Data.Colour.RGB:hslsv from colour-2.3.3, B

Percentage Accurate: 99.3% → 99.7%
Time: 12.9s
Alternatives: 17
Speedup: 1.1×

Specification

?
\[\begin{array}{l} \\ \frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a):
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a)
	return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0))
end
function tmp = code(x, y, z, t, a)
	tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 17 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a):
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a)
	return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0))
end
function tmp = code(x, y, z, t, a)
	tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}

Alternative 1: 99.7% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \frac{60}{\frac{z - t}{x - y}} + a \cdot 120 \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
	return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a):
	return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a)
	return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0))
end
function tmp = code(x, y, z, t, a)
	tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0);
end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
Derivation
  1. Initial program 99.1%

    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} + a \cdot 120 \]
    2. lift-*.f64N/A

      \[\leadsto \frac{\color{blue}{60 \cdot \left(x - y\right)}}{z - t} + a \cdot 120 \]
    3. associate-/l*N/A

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    4. clear-numN/A

      \[\leadsto 60 \cdot \color{blue}{\frac{1}{\frac{z - t}{x - y}}} + a \cdot 120 \]
    5. un-div-invN/A

      \[\leadsto \color{blue}{\frac{60}{\frac{z - t}{x - y}}} + a \cdot 120 \]
    6. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{60}{\frac{z - t}{x - y}}} + a \cdot 120 \]
    7. lower-/.f6499.8

      \[\leadsto \frac{60}{\color{blue}{\frac{z - t}{x - y}}} + a \cdot 120 \]
  4. Applied rewrites99.8%

    \[\leadsto \color{blue}{\frac{60}{\frac{z - t}{x - y}}} + a \cdot 120 \]
  5. Add Preprocessing

Alternative 2: 55.3% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+146}:\\ \;\;\;\;\frac{y \cdot -60}{z}\\ \mathbf{elif}\;t\_1 \leq 10^{+295}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;\frac{60 \cdot y}{t}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
   (if (<= t_1 -2e+146)
     (/ (* y -60.0) z)
     (if (<= t_1 1e+295) (* a 120.0) (/ (* 60.0 y) t)))))
double code(double x, double y, double z, double t, double a) {
	double t_1 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if (t_1 <= -2e+146) {
		tmp = (y * -60.0) / z;
	} else if (t_1 <= 1e+295) {
		tmp = a * 120.0;
	} else {
		tmp = (60.0 * y) / t;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (60.0d0 * (x - y)) / (z - t)
    if (t_1 <= (-2d+146)) then
        tmp = (y * (-60.0d0)) / z
    else if (t_1 <= 1d+295) then
        tmp = a * 120.0d0
    else
        tmp = (60.0d0 * y) / t
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double t_1 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if (t_1 <= -2e+146) {
		tmp = (y * -60.0) / z;
	} else if (t_1 <= 1e+295) {
		tmp = a * 120.0;
	} else {
		tmp = (60.0 * y) / t;
	}
	return tmp;
}
def code(x, y, z, t, a):
	t_1 = (60.0 * (x - y)) / (z - t)
	tmp = 0
	if t_1 <= -2e+146:
		tmp = (y * -60.0) / z
	elif t_1 <= 1e+295:
		tmp = a * 120.0
	else:
		tmp = (60.0 * y) / t
	return tmp
function code(x, y, z, t, a)
	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
	tmp = 0.0
	if (t_1 <= -2e+146)
		tmp = Float64(Float64(y * -60.0) / z);
	elseif (t_1 <= 1e+295)
		tmp = Float64(a * 120.0);
	else
		tmp = Float64(Float64(60.0 * y) / t);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	t_1 = (60.0 * (x - y)) / (z - t);
	tmp = 0.0;
	if (t_1 <= -2e+146)
		tmp = (y * -60.0) / z;
	elseif (t_1 <= 1e+295)
		tmp = a * 120.0;
	else
		tmp = (60.0 * y) / t;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+146], N[(N[(y * -60.0), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 1e+295], N[(a * 120.0), $MachinePrecision], N[(N[(60.0 * y), $MachinePrecision] / t), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+146}:\\
\;\;\;\;\frac{y \cdot -60}{z}\\

\mathbf{elif}\;t\_1 \leq 10^{+295}:\\
\;\;\;\;a \cdot 120\\

\mathbf{else}:\\
\;\;\;\;\frac{60 \cdot y}{t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999987e146

    1. Initial program 93.6%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z} + 120 \cdot a} \]
    4. Step-by-step derivation
      1. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
      2. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x - y}{z}}, 120 \cdot a\right) \]
      3. lower--.f64N/A

        \[\leadsto \mathsf{fma}\left(60, \frac{\color{blue}{x - y}}{z}, 120 \cdot a\right) \]
      4. lower-*.f6471.5

        \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z}, \color{blue}{120 \cdot a}\right) \]
    5. Applied rewrites71.5%

      \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
    6. Taylor expanded in y around inf

      \[\leadsto -60 \cdot \color{blue}{\frac{y}{z}} \]
    7. Step-by-step derivation
      1. Applied rewrites42.9%

        \[\leadsto \frac{-60 \cdot y}{\color{blue}{z}} \]

      if -1.99999999999999987e146 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.9999999999999998e294

      1. Initial program 99.8%

        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{120 \cdot a} \]
      4. Step-by-step derivation
        1. lower-*.f6455.8

          \[\leadsto \color{blue}{120 \cdot a} \]
      5. Applied rewrites55.8%

        \[\leadsto \color{blue}{120 \cdot a} \]

      if 9.9999999999999998e294 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

      1. Initial program 100.0%

        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
      4. Step-by-step derivation
        1. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
        2. lower-/.f64N/A

          \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
        3. lower--.f64N/A

          \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
        4. lower-*.f64100.0

          \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
      5. Applied rewrites100.0%

        \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
      6. Taylor expanded in y around inf

        \[\leadsto 60 \cdot \color{blue}{\frac{y}{t}} \]
      7. Step-by-step derivation
        1. Applied rewrites83.4%

          \[\leadsto \frac{y \cdot 60}{\color{blue}{t}} \]
      8. Recombined 3 regimes into one program.
      9. Final simplification55.5%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+146}:\\ \;\;\;\;\frac{y \cdot -60}{z}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+295}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;\frac{60 \cdot y}{t}\\ \end{array} \]
      10. Add Preprocessing

      Alternative 3: 55.1% accurate, 0.4× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot y}{t}\\ t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_2 \leq -1 \cdot 10^{+136}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 10^{+295}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
      (FPCore (x y z t a)
       :precision binary64
       (let* ((t_1 (/ (* 60.0 y) t)) (t_2 (/ (* 60.0 (- x y)) (- z t))))
         (if (<= t_2 -1e+136) t_1 (if (<= t_2 1e+295) (* a 120.0) t_1))))
      double code(double x, double y, double z, double t, double a) {
      	double t_1 = (60.0 * y) / t;
      	double t_2 = (60.0 * (x - y)) / (z - t);
      	double tmp;
      	if (t_2 <= -1e+136) {
      		tmp = t_1;
      	} else if (t_2 <= 1e+295) {
      		tmp = a * 120.0;
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z, t, a)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8), intent (in) :: a
          real(8) :: t_1
          real(8) :: t_2
          real(8) :: tmp
          t_1 = (60.0d0 * y) / t
          t_2 = (60.0d0 * (x - y)) / (z - t)
          if (t_2 <= (-1d+136)) then
              tmp = t_1
          else if (t_2 <= 1d+295) then
              tmp = a * 120.0d0
          else
              tmp = t_1
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z, double t, double a) {
      	double t_1 = (60.0 * y) / t;
      	double t_2 = (60.0 * (x - y)) / (z - t);
      	double tmp;
      	if (t_2 <= -1e+136) {
      		tmp = t_1;
      	} else if (t_2 <= 1e+295) {
      		tmp = a * 120.0;
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      def code(x, y, z, t, a):
      	t_1 = (60.0 * y) / t
      	t_2 = (60.0 * (x - y)) / (z - t)
      	tmp = 0
      	if t_2 <= -1e+136:
      		tmp = t_1
      	elif t_2 <= 1e+295:
      		tmp = a * 120.0
      	else:
      		tmp = t_1
      	return tmp
      
      function code(x, y, z, t, a)
      	t_1 = Float64(Float64(60.0 * y) / t)
      	t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
      	tmp = 0.0
      	if (t_2 <= -1e+136)
      		tmp = t_1;
      	elseif (t_2 <= 1e+295)
      		tmp = Float64(a * 120.0);
      	else
      		tmp = t_1;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t, a)
      	t_1 = (60.0 * y) / t;
      	t_2 = (60.0 * (x - y)) / (z - t);
      	tmp = 0.0;
      	if (t_2 <= -1e+136)
      		tmp = t_1;
      	elseif (t_2 <= 1e+295)
      		tmp = a * 120.0;
      	else
      		tmp = t_1;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * y), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+136], t$95$1, If[LessEqual[t$95$2, 1e+295], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{60 \cdot y}{t}\\
      t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
      \mathbf{if}\;t\_2 \leq -1 \cdot 10^{+136}:\\
      \;\;\;\;t\_1\\
      
      \mathbf{elif}\;t\_2 \leq 10^{+295}:\\
      \;\;\;\;a \cdot 120\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_1\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.00000000000000006e136 or 9.9999999999999998e294 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

        1. Initial program 95.9%

          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
        4. Step-by-step derivation
          1. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
          2. lower-/.f64N/A

            \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
          3. lower--.f64N/A

            \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
          4. lower-*.f6456.7

            \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
        5. Applied rewrites56.7%

          \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
        6. Taylor expanded in y around inf

          \[\leadsto 60 \cdot \color{blue}{\frac{y}{t}} \]
        7. Step-by-step derivation
          1. Applied rewrites38.2%

            \[\leadsto \frac{y \cdot 60}{\color{blue}{t}} \]

          if -1.00000000000000006e136 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.9999999999999998e294

          1. Initial program 99.8%

            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{120 \cdot a} \]
          4. Step-by-step derivation
            1. lower-*.f6457.1

              \[\leadsto \color{blue}{120 \cdot a} \]
          5. Applied rewrites57.1%

            \[\leadsto \color{blue}{120 \cdot a} \]
        8. Recombined 2 regimes into one program.
        9. Final simplification53.5%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -1 \cdot 10^{+136}:\\ \;\;\;\;\frac{60 \cdot y}{t}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+295}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;\frac{60 \cdot y}{t}\\ \end{array} \]
        10. Add Preprocessing

        Alternative 4: 55.2% accurate, 0.4× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+136}:\\ \;\;\;\;\frac{y}{t \cdot 0.016666666666666666}\\ \mathbf{elif}\;t\_1 \leq 10^{+295}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{y}{t}\\ \end{array} \end{array} \]
        (FPCore (x y z t a)
         :precision binary64
         (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
           (if (<= t_1 -1e+136)
             (/ y (* t 0.016666666666666666))
             (if (<= t_1 1e+295) (* a 120.0) (* 60.0 (/ y t))))))
        double code(double x, double y, double z, double t, double a) {
        	double t_1 = (60.0 * (x - y)) / (z - t);
        	double tmp;
        	if (t_1 <= -1e+136) {
        		tmp = y / (t * 0.016666666666666666);
        	} else if (t_1 <= 1e+295) {
        		tmp = a * 120.0;
        	} else {
        		tmp = 60.0 * (y / t);
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t, a)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8), intent (in) :: a
            real(8) :: t_1
            real(8) :: tmp
            t_1 = (60.0d0 * (x - y)) / (z - t)
            if (t_1 <= (-1d+136)) then
                tmp = y / (t * 0.016666666666666666d0)
            else if (t_1 <= 1d+295) then
                tmp = a * 120.0d0
            else
                tmp = 60.0d0 * (y / t)
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t, double a) {
        	double t_1 = (60.0 * (x - y)) / (z - t);
        	double tmp;
        	if (t_1 <= -1e+136) {
        		tmp = y / (t * 0.016666666666666666);
        	} else if (t_1 <= 1e+295) {
        		tmp = a * 120.0;
        	} else {
        		tmp = 60.0 * (y / t);
        	}
        	return tmp;
        }
        
        def code(x, y, z, t, a):
        	t_1 = (60.0 * (x - y)) / (z - t)
        	tmp = 0
        	if t_1 <= -1e+136:
        		tmp = y / (t * 0.016666666666666666)
        	elif t_1 <= 1e+295:
        		tmp = a * 120.0
        	else:
        		tmp = 60.0 * (y / t)
        	return tmp
        
        function code(x, y, z, t, a)
        	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
        	tmp = 0.0
        	if (t_1 <= -1e+136)
        		tmp = Float64(y / Float64(t * 0.016666666666666666));
        	elseif (t_1 <= 1e+295)
        		tmp = Float64(a * 120.0);
        	else
        		tmp = Float64(60.0 * Float64(y / t));
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t, a)
        	t_1 = (60.0 * (x - y)) / (z - t);
        	tmp = 0.0;
        	if (t_1 <= -1e+136)
        		tmp = y / (t * 0.016666666666666666);
        	elseif (t_1 <= 1e+295)
        		tmp = a * 120.0;
        	else
        		tmp = 60.0 * (y / t);
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+136], N[(y / N[(t * 0.016666666666666666), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+295], N[(a * 120.0), $MachinePrecision], N[(60.0 * N[(y / t), $MachinePrecision]), $MachinePrecision]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
        \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+136}:\\
        \;\;\;\;\frac{y}{t \cdot 0.016666666666666666}\\
        
        \mathbf{elif}\;t\_1 \leq 10^{+295}:\\
        \;\;\;\;a \cdot 120\\
        
        \mathbf{else}:\\
        \;\;\;\;60 \cdot \frac{y}{t}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.00000000000000006e136

          1. Initial program 94.5%

            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
          4. Step-by-step derivation
            1. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
            2. lower-/.f64N/A

              \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
            3. lower--.f64N/A

              \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
            4. lower-*.f6442.3

              \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
          5. Applied rewrites42.3%

            \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
          6. Taylor expanded in y around inf

            \[\leadsto 60 \cdot \color{blue}{\frac{y}{t}} \]
          7. Step-by-step derivation
            1. Applied rewrites23.2%

              \[\leadsto \frac{y \cdot 60}{\color{blue}{t}} \]
            2. Step-by-step derivation
              1. Applied rewrites23.1%

                \[\leadsto 60 \cdot \frac{y}{\color{blue}{t}} \]
              2. Step-by-step derivation
                1. Applied rewrites23.2%

                  \[\leadsto \frac{y}{t \cdot \color{blue}{0.016666666666666666}} \]

                if -1.00000000000000006e136 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.9999999999999998e294

                1. Initial program 99.8%

                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{120 \cdot a} \]
                4. Step-by-step derivation
                  1. lower-*.f6457.1

                    \[\leadsto \color{blue}{120 \cdot a} \]
                5. Applied rewrites57.1%

                  \[\leadsto \color{blue}{120 \cdot a} \]

                if 9.9999999999999998e294 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                1. Initial program 100.0%

                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
                4. Step-by-step derivation
                  1. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                  2. lower-/.f64N/A

                    \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
                  3. lower--.f64N/A

                    \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
                  4. lower-*.f64100.0

                    \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
                5. Applied rewrites100.0%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                6. Taylor expanded in y around inf

                  \[\leadsto 60 \cdot \color{blue}{\frac{y}{t}} \]
                7. Step-by-step derivation
                  1. Applied rewrites83.4%

                    \[\leadsto \frac{y \cdot 60}{\color{blue}{t}} \]
                  2. Step-by-step derivation
                    1. Applied rewrites83.4%

                      \[\leadsto 60 \cdot \frac{y}{\color{blue}{t}} \]
                  3. Recombined 3 regimes into one program.
                  4. Final simplification53.5%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -1 \cdot 10^{+136}:\\ \;\;\;\;\frac{y}{t \cdot 0.016666666666666666}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+295}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{y}{t}\\ \end{array} \]
                  5. Add Preprocessing

                  Alternative 5: 55.2% accurate, 0.4× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+136}:\\ \;\;\;\;y \cdot \frac{60}{t}\\ \mathbf{elif}\;t\_1 \leq 10^{+295}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{y}{t}\\ \end{array} \end{array} \]
                  (FPCore (x y z t a)
                   :precision binary64
                   (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                     (if (<= t_1 -1e+136)
                       (* y (/ 60.0 t))
                       (if (<= t_1 1e+295) (* a 120.0) (* 60.0 (/ y t))))))
                  double code(double x, double y, double z, double t, double a) {
                  	double t_1 = (60.0 * (x - y)) / (z - t);
                  	double tmp;
                  	if (t_1 <= -1e+136) {
                  		tmp = y * (60.0 / t);
                  	} else if (t_1 <= 1e+295) {
                  		tmp = a * 120.0;
                  	} else {
                  		tmp = 60.0 * (y / t);
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z, t, a)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8), intent (in) :: a
                      real(8) :: t_1
                      real(8) :: tmp
                      t_1 = (60.0d0 * (x - y)) / (z - t)
                      if (t_1 <= (-1d+136)) then
                          tmp = y * (60.0d0 / t)
                      else if (t_1 <= 1d+295) then
                          tmp = a * 120.0d0
                      else
                          tmp = 60.0d0 * (y / t)
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z, double t, double a) {
                  	double t_1 = (60.0 * (x - y)) / (z - t);
                  	double tmp;
                  	if (t_1 <= -1e+136) {
                  		tmp = y * (60.0 / t);
                  	} else if (t_1 <= 1e+295) {
                  		tmp = a * 120.0;
                  	} else {
                  		tmp = 60.0 * (y / t);
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z, t, a):
                  	t_1 = (60.0 * (x - y)) / (z - t)
                  	tmp = 0
                  	if t_1 <= -1e+136:
                  		tmp = y * (60.0 / t)
                  	elif t_1 <= 1e+295:
                  		tmp = a * 120.0
                  	else:
                  		tmp = 60.0 * (y / t)
                  	return tmp
                  
                  function code(x, y, z, t, a)
                  	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                  	tmp = 0.0
                  	if (t_1 <= -1e+136)
                  		tmp = Float64(y * Float64(60.0 / t));
                  	elseif (t_1 <= 1e+295)
                  		tmp = Float64(a * 120.0);
                  	else
                  		tmp = Float64(60.0 * Float64(y / t));
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z, t, a)
                  	t_1 = (60.0 * (x - y)) / (z - t);
                  	tmp = 0.0;
                  	if (t_1 <= -1e+136)
                  		tmp = y * (60.0 / t);
                  	elseif (t_1 <= 1e+295)
                  		tmp = a * 120.0;
                  	else
                  		tmp = 60.0 * (y / t);
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+136], N[(y * N[(60.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+295], N[(a * 120.0), $MachinePrecision], N[(60.0 * N[(y / t), $MachinePrecision]), $MachinePrecision]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                  \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+136}:\\
                  \;\;\;\;y \cdot \frac{60}{t}\\
                  
                  \mathbf{elif}\;t\_1 \leq 10^{+295}:\\
                  \;\;\;\;a \cdot 120\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;60 \cdot \frac{y}{t}\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 3 regimes
                  2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.00000000000000006e136

                    1. Initial program 94.5%

                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around 0

                      \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
                    4. Step-by-step derivation
                      1. lower-fma.f64N/A

                        \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                      2. lower-/.f64N/A

                        \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
                      3. lower--.f64N/A

                        \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
                      4. lower-*.f6442.3

                        \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
                    5. Applied rewrites42.3%

                      \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                    6. Taylor expanded in y around inf

                      \[\leadsto 60 \cdot \color{blue}{\frac{y}{t}} \]
                    7. Step-by-step derivation
                      1. Applied rewrites23.2%

                        \[\leadsto \frac{y \cdot 60}{\color{blue}{t}} \]
                      2. Step-by-step derivation
                        1. Applied rewrites23.2%

                          \[\leadsto \frac{60}{t} \cdot y \]

                        if -1.00000000000000006e136 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.9999999999999998e294

                        1. Initial program 99.8%

                          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                        2. Add Preprocessing
                        3. Taylor expanded in z around inf

                          \[\leadsto \color{blue}{120 \cdot a} \]
                        4. Step-by-step derivation
                          1. lower-*.f6457.1

                            \[\leadsto \color{blue}{120 \cdot a} \]
                        5. Applied rewrites57.1%

                          \[\leadsto \color{blue}{120 \cdot a} \]

                        if 9.9999999999999998e294 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                        1. Initial program 100.0%

                          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                        2. Add Preprocessing
                        3. Taylor expanded in z around 0

                          \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
                        4. Step-by-step derivation
                          1. lower-fma.f64N/A

                            \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                          2. lower-/.f64N/A

                            \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
                          3. lower--.f64N/A

                            \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
                          4. lower-*.f64100.0

                            \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
                        5. Applied rewrites100.0%

                          \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                        6. Taylor expanded in y around inf

                          \[\leadsto 60 \cdot \color{blue}{\frac{y}{t}} \]
                        7. Step-by-step derivation
                          1. Applied rewrites83.4%

                            \[\leadsto \frac{y \cdot 60}{\color{blue}{t}} \]
                          2. Step-by-step derivation
                            1. Applied rewrites83.4%

                              \[\leadsto 60 \cdot \frac{y}{\color{blue}{t}} \]
                          3. Recombined 3 regimes into one program.
                          4. Final simplification53.5%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -1 \cdot 10^{+136}:\\ \;\;\;\;y \cdot \frac{60}{t}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+295}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{y}{t}\\ \end{array} \]
                          5. Add Preprocessing

                          Alternative 6: 55.2% accurate, 0.4× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := 60 \cdot \frac{y}{t}\\ t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_2 \leq -1 \cdot 10^{+136}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 10^{+295}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                          (FPCore (x y z t a)
                           :precision binary64
                           (let* ((t_1 (* 60.0 (/ y t))) (t_2 (/ (* 60.0 (- x y)) (- z t))))
                             (if (<= t_2 -1e+136) t_1 (if (<= t_2 1e+295) (* a 120.0) t_1))))
                          double code(double x, double y, double z, double t, double a) {
                          	double t_1 = 60.0 * (y / t);
                          	double t_2 = (60.0 * (x - y)) / (z - t);
                          	double tmp;
                          	if (t_2 <= -1e+136) {
                          		tmp = t_1;
                          	} else if (t_2 <= 1e+295) {
                          		tmp = a * 120.0;
                          	} else {
                          		tmp = t_1;
                          	}
                          	return tmp;
                          }
                          
                          real(8) function code(x, y, z, t, a)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t
                              real(8), intent (in) :: a
                              real(8) :: t_1
                              real(8) :: t_2
                              real(8) :: tmp
                              t_1 = 60.0d0 * (y / t)
                              t_2 = (60.0d0 * (x - y)) / (z - t)
                              if (t_2 <= (-1d+136)) then
                                  tmp = t_1
                              else if (t_2 <= 1d+295) then
                                  tmp = a * 120.0d0
                              else
                                  tmp = t_1
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z, double t, double a) {
                          	double t_1 = 60.0 * (y / t);
                          	double t_2 = (60.0 * (x - y)) / (z - t);
                          	double tmp;
                          	if (t_2 <= -1e+136) {
                          		tmp = t_1;
                          	} else if (t_2 <= 1e+295) {
                          		tmp = a * 120.0;
                          	} else {
                          		tmp = t_1;
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z, t, a):
                          	t_1 = 60.0 * (y / t)
                          	t_2 = (60.0 * (x - y)) / (z - t)
                          	tmp = 0
                          	if t_2 <= -1e+136:
                          		tmp = t_1
                          	elif t_2 <= 1e+295:
                          		tmp = a * 120.0
                          	else:
                          		tmp = t_1
                          	return tmp
                          
                          function code(x, y, z, t, a)
                          	t_1 = Float64(60.0 * Float64(y / t))
                          	t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                          	tmp = 0.0
                          	if (t_2 <= -1e+136)
                          		tmp = t_1;
                          	elseif (t_2 <= 1e+295)
                          		tmp = Float64(a * 120.0);
                          	else
                          		tmp = t_1;
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z, t, a)
                          	t_1 = 60.0 * (y / t);
                          	t_2 = (60.0 * (x - y)) / (z - t);
                          	tmp = 0.0;
                          	if (t_2 <= -1e+136)
                          		tmp = t_1;
                          	elseif (t_2 <= 1e+295)
                          		tmp = a * 120.0;
                          	else
                          		tmp = t_1;
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(y / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+136], t$95$1, If[LessEqual[t$95$2, 1e+295], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_1 := 60 \cdot \frac{y}{t}\\
                          t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                          \mathbf{if}\;t\_2 \leq -1 \cdot 10^{+136}:\\
                          \;\;\;\;t\_1\\
                          
                          \mathbf{elif}\;t\_2 \leq 10^{+295}:\\
                          \;\;\;\;a \cdot 120\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;t\_1\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.00000000000000006e136 or 9.9999999999999998e294 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                            1. Initial program 95.9%

                              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                            2. Add Preprocessing
                            3. Taylor expanded in z around 0

                              \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
                            4. Step-by-step derivation
                              1. lower-fma.f64N/A

                                \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                              2. lower-/.f64N/A

                                \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
                              3. lower--.f64N/A

                                \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
                              4. lower-*.f6456.7

                                \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
                            5. Applied rewrites56.7%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                            6. Taylor expanded in y around inf

                              \[\leadsto 60 \cdot \color{blue}{\frac{y}{t}} \]
                            7. Step-by-step derivation
                              1. Applied rewrites38.2%

                                \[\leadsto \frac{y \cdot 60}{\color{blue}{t}} \]
                              2. Step-by-step derivation
                                1. Applied rewrites38.2%

                                  \[\leadsto 60 \cdot \frac{y}{\color{blue}{t}} \]

                                if -1.00000000000000006e136 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.9999999999999998e294

                                1. Initial program 99.8%

                                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                2. Add Preprocessing
                                3. Taylor expanded in z around inf

                                  \[\leadsto \color{blue}{120 \cdot a} \]
                                4. Step-by-step derivation
                                  1. lower-*.f6457.1

                                    \[\leadsto \color{blue}{120 \cdot a} \]
                                5. Applied rewrites57.1%

                                  \[\leadsto \color{blue}{120 \cdot a} \]
                              3. Recombined 2 regimes into one program.
                              4. Final simplification53.5%

                                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -1 \cdot 10^{+136}:\\ \;\;\;\;60 \cdot \frac{y}{t}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+295}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{y}{t}\\ \end{array} \]
                              5. Add Preprocessing

                              Alternative 7: 58.4% accurate, 0.6× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-92}:\\ \;\;\;\;a \cdot 120\\ \mathbf{elif}\;a \cdot 120 \leq 2 \cdot 10^{-268}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{-60}{t}\\ \mathbf{elif}\;a \cdot 120 \leq 400000000:\\ \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120\\ \end{array} \end{array} \]
                              (FPCore (x y z t a)
                               :precision binary64
                               (if (<= (* a 120.0) -5e-92)
                                 (* a 120.0)
                                 (if (<= (* a 120.0) 2e-268)
                                   (* (- x y) (/ -60.0 t))
                                   (if (<= (* a 120.0) 400000000.0) (/ (* 60.0 (- x y)) z) (* a 120.0)))))
                              double code(double x, double y, double z, double t, double a) {
                              	double tmp;
                              	if ((a * 120.0) <= -5e-92) {
                              		tmp = a * 120.0;
                              	} else if ((a * 120.0) <= 2e-268) {
                              		tmp = (x - y) * (-60.0 / t);
                              	} else if ((a * 120.0) <= 400000000.0) {
                              		tmp = (60.0 * (x - y)) / z;
                              	} else {
                              		tmp = a * 120.0;
                              	}
                              	return tmp;
                              }
                              
                              real(8) function code(x, y, z, t, a)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8), intent (in) :: z
                                  real(8), intent (in) :: t
                                  real(8), intent (in) :: a
                                  real(8) :: tmp
                                  if ((a * 120.0d0) <= (-5d-92)) then
                                      tmp = a * 120.0d0
                                  else if ((a * 120.0d0) <= 2d-268) then
                                      tmp = (x - y) * ((-60.0d0) / t)
                                  else if ((a * 120.0d0) <= 400000000.0d0) then
                                      tmp = (60.0d0 * (x - y)) / z
                                  else
                                      tmp = a * 120.0d0
                                  end if
                                  code = tmp
                              end function
                              
                              public static double code(double x, double y, double z, double t, double a) {
                              	double tmp;
                              	if ((a * 120.0) <= -5e-92) {
                              		tmp = a * 120.0;
                              	} else if ((a * 120.0) <= 2e-268) {
                              		tmp = (x - y) * (-60.0 / t);
                              	} else if ((a * 120.0) <= 400000000.0) {
                              		tmp = (60.0 * (x - y)) / z;
                              	} else {
                              		tmp = a * 120.0;
                              	}
                              	return tmp;
                              }
                              
                              def code(x, y, z, t, a):
                              	tmp = 0
                              	if (a * 120.0) <= -5e-92:
                              		tmp = a * 120.0
                              	elif (a * 120.0) <= 2e-268:
                              		tmp = (x - y) * (-60.0 / t)
                              	elif (a * 120.0) <= 400000000.0:
                              		tmp = (60.0 * (x - y)) / z
                              	else:
                              		tmp = a * 120.0
                              	return tmp
                              
                              function code(x, y, z, t, a)
                              	tmp = 0.0
                              	if (Float64(a * 120.0) <= -5e-92)
                              		tmp = Float64(a * 120.0);
                              	elseif (Float64(a * 120.0) <= 2e-268)
                              		tmp = Float64(Float64(x - y) * Float64(-60.0 / t));
                              	elseif (Float64(a * 120.0) <= 400000000.0)
                              		tmp = Float64(Float64(60.0 * Float64(x - y)) / z);
                              	else
                              		tmp = Float64(a * 120.0);
                              	end
                              	return tmp
                              end
                              
                              function tmp_2 = code(x, y, z, t, a)
                              	tmp = 0.0;
                              	if ((a * 120.0) <= -5e-92)
                              		tmp = a * 120.0;
                              	elseif ((a * 120.0) <= 2e-268)
                              		tmp = (x - y) * (-60.0 / t);
                              	elseif ((a * 120.0) <= 400000000.0)
                              		tmp = (60.0 * (x - y)) / z;
                              	else
                              		tmp = a * 120.0;
                              	end
                              	tmp_2 = tmp;
                              end
                              
                              code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -5e-92], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 2e-268], N[(N[(x - y), $MachinePrecision] * N[(-60.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 400000000.0], N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              \mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-92}:\\
                              \;\;\;\;a \cdot 120\\
                              
                              \mathbf{elif}\;a \cdot 120 \leq 2 \cdot 10^{-268}:\\
                              \;\;\;\;\left(x - y\right) \cdot \frac{-60}{t}\\
                              
                              \mathbf{elif}\;a \cdot 120 \leq 400000000:\\
                              \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z}\\
                              
                              \mathbf{else}:\\
                              \;\;\;\;a \cdot 120\\
                              
                              
                              \end{array}
                              \end{array}
                              
                              Derivation
                              1. Split input into 3 regimes
                              2. if (*.f64 a #s(literal 120 binary64)) < -5.00000000000000011e-92 or 4e8 < (*.f64 a #s(literal 120 binary64))

                                1. Initial program 98.5%

                                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                2. Add Preprocessing
                                3. Taylor expanded in z around inf

                                  \[\leadsto \color{blue}{120 \cdot a} \]
                                4. Step-by-step derivation
                                  1. lower-*.f6474.8

                                    \[\leadsto \color{blue}{120 \cdot a} \]
                                5. Applied rewrites74.8%

                                  \[\leadsto \color{blue}{120 \cdot a} \]

                                if -5.00000000000000011e-92 < (*.f64 a #s(literal 120 binary64)) < 1.99999999999999992e-268

                                1. Initial program 99.7%

                                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                2. Add Preprocessing
                                3. Taylor expanded in z around 0

                                  \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
                                4. Step-by-step derivation
                                  1. lower-fma.f64N/A

                                    \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                  2. lower-/.f64N/A

                                    \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
                                  3. lower--.f64N/A

                                    \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
                                  4. lower-*.f6465.1

                                    \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
                                5. Applied rewrites65.1%

                                  \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                6. Taylor expanded in t around 0

                                  \[\leadsto -60 \cdot \color{blue}{\frac{x - y}{t}} \]
                                7. Step-by-step derivation
                                  1. Applied rewrites54.3%

                                    \[\leadsto \frac{-60 \cdot \left(x - y\right)}{\color{blue}{t}} \]
                                  2. Step-by-step derivation
                                    1. Applied rewrites54.3%

                                      \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{-60}{t}} \]

                                    if 1.99999999999999992e-268 < (*.f64 a #s(literal 120 binary64)) < 4e8

                                    1. Initial program 99.8%

                                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in z around inf

                                      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z} + 120 \cdot a} \]
                                    4. Step-by-step derivation
                                      1. lower-fma.f64N/A

                                        \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                      2. lower-/.f64N/A

                                        \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x - y}{z}}, 120 \cdot a\right) \]
                                      3. lower--.f64N/A

                                        \[\leadsto \mathsf{fma}\left(60, \frac{\color{blue}{x - y}}{z}, 120 \cdot a\right) \]
                                      4. lower-*.f6464.4

                                        \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z}, \color{blue}{120 \cdot a}\right) \]
                                    5. Applied rewrites64.4%

                                      \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                    6. Taylor expanded in z around 0

                                      \[\leadsto 60 \cdot \color{blue}{\frac{x - y}{z}} \]
                                    7. Step-by-step derivation
                                      1. Applied rewrites53.2%

                                        \[\leadsto \frac{\left(x - y\right) \cdot 60}{\color{blue}{z}} \]
                                    8. Recombined 3 regimes into one program.
                                    9. Final simplification64.8%

                                      \[\leadsto \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-92}:\\ \;\;\;\;a \cdot 120\\ \mathbf{elif}\;a \cdot 120 \leq 2 \cdot 10^{-268}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{-60}{t}\\ \mathbf{elif}\;a \cdot 120 \leq 400000000:\\ \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120\\ \end{array} \]
                                    10. Add Preprocessing

                                    Alternative 8: 84.2% accurate, 0.6× speedup?

                                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\ \mathbf{if}\;t \leq -4.6 \cdot 10^{-26}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t \leq -5 \cdot 10^{-113}:\\ \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{elif}\;t \leq 1.05 \cdot 10^{-100}:\\ \;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\ \mathbf{elif}\;t \leq 7.5 \cdot 10^{+57}:\\ \;\;\;\;\mathsf{fma}\left(a, 120, \frac{60 \cdot x}{z - t}\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                                    (FPCore (x y z t a)
                                     :precision binary64
                                     (let* ((t_1 (fma -60.0 (/ (- x y) t) (* a 120.0))))
                                       (if (<= t -4.6e-26)
                                         t_1
                                         (if (<= t -5e-113)
                                           (/ (* 60.0 (- x y)) (- z t))
                                           (if (<= t 1.05e-100)
                                             (fma 60.0 (/ (- x y) z) (* a 120.0))
                                             (if (<= t 7.5e+57) (fma a 120.0 (/ (* 60.0 x) (- z t))) t_1))))))
                                    double code(double x, double y, double z, double t, double a) {
                                    	double t_1 = fma(-60.0, ((x - y) / t), (a * 120.0));
                                    	double tmp;
                                    	if (t <= -4.6e-26) {
                                    		tmp = t_1;
                                    	} else if (t <= -5e-113) {
                                    		tmp = (60.0 * (x - y)) / (z - t);
                                    	} else if (t <= 1.05e-100) {
                                    		tmp = fma(60.0, ((x - y) / z), (a * 120.0));
                                    	} else if (t <= 7.5e+57) {
                                    		tmp = fma(a, 120.0, ((60.0 * x) / (z - t)));
                                    	} else {
                                    		tmp = t_1;
                                    	}
                                    	return tmp;
                                    }
                                    
                                    function code(x, y, z, t, a)
                                    	t_1 = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0))
                                    	tmp = 0.0
                                    	if (t <= -4.6e-26)
                                    		tmp = t_1;
                                    	elseif (t <= -5e-113)
                                    		tmp = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t));
                                    	elseif (t <= 1.05e-100)
                                    		tmp = fma(60.0, Float64(Float64(x - y) / z), Float64(a * 120.0));
                                    	elseif (t <= 7.5e+57)
                                    		tmp = fma(a, 120.0, Float64(Float64(60.0 * x) / Float64(z - t)));
                                    	else
                                    		tmp = t_1;
                                    	end
                                    	return tmp
                                    end
                                    
                                    code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -4.6e-26], t$95$1, If[LessEqual[t, -5e-113], N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 1.05e-100], N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 7.5e+57], N[(a * 120.0 + N[(N[(60.0 * x), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    \begin{array}{l}
                                    t_1 := \mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
                                    \mathbf{if}\;t \leq -4.6 \cdot 10^{-26}:\\
                                    \;\;\;\;t\_1\\
                                    
                                    \mathbf{elif}\;t \leq -5 \cdot 10^{-113}:\\
                                    \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\
                                    
                                    \mathbf{elif}\;t \leq 1.05 \cdot 10^{-100}:\\
                                    \;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\
                                    
                                    \mathbf{elif}\;t \leq 7.5 \cdot 10^{+57}:\\
                                    \;\;\;\;\mathsf{fma}\left(a, 120, \frac{60 \cdot x}{z - t}\right)\\
                                    
                                    \mathbf{else}:\\
                                    \;\;\;\;t\_1\\
                                    
                                    
                                    \end{array}
                                    \end{array}
                                    
                                    Derivation
                                    1. Split input into 4 regimes
                                    2. if t < -4.60000000000000018e-26 or 7.5000000000000006e57 < t

                                      1. Initial program 99.8%

                                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in z around 0

                                        \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
                                      4. Step-by-step derivation
                                        1. lower-fma.f64N/A

                                          \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                        2. lower-/.f64N/A

                                          \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
                                        3. lower--.f64N/A

                                          \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
                                        4. lower-*.f6489.6

                                          \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
                                      5. Applied rewrites89.6%

                                        \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]

                                      if -4.60000000000000018e-26 < t < -4.9999999999999997e-113

                                      1. Initial program 95.5%

                                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in a around 0

                                        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                                      4. Step-by-step derivation
                                        1. associate-*r/N/A

                                          \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
                                        2. lower-/.f64N/A

                                          \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
                                        3. lower-*.f64N/A

                                          \[\leadsto \frac{\color{blue}{60 \cdot \left(x - y\right)}}{z - t} \]
                                        4. lower--.f64N/A

                                          \[\leadsto \frac{60 \cdot \color{blue}{\left(x - y\right)}}{z - t} \]
                                        5. lower--.f6481.7

                                          \[\leadsto \frac{60 \cdot \left(x - y\right)}{\color{blue}{z - t}} \]
                                      5. Applied rewrites81.7%

                                        \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]

                                      if -4.9999999999999997e-113 < t < 1.05000000000000005e-100

                                      1. Initial program 98.9%

                                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in z around inf

                                        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z} + 120 \cdot a} \]
                                      4. Step-by-step derivation
                                        1. lower-fma.f64N/A

                                          \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                        2. lower-/.f64N/A

                                          \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x - y}{z}}, 120 \cdot a\right) \]
                                        3. lower--.f64N/A

                                          \[\leadsto \mathsf{fma}\left(60, \frac{\color{blue}{x - y}}{z}, 120 \cdot a\right) \]
                                        4. lower-*.f6490.8

                                          \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z}, \color{blue}{120 \cdot a}\right) \]
                                      5. Applied rewrites90.8%

                                        \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]

                                      if 1.05000000000000005e-100 < t < 7.5000000000000006e57

                                      1. Initial program 99.9%

                                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around inf

                                        \[\leadsto \frac{\color{blue}{60 \cdot x}}{z - t} + a \cdot 120 \]
                                      4. Step-by-step derivation
                                        1. lower-*.f6489.5

                                          \[\leadsto \frac{\color{blue}{60 \cdot x}}{z - t} + a \cdot 120 \]
                                      5. Applied rewrites89.5%

                                        \[\leadsto \frac{\color{blue}{60 \cdot x}}{z - t} + a \cdot 120 \]
                                      6. Step-by-step derivation
                                        1. lift-+.f64N/A

                                          \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t} + a \cdot 120} \]
                                        2. +-commutativeN/A

                                          \[\leadsto \color{blue}{a \cdot 120 + \frac{60 \cdot x}{z - t}} \]
                                        3. lift-*.f64N/A

                                          \[\leadsto \color{blue}{a \cdot 120} + \frac{60 \cdot x}{z - t} \]
                                        4. lower-fma.f6489.5

                                          \[\leadsto \color{blue}{\mathsf{fma}\left(a, 120, \frac{60 \cdot x}{z - t}\right)} \]
                                      7. Applied rewrites89.5%

                                        \[\leadsto \color{blue}{\mathsf{fma}\left(a, 120, \frac{60 \cdot x}{z - t}\right)} \]
                                    3. Recombined 4 regimes into one program.
                                    4. Final simplification89.4%

                                      \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -4.6 \cdot 10^{-26}:\\ \;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\ \mathbf{elif}\;t \leq -5 \cdot 10^{-113}:\\ \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{elif}\;t \leq 1.05 \cdot 10^{-100}:\\ \;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\ \mathbf{elif}\;t \leq 7.5 \cdot 10^{+57}:\\ \;\;\;\;\mathsf{fma}\left(a, 120, \frac{60 \cdot x}{z - t}\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\ \end{array} \]
                                    5. Add Preprocessing

                                    Alternative 9: 72.9% accurate, 0.7× speedup?

                                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -1 \cdot 10^{-57}:\\ \;\;\;\;\mathsf{fma}\left(60, \frac{x}{z}, a \cdot 120\right)\\ \mathbf{elif}\;a \cdot 120 \leq 10^{+35}:\\ \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120\\ \end{array} \end{array} \]
                                    (FPCore (x y z t a)
                                     :precision binary64
                                     (if (<= (* a 120.0) -1e-57)
                                       (fma 60.0 (/ x z) (* a 120.0))
                                       (if (<= (* a 120.0) 1e+35) (/ (* 60.0 (- x y)) (- z t)) (* a 120.0))))
                                    double code(double x, double y, double z, double t, double a) {
                                    	double tmp;
                                    	if ((a * 120.0) <= -1e-57) {
                                    		tmp = fma(60.0, (x / z), (a * 120.0));
                                    	} else if ((a * 120.0) <= 1e+35) {
                                    		tmp = (60.0 * (x - y)) / (z - t);
                                    	} else {
                                    		tmp = a * 120.0;
                                    	}
                                    	return tmp;
                                    }
                                    
                                    function code(x, y, z, t, a)
                                    	tmp = 0.0
                                    	if (Float64(a * 120.0) <= -1e-57)
                                    		tmp = fma(60.0, Float64(x / z), Float64(a * 120.0));
                                    	elseif (Float64(a * 120.0) <= 1e+35)
                                    		tmp = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t));
                                    	else
                                    		tmp = Float64(a * 120.0);
                                    	end
                                    	return tmp
                                    end
                                    
                                    code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -1e-57], N[(60.0 * N[(x / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1e+35], N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    \begin{array}{l}
                                    \mathbf{if}\;a \cdot 120 \leq -1 \cdot 10^{-57}:\\
                                    \;\;\;\;\mathsf{fma}\left(60, \frac{x}{z}, a \cdot 120\right)\\
                                    
                                    \mathbf{elif}\;a \cdot 120 \leq 10^{+35}:\\
                                    \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\
                                    
                                    \mathbf{else}:\\
                                    \;\;\;\;a \cdot 120\\
                                    
                                    
                                    \end{array}
                                    \end{array}
                                    
                                    Derivation
                                    1. Split input into 3 regimes
                                    2. if (*.f64 a #s(literal 120 binary64)) < -9.99999999999999955e-58

                                      1. Initial program 98.6%

                                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in z around inf

                                        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z} + 120 \cdot a} \]
                                      4. Step-by-step derivation
                                        1. lower-fma.f64N/A

                                          \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                        2. lower-/.f64N/A

                                          \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x - y}{z}}, 120 \cdot a\right) \]
                                        3. lower--.f64N/A

                                          \[\leadsto \mathsf{fma}\left(60, \frac{\color{blue}{x - y}}{z}, 120 \cdot a\right) \]
                                        4. lower-*.f6475.9

                                          \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z}, \color{blue}{120 \cdot a}\right) \]
                                      5. Applied rewrites75.9%

                                        \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                      6. Taylor expanded in x around inf

                                        \[\leadsto \mathsf{fma}\left(60, \frac{x}{\color{blue}{z}}, 120 \cdot a\right) \]
                                      7. Step-by-step derivation
                                        1. Applied rewrites72.3%

                                          \[\leadsto \mathsf{fma}\left(60, \frac{x}{\color{blue}{z}}, 120 \cdot a\right) \]

                                        if -9.99999999999999955e-58 < (*.f64 a #s(literal 120 binary64)) < 9.9999999999999997e34

                                        1. Initial program 99.8%

                                          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in a around 0

                                          \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                                        4. Step-by-step derivation
                                          1. associate-*r/N/A

                                            \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
                                          2. lower-/.f64N/A

                                            \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
                                          3. lower-*.f64N/A

                                            \[\leadsto \frac{\color{blue}{60 \cdot \left(x - y\right)}}{z - t} \]
                                          4. lower--.f64N/A

                                            \[\leadsto \frac{60 \cdot \color{blue}{\left(x - y\right)}}{z - t} \]
                                          5. lower--.f6482.9

                                            \[\leadsto \frac{60 \cdot \left(x - y\right)}{\color{blue}{z - t}} \]
                                        5. Applied rewrites82.9%

                                          \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]

                                        if 9.9999999999999997e34 < (*.f64 a #s(literal 120 binary64))

                                        1. Initial program 97.9%

                                          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in z around inf

                                          \[\leadsto \color{blue}{120 \cdot a} \]
                                        4. Step-by-step derivation
                                          1. lower-*.f6490.2

                                            \[\leadsto \color{blue}{120 \cdot a} \]
                                        5. Applied rewrites90.2%

                                          \[\leadsto \color{blue}{120 \cdot a} \]
                                      8. Recombined 3 regimes into one program.
                                      9. Final simplification81.1%

                                        \[\leadsto \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -1 \cdot 10^{-57}:\\ \;\;\;\;\mathsf{fma}\left(60, \frac{x}{z}, a \cdot 120\right)\\ \mathbf{elif}\;a \cdot 120 \leq 10^{+35}:\\ \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120\\ \end{array} \]
                                      10. Add Preprocessing

                                      Alternative 10: 72.9% accurate, 0.7× speedup?

                                      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -1 \cdot 10^{-57}:\\ \;\;\;\;\mathsf{fma}\left(x, \frac{60}{z}, a \cdot 120\right)\\ \mathbf{elif}\;a \cdot 120 \leq 10^{+35}:\\ \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120\\ \end{array} \end{array} \]
                                      (FPCore (x y z t a)
                                       :precision binary64
                                       (if (<= (* a 120.0) -1e-57)
                                         (fma x (/ 60.0 z) (* a 120.0))
                                         (if (<= (* a 120.0) 1e+35) (/ (* 60.0 (- x y)) (- z t)) (* a 120.0))))
                                      double code(double x, double y, double z, double t, double a) {
                                      	double tmp;
                                      	if ((a * 120.0) <= -1e-57) {
                                      		tmp = fma(x, (60.0 / z), (a * 120.0));
                                      	} else if ((a * 120.0) <= 1e+35) {
                                      		tmp = (60.0 * (x - y)) / (z - t);
                                      	} else {
                                      		tmp = a * 120.0;
                                      	}
                                      	return tmp;
                                      }
                                      
                                      function code(x, y, z, t, a)
                                      	tmp = 0.0
                                      	if (Float64(a * 120.0) <= -1e-57)
                                      		tmp = fma(x, Float64(60.0 / z), Float64(a * 120.0));
                                      	elseif (Float64(a * 120.0) <= 1e+35)
                                      		tmp = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t));
                                      	else
                                      		tmp = Float64(a * 120.0);
                                      	end
                                      	return tmp
                                      end
                                      
                                      code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -1e-57], N[(x * N[(60.0 / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1e+35], N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      \begin{array}{l}
                                      \mathbf{if}\;a \cdot 120 \leq -1 \cdot 10^{-57}:\\
                                      \;\;\;\;\mathsf{fma}\left(x, \frac{60}{z}, a \cdot 120\right)\\
                                      
                                      \mathbf{elif}\;a \cdot 120 \leq 10^{+35}:\\
                                      \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\
                                      
                                      \mathbf{else}:\\
                                      \;\;\;\;a \cdot 120\\
                                      
                                      
                                      \end{array}
                                      \end{array}
                                      
                                      Derivation
                                      1. Split input into 3 regimes
                                      2. if (*.f64 a #s(literal 120 binary64)) < -9.99999999999999955e-58

                                        1. Initial program 98.6%

                                          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in z around inf

                                          \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z} + 120 \cdot a} \]
                                        4. Step-by-step derivation
                                          1. lower-fma.f64N/A

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                          2. lower-/.f64N/A

                                            \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x - y}{z}}, 120 \cdot a\right) \]
                                          3. lower--.f64N/A

                                            \[\leadsto \mathsf{fma}\left(60, \frac{\color{blue}{x - y}}{z}, 120 \cdot a\right) \]
                                          4. lower-*.f6475.9

                                            \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z}, \color{blue}{120 \cdot a}\right) \]
                                        5. Applied rewrites75.9%

                                          \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                        6. Taylor expanded in y around 0

                                          \[\leadsto 60 \cdot \frac{x}{z} + \color{blue}{120 \cdot a} \]
                                        7. Step-by-step derivation
                                          1. Applied rewrites72.2%

                                            \[\leadsto \mathsf{fma}\left(x, \color{blue}{\frac{60}{z}}, 120 \cdot a\right) \]

                                          if -9.99999999999999955e-58 < (*.f64 a #s(literal 120 binary64)) < 9.9999999999999997e34

                                          1. Initial program 99.8%

                                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in a around 0

                                            \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                                          4. Step-by-step derivation
                                            1. associate-*r/N/A

                                              \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
                                            2. lower-/.f64N/A

                                              \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
                                            3. lower-*.f64N/A

                                              \[\leadsto \frac{\color{blue}{60 \cdot \left(x - y\right)}}{z - t} \]
                                            4. lower--.f64N/A

                                              \[\leadsto \frac{60 \cdot \color{blue}{\left(x - y\right)}}{z - t} \]
                                            5. lower--.f6482.9

                                              \[\leadsto \frac{60 \cdot \left(x - y\right)}{\color{blue}{z - t}} \]
                                          5. Applied rewrites82.9%

                                            \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]

                                          if 9.9999999999999997e34 < (*.f64 a #s(literal 120 binary64))

                                          1. Initial program 97.9%

                                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in z around inf

                                            \[\leadsto \color{blue}{120 \cdot a} \]
                                          4. Step-by-step derivation
                                            1. lower-*.f6490.2

                                              \[\leadsto \color{blue}{120 \cdot a} \]
                                          5. Applied rewrites90.2%

                                            \[\leadsto \color{blue}{120 \cdot a} \]
                                        8. Recombined 3 regimes into one program.
                                        9. Final simplification81.1%

                                          \[\leadsto \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -1 \cdot 10^{-57}:\\ \;\;\;\;\mathsf{fma}\left(x, \frac{60}{z}, a \cdot 120\right)\\ \mathbf{elif}\;a \cdot 120 \leq 10^{+35}:\\ \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120\\ \end{array} \]
                                        10. Add Preprocessing

                                        Alternative 11: 83.6% accurate, 0.7× speedup?

                                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\ \mathbf{if}\;t \leq -4.6 \cdot 10^{-26}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t \leq -5 \cdot 10^{-113}:\\ \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{elif}\;t \leq 4.6 \cdot 10^{-19}:\\ \;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                                        (FPCore (x y z t a)
                                         :precision binary64
                                         (let* ((t_1 (fma -60.0 (/ (- x y) t) (* a 120.0))))
                                           (if (<= t -4.6e-26)
                                             t_1
                                             (if (<= t -5e-113)
                                               (/ (* 60.0 (- x y)) (- z t))
                                               (if (<= t 4.6e-19) (fma 60.0 (/ (- x y) z) (* a 120.0)) t_1)))))
                                        double code(double x, double y, double z, double t, double a) {
                                        	double t_1 = fma(-60.0, ((x - y) / t), (a * 120.0));
                                        	double tmp;
                                        	if (t <= -4.6e-26) {
                                        		tmp = t_1;
                                        	} else if (t <= -5e-113) {
                                        		tmp = (60.0 * (x - y)) / (z - t);
                                        	} else if (t <= 4.6e-19) {
                                        		tmp = fma(60.0, ((x - y) / z), (a * 120.0));
                                        	} else {
                                        		tmp = t_1;
                                        	}
                                        	return tmp;
                                        }
                                        
                                        function code(x, y, z, t, a)
                                        	t_1 = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0))
                                        	tmp = 0.0
                                        	if (t <= -4.6e-26)
                                        		tmp = t_1;
                                        	elseif (t <= -5e-113)
                                        		tmp = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t));
                                        	elseif (t <= 4.6e-19)
                                        		tmp = fma(60.0, Float64(Float64(x - y) / z), Float64(a * 120.0));
                                        	else
                                        		tmp = t_1;
                                        	end
                                        	return tmp
                                        end
                                        
                                        code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -4.6e-26], t$95$1, If[LessEqual[t, -5e-113], N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 4.6e-19], N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
                                        
                                        \begin{array}{l}
                                        
                                        \\
                                        \begin{array}{l}
                                        t_1 := \mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
                                        \mathbf{if}\;t \leq -4.6 \cdot 10^{-26}:\\
                                        \;\;\;\;t\_1\\
                                        
                                        \mathbf{elif}\;t \leq -5 \cdot 10^{-113}:\\
                                        \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\
                                        
                                        \mathbf{elif}\;t \leq 4.6 \cdot 10^{-19}:\\
                                        \;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\
                                        
                                        \mathbf{else}:\\
                                        \;\;\;\;t\_1\\
                                        
                                        
                                        \end{array}
                                        \end{array}
                                        
                                        Derivation
                                        1. Split input into 3 regimes
                                        2. if t < -4.60000000000000018e-26 or 4.5999999999999996e-19 < t

                                          1. Initial program 99.8%

                                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in z around 0

                                            \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
                                          4. Step-by-step derivation
                                            1. lower-fma.f64N/A

                                              \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                            2. lower-/.f64N/A

                                              \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
                                            3. lower--.f64N/A

                                              \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
                                            4. lower-*.f6487.4

                                              \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
                                          5. Applied rewrites87.4%

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]

                                          if -4.60000000000000018e-26 < t < -4.9999999999999997e-113

                                          1. Initial program 95.5%

                                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in a around 0

                                            \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                                          4. Step-by-step derivation
                                            1. associate-*r/N/A

                                              \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
                                            2. lower-/.f64N/A

                                              \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
                                            3. lower-*.f64N/A

                                              \[\leadsto \frac{\color{blue}{60 \cdot \left(x - y\right)}}{z - t} \]
                                            4. lower--.f64N/A

                                              \[\leadsto \frac{60 \cdot \color{blue}{\left(x - y\right)}}{z - t} \]
                                            5. lower--.f6481.7

                                              \[\leadsto \frac{60 \cdot \left(x - y\right)}{\color{blue}{z - t}} \]
                                          5. Applied rewrites81.7%

                                            \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]

                                          if -4.9999999999999997e-113 < t < 4.5999999999999996e-19

                                          1. Initial program 99.0%

                                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in z around inf

                                            \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z} + 120 \cdot a} \]
                                          4. Step-by-step derivation
                                            1. lower-fma.f64N/A

                                              \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                            2. lower-/.f64N/A

                                              \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x - y}{z}}, 120 \cdot a\right) \]
                                            3. lower--.f64N/A

                                              \[\leadsto \mathsf{fma}\left(60, \frac{\color{blue}{x - y}}{z}, 120 \cdot a\right) \]
                                            4. lower-*.f6488.5

                                              \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z}, \color{blue}{120 \cdot a}\right) \]
                                          5. Applied rewrites88.5%

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                        3. Recombined 3 regimes into one program.
                                        4. Final simplification87.4%

                                          \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -4.6 \cdot 10^{-26}:\\ \;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\ \mathbf{elif}\;t \leq -5 \cdot 10^{-113}:\\ \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{elif}\;t \leq 4.6 \cdot 10^{-19}:\\ \;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\ \end{array} \]
                                        5. Add Preprocessing

                                        Alternative 12: 58.4% accurate, 0.7× speedup?

                                        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-92}:\\ \;\;\;\;a \cdot 120\\ \mathbf{elif}\;a \cdot 120 \leq 4 \cdot 10^{+14}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot -60}{t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120\\ \end{array} \end{array} \]
                                        (FPCore (x y z t a)
                                         :precision binary64
                                         (if (<= (* a 120.0) -5e-92)
                                           (* a 120.0)
                                           (if (<= (* a 120.0) 4e+14) (/ (* (- x y) -60.0) t) (* a 120.0))))
                                        double code(double x, double y, double z, double t, double a) {
                                        	double tmp;
                                        	if ((a * 120.0) <= -5e-92) {
                                        		tmp = a * 120.0;
                                        	} else if ((a * 120.0) <= 4e+14) {
                                        		tmp = ((x - y) * -60.0) / t;
                                        	} else {
                                        		tmp = a * 120.0;
                                        	}
                                        	return tmp;
                                        }
                                        
                                        real(8) function code(x, y, z, t, a)
                                            real(8), intent (in) :: x
                                            real(8), intent (in) :: y
                                            real(8), intent (in) :: z
                                            real(8), intent (in) :: t
                                            real(8), intent (in) :: a
                                            real(8) :: tmp
                                            if ((a * 120.0d0) <= (-5d-92)) then
                                                tmp = a * 120.0d0
                                            else if ((a * 120.0d0) <= 4d+14) then
                                                tmp = ((x - y) * (-60.0d0)) / t
                                            else
                                                tmp = a * 120.0d0
                                            end if
                                            code = tmp
                                        end function
                                        
                                        public static double code(double x, double y, double z, double t, double a) {
                                        	double tmp;
                                        	if ((a * 120.0) <= -5e-92) {
                                        		tmp = a * 120.0;
                                        	} else if ((a * 120.0) <= 4e+14) {
                                        		tmp = ((x - y) * -60.0) / t;
                                        	} else {
                                        		tmp = a * 120.0;
                                        	}
                                        	return tmp;
                                        }
                                        
                                        def code(x, y, z, t, a):
                                        	tmp = 0
                                        	if (a * 120.0) <= -5e-92:
                                        		tmp = a * 120.0
                                        	elif (a * 120.0) <= 4e+14:
                                        		tmp = ((x - y) * -60.0) / t
                                        	else:
                                        		tmp = a * 120.0
                                        	return tmp
                                        
                                        function code(x, y, z, t, a)
                                        	tmp = 0.0
                                        	if (Float64(a * 120.0) <= -5e-92)
                                        		tmp = Float64(a * 120.0);
                                        	elseif (Float64(a * 120.0) <= 4e+14)
                                        		tmp = Float64(Float64(Float64(x - y) * -60.0) / t);
                                        	else
                                        		tmp = Float64(a * 120.0);
                                        	end
                                        	return tmp
                                        end
                                        
                                        function tmp_2 = code(x, y, z, t, a)
                                        	tmp = 0.0;
                                        	if ((a * 120.0) <= -5e-92)
                                        		tmp = a * 120.0;
                                        	elseif ((a * 120.0) <= 4e+14)
                                        		tmp = ((x - y) * -60.0) / t;
                                        	else
                                        		tmp = a * 120.0;
                                        	end
                                        	tmp_2 = tmp;
                                        end
                                        
                                        code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -5e-92], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 4e+14], N[(N[(N[(x - y), $MachinePrecision] * -60.0), $MachinePrecision] / t), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]
                                        
                                        \begin{array}{l}
                                        
                                        \\
                                        \begin{array}{l}
                                        \mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-92}:\\
                                        \;\;\;\;a \cdot 120\\
                                        
                                        \mathbf{elif}\;a \cdot 120 \leq 4 \cdot 10^{+14}:\\
                                        \;\;\;\;\frac{\left(x - y\right) \cdot -60}{t}\\
                                        
                                        \mathbf{else}:\\
                                        \;\;\;\;a \cdot 120\\
                                        
                                        
                                        \end{array}
                                        \end{array}
                                        
                                        Derivation
                                        1. Split input into 2 regimes
                                        2. if (*.f64 a #s(literal 120 binary64)) < -5.00000000000000011e-92 or 4e14 < (*.f64 a #s(literal 120 binary64))

                                          1. Initial program 98.5%

                                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in z around inf

                                            \[\leadsto \color{blue}{120 \cdot a} \]
                                          4. Step-by-step derivation
                                            1. lower-*.f6475.4

                                              \[\leadsto \color{blue}{120 \cdot a} \]
                                          5. Applied rewrites75.4%

                                            \[\leadsto \color{blue}{120 \cdot a} \]

                                          if -5.00000000000000011e-92 < (*.f64 a #s(literal 120 binary64)) < 4e14

                                          1. Initial program 99.8%

                                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in z around 0

                                            \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
                                          4. Step-by-step derivation
                                            1. lower-fma.f64N/A

                                              \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                            2. lower-/.f64N/A

                                              \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
                                            3. lower--.f64N/A

                                              \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
                                            4. lower-*.f6456.7

                                              \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
                                          5. Applied rewrites56.7%

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                          6. Taylor expanded in t around 0

                                            \[\leadsto -60 \cdot \color{blue}{\frac{x - y}{t}} \]
                                          7. Step-by-step derivation
                                            1. Applied rewrites47.2%

                                              \[\leadsto \frac{-60 \cdot \left(x - y\right)}{\color{blue}{t}} \]
                                          8. Recombined 2 regimes into one program.
                                          9. Final simplification61.9%

                                            \[\leadsto \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-92}:\\ \;\;\;\;a \cdot 120\\ \mathbf{elif}\;a \cdot 120 \leq 4 \cdot 10^{+14}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot -60}{t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120\\ \end{array} \]
                                          10. Add Preprocessing

                                          Alternative 13: 58.5% accurate, 0.7× speedup?

                                          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-92}:\\ \;\;\;\;a \cdot 120\\ \mathbf{elif}\;a \cdot 120 \leq 4 \cdot 10^{+14}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{-60}{t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120\\ \end{array} \end{array} \]
                                          (FPCore (x y z t a)
                                           :precision binary64
                                           (if (<= (* a 120.0) -5e-92)
                                             (* a 120.0)
                                             (if (<= (* a 120.0) 4e+14) (* (- x y) (/ -60.0 t)) (* a 120.0))))
                                          double code(double x, double y, double z, double t, double a) {
                                          	double tmp;
                                          	if ((a * 120.0) <= -5e-92) {
                                          		tmp = a * 120.0;
                                          	} else if ((a * 120.0) <= 4e+14) {
                                          		tmp = (x - y) * (-60.0 / t);
                                          	} else {
                                          		tmp = a * 120.0;
                                          	}
                                          	return tmp;
                                          }
                                          
                                          real(8) function code(x, y, z, t, a)
                                              real(8), intent (in) :: x
                                              real(8), intent (in) :: y
                                              real(8), intent (in) :: z
                                              real(8), intent (in) :: t
                                              real(8), intent (in) :: a
                                              real(8) :: tmp
                                              if ((a * 120.0d0) <= (-5d-92)) then
                                                  tmp = a * 120.0d0
                                              else if ((a * 120.0d0) <= 4d+14) then
                                                  tmp = (x - y) * ((-60.0d0) / t)
                                              else
                                                  tmp = a * 120.0d0
                                              end if
                                              code = tmp
                                          end function
                                          
                                          public static double code(double x, double y, double z, double t, double a) {
                                          	double tmp;
                                          	if ((a * 120.0) <= -5e-92) {
                                          		tmp = a * 120.0;
                                          	} else if ((a * 120.0) <= 4e+14) {
                                          		tmp = (x - y) * (-60.0 / t);
                                          	} else {
                                          		tmp = a * 120.0;
                                          	}
                                          	return tmp;
                                          }
                                          
                                          def code(x, y, z, t, a):
                                          	tmp = 0
                                          	if (a * 120.0) <= -5e-92:
                                          		tmp = a * 120.0
                                          	elif (a * 120.0) <= 4e+14:
                                          		tmp = (x - y) * (-60.0 / t)
                                          	else:
                                          		tmp = a * 120.0
                                          	return tmp
                                          
                                          function code(x, y, z, t, a)
                                          	tmp = 0.0
                                          	if (Float64(a * 120.0) <= -5e-92)
                                          		tmp = Float64(a * 120.0);
                                          	elseif (Float64(a * 120.0) <= 4e+14)
                                          		tmp = Float64(Float64(x - y) * Float64(-60.0 / t));
                                          	else
                                          		tmp = Float64(a * 120.0);
                                          	end
                                          	return tmp
                                          end
                                          
                                          function tmp_2 = code(x, y, z, t, a)
                                          	tmp = 0.0;
                                          	if ((a * 120.0) <= -5e-92)
                                          		tmp = a * 120.0;
                                          	elseif ((a * 120.0) <= 4e+14)
                                          		tmp = (x - y) * (-60.0 / t);
                                          	else
                                          		tmp = a * 120.0;
                                          	end
                                          	tmp_2 = tmp;
                                          end
                                          
                                          code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -5e-92], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 4e+14], N[(N[(x - y), $MachinePrecision] * N[(-60.0 / t), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]
                                          
                                          \begin{array}{l}
                                          
                                          \\
                                          \begin{array}{l}
                                          \mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-92}:\\
                                          \;\;\;\;a \cdot 120\\
                                          
                                          \mathbf{elif}\;a \cdot 120 \leq 4 \cdot 10^{+14}:\\
                                          \;\;\;\;\left(x - y\right) \cdot \frac{-60}{t}\\
                                          
                                          \mathbf{else}:\\
                                          \;\;\;\;a \cdot 120\\
                                          
                                          
                                          \end{array}
                                          \end{array}
                                          
                                          Derivation
                                          1. Split input into 2 regimes
                                          2. if (*.f64 a #s(literal 120 binary64)) < -5.00000000000000011e-92 or 4e14 < (*.f64 a #s(literal 120 binary64))

                                            1. Initial program 98.5%

                                              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in z around inf

                                              \[\leadsto \color{blue}{120 \cdot a} \]
                                            4. Step-by-step derivation
                                              1. lower-*.f6475.4

                                                \[\leadsto \color{blue}{120 \cdot a} \]
                                            5. Applied rewrites75.4%

                                              \[\leadsto \color{blue}{120 \cdot a} \]

                                            if -5.00000000000000011e-92 < (*.f64 a #s(literal 120 binary64)) < 4e14

                                            1. Initial program 99.8%

                                              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in z around 0

                                              \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
                                            4. Step-by-step derivation
                                              1. lower-fma.f64N/A

                                                \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                              2. lower-/.f64N/A

                                                \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
                                              3. lower--.f64N/A

                                                \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
                                              4. lower-*.f6456.7

                                                \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
                                            5. Applied rewrites56.7%

                                              \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                            6. Taylor expanded in t around 0

                                              \[\leadsto -60 \cdot \color{blue}{\frac{x - y}{t}} \]
                                            7. Step-by-step derivation
                                              1. Applied rewrites47.2%

                                                \[\leadsto \frac{-60 \cdot \left(x - y\right)}{\color{blue}{t}} \]
                                              2. Step-by-step derivation
                                                1. Applied rewrites47.2%

                                                  \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{-60}{t}} \]
                                              3. Recombined 2 regimes into one program.
                                              4. Final simplification61.9%

                                                \[\leadsto \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-92}:\\ \;\;\;\;a \cdot 120\\ \mathbf{elif}\;a \cdot 120 \leq 4 \cdot 10^{+14}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{-60}{t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120\\ \end{array} \]
                                              5. Add Preprocessing

                                              Alternative 14: 67.1% accurate, 0.9× speedup?

                                              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \mathsf{fma}\left(60, \frac{y}{t}, a \cdot 120\right)\\ \mathbf{if}\;t \leq -6.2 \cdot 10^{-78}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t \leq 3.5 \cdot 10^{+52}:\\ \;\;\;\;\mathsf{fma}\left(x, \frac{60}{z}, a \cdot 120\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                                              (FPCore (x y z t a)
                                               :precision binary64
                                               (let* ((t_1 (fma 60.0 (/ y t) (* a 120.0))))
                                                 (if (<= t -6.2e-78)
                                                   t_1
                                                   (if (<= t 3.5e+52) (fma x (/ 60.0 z) (* a 120.0)) t_1))))
                                              double code(double x, double y, double z, double t, double a) {
                                              	double t_1 = fma(60.0, (y / t), (a * 120.0));
                                              	double tmp;
                                              	if (t <= -6.2e-78) {
                                              		tmp = t_1;
                                              	} else if (t <= 3.5e+52) {
                                              		tmp = fma(x, (60.0 / z), (a * 120.0));
                                              	} else {
                                              		tmp = t_1;
                                              	}
                                              	return tmp;
                                              }
                                              
                                              function code(x, y, z, t, a)
                                              	t_1 = fma(60.0, Float64(y / t), Float64(a * 120.0))
                                              	tmp = 0.0
                                              	if (t <= -6.2e-78)
                                              		tmp = t_1;
                                              	elseif (t <= 3.5e+52)
                                              		tmp = fma(x, Float64(60.0 / z), Float64(a * 120.0));
                                              	else
                                              		tmp = t_1;
                                              	end
                                              	return tmp
                                              end
                                              
                                              code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(y / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -6.2e-78], t$95$1, If[LessEqual[t, 3.5e+52], N[(x * N[(60.0 / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
                                              
                                              \begin{array}{l}
                                              
                                              \\
                                              \begin{array}{l}
                                              t_1 := \mathsf{fma}\left(60, \frac{y}{t}, a \cdot 120\right)\\
                                              \mathbf{if}\;t \leq -6.2 \cdot 10^{-78}:\\
                                              \;\;\;\;t\_1\\
                                              
                                              \mathbf{elif}\;t \leq 3.5 \cdot 10^{+52}:\\
                                              \;\;\;\;\mathsf{fma}\left(x, \frac{60}{z}, a \cdot 120\right)\\
                                              
                                              \mathbf{else}:\\
                                              \;\;\;\;t\_1\\
                                              
                                              
                                              \end{array}
                                              \end{array}
                                              
                                              Derivation
                                              1. Split input into 2 regimes
                                              2. if t < -6.20000000000000035e-78 or 3.5e52 < t

                                                1. Initial program 99.0%

                                                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                2. Add Preprocessing
                                                3. Taylor expanded in z around 0

                                                  \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
                                                4. Step-by-step derivation
                                                  1. lower-fma.f64N/A

                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                                  2. lower-/.f64N/A

                                                    \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
                                                  3. lower--.f64N/A

                                                    \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
                                                  4. lower-*.f6484.8

                                                    \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
                                                5. Applied rewrites84.8%

                                                  \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                                6. Taylor expanded in x around 0

                                                  \[\leadsto 60 \cdot \frac{y}{t} + \color{blue}{120 \cdot a} \]
                                                7. Step-by-step derivation
                                                  1. Applied rewrites70.7%

                                                    \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{y}{t}}, 120 \cdot a\right) \]

                                                  if -6.20000000000000035e-78 < t < 3.5e52

                                                  1. Initial program 99.1%

                                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                  2. Add Preprocessing
                                                  3. Taylor expanded in z around inf

                                                    \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z} + 120 \cdot a} \]
                                                  4. Step-by-step derivation
                                                    1. lower-fma.f64N/A

                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                                    2. lower-/.f64N/A

                                                      \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x - y}{z}}, 120 \cdot a\right) \]
                                                    3. lower--.f64N/A

                                                      \[\leadsto \mathsf{fma}\left(60, \frac{\color{blue}{x - y}}{z}, 120 \cdot a\right) \]
                                                    4. lower-*.f6482.6

                                                      \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z}, \color{blue}{120 \cdot a}\right) \]
                                                  5. Applied rewrites82.6%

                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                                  6. Taylor expanded in y around 0

                                                    \[\leadsto 60 \cdot \frac{x}{z} + \color{blue}{120 \cdot a} \]
                                                  7. Step-by-step derivation
                                                    1. Applied rewrites59.9%

                                                      \[\leadsto \mathsf{fma}\left(x, \color{blue}{\frac{60}{z}}, 120 \cdot a\right) \]
                                                  8. Recombined 2 regimes into one program.
                                                  9. Final simplification65.1%

                                                    \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -6.2 \cdot 10^{-78}:\\ \;\;\;\;\mathsf{fma}\left(60, \frac{y}{t}, a \cdot 120\right)\\ \mathbf{elif}\;t \leq 3.5 \cdot 10^{+52}:\\ \;\;\;\;\mathsf{fma}\left(x, \frac{60}{z}, a \cdot 120\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(60, \frac{y}{t}, a \cdot 120\right)\\ \end{array} \]
                                                  10. Add Preprocessing

                                                  Alternative 15: 99.8% accurate, 1.1× speedup?

                                                  \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{60}{z - t}, x - y, a \cdot 120\right) \end{array} \]
                                                  (FPCore (x y z t a)
                                                   :precision binary64
                                                   (fma (/ 60.0 (- z t)) (- x y) (* a 120.0)))
                                                  double code(double x, double y, double z, double t, double a) {
                                                  	return fma((60.0 / (z - t)), (x - y), (a * 120.0));
                                                  }
                                                  
                                                  function code(x, y, z, t, a)
                                                  	return fma(Float64(60.0 / Float64(z - t)), Float64(x - y), Float64(a * 120.0))
                                                  end
                                                  
                                                  code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
                                                  
                                                  \begin{array}{l}
                                                  
                                                  \\
                                                  \mathsf{fma}\left(\frac{60}{z - t}, x - y, a \cdot 120\right)
                                                  \end{array}
                                                  
                                                  Derivation
                                                  1. Initial program 99.1%

                                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                  2. Add Preprocessing
                                                  3. Step-by-step derivation
                                                    1. lift-+.f64N/A

                                                      \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120} \]
                                                    2. lift-/.f64N/A

                                                      \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} + a \cdot 120 \]
                                                    3. lift-*.f64N/A

                                                      \[\leadsto \frac{\color{blue}{60 \cdot \left(x - y\right)}}{z - t} + a \cdot 120 \]
                                                    4. *-commutativeN/A

                                                      \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot 60}}{z - t} + a \cdot 120 \]
                                                    5. associate-/l*N/A

                                                      \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{60}{z - t}} + a \cdot 120 \]
                                                    6. *-commutativeN/A

                                                      \[\leadsto \color{blue}{\frac{60}{z - t} \cdot \left(x - y\right)} + a \cdot 120 \]
                                                    7. lower-fma.f64N/A

                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{60}{z - t}, x - y, a \cdot 120\right)} \]
                                                    8. lower-/.f6499.8

                                                      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{60}{z - t}}, x - y, a \cdot 120\right) \]
                                                  4. Applied rewrites99.8%

                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{60}{z - t}, x - y, a \cdot 120\right)} \]
                                                  5. Add Preprocessing

                                                  Alternative 16: 99.4% accurate, 1.1× speedup?

                                                  \[\begin{array}{l} \\ \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{t - z}\right) \end{array} \]
                                                  (FPCore (x y z t a)
                                                   :precision binary64
                                                   (fma a 120.0 (/ (* (- x y) -60.0) (- t z))))
                                                  double code(double x, double y, double z, double t, double a) {
                                                  	return fma(a, 120.0, (((x - y) * -60.0) / (t - z)));
                                                  }
                                                  
                                                  function code(x, y, z, t, a)
                                                  	return fma(a, 120.0, Float64(Float64(Float64(x - y) * -60.0) / Float64(t - z)))
                                                  end
                                                  
                                                  code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(N[(x - y), $MachinePrecision] * -60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                                  
                                                  \begin{array}{l}
                                                  
                                                  \\
                                                  \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{t - z}\right)
                                                  \end{array}
                                                  
                                                  Derivation
                                                  1. Initial program 99.1%

                                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                  2. Add Preprocessing
                                                  3. Step-by-step derivation
                                                    1. lift-+.f64N/A

                                                      \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120} \]
                                                    2. +-commutativeN/A

                                                      \[\leadsto \color{blue}{a \cdot 120 + \frac{60 \cdot \left(x - y\right)}{z - t}} \]
                                                    3. lift-*.f64N/A

                                                      \[\leadsto \color{blue}{a \cdot 120} + \frac{60 \cdot \left(x - y\right)}{z - t} \]
                                                    4. lower-fma.f6499.1

                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(a, 120, \frac{60 \cdot \left(x - y\right)}{z - t}\right)} \]
                                                    5. lift-/.f64N/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}}\right) \]
                                                    6. frac-2negN/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{\mathsf{neg}\left(60 \cdot \left(x - y\right)\right)}{\mathsf{neg}\left(\left(z - t\right)\right)}}\right) \]
                                                    7. lower-/.f64N/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{\mathsf{neg}\left(60 \cdot \left(x - y\right)\right)}{\mathsf{neg}\left(\left(z - t\right)\right)}}\right) \]
                                                    8. lift-*.f64N/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\mathsf{neg}\left(\color{blue}{60 \cdot \left(x - y\right)}\right)}{\mathsf{neg}\left(\left(z - t\right)\right)}\right) \]
                                                    9. *-commutativeN/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\mathsf{neg}\left(\color{blue}{\left(x - y\right) \cdot 60}\right)}{\mathsf{neg}\left(\left(z - t\right)\right)}\right) \]
                                                    10. distribute-rgt-neg-inN/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\color{blue}{\left(x - y\right) \cdot \left(\mathsf{neg}\left(60\right)\right)}}{\mathsf{neg}\left(\left(z - t\right)\right)}\right) \]
                                                    11. lower-*.f64N/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\color{blue}{\left(x - y\right) \cdot \left(\mathsf{neg}\left(60\right)\right)}}{\mathsf{neg}\left(\left(z - t\right)\right)}\right) \]
                                                    12. metadata-evalN/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot \color{blue}{-60}}{\mathsf{neg}\left(\left(z - t\right)\right)}\right) \]
                                                    13. neg-sub0N/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{\color{blue}{0 - \left(z - t\right)}}\right) \]
                                                    14. lift--.f64N/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{0 - \color{blue}{\left(z - t\right)}}\right) \]
                                                    15. sub-negN/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{0 - \color{blue}{\left(z + \left(\mathsf{neg}\left(t\right)\right)\right)}}\right) \]
                                                    16. +-commutativeN/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{0 - \color{blue}{\left(\left(\mathsf{neg}\left(t\right)\right) + z\right)}}\right) \]
                                                    17. associate--r+N/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{\color{blue}{\left(0 - \left(\mathsf{neg}\left(t\right)\right)\right) - z}}\right) \]
                                                    18. neg-sub0N/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(t\right)\right)\right)\right)} - z}\right) \]
                                                    19. remove-double-negN/A

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{\color{blue}{t} - z}\right) \]
                                                    20. lower--.f6499.1

                                                      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{\color{blue}{t - z}}\right) \]
                                                  4. Applied rewrites99.1%

                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{t - z}\right)} \]
                                                  5. Add Preprocessing

                                                  Alternative 17: 51.4% accurate, 5.2× speedup?

                                                  \[\begin{array}{l} \\ a \cdot 120 \end{array} \]
                                                  (FPCore (x y z t a) :precision binary64 (* a 120.0))
                                                  double code(double x, double y, double z, double t, double a) {
                                                  	return a * 120.0;
                                                  }
                                                  
                                                  real(8) function code(x, y, z, t, a)
                                                      real(8), intent (in) :: x
                                                      real(8), intent (in) :: y
                                                      real(8), intent (in) :: z
                                                      real(8), intent (in) :: t
                                                      real(8), intent (in) :: a
                                                      code = a * 120.0d0
                                                  end function
                                                  
                                                  public static double code(double x, double y, double z, double t, double a) {
                                                  	return a * 120.0;
                                                  }
                                                  
                                                  def code(x, y, z, t, a):
                                                  	return a * 120.0
                                                  
                                                  function code(x, y, z, t, a)
                                                  	return Float64(a * 120.0)
                                                  end
                                                  
                                                  function tmp = code(x, y, z, t, a)
                                                  	tmp = a * 120.0;
                                                  end
                                                  
                                                  code[x_, y_, z_, t_, a_] := N[(a * 120.0), $MachinePrecision]
                                                  
                                                  \begin{array}{l}
                                                  
                                                  \\
                                                  a \cdot 120
                                                  \end{array}
                                                  
                                                  Derivation
                                                  1. Initial program 99.1%

                                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                  2. Add Preprocessing
                                                  3. Taylor expanded in z around inf

                                                    \[\leadsto \color{blue}{120 \cdot a} \]
                                                  4. Step-by-step derivation
                                                    1. lower-*.f6447.9

                                                      \[\leadsto \color{blue}{120 \cdot a} \]
                                                  5. Applied rewrites47.9%

                                                    \[\leadsto \color{blue}{120 \cdot a} \]
                                                  6. Final simplification47.9%

                                                    \[\leadsto a \cdot 120 \]
                                                  7. Add Preprocessing

                                                  Developer Target 1: 99.7% accurate, 0.8× speedup?

                                                  \[\begin{array}{l} \\ \frac{60}{\frac{z - t}{x - y}} + a \cdot 120 \end{array} \]
                                                  (FPCore (x y z t a)
                                                   :precision binary64
                                                   (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
                                                  double code(double x, double y, double z, double t, double a) {
                                                  	return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
                                                  }
                                                  
                                                  real(8) function code(x, y, z, t, a)
                                                      real(8), intent (in) :: x
                                                      real(8), intent (in) :: y
                                                      real(8), intent (in) :: z
                                                      real(8), intent (in) :: t
                                                      real(8), intent (in) :: a
                                                      code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
                                                  end function
                                                  
                                                  public static double code(double x, double y, double z, double t, double a) {
                                                  	return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
                                                  }
                                                  
                                                  def code(x, y, z, t, a):
                                                  	return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
                                                  
                                                  function code(x, y, z, t, a)
                                                  	return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0))
                                                  end
                                                  
                                                  function tmp = code(x, y, z, t, a)
                                                  	tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0);
                                                  end
                                                  
                                                  code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
                                                  
                                                  \begin{array}{l}
                                                  
                                                  \\
                                                  \frac{60}{\frac{z - t}{x - y}} + a \cdot 120
                                                  \end{array}
                                                  

                                                  Reproduce

                                                  ?
                                                  herbie shell --seed 2024219 
                                                  (FPCore (x y z t a)
                                                    :name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
                                                    :precision binary64
                                                  
                                                    :alt
                                                    (! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
                                                  
                                                    (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))