
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (+ 1.0 (/ x (* (- y z) (- t y)))))
double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + (x / ((y - z) * (t - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - y)));
}
def code(x, y, z, t): return 1.0 + (x / ((y - z) * (t - y)))
function code(x, y, z, t) return Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 + (x / ((y - z) * (t - y))); end
code[x_, y_, z_, t_] := N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* z (- t y)))))
(t_2 (+ 1.0 (/ x (* (- y z) (- t y))))))
(if (<= t_2 -2.0) t_1 (if (<= t_2 1.1) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / (z * (t - y)));
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= -2.0) {
tmp = t_1;
} else if (t_2 <= 1.1) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 1.0d0 - (x / (z * (t - y)))
t_2 = 1.0d0 + (x / ((y - z) * (t - y)))
if (t_2 <= (-2.0d0)) then
tmp = t_1
else if (t_2 <= 1.1d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / (z * (t - y)));
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= -2.0) {
tmp = t_1;
} else if (t_2 <= 1.1) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / (z * (t - y))) t_2 = 1.0 + (x / ((y - z) * (t - y))) tmp = 0 if t_2 <= -2.0: tmp = t_1 elif t_2 <= 1.1: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(z * Float64(t - y)))) t_2 = Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) tmp = 0.0 if (t_2 <= -2.0) tmp = t_1; elseif (t_2 <= 1.1) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / (z * (t - y))); t_2 = 1.0 + (x / ((y - z) * (t - y))); tmp = 0.0; if (t_2 <= -2.0) tmp = t_1; elseif (t_2 <= 1.1) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(z * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2.0], t$95$1, If[LessEqual[t$95$2, 1.1], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{z \cdot \left(t - y\right)}\\
t_2 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_2 \leq -2:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 1.1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -2 or 1.1000000000000001 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 96.9%
Taylor expanded in z around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6471.9
Applied rewrites71.9%
if -2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 1.1000000000000001Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.9%
Final simplification92.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* t (- z y)))))
(t_2 (+ 1.0 (/ x (* (- y z) (- t y))))))
(if (<= t_2 0.9999999999997831) t_1 (if (<= t_2 2.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / (t * (z - y)));
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= 0.9999999999997831) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 1.0d0 - (x / (t * (z - y)))
t_2 = 1.0d0 + (x / ((y - z) * (t - y)))
if (t_2 <= 0.9999999999997831d0) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / (t * (z - y)));
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= 0.9999999999997831) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / (t * (z - y))) t_2 = 1.0 + (x / ((y - z) * (t - y))) tmp = 0 if t_2 <= 0.9999999999997831: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(t * Float64(z - y)))) t_2 = Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) tmp = 0.0 if (t_2 <= 0.9999999999997831) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / (t * (z - y))); t_2 = 1.0 + (x / ((y - z) * (t - y))); tmp = 0.0; if (t_2 <= 0.9999999999997831) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(t * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.9999999999997831], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{t \cdot \left(z - y\right)}\\
t_2 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_2 \leq 0.9999999999997831:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 0.99999999999978306 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 96.8%
Taylor expanded in t around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6465.3
Applied rewrites65.3%
if 0.99999999999978306 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.2%
Final simplification90.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (- 1.0 (/ x (* z t))))) (if (<= t_1 -2e+29) t_2 (if (<= t_1 4e-13) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = 1.0 - (x / (z * t));
double tmp;
if (t_1 <= -2e+29) {
tmp = t_2;
} else if (t_1 <= 4e-13) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = 1.0d0 - (x / (z * t))
if (t_1 <= (-2d+29)) then
tmp = t_2
else if (t_1 <= 4d-13) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = 1.0 - (x / (z * t));
double tmp;
if (t_1 <= -2e+29) {
tmp = t_2;
} else if (t_1 <= 4e-13) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = 1.0 - (x / (z * t)) tmp = 0 if t_1 <= -2e+29: tmp = t_2 elif t_1 <= 4e-13: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(1.0 - Float64(x / Float64(z * t))) tmp = 0.0 if (t_1 <= -2e+29) tmp = t_2; elseif (t_1 <= 4e-13) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); t_2 = 1.0 - (x / (z * t)); tmp = 0.0; if (t_1 <= -2e+29) tmp = t_2; elseif (t_1 <= 4e-13) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+29], t$95$2, If[LessEqual[t$95$1, 4e-13], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := 1 - \frac{x}{z \cdot t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+29}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{-13}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1.99999999999999983e29 or 4.0000000000000001e-13 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.7%
Taylor expanded in y around 0
lower-*.f6456.1
Applied rewrites56.1%
if -1.99999999999999983e29 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.0000000000000001e-13Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.2%
Final simplification88.2%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.2%
Taylor expanded in x around 0
Applied rewrites75.4%
herbie shell --seed 2024219
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))