
(FPCore (x y z t) :precision binary64 (/ x (* (- y z) (- t z))))
double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / ((y - z) * (t - z))
end function
public static double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
def code(x, y, z, t): return x / ((y - z) * (t - z))
function code(x, y, z, t) return Float64(x / Float64(Float64(y - z) * Float64(t - z))) end
function tmp = code(x, y, z, t) tmp = x / ((y - z) * (t - z)); end
code[x_, y_, z_, t_] := N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (* (- y z) (- t z))))
double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / ((y - z) * (t - z))
end function
public static double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
def code(x, y, z, t): return x / ((y - z) * (t - z))
function code(x, y, z, t) return Float64(x / Float64(Float64(y - z) * Float64(t - z))) end
function tmp = code(x, y, z, t) tmp = x / ((y - z) * (t - z)); end
code[x_, y_, z_, t_] := N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ (/ x (- y z)) (- t z)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return (x / (y - z)) / (t - z);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / (y - z)) / (t - z)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return (x / (y - z)) / (t - z);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return (x / (y - z)) / (t - z)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(x / Float64(y - z)) / Float64(t - z)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = (x / (y - z)) / (t - z);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{\frac{x}{y - z}}{t - z}
\end{array}
Initial program 84.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6497.5
Applied rewrites97.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (- z))))
(if (<= z -6e+111)
(/ t_1 (- t z))
(if (<= z 1.35e+90) (/ x (* (- y z) (- t z))) (/ t_1 (- y z))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / -z;
double tmp;
if (z <= -6e+111) {
tmp = t_1 / (t - z);
} else if (z <= 1.35e+90) {
tmp = x / ((y - z) * (t - z));
} else {
tmp = t_1 / (y - z);
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / -z
if (z <= (-6d+111)) then
tmp = t_1 / (t - z)
else if (z <= 1.35d+90) then
tmp = x / ((y - z) * (t - z))
else
tmp = t_1 / (y - z)
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / -z;
double tmp;
if (z <= -6e+111) {
tmp = t_1 / (t - z);
} else if (z <= 1.35e+90) {
tmp = x / ((y - z) * (t - z));
} else {
tmp = t_1 / (y - z);
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / -z tmp = 0 if z <= -6e+111: tmp = t_1 / (t - z) elif z <= 1.35e+90: tmp = x / ((y - z) * (t - z)) else: tmp = t_1 / (y - z) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(-z)) tmp = 0.0 if (z <= -6e+111) tmp = Float64(t_1 / Float64(t - z)); elseif (z <= 1.35e+90) tmp = Float64(x / Float64(Float64(y - z) * Float64(t - z))); else tmp = Float64(t_1 / Float64(y - z)); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / -z;
tmp = 0.0;
if (z <= -6e+111)
tmp = t_1 / (t - z);
elseif (z <= 1.35e+90)
tmp = x / ((y - z) * (t - z));
else
tmp = t_1 / (y - z);
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / (-z)), $MachinePrecision]}, If[LessEqual[z, -6e+111], N[(t$95$1 / N[(t - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.35e+90], N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / N[(y - z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{-z}\\
\mathbf{if}\;z \leq -6 \cdot 10^{+111}:\\
\;\;\;\;\frac{t\_1}{t - z}\\
\mathbf{elif}\;z \leq 1.35 \cdot 10^{+90}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{y - z}\\
\end{array}
\end{array}
if z < -6e111Initial program 73.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
mul-1-negN/A
lower-neg.f6492.9
Applied rewrites92.9%
if -6e111 < z < 1.35e90Initial program 90.8%
if 1.35e90 < z Initial program 74.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
Taylor expanded in t around 0
mul-1-negN/A
lower-neg.f6489.3
Applied rewrites89.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* z z))))
(if (<= z -3.3e+65)
t_1
(if (<= z -8200.0)
(/ x (* y (- z)))
(if (<= z 24000000000000.0) (/ x (* (- y z) t)) t_1)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -3.3e+65) {
tmp = t_1;
} else if (z <= -8200.0) {
tmp = x / (y * -z);
} else if (z <= 24000000000000.0) {
tmp = x / ((y - z) * t);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-3.3d+65)) then
tmp = t_1
else if (z <= (-8200.0d0)) then
tmp = x / (y * -z)
else if (z <= 24000000000000.0d0) then
tmp = x / ((y - z) * t)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -3.3e+65) {
tmp = t_1;
} else if (z <= -8200.0) {
tmp = x / (y * -z);
} else if (z <= 24000000000000.0) {
tmp = x / ((y - z) * t);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -3.3e+65: tmp = t_1 elif z <= -8200.0: tmp = x / (y * -z) elif z <= 24000000000000.0: tmp = x / ((y - z) * t) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -3.3e+65) tmp = t_1; elseif (z <= -8200.0) tmp = Float64(x / Float64(y * Float64(-z))); elseif (z <= 24000000000000.0) tmp = Float64(x / Float64(Float64(y - z) * t)); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (z * z);
tmp = 0.0;
if (z <= -3.3e+65)
tmp = t_1;
elseif (z <= -8200.0)
tmp = x / (y * -z);
elseif (z <= 24000000000000.0)
tmp = x / ((y - z) * t);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3.3e+65], t$95$1, If[LessEqual[z, -8200.0], N[(x / N[(y * (-z)), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 24000000000000.0], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -3.3 \cdot 10^{+65}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -8200:\\
\;\;\;\;\frac{x}{y \cdot \left(-z\right)}\\
\mathbf{elif}\;z \leq 24000000000000:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.30000000000000023e65 or 2.4e13 < z Initial program 77.5%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6470.8
Applied rewrites70.8%
if -3.30000000000000023e65 < z < -8200Initial program 84.8%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6440.0
Applied rewrites40.0%
Taylor expanded in t around 0
Applied rewrites29.4%
if -8200 < z < 2.4e13Initial program 91.1%
Taylor expanded in t around inf
lower-*.f64N/A
lower--.f6472.6
Applied rewrites72.6%
Final simplification68.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (/ x t) (- y z))))
(if (<= t -1.02e+111)
t_1
(if (<= t 1.5e+164) (/ x (* (- y z) (- t z))) t_1))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = (x / t) / (y - z);
double tmp;
if (t <= -1.02e+111) {
tmp = t_1;
} else if (t <= 1.5e+164) {
tmp = x / ((y - z) * (t - z));
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / t) / (y - z)
if (t <= (-1.02d+111)) then
tmp = t_1
else if (t <= 1.5d+164) then
tmp = x / ((y - z) * (t - z))
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = (x / t) / (y - z);
double tmp;
if (t <= -1.02e+111) {
tmp = t_1;
} else if (t <= 1.5e+164) {
tmp = x / ((y - z) * (t - z));
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = (x / t) / (y - z) tmp = 0 if t <= -1.02e+111: tmp = t_1 elif t <= 1.5e+164: tmp = x / ((y - z) * (t - z)) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(Float64(x / t) / Float64(y - z)) tmp = 0.0 if (t <= -1.02e+111) tmp = t_1; elseif (t <= 1.5e+164) tmp = Float64(x / Float64(Float64(y - z) * Float64(t - z))); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = (x / t) / (y - z);
tmp = 0.0;
if (t <= -1.02e+111)
tmp = t_1;
elseif (t <= 1.5e+164)
tmp = x / ((y - z) * (t - z));
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / t), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -1.02e+111], t$95$1, If[LessEqual[t, 1.5e+164], N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{\frac{x}{t}}{y - z}\\
\mathbf{if}\;t \leq -1.02 \cdot 10^{+111}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.5 \cdot 10^{+164}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -1.02e111 or 1.5e164 < t Initial program 75.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6498.6
Applied rewrites98.6%
Taylor expanded in t around inf
lower-/.f6493.8
Applied rewrites93.8%
if -1.02e111 < t < 1.5e164Initial program 88.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* z z))))
(if (<= z -3.3e+65)
t_1
(if (<= z -0.000118)
(/ x (* y (- z)))
(if (<= z 6800000000000.0) (/ x (* y t)) t_1)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -3.3e+65) {
tmp = t_1;
} else if (z <= -0.000118) {
tmp = x / (y * -z);
} else if (z <= 6800000000000.0) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-3.3d+65)) then
tmp = t_1
else if (z <= (-0.000118d0)) then
tmp = x / (y * -z)
else if (z <= 6800000000000.0d0) then
tmp = x / (y * t)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -3.3e+65) {
tmp = t_1;
} else if (z <= -0.000118) {
tmp = x / (y * -z);
} else if (z <= 6800000000000.0) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -3.3e+65: tmp = t_1 elif z <= -0.000118: tmp = x / (y * -z) elif z <= 6800000000000.0: tmp = x / (y * t) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -3.3e+65) tmp = t_1; elseif (z <= -0.000118) tmp = Float64(x / Float64(y * Float64(-z))); elseif (z <= 6800000000000.0) tmp = Float64(x / Float64(y * t)); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (z * z);
tmp = 0.0;
if (z <= -3.3e+65)
tmp = t_1;
elseif (z <= -0.000118)
tmp = x / (y * -z);
elseif (z <= 6800000000000.0)
tmp = x / (y * t);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3.3e+65], t$95$1, If[LessEqual[z, -0.000118], N[(x / N[(y * (-z)), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 6800000000000.0], N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -3.3 \cdot 10^{+65}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -0.000118:\\
\;\;\;\;\frac{x}{y \cdot \left(-z\right)}\\
\mathbf{elif}\;z \leq 6800000000000:\\
\;\;\;\;\frac{x}{y \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.30000000000000023e65 or 6.8e12 < z Initial program 77.5%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6470.8
Applied rewrites70.8%
if -3.30000000000000023e65 < z < -1.18e-4Initial program 84.8%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6440.0
Applied rewrites40.0%
Taylor expanded in t around 0
Applied rewrites29.4%
if -1.18e-4 < z < 6.8e12Initial program 91.1%
Taylor expanded in z around 0
lower-*.f6462.9
Applied rewrites62.9%
Final simplification64.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= y -8e-86) (/ x (* y (- t z))) (if (<= y 5e-208) (/ x (* z (- z t))) (/ x (* (- y z) t)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -8e-86) {
tmp = x / (y * (t - z));
} else if (y <= 5e-208) {
tmp = x / (z * (z - t));
} else {
tmp = x / ((y - z) * t);
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-8d-86)) then
tmp = x / (y * (t - z))
else if (y <= 5d-208) then
tmp = x / (z * (z - t))
else
tmp = x / ((y - z) * t)
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -8e-86) {
tmp = x / (y * (t - z));
} else if (y <= 5e-208) {
tmp = x / (z * (z - t));
} else {
tmp = x / ((y - z) * t);
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if y <= -8e-86: tmp = x / (y * (t - z)) elif y <= 5e-208: tmp = x / (z * (z - t)) else: tmp = x / ((y - z) * t) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= -8e-86) tmp = Float64(x / Float64(y * Float64(t - z))); elseif (y <= 5e-208) tmp = Float64(x / Float64(z * Float64(z - t))); else tmp = Float64(x / Float64(Float64(y - z) * t)); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= -8e-86)
tmp = x / (y * (t - z));
elseif (y <= 5e-208)
tmp = x / (z * (z - t));
else
tmp = x / ((y - z) * t);
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, -8e-86], N[(x / N[(y * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 5e-208], N[(x / N[(z * N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8 \cdot 10^{-86}:\\
\;\;\;\;\frac{x}{y \cdot \left(t - z\right)}\\
\mathbf{elif}\;y \leq 5 \cdot 10^{-208}:\\
\;\;\;\;\frac{x}{z \cdot \left(z - t\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\end{array}
\end{array}
if y < -8.00000000000000068e-86Initial program 84.4%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6477.1
Applied rewrites77.1%
if -8.00000000000000068e-86 < y < 4.99999999999999963e-208Initial program 86.8%
Taylor expanded in y around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
unsub-negN/A
lower--.f6476.6
Applied rewrites76.6%
if 4.99999999999999963e-208 < y Initial program 83.0%
Taylor expanded in t around inf
lower-*.f64N/A
lower--.f6460.3
Applied rewrites60.3%
Final simplification69.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* z (- z t)))))
(if (<= z -260000.0)
t_1
(if (<= z 6800000000000.0) (/ x (* (- y z) t)) t_1))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / (z * (z - t));
double tmp;
if (z <= -260000.0) {
tmp = t_1;
} else if (z <= 6800000000000.0) {
tmp = x / ((y - z) * t);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * (z - t))
if (z <= (-260000.0d0)) then
tmp = t_1
else if (z <= 6800000000000.0d0) then
tmp = x / ((y - z) * t)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * (z - t));
double tmp;
if (z <= -260000.0) {
tmp = t_1;
} else if (z <= 6800000000000.0) {
tmp = x / ((y - z) * t);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / (z * (z - t)) tmp = 0 if z <= -260000.0: tmp = t_1 elif z <= 6800000000000.0: tmp = x / ((y - z) * t) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(z * Float64(z - t))) tmp = 0.0 if (z <= -260000.0) tmp = t_1; elseif (z <= 6800000000000.0) tmp = Float64(x / Float64(Float64(y - z) * t)); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (z * (z - t));
tmp = 0.0;
if (z <= -260000.0)
tmp = t_1;
elseif (z <= 6800000000000.0)
tmp = x / ((y - z) * t);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -260000.0], t$95$1, If[LessEqual[z, 6800000000000.0], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot \left(z - t\right)}\\
\mathbf{if}\;z \leq -260000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 6800000000000:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -2.6e5 or 6.8e12 < z Initial program 78.2%
Taylor expanded in y around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
unsub-negN/A
lower--.f6474.5
Applied rewrites74.5%
if -2.6e5 < z < 6.8e12Initial program 91.3%
Taylor expanded in t around inf
lower-*.f64N/A
lower--.f6473.0
Applied rewrites73.0%
Final simplification73.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= y -4.2e+157) (/ (/ x y) (- t z)) (/ x (* (- y z) (- t z)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -4.2e+157) {
tmp = (x / y) / (t - z);
} else {
tmp = x / ((y - z) * (t - z));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-4.2d+157)) then
tmp = (x / y) / (t - z)
else
tmp = x / ((y - z) * (t - z))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -4.2e+157) {
tmp = (x / y) / (t - z);
} else {
tmp = x / ((y - z) * (t - z));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if y <= -4.2e+157: tmp = (x / y) / (t - z) else: tmp = x / ((y - z) * (t - z)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= -4.2e+157) tmp = Float64(Float64(x / y) / Float64(t - z)); else tmp = Float64(x / Float64(Float64(y - z) * Float64(t - z))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= -4.2e+157)
tmp = (x / y) / (t - z);
else
tmp = x / ((y - z) * (t - z));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, -4.2e+157], N[(N[(x / y), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision], N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{+157}:\\
\;\;\;\;\frac{\frac{x}{y}}{t - z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}\\
\end{array}
\end{array}
if y < -4.2e157Initial program 76.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6498.8
Applied rewrites98.8%
Taylor expanded in y around inf
lower-/.f6496.3
Applied rewrites96.3%
if -4.2e157 < y Initial program 85.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* z z)))) (if (<= z -800000.0) t_1 (if (<= z 6800000000000.0) (/ x (* y t)) t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -800000.0) {
tmp = t_1;
} else if (z <= 6800000000000.0) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-800000.0d0)) then
tmp = t_1
else if (z <= 6800000000000.0d0) then
tmp = x / (y * t)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -800000.0) {
tmp = t_1;
} else if (z <= 6800000000000.0) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -800000.0: tmp = t_1 elif z <= 6800000000000.0: tmp = x / (y * t) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -800000.0) tmp = t_1; elseif (z <= 6800000000000.0) tmp = Float64(x / Float64(y * t)); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (z * z);
tmp = 0.0;
if (z <= -800000.0)
tmp = t_1;
elseif (z <= 6800000000000.0)
tmp = x / (y * t);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -800000.0], t$95$1, If[LessEqual[z, 6800000000000.0], N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -800000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 6800000000000:\\
\;\;\;\;\frac{x}{y \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -8e5 or 6.8e12 < z Initial program 78.2%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6465.4
Applied rewrites65.4%
if -8e5 < z < 6.8e12Initial program 91.3%
Taylor expanded in z around 0
lower-*.f6462.7
Applied rewrites62.7%
Final simplification64.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ (/ x (- t z)) (- y z)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return (x / (t - z)) / (y - z);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / (t - z)) / (y - z)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return (x / (t - z)) / (y - z);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return (x / (t - z)) / (y - z)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(x / Float64(t - z)) / Float64(y - z)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = (x / (t - z)) / (y - z);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(x / N[(t - z), $MachinePrecision]), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{\frac{x}{t - z}}{y - z}
\end{array}
Initial program 84.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6497.6
Applied rewrites97.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x (* (- y z) (- t z))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / ((y - z) * (t - z))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return x / ((y - z) * (t - z))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(x / Float64(Float64(y - z) * Float64(t - z))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = x / ((y - z) * (t - z));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}
\end{array}
Initial program 84.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x (* y t)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return x / (y * t);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y * t)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return x / (y * t);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return x / (y * t)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(x / Float64(y * t)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = x / (y * t);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{x}{y \cdot t}
\end{array}
Initial program 84.4%
Taylor expanded in z around 0
lower-*.f6439.3
Applied rewrites39.3%
Final simplification39.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- y z) (- t z)))) (if (< (/ x t_1) 0.0) (/ (/ x (- y z)) (- t z)) (* x (/ 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (y - z) * (t - z);
double tmp;
if ((x / t_1) < 0.0) {
tmp = (x / (y - z)) / (t - z);
} else {
tmp = x * (1.0 / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - z) * (t - z)
if ((x / t_1) < 0.0d0) then
tmp = (x / (y - z)) / (t - z)
else
tmp = x * (1.0d0 / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - z) * (t - z);
double tmp;
if ((x / t_1) < 0.0) {
tmp = (x / (y - z)) / (t - z);
} else {
tmp = x * (1.0 / t_1);
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - z) * (t - z) tmp = 0 if (x / t_1) < 0.0: tmp = (x / (y - z)) / (t - z) else: tmp = x * (1.0 / t_1) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - z) * Float64(t - z)) tmp = 0.0 if (Float64(x / t_1) < 0.0) tmp = Float64(Float64(x / Float64(y - z)) / Float64(t - z)); else tmp = Float64(x * Float64(1.0 / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - z) * (t - z); tmp = 0.0; if ((x / t_1) < 0.0) tmp = (x / (y - z)) / (t - z); else tmp = x * (1.0 / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[Less[N[(x / t$95$1), $MachinePrecision], 0.0], N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - z\right) \cdot \left(t - z\right)\\
\mathbf{if}\;\frac{x}{t\_1} < 0:\\
\;\;\;\;\frac{\frac{x}{y - z}}{t - z}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{1}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024219
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, B"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ x (* (- y z) (- t z))) 0) (/ (/ x (- y z)) (- t z)) (* x (/ 1 (* (- y z) (- t z))))))
(/ x (* (- y z) (- t z))))