
Time bar (total: 10.4s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 16 computations (30.4% saved)
| 1.6s | 3 603× | 1 | valid |
| 595.0ms | 4 653× | 0 | valid |
ival-sin: 523.0ms (28% of total)ival-cos: 430.0ms (23% of total)ival-pow2: 277.0ms (14.8% of total)ival-mult: 247.0ms (13.2% of total)ival-div: 178.0ms (9.5% of total)adjust: 94.0ms (5% of total)ival-add: 53.0ms (2.8% of total)ival-pi: 51.0ms (2.7% of total)ival-true: 6.0ms (0.3% of total)exact: 5.0ms (0.3% of total)ival-assert: 3.0ms (0.2% of total)| 1× | egg-herbie |
| 1 316× | unsub-neg |
| 896× | distribute-lft-neg-in |
| 874× | distribute-rgt-in |
| 856× | distribute-lft-in |
| 512× | distribute-rgt-neg-in |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 58 | 198 |
| 1 | 126 | 192 |
| 2 | 356 | 192 |
| 3 | 1062 | 192 |
| 4 | 1694 | 192 |
| 5 | 2309 | 192 |
| 6 | 3188 | 192 |
| 7 | 3630 | 192 |
| 8 | 3960 | 192 |
| 9 | 4155 | 192 |
| 10 | 4250 | 192 |
| 11 | 4328 | 192 |
| 12 | 4956 | 192 |
| 13 | 5170 | 192 |
| 14 | 5220 | 192 |
| 15 | 5236 | 192 |
| 16 | 5236 | 192 |
| 17 | 5236 | 192 |
| 18 | 5236 | 192 |
| 19 | 5246 | 192 |
| 0 | 15 | 21 |
| 0 | 25 | 21 |
| 1 | 33 | 21 |
| 2 | 59 | 21 |
| 3 | 81 | 21 |
| 4 | 82 | 21 |
| 0 | 82 | 21 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(abs angle)
(abs b)
(abs a)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 130 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 130 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 130 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 130 | 0 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 59 | 0 |
| - | 71 | 126 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 59 | 0 | 0 |
| - | 71 | 0 | 126 |
| number | freq |
|---|---|
| 0 | 126 |
| 2 | 130 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 94.0ms | 252× | 1 | valid |
| 30.0ms | 258× | 0 | valid |
| 2.0ms | 2× | 2 | valid |
Compiled 218 to 64 computations (70.6% saved)
ival-sin: 23.0ms (23.4% of total)ival-mult: 19.0ms (19.3% of total)ival-cos: 19.0ms (19.3% of total)ival-pow2: 18.0ms (18.3% of total)ival-div: 8.0ms (8.1% of total)adjust: 5.0ms (5.1% of total)ival-pi: 3.0ms (3.1% of total)ival-add: 3.0ms (3.1% of total)exact: 1.0ms (1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)Compiled 3 to 3 computations (0% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 81.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 24 to 15 computations (37.5% saved)
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.6% | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 48.0ms | 126× | 1 | valid |
| 14.0ms | 129× | 0 | valid |
| 1.0ms | 1× | 2 | valid |
Compiled 85 to 17 computations (80% saved)
ival-cos: 13.0ms (28.9% of total)ival-sin: 9.0ms (20% of total)ival-mult: 7.0ms (15.5% of total)ival-pow2: 7.0ms (15.5% of total)ival-div: 3.0ms (6.7% of total)adjust: 2.0ms (4.4% of total)ival-pi: 2.0ms (4.4% of total)ival-add: 2.0ms (4.4% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))> |
#<alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))> |
| Outputs |
|---|
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
15 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 1.0ms | b | @ | 0 | (* b (sin (* (PI) (/ angle 180)))) |
| 1.0ms | b | @ | inf | (* b (sin (* (PI) (/ angle 180)))) |
| 1.0ms | angle | @ | inf | (* (PI) (/ angle 180)) |
| 0.0ms | angle | @ | 0 | (cos (* (PI) (/ angle 180))) |
| 0.0ms | angle | @ | 0 | (* (PI) (/ angle 180)) |
| 1× | batch-egg-rewrite |
| 750× | times-frac |
| 406× | prod-exp |
| 292× | associate-/l* |
| 284× | associate-/r* |
| 270× | lower-*.f32 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 9 | 25 |
| 0 | 15 | 25 |
| 1 | 43 | 25 |
| 2 | 184 | 25 |
| 3 | 1145 | 17 |
| 0 | 8918 | 17 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(cos.f64 (*.f64 angle #s(literal 1/180 binary64))) |
(cos.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(sin.f64 (*.f64 angle #s(literal 1/180 binary64))) |
(neg.f64 (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) |
(+.f64 #s(literal 0 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(exp.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))))) |
(exp.f64 (fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (*.f64 #s(literal -180 binary64) (*.f64 angle angle))) |
(/.f64 (neg.f64 (*.f64 angle angle)) (*.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)) (*.f64 (*.f64 angle angle) #s(literal -180 binary64))) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal 1 binary64)) (*.f64 angle #s(literal -180 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (*.f64 angle angle)))) (*.f64 #s(literal -180 binary64) (*.f64 angle angle))) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle angle))) (*.f64 #s(literal -180 binary64) angle)) |
(/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (+.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))) |
(/.f64 (*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 angle (*.f64 angle angle)))) (*.f64 angle angle)) |
(/.f64 (*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 angle angle))) angle) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) #s(literal -1/180 binary64)) (*.f64 angle angle)) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) angle) |
(pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1/2 binary64)) |
(pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (/.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (neg.f64 angle) #s(literal 1 binary64))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 1 binary64)) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) |
(*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) b) |
(*.f64 b (sin.f64 (*.f64 angle #s(literal 1/180 binary64)))) |
| 1× | egg-herbie |
| 13 060× | lower-fma.f64 |
| 13 060× | lower-fma.f32 |
| 5 282× | lower-*.f64 |
| 5 282× | lower-*.f32 |
| 3 762× | associate-*r* |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 94 | 560 |
| 1 | 274 | 560 |
| 2 | 929 | 552 |
| 3 | 2574 | 540 |
| 4 | 3053 | 540 |
| 5 | 4164 | 540 |
| 6 | 4901 | 540 |
| 7 | 5467 | 540 |
| 8 | 5475 | 540 |
| 9 | 5475 | 540 |
| 10 | 5475 | 540 |
| 11 | 5787 | 540 |
| 12 | 5891 | 540 |
| 13 | 5891 | 540 |
| 14 | 6233 | 540 |
| 15 | 6233 | 540 |
| 16 | 6604 | 540 |
| 17 | 6775 | 540 |
| 18 | 6779 | 540 |
| 19 | 6779 | 538 |
| 0 | 8199 | 520 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
| Outputs |
|---|
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) b) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 angle (*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64))) b)) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 angle (*.f64 (*.f64 angle b) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
Compiled 4 068 to 610 computations (85% saved)
22 alts after pruning (22 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 152 | 22 | 174 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 153 | 22 | 175 |
| Status | Accuracy | Program |
|---|---|---|
| 80.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 80.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64))) | |
| 27.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) #s(literal -1/180 binary64)) (*.f64 angle angle)))) #s(literal 2 binary64))) | |
| 54.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| 54.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (neg.f64 (*.f64 angle angle)) (*.f64 #s(literal -180 binary64) angle)))) #s(literal 2 binary64))) | |
| 71.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 71.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64))) | |
| ▶ | 74.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) |
| ▶ | 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 81.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 1 122 to 844 computations (24.8% saved)
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 98.4% | (*.f64 (PI.f64) #s(literal -1/34992000 binary64)) |
| ✓ | accuracy | 98.4% | (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) |
| ✓ | accuracy | 95.5% | (*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64))) b) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.6% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 56.3% | (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.6% | (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) b) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 99.4% | (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.7% | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | accuracy | 99.6% | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 145.0ms | 126× | 1 | valid |
| 70.0ms | 129× | 0 | valid |
| 2.0ms | 1× | 2 | valid |
Compiled 574 to 55 computations (90.4% saved)
ival-mult: 46.0ms (26.9% of total)const: 29.0ms (17% of total)ival-pow2: 25.0ms (14.6% of total)ival-sin: 20.0ms (11.7% of total)ival-cos: 17.0ms (9.9% of total)ival-add: 10.0ms (5.8% of total)adjust: 9.0ms (5.3% of total)ival-div: 8.0ms (4.7% of total)ival-pow: 4.0ms (2.3% of total)ival-pi: 1.0ms (0.6% of total)exact: 1.0ms (0.6% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| Inputs |
|---|
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))> |
#<alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))> |
#<alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))> |
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))> |
#<alt (*.f64 (PI.f64) b)> |
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))> |
#<alt (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)> |
#<alt (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))> |
#<alt (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))> |
#<alt (*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64))) b)> |
#<alt (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))> |
#<alt (*.f64 (PI.f64) #s(literal -1/34992000 binary64))> |
| Outputs |
|---|
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (pow angle 2)))> |
#<alt (+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800)))> |
#<alt (+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800)))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))> |
#<alt (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))> |
#<alt (* 1/22674816000000 (* (pow angle 4) (* b (pow (PI) 5))))> |
#<alt (* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (* 1/22674816000000 (* b (pow (PI) 5)))))> |
#<alt (* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (+ (* 1/22674816000000 (* b (pow (PI) 5))) (* 1/180 (/ (* b (PI)) (pow angle 4))))))> |
#<alt (* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (+ (* 1/22674816000000 (* b (pow (PI) 5))) (* 1/180 (/ (* b (PI)) (pow angle 4))))))> |
#<alt (* 1/22674816000000 (* (pow angle 4) (* b (pow (PI) 5))))> |
#<alt (* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (* 1/22674816000000 (* b (pow (PI) 5)))))> |
#<alt (* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (+ (* 1/22674816000000 (* b (pow (PI) 5))) (* 1/180 (/ (* b (PI)) (pow angle 4))))))> |
#<alt (* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (+ (* 1/22674816000000 (* b (pow (PI) 5))) (* 1/180 (/ (* b (PI)) (pow angle 4))))))> |
#<alt (* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
48 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | angle | @ | -inf | (/ 1 (/ 180 angle)) |
| 3.0ms | b | @ | 0 | (* (+ (* (* angle angle) (+ (* (* angle angle) (* 1/22674816000000 (pow (PI) 5))) (* (PI) (* (PI) (* (PI) -1/34992000))))) (* (PI) 1/180)) b) |
| 2.0ms | angle | @ | inf | (pow (* b (sin (* (PI) (/ angle 180)))) 2) |
| 1.0ms | angle | @ | 0 | (pow (* b (sin (* (PI) (/ angle 180)))) 2) |
| 1.0ms | angle | @ | inf | (* (+ (* (* angle angle) (+ (* (* angle angle) (* 1/22674816000000 (pow (PI) 5))) (* (PI) (* (PI) (* (PI) -1/34992000))))) (* (PI) 1/180)) b) |
| 1× | batch-egg-rewrite |
| 7 770× | lower-fma.f32 |
| 7 766× | lower-fma.f64 |
| 5 326× | lower-*.f32 |
| 5 300× | lower-*.f64 |
| 2 418× | lower-/.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 34 | 101 |
| 0 | 61 | 97 |
| 1 | 176 | 95 |
| 2 | 1013 | 95 |
| 3 | 7632 | 95 |
| 0 | 8443 | 95 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(*.f64 (PI.f64) b) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64))) b) |
(*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) |
(*.f64 (PI.f64) #s(literal -1/34992000 binary64)) |
| Outputs |
|---|
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) |
(exp.f64 (+.f64 (log.f64 (PI.f64)) (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))))) |
(exp.f64 (fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (log.f64 (PI.f64)))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
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(*.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64) (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal 3 binary64))) (/.f64 b (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (fma.f64 (PI.f64) #s(literal -1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (/.f64 b (fma.f64 (PI.f64) #s(literal -1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(*.f64 (*.f64 b (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64) (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (fma.f64 (PI.f64) #s(literal -1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 b (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (PI.f64) #s(literal -1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(*.f64 (/.f64 (*.f64 b (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64) (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal 6 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) #s(literal 3 binary64)))) (fma.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))) (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal 4 binary64)))) |
(*.f64 (/.f64 (*.f64 b (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64) (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal 3 binary64)))) (-.f64 (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) #s(literal 2 binary64)))) (fma.f64 angle (*.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (-.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))))) |
(*.f64 (/.f64 (*.f64 b (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 (*.f64 b (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (+.f64 (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal 3 binary64)) (*.f64 #s(literal -1/5832000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/22674816000000 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) #s(literal -1/34992000 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))) |
(*.f64 #s(literal -1/34992000 binary64) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) #s(literal -1/34992000 binary64)) #s(literal 1 binary64)) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (cbrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/34992000 binary64) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/34992000 binary64) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
| 1× | egg-herbie |
| 14 148× | lower-fma.f64 |
| 14 148× | lower-fma.f32 |
| 6 596× | lower-+.f64 |
| 6 596× | lower-+.f32 |
| 6 198× | lower-*.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 163 | 2156 |
| 1 | 488 | 2156 |
| 2 | 1688 | 2050 |
| 3 | 2787 | 2042 |
| 4 | 6614 | 2042 |
| 5 | 6924 | 2034 |
| 6 | 7306 | 2034 |
| 0 | 9016 | 1953 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (pow angle 2))) |
(+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800))) |
(+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800))) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 (* b (PI))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))) |
(+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))) |
(* 1/22674816000000 (* (pow angle 4) (* b (pow (PI) 5)))) |
(* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (* 1/22674816000000 (* b (pow (PI) 5))))) |
(* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (+ (* 1/22674816000000 (* b (pow (PI) 5))) (* 1/180 (/ (* b (PI)) (pow angle 4)))))) |
(* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (+ (* 1/22674816000000 (* b (pow (PI) 5))) (* 1/180 (/ (* b (PI)) (pow angle 4)))))) |
(* 1/22674816000000 (* (pow angle 4) (* b (pow (PI) 5)))) |
(* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (* 1/22674816000000 (* b (pow (PI) 5))))) |
(* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (+ (* 1/22674816000000 (* b (pow (PI) 5))) (* 1/180 (/ (* b (PI)) (pow angle 4)))))) |
(* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (+ (* 1/22674816000000 (* b (pow (PI) 5))) (* 1/180 (/ (* b (PI)) (pow angle 4)))))) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
| Outputs |
|---|
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 angle (*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b)) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 b (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* b (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b) |
(* 1/180 (* b (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b) |
(* 1/180 (* b (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b) |
(* 1/180 (* b (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b) |
(* 1/180 (* b (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b) |
(* 1/180 (* b (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b) |
(* 1/180 (* b (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b) |
(* 1/180 (* b (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b) |
(* 1/180 (* b (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b) |
(* 1/180 (* b (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b) |
(* 1/180 (* b (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b) |
(* 1/180 (* b (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
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(*.f64 (PI.f64) b) |
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(*.f64 (PI.f64) b) |
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(*.f64 (PI.f64) b) |
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(*.f64 (PI.f64) b) |
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(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 angle (*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b)) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 b (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (pow angle 2))) |
(fma.f64 angle (*.f64 angle #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle #s(literal 1/25194240000 binary64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64) #s(literal 1/25194240000 binary64))) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
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(*.f64 #s(literal 1/180 binary64) angle) |
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(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 (* b (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
(+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
(* 1/22674816000000 (* (pow angle 4) (* b (pow (PI) 5)))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) |
(* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (* 1/22674816000000 (* b (pow (PI) 5))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/34992000 binary64) b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (+ (* 1/22674816000000 (* b (pow (PI) 5))) (* 1/180 (/ (* b (PI)) (pow angle 4)))))) |
(fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) |
(* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (+ (* 1/22674816000000 (* b (pow (PI) 5))) (* 1/180 (/ (* b (PI)) (pow angle 4)))))) |
(fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) |
(* 1/22674816000000 (* (pow angle 4) (* b (pow (PI) 5)))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) |
(* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (* 1/22674816000000 (* b (pow (PI) 5))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/34992000 binary64) b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (+ (* 1/22674816000000 (* b (pow (PI) 5))) (* 1/180 (/ (* b (PI)) (pow angle 4)))))) |
(fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) |
(* (pow angle 4) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) (pow angle 2))) (+ (* 1/22674816000000 (* b (pow (PI) 5))) (* 1/180 (/ (* b (PI)) (pow angle 4)))))) |
(fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
(* b (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
Compiled 29 364 to 2 284 computations (92.2% saved)
48 alts after pruning (47 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 967 | 34 | 1 001 |
| Fresh | 4 | 13 | 17 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 975 | 48 | 1 023 |
| Status | Accuracy | Program |
|---|---|---|
| 74.0% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 61.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 68.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| ▶ | 75.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
| 80.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64))) | |
| 27.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) #s(literal -1/180 binary64)) (*.f64 angle angle)))) #s(literal 2 binary64))) | |
| ▶ | 54.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) angle))) #s(literal 2 binary64))) |
| 54.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (neg.f64 (*.f64 angle angle)) (*.f64 #s(literal -180 binary64) angle)))) #s(literal 2 binary64))) | |
| 71.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64))) | |
| ✓ | 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| ▶ | 81.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
| 81.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 81.1% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 81.3% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (log.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b)) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) | |
| 67.8% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ▶ | 69.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| 43.2% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
Compiled 2 347 to 1 745 computations (25.6% saved)
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.4% | (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) |
| ✓ | accuracy | 56.2% | (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) angle)) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 53.7% | (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) angle) |
| ✓ | accuracy | 99.4% | (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
| ✓ | accuracy | 99.3% | (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.6% | (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) angle) |
| ✓ | accuracy | 99.3% | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | accuracy | 55.5% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.3% | (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
| ✓ | accuracy | 98.4% | (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) |
| ✓ | accuracy | 93.9% | (*.f64 angle (*.f64 angle (*.f64 b b))) |
| ✓ | accuracy | 81.2% | (*.f64 angle (*.f64 b b)) |
| ✓ | accuracy | 99.8% | (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
| ✓ | accuracy | 99.7% | (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
| ✓ | accuracy | 99.6% | (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
| ✓ | accuracy | 55.5% | (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| 166.0ms | 125× | 1 | valid |
| 62.0ms | 129× | 0 | valid |
| 9.0ms | 2× | 2 | valid |
Compiled 441 to 59 computations (86.6% saved)
ival-mult: 58.0ms (30.2% of total)ival-sin: 31.0ms (16.2% of total)ival-pow2: 26.0ms (13.6% of total)ival-cos: 19.0ms (9.9% of total)ival-div: 18.0ms (9.4% of total)const: 17.0ms (8.9% of total)adjust: 8.0ms (4.2% of total)ival-add: 8.0ms (4.2% of total)ival-sqrt: 3.0ms (1.6% of total)ival-pi: 1.0ms (0.5% of total)ival-neg: 1.0ms (0.5% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))> |
#<alt (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)> |
#<alt (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))> |
#<alt (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))> |
#<alt (*.f64 angle (*.f64 b b))> |
#<alt (*.f64 angle (*.f64 angle (*.f64 b b)))> |
#<alt (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))> |
#<alt (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))> |
#<alt (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))> |
#<alt (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))> |
#<alt (*.f64 (PI.f64) angle)> |
#<alt (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))> |
#<alt (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))> |
#<alt (sqrt.f64 (PI.f64))> |
#<alt (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))> |
#<alt (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) angle)> |
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) angle))> |
#<alt (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64))> |
| Outputs |
|---|
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* angle (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 angle)> |
#<alt (* angle (+ 1/180 (* -1/34992000 (pow angle 2))))> |
#<alt (* angle (+ 1/180 (* (pow angle 2) (- (* 1/22674816000000 (pow angle 2)) 1/34992000))))> |
#<alt (* angle (+ 1/180 (* (pow angle 2) (- (* (pow angle 2) (+ 1/22674816000000 (* -1/30855889612800000000 (pow angle 2)))) 1/34992000))))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (* 1/180 (pow angle 2))> |
#<alt (* 1/180 (pow angle 2))> |
#<alt (* 1/180 (pow angle 2))> |
#<alt (* 1/180 (pow angle 2))> |
#<alt (* 1/180 (pow angle 2))> |
#<alt (* 1/180 (pow angle 2))> |
#<alt (* 1/180 (pow angle 2))> |
#<alt (* 1/180 (pow angle 2))> |
#<alt (* 1/180 (pow angle 2))> |
#<alt (* 1/180 (pow angle 2))> |
#<alt (* 1/180 (pow angle 2))> |
#<alt (* 1/180 (pow angle 2))> |
72 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 8.0ms | b | @ | inf | (* (* angle (* angle (* b b))) (* (* (PI) (PI)) 1/32400)) |
| 3.0ms | b | @ | inf | (* angle (* b b)) |
| 1.0ms | b | @ | 0 | (* (* angle (* angle (* b b))) (* (* (PI) (PI)) 1/32400)) |
| 1.0ms | angle | @ | 0 | (* (* angle (* angle (* b b))) (* (* (PI) (PI)) 1/32400)) |
| 0.0ms | angle | @ | inf | (* (* angle (* angle (* b b))) (* (* (PI) (PI)) 1/32400)) |
| 1× | batch-egg-rewrite |
| 4 652× | lower-*.f32 |
| 4 618× | lower-*.f64 |
| 1 524× | lower-/.f32 |
| 1 512× | lower-/.f64 |
| 1 290× | lower-pow.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 40 | 140 |
| 0 | 72 | 132 |
| 1 | 182 | 121 |
| 2 | 770 | 119 |
| 3 | 5410 | 119 |
| 0 | 8223 | 119 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 b b)) |
(*.f64 angle (*.f64 angle (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
(sqrt.f64 (PI.f64)) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) angle) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) angle)) |
(*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) |
| Outputs |
|---|
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) |
(pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) |
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 1/2 binary64))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (exp.f64 (log.f64 b))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 4 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal 1 binary64))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) |
(*.f64 b (pow.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 b b)) |
(*.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (*.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) b) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)) b) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 3 binary64)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))) |
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b))))) |
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(neg.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal -1 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -1 binary64))) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (pow.f64 angle #s(literal -1/2 binary64))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
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(exp.f64 (*.f64 (-.f64 (log.f64 (PI.f64)) (neg.f64 (log.f64 angle))) #s(literal 1 binary64))) |
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(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
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(log.f64 (exp.f64 (sqrt.f64 (PI.f64)))) |
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/4 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/6 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/4 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (log.f64 (PI.f64))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) |
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(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 1/4 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
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(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 3/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/6 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/4 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(-.f64 #s(literal 0 binary64) (neg.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
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(exp.f64 (*.f64 (log.f64 (/.f64 angle (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (neg.f64 angle)) (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64)))) |
(-.f64 (/.f64 #s(literal 0 binary64) angle) (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64)))) |
(fma.f64 #s(literal 0 binary64) (/.f64 #s(literal -1/180 binary64) angle) (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle)) |
(fma.f64 (/.f64 #s(literal -1/180 binary64) angle) #s(literal 0 binary64) (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle)) |
(neg.f64 (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64)))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 angle (*.f64 angle (*.f64 angle #s(literal 1/180 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 angle (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))))) |
(/.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (*.f64 angle angle))) |
(/.f64 (*.f64 angle (neg.f64 angle)) (*.f64 angle #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle) |
(/.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 angle (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))))) |
(/.f64 (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 angle)) |
(/.f64 (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64))) #s(literal -1 binary64)) |
(/.f64 (/.f64 angle (*.f64 angle #s(literal -180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (neg.f64 angle))) |
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 angle #s(literal -180 binary64)))) |
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal -1/180 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) angle)) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle)))) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (neg.f64 angle))) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle)))) #s(literal 1 binary64)) (*.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64)))) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle)))) #s(literal -1/180 binary64)) (*.f64 (*.f64 angle angle) angle)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 (neg.f64 angle) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (neg.f64 angle) (*.f64 angle angle))) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 (*.f64 angle #s(literal -180 binary64)) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle #s(literal -180 binary64)) (*.f64 angle angle))) |
(/.f64 (*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle (*.f64 angle angle))) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))) #s(literal 1 binary64)) (neg.f64 angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle #s(literal 1/180 binary64)) angle)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (/.f64 #s(literal -1/180 binary64) angle) (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (*.f64 (/.f64 #s(literal -1/180 binary64) angle) (neg.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle angle)) |
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (/.f64 #s(literal -1/180 binary64) angle)) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (/.f64 #s(literal -1/180 binary64) angle)) (*.f64 angle angle)) |
(pow.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle) #s(literal 1 binary64)) |
(pow.f64 (/.f64 angle (*.f64 angle (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(*.f64 angle (/.f64 (*.f64 angle #s(literal 1/180 binary64)) angle)) |
(*.f64 angle (/.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 angle))) |
(*.f64 angle (*.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle #s(literal 1/180 binary64)) angle))) |
(*.f64 angle (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle angle) angle)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (neg.f64 angle)) (neg.f64 angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (neg.f64 angle)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 angle (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle angle) (/.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 angle angle) (/.f64 #s(literal -1/180 binary64) (neg.f64 angle))) |
(*.f64 (*.f64 angle angle) (neg.f64 (/.f64 #s(literal -1/180 binary64) angle))) |
(*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (*.f64 angle angle) (*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1/180 binary64) angle))) |
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 angle (neg.f64 angle)) (/.f64 #s(literal -1/180 binary64) angle)) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 angle (neg.f64 angle)) angle)) |
(*.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle) #s(literal 1 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 angle angle)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 (neg.f64 angle) (neg.f64 angle))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 angle (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64)))) |
(*.f64 (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(*.f64 (neg.f64 angle) (/.f64 angle (*.f64 angle #s(literal -180 binary64)))) |
(*.f64 (/.f64 #s(literal -1 binary64) angle) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) |
(*.f64 (/.f64 #s(literal -1/180 binary64) angle) (*.f64 angle (neg.f64 angle))) |
(*.f64 (pow.f64 angle #s(literal -1/2 binary64)) (*.f64 (pow.f64 angle #s(literal -1/2 binary64)) (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64))) #s(literal -1 binary64)) |
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) (/.f64 angle (neg.f64 angle))) |
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) (/.f64 (neg.f64 angle) angle)) |
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (neg.f64 angle) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (*.f64 angle #s(literal 1/180 binary64)) angle) angle) |
(*.f64 (/.f64 angle (*.f64 angle #s(literal -180 binary64))) (neg.f64 angle)) |
(*.f64 (/.f64 (*.f64 angle (neg.f64 angle)) angle) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (neg.f64 angle)) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) angle) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (*.f64 angle angle) angle) #s(literal 1/180 binary64)) |
(*.f64 (/.f64 angle angle) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (neg.f64 angle) angle) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) angle) (*.f64 angle angle)) |
(*.f64 (pow.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle) #s(literal 1/2 binary64)) (pow.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))) #s(literal 1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 angle angle)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 angle)) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 angle #s(literal 1/180 binary64))) angle) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) (pow.f64 angle #s(literal -1/2 binary64))) (pow.f64 angle #s(literal -1/2 binary64))) |
(*.f64 (*.f64 (/.f64 #s(literal -1/180 binary64) angle) #s(literal -1 binary64)) (*.f64 angle angle)) |
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(fma.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal -1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle))) (*.f64 (cos.f64 (*.f64 (/.f64 #s(literal -1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (/.f64 #s(literal -1/180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (/.f64 #s(literal -1/180 binary64) angle))) (sin.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle)))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64))))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) (neg.f64 angle))) (cos.f64 (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64))))) (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) (neg.f64 angle))) (sin.f64 (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 #s(literal 0 binary64) angle)) (cos.f64 (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64))))) (*.f64 (cos.f64 (/.f64 #s(literal 0 binary64) angle)) (sin.f64 (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64)))))) |
(sin.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle)) |
(fma.f64 (sin.f64 (*.f64 (/.f64 #s(literal -1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle)) (*.f64 (cos.f64 (*.f64 (/.f64 #s(literal -1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (/.f64 #s(literal -1/180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle)) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (/.f64 #s(literal -1/180 binary64) angle))) (sin.f64 (/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle)))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal -180 binary64))))) |
(neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 angle (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))) #s(literal 1 binary64))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 angle angle) #s(literal 180 binary64)) |
(/.f64 (*.f64 angle (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))) #s(literal -1 binary64)) |
(/.f64 (neg.f64 angle) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal -1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle)))) #s(literal -1/180 binary64)) (*.f64 angle angle)) |
(/.f64 (*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal -180 binary64) angle)) #s(literal -1 binary64)) |
(*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle angle)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle (neg.f64 angle)) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (neg.f64 angle))) |
(*.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) angle) |
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))) #s(literal -1 binary64)) |
(*.f64 (neg.f64 angle) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 angle)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal -1 binary64)) (neg.f64 angle)) |
(*.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64)) angle) |
| 1× | egg-herbie |
| 14 778× | lower-fma.f64 |
| 14 778× | lower-fma.f32 |
| 6 070× | lower-+.f64 |
| 6 070× | lower-+.f32 |
| 5 668× | lower-*.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 156 | 2428 |
| 1 | 464 | 2428 |
| 2 | 1559 | 2396 |
| 3 | 2881 | 2396 |
| 4 | 6077 | 2396 |
| 5 | 6163 | 2396 |
| 6 | 6221 | 2396 |
| 7 | 6318 | 2396 |
| 8 | 6552 | 2396 |
| 0 | 8362 | 2348 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 angle) |
(* angle (+ 1/180 (* -1/34992000 (pow angle 2)))) |
(* angle (+ 1/180 (* (pow angle 2) (- (* 1/22674816000000 (pow angle 2)) 1/34992000)))) |
(* angle (+ 1/180 (* (pow angle 2) (- (* (pow angle 2) (+ 1/22674816000000 (* -1/30855889612800000000 (pow angle 2)))) 1/34992000)))) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(* 1/180 (pow angle 2)) |
(* 1/180 (pow angle 2)) |
(* 1/180 (pow angle 2)) |
(* 1/180 (pow angle 2)) |
(* 1/180 (pow angle 2)) |
(* 1/180 (pow angle 2)) |
(* 1/180 (pow angle 2)) |
(* 1/180 (pow angle 2)) |
(* 1/180 (pow angle 2)) |
(* 1/180 (pow angle 2)) |
(* 1/180 (pow angle 2)) |
(* 1/180 (pow angle 2)) |
| Outputs |
|---|
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) b)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 b (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64))) (*.f64 (*.f64 b (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* 1/180 (* angle (PI))) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) b)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 b (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64))) (*.f64 (*.f64 b (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* angle (+ 1/180 (* -1/34992000 (pow angle 2)))) |
(*.f64 angle (fma.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)) #s(literal 1/180 binary64))) |
(* angle (+ 1/180 (* (pow angle 2) (- (* 1/22674816000000 (pow angle 2)) 1/34992000)))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)) #s(literal -1/34992000 binary64)) #s(literal 1/180 binary64))) |
(* angle (+ 1/180 (* (pow angle 2) (- (* (pow angle 2) (+ 1/22674816000000 (* -1/30855889612800000000 (pow angle 2)))) 1/34992000)))) |
(*.f64 angle (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64) #s(literal 1/22674816000000 binary64)) #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64))) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 (pow angle 2)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle angle)) |
(* 1/180 (pow angle 2)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle angle)) |
(* 1/180 (pow angle 2)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle angle)) |
(* 1/180 (pow angle 2)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle angle)) |
(* 1/180 (pow angle 2)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle angle)) |
(* 1/180 (pow angle 2)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle angle)) |
(* 1/180 (pow angle 2)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle angle)) |
(* 1/180 (pow angle 2)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle angle)) |
(* 1/180 (pow angle 2)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle angle)) |
(* 1/180 (pow angle 2)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle angle)) |
(* 1/180 (pow angle 2)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle angle)) |
(* 1/180 (pow angle 2)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle angle)) |
Compiled 26 931 to 4 385 computations (83.7% saved)
72 alts after pruning (68 fresh and 4 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 118 | 40 | 1 158 |
| Fresh | 14 | 28 | 42 |
| Picked | 1 | 4 | 5 |
| Done | 1 | 0 | 1 |
| Total | 1 134 | 72 | 1 206 |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 74.0% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (pow.f64 angle #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| ▶ | 61.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
| 68.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| ✓ | 75.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
| 76.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) | |
| 66.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) | |
| 27.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) #s(literal -1/180 binary64)) (*.f64 angle angle)))) #s(literal 2 binary64))) | |
| 54.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (neg.f64 angle)) (*.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 54.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1 binary64))) angle))) #s(literal 2 binary64))) | |
| 54.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 angle (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 71.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 70.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle (*.f64 angle #s(literal -180 binary64))) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 54.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) angle) (*.f64 angle angle)))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 angle #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))) | |
| ▶ | 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) angle) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) b)) #s(literal 2 binary64))) | |
| ▶ | 81.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) b) #s(literal 2 binary64))) |
| 81.1% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))) b) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) b) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) b) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) | |
| ✓ | 81.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
| 80.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) b) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 55.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| ✓ | 81.1% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (log.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 67.6% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 4 binary64))) | |
| 74.8% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) (/.f64 #s(literal 1 binary64) angle))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle b))) b)) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) | |
| 69.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) | |
| 69.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| 69.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) | |
| 69.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) b)) | |
| 71.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) | |
| 74.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle)) | |
| 67.8% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ▶ | 69.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
| 69.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))))) | |
| ✓ | 69.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| 43.2% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) | |
| 69.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
Compiled 3 531 to 2 577 computations (27% saved)
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.6% | (*.f64 angle #s(literal 1/180 binary64)) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 56.2% | (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) angle) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 85.3% | (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)) |
| ✓ | accuracy | 76.7% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | accuracy | 56.3% | (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 54.5% | (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) b) |
| ✓ | accuracy | 99.4% | (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
| ✓ | accuracy | 98.8% | (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) |
| ✓ | accuracy | 94.0% | (*.f64 a (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) |
| ✓ | accuracy | 99.8% | (*.f64 #s(literal 1/32400 binary64) angle) |
| ✓ | accuracy | 99.4% | (*.f64 b (*.f64 (PI.f64) (PI.f64))) |
| ✓ | accuracy | 93.9% | (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle)) |
| ✓ | accuracy | 81.1% | (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) |
| ✓ | accuracy | 99.6% | (*.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) b) |
| ✓ | accuracy | 99.6% | (/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) |
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 55.5% | (sin.f64 (/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
| 272.0ms | 188× | 1 | valid |
| 95.0ms | 60× | 2 | valid |
| 3.0ms | 6× | 0 | valid |
| 3.0ms | 2× | 3 | valid |
Compiled 542 to 68 computations (87.5% saved)
ival-mult: 95.0ms (32.3% of total)ival-cos: 38.0ms (12.9% of total)ival-pow2: 37.0ms (12.6% of total)const: 29.0ms (9.9% of total)adjust: 26.0ms (8.8% of total)ival-sin: 25.0ms (8.5% of total)ival-div: 21.0ms (7.1% of total)ival-add: 13.0ms (4.4% of total)ival-sqrt: 4.0ms (1.4% of total)ival-sub: 3.0ms (1% of total)ival-pi: 2.0ms (0.7% of total)exact: 1.0ms (0.3% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| Inputs |
|---|
#<alt (sin.f64 (/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))> |
#<alt (sqrt.f64 (PI.f64))> |
#<alt (/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))> |
#<alt (*.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) b)> |
#<alt (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))))> |
#<alt (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))> |
#<alt (*.f64 b (*.f64 (PI.f64) (PI.f64)))> |
#<alt (*.f64 #s(literal 1/32400 binary64) angle)> |
#<alt (*.f64 a (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64)))> |
#<alt (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))> |
#<alt (*.f64 (PI.f64) b)> |
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))> |
#<alt (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))> |
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))> |
#<alt (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))> |
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) angle) (*.f64 angle #s(literal 1/180 binary64))))> |
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))> |
#<alt (*.f64 angle #s(literal 1/180 binary64))> |
| Outputs |
|---|
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* angle (* (pow b 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* b (pow (PI) 2))> |
#<alt (* b (pow (PI) 2))> |
#<alt (* b (pow (PI) 2))> |
#<alt (* b (pow (PI) 2))> |
#<alt (* b (pow (PI) 2))> |
#<alt (* b (pow (PI) 2))> |
#<alt (* b (pow (PI) 2))> |
#<alt (* b (pow (PI) 2))> |
#<alt (* b (pow (PI) 2))> |
#<alt (* b (pow (PI) 2))> |
#<alt (* b (pow (PI) 2))> |
#<alt (* b (pow (PI) 2))> |
#<alt (* 1/32400 angle)> |
#<alt (* 1/32400 angle)> |
#<alt (* 1/32400 angle)> |
#<alt (* 1/32400 angle)> |
#<alt (* 1/32400 angle)> |
#<alt (* 1/32400 angle)> |
#<alt (* 1/32400 angle)> |
#<alt (* 1/32400 angle)> |
#<alt (* 1/32400 angle)> |
#<alt (* 1/32400 angle)> |
#<alt (* 1/32400 angle)> |
#<alt (* 1/32400 angle)> |
#<alt (* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2))))> |
#<alt (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2))))> |
#<alt (* -1/64800 (pow angle 2))> |
#<alt (* -1/64800 (pow angle 2))> |
#<alt (* -1/64800 (pow angle 2))> |
#<alt (* -1/64800 (pow angle 2))> |
#<alt (* -1/64800 (pow angle 2))> |
#<alt (* -1/64800 (pow angle 2))> |
#<alt (* -1/64800 (pow angle 2))> |
#<alt (* -1/64800 (pow angle 2))> |
#<alt (* -1/64800 (pow angle 2))> |
#<alt (* -1/64800 (pow angle 2))> |
#<alt (* -1/64800 (pow angle 2))> |
#<alt (* -1/64800 (pow angle 2))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt (* b (PI))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (pow angle 2)))> |
#<alt (+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800)))> |
#<alt (+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800)))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 angle)> |
#<alt (* angle (+ 1/180 (* -1/34992000 (pow angle 2))))> |
#<alt (* angle (+ 1/180 (* (pow angle 2) (- (* 1/22674816000000 (pow angle 2)) 1/34992000))))> |
#<alt (* angle (+ 1/180 (* (pow angle 2) (- (* (pow angle 2) (+ 1/22674816000000 (* -1/30855889612800000000 (pow angle 2)))) 1/34992000))))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
72 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 10.0ms | a | @ | 0 | (* a (+ (* (* (PI) (PI)) (* (* angle angle) -1/64800)) 1)) |
| 1.0ms | b | @ | 0 | (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) |
| 0.0ms | b | @ | inf | (* angle (* b (* b (* (PI) (PI))))) |
| 0.0ms | angle | @ | 0 | (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
| 0.0ms | angle | @ | inf | (* a (+ (* (* (PI) (PI)) (* (* angle angle) -1/64800)) 1)) |
| 1× | batch-egg-rewrite |
| 4 504× | lower-*.f32 |
| 4 462× | lower-*.f64 |
| 3 984× | lower-fma.f32 |
| 3 982× | lower-fma.f64 |
| 2 862× | lower-/.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 48 | 160 |
| 0 | 87 | 158 |
| 1 | 245 | 119 |
| 2 | 1172 | 117 |
| 0 | 8499 | 116 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(sin.f64 (/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
(sqrt.f64 (PI.f64)) |
(/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) b) |
(*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle)) |
(*.f64 b (*.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal 1/32400 binary64) angle) |
(*.f64 a (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(*.f64 (PI.f64) b) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) angle) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
| Outputs |
|---|
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(neg.f64 (sin.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(exp.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal -1 binary64)))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(-.f64 #s(literal 0 binary64) (neg.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (fabs.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (fabs.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) |
(*.f64 #s(literal -1 binary64) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 #s(literal -1 binary64) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal -1/4 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal -1/4 binary64)) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) |
(exp.f64 (+.f64 (log.f64 (PI.f64)) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (log.f64 (PI.f64)))) |
(-.f64 #s(literal 0 binary64) (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(neg.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(neg.f64 (*.f64 (/.f64 #s(literal -1 binary64) angle) (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) (PI.f64)))) |
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (/.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(neg.f64 (/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 angle (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(/.f64 angle (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(/.f64 angle (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1 binary64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (PI.f64) #s(literal -1 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) (neg.f64 (PI.f64)))) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -1 binary64))) |
(/.f64 (neg.f64 angle) (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(/.f64 (neg.f64 angle) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)) |
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))) (*.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 #s(literal -180 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -1 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(/.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) |
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -1 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64)))) (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (neg.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 #s(literal -1 binary64) (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (neg.f64 angle) (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (neg.f64 angle) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) angle) (*.f64 angle (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 angle (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -1 binary64))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal -1/4 binary64))) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal -1/4 binary64)))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal -1/4 binary64))) (/.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal -1/4 binary64)))) |
(*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) |
(*.f64 (/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal -1 binary64)) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) |
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(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (/.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 1 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 angle (*.f64 angle (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 angle (*.f64 (neg.f64 angle) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 angle (*.f64 (/.f64 #s(literal 180 binary64) angle) angle)) |
(/.f64 angle (*.f64 (/.f64 #s(literal -180 binary64) angle) (neg.f64 angle))) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle angle) (*.f64 angle #s(literal 180 binary64))) |
(/.f64 (*.f64 angle angle) (*.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 (neg.f64 angle) (*.f64 angle (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (neg.f64 angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) (neg.f64 angle))) |
(/.f64 (neg.f64 angle) (*.f64 (/.f64 #s(literal -180 binary64) angle) angle)) |
(/.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) angle) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 angle)) |
(/.f64 (*.f64 (*.f64 angle angle) #s(literal -1 binary64)) (*.f64 #s(literal 180 binary64) (neg.f64 angle))) |
(/.f64 (*.f64 (*.f64 angle (neg.f64 angle)) #s(literal 1 binary64)) (*.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (*.f64 angle (neg.f64 angle)) #s(literal -1 binary64)) (*.f64 #s(literal -180 binary64) (neg.f64 angle))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (neg.f64 angle))) (*.f64 angle #s(literal -180 binary64))) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle angle)) (*.f64 (neg.f64 angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (neg.f64 angle))) (*.f64 (neg.f64 angle) #s(literal -180 binary64))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))))) angle) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1/2 binary64)) |
(pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 angle (/.f64 (*.f64 angle #s(literal 1/180 binary64)) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle angle) (/.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 angle (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (neg.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 #s(literal -1 binary64) angle)) |
(*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)) #s(literal -1/180 binary64)) |
(*.f64 (/.f64 (*.f64 angle #s(literal 1/180 binary64)) angle) angle) |
(*.f64 (/.f64 (*.f64 angle angle) angle) #s(literal 1/180 binary64)) |
| 1× | egg-herbie |
| 15 148× | lower-fma.f64 |
| 15 148× | lower-fma.f32 |
| 5 986× | lower-+.f64 |
| 5 986× | lower-+.f32 |
| 4 962× | lower-*.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 220 | 2588 |
| 1 | 641 | 2588 |
| 2 | 2047 | 2564 |
| 3 | 2964 | 2564 |
| 4 | 5616 | 2564 |
| 0 | 8482 | 2467 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* angle (* (pow b 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* b (pow (PI) 2)) |
(* b (pow (PI) 2)) |
(* b (pow (PI) 2)) |
(* b (pow (PI) 2)) |
(* b (pow (PI) 2)) |
(* b (pow (PI) 2)) |
(* b (pow (PI) 2)) |
(* b (pow (PI) 2)) |
(* b (pow (PI) 2)) |
(* b (pow (PI) 2)) |
(* b (pow (PI) 2)) |
(* b (pow (PI) 2)) |
(* 1/32400 angle) |
(* 1/32400 angle) |
(* 1/32400 angle) |
(* 1/32400 angle) |
(* 1/32400 angle) |
(* 1/32400 angle) |
(* 1/32400 angle) |
(* 1/32400 angle) |
(* 1/32400 angle) |
(* 1/32400 angle) |
(* 1/32400 angle) |
(* 1/32400 angle) |
(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2)))) |
(* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2)))) |
(* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2)))) |
(* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2)))) |
(* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2)))) |
(* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2)))) |
(* -1/64800 (pow angle 2)) |
(* -1/64800 (pow angle 2)) |
(* -1/64800 (pow angle 2)) |
(* -1/64800 (pow angle 2)) |
(* -1/64800 (pow angle 2)) |
(* -1/64800 (pow angle 2)) |
(* -1/64800 (pow angle 2)) |
(* -1/64800 (pow angle 2)) |
(* -1/64800 (pow angle 2)) |
(* -1/64800 (pow angle 2)) |
(* -1/64800 (pow angle 2)) |
(* -1/64800 (pow angle 2)) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* 1/180 (* b (PI))) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (pow angle 2))) |
(+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800))) |
(+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800))) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 angle) |
(* angle (+ 1/180 (* -1/34992000 (pow angle 2)))) |
(* angle (+ 1/180 (* (pow angle 2) (- (* 1/22674816000000 (pow angle 2)) 1/34992000)))) |
(* angle (+ 1/180 (* (pow angle 2) (- (* (pow angle 2) (+ 1/22674816000000 (* -1/30855889612800000000 (pow angle 2)))) 1/34992000)))) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
| Outputs |
|---|
(* 1/180 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
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(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
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(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
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(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
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(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
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(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
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(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) a) |
(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) a) |
(* a (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) a) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) a) |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) a) |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) a) |
(* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) |
(* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2)))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) a) |
(* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2)))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) a) |
(* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2)))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) a) |
(* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) |
(* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2)))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) a) |
(* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2)))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) a) |
(* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (/ a (pow angle 2)))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) a) |
(* -1/64800 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) |
(* -1/64800 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) |
(* -1/64800 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) |
(* -1/64800 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) |
(* -1/64800 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) |
(* -1/64800 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) |
(* -1/64800 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) |
(* -1/64800 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) |
(* -1/64800 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) |
(* -1/64800 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) |
(* -1/64800 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) |
(* -1/64800 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* 1/180 (* b (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
(* b (PI)) |
(*.f64 (PI.f64) b) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (pow angle 2))) |
(fma.f64 angle (*.f64 angle #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800))) |
(fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64) #s(literal 1/25194240000 binary64))) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 angle (*.f64 angle (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 angle (*.f64 angle (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 angle (*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))) (*.f64 (*.f64 b b) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* angle (+ 1/180 (* -1/34992000 (pow angle 2)))) |
(*.f64 angle (fma.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)) #s(literal 1/180 binary64))) |
(* angle (+ 1/180 (* (pow angle 2) (- (* 1/22674816000000 (pow angle 2)) 1/34992000)))) |
(*.f64 angle (fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle #s(literal 1/22674816000000 binary64)) #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64))) |
(* angle (+ 1/180 (* (pow angle 2) (- (* (pow angle 2) (+ 1/22674816000000 (* -1/30855889612800000000 (pow angle 2)))) 1/34992000)))) |
(*.f64 angle (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64) #s(literal 1/22674816000000 binary64)) #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64))) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
Compiled 30 657 to 4 172 computations (86.4% saved)
74 alts after pruning (69 fresh and 5 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 001 | 17 | 1 018 |
| Fresh | 11 | 52 | 63 |
| Picked | 3 | 2 | 5 |
| Done | 1 | 3 | 4 |
| Total | 1 016 | 74 | 1 090 |
| Status | Accuracy | Program |
|---|---|---|
| ✓ | 74.0% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (pow.f64 angle #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 61.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))))))) (*.f64 b b))) | |
| 61.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))))))) (*.f64 b b))) | |
| 47.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 71.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 angle (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) angle) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) | |
| 66.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) | |
| 27.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) #s(literal -1/180 binary64)) (*.f64 angle angle)))) #s(literal 2 binary64))) | |
| 54.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (neg.f64 angle)) (*.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 54.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1 binary64))) angle))) #s(literal 2 binary64))) | |
| 54.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 angle (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 71.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 70.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle (*.f64 angle #s(literal -180 binary64))) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 54.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) angle) (*.f64 angle angle)))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 angle #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64))) | |
| 61.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) | |
| 71.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) angle) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) b) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) b)) #s(literal 2 binary64))) | |
| ✓ | 81.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) b) #s(literal 2 binary64))) |
| 81.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) b) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))) b) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) b) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)))) b) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64))))) b) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) b) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) b) #s(literal 2 binary64))) | |
| ✓ | 81.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
| 80.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (log.f64 (PI.f64))))) b) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) b) #s(literal 2 binary64))) | |
| 55.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| ✓ | 81.1% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 71.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) angle) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 67.6% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 4 binary64))) | |
| 74.8% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) (/.f64 #s(literal 1 binary64) angle))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 74.8% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle b) b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle))) | |
| 71.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle b))) b)) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) | |
| 69.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) | |
| 74.8% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (PI.f64)))) b) (*.f64 #s(literal 1/32400 binary64) angle))) | |
| 69.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| 69.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) b)) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) | |
| 74.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle)) | |
| 67.8% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 69.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 (*.f64 (*.f64 (PI.f64) b) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) | |
| 69.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))))) | |
| ✓ | 69.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| 43.2% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) | |
| 69.0% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
Compiled 4 414 to 1 984 computations (55.1% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (PI.f64)))) b) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle b))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle b) b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) (/.f64 #s(literal 1 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 (*.f64 (*.f64 (PI.f64) b) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b)) #s(literal 4 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) angle) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) angle) (*.f64 angle angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle (*.f64 angle #s(literal -180 binary64))) (neg.f64 angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (neg.f64 (*.f64 angle angle)) (*.f64 #s(literal -180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (neg.f64 angle)) (*.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal -1/180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) angle) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 angle #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 angle (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) #s(literal -1/180 binary64)) (*.f64 angle angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 angle (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) angle) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (pow.f64 angle #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64))))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (log.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (log.f64 (PI.f64))))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) angle) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1 binary64))) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
6 calls:
| 31.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 31.0ms | b |
| 30.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 30.0ms | angle |
| 29.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.5% | 1 | a |
| 81.5% | 1 | b |
| 81.5% | 1 | angle |
| 81.5% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 81.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (PI.f64)))) b) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle b))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle b) b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) (/.f64 #s(literal 1 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 (*.f64 (*.f64 (PI.f64) b) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
6 calls:
| 13.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 10.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 10.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 9.0ms | angle |
| 9.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.0% | 1 | angle |
| 81.0% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 81.0% | 1 | a |
| 81.0% | 1 | b |
| 81.0% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (PI.f64)))) b) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle b))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle b) b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) (/.f64 #s(literal 1 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 (*.f64 (*.f64 (PI.f64) b) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 b b))) |
6 calls:
| 20.0ms | a |
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 9.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 9.0ms | b |
| 9.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.3% | 2 | b |
| 79.6% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.5% | 1 | a |
| 81.4% | 2 | angle |
| 81.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (PI.f64)))) b) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle b))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle b) b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) (/.f64 #s(literal 1 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 (*.f64 (*.f64 (PI.f64) b) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) b)) |
3 calls:
| 14.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.3% | 2 | angle |
| 81.3% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (PI.f64)))) b) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle b))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle b) b) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) (/.f64 #s(literal 1 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 (*.f64 (*.f64 (PI.f64) b) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) b) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle b))) b)) |
4 calls:
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 8.0ms | b |
| 6.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 6.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.7% | 2 | b |
| 79.7% | 2 | angle |
| 79.7% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.7% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 22 to 18 computations (18.2% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (PI.f64)))) b) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
1 calls:
| 3.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.7% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle)) |
6 calls:
| 5.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 2.0ms | a |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.9% | 1 | a |
| 77.5% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 77.5% | 2 | angle |
| 77.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 77.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 77.5% | 2 | b |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle)) |
1 calls:
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.5% | 2 | b |
Compiled 4 to 3 computations (25% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) angle))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
6 calls:
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | a |
| 1.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.0% | 1 | a |
| 69.0% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 69.0% | 1 | angle |
| 69.0% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 69.0% | 1 | b |
Compiled 50 to 36 computations (28% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 0.0009084536540750117 | 70082.40935082428 |
Compiled 25 to 20 computations (20% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.282545781716808e-5 | 0.0009084536540750117 |
Compiled 25 to 20 computations (20% saved)
| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 25.0ms | 2.450968543172936e+111 | 1.9188218652930342e+112 |
| 16.0ms | 48× | 1 | valid |
| 5.0ms | 48× | 0 | valid |
Compiled 303 to 224 computations (26.1% saved)
ival-sin: 4.0ms (24.4% of total)ival-cos: 4.0ms (24.4% of total)ival-mult: 3.0ms (18.3% of total)ival-pow2: 3.0ms (18.3% of total)ival-div: 1.0ms (6.1% of total)adjust: 1.0ms (6.1% of total)ival-pi: 1.0ms (6.1% of total)ival-add: 1.0ms (6.1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 7.0ms | 1.170097089713458e+123 | 1.1321069646805641e+125 |
| 5.0ms | 16× | 1 | valid |
| 1.0ms | 16× | 0 | valid |
Compiled 119 to 86 computations (27.7% saved)
ival-mult: 1.0ms (20% of total)ival-pow2: 1.0ms (20% of total)ival-cos: 1.0ms (20% of total)ival-sin: 1.0ms (20% of total)adjust: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.170097089713458e+123 | 1.1321069646805641e+125 |
Compiled 119 to 88 computations (26.1% saved)
| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 4.0ms | 4373837124745905.0 | 7774575052432688.0 |
| 2.0ms | 8× | 1 | valid |
| 1.0ms | 8× | 0 | valid |
Compiled 73 to 54 computations (26% saved)
ival-cos: 1.0ms (41.5% of total)ival-div: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-pow2: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-sin: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | egg-herbie |
| 78× | *-commutative_binary64 |
| 30× | +-commutative_binary64 |
| 8× | sub-neg_binary64 |
| 6× | neg-sub0_binary64 |
| 6× | neg-mul-1_binary64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 88 | 288 |
| 1 | 144 | 288 |
| 2 | 155 | 288 |
| 3 | 161 | 288 |
| 4 | 165 | 288 |
| 5 | 166 | 288 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1152921504606847/1152921504606846976 binary64)) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 b b)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5902958103587057/295147905179352825856 binary64)) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) b))) |
(if (<=.f64 b #s(literal 14999999999999998951799020389456595927009997252084652738923845292470844749246370855642945380341381701365842051072 binary64)) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle b))) b))) |
(if (<=.f64 b #s(literal 19999999999999998967063748934624286428789536754564174703921029226169858140974054838505074898178041767770400845226851252043776 binary64)) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(if (<=.f64 b #s(literal 19999999999999998967063748934624286428789536754564174703921029226169858140974054838505074898178041767770400845226851252043776 binary64)) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle))) |
(if (<=.f64 b #s(literal 5000000000000000 binary64)) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1152921504606847/1152921504606846976 binary64)) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 b b)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1152921504606847/1152921504606846976 binary64)) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 b b)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5902958103587057/295147905179352825856 binary64)) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) b))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5902958103587057/295147905179352825856 binary64)) (+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 angle b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))) |
(if (<=.f64 b #s(literal 14999999999999998951799020389456595927009997252084652738923845292470844749246370855642945380341381701365842051072 binary64)) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle b))) b))) |
(if (<=.f64 b #s(literal 14999999999999998951799020389456595927009997252084652738923845292470844749246370855642945380341381701365842051072 binary64)) (+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b)))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle b)))))) |
(if (<=.f64 b #s(literal 19999999999999998967063748934624286428789536754564174703921029226169858140974054838505074898178041767770400845226851252043776 binary64)) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(if (<=.f64 b #s(literal 19999999999999998967063748934624286428789536754564174703921029226169858140974054838505074898178041767770400845226851252043776 binary64)) (+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b)))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(if (<=.f64 b #s(literal 19999999999999998967063748934624286428789536754564174703921029226169858140974054838505074898178041767770400845226851252043776 binary64)) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 b b)) #s(literal 1/32400 binary64))))) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle))) |
(if (<=.f64 b #s(literal 19999999999999998967063748934624286428789536754564174703921029226169858140974054838505074898178041767770400845226851252043776 binary64)) (+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b)))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))))) |
(if (<=.f64 b #s(literal 5000000000000000 binary64)) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle))) |
(if (<=.f64 b #s(literal 5000000000000000 binary64)) (+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 b b))))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 b (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 b b))))) |
| 14 148× | lower-fma.f64 |
| 14 148× | lower-fma.f32 |
| 13 060× | lower-fma.f64 |
| 13 060× | lower-fma.f32 |
| 6 596× | lower-+.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 40 | 140 |
| 0 | 72 | 132 |
| 1 | 182 | 121 |
| 2 | 770 | 119 |
| 3 | 5410 | 119 |
| 0 | 8223 | 119 |
| 0 | 94 | 560 |
| 1 | 274 | 560 |
| 2 | 929 | 552 |
| 3 | 2574 | 540 |
| 4 | 3053 | 540 |
| 5 | 4164 | 540 |
| 6 | 4901 | 540 |
| 7 | 5467 | 540 |
| 8 | 5475 | 540 |
| 9 | 5475 | 540 |
| 10 | 5475 | 540 |
| 11 | 5787 | 540 |
| 12 | 5891 | 540 |
| 13 | 5891 | 540 |
| 14 | 6233 | 540 |
| 15 | 6233 | 540 |
| 16 | 6604 | 540 |
| 17 | 6775 | 540 |
| 18 | 6779 | 540 |
| 19 | 6779 | 538 |
| 0 | 8199 | 520 |
| 0 | 163 | 2156 |
| 1 | 488 | 2156 |
| 2 | 1688 | 2050 |
| 3 | 2787 | 2042 |
| 4 | 6614 | 2042 |
| 5 | 6924 | 2034 |
| 6 | 7306 | 2034 |
| 0 | 9016 | 1953 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
Compiled 990 to 618 computations (37.6% saved)
(abs a)
(abs b)
(abs angle)
Compiled 1 038 to 514 computations (50.5% saved)
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