
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0)))
(t_1 (/ (* (/ x (+ x 1.0)) (+ x y)) y)))
(if (<= t_0 -4e-100)
t_1
(if (<= t_0 4e-7) (fma x (fma x (+ x (/ (- 1.0 x) y)) (- x)) x) t_1))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double t_1 = ((x / (x + 1.0)) * (x + y)) / y;
double tmp;
if (t_0 <= -4e-100) {
tmp = t_1;
} else if (t_0 <= 4e-7) {
tmp = fma(x, fma(x, (x + ((1.0 - x) / y)), -x), x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) t_1 = Float64(Float64(Float64(x / Float64(x + 1.0)) * Float64(x + y)) / y) tmp = 0.0 if (t_0 <= -4e-100) tmp = t_1; elseif (t_0 <= 4e-7) tmp = fma(x, fma(x, Float64(x + Float64(Float64(1.0 - x) / y)), Float64(-x)), x); else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -4e-100], t$95$1, If[LessEqual[t$95$0, 4e-7], N[(x * N[(x * N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + (-x)), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
t_1 := \frac{\frac{x}{x + 1} \cdot \left(x + y\right)}{y}\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{-100}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(x, \mathsf{fma}\left(x, x + \frac{1 - x}{y}, -x\right), x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -4.0000000000000001e-100 or 3.9999999999999998e-7 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 83.4%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-+.f6499.9
Applied rewrites99.9%
if -4.0000000000000001e-100 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 3.9999999999999998e-7Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-+.f64N/A
lift-/.f64N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f6493.1
Applied rewrites93.1%
Taylor expanded in x around 0
Applied rewrites100.0%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0))) (t_1 (/ (+ x -1.0) y))) (if (<= t_0 -1e+21) t_1 (if (<= t_0 1000000.0) (/ x (+ x 1.0)) t_1))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double t_1 = (x + -1.0) / y;
double tmp;
if (t_0 <= -1e+21) {
tmp = t_1;
} else if (t_0 <= 1000000.0) {
tmp = x / (x + 1.0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x * (1.0d0 + (x / y))) / (x + 1.0d0)
t_1 = (x + (-1.0d0)) / y
if (t_0 <= (-1d+21)) then
tmp = t_1
else if (t_0 <= 1000000.0d0) then
tmp = x / (x + 1.0d0)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double t_1 = (x + -1.0) / y;
double tmp;
if (t_0 <= -1e+21) {
tmp = t_1;
} else if (t_0 <= 1000000.0) {
tmp = x / (x + 1.0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (x * (1.0 + (x / y))) / (x + 1.0) t_1 = (x + -1.0) / y tmp = 0 if t_0 <= -1e+21: tmp = t_1 elif t_0 <= 1000000.0: tmp = x / (x + 1.0) else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) t_1 = Float64(Float64(x + -1.0) / y) tmp = 0.0 if (t_0 <= -1e+21) tmp = t_1; elseif (t_0 <= 1000000.0) tmp = Float64(x / Float64(x + 1.0)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (x * (1.0 + (x / y))) / (x + 1.0); t_1 = (x + -1.0) / y; tmp = 0.0; if (t_0 <= -1e+21) tmp = t_1; elseif (t_0 <= 1000000.0) tmp = x / (x + 1.0); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+21], t$95$1, If[LessEqual[t$95$0, 1000000.0], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
t_1 := \frac{x + -1}{y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+21}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1000000:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1e21 or 1e6 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 74.0%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6488.3
Applied rewrites88.3%
Taylor expanded in y around 0
Applied rewrites88.1%
if -1e21 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 1e6Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6485.4
Applied rewrites85.4%
Final simplification86.5%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0)))) (if (<= t_0 4e-137) (/ x y) (if (<= t_0 1000000.0) 1.0 (/ (+ x -1.0) y)))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= 4e-137) {
tmp = x / y;
} else if (t_0 <= 1000000.0) {
tmp = 1.0;
} else {
tmp = (x + -1.0) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (1.0d0 + (x / y))) / (x + 1.0d0)
if (t_0 <= 4d-137) then
tmp = x / y
else if (t_0 <= 1000000.0d0) then
tmp = 1.0d0
else
tmp = (x + (-1.0d0)) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= 4e-137) {
tmp = x / y;
} else if (t_0 <= 1000000.0) {
tmp = 1.0;
} else {
tmp = (x + -1.0) / y;
}
return tmp;
}
def code(x, y): t_0 = (x * (1.0 + (x / y))) / (x + 1.0) tmp = 0 if t_0 <= 4e-137: tmp = x / y elif t_0 <= 1000000.0: tmp = 1.0 else: tmp = (x + -1.0) / y return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) tmp = 0.0 if (t_0 <= 4e-137) tmp = Float64(x / y); elseif (t_0 <= 1000000.0) tmp = 1.0; else tmp = Float64(Float64(x + -1.0) / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * (1.0 + (x / y))) / (x + 1.0); tmp = 0.0; if (t_0 <= 4e-137) tmp = x / y; elseif (t_0 <= 1000000.0) tmp = 1.0; else tmp = (x + -1.0) / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 4e-137], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 1000000.0], 1.0, N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{-137}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 1000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x + -1}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 3.99999999999999991e-137Initial program 90.5%
Taylor expanded in x around inf
lower-/.f6433.8
Applied rewrites33.8%
if 3.99999999999999991e-137 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 1e6Initial program 99.9%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6455.1
Applied rewrites55.1%
Taylor expanded in y around inf
Applied rewrites53.0%
if 1e6 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 75.3%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6486.6
Applied rewrites86.6%
Taylor expanded in y around 0
Applied rewrites85.9%
Final simplification49.3%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0)))) (if (<= t_0 4e-137) (/ x y) (if (<= t_0 1000000.0) 1.0 (/ x y)))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= 4e-137) {
tmp = x / y;
} else if (t_0 <= 1000000.0) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (1.0d0 + (x / y))) / (x + 1.0d0)
if (t_0 <= 4d-137) then
tmp = x / y
else if (t_0 <= 1000000.0d0) then
tmp = 1.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= 4e-137) {
tmp = x / y;
} else if (t_0 <= 1000000.0) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (x * (1.0 + (x / y))) / (x + 1.0) tmp = 0 if t_0 <= 4e-137: tmp = x / y elif t_0 <= 1000000.0: tmp = 1.0 else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) tmp = 0.0 if (t_0 <= 4e-137) tmp = Float64(x / y); elseif (t_0 <= 1000000.0) tmp = 1.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * (1.0 + (x / y))) / (x + 1.0); tmp = 0.0; if (t_0 <= 4e-137) tmp = x / y; elseif (t_0 <= 1000000.0) tmp = 1.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 4e-137], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 1000000.0], 1.0, N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{-137}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 1000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 3.99999999999999991e-137 or 1e6 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 86.4%
Taylor expanded in x around inf
lower-/.f6447.7
Applied rewrites47.7%
if 3.99999999999999991e-137 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 1e6Initial program 99.9%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6455.1
Applied rewrites55.1%
Taylor expanded in y around inf
Applied rewrites53.0%
Final simplification49.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ 1.0 (/ (+ x -1.0) y))))
(if (<= x -28500000000000.0)
t_0
(if (<= x 820000000.0) (/ (fma (/ x y) x x) (+ x 1.0)) t_0))))
double code(double x, double y) {
double t_0 = 1.0 + ((x + -1.0) / y);
double tmp;
if (x <= -28500000000000.0) {
tmp = t_0;
} else if (x <= 820000000.0) {
tmp = fma((x / y), x, x) / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(1.0 + Float64(Float64(x + -1.0) / y)) tmp = 0.0 if (x <= -28500000000000.0) tmp = t_0; elseif (x <= 820000000.0) tmp = Float64(fma(Float64(x / y), x, x) / Float64(x + 1.0)); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -28500000000000.0], t$95$0, If[LessEqual[x, 820000000.0], N[(N[(N[(x / y), $MachinePrecision] * x + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x + -1}{y}\\
\mathbf{if}\;x \leq -28500000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 820000000:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{x}{y}, x, x\right)}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.85e13 or 8.2e8 < x Initial program 77.7%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6499.8
Applied rewrites99.8%
Applied rewrites100.0%
if -2.85e13 < x < 8.2e8Initial program 99.8%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ 1.0 (/ (+ x -1.0) y))))
(if (<= x -1.0)
t_0
(if (<= x 1.0) (fma x (fma x (+ x (/ (- 1.0 x) y)) (- x)) x) t_0))))
double code(double x, double y) {
double t_0 = 1.0 + ((x + -1.0) / y);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = fma(x, fma(x, (x + ((1.0 - x) / y)), -x), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(1.0 + Float64(Float64(x + -1.0) / y)) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = fma(x, fma(x, Float64(x + Float64(Float64(1.0 - x) / y)), Float64(-x)), x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(x * N[(x * N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + (-x)), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x + -1}{y}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(x, \mathsf{fma}\left(x, x + \frac{1 - x}{y}, -x\right), x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 78.8%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6498.3
Applied rewrites98.3%
Applied rewrites98.5%
if -1 < x < 1Initial program 99.8%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-+.f64N/A
lift-/.f64N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f6494.9
Applied rewrites94.9%
Taylor expanded in x around 0
Applied rewrites99.1%
Final simplification98.8%
(FPCore (x y) :precision binary64 (* (/ x (+ x 1.0)) (+ 1.0 (/ x y))))
double code(double x, double y) {
return (x / (x + 1.0)) * (1.0 + (x / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + 1.0d0)) * (1.0d0 + (x / y))
end function
public static double code(double x, double y) {
return (x / (x + 1.0)) * (1.0 + (x / y));
}
def code(x, y): return (x / (x + 1.0)) * (1.0 + (x / y))
function code(x, y) return Float64(Float64(x / Float64(x + 1.0)) * Float64(1.0 + Float64(x / y))) end
function tmp = code(x, y) tmp = (x / (x + 1.0)) * (1.0 + (x / y)); end
code[x_, y_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} \cdot \left(1 + \frac{x}{y}\right)
\end{array}
Initial program 89.6%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ 1.0 (/ (+ x -1.0) y)))) (if (<= x -1.0) t_0 (if (<= x 1.0) (fma x (- (/ x y) x) x) t_0))))
double code(double x, double y) {
double t_0 = 1.0 + ((x + -1.0) / y);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = fma(x, ((x / y) - x), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(1.0 + Float64(Float64(x + -1.0) / y)) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = fma(x, Float64(Float64(x / y) - x), x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(x * N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x + -1}{y}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(x, \frac{x}{y} - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 78.8%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6498.3
Applied rewrites98.3%
Applied rewrites98.5%
if -1 < x < 1Initial program 99.8%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6498.5
Applied rewrites98.5%
Final simplification98.5%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ 1.0 (/ (+ x -1.0) y)))) (if (<= x -3400.0) t_0 (if (<= x 1350000.0) (/ x (+ x 1.0)) t_0))))
double code(double x, double y) {
double t_0 = 1.0 + ((x + -1.0) / y);
double tmp;
if (x <= -3400.0) {
tmp = t_0;
} else if (x <= 1350000.0) {
tmp = x / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + ((x + (-1.0d0)) / y)
if (x <= (-3400.0d0)) then
tmp = t_0
else if (x <= 1350000.0d0) then
tmp = x / (x + 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + ((x + -1.0) / y);
double tmp;
if (x <= -3400.0) {
tmp = t_0;
} else if (x <= 1350000.0) {
tmp = x / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + ((x + -1.0) / y) tmp = 0 if x <= -3400.0: tmp = t_0 elif x <= 1350000.0: tmp = x / (x + 1.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(Float64(x + -1.0) / y)) tmp = 0.0 if (x <= -3400.0) tmp = t_0; elseif (x <= 1350000.0) tmp = Float64(x / Float64(x + 1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + ((x + -1.0) / y); tmp = 0.0; if (x <= -3400.0) tmp = t_0; elseif (x <= 1350000.0) tmp = x / (x + 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3400.0], t$95$0, If[LessEqual[x, 1350000.0], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x + -1}{y}\\
\mathbf{if}\;x \leq -3400:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1350000:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3400 or 1.35e6 < x Initial program 78.4%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6499.3
Applied rewrites99.3%
Applied rewrites99.5%
if -3400 < x < 1.35e6Initial program 99.8%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6476.5
Applied rewrites76.5%
Final simplification87.5%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ 1.0 (/ x y)))) (if (<= x -3600.0) t_0 (if (<= x 14500000.0) (/ x (+ x 1.0)) t_0))))
double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (x <= -3600.0) {
tmp = t_0;
} else if (x <= 14500000.0) {
tmp = x / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + (x / y)
if (x <= (-3600.0d0)) then
tmp = t_0
else if (x <= 14500000.0d0) then
tmp = x / (x + 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (x <= -3600.0) {
tmp = t_0;
} else if (x <= 14500000.0) {
tmp = x / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + (x / y) tmp = 0 if x <= -3600.0: tmp = t_0 elif x <= 14500000.0: tmp = x / (x + 1.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(x / y)) tmp = 0.0 if (x <= -3600.0) tmp = t_0; elseif (x <= 14500000.0) tmp = Float64(x / Float64(x + 1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + (x / y); tmp = 0.0; if (x <= -3600.0) tmp = t_0; elseif (x <= 14500000.0) tmp = x / (x + 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3600.0], t$95$0, If[LessEqual[x, 14500000.0], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x}{y}\\
\mathbf{if}\;x \leq -3600:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 14500000:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3600 or 1.45e7 < x Initial program 78.4%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6478.4
Applied rewrites78.4%
Taylor expanded in x around inf
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
distribute-rgt-inN/A
lft-mult-inverseN/A
associate-*l/N/A
*-lft-identityN/A
sub-negN/A
associate--l+N/A
lower-+.f64N/A
div-subN/A
lower-/.f64N/A
sub-negN/A
metadata-evalN/A
lower-+.f6499.5
Applied rewrites99.5%
Taylor expanded in x around inf
Applied rewrites98.1%
if -3600 < x < 1.45e7Initial program 99.8%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6476.5
Applied rewrites76.5%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 89.6%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6449.1
Applied rewrites49.1%
Taylor expanded in y around inf
Applied rewrites15.2%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024219
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))