
(FPCore (g h) :precision binary64 (* 2.0 (cos (+ (/ (* 2.0 PI) 3.0) (/ (acos (/ (- g) h)) 3.0)))))
double code(double g, double h) {
return 2.0 * cos((((2.0 * ((double) M_PI)) / 3.0) + (acos((-g / h)) / 3.0)));
}
public static double code(double g, double h) {
return 2.0 * Math.cos((((2.0 * Math.PI) / 3.0) + (Math.acos((-g / h)) / 3.0)));
}
def code(g, h): return 2.0 * math.cos((((2.0 * math.pi) / 3.0) + (math.acos((-g / h)) / 3.0)))
function code(g, h) return Float64(2.0 * cos(Float64(Float64(Float64(2.0 * pi) / 3.0) + Float64(acos(Float64(Float64(-g) / h)) / 3.0)))) end
function tmp = code(g, h) tmp = 2.0 * cos((((2.0 * pi) / 3.0) + (acos((-g / h)) / 3.0))); end
code[g_, h_] := N[(2.0 * N[Cos[N[(N[(N[(2.0 * Pi), $MachinePrecision] / 3.0), $MachinePrecision] + N[(N[ArcCos[N[((-g) / h), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \cos \left(\frac{2 \cdot \pi}{3} + \frac{\cos^{-1} \left(\frac{-g}{h}\right)}{3}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (g h) :precision binary64 (* 2.0 (cos (+ (/ (* 2.0 PI) 3.0) (/ (acos (/ (- g) h)) 3.0)))))
double code(double g, double h) {
return 2.0 * cos((((2.0 * ((double) M_PI)) / 3.0) + (acos((-g / h)) / 3.0)));
}
public static double code(double g, double h) {
return 2.0 * Math.cos((((2.0 * Math.PI) / 3.0) + (Math.acos((-g / h)) / 3.0)));
}
def code(g, h): return 2.0 * math.cos((((2.0 * math.pi) / 3.0) + (math.acos((-g / h)) / 3.0)))
function code(g, h) return Float64(2.0 * cos(Float64(Float64(Float64(2.0 * pi) / 3.0) + Float64(acos(Float64(Float64(-g) / h)) / 3.0)))) end
function tmp = code(g, h) tmp = 2.0 * cos((((2.0 * pi) / 3.0) + (acos((-g / h)) / 3.0))); end
code[g_, h_] := N[(2.0 * N[Cos[N[(N[(N[(2.0 * Pi), $MachinePrecision] / 3.0), $MachinePrecision] + N[(N[ArcCos[N[((-g) / h), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \cos \left(\frac{2 \cdot \pi}{3} + \frac{\cos^{-1} \left(\frac{-g}{h}\right)}{3}\right)
\end{array}
(FPCore (g h)
:precision binary64
(let* ((t_0 (acos (/ (- g) h))))
(*
2.0
(*
-0.5
(+
(* (sqrt 3.0) (sin (* t_0 0.3333333333333333)))
(cos (* t_0 -0.3333333333333333)))))))
double code(double g, double h) {
double t_0 = acos((-g / h));
return 2.0 * (-0.5 * ((sqrt(3.0) * sin((t_0 * 0.3333333333333333))) + cos((t_0 * -0.3333333333333333))));
}
real(8) function code(g, h)
real(8), intent (in) :: g
real(8), intent (in) :: h
real(8) :: t_0
t_0 = acos((-g / h))
code = 2.0d0 * ((-0.5d0) * ((sqrt(3.0d0) * sin((t_0 * 0.3333333333333333d0))) + cos((t_0 * (-0.3333333333333333d0)))))
end function
public static double code(double g, double h) {
double t_0 = Math.acos((-g / h));
return 2.0 * (-0.5 * ((Math.sqrt(3.0) * Math.sin((t_0 * 0.3333333333333333))) + Math.cos((t_0 * -0.3333333333333333))));
}
def code(g, h): t_0 = math.acos((-g / h)) return 2.0 * (-0.5 * ((math.sqrt(3.0) * math.sin((t_0 * 0.3333333333333333))) + math.cos((t_0 * -0.3333333333333333))))
function code(g, h) t_0 = acos(Float64(Float64(-g) / h)) return Float64(2.0 * Float64(-0.5 * Float64(Float64(sqrt(3.0) * sin(Float64(t_0 * 0.3333333333333333))) + cos(Float64(t_0 * -0.3333333333333333))))) end
function tmp = code(g, h) t_0 = acos((-g / h)); tmp = 2.0 * (-0.5 * ((sqrt(3.0) * sin((t_0 * 0.3333333333333333))) + cos((t_0 * -0.3333333333333333)))); end
code[g_, h_] := Block[{t$95$0 = N[ArcCos[N[((-g) / h), $MachinePrecision]], $MachinePrecision]}, N[(2.0 * N[(-0.5 * N[(N[(N[Sqrt[3.0], $MachinePrecision] * N[Sin[N[(t$95$0 * 0.3333333333333333), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[Cos[N[(t$95$0 * -0.3333333333333333), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos^{-1} \left(\frac{-g}{h}\right)\\
2 \cdot \left(-0.5 \cdot \left(\sqrt{3} \cdot \sin \left(t\_0 \cdot 0.3333333333333333\right) + \cos \left(t\_0 \cdot -0.3333333333333333\right)\right)\right)
\end{array}
\end{array}
Initial program 98.5%
Applied egg-rr99.9%
Applied egg-rr100.0%
Taylor expanded in g around 0
distribute-lft-outN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-sin.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-acos.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f64N/A
metadata-evalN/A
distribute-lft-neg-inN/A
Simplified99.9%
lift-neg.f64N/A
lift-/.f64N/A
lift-acos.f64N/A
lift-*.f64N/A
lift-sin.f64N/A
lift-sqrt.f64N/A
lift-neg.f64N/A
lift-/.f64N/A
lift-acos.f64N/A
lift-*.f64N/A
lift-cos.f64N/A
lower-+.f64N/A
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (g h)
:precision binary64
(let* ((t_0 (acos (/ (- g) h))))
(*
2.0
(*
-0.5
(fma
(sin (* t_0 0.3333333333333333))
(sqrt 3.0)
(cos (* t_0 -0.3333333333333333)))))))
double code(double g, double h) {
double t_0 = acos((-g / h));
return 2.0 * (-0.5 * fma(sin((t_0 * 0.3333333333333333)), sqrt(3.0), cos((t_0 * -0.3333333333333333))));
}
function code(g, h) t_0 = acos(Float64(Float64(-g) / h)) return Float64(2.0 * Float64(-0.5 * fma(sin(Float64(t_0 * 0.3333333333333333)), sqrt(3.0), cos(Float64(t_0 * -0.3333333333333333))))) end
code[g_, h_] := Block[{t$95$0 = N[ArcCos[N[((-g) / h), $MachinePrecision]], $MachinePrecision]}, N[(2.0 * N[(-0.5 * N[(N[Sin[N[(t$95$0 * 0.3333333333333333), $MachinePrecision]], $MachinePrecision] * N[Sqrt[3.0], $MachinePrecision] + N[Cos[N[(t$95$0 * -0.3333333333333333), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos^{-1} \left(\frac{-g}{h}\right)\\
2 \cdot \left(-0.5 \cdot \mathsf{fma}\left(\sin \left(t\_0 \cdot 0.3333333333333333\right), \sqrt{3}, \cos \left(t\_0 \cdot -0.3333333333333333\right)\right)\right)
\end{array}
\end{array}
Initial program 98.5%
Applied egg-rr99.9%
Applied egg-rr100.0%
Taylor expanded in g around 0
distribute-lft-outN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-sin.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-acos.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f64N/A
metadata-evalN/A
distribute-lft-neg-inN/A
Simplified99.9%
Final simplification99.9%
(FPCore (g h) :precision binary64 (* 2.0 (cos (fma PI 0.6666666666666666 (* (acos (/ (- g) h)) 0.3333333333333333)))))
double code(double g, double h) {
return 2.0 * cos(fma(((double) M_PI), 0.6666666666666666, (acos((-g / h)) * 0.3333333333333333)));
}
function code(g, h) return Float64(2.0 * cos(fma(pi, 0.6666666666666666, Float64(acos(Float64(Float64(-g) / h)) * 0.3333333333333333)))) end
code[g_, h_] := N[(2.0 * N[Cos[N[(Pi * 0.6666666666666666 + N[(N[ArcCos[N[((-g) / h), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \cos \left(\mathsf{fma}\left(\pi, 0.6666666666666666, \cos^{-1} \left(\frac{-g}{h}\right) \cdot 0.3333333333333333\right)\right)
\end{array}
Initial program 98.5%
lift-PI.f64N/A
lift-*.f64N/A
div-invN/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift-neg.f64N/A
lift-/.f64N/A
lift-acos.f64N/A
lift-/.f64N/A
lower-fma.f64N/A
metadata-evalN/A
metadata-eval98.5
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
Applied egg-rr98.5%
Final simplification98.5%
herbie shell --seed 2024219
(FPCore (g h)
:name "2-ancestry mixing, negative discriminant"
:precision binary64
(* 2.0 (cos (+ (/ (* 2.0 PI) 3.0) (/ (acos (/ (- g) h)) 3.0)))))