
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 (- INFINITY))
(fma (- t) (/ z a) (* x (/ y a)))
(if (<= t_1 5e+280) (/ t_1 a) (fma (/ x a) y (- (* z (/ t a))))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = fma(-t, (z / a), (x * (y / a)));
} else if (t_1 <= 5e+280) {
tmp = t_1 / a;
} else {
tmp = fma((x / a), y, -(z * (t / a)));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = fma(Float64(-t), Float64(z / a), Float64(x * Float64(y / a))); elseif (t_1 <= 5e+280) tmp = Float64(t_1 / a); else tmp = fma(Float64(x / a), y, Float64(-Float64(z * Float64(t / a)))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[((-t) * N[(z / a), $MachinePrecision] + N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+280], N[(t$95$1 / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y + (-N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision])), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(-t, \frac{z}{a}, x \cdot \frac{y}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+280}:\\
\;\;\;\;\frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y, -z \cdot \frac{t}{a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0Initial program 66.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
lower-/.f6483.2
Applied rewrites83.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 5.0000000000000002e280Initial program 98.3%
if 5.0000000000000002e280 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 79.1%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lower-/.f6487.5
Applied rewrites87.5%
lift-neg.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
distribute-frac-neg2N/A
lower-*.f64N/A
lower-/.f64N/A
lower-neg.f6490.5
Applied rewrites90.5%
Final simplification97.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (- (* x y) (* z t)))) (if (<= t_1 (- INFINITY)) (fma (- t) (/ z a) (* x (/ y a))) (/ t_1 a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = fma(-t, (z / a), (x * (y / a)));
} else {
tmp = t_1 / a;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = fma(Float64(-t), Float64(z / a), Float64(x * Float64(y / a))); else tmp = Float64(t_1 / a); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[((-t) * N[(z / a), $MachinePrecision] + N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(-t, \frac{z}{a}, x \cdot \frac{y}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0Initial program 66.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
lower-/.f6483.2
Applied rewrites83.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 95.6%
Final simplification96.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* t (- z)) a))) (if (<= (* z t) -4e-5) t_1 (if (<= (* z t) 5e-112) (/ (* x y) a) t_1))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (t * -z) / a;
double tmp;
if ((z * t) <= -4e-5) {
tmp = t_1;
} else if ((z * t) <= 5e-112) {
tmp = (x * y) / a;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (t * -z) / a
if ((z * t) <= (-4d-5)) then
tmp = t_1
else if ((z * t) <= 5d-112) then
tmp = (x * y) / a
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (t * -z) / a;
double tmp;
if ((z * t) <= -4e-5) {
tmp = t_1;
} else if ((z * t) <= 5e-112) {
tmp = (x * y) / a;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (t * -z) / a tmp = 0 if (z * t) <= -4e-5: tmp = t_1 elif (z * t) <= 5e-112: tmp = (x * y) / a else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(t * Float64(-z)) / a) tmp = 0.0 if (Float64(z * t) <= -4e-5) tmp = t_1; elseif (Float64(z * t) <= 5e-112) tmp = Float64(Float64(x * y) / a); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (t * -z) / a;
tmp = 0.0;
if ((z * t) <= -4e-5)
tmp = t_1;
elseif ((z * t) <= 5e-112)
tmp = (x * y) / a;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t * (-z)), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -4e-5], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 5e-112], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{t \cdot \left(-z\right)}{a}\\
\mathbf{if}\;z \cdot t \leq -4 \cdot 10^{-5}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 5 \cdot 10^{-112}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -4.00000000000000033e-5 or 5.00000000000000044e-112 < (*.f64 z t) Initial program 90.8%
Taylor expanded in x around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6476.5
Applied rewrites76.5%
if -4.00000000000000033e-5 < (*.f64 z t) < 5.00000000000000044e-112Initial program 95.6%
Taylor expanded in x around inf
lower-*.f6486.4
Applied rewrites86.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = ((x * y) - (z * t)) / a;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Initial program 93.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (/ (* x y) a))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (x * y) / a;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x * y) / a
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (x * y) / a;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (x * y) / a
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(x * y) / a) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (x * y) / a;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{x \cdot y}{a}
\end{array}
Initial program 93.0%
Taylor expanded in x around inf
lower-*.f6452.7
Applied rewrites52.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024219
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))