
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Initial program 100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ x y) (+ y 1.0))))
(if (<= t_0 0.004)
(* (+ x y) (- 1.0 y))
(if (<= t_0 2.0) 1.0 (if (<= t_0 5e+135) (/ x y) (fma y (- 1.0 x) x))))))
double code(double x, double y) {
double t_0 = (x + y) / (y + 1.0);
double tmp;
if (t_0 <= 0.004) {
tmp = (x + y) * (1.0 - y);
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else if (t_0 <= 5e+135) {
tmp = x / y;
} else {
tmp = fma(y, (1.0 - x), x);
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x + y) / Float64(y + 1.0)) tmp = 0.0 if (t_0 <= 0.004) tmp = Float64(Float64(x + y) * Float64(1.0 - y)); elseif (t_0 <= 2.0) tmp = 1.0; elseif (t_0 <= 5e+135) tmp = Float64(x / y); else tmp = fma(y, Float64(1.0 - x), x); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.004], N[(N[(x + y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, If[LessEqual[t$95$0, 5e+135], N[(x / y), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision] + x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{y + 1}\\
\mathbf{if}\;t\_0 \leq 0.004:\\
\;\;\;\;\left(x + y\right) \cdot \left(1 - y\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+135}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - x, x\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 0.0040000000000000001Initial program 99.9%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
*-commutativeN/A
lower-*.f64N/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f6480.9
Applied rewrites80.9%
if 0.0040000000000000001 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.5%
if 2 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 5.00000000000000029e135Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6496.2
Applied rewrites96.2%
Taylor expanded in y around inf
Applied rewrites65.7%
if 5.00000000000000029e135 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6490.5
Applied rewrites90.5%
Final simplification87.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ x y) (+ y 1.0))) (t_1 (fma y (- 1.0 x) x)))
(if (<= t_0 0.004)
t_1
(if (<= t_0 2.0) 1.0 (if (<= t_0 5e+135) (/ x y) t_1)))))
double code(double x, double y) {
double t_0 = (x + y) / (y + 1.0);
double t_1 = fma(y, (1.0 - x), x);
double tmp;
if (t_0 <= 0.004) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else if (t_0 <= 5e+135) {
tmp = x / y;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x + y) / Float64(y + 1.0)) t_1 = fma(y, Float64(1.0 - x), x) tmp = 0.0 if (t_0 <= 0.004) tmp = t_1; elseif (t_0 <= 2.0) tmp = 1.0; elseif (t_0 <= 5e+135) tmp = Float64(x / y); else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(1.0 - x), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t$95$0, 0.004], t$95$1, If[LessEqual[t$95$0, 2.0], 1.0, If[LessEqual[t$95$0, 5e+135], N[(x / y), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{y + 1}\\
t_1 := \mathsf{fma}\left(y, 1 - x, x\right)\\
\mathbf{if}\;t\_0 \leq 0.004:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+135}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 0.0040000000000000001 or 5.00000000000000029e135 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6481.8
Applied rewrites81.8%
if 0.0040000000000000001 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.5%
if 2 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 5.00000000000000029e135Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6496.2
Applied rewrites96.2%
Taylor expanded in y around inf
Applied rewrites65.7%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (+ x y) (+ y 1.0)))) (if (<= t_0 0.004) (fma y 1.0 x) (if (<= t_0 1e+17) 1.0 (fma y (- x) x)))))
double code(double x, double y) {
double t_0 = (x + y) / (y + 1.0);
double tmp;
if (t_0 <= 0.004) {
tmp = fma(y, 1.0, x);
} else if (t_0 <= 1e+17) {
tmp = 1.0;
} else {
tmp = fma(y, -x, x);
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x + y) / Float64(y + 1.0)) tmp = 0.0 if (t_0 <= 0.004) tmp = fma(y, 1.0, x); elseif (t_0 <= 1e+17) tmp = 1.0; else tmp = fma(y, Float64(-x), x); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.004], N[(y * 1.0 + x), $MachinePrecision], If[LessEqual[t$95$0, 1e+17], 1.0, N[(y * (-x) + x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{y + 1}\\
\mathbf{if}\;t\_0 \leq 0.004:\\
\;\;\;\;\mathsf{fma}\left(y, 1, x\right)\\
\mathbf{elif}\;t\_0 \leq 10^{+17}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, -x, x\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 0.0040000000000000001Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6480.2
Applied rewrites80.2%
Taylor expanded in x around 0
Applied rewrites80.1%
if 0.0040000000000000001 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 1e17Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites94.1%
if 1e17 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6470.7
Applied rewrites70.7%
Taylor expanded in x around inf
Applied rewrites70.7%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ 1.0 (/ (+ x -1.0) y)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (fma (- (* x y) y) (+ y -1.0) x) t_0))))
double code(double x, double y) {
double t_0 = 1.0 + ((x + -1.0) / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = fma(((x * y) - y), (y + -1.0), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(1.0 + Float64(Float64(x + -1.0) / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = fma(Float64(Float64(x * y) - y), Float64(y + -1.0), x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(N[(N[(x * y), $MachinePrecision] - y), $MachinePrecision] * N[(y + -1.0), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x + -1}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(x \cdot y - y, y + -1, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r-N/A
div-subN/A
sub-negN/A
mul-1-negN/A
unsub-negN/A
mul-1-negN/A
lower-+.f64N/A
associate-*r/N/A
lower-/.f64N/A
distribute-lft-inN/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
+-commutativeN/A
lower-+.f6498.3
Applied rewrites98.3%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
+-commutativeN/A
mul-1-negN/A
associate-+l+N/A
distribute-lft-inN/A
+-commutativeN/A
distribute-rgt-inN/A
associate-*l*N/A
metadata-evalN/A
associate-*r*N/A
distribute-lft-inN/A
distribute-rgt-inN/A
metadata-evalN/A
sub-negN/A
distribute-rgt-outN/A
lower-fma.f64N/A
Applied rewrites98.8%
Final simplification98.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ 1.0 (/ (+ x -1.0) y)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (* (+ x y) (- 1.0 y)) t_0))))
double code(double x, double y) {
double t_0 = 1.0 + ((x + -1.0) / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = (x + y) * (1.0 - y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + ((x + (-1.0d0)) / y)
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = (x + y) * (1.0d0 - y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + ((x + -1.0) / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = (x + y) * (1.0 - y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + ((x + -1.0) / y) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = (x + y) * (1.0 - y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(Float64(x + -1.0) / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(Float64(x + y) * Float64(1.0 - y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + ((x + -1.0) / y); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = (x + y) * (1.0 - y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(N[(x + y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x + -1}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\left(x + y\right) \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r-N/A
div-subN/A
sub-negN/A
mul-1-negN/A
unsub-negN/A
mul-1-negN/A
lower-+.f64N/A
associate-*r/N/A
lower-/.f64N/A
distribute-lft-inN/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
+-commutativeN/A
lower-+.f6498.3
Applied rewrites98.3%
if -1 < y < 1Initial program 100.0%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
*-commutativeN/A
lower-*.f64N/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f6498.8
Applied rewrites98.8%
Final simplification98.5%
(FPCore (x y) :precision binary64 (if (<= (/ (+ x y) (+ y 1.0)) 0.004) (* y 1.0) 1.0))
double code(double x, double y) {
double tmp;
if (((x + y) / (y + 1.0)) <= 0.004) {
tmp = y * 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x + y) / (y + 1.0d0)) <= 0.004d0) then
tmp = y * 1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x + y) / (y + 1.0)) <= 0.004) {
tmp = y * 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x + y) / (y + 1.0)) <= 0.004: tmp = y * 1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x + y) / Float64(y + 1.0)) <= 0.004) tmp = Float64(y * 1.0); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x + y) / (y + 1.0)) <= 0.004) tmp = y * 1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision], 0.004], N[(y * 1.0), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + y}{y + 1} \leq 0.004:\\
\;\;\;\;y \cdot 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 0.0040000000000000001Initial program 99.9%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
lower-+.f6432.6
Applied rewrites32.6%
Applied rewrites32.6%
Taylor expanded in y around 0
Applied rewrites31.3%
if 0.0040000000000000001 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites72.3%
Final simplification53.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ 1.0 (/ x y)))) (if (<= y -1.0) t_0 (if (<= y 0.76) (* (+ x y) (- 1.0 y)) t_0))))
double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.76) {
tmp = (x + y) * (1.0 - y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + (x / y)
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 0.76d0) then
tmp = (x + y) * (1.0d0 - y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.76) {
tmp = (x + y) * (1.0 - y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + (x / y) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 0.76: tmp = (x + y) * (1.0 - y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(x / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 0.76) tmp = Float64(Float64(x + y) * Float64(1.0 - y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + (x / y); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 0.76) tmp = (x + y) * (1.0 - y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 0.76], N[(N[(x + y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.76:\\
\;\;\;\;\left(x + y\right) \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 0.76000000000000001 < y Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r-N/A
div-subN/A
sub-negN/A
mul-1-negN/A
unsub-negN/A
mul-1-negN/A
lower-+.f64N/A
associate-*r/N/A
lower-/.f64N/A
distribute-lft-inN/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
+-commutativeN/A
lower-+.f6498.3
Applied rewrites98.3%
Taylor expanded in x around inf
Applied rewrites97.2%
if -1 < y < 0.76000000000000001Initial program 100.0%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
*-commutativeN/A
lower-*.f64N/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f6498.8
Applied rewrites98.8%
Final simplification97.9%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1.0) (fma y (- 1.0 x) x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = fma(y, (1.0 - x), x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = fma(y, Float64(1.0 - x), x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1.0], N[(y * N[(1.0 - x), $MachinePrecision] + x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites73.3%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.1
Applied rewrites98.1%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 5.5) (fma y 1.0 x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 5.5) {
tmp = fma(y, 1.0, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 5.5) tmp = fma(y, 1.0, x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 5.5], N[(y * 1.0 + x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 5.5:\\
\;\;\;\;\mathsf{fma}\left(y, 1, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 5.5 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites73.3%
if -1 < y < 5.5Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.1
Applied rewrites98.1%
Taylor expanded in x around 0
Applied rewrites97.4%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites40.5%
herbie shell --seed 2024219
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))