
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ x y))) (t_1 (/ (- x y) (- z y))) (t_2 (/ y (- z))))
(if (<= t_1 -5e+119)
t_0
(if (<= t_1 -10000000.0)
(/ x z)
(if (<= t_1 -1e-135)
t_2
(if (<= t_1 1e-178)
(/ x z)
(if (<= t_1 0.0005) t_2 (if (<= t_1 2.0) (+ 1.0 (/ z y)) t_0))))))))
double code(double x, double y, double z) {
double t_0 = -(x / y);
double t_1 = (x - y) / (z - y);
double t_2 = y / -z;
double tmp;
if (t_1 <= -5e+119) {
tmp = t_0;
} else if (t_1 <= -10000000.0) {
tmp = x / z;
} else if (t_1 <= -1e-135) {
tmp = t_2;
} else if (t_1 <= 1e-178) {
tmp = x / z;
} else if (t_1 <= 0.0005) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = 1.0 + (z / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = -(x / y)
t_1 = (x - y) / (z - y)
t_2 = y / -z
if (t_1 <= (-5d+119)) then
tmp = t_0
else if (t_1 <= (-10000000.0d0)) then
tmp = x / z
else if (t_1 <= (-1d-135)) then
tmp = t_2
else if (t_1 <= 1d-178) then
tmp = x / z
else if (t_1 <= 0.0005d0) then
tmp = t_2
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 + (z / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(x / y);
double t_1 = (x - y) / (z - y);
double t_2 = y / -z;
double tmp;
if (t_1 <= -5e+119) {
tmp = t_0;
} else if (t_1 <= -10000000.0) {
tmp = x / z;
} else if (t_1 <= -1e-135) {
tmp = t_2;
} else if (t_1 <= 1e-178) {
tmp = x / z;
} else if (t_1 <= 0.0005) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = 1.0 + (z / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -(x / y) t_1 = (x - y) / (z - y) t_2 = y / -z tmp = 0 if t_1 <= -5e+119: tmp = t_0 elif t_1 <= -10000000.0: tmp = x / z elif t_1 <= -1e-135: tmp = t_2 elif t_1 <= 1e-178: tmp = x / z elif t_1 <= 0.0005: tmp = t_2 elif t_1 <= 2.0: tmp = 1.0 + (z / y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-Float64(x / y)) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(y / Float64(-z)) tmp = 0.0 if (t_1 <= -5e+119) tmp = t_0; elseif (t_1 <= -10000000.0) tmp = Float64(x / z); elseif (t_1 <= -1e-135) tmp = t_2; elseif (t_1 <= 1e-178) tmp = Float64(x / z); elseif (t_1 <= 0.0005) tmp = t_2; elseif (t_1 <= 2.0) tmp = Float64(1.0 + Float64(z / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(x / y); t_1 = (x - y) / (z - y); t_2 = y / -z; tmp = 0.0; if (t_1 <= -5e+119) tmp = t_0; elseif (t_1 <= -10000000.0) tmp = x / z; elseif (t_1 <= -1e-135) tmp = t_2; elseif (t_1 <= 1e-178) tmp = x / z; elseif (t_1 <= 0.0005) tmp = t_2; elseif (t_1 <= 2.0) tmp = 1.0 + (z / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(x / y), $MachinePrecision])}, Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y / (-z)), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+119], t$95$0, If[LessEqual[t$95$1, -10000000.0], N[(x / z), $MachinePrecision], If[LessEqual[t$95$1, -1e-135], t$95$2, If[LessEqual[t$95$1, 1e-178], N[(x / z), $MachinePrecision], If[LessEqual[t$95$1, 0.0005], t$95$2, If[LessEqual[t$95$1, 2.0], N[(1.0 + N[(z / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -\frac{x}{y}\\
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{y}{-z}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+119}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -10000000:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{-135}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-178}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq 0.0005:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 + \frac{z}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.9999999999999999e119 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
associate--r+N/A
mul-1-negN/A
sub-negN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6465.7
Applied rewrites65.7%
Taylor expanded in x around inf
Applied rewrites64.5%
if -4.9999999999999999e119 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or -1e-135 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999995e-179Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6475.8
Applied rewrites75.8%
if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1e-135 or 9.9999999999999995e-179 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6470.2
Applied rewrites70.2%
Taylor expanded in y around 0
Applied rewrites67.3%
if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6498.6
Applied rewrites98.6%
Taylor expanded in y around inf
Applied rewrites97.5%
Final simplification78.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ x y))) (t_1 (/ (- x y) (- z y))) (t_2 (/ y (- z))))
(if (<= t_1 -5e+119)
t_0
(if (<= t_1 -10000000.0)
(/ x z)
(if (<= t_1 -1e-135)
t_2
(if (<= t_1 1e-178)
(/ x z)
(if (<= t_1 0.0005) t_2 (if (<= t_1 2.0) 1.0 t_0))))))))
double code(double x, double y, double z) {
double t_0 = -(x / y);
double t_1 = (x - y) / (z - y);
double t_2 = y / -z;
double tmp;
if (t_1 <= -5e+119) {
tmp = t_0;
} else if (t_1 <= -10000000.0) {
tmp = x / z;
} else if (t_1 <= -1e-135) {
tmp = t_2;
} else if (t_1 <= 1e-178) {
tmp = x / z;
} else if (t_1 <= 0.0005) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = -(x / y)
t_1 = (x - y) / (z - y)
t_2 = y / -z
if (t_1 <= (-5d+119)) then
tmp = t_0
else if (t_1 <= (-10000000.0d0)) then
tmp = x / z
else if (t_1 <= (-1d-135)) then
tmp = t_2
else if (t_1 <= 1d-178) then
tmp = x / z
else if (t_1 <= 0.0005d0) then
tmp = t_2
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(x / y);
double t_1 = (x - y) / (z - y);
double t_2 = y / -z;
double tmp;
if (t_1 <= -5e+119) {
tmp = t_0;
} else if (t_1 <= -10000000.0) {
tmp = x / z;
} else if (t_1 <= -1e-135) {
tmp = t_2;
} else if (t_1 <= 1e-178) {
tmp = x / z;
} else if (t_1 <= 0.0005) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -(x / y) t_1 = (x - y) / (z - y) t_2 = y / -z tmp = 0 if t_1 <= -5e+119: tmp = t_0 elif t_1 <= -10000000.0: tmp = x / z elif t_1 <= -1e-135: tmp = t_2 elif t_1 <= 1e-178: tmp = x / z elif t_1 <= 0.0005: tmp = t_2 elif t_1 <= 2.0: tmp = 1.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-Float64(x / y)) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(y / Float64(-z)) tmp = 0.0 if (t_1 <= -5e+119) tmp = t_0; elseif (t_1 <= -10000000.0) tmp = Float64(x / z); elseif (t_1 <= -1e-135) tmp = t_2; elseif (t_1 <= 1e-178) tmp = Float64(x / z); elseif (t_1 <= 0.0005) tmp = t_2; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(x / y); t_1 = (x - y) / (z - y); t_2 = y / -z; tmp = 0.0; if (t_1 <= -5e+119) tmp = t_0; elseif (t_1 <= -10000000.0) tmp = x / z; elseif (t_1 <= -1e-135) tmp = t_2; elseif (t_1 <= 1e-178) tmp = x / z; elseif (t_1 <= 0.0005) tmp = t_2; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(x / y), $MachinePrecision])}, Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y / (-z)), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+119], t$95$0, If[LessEqual[t$95$1, -10000000.0], N[(x / z), $MachinePrecision], If[LessEqual[t$95$1, -1e-135], t$95$2, If[LessEqual[t$95$1, 1e-178], N[(x / z), $MachinePrecision], If[LessEqual[t$95$1, 0.0005], t$95$2, If[LessEqual[t$95$1, 2.0], 1.0, t$95$0]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -\frac{x}{y}\\
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{y}{-z}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+119}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -10000000:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{-135}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-178}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq 0.0005:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.9999999999999999e119 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
associate--r+N/A
mul-1-negN/A
sub-negN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6465.7
Applied rewrites65.7%
Taylor expanded in x around inf
Applied rewrites64.5%
if -4.9999999999999999e119 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or -1e-135 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999995e-179Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6475.8
Applied rewrites75.8%
if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1e-135 or 9.9999999999999995e-179 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6470.2
Applied rewrites70.2%
Taylor expanded in y around 0
Applied rewrites67.3%
if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.1%
Final simplification78.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ y (- z))) (t_1 (/ (- x y) (- z y))) (t_2 (/ x (- z y))))
(if (<= t_1 -10000000.0)
t_2
(if (<= t_1 -1e-135)
t_0
(if (<= t_1 1e-178)
(/ x z)
(if (<= t_1 0.0005) t_0 (if (<= t_1 1.5) (+ 1.0 (/ z y)) t_2)))))))
double code(double x, double y, double z) {
double t_0 = y / -z;
double t_1 = (x - y) / (z - y);
double t_2 = x / (z - y);
double tmp;
if (t_1 <= -10000000.0) {
tmp = t_2;
} else if (t_1 <= -1e-135) {
tmp = t_0;
} else if (t_1 <= 1e-178) {
tmp = x / z;
} else if (t_1 <= 0.0005) {
tmp = t_0;
} else if (t_1 <= 1.5) {
tmp = 1.0 + (z / y);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = y / -z
t_1 = (x - y) / (z - y)
t_2 = x / (z - y)
if (t_1 <= (-10000000.0d0)) then
tmp = t_2
else if (t_1 <= (-1d-135)) then
tmp = t_0
else if (t_1 <= 1d-178) then
tmp = x / z
else if (t_1 <= 0.0005d0) then
tmp = t_0
else if (t_1 <= 1.5d0) then
tmp = 1.0d0 + (z / y)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y / -z;
double t_1 = (x - y) / (z - y);
double t_2 = x / (z - y);
double tmp;
if (t_1 <= -10000000.0) {
tmp = t_2;
} else if (t_1 <= -1e-135) {
tmp = t_0;
} else if (t_1 <= 1e-178) {
tmp = x / z;
} else if (t_1 <= 0.0005) {
tmp = t_0;
} else if (t_1 <= 1.5) {
tmp = 1.0 + (z / y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = y / -z t_1 = (x - y) / (z - y) t_2 = x / (z - y) tmp = 0 if t_1 <= -10000000.0: tmp = t_2 elif t_1 <= -1e-135: tmp = t_0 elif t_1 <= 1e-178: tmp = x / z elif t_1 <= 0.0005: tmp = t_0 elif t_1 <= 1.5: tmp = 1.0 + (z / y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(y / Float64(-z)) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_1 <= -10000000.0) tmp = t_2; elseif (t_1 <= -1e-135) tmp = t_0; elseif (t_1 <= 1e-178) tmp = Float64(x / z); elseif (t_1 <= 0.0005) tmp = t_0; elseif (t_1 <= 1.5) tmp = Float64(1.0 + Float64(z / y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y / -z; t_1 = (x - y) / (z - y); t_2 = x / (z - y); tmp = 0.0; if (t_1 <= -10000000.0) tmp = t_2; elseif (t_1 <= -1e-135) tmp = t_0; elseif (t_1 <= 1e-178) tmp = x / z; elseif (t_1 <= 0.0005) tmp = t_0; elseif (t_1 <= 1.5) tmp = 1.0 + (z / y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y / (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -10000000.0], t$95$2, If[LessEqual[t$95$1, -1e-135], t$95$0, If[LessEqual[t$95$1, 1e-178], N[(x / z), $MachinePrecision], If[LessEqual[t$95$1, 0.0005], t$95$0, If[LessEqual[t$95$1, 1.5], N[(1.0 + N[(z / y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{-z}\\
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -10000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{-135}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{-178}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq 0.0005:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 1.5:\\
\;\;\;\;1 + \frac{z}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or 1.5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6498.6
Applied rewrites98.6%
if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1e-135 or 9.9999999999999995e-179 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6470.2
Applied rewrites70.2%
Taylor expanded in y around 0
Applied rewrites67.3%
if -1e-135 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999995e-179Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6477.1
Applied rewrites77.1%
if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
Applied rewrites98.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ y (- z))))
(if (<= t_0 -5e+119)
(- (/ x y))
(if (<= t_0 -10000000.0)
(/ x z)
(if (<= t_0 -1e-135)
t_1
(if (<= t_0 1e-178)
(/ x z)
(if (<= t_0 0.0005) t_1 (- 1.0 (/ x y)))))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = y / -z;
double tmp;
if (t_0 <= -5e+119) {
tmp = -(x / y);
} else if (t_0 <= -10000000.0) {
tmp = x / z;
} else if (t_0 <= -1e-135) {
tmp = t_1;
} else if (t_0 <= 1e-178) {
tmp = x / z;
} else if (t_0 <= 0.0005) {
tmp = t_1;
} else {
tmp = 1.0 - (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = y / -z
if (t_0 <= (-5d+119)) then
tmp = -(x / y)
else if (t_0 <= (-10000000.0d0)) then
tmp = x / z
else if (t_0 <= (-1d-135)) then
tmp = t_1
else if (t_0 <= 1d-178) then
tmp = x / z
else if (t_0 <= 0.0005d0) then
tmp = t_1
else
tmp = 1.0d0 - (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = y / -z;
double tmp;
if (t_0 <= -5e+119) {
tmp = -(x / y);
} else if (t_0 <= -10000000.0) {
tmp = x / z;
} else if (t_0 <= -1e-135) {
tmp = t_1;
} else if (t_0 <= 1e-178) {
tmp = x / z;
} else if (t_0 <= 0.0005) {
tmp = t_1;
} else {
tmp = 1.0 - (x / y);
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = y / -z tmp = 0 if t_0 <= -5e+119: tmp = -(x / y) elif t_0 <= -10000000.0: tmp = x / z elif t_0 <= -1e-135: tmp = t_1 elif t_0 <= 1e-178: tmp = x / z elif t_0 <= 0.0005: tmp = t_1 else: tmp = 1.0 - (x / y) return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(y / Float64(-z)) tmp = 0.0 if (t_0 <= -5e+119) tmp = Float64(-Float64(x / y)); elseif (t_0 <= -10000000.0) tmp = Float64(x / z); elseif (t_0 <= -1e-135) tmp = t_1; elseif (t_0 <= 1e-178) tmp = Float64(x / z); elseif (t_0 <= 0.0005) tmp = t_1; else tmp = Float64(1.0 - Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = y / -z; tmp = 0.0; if (t_0 <= -5e+119) tmp = -(x / y); elseif (t_0 <= -10000000.0) tmp = x / z; elseif (t_0 <= -1e-135) tmp = t_1; elseif (t_0 <= 1e-178) tmp = x / z; elseif (t_0 <= 0.0005) tmp = t_1; else tmp = 1.0 - (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y / (-z)), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+119], (-N[(x / y), $MachinePrecision]), If[LessEqual[t$95$0, -10000000.0], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, -1e-135], t$95$1, If[LessEqual[t$95$0, 1e-178], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 0.0005], t$95$1, N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{y}{-z}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+119}:\\
\;\;\;\;-\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq -10000000:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-135}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-178}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 0.0005:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.9999999999999999e119Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
associate--r+N/A
mul-1-negN/A
sub-negN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6473.2
Applied rewrites73.2%
Taylor expanded in x around inf
Applied rewrites73.2%
if -4.9999999999999999e119 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or -1e-135 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999995e-179Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6475.8
Applied rewrites75.8%
if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1e-135 or 9.9999999999999995e-179 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6470.2
Applied rewrites70.2%
Taylor expanded in y around 0
Applied rewrites67.3%
if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
lower--.f64N/A
lower-/.f6485.1
Applied rewrites85.1%
Final simplification78.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ y (- y z))) (t_1 (/ (- x y) (- z y))) (t_2 (/ x (- z y))))
(if (<= t_1 -10000000.0)
t_2
(if (<= t_1 -1e-135)
t_0
(if (<= t_1 1e-178) (/ x z) (if (<= t_1 1.5) t_0 t_2))))))
double code(double x, double y, double z) {
double t_0 = y / (y - z);
double t_1 = (x - y) / (z - y);
double t_2 = x / (z - y);
double tmp;
if (t_1 <= -10000000.0) {
tmp = t_2;
} else if (t_1 <= -1e-135) {
tmp = t_0;
} else if (t_1 <= 1e-178) {
tmp = x / z;
} else if (t_1 <= 1.5) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = y / (y - z)
t_1 = (x - y) / (z - y)
t_2 = x / (z - y)
if (t_1 <= (-10000000.0d0)) then
tmp = t_2
else if (t_1 <= (-1d-135)) then
tmp = t_0
else if (t_1 <= 1d-178) then
tmp = x / z
else if (t_1 <= 1.5d0) then
tmp = t_0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y / (y - z);
double t_1 = (x - y) / (z - y);
double t_2 = x / (z - y);
double tmp;
if (t_1 <= -10000000.0) {
tmp = t_2;
} else if (t_1 <= -1e-135) {
tmp = t_0;
} else if (t_1 <= 1e-178) {
tmp = x / z;
} else if (t_1 <= 1.5) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = y / (y - z) t_1 = (x - y) / (z - y) t_2 = x / (z - y) tmp = 0 if t_1 <= -10000000.0: tmp = t_2 elif t_1 <= -1e-135: tmp = t_0 elif t_1 <= 1e-178: tmp = x / z elif t_1 <= 1.5: tmp = t_0 else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(y / Float64(y - z)) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_1 <= -10000000.0) tmp = t_2; elseif (t_1 <= -1e-135) tmp = t_0; elseif (t_1 <= 1e-178) tmp = Float64(x / z); elseif (t_1 <= 1.5) tmp = t_0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y / (y - z); t_1 = (x - y) / (z - y); t_2 = x / (z - y); tmp = 0.0; if (t_1 <= -10000000.0) tmp = t_2; elseif (t_1 <= -1e-135) tmp = t_0; elseif (t_1 <= 1e-178) tmp = x / z; elseif (t_1 <= 1.5) tmp = t_0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -10000000.0], t$95$2, If[LessEqual[t$95$1, -1e-135], t$95$0, If[LessEqual[t$95$1, 1e-178], N[(x / z), $MachinePrecision], If[LessEqual[t$95$1, 1.5], t$95$0, t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{y - z}\\
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -10000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{-135}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{-178}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq 1.5:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or 1.5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6498.6
Applied rewrites98.6%
if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1e-135 or 9.9999999999999995e-179 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6488.6
Applied rewrites88.6%
if -1e-135 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999995e-179Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6477.1
Applied rewrites77.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -10000000.0)
t_1
(if (<= t_0 1e-23) (/ (- x y) z) (if (<= t_0 1.5) (/ y (- y z)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -10000000.0) {
tmp = t_1;
} else if (t_0 <= 1e-23) {
tmp = (x - y) / z;
} else if (t_0 <= 1.5) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-10000000.0d0)) then
tmp = t_1
else if (t_0 <= 1d-23) then
tmp = (x - y) / z
else if (t_0 <= 1.5d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -10000000.0) {
tmp = t_1;
} else if (t_0 <= 1e-23) {
tmp = (x - y) / z;
} else if (t_0 <= 1.5) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -10000000.0: tmp = t_1 elif t_0 <= 1e-23: tmp = (x - y) / z elif t_0 <= 1.5: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -10000000.0) tmp = t_1; elseif (t_0 <= 1e-23) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 1.5) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -10000000.0) tmp = t_1; elseif (t_0 <= 1e-23) tmp = (x - y) / z; elseif (t_0 <= 1.5) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10000000.0], t$95$1, If[LessEqual[t$95$0, 1e-23], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 1.5], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -10000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-23}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 1.5:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or 1.5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6498.6
Applied rewrites98.6%
if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999996e-24Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.2
Applied rewrites99.2%
if 9.9999999999999996e-24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6499.9
Applied rewrites99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (- (/ x y))))
(if (<= t_0 -5e+119)
t_1
(if (<= t_0 1e-23) (/ x z) (if (<= t_0 2.0) 1.0 t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = -(x / y);
double tmp;
if (t_0 <= -5e+119) {
tmp = t_1;
} else if (t_0 <= 1e-23) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = -(x / y)
if (t_0 <= (-5d+119)) then
tmp = t_1
else if (t_0 <= 1d-23) then
tmp = x / z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = -(x / y);
double tmp;
if (t_0 <= -5e+119) {
tmp = t_1;
} else if (t_0 <= 1e-23) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = -(x / y) tmp = 0 if t_0 <= -5e+119: tmp = t_1 elif t_0 <= 1e-23: tmp = x / z elif t_0 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(-Float64(x / y)) tmp = 0.0 if (t_0 <= -5e+119) tmp = t_1; elseif (t_0 <= 1e-23) tmp = Float64(x / z); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = -(x / y); tmp = 0.0; if (t_0 <= -5e+119) tmp = t_1; elseif (t_0 <= 1e-23) tmp = x / z; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = (-N[(x / y), $MachinePrecision])}, If[LessEqual[t$95$0, -5e+119], t$95$1, If[LessEqual[t$95$0, 1e-23], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := -\frac{x}{y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+119}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-23}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.9999999999999999e119 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
associate--r+N/A
mul-1-negN/A
sub-negN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6465.7
Applied rewrites65.7%
Taylor expanded in x around inf
Applied rewrites64.5%
if -4.9999999999999999e119 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999996e-24Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6459.9
Applied rewrites59.9%
if 9.9999999999999996e-24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites93.9%
Final simplification71.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (<= t_0 1e-23) (/ x z) (if (<= t_0 1.5) 1.0 (/ x z)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 1e-23) {
tmp = x / z;
} else if (t_0 <= 1.5) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= 1d-23) then
tmp = x / z
else if (t_0 <= 1.5d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 1e-23) {
tmp = x / z;
} else if (t_0 <= 1.5) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= 1e-23: tmp = x / z elif t_0 <= 1.5: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= 1e-23) tmp = Float64(x / z); elseif (t_0 <= 1.5) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= 1e-23) tmp = x / z; elseif (t_0 <= 1.5) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-23], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 1.5], 1.0, N[(x / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 10^{-23}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 1.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999996e-24 or 1.5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6453.8
Applied rewrites53.8%
if 9.9999999999999996e-24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites94.9%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites32.4%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024219
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))