
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (/ y z)))) (if (<= z -1.0) t_0 (if (<= z 1.0) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x + (y / z);
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + (y / z)
if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y / z);
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x + (y / z) tmp = 0 if z <= -1.0: tmp = t_0 elif z <= 1.0: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x + Float64(y / z)) tmp = 0.0 if (z <= -1.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + (y / z); tmp = 0.0; if (z <= -1.0) tmp = t_0; elseif (z <= 1.0) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 1.0], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \frac{y}{z}\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6498.5
Applied rewrites98.5%
if -1 < z < 1Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6498.1
Applied rewrites98.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- y x) z))) (if (<= y -5.5e-13) t_0 (if (<= y 5.4e+48) (- x (/ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = (y - x) / z;
double tmp;
if (y <= -5.5e-13) {
tmp = t_0;
} else if (y <= 5.4e+48) {
tmp = x - (x / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / z
if (y <= (-5.5d-13)) then
tmp = t_0
else if (y <= 5.4d+48) then
tmp = x - (x / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / z;
double tmp;
if (y <= -5.5e-13) {
tmp = t_0;
} else if (y <= 5.4e+48) {
tmp = x - (x / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / z tmp = 0 if y <= -5.5e-13: tmp = t_0 elif y <= 5.4e+48: tmp = x - (x / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / z) tmp = 0.0 if (y <= -5.5e-13) tmp = t_0; elseif (y <= 5.4e+48) tmp = Float64(x - Float64(x / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / z; tmp = 0.0; if (y <= -5.5e-13) tmp = t_0; elseif (y <= 5.4e+48) tmp = x - (x / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -5.5e-13], t$95$0, If[LessEqual[y, 5.4e+48], N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{z}\\
\mathbf{if}\;y \leq -5.5 \cdot 10^{-13}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 5.4 \cdot 10^{+48}:\\
\;\;\;\;x - \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -5.49999999999999979e-13 or 5.40000000000000007e48 < y Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6481.7
Applied rewrites81.7%
if -5.49999999999999979e-13 < y < 5.40000000000000007e48Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
associate-*r/N/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6488.0
Applied rewrites88.0%
(FPCore (x y z) :precision binary64 (if (<= y -5.5e-13) (/ y z) (if (<= y 6.5e+48) (- x (/ x z)) (/ y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5.5e-13) {
tmp = y / z;
} else if (y <= 6.5e+48) {
tmp = x - (x / z);
} else {
tmp = y / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5.5d-13)) then
tmp = y / z
else if (y <= 6.5d+48) then
tmp = x - (x / z)
else
tmp = y / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5.5e-13) {
tmp = y / z;
} else if (y <= 6.5e+48) {
tmp = x - (x / z);
} else {
tmp = y / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -5.5e-13: tmp = y / z elif y <= 6.5e+48: tmp = x - (x / z) else: tmp = y / z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -5.5e-13) tmp = Float64(y / z); elseif (y <= 6.5e+48) tmp = Float64(x - Float64(x / z)); else tmp = Float64(y / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -5.5e-13) tmp = y / z; elseif (y <= 6.5e+48) tmp = x - (x / z); else tmp = y / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -5.5e-13], N[(y / z), $MachinePrecision], If[LessEqual[y, 6.5e+48], N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision], N[(y / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.5 \cdot 10^{-13}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{+48}:\\
\;\;\;\;x - \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z}\\
\end{array}
\end{array}
if y < -5.49999999999999979e-13 or 6.49999999999999972e48 < y Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6475.4
Applied rewrites75.4%
if -5.49999999999999979e-13 < y < 6.49999999999999972e48Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
associate-*r/N/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6488.0
Applied rewrites88.0%
(FPCore (x y z) :precision binary64 (if (<= y -3.8e-14) (/ y z) (if (<= y 3.1e+24) (/ (- x) z) (/ y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.8e-14) {
tmp = y / z;
} else if (y <= 3.1e+24) {
tmp = -x / z;
} else {
tmp = y / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.8d-14)) then
tmp = y / z
else if (y <= 3.1d+24) then
tmp = -x / z
else
tmp = y / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.8e-14) {
tmp = y / z;
} else if (y <= 3.1e+24) {
tmp = -x / z;
} else {
tmp = y / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.8e-14: tmp = y / z elif y <= 3.1e+24: tmp = -x / z else: tmp = y / z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.8e-14) tmp = Float64(y / z); elseif (y <= 3.1e+24) tmp = Float64(Float64(-x) / z); else tmp = Float64(y / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.8e-14) tmp = y / z; elseif (y <= 3.1e+24) tmp = -x / z; else tmp = y / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.8e-14], N[(y / z), $MachinePrecision], If[LessEqual[y, 3.1e+24], N[((-x) / z), $MachinePrecision], N[(y / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.8 \cdot 10^{-14}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{+24}:\\
\;\;\;\;\frac{-x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z}\\
\end{array}
\end{array}
if y < -3.8000000000000002e-14 or 3.10000000000000011e24 < y Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6473.1
Applied rewrites73.1%
if -3.8000000000000002e-14 < y < 3.10000000000000011e24Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6447.7
Applied rewrites47.7%
Taylor expanded in y around 0
Applied rewrites38.3%
(FPCore (x y z) :precision binary64 (/ y z))
double code(double x, double y, double z) {
return y / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / z
end function
public static double code(double x, double y, double z) {
return y / z;
}
def code(x, y, z): return y / z
function code(x, y, z) return Float64(y / z) end
function tmp = code(x, y, z) tmp = y / z; end
code[x_, y_, z_] := N[(y / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{z}
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6443.0
Applied rewrites43.0%
herbie shell --seed 2024219
(FPCore (x y z)
:name "Statistics.Sample:$swelfordMean from math-functions-0.1.5.2"
:precision binary64
(+ x (/ (- y x) z)))