
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (+ u (fma (- 1.0 u) (* (- 1.0 u) (- 1.0 u)) -1.0))))
(+
(fma
(* normAngle normAngle)
(fma
(* normAngle normAngle)
(-
(* (pow (- 1.0 u) 5.0) (* 0.008333333333333333 n0_i))
(fma
0.027777777777777776
(* n0_i t_0)
(* n0_i (fma u -0.008333333333333333 0.008333333333333333))))
(* t_0 (* n0_i -0.16666666666666666)))
(fma u (- n0_i) n0_i))
(* (* normAngle (/ u (sin normAngle))) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = u + fmaf((1.0f - u), ((1.0f - u) * (1.0f - u)), -1.0f);
return fmaf((normAngle * normAngle), fmaf((normAngle * normAngle), ((powf((1.0f - u), 5.0f) * (0.008333333333333333f * n0_i)) - fmaf(0.027777777777777776f, (n0_i * t_0), (n0_i * fmaf(u, -0.008333333333333333f, 0.008333333333333333f)))), (t_0 * (n0_i * -0.16666666666666666f))), fmaf(u, -n0_i, n0_i)) + ((normAngle * (u / sinf(normAngle))) * n1_i);
}
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(u + fma(Float32(Float32(1.0) - u), Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)), Float32(-1.0))) return Float32(fma(Float32(normAngle * normAngle), fma(Float32(normAngle * normAngle), Float32(Float32((Float32(Float32(1.0) - u) ^ Float32(5.0)) * Float32(Float32(0.008333333333333333) * n0_i)) - fma(Float32(0.027777777777777776), Float32(n0_i * t_0), Float32(n0_i * fma(u, Float32(-0.008333333333333333), Float32(0.008333333333333333))))), Float32(t_0 * Float32(n0_i * Float32(-0.16666666666666666)))), fma(u, Float32(-n0_i), n0_i)) + Float32(Float32(normAngle * Float32(u / sin(normAngle))) * n1_i)) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u + \mathsf{fma}\left(1 - u, \left(1 - u\right) \cdot \left(1 - u\right), -1\right)\\
\mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(normAngle \cdot normAngle, {\left(1 - u\right)}^{5} \cdot \left(0.008333333333333333 \cdot n0\_i\right) - \mathsf{fma}\left(0.027777777777777776, n0\_i \cdot t\_0, n0\_i \cdot \mathsf{fma}\left(u, -0.008333333333333333, 0.008333333333333333\right)\right), t\_0 \cdot \left(n0\_i \cdot -0.16666666666666666\right)\right), \mathsf{fma}\left(u, -n0\_i, n0\_i\right)\right) + \left(normAngle \cdot \frac{u}{\sin normAngle}\right) \cdot n1\_i
\end{array}
\end{array}
Initial program 98.0%
Taylor expanded in u around 0
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.7
Simplified98.7%
Taylor expanded in normAngle around 0
Simplified99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* (* normAngle (/ u (sin normAngle))) n1_i)
(fma
(* normAngle normAngle)
(fma
(* normAngle normAngle)
(*
u
(fma (* u u) (* n0_i -0.05555555555555555) (* n0_i 0.022222222222222223)))
(*
(+ u (fma (- 1.0 u) (* (- 1.0 u) (- 1.0 u)) -1.0))
(* n0_i -0.16666666666666666)))
(fma u (- n0_i) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((normAngle * (u / sinf(normAngle))) * n1_i) + fmaf((normAngle * normAngle), fmaf((normAngle * normAngle), (u * fmaf((u * u), (n0_i * -0.05555555555555555f), (n0_i * 0.022222222222222223f))), ((u + fmaf((1.0f - u), ((1.0f - u) * (1.0f - u)), -1.0f)) * (n0_i * -0.16666666666666666f))), fmaf(u, -n0_i, n0_i));
}
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(normAngle * Float32(u / sin(normAngle))) * n1_i) + fma(Float32(normAngle * normAngle), fma(Float32(normAngle * normAngle), Float32(u * fma(Float32(u * u), Float32(n0_i * Float32(-0.05555555555555555)), Float32(n0_i * Float32(0.022222222222222223)))), Float32(Float32(u + fma(Float32(Float32(1.0) - u), Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)), Float32(-1.0))) * Float32(n0_i * Float32(-0.16666666666666666)))), fma(u, Float32(-n0_i), n0_i))) end
\begin{array}{l}
\\
\left(normAngle \cdot \frac{u}{\sin normAngle}\right) \cdot n1\_i + \mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(normAngle \cdot normAngle, u \cdot \mathsf{fma}\left(u \cdot u, n0\_i \cdot -0.05555555555555555, n0\_i \cdot 0.022222222222222223\right), \left(u + \mathsf{fma}\left(1 - u, \left(1 - u\right) \cdot \left(1 - u\right), -1\right)\right) \cdot \left(n0\_i \cdot -0.16666666666666666\right)\right), \mathsf{fma}\left(u, -n0\_i, n0\_i\right)\right)
\end{array}
Initial program 98.0%
Taylor expanded in u around 0
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.7
Simplified98.7%
Taylor expanded in normAngle around 0
Simplified99.3%
Taylor expanded in u around 0
lower-*.f32N/A
+-commutativeN/A
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
distribute-rgt-outN/A
distribute-lft-out--N/A
lower-*.f32N/A
metadata-evalN/A
metadata-eval99.3
Simplified99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* (* normAngle (/ u (sin normAngle))) n1_i)
(fma
(* normAngle normAngle)
(fma
(* normAngle normAngle)
(* u (* n0_i 0.022222222222222223))
(*
(+ u (fma (- 1.0 u) (* (- 1.0 u) (- 1.0 u)) -1.0))
(* n0_i -0.16666666666666666)))
(fma u (- n0_i) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((normAngle * (u / sinf(normAngle))) * n1_i) + fmaf((normAngle * normAngle), fmaf((normAngle * normAngle), (u * (n0_i * 0.022222222222222223f)), ((u + fmaf((1.0f - u), ((1.0f - u) * (1.0f - u)), -1.0f)) * (n0_i * -0.16666666666666666f))), fmaf(u, -n0_i, n0_i));
}
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(normAngle * Float32(u / sin(normAngle))) * n1_i) + fma(Float32(normAngle * normAngle), fma(Float32(normAngle * normAngle), Float32(u * Float32(n0_i * Float32(0.022222222222222223))), Float32(Float32(u + fma(Float32(Float32(1.0) - u), Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)), Float32(-1.0))) * Float32(n0_i * Float32(-0.16666666666666666)))), fma(u, Float32(-n0_i), n0_i))) end
\begin{array}{l}
\\
\left(normAngle \cdot \frac{u}{\sin normAngle}\right) \cdot n1\_i + \mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(normAngle \cdot normAngle, u \cdot \left(n0\_i \cdot 0.022222222222222223\right), \left(u + \mathsf{fma}\left(1 - u, \left(1 - u\right) \cdot \left(1 - u\right), -1\right)\right) \cdot \left(n0\_i \cdot -0.16666666666666666\right)\right), \mathsf{fma}\left(u, -n0\_i, n0\_i\right)\right)
\end{array}
Initial program 98.0%
Taylor expanded in u around 0
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.7
Simplified98.7%
Taylor expanded in normAngle around 0
Simplified99.3%
Taylor expanded in u around 0
lower-*.f32N/A
*-commutativeN/A
distribute-rgt-outN/A
distribute-lft-out--N/A
lower-*.f32N/A
metadata-evalN/A
metadata-eval99.3
Simplified99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* (* normAngle (/ u (sin normAngle))) n1_i)
(fma
(* normAngle normAngle)
(*
(+ u (fma (- 1.0 u) (* (- 1.0 u) (- 1.0 u)) -1.0))
(* n0_i -0.16666666666666666))
(fma u (- n0_i) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((normAngle * (u / sinf(normAngle))) * n1_i) + fmaf((normAngle * normAngle), ((u + fmaf((1.0f - u), ((1.0f - u) * (1.0f - u)), -1.0f)) * (n0_i * -0.16666666666666666f)), fmaf(u, -n0_i, n0_i));
}
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(normAngle * Float32(u / sin(normAngle))) * n1_i) + fma(Float32(normAngle * normAngle), Float32(Float32(u + fma(Float32(Float32(1.0) - u), Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)), Float32(-1.0))) * Float32(n0_i * Float32(-0.16666666666666666))), fma(u, Float32(-n0_i), n0_i))) end
\begin{array}{l}
\\
\left(normAngle \cdot \frac{u}{\sin normAngle}\right) \cdot n1\_i + \mathsf{fma}\left(normAngle \cdot normAngle, \left(u + \mathsf{fma}\left(1 - u, \left(1 - u\right) \cdot \left(1 - u\right), -1\right)\right) \cdot \left(n0\_i \cdot -0.16666666666666666\right), \mathsf{fma}\left(u, -n0\_i, n0\_i\right)\right)
\end{array}
Initial program 98.0%
Taylor expanded in u around 0
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.7
Simplified98.7%
Taylor expanded in normAngle around 0
+-commutativeN/A
lower-fma.f32N/A
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* (* normAngle (/ u (sin normAngle))) n1_i)
(*
n0_i
(fma
(* normAngle normAngle)
(*
(fma u 0.16666666666666666 -0.16666666666666666)
(fma (- 1.0 u) (- 1.0 u) -1.0))
(- 1.0 u)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((normAngle * (u / sinf(normAngle))) * n1_i) + (n0_i * fmaf((normAngle * normAngle), (fmaf(u, 0.16666666666666666f, -0.16666666666666666f) * fmaf((1.0f - u), (1.0f - u), -1.0f)), (1.0f - u)));
}
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(normAngle * Float32(u / sin(normAngle))) * n1_i) + Float32(n0_i * fma(Float32(normAngle * normAngle), Float32(fma(u, Float32(0.16666666666666666), Float32(-0.16666666666666666)) * fma(Float32(Float32(1.0) - u), Float32(Float32(1.0) - u), Float32(-1.0))), Float32(Float32(1.0) - u)))) end
\begin{array}{l}
\\
\left(normAngle \cdot \frac{u}{\sin normAngle}\right) \cdot n1\_i + n0\_i \cdot \mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(u, 0.16666666666666666, -0.16666666666666666\right) \cdot \mathsf{fma}\left(1 - u, 1 - u, -1\right), 1 - u\right)
\end{array}
Initial program 98.0%
Taylor expanded in normAngle around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f32N/A
Simplified98.1%
Taylor expanded in u around 0
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.8
Simplified98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (fma u (- n0_i) n0_i) (* (* normAngle (/ u (sin normAngle))) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, -n0_i, n0_i) + ((normAngle * (u / sinf(normAngle))) * n1_i);
}
function code(normAngle, u, n0_i, n1_i) return Float32(fma(u, Float32(-n0_i), n0_i) + Float32(Float32(normAngle * Float32(u / sin(normAngle))) * n1_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, -n0\_i, n0\_i\right) + \left(normAngle \cdot \frac{u}{\sin normAngle}\right) \cdot n1\_i
\end{array}
Initial program 98.0%
Taylor expanded in u around 0
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.7
Simplified98.7%
Taylor expanded in normAngle around 0
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
distribute-lft-neg-outN/A
distribute-rgt-neg-outN/A
mul-1-negN/A
*-lft-identityN/A
lower-fma.f32N/A
mul-1-negN/A
lower-neg.f3298.7
Simplified98.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(*
n0_i
(fma
(* normAngle normAngle)
(*
(fma u 0.16666666666666666 -0.16666666666666666)
(fma (- 1.0 u) (- 1.0 u) -1.0))
(- 1.0 u)))
(*
n1_i
(fma
normAngle
(* normAngle (* -0.16666666666666666 (fma u (* u u) (- u))))
u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * fmaf((normAngle * normAngle), (fmaf(u, 0.16666666666666666f, -0.16666666666666666f) * fmaf((1.0f - u), (1.0f - u), -1.0f)), (1.0f - u))) + (n1_i * fmaf(normAngle, (normAngle * (-0.16666666666666666f * fmaf(u, (u * u), -u))), u));
}
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * fma(Float32(normAngle * normAngle), Float32(fma(u, Float32(0.16666666666666666), Float32(-0.16666666666666666)) * fma(Float32(Float32(1.0) - u), Float32(Float32(1.0) - u), Float32(-1.0))), Float32(Float32(1.0) - u))) + Float32(n1_i * fma(normAngle, Float32(normAngle * Float32(Float32(-0.16666666666666666) * fma(u, Float32(u * u), Float32(-u)))), u))) end
\begin{array}{l}
\\
n0\_i \cdot \mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(u, 0.16666666666666666, -0.16666666666666666\right) \cdot \mathsf{fma}\left(1 - u, 1 - u, -1\right), 1 - u\right) + n1\_i \cdot \mathsf{fma}\left(normAngle, normAngle \cdot \left(-0.16666666666666666 \cdot \mathsf{fma}\left(u, u \cdot u, -u\right)\right), u\right)
\end{array}
Initial program 98.0%
Taylor expanded in normAngle around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f32N/A
Simplified98.1%
Taylor expanded in normAngle around 0
+-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f32N/A
lower-*.f32N/A
distribute-lft-out--N/A
lower-*.f32N/A
sub-negN/A
cube-multN/A
unpow2N/A
mul-1-negN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f32N/A
mul-1-negN/A
lower-neg.f3298.3
Simplified98.3%
Final simplification98.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (* normAngle normAngle) (* (* n0_i -0.16666666666666666) (fma (- 1.0 u) (* (- 1.0 u) (- 1.0 u)) (+ u -1.0))) (fma u n1_i (fma u (- n0_i) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((normAngle * normAngle), ((n0_i * -0.16666666666666666f) * fmaf((1.0f - u), ((1.0f - u) * (1.0f - u)), (u + -1.0f))), fmaf(u, n1_i, fmaf(u, -n0_i, n0_i)));
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(normAngle * normAngle), Float32(Float32(n0_i * Float32(-0.16666666666666666)) * fma(Float32(Float32(1.0) - u), Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)), Float32(u + Float32(-1.0)))), fma(u, n1_i, fma(u, Float32(-n0_i), n0_i))) end
\begin{array}{l}
\\
\mathsf{fma}\left(normAngle \cdot normAngle, \left(n0\_i \cdot -0.16666666666666666\right) \cdot \mathsf{fma}\left(1 - u, \left(1 - u\right) \cdot \left(1 - u\right), u + -1\right), \mathsf{fma}\left(u, n1\_i, \mathsf{fma}\left(u, -n0\_i, n0\_i\right)\right)\right)
\end{array}
Initial program 98.0%
Taylor expanded in u around 0
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.7
Simplified98.7%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-*.f3297.6
Simplified97.6%
Taylor expanded in normAngle around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f32N/A
Simplified98.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u n1_i (fma u (- n0_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, n1_i, fmaf(u, -n0_i, n0_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(u, n1_i, fma(u, Float32(-n0_i), n0_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i, \mathsf{fma}\left(u, -n0\_i, n0\_i\right)\right)
\end{array}
Initial program 98.0%
Taylor expanded in u around 0
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.7
Simplified98.7%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-*.f3297.6
Simplified97.6%
Taylor expanded in normAngle around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
mul-1-negN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f32N/A
mul-1-negN/A
lower-neg.f3297.8
Simplified97.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u n1_i n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, n1_i, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, n1_i, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i, n0\_i\right)
\end{array}
Initial program 98.0%
Taylor expanded in u around 0
Simplified81.0%
Taylor expanded in normAngle around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f3280.7
Simplified80.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* u n1_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return u * n1_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = u * n1_i
end function
function code(normAngle, u, n0_i, n1_i) return Float32(u * n1_i) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = u * n1_i; end
\begin{array}{l}
\\
u \cdot n1\_i
\end{array}
Initial program 98.0%
Taylor expanded in u around 0
Simplified81.0%
Taylor expanded in normAngle around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f3280.7
Simplified80.7%
Taylor expanded in u around inf
*-commutativeN/A
lower-*.f3237.9
Simplified37.9%
herbie shell --seed 2024219
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))