
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (* y (- x)) x x))
double code(double x, double y) {
return fma((y * -x), x, x);
}
function code(x, y) return fma(Float64(y * Float64(-x)), x, x) end
code[x_, y_] := N[(N[(y * (-x)), $MachinePrecision] * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot \left(-x\right), x, x\right)
\end{array}
Initial program 99.9%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (* x (- 1.0 (* x y)))) (t_1 (* x (* y (- x))))) (if (<= t_0 -2e+166) t_1 (if (<= t_0 1e+231) (* x 1.0) t_1))))
double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double t_1 = x * (y * -x);
double tmp;
if (t_0 <= -2e+166) {
tmp = t_1;
} else if (t_0 <= 1e+231) {
tmp = x * 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - (x * y))
t_1 = x * (y * -x)
if (t_0 <= (-2d+166)) then
tmp = t_1
else if (t_0 <= 1d+231) then
tmp = x * 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double t_1 = x * (y * -x);
double tmp;
if (t_0 <= -2e+166) {
tmp = t_1;
} else if (t_0 <= 1e+231) {
tmp = x * 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = x * (1.0 - (x * y)) t_1 = x * (y * -x) tmp = 0 if t_0 <= -2e+166: tmp = t_1 elif t_0 <= 1e+231: tmp = x * 1.0 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(x * Float64(1.0 - Float64(x * y))) t_1 = Float64(x * Float64(y * Float64(-x))) tmp = 0.0 if (t_0 <= -2e+166) tmp = t_1; elseif (t_0 <= 1e+231) tmp = Float64(x * 1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = x * (1.0 - (x * y)); t_1 = x * (y * -x); tmp = 0.0; if (t_0 <= -2e+166) tmp = t_1; elseif (t_0 <= 1e+231) tmp = x * 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(y * (-x)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+166], t$95$1, If[LessEqual[t$95$0, 1e+231], N[(x * 1.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - x \cdot y\right)\\
t_1 := x \cdot \left(y \cdot \left(-x\right)\right)\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+166}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{+231}:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -1.99999999999999988e166 or 1.0000000000000001e231 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.9%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6494.7
Applied rewrites94.7%
if -1.99999999999999988e166 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 1.0000000000000001e231Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites79.8%
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (* x 1.0))
double code(double x, double y) {
return x * 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 1.0d0
end function
public static double code(double x, double y) {
return x * 1.0;
}
def code(x, y): return x * 1.0
function code(x, y) return Float64(x * 1.0) end
function tmp = code(x, y) tmp = x * 1.0; end
code[x_, y_] := N[(x * 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites54.3%
herbie shell --seed 2024219
(FPCore (x y)
:name "Numeric.SpecFunctions:log1p from math-functions-0.1.5.2, A"
:precision binary64
(* x (- 1.0 (* x y))))