
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -115.0) (+ x (/ 1.0 (* y (exp z)))) (if (<= y 1.25e-11) (+ x (/ 1.0 y)) (+ x (/ (exp (- z)) y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -115.0) {
tmp = x + (1.0 / (y * exp(z)));
} else if (y <= 1.25e-11) {
tmp = x + (1.0 / y);
} else {
tmp = x + (exp(-z) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-115.0d0)) then
tmp = x + (1.0d0 / (y * exp(z)))
else if (y <= 1.25d-11) then
tmp = x + (1.0d0 / y)
else
tmp = x + (exp(-z) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -115.0) {
tmp = x + (1.0 / (y * Math.exp(z)));
} else if (y <= 1.25e-11) {
tmp = x + (1.0 / y);
} else {
tmp = x + (Math.exp(-z) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -115.0: tmp = x + (1.0 / (y * math.exp(z))) elif y <= 1.25e-11: tmp = x + (1.0 / y) else: tmp = x + (math.exp(-z) / y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -115.0) tmp = Float64(x + Float64(1.0 / Float64(y * exp(z)))); elseif (y <= 1.25e-11) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(exp(Float64(-z)) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -115.0) tmp = x + (1.0 / (y * exp(z))); elseif (y <= 1.25e-11) tmp = x + (1.0 / y); else tmp = x + (exp(-z) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -115.0], N[(x + N[(1.0 / N[(y * N[Exp[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.25e-11], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -115:\\
\;\;\;\;x + \frac{1}{y \cdot e^{z}}\\
\mathbf{elif}\;y \leq 1.25 \cdot 10^{-11}:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{-z}}{y}\\
\end{array}
\end{array}
if y < -115Initial program 86.0%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
lift-exp.f64N/A
rec-expN/A
lower-exp.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
mul-1-negN/A
remove-double-negN/A
lower-exp.f64100.0
Applied rewrites100.0%
if -115 < y < 1.25000000000000005e-11Initial program 82.3%
Taylor expanded in y around 0
Applied rewrites99.7%
if 1.25000000000000005e-11 < y Initial program 88.5%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (/ (exp (- z)) y)))) (if (<= y -115.0) t_0 (if (<= y 1.25e-11) (+ x (/ 1.0 y)) t_0))))
double code(double x, double y, double z) {
double t_0 = x + (exp(-z) / y);
double tmp;
if (y <= -115.0) {
tmp = t_0;
} else if (y <= 1.25e-11) {
tmp = x + (1.0 / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + (exp(-z) / y)
if (y <= (-115.0d0)) then
tmp = t_0
else if (y <= 1.25d-11) then
tmp = x + (1.0d0 / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + (Math.exp(-z) / y);
double tmp;
if (y <= -115.0) {
tmp = t_0;
} else if (y <= 1.25e-11) {
tmp = x + (1.0 / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x + (math.exp(-z) / y) tmp = 0 if y <= -115.0: tmp = t_0 elif y <= 1.25e-11: tmp = x + (1.0 / y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x + Float64(exp(Float64(-z)) / y)) tmp = 0.0 if (y <= -115.0) tmp = t_0; elseif (y <= 1.25e-11) tmp = Float64(x + Float64(1.0 / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + (exp(-z) / y); tmp = 0.0; if (y <= -115.0) tmp = t_0; elseif (y <= 1.25e-11) tmp = x + (1.0 / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -115.0], t$95$0, If[LessEqual[y, 1.25e-11], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \frac{e^{-z}}{y}\\
\mathbf{if}\;y \leq -115:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.25 \cdot 10^{-11}:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -115 or 1.25000000000000005e-11 < y Initial program 87.3%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
if -115 < y < 1.25000000000000005e-11Initial program 82.3%
Taylor expanded in y around 0
Applied rewrites99.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ 0.3333333333333333 (* y y))))
(if (<= y -115.0)
(+
x
(/
(fma
z
(fma
z
(+
(/ 0.5 y)
(fma z (- (- 0.16666666666666666) (+ (/ 0.5 y) t_0)) 0.5))
-1.0)
1.0)
y))
(if (<= y 1.25e-11)
(+ x (/ 1.0 y))
(+
x
(/
1.0
(*
y
(fma
z
(fma
z
(+
0.5
(fma z (+ (+ 0.16666666666666666 t_0) (/ -0.5 y)) (/ -0.5 y)))
1.0)
1.0))))))))
double code(double x, double y, double z) {
double t_0 = 0.3333333333333333 / (y * y);
double tmp;
if (y <= -115.0) {
tmp = x + (fma(z, fma(z, ((0.5 / y) + fma(z, (-0.16666666666666666 - ((0.5 / y) + t_0)), 0.5)), -1.0), 1.0) / y);
} else if (y <= 1.25e-11) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y * fma(z, fma(z, (0.5 + fma(z, ((0.16666666666666666 + t_0) + (-0.5 / y)), (-0.5 / y))), 1.0), 1.0)));
}
return tmp;
}
function code(x, y, z) t_0 = Float64(0.3333333333333333 / Float64(y * y)) tmp = 0.0 if (y <= -115.0) tmp = Float64(x + Float64(fma(z, fma(z, Float64(Float64(0.5 / y) + fma(z, Float64(Float64(-0.16666666666666666) - Float64(Float64(0.5 / y) + t_0)), 0.5)), -1.0), 1.0) / y)); elseif (y <= 1.25e-11) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(1.0 / Float64(y * fma(z, fma(z, Float64(0.5 + fma(z, Float64(Float64(0.16666666666666666 + t_0) + Float64(-0.5 / y)), Float64(-0.5 / y))), 1.0), 1.0)))); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(0.3333333333333333 / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -115.0], N[(x + N[(N[(z * N[(z * N[(N[(0.5 / y), $MachinePrecision] + N[(z * N[((-0.16666666666666666) - N[(N[(0.5 / y), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision] + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.25e-11], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / N[(y * N[(z * N[(z * N[(0.5 + N[(z * N[(N[(0.16666666666666666 + t$95$0), $MachinePrecision] + N[(-0.5 / y), $MachinePrecision]), $MachinePrecision] + N[(-0.5 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{0.3333333333333333}{y \cdot y}\\
\mathbf{if}\;y \leq -115:\\
\;\;\;\;x + \frac{\mathsf{fma}\left(z, \mathsf{fma}\left(z, \frac{0.5}{y} + \mathsf{fma}\left(z, \left(-0.16666666666666666\right) - \left(\frac{0.5}{y} + t\_0\right), 0.5\right), -1\right), 1\right)}{y}\\
\mathbf{elif}\;y \leq 1.25 \cdot 10^{-11}:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y \cdot \mathsf{fma}\left(z, \mathsf{fma}\left(z, 0.5 + \mathsf{fma}\left(z, \left(0.16666666666666666 + t\_0\right) + \frac{-0.5}{y}, \frac{-0.5}{y}\right), 1\right), 1\right)}\\
\end{array}
\end{array}
if y < -115Initial program 86.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
Applied rewrites77.7%
if -115 < y < 1.25000000000000005e-11Initial program 82.3%
Taylor expanded in y around 0
Applied rewrites99.7%
if 1.25000000000000005e-11 < y Initial program 88.5%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
lift-exp.f64N/A
rec-expN/A
lower-exp.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
Applied rewrites89.7%
Final simplification90.9%
(FPCore (x y z)
:precision binary64
(if (<= y -115.0)
(+
x
(/
(fma
z
(fma
z
(+
(/ 0.5 y)
(fma
z
(-
(- 0.16666666666666666)
(+ (/ 0.5 y) (/ 0.3333333333333333 (* y y))))
0.5))
-1.0)
1.0)
y))
(+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -115.0) {
tmp = x + (fma(z, fma(z, ((0.5 / y) + fma(z, (-0.16666666666666666 - ((0.5 / y) + (0.3333333333333333 / (y * y)))), 0.5)), -1.0), 1.0) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -115.0) tmp = Float64(x + Float64(fma(z, fma(z, Float64(Float64(0.5 / y) + fma(z, Float64(Float64(-0.16666666666666666) - Float64(Float64(0.5 / y) + Float64(0.3333333333333333 / Float64(y * y)))), 0.5)), -1.0), 1.0) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -115.0], N[(x + N[(N[(z * N[(z * N[(N[(0.5 / y), $MachinePrecision] + N[(z * N[((-0.16666666666666666) - N[(N[(0.5 / y), $MachinePrecision] + N[(0.3333333333333333 / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision] + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -115:\\
\;\;\;\;x + \frac{\mathsf{fma}\left(z, \mathsf{fma}\left(z, \frac{0.5}{y} + \mathsf{fma}\left(z, \left(-0.16666666666666666\right) - \left(\frac{0.5}{y} + \frac{0.3333333333333333}{y \cdot y}\right), 0.5\right), -1\right), 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -115Initial program 86.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
Applied rewrites77.7%
if -115 < y Initial program 84.8%
Taylor expanded in y around 0
Applied rewrites93.1%
Final simplification89.0%
(FPCore (x y z) :precision binary64 (if (<= y -115.0) (+ x (/ (fma z (fma z 0.5 -1.0) 1.0) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -115.0) {
tmp = x + (fma(z, fma(z, 0.5, -1.0), 1.0) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -115.0) tmp = Float64(x + Float64(fma(z, fma(z, 0.5, -1.0), 1.0) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -115.0], N[(x + N[(N[(z * N[(z * 0.5 + -1.0), $MachinePrecision] + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -115:\\
\;\;\;\;x + \frac{\mathsf{fma}\left(z, \mathsf{fma}\left(z, 0.5, -1\right), 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -115Initial program 86.0%
Taylor expanded in z around 0
lower-fma.f64N/A
sub-negN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-fma.f64N/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6468.5
Applied rewrites68.5%
Taylor expanded in y around inf
Applied rewrites77.7%
if -115 < y Initial program 84.8%
Taylor expanded in y around 0
Applied rewrites93.1%
(FPCore (x y z) :precision binary64 (+ x (/ 1.0 y)))
double code(double x, double y, double z) {
return x + (1.0 / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (1.0d0 / y)
end function
public static double code(double x, double y, double z) {
return x + (1.0 / y);
}
def code(x, y, z): return x + (1.0 / y)
function code(x, y, z) return Float64(x + Float64(1.0 / y)) end
function tmp = code(x, y, z) tmp = x + (1.0 / y); end
code[x_, y_, z_] := N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{y}
\end{array}
Initial program 85.1%
Taylor expanded in y around 0
Applied rewrites86.7%
(FPCore (x y z) :precision binary64 (/ 1.0 y))
double code(double x, double y, double z) {
return 1.0 / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 / y
end function
public static double code(double x, double y, double z) {
return 1.0 / y;
}
def code(x, y, z): return 1.0 / y
function code(x, y, z) return Float64(1.0 / y) end
function tmp = code(x, y, z) tmp = 1.0 / y; end
code[x_, y_, z_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 85.1%
Taylor expanded in y around 0
lower-/.f6441.2
Applied rewrites41.2%
(FPCore (x y z) :precision binary64 (if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (exp((-1.0 / z)) / y);
} else {
tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y / (z + y)) < 7.11541576d-315) then
tmp = x + (exp(((-1.0d0) / z)) / y)
else
tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (Math.exp((-1.0 / z)) / y);
} else {
tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y / (z + y)) < 7.11541576e-315: tmp = x + (math.exp((-1.0 / z)) / y) else: tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y / Float64(z + y)) < 7.11541576e-315) tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y)); else tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y / (z + y)) < 7.11541576e-315) tmp = x + (exp((-1.0 / z)) / y); else tmp = x + (exp(log(((y / (y + z)) ^ y))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
\;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024219
(FPCore (x y z)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ y (+ z y)) 17788539399477/2500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (exp (/ -1 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
(+ x (/ (exp (* y (log (/ y (+ z y))))) y)))