
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))
(if (<= t_1 2e+285)
(+ t_1 (/ x y))
(/ (fma y (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) x) y))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_1 <= 2e+285) {
tmp = t_1 + (x / y);
} else {
tmp = fma(y, fma((2.0 / (z * t)), (z + 1.0), -2.0), x) / y;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) tmp = 0.0 if (t_1 <= 2e+285) tmp = Float64(t_1 + Float64(x / y)); else tmp = Float64(fma(y, fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0), x) / y); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+285], N[(t$95$1 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision] + x), $MachinePrecision] / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+285}:\\
\;\;\;\;t\_1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, \mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right), x\right)}{y}\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 2e285Initial program 99.8%
if 2e285 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 32.6%
Taylor expanded in y around 0
Applied rewrites100.0%
Final simplification99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ 2.0 (/ 2.0 z)) t))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))
(if (<= t_2 -2e+50)
t_1
(if (<= t_2 2e+22)
(/ (fma y -2.0 x) y)
(if (<= t_2 INFINITY) t_1 (+ (/ x y) -2.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 + (2.0 / z)) / t;
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_2 <= -2e+50) {
tmp = t_1;
} else if (t_2 <= 2e+22) {
tmp = fma(y, -2.0, x) / y;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(2.0 + Float64(2.0 / z)) / t) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) tmp = 0.0 if (t_2 <= -2e+50) tmp = t_1; elseif (t_2 <= 2e+22) tmp = Float64(fma(y, -2.0, x) / y); elseif (t_2 <= Inf) tmp = t_1; else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 + N[(2.0 / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+50], t$95$1, If[LessEqual[t$95$2, 2e+22], N[(N[(y * -2.0 + x), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$1, N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2 + \frac{2}{z}}{t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+22}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, -2, x\right)}{y}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -2.0000000000000002e50 or 2e22 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 97.5%
Taylor expanded in t around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
lower-+.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f64N/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6494.9
Applied rewrites94.9%
Taylor expanded in t around 0
Applied rewrites77.0%
if -2.0000000000000002e50 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 2e22Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites97.8%
Taylor expanded in t around inf
Applied rewrites91.3%
if +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 0.0%
Taylor expanded in t around inf
Applied rewrites100.0%
Final simplification84.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma 2.0 z 2.0) (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))
(if (<= t_2 -2e+50)
t_1
(if (<= t_2 2e+22)
(/ (fma y -2.0 x) y)
(if (<= t_2 INFINITY) t_1 (+ (/ x y) -2.0))))))
double code(double x, double y, double z, double t) {
double t_1 = fma(2.0, z, 2.0) / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_2 <= -2e+50) {
tmp = t_1;
} else if (t_2 <= 2e+22) {
tmp = fma(y, -2.0, x) / y;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(2.0, z, 2.0) / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) tmp = 0.0 if (t_2 <= -2e+50) tmp = t_1; elseif (t_2 <= 2e+22) tmp = Float64(fma(y, -2.0, x) / y); elseif (t_2 <= Inf) tmp = t_1; else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+50], t$95$1, If[LessEqual[t$95$2, 2e+22], N[(N[(y * -2.0 + x), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$1, N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+22}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, -2, x\right)}{y}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -2.0000000000000002e50 or 2e22 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 97.5%
Taylor expanded in t around 0
Applied rewrites76.8%
if -2.0000000000000002e50 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 2e22Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites97.8%
Taylor expanded in t around inf
Applied rewrites91.3%
if +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 0.0%
Taylor expanded in t around inf
Applied rewrites100.0%
Final simplification84.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))
(if (<= t_1 -5e+59)
(/ (/ 2.0 t) z)
(if (<= t_1 1e+69)
(/ (fma y -2.0 x) y)
(if (<= t_1 INFINITY) (/ 2.0 (* z t)) (+ (/ x y) -2.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_1 <= -5e+59) {
tmp = (2.0 / t) / z;
} else if (t_1 <= 1e+69) {
tmp = fma(y, -2.0, x) / y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 2.0 / (z * t);
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) tmp = 0.0 if (t_1 <= -5e+59) tmp = Float64(Float64(2.0 / t) / z); elseif (t_1 <= 1e+69) tmp = Float64(fma(y, -2.0, x) / y); elseif (t_1 <= Inf) tmp = Float64(2.0 / Float64(z * t)); else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+59], N[(N[(2.0 / t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 1e+69], N[(N[(y * -2.0 + x), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+59}:\\
\;\;\;\;\frac{\frac{2}{t}}{z}\\
\mathbf{elif}\;t\_1 \leq 10^{+69}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, -2, x\right)}{y}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{2}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -4.9999999999999997e59Initial program 99.6%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6454.5
Applied rewrites54.5%
Applied rewrites54.6%
if -4.9999999999999997e59 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 1.0000000000000001e69Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites96.3%
Taylor expanded in t around inf
Applied rewrites83.5%
if 1.0000000000000001e69 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 94.8%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6458.3
Applied rewrites58.3%
if +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 0.0%
Taylor expanded in t around inf
Applied rewrites100.0%
Final simplification72.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))
(if (<= t_2 -5e+59)
t_1
(if (<= t_2 1e+69)
(/ (fma y -2.0 x) y)
(if (<= t_2 INFINITY) t_1 (+ (/ x y) -2.0))))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_2 <= -5e+59) {
tmp = t_1;
} else if (t_2 <= 1e+69) {
tmp = fma(y, -2.0, x) / y;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) tmp = 0.0 if (t_2 <= -5e+59) tmp = t_1; elseif (t_2 <= 1e+69) tmp = Float64(fma(y, -2.0, x) / y); elseif (t_2 <= Inf) tmp = t_1; else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+59], t$95$1, If[LessEqual[t$95$2, 1e+69], N[(N[(y * -2.0 + x), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$1, N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+59}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+69}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, -2, x\right)}{y}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -4.9999999999999997e59 or 1.0000000000000001e69 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 97.2%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6456.3
Applied rewrites56.3%
if -4.9999999999999997e59 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 1.0000000000000001e69Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites96.3%
Taylor expanded in t around inf
Applied rewrites83.5%
if +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 0.0%
Taylor expanded in t around inf
Applied rewrites100.0%
Final simplification72.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t)))
(t_2 (+ (/ x y) -2.0))
(t_3 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))
(if (<= t_3 -5e+59)
t_1
(if (<= t_3 1e+69) t_2 (if (<= t_3 INFINITY) t_1 t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (x / y) + -2.0;
double t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_3 <= -5e+59) {
tmp = t_1;
} else if (t_3 <= 1e+69) {
tmp = t_2;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (x / y) + -2.0;
double t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_3 <= -5e+59) {
tmp = t_1;
} else if (t_3 <= 1e+69) {
tmp = t_2;
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (z * t) t_2 = (x / y) + -2.0 t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t) tmp = 0 if t_3 <= -5e+59: tmp = t_1 elif t_3 <= 1e+69: tmp = t_2 elif t_3 <= math.inf: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(x / y) + -2.0) t_3 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) tmp = 0.0 if (t_3 <= -5e+59) tmp = t_1; elseif (t_3 <= 1e+69) tmp = t_2; elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (z * t); t_2 = (x / y) + -2.0; t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t); tmp = 0.0; if (t_3 <= -5e+59) tmp = t_1; elseif (t_3 <= 1e+69) tmp = t_2; elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, Block[{t$95$3 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -5e+59], t$95$1, If[LessEqual[t$95$3, 1e+69], t$95$2, If[LessEqual[t$95$3, Infinity], t$95$1, t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{x}{y} + -2\\
t_3 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_3 \leq -5 \cdot 10^{+59}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 10^{+69}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -4.9999999999999997e59 or 1.0000000000000001e69 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 97.2%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6456.3
Applied rewrites56.3%
if -4.9999999999999997e59 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 1.0000000000000001e69 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 79.2%
Taylor expanded in t around inf
Applied rewrites86.9%
Final simplification72.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t))) (t_2 (+ (/ x y) t_1)))
(if (<= (/ x y) -5e+39)
t_2
(if (<= (/ x y) 1e-22)
(fma t_1 (+ z 1.0) -2.0)
(if (<= (/ x y) 5e+63) (+ (/ x y) (+ -2.0 (/ 2.0 t))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (x / y) + t_1;
double tmp;
if ((x / y) <= -5e+39) {
tmp = t_2;
} else if ((x / y) <= 1e-22) {
tmp = fma(t_1, (z + 1.0), -2.0);
} else if ((x / y) <= 5e+63) {
tmp = (x / y) + (-2.0 + (2.0 / t));
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(x / y) + t_1) tmp = 0.0 if (Float64(x / y) <= -5e+39) tmp = t_2; elseif (Float64(x / y) <= 1e-22) tmp = fma(t_1, Float64(z + 1.0), -2.0); elseif (Float64(x / y) <= 5e+63) tmp = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -5e+39], t$95$2, If[LessEqual[N[(x / y), $MachinePrecision], 1e-22], N[(t$95$1 * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 5e+63], N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{x}{y} + t\_1\\
\mathbf{if}\;\frac{x}{y} \leq -5 \cdot 10^{+39}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;\frac{x}{y} \leq 10^{-22}:\\
\;\;\;\;\mathsf{fma}\left(t\_1, z + 1, -2\right)\\
\mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{+63}:\\
\;\;\;\;\frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x y) < -5.00000000000000015e39 or 5.00000000000000011e63 < (/.f64 x y) Initial program 87.3%
Taylor expanded in z around 0
Applied rewrites95.4%
if -5.00000000000000015e39 < (/.f64 x y) < 1e-22Initial program 87.1%
Taylor expanded in x around 0
Applied rewrites96.2%
if 1e-22 < (/.f64 x y) < 5.00000000000000011e63Initial program 94.4%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6489.9
Applied rewrites89.9%
Final simplification95.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma y (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) x) y)))
(if (<= (/ x y) -20.0)
t_1
(if (<= (/ x y) 4e+49)
(/ (fma t (+ (/ x y) -2.0) (+ 2.0 (/ 2.0 z))) t)
t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma(y, fma((2.0 / (z * t)), (z + 1.0), -2.0), x) / y;
double tmp;
if ((x / y) <= -20.0) {
tmp = t_1;
} else if ((x / y) <= 4e+49) {
tmp = fma(t, ((x / y) + -2.0), (2.0 + (2.0 / z))) / t;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(y, fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0), x) / y) tmp = 0.0 if (Float64(x / y) <= -20.0) tmp = t_1; elseif (Float64(x / y) <= 4e+49) tmp = Float64(fma(t, Float64(Float64(x / y) + -2.0), Float64(2.0 + Float64(2.0 / z))) / t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision] + x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -20.0], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 4e+49], N[(N[(t * N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision] + N[(2.0 + N[(2.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(y, \mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right), x\right)}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -20:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 4 \cdot 10^{+49}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y} + -2, 2 + \frac{2}{z}\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -20 or 3.99999999999999979e49 < (/.f64 x y) Initial program 88.5%
Taylor expanded in y around 0
Applied rewrites99.1%
if -20 < (/.f64 x y) < 3.99999999999999979e49Initial program 87.0%
Taylor expanded in t around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
lower-+.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f64N/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification99.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0)) (t_2 (/ (fma y t_1 x) y))) (if (<= (/ x y) -2e-12) t_2 (if (<= (/ x y) 5e-7) t_1 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = fma((2.0 / (z * t)), (z + 1.0), -2.0);
double t_2 = fma(y, t_1, x) / y;
double tmp;
if ((x / y) <= -2e-12) {
tmp = t_2;
} else if ((x / y) <= 5e-7) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0) t_2 = Float64(fma(y, t_1, x) / y) tmp = 0.0 if (Float64(x / y) <= -2e-12) tmp = t_2; elseif (Float64(x / y) <= 5e-7) tmp = t_1; else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * t$95$1 + x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -2e-12], t$95$2, If[LessEqual[N[(x / y), $MachinePrecision], 5e-7], t$95$1, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
t_2 := \frac{\mathsf{fma}\left(y, t\_1, x\right)}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -2 \cdot 10^{-12}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x y) < -1.99999999999999996e-12 or 4.99999999999999977e-7 < (/.f64 x y) Initial program 88.4%
Taylor expanded in y around 0
Applied rewrites98.6%
if -1.99999999999999996e-12 < (/.f64 x y) < 4.99999999999999977e-7Initial program 86.9%
Taylor expanded in x around 0
Applied rewrites99.6%
Final simplification99.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (+ -2.0 (/ 2.0 t)))))
(if (<= (/ x y) -1e-5)
t_1
(if (<= (/ x y) 1e-22) (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (-2.0 + (2.0 / t));
double tmp;
if ((x / y) <= -1e-5) {
tmp = t_1;
} else if ((x / y) <= 1e-22) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))) tmp = 0.0 if (Float64(x / y) <= -1e-5) tmp = t_1; elseif (Float64(x / y) <= 1e-22) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -1e-5], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 1e-22], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\mathbf{if}\;\frac{x}{y} \leq -1 \cdot 10^{-5}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 10^{-22}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -1.00000000000000008e-5 or 1e-22 < (/.f64 x y) Initial program 88.3%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6479.5
Applied rewrites79.5%
if -1.00000000000000008e-5 < (/.f64 x y) < 1e-22Initial program 87.0%
Taylor expanded in x around 0
Applied rewrites99.5%
Final simplification88.6%
(FPCore (x y z t)
:precision binary64
(if (<= (/ x y) -2e+226)
(/ x y)
(if (<= (/ x y) 1.0)
(fma (/ 2.0 (* z t)) (+ z 1.0) -2.0)
(+ (/ x y) (/ 2.0 t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2e+226) {
tmp = x / y;
} else if ((x / y) <= 1.0) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = (x / y) + (2.0 / t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2e+226) tmp = Float64(x / y); elseif (Float64(x / y) <= 1.0) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = Float64(Float64(x / y) + Float64(2.0 / t)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2e+226], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 1.0], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2 \cdot 10^{+226}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 1:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + \frac{2}{t}\\
\end{array}
\end{array}
if (/.f64 x y) < -1.99999999999999992e226Initial program 77.4%
Taylor expanded in x around inf
lower-/.f6487.4
Applied rewrites87.4%
if -1.99999999999999992e226 < (/.f64 x y) < 1Initial program 88.6%
Taylor expanded in x around 0
Applied rewrites89.5%
if 1 < (/.f64 x y) Initial program 90.3%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6484.1
Applied rewrites84.1%
Taylor expanded in t around 0
Applied rewrites82.6%
Final simplification87.3%
(FPCore (x y z t)
:precision binary64
(if (<= (/ x y) -2e+226)
(/ x y)
(if (<= (/ x y) 5e-7)
(fma (/ 2.0 (* z t)) (+ z 1.0) -2.0)
(/ (fma y -2.0 x) y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2e+226) {
tmp = x / y;
} else if ((x / y) <= 5e-7) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = fma(y, -2.0, x) / y;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2e+226) tmp = Float64(x / y); elseif (Float64(x / y) <= 5e-7) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = Float64(fma(y, -2.0, x) / y); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2e+226], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 5e-7], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], N[(N[(y * -2.0 + x), $MachinePrecision] / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2 \cdot 10^{+226}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, -2, x\right)}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -1.99999999999999992e226Initial program 77.4%
Taylor expanded in x around inf
lower-/.f6487.4
Applied rewrites87.4%
if -1.99999999999999992e226 < (/.f64 x y) < 4.99999999999999977e-7Initial program 89.1%
Taylor expanded in x around 0
Applied rewrites90.4%
if 4.99999999999999977e-7 < (/.f64 x y) Initial program 89.2%
Taylor expanded in y around 0
Applied rewrites97.4%
Taylor expanded in t around inf
Applied rewrites76.7%
Final simplification86.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) -2.0)))
(if (<= (/ x y) -5e-15)
t_1
(if (<= (/ x y) 0.00185) (+ -2.0 (/ 2.0 t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if ((x / y) <= -5e-15) {
tmp = t_1;
} else if ((x / y) <= 0.00185) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + (-2.0d0)
if ((x / y) <= (-5d-15)) then
tmp = t_1
else if ((x / y) <= 0.00185d0) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if ((x / y) <= -5e-15) {
tmp = t_1;
} else if ((x / y) <= 0.00185) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + -2.0 tmp = 0 if (x / y) <= -5e-15: tmp = t_1 elif (x / y) <= 0.00185: tmp = -2.0 + (2.0 / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (Float64(x / y) <= -5e-15) tmp = t_1; elseif (Float64(x / y) <= 0.00185) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + -2.0; tmp = 0.0; if ((x / y) <= -5e-15) tmp = t_1; elseif ((x / y) <= 0.00185) tmp = -2.0 + (2.0 / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -5e-15], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 0.00185], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + -2\\
\mathbf{if}\;\frac{x}{y} \leq -5 \cdot 10^{-15}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 0.00185:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -4.99999999999999999e-15 or 0.0018500000000000001 < (/.f64 x y) Initial program 87.9%
Taylor expanded in t around inf
Applied rewrites71.5%
if -4.99999999999999999e-15 < (/.f64 x y) < 0.0018500000000000001Initial program 87.5%
Taylor expanded in x around 0
Applied rewrites99.7%
Taylor expanded in z around inf
Applied rewrites63.2%
Final simplification67.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -8.5e+38) (/ x y) (if (<= (/ x y) 2.25) (+ -2.0 (/ 2.0 t)) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -8.5e+38) {
tmp = x / y;
} else if ((x / y) <= 2.25) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-8.5d+38)) then
tmp = x / y
else if ((x / y) <= 2.25d0) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -8.5e+38) {
tmp = x / y;
} else if ((x / y) <= 2.25) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -8.5e+38: tmp = x / y elif (x / y) <= 2.25: tmp = -2.0 + (2.0 / t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -8.5e+38) tmp = Float64(x / y); elseif (Float64(x / y) <= 2.25) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -8.5e+38) tmp = x / y; elseif ((x / y) <= 2.25) tmp = -2.0 + (2.0 / t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -8.5e+38], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2.25], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -8.5 \cdot 10^{+38}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 2.25:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -8.4999999999999997e38 or 2.25 < (/.f64 x y) Initial program 88.9%
Taylor expanded in x around inf
lower-/.f6472.3
Applied rewrites72.3%
if -8.4999999999999997e38 < (/.f64 x y) < 2.25Initial program 86.6%
Taylor expanded in x around 0
Applied rewrites95.0%
Taylor expanded in z around inf
Applied rewrites60.4%
Final simplification66.3%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -2.0) (/ x y) (if (<= (/ x y) 2.0) -2.0 (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 2.0) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-2.0d0)) then
tmp = x / y
else if ((x / y) <= 2.0d0) then
tmp = -2.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 2.0) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -2.0: tmp = x / y elif (x / y) <= 2.0: tmp = -2.0 else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2.0) tmp = Float64(x / y); elseif (Float64(x / y) <= 2.0) tmp = -2.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -2.0) tmp = x / y; elseif ((x / y) <= 2.0) tmp = -2.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2.0], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2.0], -2.0, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 2:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -2 or 2 < (/.f64 x y) Initial program 89.5%
Taylor expanded in x around inf
lower-/.f6469.7
Applied rewrites69.7%
if -2 < (/.f64 x y) < 2Initial program 85.7%
Taylor expanded in x around 0
Applied rewrites97.7%
Taylor expanded in t around inf
Applied rewrites38.9%
(FPCore (x y z t) :precision binary64 -2.0)
double code(double x, double y, double z, double t) {
return -2.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -2.0d0
end function
public static double code(double x, double y, double z, double t) {
return -2.0;
}
def code(x, y, z, t): return -2.0
function code(x, y, z, t) return -2.0 end
function tmp = code(x, y, z, t) tmp = -2.0; end
code[x_, y_, z_, t_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 87.7%
Taylor expanded in x around 0
Applied rewrites62.3%
Taylor expanded in t around inf
Applied rewrites19.7%
(FPCore (x y z t) :precision binary64 (- (/ (+ (/ 2.0 z) 2.0) t) (- 2.0 (/ x y))))
double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((2.0d0 / z) + 2.0d0) / t) - (2.0d0 - (x / y))
end function
public static double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
def code(x, y, z, t): return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(2.0 / z) + 2.0) / t) - Float64(2.0 - Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = (((2.0 / z) + 2.0) / t) - (2.0 - (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(2.0 / z), $MachinePrecision] + 2.0), $MachinePrecision] / t), $MachinePrecision] - N[(2.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{z} + 2}{t} - \left(2 - \frac{x}{y}\right)
\end{array}
herbie shell --seed 2024219
(FPCore (x y z t)
:name "Data.HashTable.ST.Basic:computeOverhead from hashtables-1.2.0.2"
:precision binary64
:alt
(! :herbie-platform default (- (/ (+ (/ 2 z) 2) t) (- 2 (/ x y))))
(+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))