4% of total)ival-sub: 57.0ms (3.7% of total)ival-pi: 50.0ms (3.3% of total)exact: 9.0ms (0.6% of total)ival-true: 6.0ms (0.4% of total)ival-assert: 3.0ms (0.2% of total)| 1× | egg-herbie |
| 8 338× | lower-fma.f64 |
| 8 338× | lower-fma.f32 |
| 4 908× | lower-*.f32 |
| 4 900× | lower-*.f64 |
| 1 806× | lower--.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 57 | 218 |
| 1 | 150 | 207 |
| 2 | 484 | 207 |
| 3 | 1686 | 207 |
| 4 | 4780 | 207 |
| 5 | 7707 | 207 |
| 0 | 16 | 23 |
| 0 | 27 | 23 |
| 1 | 41 | 23 |
| 2 | 83 | 23 |
| 3 | 227 | 23 |
| 4 | 778 | 23 |
| 5 | 2577 | 23 |
| 6 | 3810 | 23 |
| 7 | 5548 | 23 |
| 0 | 8044 | 23 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(abs b)
(abs a)
(negabs angle)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 130 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 130 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 35 | 0 | - | 0 | - | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 11 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 130 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 130 | 0 |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | n*o | 35 | 0 |
-.f64 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | nan-rescue | 11 | 0 |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 73 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 67 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 126 | 0 |
| - | 42 | 88 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 126 | 0 | 0 |
| - | 42 | 0 | 88 |
| number | freq |
|---|---|
| 0 | 88 |
| 1 | 34 |
| 2 | 130 |
| 3 | 4 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 72.0ms | 252× | 1 | valid |
| 33.0ms | 256× | 0 | valid |
| 3.0ms | 4× | 2 | valid |
Compiled 230 to 68 computations (70.4% saved)
ival-mult: 19.0ms (24.1% of total)ival-sin: 14.0ms (17.8% of total)ival-cos: 13.0ms (16.5% of total)ival-pow2: 12.0ms (15.2% of total)adjust: 6.0ms (7.6% of total)ival-div: 6.0ms (7.6% of total)ival-sub: 5.0ms (6.4% of total)ival-pi: 3.0ms (3.8% of total)exact: 1.0ms (1.3% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)Compiled 3 to 3 computations (0% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 54.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 26 to 16 computations (38.5% saved)
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 96.3% | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| ✓ | accuracy | 87.1% | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 39.0ms | 126× | 1 | valid |
| 15.0ms | 128× | 0 | valid |
| 2.0ms | 2× | 2 | valid |
Compiled 89 to 18 computations (79.8% saved)
ival-mult: 10.0ms (26.4% of total)ival-sin: 7.0ms (18.5% of total)ival-cos: 6.0ms (15.8% of total)ival-pow2: 6.0ms (15.8% of total)adjust: 3.0ms (7.9% of total)ival-div: 3.0ms (7.9% of total)ival-pi: 2.0ms (5.3% of total)ival-sub: 2.0ms (5.3% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))> |
#<alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))> |
| Outputs |
|---|
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* -1 (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
21 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 3.0ms | angle | @ | inf | (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
| 1.0ms | b | @ | 0 | (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
| 1.0ms | a | @ | 0 | (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
| 1.0ms | angle | @ | 0 | (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
| 1.0ms | b | @ | inf | (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
| 1× | batch-egg-rewrite |
| 4 454× | lower-fma.f64 |
| 4 454× | lower-fma.f32 |
| 3 792× | lower-*.f32 |
| 3 786× | lower-*.f64 |
| 2 262× | lower-pow.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 35 |
| 0 | 25 | 35 |
| 1 | 84 | 35 |
| 2 | 430 | 35 |
| 3 | 3478 | 35 |
| 0 | 8316 | 35 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Outputs |
|---|
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) #s(literal 1 binary64)) (*.f64 (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))) (fma.f64 b b (*.f64 a a)))) |
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(/.f64 (-.f64 (/.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (fma.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))))))) |
(/.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (neg.f64 (*.f64 a a)) (*.f64 b b))) |
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(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b)))))) (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a)))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)))))) (fma.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)))))) |
(*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))))) |
(*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) |
(*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))) |
(*.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) |
(*.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))))) |
(*.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))))) (fma.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 b (*.f64 b (*.f64 b b))))))) |
(*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))) |
| 1× | egg-herbie |
| 15 478× | lower-fma.f64 |
| 15 478× | lower-fma.f32 |
| 6 656× | lower-+.f64 |
| 6 656× | lower-+.f32 |
| 5 834× | lower-*.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 129 | 1323 |
| 1 | 368 | 1275 |
| 2 | 1355 | 1243 |
| 3 | 3556 | 1135 |
| 0 | 8311 | 1093 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
| Outputs |
|---|
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 a a))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 a a))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/17496000 binary64))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/17496000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 7 binary64)))) #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/17496000 binary64))) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* -1 (pow a 2)) |
(neg.f64 (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(-.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 a a))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(-.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 a a))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(-.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 a a))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(-.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 a a))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(-.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 a a))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(-.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 a a))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(* -1 (pow a 2)) |
(neg.f64 (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* -1 (pow a 2)) |
(neg.f64 (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
Compiled 9 446 to 799 computations (91.5% saved)
26 alts after pruning (26 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 194 | 26 | 220 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 195 | 26 | 221 |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 11.4% | (*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 55.8% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 68.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 6.5% | (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.8% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 10.6% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.2% | (*.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 53.2% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 37.7% | (*.f64 (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 a a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 11.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 5.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 51.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 48.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) | |
| 53.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 51.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 2.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))))) (fma.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 b (*.f64 b (*.f64 b b)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 4.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 29.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 39.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 25.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 29.8% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.9% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.8% | (*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/17496000 binary64))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 2 092 to 1 100 computations (47.4% saved)
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 87.1% | (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 18.0% | (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))) |
| ✓ | accuracy | 95.8% | (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 30.5% | (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 94.6% | (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.6% | (*.f64 angle (PI.f64)) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 84.5% | (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 143.0ms | 127× | 1 | valid |
| 56.0ms | 127× | 0 | valid |
| 11.0ms | 2× | 3 | valid |
Compiled 841 to 53 computations (93.7% saved)
ival-mult: 71.0ms (47.5% of total)ival-sin: 21.0ms (14.1% of total)ival-div: 17.0ms (11.4% of total)adjust: 10.0ms (6.7% of total)const: 9.0ms (6% of total)ival-add: 9.0ms (6% of total)ival-cos: 6.0ms (4% of total)ival-pi: 2.0ms (1.3% of total)ival-sub: 1.0ms (0.7% of total)ival-neg: 1.0ms (0.7% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))> |
#<alt (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))> |
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))> |
#<alt (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))> |
#<alt (*.f64 angle (PI.f64))> |
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))> |
#<alt (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a)))> |
#<alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))))> |
#<alt (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))> |
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))> |
| Outputs |
|---|
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))> |
#<alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))> |
#<alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))> |
#<alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))))> |
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3)))))))> |
#<alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7))))))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))> |
#<alt (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))> |
#<alt (* 1/180 (* angle (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (* 1/180 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))> |
#<alt (* angle (+ (* 1/180 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))> |
#<alt (* angle (+ (* 1/180 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))))> |
#<alt (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))> |
#<alt (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))> |
#<alt (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))> |
#<alt (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))> |
#<alt (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))> |
#<alt (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))> |
#<alt (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))> |
#<alt (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))> |
#<alt (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))> |
#<alt (+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))))> |
#<alt (+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (+ (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))))> |
#<alt (* (pow b 4) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))> |
#<alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2)))))> |
#<alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2)) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3))))))> |
#<alt (* (pow b 4) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))> |
#<alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) b)) b))))> |
#<alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) b)) b))) b))))> |
#<alt (* (pow b 4) (sin (* 1/180 (* angle (PI)))))> |
#<alt (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) (* (pow b 4) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* a (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* a (+ (* a (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))> |
#<alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2)))))> |
#<alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2)) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3))))))> |
#<alt (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))> |
#<alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* -1 (pow a 2))> |
#<alt (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))> |
#<alt (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))> |
#<alt (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))> |
#<alt (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))> |
#<alt (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))> |
#<alt (pow b 2)> |
#<alt (+ (* a (+ b (* -1 b))) (pow b 2))> |
#<alt (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))> |
#<alt (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))> |
#<alt (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))> |
#<alt (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))> |
#<alt (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))> |
#<alt (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))> |
#<alt (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
66 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 9.0ms | b | @ | 0 | (* (* angle (PI)) (* 1/90 (* (+ a b) (- b a)))) |
| 3.0ms | angle | @ | 0 | (* (* 2 (neg (* a a))) (sin (* (PI) (/ angle 180)))) |
| 1.0ms | angle | @ | inf | (* (PI) (* angle 1/180)) |
| 1.0ms | angle | @ | 0 | (* (* angle (PI)) (* 1/90 (* (+ a b) (- b a)))) |
| 1.0ms | a | @ | 0 | (* (* 2 (neg (* a a))) (sin (* (PI) (/ angle 180)))) |
| 1× | batch-egg-rewrite |
| 4 986× | lower-fma.f32 |
| 4 982× | lower-fma.f64 |
| 4 566× | lower-*.f32 |
| 4 526× | lower-*.f64 |
| 3 950× | lower-/.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 42 | 219 |
| 0 | 78 | 203 |
| 1 | 251 | 116 |
| 2 | 1861 | 116 |
| 0 | 8221 | 116 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 angle (PI.f64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(neg.f64 (*.f64 (fma.f64 b (neg.f64 b) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (fma.f64 b (neg.f64 b) (*.f64 a a)))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) |
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (+.f64 a b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) angle) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(neg.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(neg.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (neg.f64 a)))) |
(*.f64 (*.f64 a (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (neg.f64 a))) #s(literal 2 binary64)) |
(*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 a a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a (neg.f64 a))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))) #s(literal -2 binary64))) (fma.f64 a a (*.f64 b b)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (neg.f64 (fma.f64 a a (*.f64 b b)))) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))) #s(literal -2 binary64))) (fma.f64 a a (*.f64 b b)))) |
(neg.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))) #s(literal -2 binary64))) (fma.f64 a a (*.f64 b b)))) |
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(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))) (*.f64 (fma.f64 a a (*.f64 b b)) #s(literal 1/2 binary64))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))))) |
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(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))) #s(literal -2 binary64))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))))))) |
(/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
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(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) #s(literal 1/2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))) |
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) |
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))) (*.f64 (fma.f64 a a (*.f64 b b)) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))) #s(literal -2 binary64))) (/.f64 #s(literal -1 binary64) (fma.f64 a a (*.f64 b b)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))))) #s(literal -1 binary64))) |
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))) #s(literal -2 binary64))) (fma.f64 a a (*.f64 b b)))) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (neg.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 a a (*.f64 b b)) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) #s(literal 1/2 binary64)))) |
(*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))) (fma.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a (+.f64 a b)) (*.f64 a (-.f64 a b))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (pow.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))))) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))))) #s(literal -1/2 binary64))) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 a a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))))) |
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(fma.f64 (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 a a))) |
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(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (fma.f64 a (+.f64 a b) (*.f64 b b))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (+.f64 a b)))) |
(*.f64 (*.f64 (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 a b))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (+.f64 a b))) |
(*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b))) (/.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 a a))))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 b (neg.f64 b) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) |
(*.f64 (*.f64 (-.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (/.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a (*.f64 a a)))))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 a b))))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a (*.f64 a a))))))) (fma.f64 b (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 a b)))))) |
(*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))) |
(*.f64 (pow.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal -1 binary64)) (pow.f64 (/.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 a a (*.f64 b b))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/2 binary64))) |
(neg.f64 (*.f64 (fma.f64 b (neg.f64 b) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 b (neg.f64 b) (*.f64 a a)))) |
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))))) (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b))))))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) |
| 1× | egg-herbie |
| 5 202× | lower-fma.f64 |
| 5 202× | lower-fma.f32 |
| 4 920× | lower-*.f64 |
| 4 920× | lower-*.f32 |
| 1 596× | lower--.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 450 | 4563 |
| 1 | 1538 | 4153 |
| 2 | 6143 | 3876 |
| 0 | 8513 | 3739 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* 1/180 (* angle (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (* 1/180 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))) |
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))) |
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))) |
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))) |
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))) |
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))) |
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))) |
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))) |
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))) |
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))) |
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))) |
(* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))) |
(+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))) |
(+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (+ (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))) |
(* (pow b 4) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2))))) |
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2)) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3)))))) |
(* (pow b 4) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) b)) b)))) |
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) b)) b))) b)))) |
(* (pow b 4) (sin (* 1/180 (* angle (PI))))) |
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) (* (pow b 4) (sin (* 1/180 (* angle (PI)))))) |
(+ (* a (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/180 (* angle (PI)))))) |
(+ (* a (+ (* a (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/180 (* angle (PI)))))) |
(* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2))))) |
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2)) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3)))))) |
(* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (pow a 2)) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(pow b 2) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
| Outputs |
|---|
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) angle) angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) #s(literal 0 binary64)) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (/.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (/.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)) (/.f64 (fma.f64 angle (*.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) a) #s(literal -1/90 binary64)) #s(literal 0 binary64)) (neg.f64 a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)) (/.f64 (fma.f64 angle (*.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) a) #s(literal -1/90 binary64)) #s(literal 0 binary64)) (neg.f64 a)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (*.f64 b b))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (*.f64 b b))) #s(literal 0 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (/.f64 (fma.f64 (*.f64 a a) (*.f64 (/.f64 (*.f64 angle (PI.f64)) b) #s(literal 1/90 binary64)) #s(literal 0 binary64)) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (/.f64 (fma.f64 (*.f64 a a) (*.f64 (/.f64 (*.f64 angle (PI.f64)) b) #s(literal 1/90 binary64)) #s(literal 0 binary64)) b))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) angle) angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal 1/17496000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 a a) #s(literal -1/11337408000000 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal 1/17496000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 (*.f64 a a) #s(literal 1/15427944806400000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 a a) #s(literal -1/11337408000000 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal 1/17496000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1/17496000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/11337408000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)) #s(literal 0 binary64)) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b))) #s(literal 0 binary64)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 (*.f64 a a) b)) #s(literal 0 binary64)) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 (*.f64 a a) b)) #s(literal 0 binary64)) b))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 (*.f64 b b) a)) #s(literal 0 binary64)) a))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 (*.f64 b b) a)) #s(literal 0 binary64)) a))) |
(* 1/180 (* angle (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (* 1/180 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) |
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(* angle (+ (* 1/180 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))) |
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(* (pow b 4) (sin (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
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(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 (*.f64 b b) a)) #s(literal 0 binary64)) a))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 (*.f64 b b) a)) #s(literal 0 binary64)) a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1/17496000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/11337408000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
Compiled 39 151 to 2 537 computations (93.5% saved)
63 alts after pruning (62 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 957 | 50 | 1 007 |
| Fresh | 9 | 12 | 21 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 970 | 63 | 1 033 |
| Status | Accuracy | Program |
|---|---|---|
| 63.1% | (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 11.6% | (*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 11.6% | (*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 10.5% | (*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) #s(literal 1 binary64)) | |
| 63.1% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 53.1% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 55.8% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 8.1% | (*.f64 (/.f64 (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 a #s(literal 4 binary64)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 63.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 69.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 62.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) | |
| 68.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 66.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 67.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) | |
| ▶ | 69.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
| 65.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) | |
| 65.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 68.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 67.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 66.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) | |
| 6.5% | (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 10.6% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 63.2% | (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.1% | (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) angle) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.1% | (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.9% | (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.2% | (*.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) | |
| 52.0% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 52.5% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| ▶ | 49.3% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
| 37.3% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.7% | (*.f64 (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 a a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 54.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 54.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 a (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 4.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 5.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 51.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 4.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 9.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 7.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))) (/.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 29.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| ✓ | 39.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 36.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 25.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 63.2% | (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 29.8% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.9% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 22.2% | (*.f64 (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 a a) #s(literal -1/11337408000000 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal 1/17496000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.8% | (*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/17496000 binary64))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 28.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 5.3% | (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 3 917 to 2 469 computations (37% saved)
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 97.1% | (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a))) |
| ✓ | accuracy | 87.1% | (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 99.2% | (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.2% | (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
| ✓ | accuracy | 99.1% | (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
| ✓ | accuracy | 85.5% | (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 100.0% | (PI.f64) |
| ✓ | accuracy | 99.8% | (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) |
| ✓ | accuracy | 99.6% | (*.f64 angle (PI.f64)) |
| ✓ | accuracy | 84.5% | (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
| ✓ | accuracy | 99.3% | (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
| 122.0ms | 126× | 1 | valid |
| 53.0ms | 128× | 0 | valid |
| 6.0ms | 2× | 2 | valid |
Compiled 475 to 54 computations (88.6% saved)
ival-mult: 60.0ms (43.7% of total)ival-sin: 21.0ms (15.3% of total)ival-div: 13.0ms (9.5% of total)ival-cos: 13.0ms (9.5% of total)const: 9.0ms (6.6% of total)adjust: 7.0ms (5.1% of total)ival-sqrt: 4.0ms (2.9% of total)ival-add: 4.0ms (2.9% of total)ival-pi: 2.0ms (1.5% of total)ival-sub: 1.0ms (0.7% of total)ival-neg: 1.0ms (0.7% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#<alt (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))> |
#<alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))> |
#<alt (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))> |
#<alt (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))> |
#<alt (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))> |
#<alt (*.f64 angle (PI.f64))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))> |
#<alt (PI.f64)> |
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))> |
#<alt (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))> |
#<alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))> |
#<alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))> |
#<alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))> |
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))> |
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))> |
#<alt (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))> |
| Outputs |
|---|
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))> |
#<alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))> |
#<alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))> |
#<alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (+ (* 1/90 (* a (+ b (* -1 b)))) (* 1/90 (pow b 2)))> |
#<alt (+ (* 1/90 (pow b 2)) (* a (+ (* -1/90 a) (* 1/90 (+ b (* -1 b))))))> |
#<alt (+ (* 1/90 (pow b 2)) (* a (+ (* -1/90 a) (* 1/90 (+ b (* -1 b))))))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* (pow a 2) (- (* 1/90 (/ (+ b (* -1 b)) a)) 1/90))> |
#<alt (* (pow a 2) (- (+ (* 1/90 (/ (+ b (* -1 b)) a)) (* 1/90 (/ (pow b 2) (pow a 2)))) 1/90))> |
#<alt (* (pow a 2) (- (+ (* 1/90 (/ (+ b (* -1 b)) a)) (* 1/90 (/ (pow b 2) (pow a 2)))) 1/90))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* (pow a 2) (- (* -1/90 (/ (+ b (* -1 b)) a)) 1/90))> |
#<alt (* (pow a 2) (- (* -1 (/ (+ (* -1/90 (/ (pow b 2) a)) (* 1/90 (+ b (* -1 b)))) a)) 1/90))> |
#<alt (* (pow a 2) (- (* -1 (/ (+ (* -1/90 (/ (pow b 2) a)) (* 1/90 (+ b (* -1 b)))) a)) 1/90))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (+ (* -1/90 (pow a 2)) (* 1/90 (* b (+ a (* -1 a)))))> |
#<alt (+ (* -1/90 (pow a 2)) (* b (+ (* 1/90 b) (* 1/90 (+ a (* -1 a))))))> |
#<alt (+ (* -1/90 (pow a 2)) (* b (+ (* 1/90 b) (* 1/90 (+ a (* -1 a))))))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* (pow b 2) (+ 1/90 (* 1/90 (/ (+ a (* -1 a)) b))))> |
#<alt (* (pow b 2) (+ 1/90 (+ (* -1/90 (/ (pow a 2) (pow b 2))) (* 1/90 (/ (+ a (* -1 a)) b)))))> |
#<alt (* (pow b 2) (+ 1/90 (+ (* -1/90 (/ (pow a 2) (pow b 2))) (* 1/90 (/ (+ a (* -1 a)) b)))))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* (pow b 2) (+ 1/90 (* 1/90 (/ (+ a (* -1 a)) b))))> |
#<alt (* (pow b 2) (+ 1/90 (* -1 (/ (+ (* -1/90 (+ a (* -1 a))) (* 1/90 (/ (pow a 2) b))) b))))> |
#<alt (* (pow b 2) (+ 1/90 (* -1 (/ (+ (* -1/90 (+ a (* -1 a))) (* 1/90 (/ (pow a 2) b))) b))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))> |
#<alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))> |
#<alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))> |
#<alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))> |
#<alt (/ -1 (pow a 2))> |
#<alt (- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2)))> |
#<alt (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))> |
#<alt (- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))> |
#<alt (/ 1 (pow b 2))> |
#<alt (/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2))> |
#<alt (/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))) (+ (* -1 (/ a b)) (/ a b))) (pow b 2))> |
#<alt (/ (- (+ 1 (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow (+ a (* -1 a)) 2) (pow b 2))) (/ a b))))) (pow b 2))> |
#<alt (/ 1 (pow b 2))> |
#<alt (/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2))> |
#<alt (/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (* -1 (/ (pow (+ a (* -1 a)) 2) b))) (* -1 (+ a (* -1 a)))) b))) (pow b 2))> |
#<alt (/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (* -1 (/ (* (pow a 2) (+ a (* -1 a))) b)) (/ (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (* -1 (+ a (* -1 a)))) b))) (pow b 2))> |
#<alt (/ 1 (pow b 2))> |
#<alt (+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4)))> |
#<alt (+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2)))> |
#<alt (+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2)))> |
#<alt (/ -1 (pow a 2))> |
#<alt (/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2))> |
#<alt (/ (- (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))) (+ 1 (+ (* -1 (/ b a)) (/ b a)))) (pow a 2))> |
#<alt (/ (- (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (+ 1 (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow (+ b (* -1 b)) 2) (pow a 2))))))) (pow a 2))> |
#<alt (/ -1 (pow a 2))> |
#<alt (/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2))> |
#<alt (/ (- (* -1 (/ (- (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a)) (+ b (* -1 b))) a)) 1) (pow a 2))> |
#<alt (/ (- (* -1 (/ (- (* -1 (/ (- (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a)) (+ b (* -1 b))) a)) 1) (pow a 2))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))> |
#<alt (* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))> |
#<alt (* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))> |
#<alt (* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* -1 (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* -1 (* (pow b 2) (pow (sqrt -1) 2)))> |
#<alt (* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))> |
#<alt (pow b 2)> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
78 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 3.0ms | b | @ | 0 | (/ 1 (* (- b a) (+ a b))) |
| 1.0ms | b | @ | -inf | (* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (neg (* a a)))) (sin (* (PI) (/ angle 180)))) |
| 1.0ms | a | @ | 0 | (* 1/90 (* (+ a b) (- b a))) |
| 1.0ms | angle | @ | inf | (/ 180 (* (PI) angle)) |
| 1.0ms | b | @ | inf | (/ 1 (* (- b a) (+ a b))) |
| 1× | batch-egg-rewrite |
| 5 006× | lower-fma.f32 |
| 5 004× | lower-fma.f64 |
| 4 954× | lower-*.f32 |
| 4 926× | lower-*.f64 |
| 3 652× | lower-/.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 39 | 138 |
| 0 | 71 | 134 |
| 1 | 215 | 126 |
| 2 | 1365 | 126 |
| 0 | 8612 | 126 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) |
(PI.f64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a))) |
| Outputs |
|---|
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(exp.f64 (neg.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) |
(-.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(/.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) |
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)) |
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle) |
(/.f64 (/.f64 #s(literal -180 binary64) (PI.f64)) (neg.f64 angle)) |
(/.f64 (/.f64 #s(literal -180 binary64) angle) (neg.f64 (PI.f64))) |
(/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) |
(/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (PI.f64))) (neg.f64 (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1 binary64) (pow.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -180 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal -180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (neg.f64 angle))) |
(*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64)))) |
(*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1/2 binary64))) |
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 angle) (/.f64 #s(literal -180 binary64) (PI.f64))) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) |
(pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a)))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 a (-.f64 b a)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 b (-.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b)) (*.f64 (*.f64 (PI.f64) angle) (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (-.f64 b a)) #s(literal 1/90 binary64))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 b (-.f64 b a)) #s(literal 1/90 binary64)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 #s(literal 1/90 binary64) (+.f64 a b)))) (*.f64 (*.f64 (PI.f64) angle) (neg.f64 (*.f64 a (*.f64 #s(literal 1/90 binary64) (+.f64 a b)))))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) b)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (neg.f64 (*.f64 (+.f64 a b) a)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b (+.f64 a b))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (neg.f64 (*.f64 a (+.f64 a b))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) b) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (neg.f64 a))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (neg.f64 a)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) b) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (neg.f64 a))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (neg.f64 a)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (-.f64 b a))) a) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (-.f64 b a))) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (-.f64 b a))) b) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (-.f64 b a))) a)) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))) (*.f64 a (-.f64 a b))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))) (*.f64 b (-.f64 a b)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 a (-.f64 b a))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 b (-.f64 b a))))) |
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b) (*.f64 (*.f64 (PI.f64) angle) (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) |
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 b (-.f64 b a)) #s(literal 1/90 binary64)))) |
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (*.f64 (*.f64 (PI.f64) angle) (neg.f64 (*.f64 a (*.f64 #s(literal 1/90 binary64) (+.f64 a b)))))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a)))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a)))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a)))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b (+.f64 a b)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (neg.f64 (*.f64 a (+.f64 a b))))) |
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(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (neg.f64 (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 a b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (neg.f64 (*.f64 (+.f64 a b) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))))) (neg.f64 (neg.f64 (fma.f64 (*.f64 a (neg.f64 a)) (-.f64 (*.f64 a (neg.f64 a)) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b))))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (fma.f64 b b (*.f64 a a)))) (neg.f64 (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(/.f64 (neg.f64 (fma.f64 (*.f64 a (-.f64 b a)) (*.f64 (*.f64 a a) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (-.f64 b a)))))) (neg.f64 (fma.f64 (*.f64 a a) (*.f64 (-.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 b b) (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (*.f64 a (-.f64 a b)) (*.f64 b (-.f64 b a))))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 a b)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (-.f64 (*.f64 a (neg.f64 a)) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (-.f64 b a) (*.f64 b (-.f64 a b))))) (neg.f64 (fma.f64 a (-.f64 b a) (*.f64 b (-.f64 a b))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 a b) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a)))) (neg.f64 (+.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (fma.f64 a (neg.f64 a) (*.f64 b (-.f64 a b)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 a b)))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (-.f64 b a))) (fma.f64 a (neg.f64 a) (*.f64 b (-.f64 a b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)) (+.f64 a b))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b))) (neg.f64 (+.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b (+.f64 a b))) (-.f64 a b)))) (fma.f64 (*.f64 a a) (*.f64 a a) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 b b))))) |
(/.f64 (fma.f64 (*.f64 b (-.f64 b a)) (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (*.f64 a a) (*.f64 (-.f64 b a) (-.f64 b a))))) (fma.f64 (*.f64 b b) (*.f64 (-.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 a a) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 a b) b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 a b) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) b) (-.f64 (*.f64 (neg.f64 (*.f64 (+.f64 a b) a)) (neg.f64 (*.f64 (+.f64 a b) a))) (*.f64 (*.f64 (+.f64 a b) b) (neg.f64 (*.f64 (+.f64 a b) a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 a (+.f64 a b))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (+.f64 a b)) (*.f64 b (+.f64 a b)) (-.f64 (*.f64 (neg.f64 (*.f64 a (+.f64 a b))) (neg.f64 (*.f64 a (+.f64 a b)))) (*.f64 (*.f64 b (+.f64 a b)) (neg.f64 (*.f64 a (+.f64 a b))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 a b) (-.f64 a b)))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (fma.f64 b b (*.f64 a a))) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (fma.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (fma.f64 b b (*.f64 a a))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (*.f64 a a) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) b)) (*.f64 (neg.f64 (*.f64 (+.f64 a b) a)) (neg.f64 (*.f64 (+.f64 a b) a)))) (-.f64 (*.f64 (+.f64 a b) b) (neg.f64 (*.f64 (+.f64 a b) a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (+.f64 a b)) (*.f64 b (+.f64 a b))) (*.f64 (neg.f64 (*.f64 a (+.f64 a b))) (neg.f64 (*.f64 a (+.f64 a b))))) (-.f64 (*.f64 b (+.f64 a b)) (neg.f64 (*.f64 a (+.f64 a b))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b)))) (*.f64 (+.f64 a b) (-.f64 a b))) |
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a)))) (*.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (fma.f64 b b (*.f64 a a))))) |
(pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (-.f64 b a) (pow.f64 (+.f64 a b) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))) |
(*.f64 #s(literal -1 binary64) (pow.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a (neg.f64 a)) (-.f64 (*.f64 a (neg.f64 a)) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b)))))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (*.f64 a a) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 b b)))))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 a (+.f64 a b) (*.f64 b b))))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal -1 binary64)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (/.f64 (/.f64 #s(literal 1 binary64) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (-.f64 a b) (neg.f64 (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))) (+.f64 a b))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (fma.f64 a (+.f64 a b) (*.f64 b b))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(*.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 a b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(*.f64 (neg.f64 (+.f64 a b)) (-.f64 a b)) |
(*.f64 (neg.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 (*.f64 a (neg.f64 a)) (-.f64 (*.f64 a (neg.f64 a)) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(*.f64 (fma.f64 (*.f64 a (-.f64 b a)) (*.f64 (*.f64 a a) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (-.f64 b a))))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (*.f64 (-.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 b b) (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (*.f64 a (-.f64 a b)) (*.f64 b (-.f64 b a))))))) |
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (neg.f64 a)) (*.f64 b b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (-.f64 b a) (*.f64 b (-.f64 a b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 b a) (*.f64 b (-.f64 a b))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))) (-.f64 b a)) (/.f64 (+.f64 a b) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (*.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (/.f64 (+.f64 a b) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (pow.f64 (+.f64 a b) #s(literal 1 binary64)) (-.f64 b a)) |
(*.f64 (pow.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) #s(literal 1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a (neg.f64 a)) (-.f64 (*.f64 a (neg.f64 a)) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1/2 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (-.f64 b a))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (/.f64 (+.f64 a b) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (/.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)))) (/.f64 (/.f64 #s(literal 1 binary64) (-.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(*.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/2 binary64))) |
| 1× | egg-herbie |
| 7 344× | lower-fma.f64 |
| 7 344× | lower-fma.f32 |
| 5 078× | lower-*.f64 |
| 5 078× | lower-*.f32 |
| 1 606× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 411 | 3986 |
| 1 | 1301 | 3676 |
| 2 | 5210 | 3435 |
| 0 | 8546 | 3331 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/90 (pow b 2)) |
(+ (* 1/90 (* a (+ b (* -1 b)))) (* 1/90 (pow b 2))) |
(+ (* 1/90 (pow b 2)) (* a (+ (* -1/90 a) (* 1/90 (+ b (* -1 b)))))) |
(+ (* 1/90 (pow b 2)) (* a (+ (* -1/90 a) (* 1/90 (+ b (* -1 b)))))) |
(* -1/90 (pow a 2)) |
(* (pow a 2) (- (* 1/90 (/ (+ b (* -1 b)) a)) 1/90)) |
(* (pow a 2) (- (+ (* 1/90 (/ (+ b (* -1 b)) a)) (* 1/90 (/ (pow b 2) (pow a 2)))) 1/90)) |
(* (pow a 2) (- (+ (* 1/90 (/ (+ b (* -1 b)) a)) (* 1/90 (/ (pow b 2) (pow a 2)))) 1/90)) |
(* -1/90 (pow a 2)) |
(* (pow a 2) (- (* -1/90 (/ (+ b (* -1 b)) a)) 1/90)) |
(* (pow a 2) (- (* -1 (/ (+ (* -1/90 (/ (pow b 2) a)) (* 1/90 (+ b (* -1 b)))) a)) 1/90)) |
(* (pow a 2) (- (* -1 (/ (+ (* -1/90 (/ (pow b 2) a)) (* 1/90 (+ b (* -1 b)))) a)) 1/90)) |
(* -1/90 (pow a 2)) |
(+ (* -1/90 (pow a 2)) (* 1/90 (* b (+ a (* -1 a))))) |
(+ (* -1/90 (pow a 2)) (* b (+ (* 1/90 b) (* 1/90 (+ a (* -1 a)))))) |
(+ (* -1/90 (pow a 2)) (* b (+ (* 1/90 b) (* 1/90 (+ a (* -1 a)))))) |
(* 1/90 (pow b 2)) |
(* (pow b 2) (+ 1/90 (* 1/90 (/ (+ a (* -1 a)) b)))) |
(* (pow b 2) (+ 1/90 (+ (* -1/90 (/ (pow a 2) (pow b 2))) (* 1/90 (/ (+ a (* -1 a)) b))))) |
(* (pow b 2) (+ 1/90 (+ (* -1/90 (/ (pow a 2) (pow b 2))) (* 1/90 (/ (+ a (* -1 a)) b))))) |
(* 1/90 (pow b 2)) |
(* (pow b 2) (+ 1/90 (* 1/90 (/ (+ a (* -1 a)) b)))) |
(* (pow b 2) (+ 1/90 (* -1 (/ (+ (* -1/90 (+ a (* -1 a))) (* 1/90 (/ (pow a 2) b))) b)))) |
(* (pow b 2) (+ 1/90 (* -1 (/ (+ (* -1/90 (+ a (* -1 a))) (* 1/90 (/ (pow a 2) b))) b)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(/ -1 (pow a 2)) |
(- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(/ 1 (pow b 2)) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))) (+ (* -1 (/ a b)) (/ a b))) (pow b 2)) |
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow (+ a (* -1 a)) 2) (pow b 2))) (/ a b))))) (pow b 2)) |
(/ 1 (pow b 2)) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (* -1 (/ (pow (+ a (* -1 a)) 2) b))) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
(/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (* -1 (/ (* (pow a 2) (+ a (* -1 a))) b)) (/ (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
(/ 1 (pow b 2)) |
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4))) |
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2))) |
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2))) |
(/ -1 (pow a 2)) |
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))) (+ 1 (+ (* -1 (/ b a)) (/ b a)))) (pow a 2)) |
(/ (- (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (+ 1 (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow (+ b (* -1 b)) 2) (pow a 2))))))) (pow a 2)) |
(/ -1 (pow a 2)) |
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (- (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (- (* -1 (/ (- (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* -1 (* (pow b 2) (pow (sqrt -1) 2))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
| Outputs |
|---|
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(*.f64 (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 b b) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(*.f64 (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 b b) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (*.f64 angle (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal -1/90 binary64))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (*.f64 angle (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))) (/.f64 (fma.f64 (*.f64 angle #s(literal -1/90 binary64)) (/.f64 (*.f64 (PI.f64) (*.f64 b b)) a) #s(literal 0 binary64)) a))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))) (/.f64 (fma.f64 (*.f64 angle #s(literal -1/90 binary64)) (/.f64 (*.f64 (PI.f64) (*.f64 b b)) a) #s(literal 0 binary64)) a))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(*.f64 (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 b b) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(*.f64 (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 b b) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) (*.f64 b b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) (*.f64 b b)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) b) #s(literal 0 binary64)) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) b) #s(literal 0 binary64)) b))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/90 (pow b 2)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 b b)) |
(+ (* 1/90 (* a (+ b (* -1 b)))) (* 1/90 (pow b 2))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 b b)) |
(+ (* 1/90 (pow b 2)) (* a (+ (* -1/90 a) (* 1/90 (+ b (* -1 b)))))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 b b) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) |
(+ (* 1/90 (pow b 2)) (* a (+ (* -1/90 a) (* 1/90 (+ b (* -1 b)))))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 b b) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) |
(* -1/90 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal -1/90 binary64))) |
(* (pow a 2) (- (* 1/90 (/ (+ b (* -1 b)) a)) 1/90)) |
(*.f64 a (*.f64 a #s(literal -1/90 binary64))) |
(* (pow a 2) (- (+ (* 1/90 (/ (+ b (* -1 b)) a)) (* 1/90 (/ (pow b 2) (pow a 2)))) 1/90)) |
(*.f64 (*.f64 (fma.f64 (*.f64 b b) (/.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal -1/90 binary64)) a) a) |
(* (pow a 2) (- (+ (* 1/90 (/ (+ b (* -1 b)) a)) (* 1/90 (/ (pow b 2) (pow a 2)))) 1/90)) |
(*.f64 (*.f64 (fma.f64 (*.f64 b b) (/.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal -1/90 binary64)) a) a) |
(* -1/90 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal -1/90 binary64))) |
(* (pow a 2) (- (* -1/90 (/ (+ b (* -1 b)) a)) 1/90)) |
(*.f64 a (*.f64 a #s(literal -1/90 binary64))) |
(* (pow a 2) (- (* -1 (/ (+ (* -1/90 (/ (pow b 2) a)) (* 1/90 (+ b (* -1 b)))) a)) 1/90)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 b b) a)) a))) |
(* (pow a 2) (- (* -1 (/ (+ (* -1/90 (/ (pow b 2) a)) (* 1/90 (+ b (* -1 b)))) a)) 1/90)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 b b) a)) a))) |
(* -1/90 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal -1/90 binary64))) |
(+ (* -1/90 (pow a 2)) (* 1/90 (* b (+ a (* -1 a))))) |
(*.f64 a (*.f64 a #s(literal -1/90 binary64))) |
(+ (* -1/90 (pow a 2)) (* b (+ (* 1/90 b) (* 1/90 (+ a (* -1 a)))))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 b b) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) |
(+ (* -1/90 (pow a 2)) (* b (+ (* 1/90 b) (* 1/90 (+ a (* -1 a)))))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 b b) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) |
(* 1/90 (pow b 2)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 b b)) |
(* (pow b 2) (+ 1/90 (* 1/90 (/ (+ a (* -1 a)) b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 b b)) |
(* (pow b 2) (+ 1/90 (+ (* -1/90 (/ (pow a 2) (pow b 2))) (* 1/90 (/ (+ a (* -1 a)) b))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/90 binary64))) |
(* (pow b 2) (+ 1/90 (+ (* -1/90 (/ (pow a 2) (pow b 2))) (* 1/90 (/ (+ a (* -1 a)) b))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/90 binary64))) |
(* 1/90 (pow b 2)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 b b)) |
(* (pow b 2) (+ 1/90 (* 1/90 (/ (+ a (* -1 a)) b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 b b)) |
(* (pow b 2) (+ 1/90 (* -1 (/ (+ (* -1/90 (+ a (* -1 a))) (* 1/90 (/ (pow a 2) b))) b)))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/90 binary64) (/.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) b) b))) |
(* (pow b 2) (+ 1/90 (* -1 (/ (+ (* -1/90 (+ a (* -1 a))) (* 1/90 (/ (pow a 2) b))) b)))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/90 binary64) (/.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) b) b))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(*.f64 (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 b b) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(*.f64 (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 b b) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) (*.f64 b b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) (*.f64 b b)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) b) #s(literal 0 binary64)) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) b) #s(literal 0 binary64)) b))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(*.f64 (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 b b) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(*.f64 (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 b b) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (*.f64 angle (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal -1/90 binary64))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (*.f64 angle (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))) (/.f64 (fma.f64 (*.f64 angle #s(literal -1/90 binary64)) (/.f64 (*.f64 (PI.f64) (*.f64 b b)) a) #s(literal 0 binary64)) a))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))) (/.f64 (fma.f64 (*.f64 angle #s(literal -1/90 binary64)) (/.f64 (*.f64 (PI.f64) (*.f64 b b)) a) #s(literal 0 binary64)) a))) |
(/ -1 (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2))) |
(/.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a (neg.f64 a))) |
(- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(fma.f64 (*.f64 b b) (-.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 (*.f64 b b) (pow.f64 a #s(literal 6 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 a a))) |
(- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(fma.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 (/.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 6 binary64))) (*.f64 b (/.f64 b (pow.f64 a #s(literal 8 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal -1 binary64) (*.f64 a a))) |
(/ 1 (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))) (+ (* -1 (/ a b)) (/ a b))) (pow b 2)) |
(/.f64 (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow (+ a (* -1 a)) 2) (pow b 2))) (/ a b))))) (pow b 2)) |
(/.f64 (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(/ 1 (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (* -1 (/ (pow (+ a (* -1 a)) 2) b))) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
(/.f64 (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (* -1 (/ (* (pow a 2) (+ a (* -1 a))) b)) (/ (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
(/.f64 (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(/ 1 (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4))) |
(fma.f64 a (/.f64 a (pow.f64 b #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2))) |
(fma.f64 (*.f64 a a) (fma.f64 a (/.f64 a (pow.f64 b #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (*.f64 a a) (fma.f64 a (/.f64 a (pow.f64 b #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 6 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
(/ -1 (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))) (+ 1 (+ (* -1 (/ b a)) (/ b a)))) (pow a 2)) |
(/.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a (neg.f64 a))) |
(/ (- (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (+ 1 (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow (+ b (* -1 b)) 2) (pow a 2))))))) (pow a 2)) |
(/.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a (neg.f64 a))) |
(/ -1 (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (* -1 (/ (- (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(/.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a (neg.f64 a))) |
(/ (- (* -1 (/ (- (* -1 (/ (- (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(/.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a (neg.f64 a))) |
(* 1/90 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
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(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 a a (neg.f64 (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 a a (neg.f64 (*.f64 b b)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* -2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 a a (neg.f64 (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 a a (neg.f64 (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 a a (neg.f64 (*.f64 b b)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* -1 (pow a 2)) |
(*.f64 a (neg.f64 a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)))) |
(* -1 (* (pow b 2) (pow (sqrt -1) 2))) |
(*.f64 b b) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(*.f64 b (*.f64 b (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(*.f64 b (*.f64 b (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(*.f64 b (*.f64 b (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(* -1 (pow a 2)) |
(*.f64 a (neg.f64 a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* -1 (pow a 2)) |
(*.f64 a (neg.f64 a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
Compiled 56 596 to 5 489 computations (90.3% saved)
117 alts after pruning (115 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 815 | 85 | 1 900 |
| Fresh | 27 | 30 | 57 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1 846 | 117 | 1 963 |
| Status | Accuracy | Program |
|---|---|---|
| 11.6% | (*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 11.6% | (*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 10.5% | (*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) #s(literal 1 binary64)) | |
| 59.2% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) | |
| 27.5% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (fma.f64 (*.f64 b b) (-.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 (*.f64 b b) (pow.f64 a #s(literal 6 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.6% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a (neg.f64 a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.3% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) | |
| 53.2% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) | |
| 53.6% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 49.3% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) | |
| 53.0% | (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.8% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.3% | (*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) | |
| 49.3% | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal 1 binary64)) | |
| 63.1% | (*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.3% | (*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) | |
| 59.2% | (*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) | |
| 63.0% | (*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.1% | (*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) | |
| 31.2% | (*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) | |
| 49.2% | (*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) | |
| 63.2% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.3% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) | |
| 60.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 63.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal -1 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 67.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 71.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
| 68.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 68.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 68.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 62.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) | |
| 69.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 67.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 69.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) | |
| 68.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) | |
| 67.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 67.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 65.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 66.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 67.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 67.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 68.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) | |
| 66.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) | |
| 67.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) | |
| 67.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle))))) | |
| 66.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle))))) | |
| 66.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle))))) | |
| 67.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))) | |
| ✓ | 69.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
| ▶ | 68.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| 68.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)))))) | |
| 67.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) | |
| 67.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))))) | |
| 65.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 68.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 66.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) | |
| 68.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 65.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 63.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 10.6% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.1% | (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.2% | (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) | |
| 38.9% | (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.3% | (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) | |
| 33.2% | (*.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.2% | (*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) | |
| 49.2% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) | |
| 47.5% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) | |
| 44.3% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) | |
| 35.4% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) | |
| 53.3% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) | |
| 52.0% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| ▶ | 53.6% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
| 27.9% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) | |
| 37.3% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
| 49.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 52.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) | |
| 51.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 54.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 a (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 13.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) a) (*.f64 b (+.f64 a b)) (*.f64 (+.f64 a b) (*.f64 (*.f64 b (+.f64 a b)) (*.f64 b (-.f64 b a))))) (*.f64 (+.f64 a b) (*.f64 b (+.f64 a b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 5.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 4.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 9.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 29.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| ✓ | 39.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 36.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 25.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.3% | (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) | |
| 29.8% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.9% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 28.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 27.9% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) | |
| ▶ | 35.3% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
| 5.3% | (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 7 007 to 4 630 computations (33.9% saved)
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 97.1% | (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a))) |
| ✓ | accuracy | 87.1% | (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | accuracy | 99.5% | (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
| ✓ | accuracy | 99.8% | (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) |
| ✓ | accuracy | 99.6% | (*.f64 angle (PI.f64)) |
| ✓ | accuracy | 84.5% | (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
| ✓ | accuracy | 100.0% | (PI.f64) |
| ✓ | accuracy | 99.8% | (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
| ✓ | accuracy | 99.7% | (*.f64 (PI.f64) (*.f64 a a)) |
| ✓ | accuracy | 91.1% | (*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
| ✓ | accuracy | 99.3% | (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
| 165.0ms | 126× | 1 | valid |
| 64.0ms | 128× | 0 | valid |
| 18.0ms | 2× | 2 | valid |
Compiled 548 to 64 computations (88.3% saved)
ival-mult: 71.0ms (36.9% of total)ival-sin: 38.0ms (19.7% of total)ival-cos: 27.0ms (14% of total)ival-div: 21.0ms (10.9% of total)const: 12.0ms (6.2% of total)adjust: 9.0ms (4.7% of total)ival-sqrt: 5.0ms (2.6% of total)ival-add: 4.0ms (2.1% of total)ival-pi: 2.0ms (1% of total)ival-sub: 1.0ms (0.5% of total)ival-neg: 1.0ms (0.5% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#<alt (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))> |
#<alt (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))> |
#<alt (sqrt.f64 (PI.f64))> |
#<alt (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))> |
#<alt (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))> |
#<alt (*.f64 (PI.f64) (*.f64 a a))> |
#<alt (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a))))> |
#<alt (PI.f64)> |
#<alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))> |
#<alt (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))> |
#<alt (*.f64 angle (PI.f64))> |
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))> |
#<alt (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))> |
#<alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))> |
#<alt (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))> |
#<alt (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))> |
#<alt (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))> |
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))> |
#<alt (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))> |
| Outputs |
|---|
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))> |
#<alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))> |
#<alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))> |
#<alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (+ (* 1/90 (* a (+ b (* -1 b)))) (* 1/90 (pow b 2)))> |
#<alt (+ (* 1/90 (pow b 2)) (* a (+ (* -1/90 a) (* 1/90 (+ b (* -1 b))))))> |
#<alt (+ (* 1/90 (pow b 2)) (* a (+ (* -1/90 a) (* 1/90 (+ b (* -1 b))))))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* (pow a 2) (- (* 1/90 (/ (+ b (* -1 b)) a)) 1/90))> |
#<alt (* (pow a 2) (- (+ (* 1/90 (/ (+ b (* -1 b)) a)) (* 1/90 (/ (pow b 2) (pow a 2)))) 1/90))> |
#<alt (* (pow a 2) (- (+ (* 1/90 (/ (+ b (* -1 b)) a)) (* 1/90 (/ (pow b 2) (pow a 2)))) 1/90))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* (pow a 2) (- (* -1/90 (/ (+ b (* -1 b)) a)) 1/90))> |
#<alt (* (pow a 2) (- (* -1 (/ (+ (* -1/90 (/ (pow b 2) a)) (* 1/90 (+ b (* -1 b)))) a)) 1/90))> |
#<alt (* (pow a 2) (- (* -1 (/ (+ (* -1/90 (/ (pow b 2) a)) (* 1/90 (+ b (* -1 b)))) a)) 1/90))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (+ (* -1/90 (pow a 2)) (* 1/90 (* b (+ a (* -1 a)))))> |
#<alt (+ (* -1/90 (pow a 2)) (* b (+ (* 1/90 b) (* 1/90 (+ a (* -1 a))))))> |
#<alt (+ (* -1/90 (pow a 2)) (* b (+ (* 1/90 b) (* 1/90 (+ a (* -1 a))))))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* (pow b 2) (+ 1/90 (* 1/90 (/ (+ a (* -1 a)) b))))> |
#<alt (* (pow b 2) (+ 1/90 (+ (* -1/90 (/ (pow a 2) (pow b 2))) (* 1/90 (/ (+ a (* -1 a)) b)))))> |
#<alt (* (pow b 2) (+ 1/90 (+ (* -1/90 (/ (pow a 2) (pow b 2))) (* 1/90 (/ (+ a (* -1 a)) b)))))> |
#<alt (* 1/90 (pow b 2))> |
#<alt (* (pow b 2) (+ 1/90 (* 1/90 (/ (+ a (* -1 a)) b))))> |
#<alt (* (pow b 2) (+ 1/90 (* -1 (/ (+ (* -1/90 (+ a (* -1 a))) (* 1/90 (/ (pow a 2) b))) b))))> |
#<alt (* (pow b 2) (+ 1/90 (* -1 (/ (+ (* -1/90 (+ a (* -1 a))) (* 1/90 (/ (pow a 2) b))) b))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* -2 (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))> |
#<alt (* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))> |
#<alt (* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))> |
#<alt (* 2 (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))> |
#<alt (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))> |
#<alt (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))> |
#<alt (* -2 (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 1/90 (* angle (* (PI) (- b a))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a)))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))> |
#<alt (* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))> |
#<alt (* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))> |
#<alt (* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* -1 (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* -1 (* (pow b 2) (pow (sqrt -1) 2)))> |
#<alt (* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))> |
#<alt (pow b 2)> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
84 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 6.0ms | a | @ | inf | (* angle (* (PI) (* a a))) |
| 2.0ms | angle | @ | 0 | (* (- b a) (* (sin (* (PI) (* angle 1/180))) 2)) |
| 1.0ms | angle | @ | inf | (* (- b a) (* (sin (* (PI) (* angle 1/180))) 2)) |
| 1.0ms | angle | @ | inf | (* angle (* (PI) (* a a))) |
| 0.0ms | a | @ | inf | (* (- b a) (* (sin (* (PI) (* angle 1/180))) 2)) |
| 1× | batch-egg-rewrite |
| 5 248× | lower-fma.f32 |
| 5 246× | lower-fma.f64 |
| 4 816× | lower-*.f32 |
| 4 778× | lower-*.f64 |
| 2 936× | lower-/.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 51 | 168 |
| 0 | 94 | 154 |
| 1 | 274 | 136 |
| 2 | 1527 | 136 |
| 0 | 8397 | 136 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
(sqrt.f64 (PI.f64)) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(*.f64 (PI.f64) (*.f64 a a)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
(PI.f64) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a))) |
| Outputs |
|---|
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(-.f64 #s(literal 0 binary64) (neg.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (fabs.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (/.f64 (*.f64 angle #s(literal -1/180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(neg.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(neg.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)))) |
(neg.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) angle) (sqrt.f64 (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) angle)) (neg.f64 (sqrt.f64 (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)) (neg.f64 (sqrt.f64 (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (sqrt.f64 (PI.f64))))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) angle)) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) |
(/.f64 (sqrt.f64 (PI.f64)) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))) |
(/.f64 (sqrt.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))) |
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (neg.f64 angle) (/.f64 #s(literal -180 binary64) (PI.f64))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) angle))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (/.f64 #s(literal -1 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) #s(literal -1 binary64)) |
(/.f64 (*.f64 angle #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) (PI.f64))) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) |
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(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))) |
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(/.f64 (*.f64 (PI.f64) (*.f64 a a)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 a a))) |
(*.f64 (PI.f64) (*.f64 (*.f64 a a) angle)) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 a a)) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 a a)) angle) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)) |
(*.f64 (*.f64 angle (*.f64 a a)) (PI.f64)) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) a) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) |
(exp.f64 (+.f64 (log.f64 (PI.f64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (log.f64 (PI.f64)))) |
(/.f64 (*.f64 (*.f64 a a) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) |
(pow.f64 (*.f64 (sqrt.f64 (PI.f64)) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
(*.f64 (PI.f64) (*.f64 a a)) |
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(*.f64 a (*.f64 (PI.f64) a)) |
(*.f64 (*.f64 a a) (PI.f64)) |
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(*.f64 (*.f64 (PI.f64) a) a) |
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(*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 a a)) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
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(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) angle) |
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(*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (neg.f64 (neg.f64 (log.f64 (PI.f64))))) |
(fabs.f64 (PI.f64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(neg.f64 (neg.f64 (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 (PI.f64) #s(literal 1 binary64)) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (PI.f64))) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (PI.f64) (log.f64 (E.f64))) |
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(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b))) (-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a))) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (+.f64 a b)) (*.f64 b (+.f64 a b))) (*.f64 (neg.f64 (*.f64 a (+.f64 a b))) (neg.f64 (*.f64 a (+.f64 a b))))) (-.f64 (*.f64 b (+.f64 a b)) (neg.f64 (*.f64 a (+.f64 a b))))) |
(/.f64 (-.f64 (*.f64 (*.f64 a (-.f64 b a)) (*.f64 a (-.f64 b a))) (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b)))) (+.f64 #s(literal 0 binary64) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a)))) (*.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (fma.f64 b b (*.f64 a a))))) (+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (fma.f64 b b (*.f64 a a))))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a (neg.f64 a)) (-.f64 (*.f64 a (neg.f64 a)) (*.f64 b b)))))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (*.f64 a a) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 b b)))))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 a (+.f64 a b) (*.f64 b b))))) |
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (fma.f64 a (+.f64 a b) (*.f64 b b))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 a b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(*.f64 (neg.f64 (+.f64 a b)) (-.f64 a b)) |
(*.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a (neg.f64 a)) (-.f64 (*.f64 a (neg.f64 a)) (*.f64 b b))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (neg.f64 a)) (*.f64 b b)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 b a)) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) |
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 a b) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 (+.f64 a b) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (+.f64 a b) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
| 1× | egg-herbie |
| 15 800× | lower-fma.f64 |
| 15 800× | lower-fma.f32 |
| 6 124× | lower-*.f64 |
| 6 124× | lower-*.f32 |
| 2 960× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 322 | 4217 |
| 1 | 1054 | 3965 |
| 2 | 3931 | 3725 |
| 0 | 8065 | 3615 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/90 (pow b 2)) |
(+ (* 1/90 (* a (+ b (* -1 b)))) (* 1/90 (pow b 2))) |
(+ (* 1/90 (pow b 2)) (* a (+ (* -1/90 a) (* 1/90 (+ b (* -1 b)))))) |
(+ (* 1/90 (pow b 2)) (* a (+ (* -1/90 a) (* 1/90 (+ b (* -1 b)))))) |
(* -1/90 (pow a 2)) |
(* (pow a 2) (- (* 1/90 (/ (+ b (* -1 b)) a)) 1/90)) |
(* (pow a 2) (- (+ (* 1/90 (/ (+ b (* -1 b)) a)) (* 1/90 (/ (pow b 2) (pow a 2)))) 1/90)) |
(* (pow a 2) (- (+ (* 1/90 (/ (+ b (* -1 b)) a)) (* 1/90 (/ (pow b 2) (pow a 2)))) 1/90)) |
(* -1/90 (pow a 2)) |
(* (pow a 2) (- (* -1/90 (/ (+ b (* -1 b)) a)) 1/90)) |
(* (pow a 2) (- (* -1 (/ (+ (* -1/90 (/ (pow b 2) a)) (* 1/90 (+ b (* -1 b)))) a)) 1/90)) |
(* (pow a 2) (- (* -1 (/ (+ (* -1/90 (/ (pow b 2) a)) (* 1/90 (+ b (* -1 b)))) a)) 1/90)) |
(* -1/90 (pow a 2)) |
(+ (* -1/90 (pow a 2)) (* 1/90 (* b (+ a (* -1 a))))) |
(+ (* -1/90 (pow a 2)) (* b (+ (* 1/90 b) (* 1/90 (+ a (* -1 a)))))) |
(+ (* -1/90 (pow a 2)) (* b (+ (* 1/90 b) (* 1/90 (+ a (* -1 a)))))) |
(* 1/90 (pow b 2)) |
(* (pow b 2) (+ 1/90 (* 1/90 (/ (+ a (* -1 a)) b)))) |
(* (pow b 2) (+ 1/90 (+ (* -1/90 (/ (pow a 2) (pow b 2))) (* 1/90 (/ (+ a (* -1 a)) b))))) |
(* (pow b 2) (+ 1/90 (+ (* -1/90 (/ (pow a 2) (pow b 2))) (* 1/90 (/ (+ a (* -1 a)) b))))) |
(* 1/90 (pow b 2)) |
(* (pow b 2) (+ 1/90 (* 1/90 (/ (+ a (* -1 a)) b)))) |
(* (pow b 2) (+ 1/90 (* -1 (/ (+ (* -1/90 (+ a (* -1 a))) (* 1/90 (/ (pow a 2) b))) b)))) |
(* (pow b 2) (+ 1/90 (* -1 (/ (+ (* -1/90 (+ a (* -1 a))) (* 1/90 (/ (pow a 2) b))) b)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* -1 (* (pow b 2) (pow (sqrt -1) 2))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
| Outputs |
|---|
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 angle (*.f64 (*.f64 b (*.f64 (PI.f64) b)) #s(literal 1/90 binary64))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 angle (*.f64 (*.f64 b (*.f64 (PI.f64) b)) #s(literal 1/90 binary64))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(*.f64 (*.f64 angle (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/90 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(*.f64 (*.f64 angle (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/90 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (*.f64 angle (fma.f64 (*.f64 (PI.f64) (*.f64 b (/.f64 b (*.f64 a a)))) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal -1/90 binary64))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (*.f64 angle (fma.f64 (*.f64 (PI.f64) (*.f64 b (/.f64 b (*.f64 a a)))) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal -1/90 binary64))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) b))) a) #s(literal 0 binary64)) (neg.f64 a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) b))) a) #s(literal 0 binary64)) (neg.f64 a)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(*.f64 (*.f64 angle (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/90 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(*.f64 (*.f64 angle (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/90 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 angle (*.f64 (*.f64 b (*.f64 (PI.f64) b)) #s(literal 1/90 binary64))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 angle (*.f64 (*.f64 b (*.f64 (PI.f64) b)) #s(literal 1/90 binary64))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)) (/.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (*.f64 b b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)) (/.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (*.f64 b b)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 angle (*.f64 (*.f64 b (*.f64 (PI.f64) b)) #s(literal 1/90 binary64))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 angle (*.f64 (*.f64 b (*.f64 (PI.f64) b)) #s(literal 1/90 binary64))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 b (*.f64 b (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (/.f64 (fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) b) #s(literal 0 binary64)) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 b (*.f64 b (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (/.f64 (fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) b) #s(literal 0 binary64)) b)))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/90 (pow b 2)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 b b)) |
(+ (* 1/90 (* a (+ b (* -1 b)))) (* 1/90 (pow b 2))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 b b)) |
(+ (* 1/90 (pow b 2)) (* a (+ (* -1/90 a) (* 1/90 (+ b (* -1 b)))))) |
(fma.f64 a (*.f64 a #s(literal -1/90 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(+ (* 1/90 (pow b 2)) (* a (+ (* -1/90 a) (* 1/90 (+ b (* -1 b)))))) |
(fma.f64 a (*.f64 a #s(literal -1/90 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(* -1/90 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal -1/90 binary64))) |
(* (pow a 2) (- (* 1/90 (/ (+ b (* -1 b)) a)) 1/90)) |
(*.f64 a (*.f64 a #s(literal -1/90 binary64))) |
(* (pow a 2) (- (+ (* 1/90 (/ (+ b (* -1 b)) a)) (* 1/90 (/ (pow b 2) (pow a 2)))) 1/90)) |
(*.f64 (*.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 b (/.f64 b (*.f64 a a))) #s(literal -1/90 binary64)) a) a) |
(* (pow a 2) (- (+ (* 1/90 (/ (+ b (* -1 b)) a)) (* 1/90 (/ (pow b 2) (pow a 2)))) 1/90)) |
(*.f64 (*.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 b (/.f64 b (*.f64 a a))) #s(literal -1/90 binary64)) a) a) |
(* -1/90 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal -1/90 binary64))) |
(* (pow a 2) (- (* -1/90 (/ (+ b (* -1 b)) a)) 1/90)) |
(*.f64 a (*.f64 a #s(literal -1/90 binary64))) |
(* (pow a 2) (- (* -1 (/ (+ (* -1/90 (/ (pow b 2) a)) (* 1/90 (+ b (* -1 b)))) a)) 1/90)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal -1/90 binary64) (/.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) a) a))) |
(* (pow a 2) (- (* -1 (/ (+ (* -1/90 (/ (pow b 2) a)) (* 1/90 (+ b (* -1 b)))) a)) 1/90)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal -1/90 binary64) (/.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) a) a))) |
(* -1/90 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal -1/90 binary64))) |
(+ (* -1/90 (pow a 2)) (* 1/90 (* b (+ a (* -1 a))))) |
(*.f64 a (*.f64 a #s(literal -1/90 binary64))) |
(+ (* -1/90 (pow a 2)) (* b (+ (* 1/90 b) (* 1/90 (+ a (* -1 a)))))) |
(fma.f64 a (*.f64 a #s(literal -1/90 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(+ (* -1/90 (pow a 2)) (* b (+ (* 1/90 b) (* 1/90 (+ a (* -1 a)))))) |
(fma.f64 a (*.f64 a #s(literal -1/90 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) |
(* 1/90 (pow b 2)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 b b)) |
(* (pow b 2) (+ 1/90 (* 1/90 (/ (+ a (* -1 a)) b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 b b)) |
(* (pow b 2) (+ 1/90 (+ (* -1/90 (/ (pow a 2) (pow b 2))) (* 1/90 (/ (+ a (* -1 a)) b))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 #s(literal -1/90 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) |
(* (pow b 2) (+ 1/90 (+ (* -1/90 (/ (pow a 2) (pow b 2))) (* 1/90 (/ (+ a (* -1 a)) b))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 #s(literal -1/90 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) |
(* 1/90 (pow b 2)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 b b)) |
(* (pow b 2) (+ 1/90 (* 1/90 (/ (+ a (* -1 a)) b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 b b)) |
(* (pow b 2) (+ 1/90 (* -1 (/ (+ (* -1/90 (+ a (* -1 a))) (* 1/90 (/ (pow a 2) b))) b)))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/90 binary64) (/.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/90 binary64)) b) b))) |
(* (pow b 2) (+ 1/90 (* -1 (/ (+ (* -1/90 (+ a (* -1 a))) (* 1/90 (/ (pow a 2) b))) b)))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/90 binary64) (/.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 1/90 binary64)) b) b))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a #s(literal -2 binary64))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b)) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
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(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 b (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 a b) (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 b (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 a b) (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b)) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(*.f64 b (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 a b) (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(*.f64 b (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 a b) (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(*.f64 b (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 a b) (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b)) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a #s(literal -2 binary64))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(*.f64 (neg.f64 a) (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(*.f64 (neg.f64 a) (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(*.f64 (neg.f64 a) (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a #s(literal -2 binary64))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (neg.f64 a) (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (neg.f64 a) (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (neg.f64 a) (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 angle (*.f64 (-.f64 b a) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))) (*.f64 (PI.f64) (*.f64 (-.f64 b a) #s(literal 1/90 binary64))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (neg.f64 b) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (neg.f64 b) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (neg.f64 b) (*.f64 a a))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* -2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (neg.f64 b) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (neg.f64 b) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (neg.f64 b) (*.f64 a a))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* -1 (pow a 2)) |
(*.f64 a (neg.f64 a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(neg.f64 (*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(neg.f64 (*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(neg.f64 (*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* -1 (* (pow b 2) (pow (sqrt -1) 2))) |
(*.f64 b b) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(neg.f64 (*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(neg.f64 (*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(neg.f64 (*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(* -1 (pow a 2)) |
(*.f64 a (neg.f64 a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* -1 (pow a 2)) |
(*.f64 a (neg.f64 a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
Compiled 70 624 to 7 752 computations (89% saved)
133 alts after pruning (129 fresh and 4 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 147 | 45 | 2 192 |
| Fresh | 26 | 84 | 110 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 2 | 2 |
| Total | 2 176 | 133 | 2 309 |
| Status | Accuracy | Program |
|---|---|---|
| 11.6% | (*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 10.5% | (*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) #s(literal 1 binary64)) | |
| 59.2% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) | |
| 27.5% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (fma.f64 (*.f64 b b) (-.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 a a))) (/.f64 (*.f64 b b) (pow.f64 a #s(literal 6 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.6% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a (neg.f64 a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.3% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) | |
| 53.2% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) | |
| 53.6% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 49.3% | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) | |
| 55.8% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.4% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 49.3% | (*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) | |
| 59.3% | (*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) | |
| 59.2% | (*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) | |
| 63.0% | (*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.1% | (*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) | |
| 31.2% | (*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) | |
| 53.5% | (*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 49.2% | (*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) | |
| 59.3% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) | |
| 55.5% | (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 a b))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) | |
| 13.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) | |
| 60.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 63.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal -1 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 67.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 67.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1/2 binary64)) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 67.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 67.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 68.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle))))) | |
| 63.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle))))) | |
| 67.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) angle))))) | |
| 67.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle))))) | |
| 68.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))) | |
| ✓ | 71.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
| 69.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) | |
| 67.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) | |
| 69.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 68.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 67.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) | |
| 62.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) | |
| 69.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 69.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) | |
| 68.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) | |
| 67.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 67.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 65.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 66.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 67.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 67.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 68.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) | |
| 66.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) | |
| 67.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) | |
| 67.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle))))) | |
| 66.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle))))) | |
| 67.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))) | |
| ✓ | 69.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
| 67.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))))) | |
| 67.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))))) | |
| 67.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) | |
| 67.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))))) | |
| 65.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 68.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 66.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) | |
| 68.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 63.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 65.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 42.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a #s(literal -2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) | |
| 10.6% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 63.6% | (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/90 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 53.5% | (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 49.2% | (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) | |
| 36.4% | (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) | |
| 35.4% | (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) | |
| 35.4% | (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) | |
| 38.9% | (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.4% | (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) | |
| 49.3% | (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) | |
| 35.4% | (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) | |
| 33.2% | (*.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.2% | (*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) | |
| 49.2% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) | |
| 47.5% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) | |
| 53.6% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 37.3% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) | |
| 52.0% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 53.9% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) | |
| 30.2% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 27.9% | (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) | |
| 50.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 52.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 49.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) | |
| 51.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 54.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 15.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 a b) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 4.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 9.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 30.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 29.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| ✓ | 39.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 36.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 25.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.3% | (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) | |
| 36.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 30.2% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 37.9% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.4% | (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 27.9% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) | |
| 35.3% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) | |
| ✓ | 35.3% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
| 5.3% | (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 10 050 to 3 545 computations (64.7% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
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(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
10 calls:
| 89.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 63.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 63.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 61.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 59.0ms | (pow.f64 b #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.4% | 2 | a |
| 72.7% | 2 | b |
| 73.4% | 2 | angle |
| 72.7% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 71.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 71.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 71.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 73.4% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 73.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/90 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) angle) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
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(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))))) (fma.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 b (*.f64 b (*.f64 b b)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal -1 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 a (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1/2 binary64)) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1/2 binary64)) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
5 calls:
| 59.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 55.0ms | a |
| 53.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 52.0ms | angle |
| 49.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.0% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 73.0% | 2 | a |
| 73.3% | 2 | angle |
| 73.3% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 28 to 23 computations (17.9% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/90 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) angle) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
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(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))))) (fma.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 b (*.f64 b (*.f64 b b)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal -1 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 a (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
3 calls:
| 52.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 52.0ms | angle |
| 49.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.7% | 3 | angle |
| 74.7% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 74.7% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/90 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) angle) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b b)))))))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 (*.f64 b b) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))))) (fma.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (-.f64 (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))) (*.f64 b (*.f64 b (*.f64 b b)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
5 calls:
| 166.0ms | a |
| 58.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 55.0ms | angle |
| 55.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 45.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.0% | 2 | a |
| 73.0% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 72.9% | 2 | angle |
| 72.9% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 28 to 23 computations (17.9% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/90 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) angle) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 a a) #s(literal -1/11337408000000 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal 1/17496000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
10 calls:
| 48.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 44.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 43.0ms | b |
| 37.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 37.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.9% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 71.9% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 71.9% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 72.2% | 2 | b |
| 71.3% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 73.4% | 3 | angle |
| 73.4% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.4% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 70.9% | 2 | a |
| 69.3% | 1 | (pow.f64 a #s(literal 2 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/90 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) angle) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/17496000 binary64))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a (neg.f64 a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a #s(literal -2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -2 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 a a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 a b))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
7 calls:
| 126.0ms | b |
| 37.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 36.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 35.0ms | angle |
| 33.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.4% | 3 | angle |
| 73.4% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.4% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 69.3% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 69.3% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 69.3% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 71.2% | 2 | b |
Compiled 50 to 38 computations (24% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a #s(literal -2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
3 calls:
| 47.0ms | angle |
| 32.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 27.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.9% | 3 | angle |
| 72.9% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.9% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/90 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) angle) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/17496000 binary64))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a (neg.f64 a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
10 calls:
| 25.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 24.0ms | b |
| 24.0ms | a |
| 24.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 23.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.8% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 68.8% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 68.8% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 68.8% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 70.4% | 2 | a |
| 68.8% | 1 | b |
| 70.4% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 68.8% | 1 | angle |
| 68.8% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/90 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) angle) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/17496000 binary64))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a (neg.f64 a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
2 calls:
| 24.0ms | a |
| 21.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.1% | 2 | a |
| 70.4% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 30 to 19 computations (36.7% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/90 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) angle) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/17496000 binary64))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a (neg.f64 a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
9 calls:
| 67.0ms | angle |
| 39.0ms | b |
| 26.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 25.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 24.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.2% | 2 | angle |
| 67.5% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.5% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 70.2% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.2% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 69.5% | 2 | b |
| 69.5% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 69.3% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 70.2% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 82 to 59 computations (28% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/90 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) angle) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/90 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
8 calls:
| 32.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 15.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 15.0ms | a |
| 14.0ms | angle |
| 13.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.3% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 70.1% | 3 | b |
| 66.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 68.4% | 2 | a |
| 69.1% | 2 | angle |
| 69.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 69.1% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 64 to 47 computations (26.6% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
3 calls:
| 14.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 11.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.1% | 2 | angle |
| 69.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
10 calls:
| 14.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 12.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 11.0ms | b |
| 11.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 66.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 66.7% | 1 | a |
| 66.7% | 1 | b |
| 66.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 66.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 66.7% | 1 | angle |
| 66.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
10 calls:
| 14.0ms | b |
| 12.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 11.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 11.0ms | angle |
| 11.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 66.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 66.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.7% | 1 | a |
| 66.7% | 1 | b |
| 66.7% | 1 | angle |
| 66.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 66.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 66.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 angle (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (-.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
| Outputs |
|---|
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
10 calls:
| 244.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | b |
| 12.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 11.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 10.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.5% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 64.3% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 64.3% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 59.3% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 59.3% | 1 | a |
| 66.3% | 2 | angle |
| 66.3% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 62.1% | 2 | b |
| 62.1% | 2 | (pow.f64 b #s(literal 2 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 90 binary64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a)))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b))) #s(literal 1 binary64)) |
5 calls:
| 11.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 7.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 6.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 6.0ms | angle |
| 5.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 59.3% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 59.3% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 62.3% | 2 | angle |
| 62.3% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 62.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 40 to 30 computations (25% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) b (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) a)))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (+.f64 a b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
5 calls:
| 6.0ms | angle |
| 5.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 5.0ms | b |
| 4.0ms | (pow.f64 b #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 59.3% | 1 | b |
| 59.3% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 61.9% | 2 | angle |
| 61.9% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 61.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 28 to 23 computations (17.9% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) angle) #s(literal 1 binary64)) |
3 calls:
| 6.0ms | angle |
| 4.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 4.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 61.9% | 2 | angle |
| 61.9% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 61.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1 binary64)) |
3 calls:
| 6.0ms | angle |
| 4.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 4.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 61.9% | 2 | angle |
| 61.9% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 61.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
4 calls:
| 4.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 4.0ms | angle |
| 4.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 4.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.5% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 60.9% | 2 | angle |
| 60.9% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 60.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 44 to 31 computations (29.5% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) a)) a) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
10 calls:
| 6.0ms | angle |
| 5.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 4.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 4.0ms | b |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 51.3% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 51.3% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 48.1% | 2 | a |
| 48.1% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 45.0% | 2 | b |
| 45.0% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 39.5% | 2 | angle |
| 39.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 39.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 50.7% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 a a)) (PI.f64)) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64)) (*.f64 a a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
3 calls:
| 32.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 3.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 3.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 47.9% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 48.4% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 48.4% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 48 to 31 computations (35.4% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
2 calls:
| 2.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 2.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 48.4% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 48.4% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 22 to 15 computations (31.8% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
2 calls:
| 2.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 2.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 48.4% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 48.4% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 22 to 15 computations (31.8% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64)) |
2 calls:
| 2.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 2.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 48.4% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 48.4% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 22 to 15 computations (31.8% saved)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64)) |
2 calls:
| 2.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 1.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 48.4% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 48.4% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 22 to 15 computations (31.8% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
10 calls:
| 1.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 1.0ms | b |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 35.3% | 1 | angle |
| 35.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 35.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 35.3% | 1 | b |
| 35.3% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 35.3% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 35.3% | 1 | a |
| 35.3% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 35.3% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 35.3% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 86 to 62 computations (27.9% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.475541945434942e+149 | 6.867783932263595e+149 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 7.496247592173995e+221 | 2.1447825542959826e+222 |
Compiled 27 to 22 computations (18.5% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.8192376472112172e+144 | 2.588248390858862e+146 |
| 0.0ms | 2.4760316494510675e+87 | 2.66445566834233e+89 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 4.356794e-318 | 4.1469635220383213e-308 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 31.0ms | 2.4320024772507586e+179 | 4.96043249455351e+182 |
| 16.0ms | 61× | 1 | valid |
| 7.0ms | 66× | 0 | valid |
| 2.0ms | 1× | 3 | valid |
Compiled 541 to 374 computations (30.9% saved)
ival-mult: 5.0ms (23.6% of total)ival-sin: 5.0ms (23.6% of total)ival-cos: 4.0ms (18.9% of total)ival-pow2: 3.0ms (14.1% of total)ival-div: 1.0ms (4.7% of total)adjust: 1.0ms (4.7% of total)ival-pi: 1.0ms (4.7% of total)ival-sub: 1.0ms (4.7% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.475541945434942e+149 | 6.867783932263595e+149 |
| 0.0ms | 1.052568446123638e+122 | 1.3613819223480386e+122 |
Compiled 27 to 22 computations (18.5% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.475541945434942e+149 | 6.867783932263595e+149 |
| 0.0ms | 1.052568446123638e+122 | 1.3613819223480386e+122 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.2984543501040107e+284 | -1.3299128605401483e+256 |
Compiled 29 to 22 computations (24.1% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.2984543501040107e+284 | -1.3299128605401483e+256 |
Compiled 29 to 22 computations (24.1% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.2505608210479071e+250 | 2.4882536527282288e+263 |
Compiled 29 to 22 computations (24.1% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 2.0ms | 2.2563183685143695e+121 | 1.052568446123638e+122 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.2563183685143695e+121 | 1.052568446123638e+122 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 70082.40935082428 | 9259500475.509289 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.282545781716808e-5 | 0.0009084536540750117 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.282545781716808e-5 | 0.0009084536540750117 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.6948324161104486e-23 | 8.196138204348833e-23 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.2854181401452878e-24 | 2.6948324161104486e-23 |
Compiled 27 to 22 computations (18.5% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 3.237266662006047e+109 | 9.882183980102621e+112 |
| 0.0ms | -1.0785245191599506e-304 | -4.141544715288025e-308 |
Compiled 29 to 22 computations (24.1% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.0984841107398432e-264 | -3.468554218929472e-277 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.0984841107398432e-264 | -3.468554218929472e-277 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.0984841107398432e-264 | -3.468554218929472e-277 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.0984841107398432e-264 | -3.468554218929472e-277 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.0984841107398432e-264 | -3.468554218929472e-277 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.0984841107398432e-264 | -3.468554218929472e-277 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | egg-herbie |
| 198× | *-commutative_binary64 |
| 28× | *-rgt-identity_binary64 |
| 10× | +-commutative_binary64 |
| 8× | sub-neg_binary64 |
| 4× | neg-sub0_binary64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 225 | 1298 |
| 1 | 354 | 1298 |
| 2 | 360 | 1298 |
| 3 | 363 | 1298 |
| 4 | 364 | 1298 |
| 1× | saturated |
| Inputs |
|---|
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 600000000000000006672325810852597018076967205618304634695732903275411574359462129301761164004680774332397504003794742283403259555379490707305064824832 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) |
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(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
| Outputs |
|---|
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 600000000000000006672325810852597018076967205618304634695732903275411574359462129301761164004680774332397504003794742283403259555379490707305064824832 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 600000000000000006672325810852597018076967205618304634695732903275411574359462129301761164004680774332397504003794742283403259555379490707305064824832 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1000000000000000046601807174820697568405085809949376861420980458018682781323086299572767712214195712321033976595985489865317261666006898091360622097492643440587430127367316221899487205895055238326459735771560242784354959360 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1/2 binary64)) #s(literal -1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1000000000000000046601807174820697568405085809949376861420980458018682781323086299572767712214195712321033976595985489865317261666006898091360622097492643440587430127367316221899487205895055238326459735771560242784354959360 binary64)) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1/2 binary64)) #s(literal -1 binary64)))))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3999999999999999837666897825401450925967984358593805758678956039226815691803817702064128 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4999999999999999945435305910704598063392403130200679472590007732362651199555129074427056403228815030648329464160476949292016380761727168556302336 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3999999999999999837666897825401450925967984358593805758678956039226815691803817702064128 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4999999999999999945435305910704598063392403130200679472590007732362651199555129074427056403228815030648329464160476949292016380761727168556302336 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)))))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1012011/202402253307310618352495346718917307049556649764142118356901358027430339567995346891960383701437124495187077864316811911389808737385793476867013399940738509921517424276566361364466907742093216341239767678472745068562007483424692698618103355649159556340810056512358769552333414615230502532186327508646006263307707741093494784 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1012011/202402253307310618352495346718917307049556649764142118356901358027430339567995346891960383701437124495187077864316811911389808737385793476867013399940738509921517424276566361364466907742093216341239767678472745068562007483424692698618103355649159556340810056512358769552333414615230502532186327508646006263307707741093494784 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) |
(if (<=.f64 b #s(literal 309999999999999996417406450309269183418337201295215858055733841678728331556273511789290666028530673136808654285207773824418459922512065433404531238470699166774375577320717571680370688 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(if (<=.f64 b #s(literal 309999999999999996417406450309269183418337201295215858055733841678728331556273511789290666028530673136808654285207773824418459922512065433404531238470699166774375577320717571680370688 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 120000000000000009067909281637661699854361099658075726165462743261098308443235643990389112634023133120665894572357677219840 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 600000000000000006672325810852597018076967205618304634695732903275411574359462129301761164004680774332397504003794742283403259555379490707305064824832 binary64)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 120000000000000009067909281637661699854361099658075726165462743261098308443235643990389112634023133120665894572357677219840 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 600000000000000006672325810852597018076967205618304634695732903275411574359462129301761164004680774332397504003794742283403259555379490707305064824832 binary64)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 120000000000000009067909281637661699854361099658075726165462743261098308443235643990389112634023133120665894572357677219840 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 600000000000000006672325810852597018076967205618304634695732903275411574359462129301761164004680774332397504003794742283403259555379490707305064824832 binary64)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 120000000000000009067909281637661699854361099658075726165462743261098308443235643990389112634023133120665894572357677219840 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 600000000000000006672325810852597018076967205618304634695732903275411574359462129301761164004680774332397504003794742283403259555379490707305064824832 binary64)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
(if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal -100000000000000007921438250845767654125681919169971093408389934233443575897517102772544534557205764529752162833294418062406838213115052098838781957320876356853543120821491881752894667070520582225774709469217797130505057184069381648545374773244373557467226310750742042216461653692645376 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
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(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 1 binary64))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b)))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))) #s(literal 1 binary64))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -283625966735417/283625966735416996535885333662014114404918709117773906527666446555317050392228007039102232836943884008369202383078188524332921074971181050832906833858946728855699699487201666630303651778087184309051360279531753007138776532531333940154475963659030548670205136385754377903702802432 binary64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))) |
| 15 478× | lower-fma.f64 |
| 15 478× | lower-fma.f32 |
| 7 344× | lower-fma.f64 |
| 7 344× | lower-fma.f32 |
| 6 656× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 39 | 138 |
| 0 | 71 | 134 |
| 1 | 215 | 126 |
| 2 | 1365 | 126 |
| 0 | 8612 | 126 |
| 0 | 411 | 3986 |
| 1 | 1301 | 3676 |
| 2 | 5210 | 3435 |
| 0 | 8546 | 3331 |
| 0 | 129 | 1323 |
| 1 | 368 | 1275 |
| 2 | 1355 | 1243 |
| 3 | 3556 | 1135 |
| 0 | 8311 | 1093 |
| 0 | 15 | 35 |
| 0 | 25 | 35 |
| 1 | 84 | 35 |
| 2 | 430 | 35 |
| 3 | 3478 | 35 |
| 0 | 8316 | 35 |
| 0 | 450 | 4563 |
| 1 | 1538 | 4153 |
| 2 | 6143 | 3876 |
| 0 | 8513 | 3739 |
| 0 | 42 | 219 |
| 0 | 78 | 203 |
| 1 | 251 | 116 |
| 2 | 1861 | 116 |
| 0 | 8221 | 116 |
| 0 | 51 | 168 |
| 0 | 94 | 154 |
| 1 | 274 | 136 |
| 2 | 1527 | 136 |
| 0 | 8397 | 136 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
Compiled 4 571 to 2 340 computations (48.8% saved)
(abs b)
Compiled 7 094 to 2 530 computations (64.3% saved)
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