
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (/ (/ x_m z) (* z (/ (+ z 1.0) y_m))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * ((x_m / z) / (z * ((z + 1.0) / y_m))));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = x_s * (y_s * ((x_m / z) / (z * ((z + 1.0d0) / y_m))))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * ((x_m / z) / (z * ((z + 1.0) / y_m))));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): return x_s * (y_s * ((x_m / z) / (z * ((z + 1.0) / y_m))))
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(Float64(x_m / z) / Float64(z * Float64(Float64(z + 1.0) / y_m))))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(x_s, y_s, x_m, y_m, z)
tmp = x_s * (y_s * ((x_m / z) / (z * ((z + 1.0) / y_m))));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[(x$95$m / z), $MachinePrecision] / N[(z * N[(N[(z + 1.0), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \frac{\frac{x\_m}{z}}{z \cdot \frac{z + 1}{y\_m}}\right)
\end{array}
Initial program 80.3%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
*-commutativeN/A
lift-*.f64N/A
associate-/r*N/A
clear-numN/A
frac-timesN/A
metadata-evalN/A
clear-numN/A
inv-powN/A
unpow-prod-downN/A
associate-/l*N/A
*-lft-identityN/A
inv-powN/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6496.3
Applied rewrites96.3%
Final simplification96.3%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(let* ((t_0 (* (/ x_m z) (/ y_m (* z z)))) (t_1 (* (+ z 1.0) (* z z))))
(*
x_s
(*
y_s
(if (<= t_1 -5e+24)
t_0
(if (<= t_1 1e-5) (/ (* (/ x_m z) y_m) z) t_0))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double t_0 = (x_m / z) * (y_m / (z * z));
double t_1 = (z + 1.0) * (z * z);
double tmp;
if (t_1 <= -5e+24) {
tmp = t_0;
} else if (t_1 <= 1e-5) {
tmp = ((x_m / z) * y_m) / z;
} else {
tmp = t_0;
}
return x_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x_m / z) * (y_m / (z * z))
t_1 = (z + 1.0d0) * (z * z)
if (t_1 <= (-5d+24)) then
tmp = t_0
else if (t_1 <= 1d-5) then
tmp = ((x_m / z) * y_m) / z
else
tmp = t_0
end if
code = x_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
double t_0 = (x_m / z) * (y_m / (z * z));
double t_1 = (z + 1.0) * (z * z);
double tmp;
if (t_1 <= -5e+24) {
tmp = t_0;
} else if (t_1 <= 1e-5) {
tmp = ((x_m / z) * y_m) / z;
} else {
tmp = t_0;
}
return x_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): t_0 = (x_m / z) * (y_m / (z * z)) t_1 = (z + 1.0) * (z * z) tmp = 0 if t_1 <= -5e+24: tmp = t_0 elif t_1 <= 1e-5: tmp = ((x_m / z) * y_m) / z else: tmp = t_0 return x_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) t_0 = Float64(Float64(x_m / z) * Float64(y_m / Float64(z * z))) t_1 = Float64(Float64(z + 1.0) * Float64(z * z)) tmp = 0.0 if (t_1 <= -5e+24) tmp = t_0; elseif (t_1 <= 1e-5) tmp = Float64(Float64(Float64(x_m / z) * y_m) / z); else tmp = t_0; end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z)
t_0 = (x_m / z) * (y_m / (z * z));
t_1 = (z + 1.0) * (z * z);
tmp = 0.0;
if (t_1 <= -5e+24)
tmp = t_0;
elseif (t_1 <= 1e-5)
tmp = ((x_m / z) * y_m) / z;
else
tmp = t_0;
end
tmp_2 = x_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * N[(y$95$s * If[LessEqual[t$95$1, -5e+24], t$95$0, If[LessEqual[t$95$1, 1e-5], N[(N[(N[(x$95$m / z), $MachinePrecision] * y$95$m), $MachinePrecision] / z), $MachinePrecision], t$95$0]]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := \frac{x\_m}{z} \cdot \frac{y\_m}{z \cdot z}\\
t_1 := \left(z + 1\right) \cdot \left(z \cdot z\right)\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+24}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot y\_m}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}\right)
\end{array}
\end{array}
if (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) < -5.00000000000000045e24 or 1.00000000000000008e-5 < (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) Initial program 78.6%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6495.6
Applied rewrites95.6%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6494.6
Applied rewrites94.6%
lift-*.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-timesN/A
*-commutativeN/A
times-fracN/A
lift-/.f64N/A
lower-*.f64N/A
lower-/.f6493.5
Applied rewrites93.5%
if -5.00000000000000045e24 < (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) < 1.00000000000000008e-5Initial program 82.0%
Taylor expanded in z around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6479.4
Applied rewrites79.4%
Applied rewrites97.1%
Applied rewrites97.0%
Final simplification95.3%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(let* ((t_0 (* x_m (/ y_m (* z (fma z z z))))) (t_1 (* (+ z 1.0) (* z z))))
(*
x_s
(*
y_s
(if (<= t_1 -5e+24)
t_0
(if (<= t_1 5e-40) (/ (* (/ x_m z) y_m) z) t_0))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double t_0 = x_m * (y_m / (z * fma(z, z, z)));
double t_1 = (z + 1.0) * (z * z);
double tmp;
if (t_1 <= -5e+24) {
tmp = t_0;
} else if (t_1 <= 5e-40) {
tmp = ((x_m / z) * y_m) / z;
} else {
tmp = t_0;
}
return x_s * (y_s * tmp);
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) t_0 = Float64(x_m * Float64(y_m / Float64(z * fma(z, z, z)))) t_1 = Float64(Float64(z + 1.0) * Float64(z * z)) tmp = 0.0 if (t_1 <= -5e+24) tmp = t_0; elseif (t_1 <= 5e-40) tmp = Float64(Float64(Float64(x_m / z) * y_m) / z); else tmp = t_0; end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(x$95$m * N[(y$95$m / N[(z * N[(z * z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * N[(y$95$s * If[LessEqual[t$95$1, -5e+24], t$95$0, If[LessEqual[t$95$1, 5e-40], N[(N[(N[(x$95$m / z), $MachinePrecision] * y$95$m), $MachinePrecision] / z), $MachinePrecision], t$95$0]]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := x\_m \cdot \frac{y\_m}{z \cdot \mathsf{fma}\left(z, z, z\right)}\\
t_1 := \left(z + 1\right) \cdot \left(z \cdot z\right)\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+24}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-40}:\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot y\_m}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}\right)
\end{array}
\end{array}
if (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) < -5.00000000000000045e24 or 4.99999999999999965e-40 < (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) Initial program 79.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6485.0
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6485.0
Applied rewrites85.0%
if -5.00000000000000045e24 < (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) < 4.99999999999999965e-40Initial program 81.0%
Taylor expanded in z around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6479.0
Applied rewrites79.0%
Applied rewrites97.8%
Applied rewrites97.7%
Final simplification91.1%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(let* ((t_0 (* x_m (/ y_m (* z (* z z))))) (t_1 (* (+ z 1.0) (* z z))))
(*
x_s
(*
y_s
(if (<= t_1 -5e+24)
t_0
(if (<= t_1 1e-5) (/ (* (/ x_m z) y_m) z) t_0))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double t_0 = x_m * (y_m / (z * (z * z)));
double t_1 = (z + 1.0) * (z * z);
double tmp;
if (t_1 <= -5e+24) {
tmp = t_0;
} else if (t_1 <= 1e-5) {
tmp = ((x_m / z) * y_m) / z;
} else {
tmp = t_0;
}
return x_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x_m * (y_m / (z * (z * z)))
t_1 = (z + 1.0d0) * (z * z)
if (t_1 <= (-5d+24)) then
tmp = t_0
else if (t_1 <= 1d-5) then
tmp = ((x_m / z) * y_m) / z
else
tmp = t_0
end if
code = x_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
double t_0 = x_m * (y_m / (z * (z * z)));
double t_1 = (z + 1.0) * (z * z);
double tmp;
if (t_1 <= -5e+24) {
tmp = t_0;
} else if (t_1 <= 1e-5) {
tmp = ((x_m / z) * y_m) / z;
} else {
tmp = t_0;
}
return x_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): t_0 = x_m * (y_m / (z * (z * z))) t_1 = (z + 1.0) * (z * z) tmp = 0 if t_1 <= -5e+24: tmp = t_0 elif t_1 <= 1e-5: tmp = ((x_m / z) * y_m) / z else: tmp = t_0 return x_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) t_0 = Float64(x_m * Float64(y_m / Float64(z * Float64(z * z)))) t_1 = Float64(Float64(z + 1.0) * Float64(z * z)) tmp = 0.0 if (t_1 <= -5e+24) tmp = t_0; elseif (t_1 <= 1e-5) tmp = Float64(Float64(Float64(x_m / z) * y_m) / z); else tmp = t_0; end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z)
t_0 = x_m * (y_m / (z * (z * z)));
t_1 = (z + 1.0) * (z * z);
tmp = 0.0;
if (t_1 <= -5e+24)
tmp = t_0;
elseif (t_1 <= 1e-5)
tmp = ((x_m / z) * y_m) / z;
else
tmp = t_0;
end
tmp_2 = x_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(x$95$m * N[(y$95$m / N[(z * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * N[(y$95$s * If[LessEqual[t$95$1, -5e+24], t$95$0, If[LessEqual[t$95$1, 1e-5], N[(N[(N[(x$95$m / z), $MachinePrecision] * y$95$m), $MachinePrecision] / z), $MachinePrecision], t$95$0]]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := x\_m \cdot \frac{y\_m}{z \cdot \left(z \cdot z\right)}\\
t_1 := \left(z + 1\right) \cdot \left(z \cdot z\right)\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+24}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot y\_m}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}\right)
\end{array}
\end{array}
if (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) < -5.00000000000000045e24 or 1.00000000000000008e-5 < (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) Initial program 78.6%
Taylor expanded in z around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6483.2
Applied rewrites83.2%
if -5.00000000000000045e24 < (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) < 1.00000000000000008e-5Initial program 82.0%
Taylor expanded in z around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6479.4
Applied rewrites79.4%
Applied rewrites97.1%
Applied rewrites97.0%
Final simplification90.2%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(let* ((t_0 (* x_m (/ y_m (* z (* z z))))) (t_1 (* (+ z 1.0) (* z z))))
(*
x_s
(*
y_s
(if (<= t_1 -5e+24)
t_0
(if (<= t_1 1e-5) (* y_m (/ (/ x_m z) z)) t_0))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double t_0 = x_m * (y_m / (z * (z * z)));
double t_1 = (z + 1.0) * (z * z);
double tmp;
if (t_1 <= -5e+24) {
tmp = t_0;
} else if (t_1 <= 1e-5) {
tmp = y_m * ((x_m / z) / z);
} else {
tmp = t_0;
}
return x_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x_m * (y_m / (z * (z * z)))
t_1 = (z + 1.0d0) * (z * z)
if (t_1 <= (-5d+24)) then
tmp = t_0
else if (t_1 <= 1d-5) then
tmp = y_m * ((x_m / z) / z)
else
tmp = t_0
end if
code = x_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
double t_0 = x_m * (y_m / (z * (z * z)));
double t_1 = (z + 1.0) * (z * z);
double tmp;
if (t_1 <= -5e+24) {
tmp = t_0;
} else if (t_1 <= 1e-5) {
tmp = y_m * ((x_m / z) / z);
} else {
tmp = t_0;
}
return x_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): t_0 = x_m * (y_m / (z * (z * z))) t_1 = (z + 1.0) * (z * z) tmp = 0 if t_1 <= -5e+24: tmp = t_0 elif t_1 <= 1e-5: tmp = y_m * ((x_m / z) / z) else: tmp = t_0 return x_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) t_0 = Float64(x_m * Float64(y_m / Float64(z * Float64(z * z)))) t_1 = Float64(Float64(z + 1.0) * Float64(z * z)) tmp = 0.0 if (t_1 <= -5e+24) tmp = t_0; elseif (t_1 <= 1e-5) tmp = Float64(y_m * Float64(Float64(x_m / z) / z)); else tmp = t_0; end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z)
t_0 = x_m * (y_m / (z * (z * z)));
t_1 = (z + 1.0) * (z * z);
tmp = 0.0;
if (t_1 <= -5e+24)
tmp = t_0;
elseif (t_1 <= 1e-5)
tmp = y_m * ((x_m / z) / z);
else
tmp = t_0;
end
tmp_2 = x_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(x$95$m * N[(y$95$m / N[(z * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * N[(y$95$s * If[LessEqual[t$95$1, -5e+24], t$95$0, If[LessEqual[t$95$1, 1e-5], N[(y$95$m * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], t$95$0]]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := x\_m \cdot \frac{y\_m}{z \cdot \left(z \cdot z\right)}\\
t_1 := \left(z + 1\right) \cdot \left(z \cdot z\right)\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+24}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;y\_m \cdot \frac{\frac{x\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}\right)
\end{array}
\end{array}
if (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) < -5.00000000000000045e24 or 1.00000000000000008e-5 < (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) Initial program 78.6%
Taylor expanded in z around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6483.2
Applied rewrites83.2%
if -5.00000000000000045e24 < (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) < 1.00000000000000008e-5Initial program 82.0%
Taylor expanded in z around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6479.4
Applied rewrites79.4%
Applied rewrites80.8%
Applied rewrites88.1%
Final simplification85.7%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(let* ((t_0 (* x_m (/ y_m (* z (* z z))))) (t_1 (* (+ z 1.0) (* z z))))
(*
x_s
(*
y_s
(if (<= t_1 -5e+24)
t_0
(if (<= t_1 1e-5) (* y_m (/ x_m (* z z))) t_0))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double t_0 = x_m * (y_m / (z * (z * z)));
double t_1 = (z + 1.0) * (z * z);
double tmp;
if (t_1 <= -5e+24) {
tmp = t_0;
} else if (t_1 <= 1e-5) {
tmp = y_m * (x_m / (z * z));
} else {
tmp = t_0;
}
return x_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x_m * (y_m / (z * (z * z)))
t_1 = (z + 1.0d0) * (z * z)
if (t_1 <= (-5d+24)) then
tmp = t_0
else if (t_1 <= 1d-5) then
tmp = y_m * (x_m / (z * z))
else
tmp = t_0
end if
code = x_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
double t_0 = x_m * (y_m / (z * (z * z)));
double t_1 = (z + 1.0) * (z * z);
double tmp;
if (t_1 <= -5e+24) {
tmp = t_0;
} else if (t_1 <= 1e-5) {
tmp = y_m * (x_m / (z * z));
} else {
tmp = t_0;
}
return x_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): t_0 = x_m * (y_m / (z * (z * z))) t_1 = (z + 1.0) * (z * z) tmp = 0 if t_1 <= -5e+24: tmp = t_0 elif t_1 <= 1e-5: tmp = y_m * (x_m / (z * z)) else: tmp = t_0 return x_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) t_0 = Float64(x_m * Float64(y_m / Float64(z * Float64(z * z)))) t_1 = Float64(Float64(z + 1.0) * Float64(z * z)) tmp = 0.0 if (t_1 <= -5e+24) tmp = t_0; elseif (t_1 <= 1e-5) tmp = Float64(y_m * Float64(x_m / Float64(z * z))); else tmp = t_0; end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z)
t_0 = x_m * (y_m / (z * (z * z)));
t_1 = (z + 1.0) * (z * z);
tmp = 0.0;
if (t_1 <= -5e+24)
tmp = t_0;
elseif (t_1 <= 1e-5)
tmp = y_m * (x_m / (z * z));
else
tmp = t_0;
end
tmp_2 = x_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(x$95$m * N[(y$95$m / N[(z * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * N[(y$95$s * If[LessEqual[t$95$1, -5e+24], t$95$0, If[LessEqual[t$95$1, 1e-5], N[(y$95$m * N[(x$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := x\_m \cdot \frac{y\_m}{z \cdot \left(z \cdot z\right)}\\
t_1 := \left(z + 1\right) \cdot \left(z \cdot z\right)\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+24}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;y\_m \cdot \frac{x\_m}{z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}\right)
\end{array}
\end{array}
if (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) < -5.00000000000000045e24 or 1.00000000000000008e-5 < (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) Initial program 78.6%
Taylor expanded in z around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6483.2
Applied rewrites83.2%
if -5.00000000000000045e24 < (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) < 1.00000000000000008e-5Initial program 82.0%
Taylor expanded in z around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6479.4
Applied rewrites79.4%
Applied rewrites80.8%
Final simplification82.0%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (/ (* (/ x_m z) (/ y_m (+ z 1.0))) z))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * (((x_m / z) * (y_m / (z + 1.0))) / z));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = x_s * (y_s * (((x_m / z) * (y_m / (z + 1.0d0))) / z))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * (((x_m / z) * (y_m / (z + 1.0))) / z));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): return x_s * (y_s * (((x_m / z) * (y_m / (z + 1.0))) / z))
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(Float64(Float64(x_m / z) * Float64(y_m / Float64(z + 1.0))) / z))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(x_s, y_s, x_m, y_m, z)
tmp = x_s * (y_s * (((x_m / z) * (y_m / (z + 1.0))) / z));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \frac{\frac{x\_m}{z} \cdot \frac{y\_m}{z + 1}}{z}\right)
\end{array}
Initial program 80.3%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lift-*.f64N/A
associate-/r*N/A
associate-*l/N/A
clear-numN/A
inv-powN/A
clear-numN/A
inv-powN/A
unpow-prod-downN/A
times-fracN/A
lift-*.f64N/A
lower-/.f64N/A
Applied rewrites97.4%
Final simplification97.4%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (/ (/ x_m z) (/ (fma z z z) y_m)))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * ((x_m / z) / (fma(z, z, z) / y_m)));
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(Float64(x_m / z) / Float64(fma(z, z, z) / y_m)))) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[(x$95$m / z), $MachinePrecision] / N[(N[(z * z + z), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \frac{\frac{x\_m}{z}}{\frac{\mathsf{fma}\left(z, z, z\right)}{y\_m}}\right)
\end{array}
Initial program 80.3%
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
times-fracN/A
associate-/r*N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6495.2
Applied rewrites95.2%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* x_m y_m) 5e-193)
(* (/ y_m z) (/ x_m z))
(* y_m (/ x_m (* z (fma z z z))))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((x_m * y_m) <= 5e-193) {
tmp = (y_m / z) * (x_m / z);
} else {
tmp = y_m * (x_m / (z * fma(z, z, z)));
}
return x_s * (y_s * tmp);
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (Float64(x_m * y_m) <= 5e-193) tmp = Float64(Float64(y_m / z) * Float64(x_m / z)); else tmp = Float64(y_m * Float64(x_m / Float64(z * fma(z, z, z)))); end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(x$95$m * y$95$m), $MachinePrecision], 5e-193], N[(N[(y$95$m / z), $MachinePrecision] * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision], N[(y$95$m * N[(x$95$m / N[(z * N[(z * z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \cdot y\_m \leq 5 \cdot 10^{-193}:\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{x\_m}{z}\\
\mathbf{else}:\\
\;\;\;\;y\_m \cdot \frac{x\_m}{z \cdot \mathsf{fma}\left(z, z, z\right)}\\
\end{array}\right)
\end{array}
if (*.f64 x y) < 5.0000000000000005e-193Initial program 73.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6496.9
Applied rewrites96.9%
Taylor expanded in z around 0
lower-/.f6481.2
Applied rewrites81.2%
if 5.0000000000000005e-193 < (*.f64 x y) Initial program 90.3%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6490.5
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6490.5
Applied rewrites90.5%
Final simplification84.9%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* x_m y_m) 5e-193)
(/ (* (/ x_m z) y_m) z)
(* y_m (/ x_m (* z (fma z z z))))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((x_m * y_m) <= 5e-193) {
tmp = ((x_m / z) * y_m) / z;
} else {
tmp = y_m * (x_m / (z * fma(z, z, z)));
}
return x_s * (y_s * tmp);
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (Float64(x_m * y_m) <= 5e-193) tmp = Float64(Float64(Float64(x_m / z) * y_m) / z); else tmp = Float64(y_m * Float64(x_m / Float64(z * fma(z, z, z)))); end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(x$95$m * y$95$m), $MachinePrecision], 5e-193], N[(N[(N[(x$95$m / z), $MachinePrecision] * y$95$m), $MachinePrecision] / z), $MachinePrecision], N[(y$95$m * N[(x$95$m / N[(z * N[(z * z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \cdot y\_m \leq 5 \cdot 10^{-193}:\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot y\_m}{z}\\
\mathbf{else}:\\
\;\;\;\;y\_m \cdot \frac{x\_m}{z \cdot \mathsf{fma}\left(z, z, z\right)}\\
\end{array}\right)
\end{array}
if (*.f64 x y) < 5.0000000000000005e-193Initial program 73.8%
Taylor expanded in z around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6468.5
Applied rewrites68.5%
Applied rewrites79.6%
Applied rewrites81.3%
if 5.0000000000000005e-193 < (*.f64 x y) Initial program 90.3%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6490.5
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6490.5
Applied rewrites90.5%
Final simplification84.9%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (* (/ x_m z) (/ y_m (fma z z z))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * ((x_m / z) * (y_m / fma(z, z, z))));
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(Float64(x_m / z) * Float64(y_m / fma(z, z, z))))) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / N[(z * z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \left(\frac{x\_m}{z} \cdot \frac{y\_m}{\mathsf{fma}\left(z, z, z\right)}\right)\right)
\end{array}
Initial program 80.3%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
times-fracN/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f64N/A
lower-/.f6495.7
Applied rewrites95.7%
Final simplification95.7%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (* (/ y_m z) (/ x_m (fma z z z))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * ((y_m / z) * (x_m / fma(z, z, z))));
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(Float64(y_m / z) * Float64(x_m / fma(z, z, z))))) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[(y$95$m / z), $MachinePrecision] * N[(x$95$m / N[(z * z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \left(\frac{y\_m}{z} \cdot \frac{x\_m}{\mathsf{fma}\left(z, z, z\right)}\right)\right)
\end{array}
Initial program 80.3%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6496.3
Applied rewrites96.3%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (* y_m (/ x_m (* z z))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * (y_m * (x_m / (z * z))));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = x_s * (y_s * (y_m * (x_m / (z * z))))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * (y_m * (x_m / (z * z))));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): return x_s * (y_s * (y_m * (x_m / (z * z))))
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(y_m * Float64(x_m / Float64(z * z))))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(x_s, y_s, x_m, y_m, z)
tmp = x_s * (y_s * (y_m * (x_m / (z * z))));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(y$95$m * N[(x$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \left(y\_m \cdot \frac{x\_m}{z \cdot z}\right)\right)
\end{array}
Initial program 80.3%
Taylor expanded in z around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6472.0
Applied rewrites72.0%
Applied rewrites72.3%
Final simplification72.3%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (* x_m (/ y_m (* z z))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * (x_m * (y_m / (z * z))));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = x_s * (y_s * (x_m * (y_m / (z * z))))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * (x_m * (y_m / (z * z))));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): return x_s * (y_s * (x_m * (y_m / (z * z))))
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * Float64(x_m * Float64(y_m / Float64(z * z))))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(x_s, y_s, x_m, y_m, z)
tmp = x_s * (y_s * (x_m * (y_m / (z * z))));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(x$95$m * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \left(x\_m \cdot \frac{y\_m}{z \cdot z}\right)\right)
\end{array}
Initial program 80.3%
Taylor expanded in z around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6472.0
Applied rewrites72.0%
(FPCore (x y z) :precision binary64 (if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z)))
double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < 249.6182814532307d0) then
tmp = (y * (x / z)) / (z + (z * z))
else
tmp = (((y / z) / (1.0d0 + z)) * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < 249.6182814532307: tmp = (y * (x / z)) / (z + (z * z)) else: tmp = (((y / z) / (1.0 + z)) * x) / z return tmp
function code(x, y, z) tmp = 0.0 if (z < 249.6182814532307) tmp = Float64(Float64(y * Float64(x / z)) / Float64(z + Float64(z * z))); else tmp = Float64(Float64(Float64(Float64(y / z) / Float64(1.0 + z)) * x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < 249.6182814532307) tmp = (y * (x / z)) / (z + (z * z)); else tmp = (((y / z) / (1.0 + z)) * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, 249.6182814532307], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] / N[(z + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / N[(1.0 + z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < 249.6182814532307:\\
\;\;\;\;\frac{y \cdot \frac{x}{z}}{z + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{1 + z} \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2024219
(FPCore (x y z)
:name "Statistics.Distribution.Beta:$cvariance from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< z 2496182814532307/10000000000000) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1 z)) x) z)))
(/ (* x y) (* (* z z) (+ z 1.0))))