
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (* y (* 2.0 z)) (* t 0.0625)))
(t_2 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
(t_3 (* z (* t 0.0625))))
(if (<= (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_2) 2e+304)
(* t_2 (* x (- (* (cos t_1) (cos t_3)) (* (sin t_1) (sin t_3)))))
(* (* x 1.0) 1.0))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (y * (2.0 * z)) * (t * 0.0625);
double t_2 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double t_3 = z * (t * 0.0625);
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_2) <= 2e+304) {
tmp = t_2 * (x * ((cos(t_1) * cos(t_3)) - (sin(t_1) * sin(t_3))));
} else {
tmp = (x * 1.0) * 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (y * (2.0d0 * z)) * (t * 0.0625d0)
t_2 = cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))
t_3 = z * (t * 0.0625d0)
if (((x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * t_2) <= 2d+304) then
tmp = t_2 * (x * ((cos(t_1) * cos(t_3)) - (sin(t_1) * sin(t_3))))
else
tmp = (x * 1.0d0) * 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (y * (2.0 * z)) * (t * 0.0625);
double t_2 = Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double t_3 = z * (t * 0.0625);
double tmp;
if (((x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_2) <= 2e+304) {
tmp = t_2 * (x * ((Math.cos(t_1) * Math.cos(t_3)) - (Math.sin(t_1) * Math.sin(t_3))));
} else {
tmp = (x * 1.0) * 1.0;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (y * (2.0 * z)) * (t * 0.0625) t_2 = math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)) t_3 = z * (t * 0.0625) tmp = 0 if ((x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_2) <= 2e+304: tmp = t_2 * (x * ((math.cos(t_1) * math.cos(t_3)) - (math.sin(t_1) * math.sin(t_3)))) else: tmp = (x * 1.0) * 1.0 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(y * Float64(2.0 * z)) * Float64(t * 0.0625)) t_2 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)) t_3 = Float64(z * Float64(t * 0.0625)) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_2) <= 2e+304) tmp = Float64(t_2 * Float64(x * Float64(Float64(cos(t_1) * cos(t_3)) - Float64(sin(t_1) * sin(t_3))))); else tmp = Float64(Float64(x * 1.0) * 1.0); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (y * (2.0 * z)) * (t * 0.0625); t_2 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)); t_3 = z * (t * 0.0625); tmp = 0.0; if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_2) <= 2e+304) tmp = t_2 * (x * ((cos(t_1) * cos(t_3)) - (sin(t_1) * sin(t_3)))); else tmp = (x * 1.0) * 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(y * N[(2.0 * z), $MachinePrecision]), $MachinePrecision] * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(z * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$2), $MachinePrecision], 2e+304], N[(t$95$2 * N[(x * N[(N[(N[Cos[t$95$1], $MachinePrecision] * N[Cos[t$95$3], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[t$95$1], $MachinePrecision] * N[Sin[t$95$3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * 1.0), $MachinePrecision] * 1.0), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y \cdot \left(2 \cdot z\right)\right) \cdot \left(t \cdot 0.0625\right)\\
t_2 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
t_3 := z \cdot \left(t \cdot 0.0625\right)\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t\_2 \leq 2 \cdot 10^{+304}:\\
\;\;\;\;t\_2 \cdot \left(x \cdot \left(\cos t\_1 \cdot \cos t\_3 - \sin t\_1 \cdot \sin t\_3\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot 1\right) \cdot 1\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.9999999999999999e304Initial program 57.1%
lift-cos.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
+-commutativeN/A
distribute-rgt-inN/A
cos-sumN/A
lower--.f64N/A
Applied rewrites57.7%
if 1.9999999999999999e304 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
Taylor expanded in b around 0
Applied rewrites3.7%
Taylor expanded in z around 0
Applied rewrites10.0%
Final simplification38.1%
(FPCore (x y z t a b) :precision binary64 (* (* x 1.0) 1.0))
double code(double x, double y, double z, double t, double a, double b) {
return (x * 1.0) * 1.0;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * 1.0d0) * 1.0d0
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * 1.0) * 1.0;
}
def code(x, y, z, t, a, b): return (x * 1.0) * 1.0
function code(x, y, z, t, a, b) return Float64(Float64(x * 1.0) * 1.0) end
function tmp = code(x, y, z, t, a, b) tmp = (x * 1.0) * 1.0; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * 1.0), $MachinePrecision] * 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 1\right) \cdot 1
\end{array}
Initial program 33.7%
Taylor expanded in b around 0
Applied rewrites34.8%
Taylor expanded in z around 0
Applied rewrites36.5%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024219
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))