
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
(t_5 (sqrt t_4))
(t_6 (fabs (- (* t_3 t_2) (* t_0 t_1)))))
(log2
(if (> (/ t_4 t_6) (floor maxAniso))
(/ t_5 (floor maxAniso))
(/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
float t_5 = sqrtf(t_4);
float t_6 = fabsf(((t_3 * t_2) - (t_0 * t_1)));
float tmp;
if ((t_4 / t_6) > floorf(maxAniso)) {
tmp = t_5 / floorf(maxAniso);
} else {
tmp = t_6 / t_5;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))) t_5 = sqrt(t_4) t_6 = abs(Float32(Float32(t_3 * t_2) - Float32(t_0 * t_1))) tmp = Float32(0.0) if (Float32(t_4 / t_6) > floor(maxAniso)) tmp = Float32(t_5 / floor(maxAniso)); else tmp = Float32(t_6 / t_5); end return log2(tmp) end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2))); t_5 = sqrt(t_4); t_6 = abs(((t_3 * t_2) - (t_0 * t_1))); tmp = single(0.0); if ((t_4 / t_6) > floor(maxAniso)) tmp = t_5 / floor(maxAniso); else tmp = t_6 / t_5; end tmp_2 = log2(tmp); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\
t_5 := \sqrt{t\_4}\\
t_6 := \left|t\_3 \cdot t\_2 - t\_0 \cdot t\_1\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_6}{t\_5}\\
\end{array}
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
(t_5 (sqrt t_4))
(t_6 (fabs (- (* t_3 t_2) (* t_0 t_1)))))
(log2
(if (> (/ t_4 t_6) (floor maxAniso))
(/ t_5 (floor maxAniso))
(/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
float t_5 = sqrtf(t_4);
float t_6 = fabsf(((t_3 * t_2) - (t_0 * t_1)));
float tmp;
if ((t_4 / t_6) > floorf(maxAniso)) {
tmp = t_5 / floorf(maxAniso);
} else {
tmp = t_6 / t_5;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))) t_5 = sqrt(t_4) t_6 = abs(Float32(Float32(t_3 * t_2) - Float32(t_0 * t_1))) tmp = Float32(0.0) if (Float32(t_4 / t_6) > floor(maxAniso)) tmp = Float32(t_5 / floor(maxAniso)); else tmp = Float32(t_6 / t_5); end return log2(tmp) end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2))); t_5 = sqrt(t_4); t_6 = abs(((t_3 * t_2) - (t_0 * t_1))); tmp = single(0.0); if ((t_4 / t_6) > floor(maxAniso)) tmp = t_5 / floor(maxAniso); else tmp = t_6 / t_5; end tmp_2 = log2(tmp); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\
t_5 := \sqrt{t\_4}\\
t_6 := \left|t\_3 \cdot t\_2 - t\_0 \cdot t\_1\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_6}{t\_5}\\
\end{array}
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) (floor h)))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor h) dY.v))
(t_4 (* (floor w) dX.u))
(t_5
(fmax
(+ (pow t_4 2.0) (pow t_1 2.0))
(+ (pow t_2 2.0) (pow t_3 2.0)))))
(log2
(if (>
(/ (/ t_5 t_0) (fabs (fma dX.u (- dY.v) (* dX.v dY.u))))
(floor maxAniso))
(/
(sqrt (fmax (+ (* t_4 t_4) (* t_1 t_1)) (+ (* t_2 t_2) (* t_3 t_3))))
(floor maxAniso))
(*
(fabs (* t_0 (fma dX.u dY.v (- (* dX.v dY.u)))))
(/ 1.0 (sqrt t_5)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * floorf(h);
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = floorf(w) * dX_46_u;
float t_5 = fmaxf((powf(t_4, 2.0f) + powf(t_1, 2.0f)), (powf(t_2, 2.0f) + powf(t_3, 2.0f)));
float tmp;
if (((t_5 / t_0) / fabsf(fmaf(dX_46_u, -dY_46_v, (dX_46_v * dY_46_u)))) > floorf(maxAniso)) {
tmp = sqrtf(fmaxf(((t_4 * t_4) + (t_1 * t_1)), ((t_2 * t_2) + (t_3 * t_3)))) / floorf(maxAniso);
} else {
tmp = fabsf((t_0 * fmaf(dX_46_u, dY_46_v, -(dX_46_v * dY_46_u)))) * (1.0f / sqrtf(t_5));
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * floor(h)) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(floor(w) * dX_46_u) t_5 = (Float32((t_4 ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) != Float32((t_4 ^ Float32(2.0)) + (t_1 ^ Float32(2.0)))) ? Float32((t_2 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) : ((Float32((t_2 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) != Float32((t_2 ^ Float32(2.0)) + (t_3 ^ Float32(2.0)))) ? Float32((t_4 ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) : max(Float32((t_4 ^ Float32(2.0)) + (t_1 ^ Float32(2.0))), Float32((t_2 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))))) tmp = Float32(0.0) if (Float32(Float32(t_5 / t_0) / abs(fma(dX_46_u, Float32(-dY_46_v), Float32(dX_46_v * dY_46_u)))) > floor(maxAniso)) tmp = Float32(sqrt(((Float32(Float32(t_4 * t_4) + Float32(t_1 * t_1)) != Float32(Float32(t_4 * t_4) + Float32(t_1 * t_1))) ? Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) : ((Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) != Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3))) ? Float32(Float32(t_4 * t_4) + Float32(t_1 * t_1)) : max(Float32(Float32(t_4 * t_4) + Float32(t_1 * t_1)), Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)))))) / floor(maxAniso)); else tmp = Float32(abs(Float32(t_0 * fma(dX_46_u, dY_46_v, Float32(-Float32(dX_46_v * dY_46_u))))) * Float32(Float32(1.0) / sqrt(t_5))); end return log2(tmp) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot \left\lfloor h\right\rfloor \\
t_1 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_4 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_5 := \mathsf{max}\left({t\_4}^{2} + {t\_1}^{2}, {t\_2}^{2} + {t\_3}^{2}\right)\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{\frac{t\_5}{t\_0}}{\left|\mathsf{fma}\left(dX.u, -dY.v, dX.v \cdot dY.u\right)\right|} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{\sqrt{\mathsf{max}\left(t\_4 \cdot t\_4 + t\_1 \cdot t\_1, t\_2 \cdot t\_2 + t\_3 \cdot t\_3\right)}}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\left|t\_0 \cdot \mathsf{fma}\left(dX.u, dY.v, -dX.v \cdot dY.u\right)\right| \cdot \frac{1}{\sqrt{t\_5}}\\
\end{array}
\end{array}
\end{array}
Initial program 72.7%
Taylor expanded in w around 0
Simplified72.7%
Taylor expanded in w around 0
Simplified72.7%
Applied egg-rr72.9%
Applied egg-rr72.9%
Final simplification72.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (fma dX.u dY.v (- (* dX.v dY.u))))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor h) dY.v))
(t_4 (* (floor w) dX.u))
(t_5
(fmax
(+ (pow t_4 2.0) (pow t_1 2.0))
(+ (pow t_2 2.0) (pow t_3 2.0)))))
(log2
(if (> (/ t_5 (fabs (* (floor h) (* (floor w) t_0)))) (floor maxAniso))
(/
(sqrt (fmax (+ (* t_4 t_4) (* t_1 t_1)) (+ (* t_2 t_2) (* t_3 t_3))))
(floor maxAniso))
(* (fabs (* (* (floor w) (floor h)) t_0)) (/ 1.0 (sqrt t_5)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = fmaf(dX_46_u, dY_46_v, -(dX_46_v * dY_46_u));
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = floorf(w) * dX_46_u;
float t_5 = fmaxf((powf(t_4, 2.0f) + powf(t_1, 2.0f)), (powf(t_2, 2.0f) + powf(t_3, 2.0f)));
float tmp;
if ((t_5 / fabsf((floorf(h) * (floorf(w) * t_0)))) > floorf(maxAniso)) {
tmp = sqrtf(fmaxf(((t_4 * t_4) + (t_1 * t_1)), ((t_2 * t_2) + (t_3 * t_3)))) / floorf(maxAniso);
} else {
tmp = fabsf(((floorf(w) * floorf(h)) * t_0)) * (1.0f / sqrtf(t_5));
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = fma(dX_46_u, dY_46_v, Float32(-Float32(dX_46_v * dY_46_u))) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(floor(w) * dX_46_u) t_5 = (Float32((t_4 ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) != Float32((t_4 ^ Float32(2.0)) + (t_1 ^ Float32(2.0)))) ? Float32((t_2 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) : ((Float32((t_2 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) != Float32((t_2 ^ Float32(2.0)) + (t_3 ^ Float32(2.0)))) ? Float32((t_4 ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) : max(Float32((t_4 ^ Float32(2.0)) + (t_1 ^ Float32(2.0))), Float32((t_2 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))))) tmp = Float32(0.0) if (Float32(t_5 / abs(Float32(floor(h) * Float32(floor(w) * t_0)))) > floor(maxAniso)) tmp = Float32(sqrt(((Float32(Float32(t_4 * t_4) + Float32(t_1 * t_1)) != Float32(Float32(t_4 * t_4) + Float32(t_1 * t_1))) ? Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) : ((Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) != Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3))) ? Float32(Float32(t_4 * t_4) + Float32(t_1 * t_1)) : max(Float32(Float32(t_4 * t_4) + Float32(t_1 * t_1)), Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)))))) / floor(maxAniso)); else tmp = Float32(abs(Float32(Float32(floor(w) * floor(h)) * t_0)) * Float32(Float32(1.0) / sqrt(t_5))); end return log2(tmp) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(dX.u, dY.v, -dX.v \cdot dY.u\right)\\
t_1 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_4 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_5 := \mathsf{max}\left({t\_4}^{2} + {t\_1}^{2}, {t\_2}^{2} + {t\_3}^{2}\right)\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_5}{\left|\left\lfloor h\right\rfloor \cdot \left(\left\lfloor w\right\rfloor \cdot t\_0\right)\right|} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{\sqrt{\mathsf{max}\left(t\_4 \cdot t\_4 + t\_1 \cdot t\_1, t\_2 \cdot t\_2 + t\_3 \cdot t\_3\right)}}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\left|\left(\left\lfloor w\right\rfloor \cdot \left\lfloor h\right\rfloor \right) \cdot t\_0\right| \cdot \frac{1}{\sqrt{t\_5}}\\
\end{array}
\end{array}
\end{array}
Initial program 72.7%
Taylor expanded in w around 0
Simplified72.7%
Taylor expanded in w around 0
Simplified72.7%
Applied egg-rr72.7%
Applied egg-rr72.7%
Final simplification72.7%
herbie shell --seed 2024219
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (LOD)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(log2 (if (> (/ (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (fabs (- (* (* (floor w) dX.u) (* (floor h) dY.v)) (* (* (floor h) dX.v) (* (floor w) dY.u))))) (floor maxAniso)) (/ (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v))))) (floor maxAniso)) (/ (fabs (- (* (* (floor w) dX.u) (* (floor h) dY.v)) (* (* (floor h) dX.v) (* (floor w) dY.u)))) (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))))))