Numeric.Signal.Multichannel:$cget from hsignal-0.2.7.1

Percentage Accurate: 97.6% → 97.7%
Time: 8.8s
Alternatives: 10
Speedup: 1.1×

Specification

?
\[\begin{array}{l} \\ \frac{x}{y} \cdot \left(z - t\right) + t \end{array} \]
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
	return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
	return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t):
	return ((x / y) * (z - t)) + t
function code(x, y, z, t)
	return Float64(Float64(Float64(x / y) * Float64(z - t)) + t)
end
function tmp = code(x, y, z, t)
	tmp = ((x / y) * (z - t)) + t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x}{y} \cdot \left(z - t\right) + t \end{array} \]
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
	return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
	return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t):
	return ((x / y) * (z - t)) + t
function code(x, y, z, t)
	return Float64(Float64(Float64(x / y) * Float64(z - t)) + t)
end
function tmp = code(x, y, z, t)
	tmp = ((x / y) * (z - t)) + t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}

Alternative 1: 97.7% accurate, 0.8× speedup?

\[\begin{array}{l} \\ t + \frac{z - t}{\frac{y}{x}} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ t (/ (- z t) (/ y x))))
double code(double x, double y, double z, double t) {
	return t + ((z - t) / (y / x));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = t + ((z - t) / (y / x))
end function
public static double code(double x, double y, double z, double t) {
	return t + ((z - t) / (y / x));
}
def code(x, y, z, t):
	return t + ((z - t) / (y / x))
function code(x, y, z, t)
	return Float64(t + Float64(Float64(z - t) / Float64(y / x)))
end
function tmp = code(x, y, z, t)
	tmp = t + ((z - t) / (y / x));
end
code[x_, y_, z_, t_] := N[(t + N[(N[(z - t), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
t + \frac{z - t}{\frac{y}{x}}
\end{array}
Derivation
  1. Initial program 98.0%

    \[\frac{x}{y} \cdot \left(z - t\right) + t \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-*.f64N/A

      \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(z - t\right)} + t \]
    2. *-commutativeN/A

      \[\leadsto \color{blue}{\left(z - t\right) \cdot \frac{x}{y}} + t \]
    3. lift-/.f64N/A

      \[\leadsto \left(z - t\right) \cdot \color{blue}{\frac{x}{y}} + t \]
    4. clear-numN/A

      \[\leadsto \left(z - t\right) \cdot \color{blue}{\frac{1}{\frac{y}{x}}} + t \]
    5. un-div-invN/A

      \[\leadsto \color{blue}{\frac{z - t}{\frac{y}{x}}} + t \]
    6. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{z - t}{\frac{y}{x}}} + t \]
    7. lower-/.f6498.1

      \[\leadsto \frac{z - t}{\color{blue}{\frac{y}{x}}} + t \]
  4. Applied rewrites98.1%

    \[\leadsto \color{blue}{\frac{z - t}{\frac{y}{x}}} + t \]
  5. Final simplification98.1%

    \[\leadsto t + \frac{z - t}{\frac{y}{x}} \]
  6. Add Preprocessing

Alternative 2: 93.8% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\left(z - t\right) \cdot x}{y}\\ \mathbf{if}\;\frac{x}{y} \leq -100000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{x}{y} \leq 0.02:\\ \;\;\;\;t + \frac{z \cdot x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (* (- z t) x) y)))
   (if (<= (/ x y) -100000.0)
     t_1
     (if (<= (/ x y) 0.02) (+ t (/ (* z x) y)) t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = ((z - t) * x) / y;
	double tmp;
	if ((x / y) <= -100000.0) {
		tmp = t_1;
	} else if ((x / y) <= 0.02) {
		tmp = t + ((z * x) / y);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = ((z - t) * x) / y
    if ((x / y) <= (-100000.0d0)) then
        tmp = t_1
    else if ((x / y) <= 0.02d0) then
        tmp = t + ((z * x) / y)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = ((z - t) * x) / y;
	double tmp;
	if ((x / y) <= -100000.0) {
		tmp = t_1;
	} else if ((x / y) <= 0.02) {
		tmp = t + ((z * x) / y);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = ((z - t) * x) / y
	tmp = 0
	if (x / y) <= -100000.0:
		tmp = t_1
	elif (x / y) <= 0.02:
		tmp = t + ((z * x) / y)
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(Float64(z - t) * x) / y)
	tmp = 0.0
	if (Float64(x / y) <= -100000.0)
		tmp = t_1;
	elseif (Float64(x / y) <= 0.02)
		tmp = Float64(t + Float64(Float64(z * x) / y));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = ((z - t) * x) / y;
	tmp = 0.0;
	if ((x / y) <= -100000.0)
		tmp = t_1;
	elseif ((x / y) <= 0.02)
		tmp = t + ((z * x) / y);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -100000.0], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 0.02], N[(t + N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -100000:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\frac{x}{y} \leq 0.02:\\
\;\;\;\;t + \frac{z \cdot x}{y}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 x y) < -1e5 or 0.0200000000000000004 < (/.f64 x y)

    1. Initial program 97.6%

      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x \cdot \left(\frac{z}{y} - \frac{t}{y}\right)} \]
    4. Step-by-step derivation
      1. div-subN/A

        \[\leadsto x \cdot \color{blue}{\frac{z - t}{y}} \]
      2. associate-/l*N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
      4. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \left(z - t\right)}}{y} \]
      5. lower--.f6493.9

        \[\leadsto \frac{x \cdot \color{blue}{\left(z - t\right)}}{y} \]
    5. Applied rewrites93.9%

      \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]

    if -1e5 < (/.f64 x y) < 0.0200000000000000004

    1. Initial program 98.4%

      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{x \cdot z}{y}} + t \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot z}{y}} + t \]
      2. lower-*.f6496.3

        \[\leadsto \frac{\color{blue}{x \cdot z}}{y} + t \]
    5. Applied rewrites96.3%

      \[\leadsto \color{blue}{\frac{x \cdot z}{y}} + t \]
  3. Recombined 2 regimes into one program.
  4. Final simplification95.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{y} \leq -100000:\\ \;\;\;\;\frac{\left(z - t\right) \cdot x}{y}\\ \mathbf{elif}\;\frac{x}{y} \leq 0.02:\\ \;\;\;\;t + \frac{z \cdot x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(z - t\right) \cdot x}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 82.0% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\left(z - t\right) \cdot x}{y}\\ \mathbf{if}\;\frac{x}{y} \leq -400000000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{x}{y} \leq 500000:\\ \;\;\;\;t - \frac{t \cdot x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (* (- z t) x) y)))
   (if (<= (/ x y) -400000000000.0)
     t_1
     (if (<= (/ x y) 500000.0) (- t (/ (* t x) y)) t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = ((z - t) * x) / y;
	double tmp;
	if ((x / y) <= -400000000000.0) {
		tmp = t_1;
	} else if ((x / y) <= 500000.0) {
		tmp = t - ((t * x) / y);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = ((z - t) * x) / y
    if ((x / y) <= (-400000000000.0d0)) then
        tmp = t_1
    else if ((x / y) <= 500000.0d0) then
        tmp = t - ((t * x) / y)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = ((z - t) * x) / y;
	double tmp;
	if ((x / y) <= -400000000000.0) {
		tmp = t_1;
	} else if ((x / y) <= 500000.0) {
		tmp = t - ((t * x) / y);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = ((z - t) * x) / y
	tmp = 0
	if (x / y) <= -400000000000.0:
		tmp = t_1
	elif (x / y) <= 500000.0:
		tmp = t - ((t * x) / y)
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(Float64(z - t) * x) / y)
	tmp = 0.0
	if (Float64(x / y) <= -400000000000.0)
		tmp = t_1;
	elseif (Float64(x / y) <= 500000.0)
		tmp = Float64(t - Float64(Float64(t * x) / y));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = ((z - t) * x) / y;
	tmp = 0.0;
	if ((x / y) <= -400000000000.0)
		tmp = t_1;
	elseif ((x / y) <= 500000.0)
		tmp = t - ((t * x) / y);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -400000000000.0], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 500000.0], N[(t - N[(N[(t * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -400000000000:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\frac{x}{y} \leq 500000:\\
\;\;\;\;t - \frac{t \cdot x}{y}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 x y) < -4e11 or 5e5 < (/.f64 x y)

    1. Initial program 97.6%

      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x \cdot \left(\frac{z}{y} - \frac{t}{y}\right)} \]
    4. Step-by-step derivation
      1. div-subN/A

        \[\leadsto x \cdot \color{blue}{\frac{z - t}{y}} \]
      2. associate-/l*N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
      4. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \left(z - t\right)}}{y} \]
      5. lower--.f6495.3

        \[\leadsto \frac{x \cdot \color{blue}{\left(z - t\right)}}{y} \]
    5. Applied rewrites95.3%

      \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]

    if -4e11 < (/.f64 x y) < 5e5

    1. Initial program 98.4%

      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{t + -1 \cdot \frac{t \cdot x}{y}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto t + \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x}{y}\right)\right)} \]
      2. unsub-negN/A

        \[\leadsto \color{blue}{t - \frac{t \cdot x}{y}} \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{t - \frac{t \cdot x}{y}} \]
      4. lower-/.f64N/A

        \[\leadsto t - \color{blue}{\frac{t \cdot x}{y}} \]
      5. lower-*.f6471.0

        \[\leadsto t - \frac{\color{blue}{t \cdot x}}{y} \]
    5. Applied rewrites71.0%

      \[\leadsto \color{blue}{t - \frac{t \cdot x}{y}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification82.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{y} \leq -400000000000:\\ \;\;\;\;\frac{\left(z - t\right) \cdot x}{y}\\ \mathbf{elif}\;\frac{x}{y} \leq 500000:\\ \;\;\;\;t - \frac{t \cdot x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(z - t\right) \cdot x}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 70.0% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := t - \frac{t \cdot x}{y}\\ \mathbf{if}\;t \leq -4.4 \cdot 10^{-19}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t \leq 2.55 \cdot 10^{-67}:\\ \;\;\;\;z \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (- t (/ (* t x) y))))
   (if (<= t -4.4e-19) t_1 (if (<= t 2.55e-67) (* z (/ x y)) t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = t - ((t * x) / y);
	double tmp;
	if (t <= -4.4e-19) {
		tmp = t_1;
	} else if (t <= 2.55e-67) {
		tmp = z * (x / y);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = t - ((t * x) / y)
    if (t <= (-4.4d-19)) then
        tmp = t_1
    else if (t <= 2.55d-67) then
        tmp = z * (x / y)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = t - ((t * x) / y);
	double tmp;
	if (t <= -4.4e-19) {
		tmp = t_1;
	} else if (t <= 2.55e-67) {
		tmp = z * (x / y);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = t - ((t * x) / y)
	tmp = 0
	if t <= -4.4e-19:
		tmp = t_1
	elif t <= 2.55e-67:
		tmp = z * (x / y)
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(t - Float64(Float64(t * x) / y))
	tmp = 0.0
	if (t <= -4.4e-19)
		tmp = t_1;
	elseif (t <= 2.55e-67)
		tmp = Float64(z * Float64(x / y));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = t - ((t * x) / y);
	tmp = 0.0;
	if (t <= -4.4e-19)
		tmp = t_1;
	elseif (t <= 2.55e-67)
		tmp = z * (x / y);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(t - N[(N[(t * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -4.4e-19], t$95$1, If[LessEqual[t, 2.55e-67], N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := t - \frac{t \cdot x}{y}\\
\mathbf{if}\;t \leq -4.4 \cdot 10^{-19}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t \leq 2.55 \cdot 10^{-67}:\\
\;\;\;\;z \cdot \frac{x}{y}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if t < -4.3999999999999997e-19 or 2.54999999999999991e-67 < t

    1. Initial program 99.9%

      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{t + -1 \cdot \frac{t \cdot x}{y}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto t + \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x}{y}\right)\right)} \]
      2. unsub-negN/A

        \[\leadsto \color{blue}{t - \frac{t \cdot x}{y}} \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{t - \frac{t \cdot x}{y}} \]
      4. lower-/.f64N/A

        \[\leadsto t - \color{blue}{\frac{t \cdot x}{y}} \]
      5. lower-*.f6487.1

        \[\leadsto t - \frac{\color{blue}{t \cdot x}}{y} \]
    5. Applied rewrites87.1%

      \[\leadsto \color{blue}{t - \frac{t \cdot x}{y}} \]

    if -4.3999999999999997e-19 < t < 2.54999999999999991e-67

    1. Initial program 95.2%

      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
      2. lower-*.f6462.7

        \[\leadsto \frac{\color{blue}{x \cdot z}}{y} \]
    5. Applied rewrites62.7%

      \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
    6. Step-by-step derivation
      1. Applied rewrites65.9%

        \[\leadsto \frac{x}{y} \cdot \color{blue}{z} \]
    7. Recombined 2 regimes into one program.
    8. Final simplification78.6%

      \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -4.4 \cdot 10^{-19}:\\ \;\;\;\;t - \frac{t \cdot x}{y}\\ \mathbf{elif}\;t \leq 2.55 \cdot 10^{-67}:\\ \;\;\;\;z \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;t - \frac{t \cdot x}{y}\\ \end{array} \]
    9. Add Preprocessing

    Alternative 5: 48.7% accurate, 0.7× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{y} \cdot \left(-t\right)\\ \mathbf{if}\;t \leq -90000000000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t \leq 5 \cdot 10^{-36}:\\ \;\;\;\;z \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (* (/ x y) (- t))))
       (if (<= t -90000000000000.0) t_1 (if (<= t 5e-36) (* z (/ x y)) t_1))))
    double code(double x, double y, double z, double t) {
    	double t_1 = (x / y) * -t;
    	double tmp;
    	if (t <= -90000000000000.0) {
    		tmp = t_1;
    	} else if (t <= 5e-36) {
    		tmp = z * (x / y);
    	} else {
    		tmp = t_1;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: t_1
        real(8) :: tmp
        t_1 = (x / y) * -t
        if (t <= (-90000000000000.0d0)) then
            tmp = t_1
        else if (t <= 5d-36) then
            tmp = z * (x / y)
        else
            tmp = t_1
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t) {
    	double t_1 = (x / y) * -t;
    	double tmp;
    	if (t <= -90000000000000.0) {
    		tmp = t_1;
    	} else if (t <= 5e-36) {
    		tmp = z * (x / y);
    	} else {
    		tmp = t_1;
    	}
    	return tmp;
    }
    
    def code(x, y, z, t):
    	t_1 = (x / y) * -t
    	tmp = 0
    	if t <= -90000000000000.0:
    		tmp = t_1
    	elif t <= 5e-36:
    		tmp = z * (x / y)
    	else:
    		tmp = t_1
    	return tmp
    
    function code(x, y, z, t)
    	t_1 = Float64(Float64(x / y) * Float64(-t))
    	tmp = 0.0
    	if (t <= -90000000000000.0)
    		tmp = t_1;
    	elseif (t <= 5e-36)
    		tmp = Float64(z * Float64(x / y));
    	else
    		tmp = t_1;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t)
    	t_1 = (x / y) * -t;
    	tmp = 0.0;
    	if (t <= -90000000000000.0)
    		tmp = t_1;
    	elseif (t <= 5e-36)
    		tmp = z * (x / y);
    	else
    		tmp = t_1;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] * (-t)), $MachinePrecision]}, If[LessEqual[t, -90000000000000.0], t$95$1, If[LessEqual[t, 5e-36], N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{x}{y} \cdot \left(-t\right)\\
    \mathbf{if}\;t \leq -90000000000000:\\
    \;\;\;\;t\_1\\
    
    \mathbf{elif}\;t \leq 5 \cdot 10^{-36}:\\
    \;\;\;\;z \cdot \frac{x}{y}\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if t < -9e13 or 5.00000000000000004e-36 < t

      1. Initial program 99.9%

        \[\frac{x}{y} \cdot \left(z - t\right) + t \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{x \cdot \left(\frac{z}{y} - \frac{t}{y}\right)} \]
      4. Step-by-step derivation
        1. div-subN/A

          \[\leadsto x \cdot \color{blue}{\frac{z - t}{y}} \]
        2. associate-/l*N/A

          \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
        3. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
        4. lower-*.f64N/A

          \[\leadsto \frac{\color{blue}{x \cdot \left(z - t\right)}}{y} \]
        5. lower--.f6454.3

          \[\leadsto \frac{x \cdot \color{blue}{\left(z - t\right)}}{y} \]
      5. Applied rewrites54.3%

        \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
      6. Taylor expanded in z around 0

        \[\leadsto \frac{x \cdot \left(-1 \cdot t\right)}{y} \]
      7. Step-by-step derivation
        1. Applied rewrites48.1%

          \[\leadsto \frac{x \cdot \left(-t\right)}{y} \]
        2. Step-by-step derivation
          1. Applied rewrites49.5%

            \[\leadsto \color{blue}{\left(-t\right) \cdot \frac{x}{y}} \]

          if -9e13 < t < 5.00000000000000004e-36

          1. Initial program 95.6%

            \[\frac{x}{y} \cdot \left(z - t\right) + t \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
            2. lower-*.f6461.2

              \[\leadsto \frac{\color{blue}{x \cdot z}}{y} \]
          5. Applied rewrites61.2%

            \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
          6. Step-by-step derivation
            1. Applied rewrites64.1%

              \[\leadsto \frac{x}{y} \cdot \color{blue}{z} \]
          7. Recombined 2 regimes into one program.
          8. Final simplification56.0%

            \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -90000000000000:\\ \;\;\;\;\frac{x}{y} \cdot \left(-t\right)\\ \mathbf{elif}\;t \leq 5 \cdot 10^{-36}:\\ \;\;\;\;z \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y} \cdot \left(-t\right)\\ \end{array} \]
          9. Add Preprocessing

          Alternative 6: 47.6% accurate, 0.7× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x \cdot \left(-t\right)}{y}\\ \mathbf{if}\;t \leq -90000000000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t \leq 5 \cdot 10^{-36}:\\ \;\;\;\;z \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (/ (* x (- t)) y)))
             (if (<= t -90000000000000.0) t_1 (if (<= t 5e-36) (* z (/ x y)) t_1))))
          double code(double x, double y, double z, double t) {
          	double t_1 = (x * -t) / y;
          	double tmp;
          	if (t <= -90000000000000.0) {
          		tmp = t_1;
          	} else if (t <= 5e-36) {
          		tmp = z * (x / y);
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8) :: t_1
              real(8) :: tmp
              t_1 = (x * -t) / y
              if (t <= (-90000000000000.0d0)) then
                  tmp = t_1
              else if (t <= 5d-36) then
                  tmp = z * (x / y)
              else
                  tmp = t_1
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t) {
          	double t_1 = (x * -t) / y;
          	double tmp;
          	if (t <= -90000000000000.0) {
          		tmp = t_1;
          	} else if (t <= 5e-36) {
          		tmp = z * (x / y);
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t):
          	t_1 = (x * -t) / y
          	tmp = 0
          	if t <= -90000000000000.0:
          		tmp = t_1
          	elif t <= 5e-36:
          		tmp = z * (x / y)
          	else:
          		tmp = t_1
          	return tmp
          
          function code(x, y, z, t)
          	t_1 = Float64(Float64(x * Float64(-t)) / y)
          	tmp = 0.0
          	if (t <= -90000000000000.0)
          		tmp = t_1;
          	elseif (t <= 5e-36)
          		tmp = Float64(z * Float64(x / y));
          	else
          		tmp = t_1;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t)
          	t_1 = (x * -t) / y;
          	tmp = 0.0;
          	if (t <= -90000000000000.0)
          		tmp = t_1;
          	elseif (t <= 5e-36)
          		tmp = z * (x / y);
          	else
          		tmp = t_1;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * (-t)), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t, -90000000000000.0], t$95$1, If[LessEqual[t, 5e-36], N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \frac{x \cdot \left(-t\right)}{y}\\
          \mathbf{if}\;t \leq -90000000000000:\\
          \;\;\;\;t\_1\\
          
          \mathbf{elif}\;t \leq 5 \cdot 10^{-36}:\\
          \;\;\;\;z \cdot \frac{x}{y}\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_1\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if t < -9e13 or 5.00000000000000004e-36 < t

            1. Initial program 99.9%

              \[\frac{x}{y} \cdot \left(z - t\right) + t \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{x \cdot \left(\frac{z}{y} - \frac{t}{y}\right)} \]
            4. Step-by-step derivation
              1. div-subN/A

                \[\leadsto x \cdot \color{blue}{\frac{z - t}{y}} \]
              2. associate-/l*N/A

                \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
              4. lower-*.f64N/A

                \[\leadsto \frac{\color{blue}{x \cdot \left(z - t\right)}}{y} \]
              5. lower--.f6454.3

                \[\leadsto \frac{x \cdot \color{blue}{\left(z - t\right)}}{y} \]
            5. Applied rewrites54.3%

              \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
            6. Taylor expanded in z around 0

              \[\leadsto \frac{x \cdot \left(-1 \cdot t\right)}{y} \]
            7. Step-by-step derivation
              1. Applied rewrites48.1%

                \[\leadsto \frac{x \cdot \left(-t\right)}{y} \]

              if -9e13 < t < 5.00000000000000004e-36

              1. Initial program 95.6%

                \[\frac{x}{y} \cdot \left(z - t\right) + t \]
              2. Add Preprocessing
              3. Taylor expanded in z around inf

                \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
                2. lower-*.f6461.2

                  \[\leadsto \frac{\color{blue}{x \cdot z}}{y} \]
              5. Applied rewrites61.2%

                \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
              6. Step-by-step derivation
                1. Applied rewrites64.1%

                  \[\leadsto \frac{x}{y} \cdot \color{blue}{z} \]
              7. Recombined 2 regimes into one program.
              8. Final simplification55.3%

                \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -90000000000000:\\ \;\;\;\;\frac{x \cdot \left(-t\right)}{y}\\ \mathbf{elif}\;t \leq 5 \cdot 10^{-36}:\\ \;\;\;\;z \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x \cdot \left(-t\right)}{y}\\ \end{array} \]
              9. Add Preprocessing

              Alternative 7: 47.5% accurate, 0.7× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_1 := x \cdot \frac{-t}{y}\\ \mathbf{if}\;t \leq -90000000000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t \leq 5 \cdot 10^{-36}:\\ \;\;\;\;z \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
              (FPCore (x y z t)
               :precision binary64
               (let* ((t_1 (* x (/ (- t) y))))
                 (if (<= t -90000000000000.0) t_1 (if (<= t 5e-36) (* z (/ x y)) t_1))))
              double code(double x, double y, double z, double t) {
              	double t_1 = x * (-t / y);
              	double tmp;
              	if (t <= -90000000000000.0) {
              		tmp = t_1;
              	} else if (t <= 5e-36) {
              		tmp = z * (x / y);
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z, t)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8) :: t_1
                  real(8) :: tmp
                  t_1 = x * (-t / y)
                  if (t <= (-90000000000000.0d0)) then
                      tmp = t_1
                  else if (t <= 5d-36) then
                      tmp = z * (x / y)
                  else
                      tmp = t_1
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z, double t) {
              	double t_1 = x * (-t / y);
              	double tmp;
              	if (t <= -90000000000000.0) {
              		tmp = t_1;
              	} else if (t <= 5e-36) {
              		tmp = z * (x / y);
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              def code(x, y, z, t):
              	t_1 = x * (-t / y)
              	tmp = 0
              	if t <= -90000000000000.0:
              		tmp = t_1
              	elif t <= 5e-36:
              		tmp = z * (x / y)
              	else:
              		tmp = t_1
              	return tmp
              
              function code(x, y, z, t)
              	t_1 = Float64(x * Float64(Float64(-t) / y))
              	tmp = 0.0
              	if (t <= -90000000000000.0)
              		tmp = t_1;
              	elseif (t <= 5e-36)
              		tmp = Float64(z * Float64(x / y));
              	else
              		tmp = t_1;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z, t)
              	t_1 = x * (-t / y);
              	tmp = 0.0;
              	if (t <= -90000000000000.0)
              		tmp = t_1;
              	elseif (t <= 5e-36)
              		tmp = z * (x / y);
              	else
              		tmp = t_1;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[((-t) / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -90000000000000.0], t$95$1, If[LessEqual[t, 5e-36], N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_1 := x \cdot \frac{-t}{y}\\
              \mathbf{if}\;t \leq -90000000000000:\\
              \;\;\;\;t\_1\\
              
              \mathbf{elif}\;t \leq 5 \cdot 10^{-36}:\\
              \;\;\;\;z \cdot \frac{x}{y}\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_1\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if t < -9e13 or 5.00000000000000004e-36 < t

                1. Initial program 99.9%

                  \[\frac{x}{y} \cdot \left(z - t\right) + t \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{x \cdot \left(\frac{z}{y} - \frac{t}{y}\right)} \]
                4. Step-by-step derivation
                  1. div-subN/A

                    \[\leadsto x \cdot \color{blue}{\frac{z - t}{y}} \]
                  2. associate-/l*N/A

                    \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
                  3. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
                  4. lower-*.f64N/A

                    \[\leadsto \frac{\color{blue}{x \cdot \left(z - t\right)}}{y} \]
                  5. lower--.f6454.3

                    \[\leadsto \frac{x \cdot \color{blue}{\left(z - t\right)}}{y} \]
                5. Applied rewrites54.3%

                  \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
                6. Taylor expanded in z around 0

                  \[\leadsto \frac{x \cdot \left(-1 \cdot t\right)}{y} \]
                7. Step-by-step derivation
                  1. Applied rewrites48.1%

                    \[\leadsto \frac{x \cdot \left(-t\right)}{y} \]
                  2. Step-by-step derivation
                    1. Applied rewrites45.5%

                      \[\leadsto \frac{-t}{y} \cdot \color{blue}{x} \]

                    if -9e13 < t < 5.00000000000000004e-36

                    1. Initial program 95.6%

                      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around inf

                      \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
                      2. lower-*.f6461.2

                        \[\leadsto \frac{\color{blue}{x \cdot z}}{y} \]
                    5. Applied rewrites61.2%

                      \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
                    6. Step-by-step derivation
                      1. Applied rewrites64.1%

                        \[\leadsto \frac{x}{y} \cdot \color{blue}{z} \]
                    7. Recombined 2 regimes into one program.
                    8. Final simplification53.8%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -90000000000000:\\ \;\;\;\;x \cdot \frac{-t}{y}\\ \mathbf{elif}\;t \leq 5 \cdot 10^{-36}:\\ \;\;\;\;z \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{-t}{y}\\ \end{array} \]
                    9. Add Preprocessing

                    Alternative 8: 97.6% accurate, 1.0× speedup?

                    \[\begin{array}{l} \\ t + \left(z - t\right) \cdot \frac{x}{y} \end{array} \]
                    (FPCore (x y z t) :precision binary64 (+ t (* (- z t) (/ x y))))
                    double code(double x, double y, double z, double t) {
                    	return t + ((z - t) * (x / y));
                    }
                    
                    real(8) function code(x, y, z, t)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        code = t + ((z - t) * (x / y))
                    end function
                    
                    public static double code(double x, double y, double z, double t) {
                    	return t + ((z - t) * (x / y));
                    }
                    
                    def code(x, y, z, t):
                    	return t + ((z - t) * (x / y))
                    
                    function code(x, y, z, t)
                    	return Float64(t + Float64(Float64(z - t) * Float64(x / y)))
                    end
                    
                    function tmp = code(x, y, z, t)
                    	tmp = t + ((z - t) * (x / y));
                    end
                    
                    code[x_, y_, z_, t_] := N[(t + N[(N[(z - t), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    t + \left(z - t\right) \cdot \frac{x}{y}
                    \end{array}
                    
                    Derivation
                    1. Initial program 98.0%

                      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
                    2. Add Preprocessing
                    3. Final simplification98.0%

                      \[\leadsto t + \left(z - t\right) \cdot \frac{x}{y} \]
                    4. Add Preprocessing

                    Alternative 9: 97.6% accurate, 1.1× speedup?

                    \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{x}{y}, z - t, t\right) \end{array} \]
                    (FPCore (x y z t) :precision binary64 (fma (/ x y) (- z t) t))
                    double code(double x, double y, double z, double t) {
                    	return fma((x / y), (z - t), t);
                    }
                    
                    function code(x, y, z, t)
                    	return fma(Float64(x / y), Float64(z - t), t)
                    end
                    
                    code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision] + t), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    \mathsf{fma}\left(\frac{x}{y}, z - t, t\right)
                    \end{array}
                    
                    Derivation
                    1. Initial program 98.0%

                      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
                    2. Add Preprocessing
                    3. Step-by-step derivation
                      1. lift-+.f64N/A

                        \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(z - t\right) + t} \]
                      2. lift-*.f64N/A

                        \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(z - t\right)} + t \]
                      3. lower-fma.f6498.0

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, z - t, t\right)} \]
                    4. Applied rewrites98.0%

                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, z - t, t\right)} \]
                    5. Add Preprocessing

                    Alternative 10: 40.0% accurate, 1.4× speedup?

                    \[\begin{array}{l} \\ z \cdot \frac{x}{y} \end{array} \]
                    (FPCore (x y z t) :precision binary64 (* z (/ x y)))
                    double code(double x, double y, double z, double t) {
                    	return z * (x / y);
                    }
                    
                    real(8) function code(x, y, z, t)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        code = z * (x / y)
                    end function
                    
                    public static double code(double x, double y, double z, double t) {
                    	return z * (x / y);
                    }
                    
                    def code(x, y, z, t):
                    	return z * (x / y)
                    
                    function code(x, y, z, t)
                    	return Float64(z * Float64(x / y))
                    end
                    
                    function tmp = code(x, y, z, t)
                    	tmp = z * (x / y);
                    end
                    
                    code[x_, y_, z_, t_] := N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    z \cdot \frac{x}{y}
                    \end{array}
                    
                    Derivation
                    1. Initial program 98.0%

                      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around inf

                      \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
                      2. lower-*.f6437.7

                        \[\leadsto \frac{\color{blue}{x \cdot z}}{y} \]
                    5. Applied rewrites37.7%

                      \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
                    6. Step-by-step derivation
                      1. Applied rewrites40.8%

                        \[\leadsto \frac{x}{y} \cdot \color{blue}{z} \]
                      2. Final simplification40.8%

                        \[\leadsto z \cdot \frac{x}{y} \]
                      3. Add Preprocessing

                      Developer Target 1: 97.5% accurate, 0.7× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{y} \cdot \left(z - t\right) + t\\ \mathbf{if}\;z < 2.759456554562692 \cdot 10^{-282}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;z < 2.326994450874436 \cdot 10^{-110}:\\ \;\;\;\;x \cdot \frac{z - t}{y} + t\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                      (FPCore (x y z t)
                       :precision binary64
                       (let* ((t_1 (+ (* (/ x y) (- z t)) t)))
                         (if (< z 2.759456554562692e-282)
                           t_1
                           (if (< z 2.326994450874436e-110) (+ (* x (/ (- z t) y)) t) t_1))))
                      double code(double x, double y, double z, double t) {
                      	double t_1 = ((x / y) * (z - t)) + t;
                      	double tmp;
                      	if (z < 2.759456554562692e-282) {
                      		tmp = t_1;
                      	} else if (z < 2.326994450874436e-110) {
                      		tmp = (x * ((z - t) / y)) + t;
                      	} else {
                      		tmp = t_1;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z, t)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8), intent (in) :: t
                          real(8) :: t_1
                          real(8) :: tmp
                          t_1 = ((x / y) * (z - t)) + t
                          if (z < 2.759456554562692d-282) then
                              tmp = t_1
                          else if (z < 2.326994450874436d-110) then
                              tmp = (x * ((z - t) / y)) + t
                          else
                              tmp = t_1
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z, double t) {
                      	double t_1 = ((x / y) * (z - t)) + t;
                      	double tmp;
                      	if (z < 2.759456554562692e-282) {
                      		tmp = t_1;
                      	} else if (z < 2.326994450874436e-110) {
                      		tmp = (x * ((z - t) / y)) + t;
                      	} else {
                      		tmp = t_1;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z, t):
                      	t_1 = ((x / y) * (z - t)) + t
                      	tmp = 0
                      	if z < 2.759456554562692e-282:
                      		tmp = t_1
                      	elif z < 2.326994450874436e-110:
                      		tmp = (x * ((z - t) / y)) + t
                      	else:
                      		tmp = t_1
                      	return tmp
                      
                      function code(x, y, z, t)
                      	t_1 = Float64(Float64(Float64(x / y) * Float64(z - t)) + t)
                      	tmp = 0.0
                      	if (z < 2.759456554562692e-282)
                      		tmp = t_1;
                      	elseif (z < 2.326994450874436e-110)
                      		tmp = Float64(Float64(x * Float64(Float64(z - t) / y)) + t);
                      	else
                      		tmp = t_1;
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z, t)
                      	t_1 = ((x / y) * (z - t)) + t;
                      	tmp = 0.0;
                      	if (z < 2.759456554562692e-282)
                      		tmp = t_1;
                      	elseif (z < 2.326994450874436e-110)
                      		tmp = (x * ((z - t) / y)) + t;
                      	else
                      		tmp = t_1;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]}, If[Less[z, 2.759456554562692e-282], t$95$1, If[Less[z, 2.326994450874436e-110], N[(N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision], t$95$1]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_1 := \frac{x}{y} \cdot \left(z - t\right) + t\\
                      \mathbf{if}\;z < 2.759456554562692 \cdot 10^{-282}:\\
                      \;\;\;\;t\_1\\
                      
                      \mathbf{elif}\;z < 2.326994450874436 \cdot 10^{-110}:\\
                      \;\;\;\;x \cdot \frac{z - t}{y} + t\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;t\_1\\
                      
                      
                      \end{array}
                      \end{array}
                      

                      Reproduce

                      ?
                      herbie shell --seed 2024219 
                      (FPCore (x y z t)
                        :name "Numeric.Signal.Multichannel:$cget from hsignal-0.2.7.1"
                        :precision binary64
                      
                        :alt
                        (! :herbie-platform default (if (< z 689864138640673/250000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* (/ x y) (- z t)) t) (if (< z 581748612718609/25000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* x (/ (- z t) y)) t) (+ (* (/ x y) (- z t)) t))))
                      
                        (+ (* (/ x y) (- z t)) t))