
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(*
t_s
(if (<= t_m 40000.0)
(/ (* t_m (- x y)) (- z y))
(/ (- x y) (/ (- z y) t_m)))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double tmp;
if (t_m <= 40000.0) {
tmp = (t_m * (x - y)) / (z - y);
} else {
tmp = (x - y) / ((z - y) / t_m);
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: tmp
if (t_m <= 40000.0d0) then
tmp = (t_m * (x - y)) / (z - y)
else
tmp = (x - y) / ((z - y) / t_m)
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double tmp;
if (t_m <= 40000.0) {
tmp = (t_m * (x - y)) / (z - y);
} else {
tmp = (x - y) / ((z - y) / t_m);
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): tmp = 0 if t_m <= 40000.0: tmp = (t_m * (x - y)) / (z - y) else: tmp = (x - y) / ((z - y) / t_m) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) tmp = 0.0 if (t_m <= 40000.0) tmp = Float64(Float64(t_m * Float64(x - y)) / Float64(z - y)); else tmp = Float64(Float64(x - y) / Float64(Float64(z - y) / t_m)); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) tmp = 0.0; if (t_m <= 40000.0) tmp = (t_m * (x - y)) / (z - y); else tmp = (x - y) / ((z - y) / t_m); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * If[LessEqual[t$95$m, 40000.0], N[(N[(t$95$m * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[(N[(z - y), $MachinePrecision] / t$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_m \leq 40000:\\
\;\;\;\;\frac{t\_m \cdot \left(x - y\right)}{z - y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{\frac{z - y}{t\_m}}\\
\end{array}
\end{array}
if t < 4e4Initial program 95.9%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f6489.1
Applied rewrites89.1%
if 4e4 < t Initial program 98.2%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.2
Applied rewrites98.2%
lift-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
Final simplification91.6%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (* t_m (/ x (- z y)))) (t_3 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_3 -0.0002)
t_2
(if (<= t_3 0.4)
(* (- x y) (/ t_m z))
(if (<= t_3 2.0)
(fma t_m (/ z y) t_m)
(if (<= t_3 2e+192) t_2 (* x (/ t_m (- z y))))))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / (z - y));
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -0.0002) {
tmp = t_2;
} else if (t_3 <= 0.4) {
tmp = (x - y) * (t_m / z);
} else if (t_3 <= 2.0) {
tmp = fma(t_m, (z / y), t_m);
} else if (t_3 <= 2e+192) {
tmp = t_2;
} else {
tmp = x * (t_m / (z - y));
}
return t_s * tmp;
}
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(t_m * Float64(x / Float64(z - y))) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= -0.0002) tmp = t_2; elseif (t_3 <= 0.4) tmp = Float64(Float64(x - y) * Float64(t_m / z)); elseif (t_3 <= 2.0) tmp = fma(t_m, Float64(z / y), t_m); elseif (t_3 <= 2e+192) tmp = t_2; else tmp = Float64(x * Float64(t_m / Float64(z - y))); end return Float64(t_s * tmp) end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -0.0002], t$95$2, If[LessEqual[t$95$3, 0.4], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(t$95$m * N[(z / y), $MachinePrecision] + t$95$m), $MachinePrecision], If[LessEqual[t$95$3, 2e+192], t$95$2, N[(x * N[(t$95$m / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{z - y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -0.0002:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 0.4:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{z}{y}, t\_m\right)\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+192}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{t\_m}{z - y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-4 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000008e192Initial program 98.1%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.1
Applied rewrites98.1%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6488.1
Applied rewrites88.1%
Applied rewrites83.4%
Applied rewrites95.5%
if -2.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002Initial program 96.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6492.5
Applied rewrites92.5%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites99.8%
if 2.00000000000000008e192 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 80.8%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6483.4
Applied rewrites83.4%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Applied rewrites99.8%
Final simplification96.5%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 -50.0)
(* t_m (/ x (- z y)))
(if (<= t_2 0.4)
(* t_m (/ (- x y) z))
(if (<= t_2 20.0)
(fma t_m (/ (- z x) y) t_m)
(/ (* t_m x) (- z y))))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -50.0) {
tmp = t_m * (x / (z - y));
} else if (t_2 <= 0.4) {
tmp = t_m * ((x - y) / z);
} else if (t_2 <= 20.0) {
tmp = fma(t_m, ((z - x) / y), t_m);
} else {
tmp = (t_m * x) / (z - y);
}
return t_s * tmp;
}
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= -50.0) tmp = Float64(t_m * Float64(x / Float64(z - y))); elseif (t_2 <= 0.4) tmp = Float64(t_m * Float64(Float64(x - y) / z)); elseif (t_2 <= 20.0) tmp = fma(t_m, Float64(Float64(z - x) / y), t_m); else tmp = Float64(Float64(t_m * x) / Float64(z - y)); end return Float64(t_s * tmp) end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, -50.0], N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.4], N[(t$95$m * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 20.0], N[(t$95$m * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t$95$m), $MachinePrecision], N[(N[(t$95$m * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -50:\\
\;\;\;\;t\_m \cdot \frac{x}{z - y}\\
\mathbf{elif}\;t\_2 \leq 0.4:\\
\;\;\;\;t\_m \cdot \frac{x - y}{z}\\
\mathbf{elif}\;t\_2 \leq 20:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{z - x}{y}, t\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{z - y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -50Initial program 96.7%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.6
Applied rewrites96.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6486.1
Applied rewrites86.1%
Applied rewrites85.2%
Applied rewrites94.4%
if -50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002Initial program 96.1%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6493.9
Applied rewrites93.9%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
if 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.1%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6492.4
Applied rewrites92.4%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6495.4
Applied rewrites95.4%
Final simplification96.5%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 -50.0)
(* t_m (/ x (- z y)))
(if (<= t_2 0.4)
(* t_m (/ (- x y) z))
(if (<= t_2 20.0) (* t_m (- 1.0 (/ x y))) (/ (* t_m x) (- z y))))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -50.0) {
tmp = t_m * (x / (z - y));
} else if (t_2 <= 0.4) {
tmp = t_m * ((x - y) / z);
} else if (t_2 <= 20.0) {
tmp = t_m * (1.0 - (x / y));
} else {
tmp = (t_m * x) / (z - y);
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: tmp
t_2 = (x - y) / (z - y)
if (t_2 <= (-50.0d0)) then
tmp = t_m * (x / (z - y))
else if (t_2 <= 0.4d0) then
tmp = t_m * ((x - y) / z)
else if (t_2 <= 20.0d0) then
tmp = t_m * (1.0d0 - (x / y))
else
tmp = (t_m * x) / (z - y)
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -50.0) {
tmp = t_m * (x / (z - y));
} else if (t_2 <= 0.4) {
tmp = t_m * ((x - y) / z);
} else if (t_2 <= 20.0) {
tmp = t_m * (1.0 - (x / y));
} else {
tmp = (t_m * x) / (z - y);
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = (x - y) / (z - y) tmp = 0 if t_2 <= -50.0: tmp = t_m * (x / (z - y)) elif t_2 <= 0.4: tmp = t_m * ((x - y) / z) elif t_2 <= 20.0: tmp = t_m * (1.0 - (x / y)) else: tmp = (t_m * x) / (z - y) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= -50.0) tmp = Float64(t_m * Float64(x / Float64(z - y))); elseif (t_2 <= 0.4) tmp = Float64(t_m * Float64(Float64(x - y) / z)); elseif (t_2 <= 20.0) tmp = Float64(t_m * Float64(1.0 - Float64(x / y))); else tmp = Float64(Float64(t_m * x) / Float64(z - y)); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = (x - y) / (z - y); tmp = 0.0; if (t_2 <= -50.0) tmp = t_m * (x / (z - y)); elseif (t_2 <= 0.4) tmp = t_m * ((x - y) / z); elseif (t_2 <= 20.0) tmp = t_m * (1.0 - (x / y)); else tmp = (t_m * x) / (z - y); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, -50.0], N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.4], N[(t$95$m * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 20.0], N[(t$95$m * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$m * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -50:\\
\;\;\;\;t\_m \cdot \frac{x}{z - y}\\
\mathbf{elif}\;t\_2 \leq 0.4:\\
\;\;\;\;t\_m \cdot \frac{x - y}{z}\\
\mathbf{elif}\;t\_2 \leq 20:\\
\;\;\;\;t\_m \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{z - y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -50Initial program 96.7%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.6
Applied rewrites96.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6486.1
Applied rewrites86.1%
Applied rewrites85.2%
Applied rewrites94.4%
if -50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002Initial program 96.1%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6493.9
Applied rewrites93.9%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 100.0%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
if 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.1%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6492.4
Applied rewrites92.4%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6495.4
Applied rewrites95.4%
Final simplification96.1%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 -0.0002)
(* t_m (/ x (- z y)))
(if (<= t_2 0.4)
(* (- x y) (/ t_m z))
(if (<= t_2 20.0) (* t_m (- 1.0 (/ x y))) (/ (* t_m x) (- z y))))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -0.0002) {
tmp = t_m * (x / (z - y));
} else if (t_2 <= 0.4) {
tmp = (x - y) * (t_m / z);
} else if (t_2 <= 20.0) {
tmp = t_m * (1.0 - (x / y));
} else {
tmp = (t_m * x) / (z - y);
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: tmp
t_2 = (x - y) / (z - y)
if (t_2 <= (-0.0002d0)) then
tmp = t_m * (x / (z - y))
else if (t_2 <= 0.4d0) then
tmp = (x - y) * (t_m / z)
else if (t_2 <= 20.0d0) then
tmp = t_m * (1.0d0 - (x / y))
else
tmp = (t_m * x) / (z - y)
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -0.0002) {
tmp = t_m * (x / (z - y));
} else if (t_2 <= 0.4) {
tmp = (x - y) * (t_m / z);
} else if (t_2 <= 20.0) {
tmp = t_m * (1.0 - (x / y));
} else {
tmp = (t_m * x) / (z - y);
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = (x - y) / (z - y) tmp = 0 if t_2 <= -0.0002: tmp = t_m * (x / (z - y)) elif t_2 <= 0.4: tmp = (x - y) * (t_m / z) elif t_2 <= 20.0: tmp = t_m * (1.0 - (x / y)) else: tmp = (t_m * x) / (z - y) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= -0.0002) tmp = Float64(t_m * Float64(x / Float64(z - y))); elseif (t_2 <= 0.4) tmp = Float64(Float64(x - y) * Float64(t_m / z)); elseif (t_2 <= 20.0) tmp = Float64(t_m * Float64(1.0 - Float64(x / y))); else tmp = Float64(Float64(t_m * x) / Float64(z - y)); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = (x - y) / (z - y); tmp = 0.0; if (t_2 <= -0.0002) tmp = t_m * (x / (z - y)); elseif (t_2 <= 0.4) tmp = (x - y) * (t_m / z); elseif (t_2 <= 20.0) tmp = t_m * (1.0 - (x / y)); else tmp = (t_m * x) / (z - y); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, -0.0002], N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.4], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 20.0], N[(t$95$m * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$m * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -0.0002:\\
\;\;\;\;t\_m \cdot \frac{x}{z - y}\\
\mathbf{elif}\;t\_2 \leq 0.4:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_2 \leq 20:\\
\;\;\;\;t\_m \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{z - y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-4Initial program 96.8%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.6
Applied rewrites96.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6486.4
Applied rewrites86.4%
Applied rewrites85.6%
Applied rewrites94.6%
if -2.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002Initial program 96.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6492.5
Applied rewrites92.5%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 100.0%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
if 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.1%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6492.4
Applied rewrites92.4%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6495.4
Applied rewrites95.4%
Final simplification95.8%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 -0.0002)
(* t_m (/ x (- z y)))
(if (<= t_2 0.4)
(* (- x y) (/ t_m z))
(if (<= t_2 2.0) (fma t_m (/ z y) t_m) (/ (* t_m x) (- z y))))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -0.0002) {
tmp = t_m * (x / (z - y));
} else if (t_2 <= 0.4) {
tmp = (x - y) * (t_m / z);
} else if (t_2 <= 2.0) {
tmp = fma(t_m, (z / y), t_m);
} else {
tmp = (t_m * x) / (z - y);
}
return t_s * tmp;
}
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= -0.0002) tmp = Float64(t_m * Float64(x / Float64(z - y))); elseif (t_2 <= 0.4) tmp = Float64(Float64(x - y) * Float64(t_m / z)); elseif (t_2 <= 2.0) tmp = fma(t_m, Float64(z / y), t_m); else tmp = Float64(Float64(t_m * x) / Float64(z - y)); end return Float64(t_s * tmp) end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, -0.0002], N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.4], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(t$95$m * N[(z / y), $MachinePrecision] + t$95$m), $MachinePrecision], N[(N[(t$95$m * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -0.0002:\\
\;\;\;\;t\_m \cdot \frac{x}{z - y}\\
\mathbf{elif}\;t\_2 \leq 0.4:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{z}{y}, t\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{z - y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-4Initial program 96.8%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.6
Applied rewrites96.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6486.4
Applied rewrites86.4%
Applied rewrites85.6%
Applied rewrites94.6%
if -2.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002Initial program 96.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6492.5
Applied rewrites92.5%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites99.8%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.3%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6492.6
Applied rewrites92.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6494.1
Applied rewrites94.1%
Final simplification95.7%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (* x (/ t_m (- z y)))) (t_3 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_3 -50.0)
t_2
(if (<= t_3 0.4)
(* (- x y) (/ t_m z))
(if (<= t_3 20.0) (fma t_m (/ z y) t_m) t_2))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = x * (t_m / (z - y));
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -50.0) {
tmp = t_2;
} else if (t_3 <= 0.4) {
tmp = (x - y) * (t_m / z);
} else if (t_3 <= 20.0) {
tmp = fma(t_m, (z / y), t_m);
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(x * Float64(t_m / Float64(z - y))) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= -50.0) tmp = t_2; elseif (t_3 <= 0.4) tmp = Float64(Float64(x - y) * Float64(t_m / z)); elseif (t_3 <= 20.0) tmp = fma(t_m, Float64(z / y), t_m); else tmp = t_2; end return Float64(t_s * tmp) end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(x * N[(t$95$m / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -50.0], t$95$2, If[LessEqual[t$95$3, 0.4], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 20.0], N[(t$95$m * N[(z / y), $MachinePrecision] + t$95$m), $MachinePrecision], t$95$2]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := x \cdot \frac{t\_m}{z - y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -50:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 0.4:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_3 \leq 20:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{z}{y}, t\_m\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -50 or 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 93.2%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6493.9
Applied rewrites93.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6492.0
Applied rewrites92.0%
Applied rewrites87.9%
if -50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002Initial program 96.1%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6492.6
Applied rewrites92.6%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites98.9%
Final simplification93.2%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 0.4)
(* (- x y) (/ t_m (- z y)))
(if (<= t_2 20.0) (fma t_m (/ (- z x) y) t_m) (/ (* t_m x) (- z y)))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 0.4) {
tmp = (x - y) * (t_m / (z - y));
} else if (t_2 <= 20.0) {
tmp = fma(t_m, ((z - x) / y), t_m);
} else {
tmp = (t_m * x) / (z - y);
}
return t_s * tmp;
}
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= 0.4) tmp = Float64(Float64(x - y) * Float64(t_m / Float64(z - y))); elseif (t_2 <= 20.0) tmp = fma(t_m, Float64(Float64(z - x) / y), t_m); else tmp = Float64(Float64(t_m * x) / Float64(z - y)); end return Float64(t_s * tmp) end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 0.4], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 20.0], N[(t$95$m * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t$95$m), $MachinePrecision], N[(N[(t$95$m * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq 0.4:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z - y}\\
\mathbf{elif}\;t\_2 \leq 20:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{z - x}{y}, t\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{z - y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002Initial program 96.3%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6492.0
Applied rewrites92.0%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
if 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.1%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6492.4
Applied rewrites92.4%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6495.4
Applied rewrites95.4%
Final simplification95.6%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 0.4)
(* (- x y) (/ t_m z))
(if (<= t_2 2.0) (fma t_m (/ z y) t_m) (/ (* t_m x) (- y)))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 0.4) {
tmp = (x - y) * (t_m / z);
} else if (t_2 <= 2.0) {
tmp = fma(t_m, (z / y), t_m);
} else {
tmp = (t_m * x) / -y;
}
return t_s * tmp;
}
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= 0.4) tmp = Float64(Float64(x - y) * Float64(t_m / z)); elseif (t_2 <= 2.0) tmp = fma(t_m, Float64(z / y), t_m); else tmp = Float64(Float64(t_m * x) / Float64(-y)); end return Float64(t_s * tmp) end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 0.4], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(t$95$m * N[(z / y), $MachinePrecision] + t$95$m), $MachinePrecision], N[(N[(t$95$m * x), $MachinePrecision] / (-y)), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq 0.4:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{z}{y}, t\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{-y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002Initial program 96.3%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6480.0
Applied rewrites80.0%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites99.8%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.3%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6492.6
Applied rewrites92.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6494.1
Applied rewrites94.1%
Taylor expanded in z around 0
Applied rewrites59.8%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 0.4)
(* t_m (/ x z))
(if (<= t_2 2.0) (fma t_m (/ z y) t_m) (/ (* t_m x) (- y)))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 0.4) {
tmp = t_m * (x / z);
} else if (t_2 <= 2.0) {
tmp = fma(t_m, (z / y), t_m);
} else {
tmp = (t_m * x) / -y;
}
return t_s * tmp;
}
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= 0.4) tmp = Float64(t_m * Float64(x / z)); elseif (t_2 <= 2.0) tmp = fma(t_m, Float64(z / y), t_m); else tmp = Float64(Float64(t_m * x) / Float64(-y)); end return Float64(t_s * tmp) end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 0.4], N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(t$95$m * N[(z / y), $MachinePrecision] + t$95$m), $MachinePrecision], N[(N[(t$95$m * x), $MachinePrecision] / (-y)), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq 0.4:\\
\;\;\;\;t\_m \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{z}{y}, t\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{-y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002Initial program 96.3%
Taylor expanded in y around 0
lower-/.f6464.0
Applied rewrites64.0%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites99.8%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.3%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6492.6
Applied rewrites92.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6494.1
Applied rewrites94.1%
Taylor expanded in z around 0
Applied rewrites59.8%
Final simplification75.7%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 0.4)
(* t_m (/ x z))
(if (<= t_2 20.0) (fma t_m (/ z y) t_m) (* x (/ t_m (- y))))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 0.4) {
tmp = t_m * (x / z);
} else if (t_2 <= 20.0) {
tmp = fma(t_m, (z / y), t_m);
} else {
tmp = x * (t_m / -y);
}
return t_s * tmp;
}
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= 0.4) tmp = Float64(t_m * Float64(x / z)); elseif (t_2 <= 20.0) tmp = fma(t_m, Float64(z / y), t_m); else tmp = Float64(x * Float64(t_m / Float64(-y))); end return Float64(t_s * tmp) end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 0.4], N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 20.0], N[(t$95$m * N[(z / y), $MachinePrecision] + t$95$m), $MachinePrecision], N[(x * N[(t$95$m / (-y)), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq 0.4:\\
\;\;\;\;t\_m \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_2 \leq 20:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{z}{y}, t\_m\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{t\_m}{-y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002Initial program 96.3%
Taylor expanded in y around 0
lower-/.f6464.0
Applied rewrites64.0%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites98.9%
if 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.1%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6492.4
Applied rewrites92.4%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6495.4
Applied rewrites95.4%
Taylor expanded in z around 0
Applied rewrites60.5%
Applied rewrites57.1%
Final simplification74.9%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 0.4)
(* t_m (/ x z))
(if (<= t_2 20.0) (fma t_m (/ z y) t_m) (/ (* t_m x) z))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 0.4) {
tmp = t_m * (x / z);
} else if (t_2 <= 20.0) {
tmp = fma(t_m, (z / y), t_m);
} else {
tmp = (t_m * x) / z;
}
return t_s * tmp;
}
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= 0.4) tmp = Float64(t_m * Float64(x / z)); elseif (t_2 <= 20.0) tmp = fma(t_m, Float64(z / y), t_m); else tmp = Float64(Float64(t_m * x) / z); end return Float64(t_s * tmp) end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 0.4], N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 20.0], N[(t$95$m * N[(z / y), $MachinePrecision] + t$95$m), $MachinePrecision], N[(N[(t$95$m * x), $MachinePrecision] / z), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq 0.4:\\
\;\;\;\;t\_m \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_2 \leq 20:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{z}{y}, t\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{z}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002Initial program 96.3%
Taylor expanded in y around 0
lower-/.f6464.0
Applied rewrites64.0%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites98.9%
if 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.1%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6448.0
Applied rewrites48.0%
Final simplification72.9%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 0.4)
(* t_m (/ x z))
(if (<= t_2 20.0) (* t_m 1.0) (/ (* t_m x) z))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 0.4) {
tmp = t_m * (x / z);
} else if (t_2 <= 20.0) {
tmp = t_m * 1.0;
} else {
tmp = (t_m * x) / z;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: tmp
t_2 = (x - y) / (z - y)
if (t_2 <= 0.4d0) then
tmp = t_m * (x / z)
else if (t_2 <= 20.0d0) then
tmp = t_m * 1.0d0
else
tmp = (t_m * x) / z
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 0.4) {
tmp = t_m * (x / z);
} else if (t_2 <= 20.0) {
tmp = t_m * 1.0;
} else {
tmp = (t_m * x) / z;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = (x - y) / (z - y) tmp = 0 if t_2 <= 0.4: tmp = t_m * (x / z) elif t_2 <= 20.0: tmp = t_m * 1.0 else: tmp = (t_m * x) / z return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= 0.4) tmp = Float64(t_m * Float64(x / z)); elseif (t_2 <= 20.0) tmp = Float64(t_m * 1.0); else tmp = Float64(Float64(t_m * x) / z); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = (x - y) / (z - y); tmp = 0.0; if (t_2 <= 0.4) tmp = t_m * (x / z); elseif (t_2 <= 20.0) tmp = t_m * 1.0; else tmp = (t_m * x) / z; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 0.4], N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 20.0], N[(t$95$m * 1.0), $MachinePrecision], N[(N[(t$95$m * x), $MachinePrecision] / z), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq 0.4:\\
\;\;\;\;t\_m \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_2 \leq 20:\\
\;\;\;\;t\_m \cdot 1\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{z}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002Initial program 96.3%
Taylor expanded in y around 0
lower-/.f6464.0
Applied rewrites64.0%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites98.2%
if 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.1%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6448.0
Applied rewrites48.0%
Final simplification72.7%
t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) (FPCore (t_s x y z t_m) :precision binary64 (let* ((t_2 (/ (* t_m x) z)) (t_3 (/ (- x y) (- z y)))) (* t_s (if (<= t_3 0.2) t_2 (if (<= t_3 20.0) (* t_m 1.0) t_2)))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (t_m * x) / z;
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= 0.2) {
tmp = t_2;
} else if (t_3 <= 20.0) {
tmp = t_m * 1.0;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_2 = (t_m * x) / z
t_3 = (x - y) / (z - y)
if (t_3 <= 0.2d0) then
tmp = t_2
else if (t_3 <= 20.0d0) then
tmp = t_m * 1.0d0
else
tmp = t_2
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (t_m * x) / z;
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= 0.2) {
tmp = t_2;
} else if (t_3 <= 20.0) {
tmp = t_m * 1.0;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = (t_m * x) / z t_3 = (x - y) / (z - y) tmp = 0 if t_3 <= 0.2: tmp = t_2 elif t_3 <= 20.0: tmp = t_m * 1.0 else: tmp = t_2 return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(t_m * x) / z) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= 0.2) tmp = t_2; elseif (t_3 <= 20.0) tmp = Float64(t_m * 1.0); else tmp = t_2; end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = (t_m * x) / z; t_3 = (x - y) / (z - y); tmp = 0.0; if (t_3 <= 0.2) tmp = t_2; elseif (t_3 <= 20.0) tmp = t_m * 1.0; else tmp = t_2; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(t$95$m * x), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, 0.2], t$95$2, If[LessEqual[t$95$3, 20.0], N[(t$95$m * 1.0), $MachinePrecision], t$95$2]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{t\_m \cdot x}{z}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq 0.2:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 20:\\
\;\;\;\;t\_m \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.20000000000000001 or 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6457.6
Applied rewrites57.6%
if 0.20000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.3%
Final simplification71.9%
t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) (FPCore (t_s x y z t_m) :precision binary64 (let* ((t_2 (/ (- x y) (- z y)))) (* t_s (if (<= t_2 2e+192) (* t_m t_2) (* x (/ t_m (- z y)))))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 2e+192) {
tmp = t_m * t_2;
} else {
tmp = x * (t_m / (z - y));
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: tmp
t_2 = (x - y) / (z - y)
if (t_2 <= 2d+192) then
tmp = t_m * t_2
else
tmp = x * (t_m / (z - y))
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 2e+192) {
tmp = t_m * t_2;
} else {
tmp = x * (t_m / (z - y));
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = (x - y) / (z - y) tmp = 0 if t_2 <= 2e+192: tmp = t_m * t_2 else: tmp = x * (t_m / (z - y)) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= 2e+192) tmp = Float64(t_m * t_2); else tmp = Float64(x * Float64(t_m / Float64(z - y))); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = (x - y) / (z - y); tmp = 0.0; if (t_2 <= 2e+192) tmp = t_m * t_2; else tmp = x * (t_m / (z - y)); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 2e+192], N[(t$95$m * t$95$2), $MachinePrecision], N[(x * N[(t$95$m / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq 2 \cdot 10^{+192}:\\
\;\;\;\;t\_m \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{t\_m}{z - y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000008e192Initial program 98.2%
if 2.00000000000000008e192 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 80.8%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6483.4
Applied rewrites83.4%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Applied rewrites99.8%
Final simplification98.3%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(*
t_s
(if (<= t_m 20000000000000.0)
(/ (* t_m (- x y)) (- z y))
(* (- x y) (/ t_m (- z y))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double tmp;
if (t_m <= 20000000000000.0) {
tmp = (t_m * (x - y)) / (z - y);
} else {
tmp = (x - y) * (t_m / (z - y));
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: tmp
if (t_m <= 20000000000000.0d0) then
tmp = (t_m * (x - y)) / (z - y)
else
tmp = (x - y) * (t_m / (z - y))
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double tmp;
if (t_m <= 20000000000000.0) {
tmp = (t_m * (x - y)) / (z - y);
} else {
tmp = (x - y) * (t_m / (z - y));
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): tmp = 0 if t_m <= 20000000000000.0: tmp = (t_m * (x - y)) / (z - y) else: tmp = (x - y) * (t_m / (z - y)) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) tmp = 0.0 if (t_m <= 20000000000000.0) tmp = Float64(Float64(t_m * Float64(x - y)) / Float64(z - y)); else tmp = Float64(Float64(x - y) * Float64(t_m / Float64(z - y))); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) tmp = 0.0; if (t_m <= 20000000000000.0) tmp = (t_m * (x - y)) / (z - y); else tmp = (x - y) * (t_m / (z - y)); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * If[LessEqual[t$95$m, 20000000000000.0], N[(N[(t$95$m * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_m \leq 20000000000000:\\
\;\;\;\;\frac{t\_m \cdot \left(x - y\right)}{z - y}\\
\mathbf{else}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z - y}\\
\end{array}
\end{array}
if t < 2e13Initial program 95.9%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f6489.1
Applied rewrites89.1%
if 2e13 < t Initial program 98.2%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
Final simplification91.6%
t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) (FPCore (t_s x y z t_m) :precision binary64 (* t_s (* t_m 1.0)))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
return t_s * (t_m * 1.0);
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
code = t_s * (t_m * 1.0d0)
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
return t_s * (t_m * 1.0);
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): return t_s * (t_m * 1.0)
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) return Float64(t_s * Float64(t_m * 1.0)) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp = code(t_s, x, y, z, t_m) tmp = t_s * (t_m * 1.0); end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * N[(t$95$m * 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
t\_s \cdot \left(t\_m \cdot 1\right)
\end{array}
Initial program 96.5%
Taylor expanded in y around inf
Applied rewrites38.1%
Final simplification38.1%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024219
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))